ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load sleepmask flattenedlondon" | ||
CF ] Your Cozy Home | ||
CF | | ||
CF | | ||
CF | | ||
CF | Flattened London | ||
CF | A Fanwork in Two Dimensions by Carter | ||
CF | Release 7 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Your Cozy Home | ||
CF | The rain falls south onto the roof of your home - a pentagon, just | ||
CF | like the home of every other shape in the city. On a night like | ||
CF | tonight, there's nothing you want to do more than sit back and relax | ||
CF | with a nice cup of tea. | ||
CF | | ||
CF | A small mirror hangs on your wall. | ||
CF | | ||
CF | In front of you is a small scrap of paper you don't remember writing | ||
CF | on. | ||
CF | | ||
CF | You can also see a mug (in which is some tea) here. | ||
CF | | ||
CF | Welcome to Flattened London! Type 'HELP' at any time to see a list | ||
CF | of commands, or type 'ABOUT' to see legal information. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "help" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > HELP | ||
CF | | ||
CF | Flattened London has a lot of its commands in common with | ||
CF | other parser-based text adventures. Use these commands the way you | ||
CF | would in a simple sentence in real life (examine the hat, talk to the | ||
CF | triangle, etc). The main ones, along with their abbreviations, are: | ||
CF | | ||
CF | Look (L) - Repeat the description of the room you are in. | ||
CF | Examine (x) - Get a detailed description of a specific object. | ||
CF | Go [direction] (N/S/NE/SW) - Move in the specified direction. You can | ||
CF | also GO IN or OUT. | ||
CF | Inventory (i) - Check your inventory. | ||
CF | Get - Pick something up. | ||
CF | Drop - Drop something. | ||
CF | Talk to - Talk to someone | ||
CF | Ask about (a) - Ask someone about something. | ||
CF | Open/Close - Open or close something. | ||
CF | Wait (z) - Wait one turn. | ||
CF | Help - Review this list at any time. | ||
CF | Undo - Undo the previous turn. Use this one sparingly! | ||
CF | Restart - Restart the game. | ||
CF | Save/Restore - Save and load the game. | ||
CF | Quit - Quit the game. | ||
CF | About - View pertinent legal information. | ||
CF | Credits - View the credits. | ||
CF | Amusing - See a 'for your amusement' list of things to try. | ||
CF | | ||
CF | You might also want to: | ||
CF | PUT, ENTER, EXIT, DRINK, GIVE, WEAR, POUR, ATTACH, PUSH/PULL, DIG, | ||
CF | LIGHT, CLEAN, READ, PLAY, RING, UNLOCK, or PET | ||
CF | a person or thing. | ||
CF | | ||
CF | If you're stuck, you can type 'HELP (an object)' for a hint regarding | ||
CF | the object. | ||
CF | | ||
CF | To have a conversation with someone, you can try TALKing TO them. You | ||
CF | can also ASK them ABOUT something they've mentioned or an | ||
CF | object in the world. | ||
CF | | ||
CF | To ask someone to do something, preface your command with their name | ||
CF | (e.g. Robot, follow me). | ||
CF | | ||
CF | > | DavidW says, "Looks like all the standard commands but RING and PET." | |
DavidW says (to ClubFloyd), "about" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > ABOUT | ||
CF | | ||
CF | Fallen London is ?? 2019 and ??? Failbetter Games Limited: | ||
CF | www.fallenlondon.com. This is an unofficial fan work. | ||
CF | | ||
CF | Flatland is public domain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Your Cozy Home | ||
CF | The rain falls south onto the roof of your home - a pentagon, just | ||
CF | like the home of every other shape in the city. On a night like | ||
CF | tonight, there's nothing you want to do more than sit back and relax | ||
CF | with a nice cup of tea. | ||
CF | | ||
CF | A small mirror hangs on your wall. | ||
CF | | ||
CF | In front of you is a small scrap of paper you don't remember writing | ||
CF | on. | ||
CF | | ||
CF | You can also see a mug (in which is some tea) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You make acute equilateral triangle, if you do say so yourself. | ||
CF | | ||
CF | > | Knight_Otu says, "I see bells in our future." | |
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | You check yourself out in the mirror. You make acute equilateral | ||
CF | triangle, if you do say so yourself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mug" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > TAKE MUG | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read paper" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > READ PAPER | ||
CF | | ||
CF | You never could read in dreams. Despite this, you find yourself | ||
CF | compelled to pick up the note and shove it in your pocket. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW asks, "so, drink the tea?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "drink tea" | ||
CF | > | ||
CF | > DRINK TEA | ||
CF | | ||
CF | You take a small sip. The tea tastes earthy, and vaguely sweet. You | ||
CF | hold the warm mug and prepare for a pleasant evening at home. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF | [PRESS ANY KEY TO CONTINUE]All of a sudden, things begin to shake. You | ||
CF | find yourself being tossed back and forth, and you're pretty sure you | ||
CF | hear your mug shatter. When the shaking subsides, you stagger out from | ||
CF | the ruins of your home to find London in complete disorder. | ||
CF | | ||
CF | The great shift that befell London was ten years ago, and everything | ||
CF | is different now. Hell, devils included, is a real place to the west | ||
CF | of London, and impossible creatures live and work among ordinary | ||
CF | shapes. Some believe London went DOWN, to a cavern beneath the earth, | ||
CF | but any well regarded citizen knows those are little more than | ||
CF | rumours. | ||
CF | | ||
CF | After all, there's no such thing as down. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Your Lodgings | ||
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | A spare towel covers a small hand mirror lying in your room. It's been | ||
CF | sanitized, of course, but one can never be too careful. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | A rack stands in the corner, brimming with hats. | ||
CF | | ||
CF | You wake up, shivering, the note still heavy in your pocket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You make acute equilateral triangle, if you do say so yourself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x note" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X NOTE | ||
CF | | ||
CF | Greetations, | ||
CF | Sincere apologetics for the intrusion into your dream-world, but | ||
CF | interception of this message would have been most introublematic. Your | ||
CF | presence in my ancient store is thusly requirsted posthaste - I have | ||
CF | need of your services, and am prepared to offer a colossiderable | ||
CF | reward. | ||
CF | | ||
CF | Judging from the many portmalteaus, this was written by Mr. Pages - | ||
CF | one of the Masters, the cabal of shadowy creatures that 'bought' | ||
CF | London ten years ago. You aren't sure what store he's referring to, | ||
CF | but many of London's older shops are on a street southwest of your | ||
CF | lodgings. Perhaps Mr. Pages expects you to show up soon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hats" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X HATS | ||
CF | | ||
CF | Your elegant hat rack is more than capable of holding the one hat you | ||
CF | own. It is the most important part of your identity, after all. | ||
CF | | ||
CF | In the rack are a detective's fedora, a captain's cap, a doctor's | ||
CF | headpiece and a footpad's mask. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "A quest, a quest!" | |
DavidW says, "Choosing the right hat seems final." | ||
Knight_Otu says, "Choice of career, interesting." | ||
DavidW says (to ClubFloyd), "x case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X CASE | ||
CF | | ||
CF | An old trophy case, with thirteen slots of specific sizes and shapes. | ||
CF | The case is empty. | ||
CF | | ||
CF | > | Knight_Otu asks, "Achievements?" | |
DavidW says, "I guess" | ||
DavidW says (to ClubFloyd), "x windows" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X WINDOWS | ||
CF | | ||
CF | Morning fog obscures the hustle and bustle of London. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x towel" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X TOWEL | ||
CF | | ||
CF | Mud, blood, mirrors. This towel does it all. | ||
CF | | ||
CF | > | DavidW says, "Does this towel do windows, is my question." | |
DavidW asks, "Shall I try?" | ||
