Disenchantment Bay was written for 2012's The ultimate not numbered New Year's Speed IF, and was released in early January of 2013. One of the writing prompts for this particular Speed IF was to take a coding example from the Inform manual and make it into a full game.

In 2004, Emily Short & Dan Shiovitz came to visit Sam Kabo Ashwell and I in Alaska. During their visit, we chartered a boat from the Yakutat Charter Boat Company to visit Hubbard Glacier, and before heading home we scooped up some bits of glacier ice for the creation of fancy mixed drinks once back on shore. Emily drew on that experience to write the "Disenchantment Bay" examples now found in the Inform 7 manual, and I've used those as the foundation for this speed IF (with permission from Emily).

This game combines the wackiness people often expect from speed IF with the attention to detail and immersive natural setting that I'm somewhat known for. My hope is that it's a nice balance of exploration and puzzle fun.

You can play the game online in your browser by clicking here.

If you'd prefer to play offline, you can download Disenchantment Bay by clicking here.

If you're new to interactive fiction, I would recommend a visit to A Beginner's Guide to Playing Interactive Fiction before you download anything.