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I've been playing interactive fiction since I was eight, when my parents bought me a copy of Zork. I don't think I solved it for a number of years, but the beauty of many of the locations became fixed in my mind, and I would daydream about wandering through the Great Underground Empire when I should have perhaps been studying French. I was never about the puzzles, and though many look back on Zork and other early works as puzzle fests, I look back on how the prose made my imagination wander, how I would read a description and then stop to visualize. I still wish IF was mostly about that, and I suppose in the better works it still is. I lost touch with interactive fiction until I stumbled upon the newsgroups in the autumn of 2001. Since that time, IF has become a fairly big part of my life, and many of my closest friends are fellow enthusiasts Since 2003, I have been the organizer for IntroComp, because I feel it's a fantastic way for authors (particularly *new* authors) to tempt us with ideas and receive some feedback prior to pouring everything into their work. For the latest information of IntroComp, please visit Xyzzy News. As for programming interactive fiction, I have written or co-written six released games. Click on the individual title for more information on that piece, as well as an option to download it.
Competition Reviews:
Other IF Game Reviews:
They're interactive. They're fiction. Granted, they're not text based and thus might not be entirely apropos here, but they're closely enough related that I feel this to be the proper place on the site for them.
Please note: There are more video game reviews on the Video Game Reviews portion of the Miscellany page.
Many members of the IF community hang out and chat on ifMUD. I've made a few pages for fellow "mudders" that probably won't make much sense to you unless you've been onmud:
ClubFloyd was founded on September 2, 2007. The idea behind it is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction. Here are the transcripts from our game-play sessions (these are rather lengthy and may take time to load, depending on your Internet connection): |