Knight_Otu says, "Do try." | ||
DavidW says (to ClubFloyd), "rub windows with towel" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > RUB WINDOWS WITH TOWEL | ||
CF | | ||
CF | There's not much you can do there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean windows" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > CLEAN WINDOWS | ||
CF | | ||
CF | What do you want to clean the windows with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "towel" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > TOWEL | ||
CF | | ||
CF | There's not much you can do there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take towel" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > TAKE TOWEL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Does all include the windows: It is very unlikely." | |
DavidW says, "I like the hat choice except for the choosing just one part." | ||
Knight_Otu says, "We could go detective." | ||
DavidW says, "okay." | ||
DavidW says (to ClubFloyd), "wear fedora" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > WEAR FEDORA | ||
CF | | ||
CF | (first taking the detective's fedora) | ||
CF | So you're a detective, then? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | Taken. Your other hats disappear. | ||
CF | | ||
CF | You put on the detective's fedora. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | DavidW asks, "southwest, I assume?" | |
Knight_Otu says, "Probably, yes." | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. A horse statue is on display in the window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x statue" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > X STATUE | ||
CF | | ||
CF | A valuable statue of a horse made from silver, apparently made by | ||
CF | London's predecessors. It's on sale. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shop" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > X SHOP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Antique Shop | ||
CF | The place has a rather homey atmosphere. Ancient objects of all shapes | ||
CF | and sizes are for sale along the walls, though most of them just look | ||
CF | like junk. Outside, the desolate lane awaits. In the east wall of the | ||
CF | shop is the door to a back room. | ||
CF | | ||
CF | Running the shop is a weary antiquarian. | ||
CF | | ||
CF | A rusty lamp catches your eye. | ||
CF | | ||
CF | A silver statue of a horse is on display. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lamp" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > X LAMP | ||
CF | | ||
CF | An old fashioned oil lamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x antiquarian" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > X ANTIQUARIAN | ||
CF | | ||
CF | A square who looks like she'd like nothing better than a nap. She | ||
CF | occasionally looks up from the counter to check on you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x objects" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > X OBJECTS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to antiquarian" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > TALK TO ANTIQUARIAN | ||
CF | | ||
CF | "This used to be the busiest antique shop in the city, you know. At | ||
CF | least, until they cleaned the rubble up from main street and I stopped | ||
CF | getting foot traffic. These days, I'm lucky to get a customer." She | ||
CF | looks briefly sad. "I'm technically in the antiques business, but this | ||
CF | place is just a glorified pawnshop, so feel free to ask me about any | ||
CF | treasures you find - I might just have an answer." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask antiquarian about lamp" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT LAMP | ||
CF | | ||
CF | "What, that? It's just a lamp, really. Basically worthless. You can | ||
CF | have it, if you want." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take lamp" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > TAKE LAMP | ||
CF | | ||
CF | The antiquarian shrugs. "Sure. Not like it was going to sell anyway. | ||
CF | No one wants to buy a rusty antique." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask antiquarian about horse" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT HORSE | ||
CF | | ||
CF | "I'm afraid I can't tell you much about this piece. Probably from the | ||
CF | fourth city, they did like horses. It's also rather valuable, | ||
CF | and it's yours if you can give me something to replace it." | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "ask antiquarian about note" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT NOTE | ||
CF | | ||
CF | The antiquarian sighs. "He's in the back." | ||
CF | | ||
CF | > | DavidW asks, "east?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first opening the back room door) | ||
CF | | ||
CF | The Lair Of Mr. Pages | ||
CF | Instead of the back room of an antique shop, you appear to have | ||
CF | stumbled onto some kind of chair warehouse. A chairhouse, if you will. | ||
CF | Antique furniture has been placed in neat piles around the room. The | ||
CF | antique shop proper is west. | ||
CF | | ||
CF | Mr. Pages himself, conspicuously without his usual flock of guards and | ||
CF | assistants, lounges in an old Queen Anne seat. This must be important. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pages" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > X PAGES | ||
CF | | ||
CF | Mr. Pages' fondness for loquacious verbositude is well known. His | ||
CF | species of origin is not. Whatever he is, he must be at least twice | ||
CF | your size, exact shape obscured by a heavy leather coat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to pages" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > TALK TO PAGES | ||
CF | | ||
CF | "Ah, Detective. I do hope my missive wasn't too perplusing." Pages | ||
CF | speaks in an urgent, grating screech. "After two thousand years, an | ||
CF | entity has returned to the city. Back to spread its | ||
CF | untruthidious gospel of the third dimension, no doubt." He | ||
CF | spits. "I would have you perform a small task for me." | ||
CF | | ||
CF | Pages watches you carefully. "Well, Detective? Are you going to ASK me | ||
CF | about it?" | ||
CF | | ||
CF | > | DavidW says, "It's clear these are topics in emphasis." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "ask pages about entity" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT ENTITY | ||
CF | | ||
CF | "A perfidious shape," Pages hisses. "It has lied to us, and now it has | ||
CF | returned, to lie to other shapes about the existence of the 'third | ||
CF | dimension'. Disharmodious falsehoods, I assure you." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about third dimension" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT THIRD DIMENSION | ||
CF | | ||
CF | "The traitor would have us all believe that another dimension | ||
CF | exists, beyond the two," Pages explains. "A square is to a line as | ||
CF | this new plane is to us." You ask the obvious question. Does the third | ||
CF | dimension exist? "No!" Pages screeches. His claws squeeze the armrest | ||
CF | of his chair tightly, causing it to splinter. "It does not!" | ||
CF | | ||
CF | Maybe asking someone else will be more helpful. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about traitor" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT TRAITOR | ||
CF | | ||
CF | "A perfidious shape," Pages hisses. "It has lied to us, and now it has | ||
CF | returned, to lie to other shapes about the existence of the 'third | ||
CF | dimension'. Disharmodious falsehoods, I assure you." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about task" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT TASK | ||
CF | | ||
CF | "He is writing a book," Pages spits. He says it with such force that | ||
CF | you are, for a moment, convinced that he hates all books. "A foul | ||
CF | doctrine of third-dimensional lies. Your task is to track the entity | ||
CF | to its lair-" And kill it? "No". Trained shapes have tried | ||
CF | and failed to kill this creature. No, Pages just wants the book, so he | ||
CF | can be sure it is destroyed properly. "There will be a | ||
CF | reward", he adds when he sees you hesitate. | ||
CF | | ||
CF | > | Knight_Otu says, "Mr Pages, I have nothing against creative wordsmithing, but there is a fine line there." | |
DavidW says (to ClubFloyd), "ask pages about lair" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT LAIR | ||
CF | | ||
CF | "Its lair is undecealed," Pages says. "Incognonymous. Hobscure." He | ||
CF | hands you a piece of paper. "You will need this." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about reward" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT REWARD | ||
CF | | ||
CF | "I should think that proving yourself to my imsteemed individuality | ||
CF | would be reward enough," says Pages, puffing out his chest. "But I can | ||
CF | offer you money. A plenteous sum. Enough to make you a very rich | ||
CF | shape." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x paper" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | Greetations, | ||
CF | Sincere apologetics for the intrusion into your dream-world, but | ||
CF | interception of this message would have been most introublematic. Your | ||
CF | presence in my ancient store is thusly requirsted posthaste - I have | ||
CF | need of your services, and am prepared to offer a colossiderable | ||
CF | reward. | ||
CF | | ||
CF | Judging from the many portmalteaus, this was written by Mr. Pages - | ||
CF | one of the Masters, the cabal of shadowy creatures that 'bought' | ||
CF | London ten years ago. You aren't sure what store he's referring to, | ||
CF | but many of London's older shops are on a street southwest of your | ||
CF | lodgings. Perhaps Mr. Pages expects you to show up soon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x location" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > X LOCATION | ||
CF | | ||
CF | A messy list that looks like it was written by someone with claws. | ||
CF | Different parts of the city that the entity you're tracking might live | ||
CF | in, though it's not clear what they all have in common. The document | ||
CF | reads: | ||
CF | The Shuttered Palace (in the west) | ||
CF | The Forgotten Quarter (in the southwest) | ||
CF | The Bazaar (in the south) | ||
CF | | ||
CF | > | Knight_Otu asks, "Also, what's to stop the "traitor" from writing another book?" | |
DavidW says, "Who knows." | ||
DavidW says, "I think I've exhausted the obvious topics." | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | An antique chair. Well-loved, if the heavy scratches on the cloth are | ||
CF | any indication. | ||
CF | | ||
CF | > | Knight_Otu asks, "I don't see anything quite obvious as topics, but I guess we could ask about objects?" | |
DavidW says, "I'm going to guess that the traitor is Mr Pages after taking a Dr Hyde potion." | ||
Knight_Otu asks, "Mr Tome?" | ||
DavidW says, "heh" | ||
DavidW says (to ClubFloyd), "ask pages about horse" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT HORSE | ||
CF | | ||
CF | Mr. Pages says nothing. Perhaps he's attempting to communicate with | ||
CF | you telepathically. More likely, though, he doesn't know what you're | ||
CF | talking about and is too proud to say it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about palace" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT PALACE | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about antiquarian" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT ANTIQUARIAN | ||
CF | | ||
CF | Mr. Pages says nothing. Perhaps he's attempting to communicate with | ||
CF | you telepathically. More likely, though, he doesn't know what you're | ||
CF | talking about and is too proud to say it. | ||
CF | | ||
CF | > | DavidW says, "I suppose we should start exploring the city now." | |
Knight_Otu says, "I guess he doesn't have pages of dialog." | ||
Knight_Otu says, "Yeah." | ||
DavidW says, "We're probably closest to the 2nd location on the list: Forgotten Quarter." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Antique Shop | ||
CF | The place has a rather homey atmosphere. Ancient objects of all shapes | ||
CF | and sizes are for sale along the walls, though most of them just look | ||
CF | like junk. Outside, the desolate lane awaits. In the east wall of the | ||
CF | shop is the door to a back room. | ||
CF | | ||
CF | Running the shop is a weary antiquarian. | ||
CF | | ||
CF | A silver statue of a horse is on display. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. A horse statue is on display in the window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | DavidW asks, "Any preference?" | |
DavidW says, "I assume we go everywhere eventually." | ||
Knight_Otu says, "I suppose south is the forgotten quarter." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The excavation seems | ||
CF | to have stopped at a large chunk of rock with a building embedded in | ||
CF | it. The way out of the Forgotten Quarter is to the north. In the | ||
CF | distance, looking almost translucent in the mist, is a pavilion. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | A pickaxe rests on the ground nearby. | ||
CF | | ||
CF | > | Knight_Otu says, "And yeah." | |
DavidW says (to ClubFloyd), "x rock" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X ROCK | ||
CF | | ||
CF | It seems progress stopped on the excavations at the exact wrong time. | ||
CF | A little more digging, and the ruin's front door would have been | ||
CF | accessible. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x archaeologist" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X ARCHAEOLOGIST | ||
CF | | ||
CF | A square, dressed in the neat clothing of an archaeologist. She looks | ||
CF | tired. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to archaeologist" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > TALK TO ARCHAEOLOGIST | ||
CF | | ||
CF | The last archaeologist squints at you. "You won't find anything here," | ||
CF | she says. "That third dimension stuff is just talk." She sighs. "Not | ||
CF | that it matters whether or not I was going to find anything, seeing as | ||
CF | my crew quit. And when I was only a few pickaxe-swings away | ||
CF | from victory, too." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about crew" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK HER ABOUT CREW | ||
CF | | ||
CF | You can't see 'her' (nothing) at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeologist about crew" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT CREW | ||
CF | | ||
CF | The archaeologist sighs. "I suppose I should have told them up front | ||
CF | that this expedition had to do with the third dimension. And | ||
CF | they were right to be scared of getting arrested on the slim chance | ||
CF | that we found something interesting. Only when they quit, my | ||
CF | colleagues went too, and all the dockworkers, and now there's no one | ||
CF | in London that'll even consider helping me with this. Shame, too. It's | ||
CF | a good job." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeologist about expedition" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT EXPEDITION | ||
CF | | ||
CF | "I'm digging for a ritual site," the archaeologist explains. "We were | ||
CF | making great progress until- well, until my team walked out on me." | ||
CF | She shrugs. "I did what I could on my own, but I think I sprained | ||
CF | something. It's frustrating. Now that I've found the damn building, I | ||
CF | can't get through to it." | ||
CF | | ||
CF | > | DavidW says, "If we were the doctor, we could help that sprain, I suppose." | |
DavidW says (to ClubFloyd), "x pickaxe" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X PICKAXE | ||
CF | | ||
CF | A cheap metal pickaxe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | The archaeologist watches you take the pickaxe. "Sure, take it," she | ||
CF | says. "And do let me know what you find." | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, sounds likely." | |
DavidW says (to ClubFloyd), "hit rock with pickaxe" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > HIT ROCK WITH PICKAXE | ||
CF | | ||
CF | You hit the chunk, hard. Flecks of stone fly off of it, exposing more | ||
CF | of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You hit the chunk again. You've managed to get most of the way | ||
CF | through. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You chip away at the last of the rock blocking the door. The entrance | ||
CF | to an ancient temple is now visible to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x temple" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X TEMPLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ancient Temple | ||
CF | You stand in a grand hall, built from a rich marble. Even weathered by | ||
CF | time, it's magnificent. The exit is to the north. A side-room, so | ||
CF | small that it seems like an afterthought, is to the west. Presumably | ||
CF | there were other chambers here, but they've long since been buried in | ||
CF | debris. | ||
CF | | ||
CF | > | Knight_Otu says, "I admit having some trouble reading the whole thing as two-dimensional." | |
DavidW says, "me too" | ||
DavidW says (to ClubFloyd), "x debris" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > X DEBRIS | ||
CF | | ||
CF | Solid, heavy rubble prevents your passage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search debris" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > SEARCH DEBRIS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lesser Chamber | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lesser Chamber | ||
CF | A cramped room that seems to have been carved into the rock rather | ||
CF | than constructed. East, a jagged tunnel leads back into the temple you | ||
CF | came from. | ||
CF | | ||
CF | A nodule of amber is here, in the center of the room. Whoever put it | ||
CF | here obviously thought it was important. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x amber" | ||
CF ] Lesser Chamber | ||
CF | > | ||
CF | > X AMBER | ||
CF | | ||
CF | If you listen, you can almost hear the distant sound of gurgling. This | ||
CF | lump of amber fills you with a warm, fuzzy feeling when you hold it. | ||
CF | That makes it valuable, at least to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take amber" | ||
CF ] Lesser Chamber | ||
CF | > | ||
CF | > TAKE AMBER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Lesser Chamber | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a lump of friendly amber | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Ancient Temple | ||
CF | You stand in a grand hall, built from a rich marble. Even weathered by | ||
CF | time, it's magnificent. The exit is to the north. A side-room, so | ||
CF | small that it seems like an afterthought, is to the west. Presumably | ||
CF | there were other chambers here, but they've long since been buried in | ||
CF | debris. | ||
CF | | ||
CF | > | Knight_Otu says, "Friendly amber. Sure." | |
DavidW says (to ClubFloyd), "hit debris with pickaxe" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > HIT DEBRIS WITH PICKAXE | ||
CF | | ||
CF | The stone covering the temple's entrance was more superficial than | ||
CF | anything. Even after a few moments of digging, you can tell that this | ||
CF | stone goes all the way through. You haven't a chance in or out of hell | ||
CF | at getting through all that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The way out of the | ||
CF | Forgotten Quarter is to the north. In the distance, looking almost | ||
CF | translucent in the mist, is a pavilion. The entrance to an ancient | ||
CF | temple is visible to the south. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crate" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X CRATE | ||
CF | | ||
CF | A crate of supplies. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeologist about amber" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT AMBER | ||
CF | | ||
CF | "Amber, huh?" The archaeologist irritably smashes into a pebble, | ||
CF | sending it flying. "Figures the temple I've been searching for for | ||
CF | five odd years would turn out to just be some... Hive for a bunch of | ||
CF | irregulars. And I was so sure it would be somewhere in this area, too. | ||
CF | Circles damnit." | ||
CF | | ||
CF | > | DavidW asks, "Try the pavilion next, then show the amber and anything else we find to the antiquarian?" | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Pavilion | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Pavilion | ||
CF | You stand in a grand pavilion. The other buildings on this street are | ||
CF | weathered and broken, but here not a single thing is out of place. | ||
CF | Outside and to the east is the way out of the Forgotten Quarter. | ||
CF | | ||
CF | An ornate rug covers most of the pavilion's southern side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rug" | ||
CF ] In The Pavilion | ||
CF | > | ||
CF | > X RUG | ||
CF | | ||
CF | An antique rug from the people who came before, in excellent | ||
CF | condition. You're sure they wouldn't mind you having this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take rug" | ||
CF ] In The Pavilion | ||
CF | > | ||
CF | > TAKE RUG | ||
CF | | ||
CF | The rug seems to have been covering a tunnel in the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Hall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Hall | ||
CF | A long, serpentine hallway. The floor is covered in a rather detailed | ||
CF | mural. To the north, the passage returns to the pavilion. South, the | ||
CF | hallway continues. | ||
CF | | ||
CF | > | Knight_Otu asks, "What does a square sprain? An angle?" | |
DavidW asks, "I suppose?" | ||
DavidW says (to ClubFloyd), "x mural" | ||
CF ] Winding Hall | ||
CF | > | ||
CF | > X MURAL | ||
CF | | ||
CF | A large group of triangles is gathered around an unusual shape in what | ||
CF | looks like worship. But that can't be right. Who in their right mind | ||
CF | would worship a line? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x line" | ||
CF ] Winding Hall | ||
CF | > | ||
CF | > X LINE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Twisty Hall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Twisty Hall | ||
CF | You are still in a hallway that runs north-south. Another mural is | ||
CF | etched into the floor. | ||
CF | | ||
CF | > | DavidW says, "I like that the Twisty and Winding halls are strsight north-south." | |
DavidW says (to ClubFloyd), "x mural" | ||
CF ] Twisty Hall | ||
CF | > | ||
CF | > X MURAL | ||
CF | | ||
CF | The mural depicts a battle between a group of triangles and a handful | ||
CF | of circles. Despite the advantage granted to them by their points, the | ||
CF | triangles appear to be losing. A rectangle stands in the distance, | ||
CF | passively watching. It is the same color as the line in the previous | ||
CF | mural, and is in the same location. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Hallway Ends | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Hallway Ends | ||
CF | The hallway north ends in an oak door to the south. Near the door, and | ||
CF | all around you, is a mural. | ||
CF | | ||
CF | > | DavidW says, "I bet a 'square' has replaced the rectangle." | |
Knight_Otu says, "Possibly." | ||
DavidW says, "It's a cube arriving from the third dimension." | ||
DavidW says (to ClubFloyd), "x mural" | ||
CF ] The Hallway Ends | ||
CF | > | ||
CF | > X MURAL | ||
CF | | ||
CF | In the mural, a small group of triangles gather around a circle in | ||
CF | exaltation. Apart from the dead triangles, scattered around the mural, | ||
CF | all is well. The lower classes are in their proper places at last. | ||
CF | | ||
CF | > | DavidW says, "hm. I was wrong." | |
Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] The Hallway Ends | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | A solid oak door. After hundreds of years, you'd expect it to be | ||
CF | rotten, but it seems well-maintained. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the oak door) | ||
CF | | ||
CF | Ritual Room | ||
CF | A huge chamber with an exit to the north. It smells faintly of smoke, | ||
CF | and apart from an odd carving near the far wall, is completely empty. | ||
CF | Something else about the room feels off, though you can't say what | ||
CF | exactly. | ||
CF | | ||
CF | Eight candles have been placed at odd intervals around the room. | ||
CF | | ||
CF | The bones of a long-dead triangle rest against the far wall, clutching | ||
CF | a bell. | ||
CF | | ||
CF | > | DavidW says, "You mentioned bells in our future." | |
DavidW says, "It would seem you are correct." | ||
Knight_Otu says, "The future is now." | ||
DavidW asks, "I didn't foresee bells for any reason. What made you think so?" | ||
Knight_Otu says, "RING a bell." | ||
DavidW says, "oh ah" | ||
DavidW says, "x carving" | ||
DavidW says (to ClubFloyd), "x carving" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > X CARVING | ||
CF | | ||
CF | A dot, then a line, then a square. Then some kind of irregular shape, | ||
CF | like two squares crushed and smashed together. Next to it, something | ||
CF | is written. ???????? ???????????? - PERFECTION in mongolian. But you | ||
CF | never | ||
CF | learned to read mongolian. So why do you know what that says? | ||
CF | | ||
CF | > | Knight_Otu says, "There's the cube." | |
DavidW says (to ClubFloyd), "x bones" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > X BONES | ||
CF | | ||
CF | You get the sense that the dead triangle is watching you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x candles" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > X CANDLES | ||
CF | | ||
CF | Old tallow candles. Flammable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bell" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > X BELL | ||
CF | | ||
CF | An old bell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to bones" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > TALK TO BONES | ||
CF | | ||
CF | You can talk to the triangle's bones, but it can't talk back. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bell" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > TAKE BELL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "rub lamp" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > RUB LAMP | ||
CF | | ||
CF | You rub the rusty lamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open lamp" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > OPEN LAMP | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > LIGHT LAMP | ||
CF | | ||
CF | What do you want to light the rusty lamp with? | ||
CF | | ||
CF | > | Knight_Otu says, "No genie? Darn." | |
DavidW says (to ClubFloyd), "candle" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > CANDLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp with candles" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > LIGHT LAMP WITH CANDLES | ||
CF | | ||
CF | The lamp is not fueled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on lamp" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > TURN ON LAMP | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | DavidW says, "ok, we need oil for this lamp then." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Ritual Room | ||
CF | A huge chamber with an exit to the north. It smells faintly of smoke, | ||
CF | and apart from an odd carving near the far wall, is completely empty. | ||
CF | Something else about the room feels off, though you can't say what | ||
CF | exactly. | ||
CF | | ||
CF | Eight candles have been placed at odd intervals around the room. | ||
CF | | ||
CF | The bones of a long-dead triangle rest against the far wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > SMELL | ||
CF | | ||
CF | You smell nothing unexpected. | ||
CF | | ||
CF | > | DavidW asks, "ring the bell?" | |
Knight_Otu says, "Let's try." | ||
DavidW says (to ClubFloyd), "ring bell" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > RING BELL | ||
CF | | ||
CF | A sudden gust of wind causes the candles to go out. | ||
CF | | ||
CF | The bell makes a pleasant ringing sound. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | A sudden gust of wind causes the candles to go out. | ||
CF | | ||
CF | The bell makes a pleasant ringing sound. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Ritual Room | ||
CF | A huge chamber with an exit to the north. It smells faintly of smoke, | ||
CF | and apart from an odd carving near the far wall, is completely empty. | ||
CF | Something else about the room feels off, though you can't say what | ||
CF | exactly. | ||
CF | | ||
CF | Eight candles have been placed at odd intervals around the room. | ||
CF | | ||
CF | The bones of a long-dead triangle rest against the far wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You don't believe such a direction exists. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Hallway Ends | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Hallway Ends | ||
CF | The hallway north ends in an oak door to the south. Near the door, and | ||
CF | all around you, is a mural. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Twisty Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Twisty Hall | ||
CF | You are still in a hallway that runs north-south. Another mural is | ||
CF | etched into the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Winding Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Winding Hall | ||
CF | A long, serpentine hallway. The floor is covered in a rather detailed | ||
CF | mural. To the north, the passage returns to the pavilion. South, the | ||
CF | hallway continues. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] In The Pavilion | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | In The Pavilion | ||
CF | You stand in a grand pavilion. The other buildings on this street are | ||
CF | weathered and broken, but here not a single thing is out of place. | ||
CF | Outside and to the east is the way out of the Forgotten Quarter. | ||
CF | Despite the fact that you've seen the pavilion from the outside, there | ||
CF | is a tunnel leading south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. A horse statue is on display in the window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Antique Shop | ||
CF | The place has a rather homey atmosphere. Ancient objects of all shapes | ||
CF | and sizes are for sale along the walls, though most of them just look | ||
CF | like junk. Outside, the desolate lane awaits. In the east wall of the | ||
CF | shop is the door to a back room. | ||
CF | | ||
CF | Running the shop is a weary antiquarian. | ||
CF | | ||
CF | A silver statue of a horse is on display. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show amber to antiquarian" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > SHOW AMBER TO ANTIQUARIAN | ||
CF | | ||
CF | The weary antiquarian is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask antiquarian about amber" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT AMBER | ||
CF | | ||
CF | "Yeah, that's amber alright. That seems like a pretty rare piece, | ||
CF | too." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask antiquarian about rug" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT RUG | ||
CF | | ||
CF | "I like it," the antiquarian says. "Give it here." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give rug to him" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > GIVE RUG TO HIM | ||
CF | | ||
CF | You can't see 'him' (nothing) at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give rug to antiquarian" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > GIVE RUG TO ANTIQUARIAN | ||
CF | | ||
CF | The antiquarian takes the rug with poorly contained excitement. "A | ||
CF | genuine fourth city rug? And look at that detail. Where did you even | ||
CF | find a thing like this? Wait, on second thought, don't tell me. I | ||
CF | could care less if it's stolen, it's mine now." There is a pause. "Oh | ||
CF | right, you probably want something in return. Take the horse statue. | ||
CF | Leave me to my prize." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take horse" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > TAKE HORSE | ||
CF | | ||
CF | The antiquarian nods as you take it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask antiquarian about bell" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT BELL | ||
CF | | ||
CF | "That's just a bell. It does seem pretty old, though. Fourth city | ||
CF | craftsmanship, if I'm not mistaken." | ||
CF | | ||
CF | > | DavidW says, "I suppose we've made progress, if not much understanding." | |
Knight_Otu says, "Yeah." | ||
DavidW says, "I'm going to try to put the statue and amber in our trophy case." | ||
Knight_Otu says, "Yeah, try that." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | You can also see a sanitized mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put amber in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT AMBER IN CASE | ||
CF | | ||
CF | The trophy case is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > OPEN CASE | ||
CF | | ||
CF | You open the trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put amber in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT AMBER IN CASE | ||
CF | | ||
CF | The lump of friendly amber fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put horse in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT HORSE IN CASE | ||
CF | | ||
CF | The horse statue fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > CLOSE CASE | ||
CF | | ||
CF | You close the trophy case. | ||
CF | | ||
CF | > | Knight_Otu says, "Nice." | |
DavidW says (to ClubFloyd), "score" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > SCORE | ||
CF | | ||
CF | There is no score in this story. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read location" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > READ LOCATION | ||
CF | | ||
CF | A messy list that looks like it was written by someone with claws. | ||
CF | Different parts of the city that the entity you're tracking might live | ||
CF | in, though it's not clear what they all have in common. The document | ||
CF | reads: | ||
CF | The Shuttered Palace (in the west) | ||
CF | The Forgotten Quarter (in the southwest) | ||
CF | The Bazaar (in the south) | ||
CF | | ||
CF | > | Knight_Otu says, "Though it raises the question why we have such a trophy case." | |
DavidW says, "yes, it's a touch too neat." | ||
DavidW asks, "Palace or Bazaar next?" | ||
Knight_Otu says, "Let's try the bazaar." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | An out-of-work clay triangle is here, lounging in front of a door to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x triangle" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > X TRIANGLE | ||
CF | | ||
CF | A triangle, but made from sturdy clay. One of the creatures that began | ||
CF | to appear here and there after the shift, albeit to fill a role | ||
CF | London's had for centuries. This one looks bored. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to triangle" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > TALK TO TRIANGLE | ||
CF | | ||
CF | "I WAS NOT MADE FOR DOOR-WATCHING," says the clay triangle. "I WILL | ||
CF | FOLLOW YOU, IF YOU CAN LEAD ME TO WORK." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The clay triangle stops you. "MR. PENSTOCK HAS INSTRUCTED ME TO | ||
CF | PREVENT TRESPASSERS," he says. "AND FOR A LACK OF ADEQUATE WORK, I | ||
CF | WILL CONTINUE TO DO SO." | ||
CF | | ||
CF | > | Knight_Otu says, "Could be a helper for the archeologist, I guess." | |
DavidW says, "I think the dig site would be more appropriate." | ||
DavidW says, "oh right." | ||
Knight_Otu says, "That's what i meant." | ||
DavidW says, "I misread a-----t as a----n" | ||
DavidW says (to ClubFloyd), "give pickaxe to triangle" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > GIVE PICKAXE TO TRIANGLE | ||
CF | | ||
CF | "KEEP IT." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask triangle about temple" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > ASK TRIANGLE ABOUT TEMPLE | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask triangle about archaeologist" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > ASK TRIANGLE ABOUT ARCHAEOLOGIST | ||
CF | | ||
CF | The clay triangle looks at you blankly. "WHAT." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The way out of the | ||
CF | Forgotten Quarter is to the north. In the distance, looking almost | ||
CF | translucent in the mist, is a pavilion. The entrance to an ancient | ||
CF | temple is visible to the south. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tell archaeologist about triangle" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > TELL ARCHAEOLOGIST ABOUT TRIANGLE | ||
CF | | ||
CF | Which do you mean, the triangle's bones or the out-of-work clay | ||
CF | triangle? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clay" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > CLAY | ||
CF | | ||
CF | The archaeologist frowns. "I'm afraid I can't help you there." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeologist about work" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT WORK | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | DavidW says, "I guess I don't know how to phrase it, if this is the job for Clay." | |
Knight_Otu says, "I guess we would ask the triangle to follow us, then come here." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | An out-of-work clay triangle is here, lounging in front of a door to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clay, follow me" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > CLAY, FOLLOW ME | ||
CF | | ||
CF | The out-of-work clay triangle begins to follow you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | The out-of-work clay triangle arrives from the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | The out-of-work clay triangle arrives from the northeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | The out-of-work clay triangle arrives from the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The way out of the | ||
CF | Forgotten Quarter is to the north. In the distance, looking almost | ||
CF | translucent in the mist, is a pavilion. The entrance to an ancient | ||
CF | temple is visible to the south. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | The clay triangle and the last archaeologist stare at one another for | ||
CF | a moment. The archaeologist takes in the triangle's strong, capable | ||
CF | angles. The triangle takes in the vast amount of work to be done. | ||
CF | "IT'S PERFECT," says the triangle. "When can you start?" says the | ||
CF | archaeologist, already taking out her wallet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wallet" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X WALLET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The way out of the | ||
CF | Forgotten Quarter is to the north. In the distance, looking almost | ||
CF | translucent in the mist, is a pavilion. The entrance to an ancient | ||
CF | temple is visible to the south. | ||
CF | | ||
CF | A clay triangle is hard at work at the dig site. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Penstock's Wicket | ||
CF | The land agency of Penstock, a heptagon realtor with better things to | ||
CF | do than man his own shop. The air in here is still and dusty. A door | ||
CF | to the west leads back out to the bazaar, and an elevator shaft is to | ||
CF | the east. | ||
CF | | ||
CF | A brass key is tucked away past the counter here. | ||
CF | | ||
CF | A metal cage-elevator looms in the back of the shop, situated | ||
CF | precariously at the top of a long shaft south. | ||
CF | | ||
CF | > | Knight_Otu says, "Elevator in 2D land." | |
Knight_Otu says, "I guess it goes south, but still." | ||
DavidW asks, "So, two shafts?" | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | A small key, made from a sharp red brass. M.S. is written on | ||
CF | a tag attached to it. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems so." | |
DavidW says (to ClubFloyd), "take key" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shaft" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > X SHAFT | ||
CF | | ||
CF | A long elevator shaft, the right shape and size for a cage-elevator to | ||
CF | go through. Of course, the elevator is mostly a matter of convenience, | ||
CF | as the force of gravity isn't nearly strong enough to keep you from | ||
CF | going north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x car" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > X CAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Penstock's Wicket | ||
CF | The land agency of Penstock, a heptagon realtor with better things to | ||
CF | do than man his own shop. The air in here is still and dusty. A door | ||
CF | to the west leads back out to the bazaar, and an elevator shaft is to | ||
CF | the east. | ||
CF | | ||
CF | A metal cage-elevator looms in the back of the shop, situated | ||
CF | precariously at the top of a long shaft south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cage" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > X CAGE | ||
CF | | ||
CF | A rickety cage-elevator on a chain. It won't fall, but you can't be | ||
CF | sure of that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Elevator Shaft (in the cage-elevator) | ||
CF | You are in a rickety metal cage-elevator, with a lever attached to it. | ||
CF | The elevator is still. An elevator shaft is visible to the south, and | ||
CF | the land agency is back to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X LEVER | ||
CF | | ||
CF | A plain lever, waiting to be pulled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The elevator blocks your path. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes south, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | DavidW says, "I don't think I'm visualizing what's happening correctly." | |
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | A niche in the side of the elevator shaft. Something wooden is inside. | ||
CF | | ||
CF | The elevator rushes south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wooden" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE WOODEN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm habing some trouble with visualization, yeah." | |
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Elevator Shaft (in the cage-elevator) | ||
CF | You are deep in the earth. | ||
CF | | ||
CF | The elevator stops in a vast cavern, far south of the ground. | ||
CF | | ||
CF | > | Knight_Otu says, "We're past the shelf." | |
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes north, to your great relief. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Elevator Shaft (in the cage-elevator) | ||
CF | You are deep in the earth. | ||
CF | | ||
CF | The elevator rushes north, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. Nothing happens. | ||
CF | | ||
CF | The elevator screeches to a halt at the top of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cage" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X CAGE | ||
CF | | ||
CF | A rickety cage-elevator on a chain. It won't fall, but you can't be | ||
CF | sure of that. | ||
CF | | ||
CF | > | Knight_Otu says, "Either we have to time it right, or send off the elevator alone somehow." | |
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes south, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | The shaft is just wide enough to fit the elevator. You can't get out. | ||
CF | | ||
CF | The elevator rushes south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The elevator stops in a vast cavern, far south of the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes north, to your great relief. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The elevator rushes north, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wooden" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE WOODEN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | A niche in the side of the elevator shaft. Something wooden is inside. | ||
CF | | ||
CF | The elevator screeches to a halt at the top of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wooden" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE WOODEN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The elevator screeches to a halt at the top of the shaft. | ||
CF | | ||
CF | > | DavidW asks, "Can we get out of the cage at the bottom of the shaft?" | |
Knight_Otu asks, "GET ALL FROM SHELF, maybe?" | ||
Knight_Otu says, "Probably." | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes south, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all from shelf" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE ALL FROM SHELF | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shelf" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE SHELF | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The elevator rushes south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a shelf | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | The elevator stops in a vast cavern, far south of the ground. | ||
CF | | ||
CF | > | Knight_Otu says, "Wha." | |
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | A niche in the side of the elevator shaft. Something wooden is inside. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm sure that's not supposed to happen." | |
DavidW says, "I took the scenery. I'm a bad bad boy." | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Sundered Sea | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Sundered Sea | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | The elevator screeches to a halt at the top of the shaft. | ||
CF | | ||
CF | > | ||
DavidW clears the save counter. | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Elevator Shaft | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "Let's explore the bottom of the shaft, whatever it is." | |
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes south, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The elevator rushes south. | ||
CF | | ||
CF | > | Knight_Otu says, "Let's." | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The elevator stops in a vast cavern, far south of the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the cage-elevator. | ||
CF | | ||
CF | Sundered Sea | ||
CF | The room is a vast, yawning cavern, a secret warehouse south of the | ||
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits | ||
CF | of ivory foam around you, and the scent of ammonia is thick in the | ||
CF | air. North is an elevator shaft leading out, and east is an altar. | ||
CF | | ||
CF | A metal cage-elevator is here, attached to a chain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glyphs" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X GLYPHS | ||
CF | | ||
CF | Letters in the impossible language of above, spitting small | ||
CF | showers of sparks into the room below. You don't even try to read | ||
CF | them. They weren't intended for you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pools" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X POOLS | ||
CF | | ||
CF | A foamy white substance sits in pits and pools here. You might call it | ||
CF | snow if you didn't know any better, but you do know better, so you | ||
CF | call it lacre. Better not get too close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lacre" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X LACRE | ||
CF | | ||
CF | A foamy white substance sits in pits and pools here. You might call it | ||
CF | snow if you didn't know any better, but you do know better, so you | ||
CF | call it lacre. Better not get too close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x altar" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X ALTAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | At The Altar | ||
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. | ||
CF | West is a cage-elevator, situated on a flat stone clearing. A | ||
CF | stairwell south leads even further into the bowels of the earth. | ||
CF | | ||
CF | A large pail rests next to the altar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x altar" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > X ALTAR | ||
CF | | ||
CF | A large stone altar, about your size. Some writing has been carved | ||
CF | into it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read writing" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > READ WRITING | ||
CF | | ||
CF | One part lacre, one part shape. Add shape to lacre, combine in | ||
CF | pail. Wait. Enjoy. | ||
CF | | ||
CF | They say people come down here with black glass knives and cut | ||
CF | themselves. They say the snow-foam likes that. You don't have a knife, | ||
CF | but theoretically, any 'aspect of the self' will do. | ||
CF | | ||
CF | > | DavidW says, "We did see triangle bones earlier." | |
Knight_Otu says, "We did." | ||
DavidW says (to ClubFloyd), "x pail" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > X PAIL | ||
CF | | ||
CF | An old metal pail. The bottom is crusted with a snowy residue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x residue" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > X RESIDUE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pail" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > TAKE PAIL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu asks, "Also, I think our hat was described as an aspect of our self?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | A passageway running north-south through the rock. The scent of | ||
CF | ammonia wafts in from the north, and to the south, the tunnel gets | ||
CF | darker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | A passageway running north-south through the rock. The scent of | ||
CF | ammonia wafts in from the north, and to the south, the tunnel gets | ||
CF | darker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | At The Altar | ||
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. | ||
CF | West is a cage-elevator, situated on a flat stone clearing. A | ||
CF | stairwell south leads even further into the bowels of the earth. | ||
CF | | ||
CF | > | DavidW says, "Need fuel for the lamp, I guess." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sundered Sea | ||
CF | The room is a vast, yawning cavern, a secret warehouse south of the | ||
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits | ||
CF | of ivory foam around you, and the scent of ammonia is thick in the | ||
CF | air. North is an elevator shaft leading out, and east is an altar. | ||
CF | | ||
CF | A metal cage-elevator is here, attached to a chain. | ||
CF | | ||
CF | > | DavidW says, "I'm not sure why this place is a Sea." | |
Knight_Otu says, "We should try if we can go north without the cage." | ||
DavidW says, "We automatically took the cage when we went east from the shop." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | A discrete casket is here, nestled into a shelf carved into the rock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x casket" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X CASKET | ||
CF | | ||
CF | A plain casket, made from cheap wood. On its hinged lid, the phrase | ||
CF | "SOOTHE & COOPER" is stencilled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the discrete casket, revealing a heartmetal disc. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x disc" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X DISC | ||
CF | | ||
CF | A milky lump of silvery metal, about the size of a heart and quite | ||
CF | smooth. You've never seen anything like this before, but there's no | ||
CF | doubt it's valuable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take disc" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE DISC | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are at the top of an elevator shaft. It continues to the south, | ||
CF | and the land agency is back to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Penstock's Wicket | ||
CF | The land agency of Penstock, a heptagon realtor with better things to | ||
CF | do than man his own shop. The air in here is still and dusty. A door | ||
CF | to the west leads back out to the bazaar, and an elevator shaft is to | ||
CF | the east. | ||
CF | | ||
CF | > | DavidW says, "okay, that was a bit odd." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | Knight_Otu says, "A bit, yeah." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Empty Alleyway | ||
CF | If you remember correctly, the garbage bin you found your trophy case | ||
CF | in is somewhere around here. Sigils that hurt to look at gleam on the | ||
CF | walls, and the alley exits to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, well." | |
DavidW says (to ClubFloyd), "x sigils" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > X SIGILS | ||
CF | | ||
CF | They say that huge, fiery entities exist - not north, but | ||
CF | above your fragile world. They say the stars have their own | ||
CF | language, and that it looks something like this. But this is just | ||
CF | graffiti, a cheap imitation of the real thing. Either way, it's enough | ||
CF | to set a part of your shirt on fire. You pat it out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > X BIN | ||
CF | | ||
CF | A nondescript garbage bin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > LOOK IN BIN | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > STAND ON BIN | ||
CF | | ||
CF | That's not something you can stand on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > SEARCH BIN | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > ENTER BIN | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > TAKE BIN | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | DavidW says, "Perhaps something will be tossed in here later." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Empty Alleyway | ||
CF | If you remember correctly, the garbage bin you found your trophy case | ||
CF | in is somewhere around here. Sigils that hurt to look at gleam on the | ||
CF | walls, and the alley exits to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "Or us." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | You can also see a sanitized mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > OPEN CASE | ||
CF | | ||
CF | You open the trophy case, revealing a horse statue and a lump of | ||
CF | friendly amber. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put disc in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT DISC IN CASE | ||
CF | | ||
CF | The heartmetal disc fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > CLOSE CASE | ||
CF | | ||
CF | You close the trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | DavidW asks, "Palace, next, I guess?" | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | DavidW says, "There's also Moloch Street in the north." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Near The River | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | Knight_Otu says, "Presumably we'll visit it soon enough." | |
DavidW says (to ClubFloyd), "x river" | ||
CF ] Near The River | ||
CF | > | ||
CF | > X RIVER | ||
CF | | ||
CF | The former Thames is still a fixture of London life, and it still | ||
CF | regularly spits up muddy garbage. It's just that now it spits up dead | ||
CF | people, too. They say it runs straight through hell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x palace" | ||
CF ] Near The River | ||
CF | > | ||
CF | > X PALACE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Palace Gates | ||
CF | The palace is shuttered, and its windows are boarded up. That's really | ||
CF | all there is to say on the matter. The road you are on continues | ||
CF | around the palace to the north and south. The Stolen River's banks are | ||
CF | to the east. The palace looms in the west, but two gates prevent you | ||
CF | from going any further. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doors" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > X DOORS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The gates stop you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gates" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > X GATES | ||
CF | | ||
CF | Wrought-iron gates. Only a miracle could get you through the tight | ||
CF | bars, and you don't think one is forthcoming. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bars" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > X BARS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "If we were 1D, we could get in." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] The Palace South | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Palace South | ||
CF | You are south of the palace. A red brick wall extends from the palace | ||
CF | floor and continues south for a while. You could follow it, if you | ||
CF | wanted. | ||
CF | | ||
CF | > | Knight_Otu says, "But we aren't." | |
DavidW says (to ClubFloyd), "x wall" | ||
CF ] The Palace South | ||
CF | > | ||
CF | > X WALL | ||
CF | | ||
CF | A sturdy looking wall made from red bricks. It clashes violently with | ||
CF | the smooth limestone of the palace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The End Of A Wall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The End Of A Wall | ||
CF | A red brick wall to your west comes from the shuttered palace, far to | ||
CF | the north, and ends in a large mass of rock to your immediate south. | ||
CF | East, you recognize the distant ruins of the Forgotten Quarter, which | ||
CF | are at least less empty than this place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wall" | ||
CF ] The End Of A Wall | ||
CF | > | ||
CF | > X WALL | ||
CF | | ||
CF | A sturdy looking wall made from red bricks. It goes on for quite a | ||
CF | while. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The End Of A Wall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The mass of rock is too wide to be easily bypassed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rock with pickaxe" | ||
CF ] The End Of A Wall | ||
CF | > | ||
CF | > HIT ROCK WITH PICKAXE | ||
CF | | ||
CF | That's not something that can be mined. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit wall with pickaxe" | ||
CF ] The End Of A Wall | ||
CF | > | ||
CF | > HIT WALL WITH PICKAXE | ||
CF | | ||
CF | The wall resists your attempts to dig through it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace South | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace South | ||
CF | You are south of the palace. A red brick wall extends from the palace | ||
CF | floor and continues south for a while. You could follow it, if you | ||
CF | wanted. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit wall with pickaxe" | ||
CF ] The Palace South | ||
CF | > | ||
CF | > HIT WALL WITH PICKAXE | ||
CF | | ||
CF | The wall resists your attempts to dig through it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace Gates | ||
CF | The palace is shuttered, and its windows are boarded up. That's really | ||
CF | all there is to say on the matter. The road you are on continues | ||
CF | around the palace to the north and south. The Stolen River's banks are | ||
CF | to the east. The palace looms in the west, but two gates prevent you | ||
CF | from going any further. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace Roof | ||
CF | You are north of the palace, past the roof. You get the feeling that | ||
CF | Her Most Circular Majesty doesn't particularly care for warmth, | ||
CF | because all the chimneys have been covered up. The palace's front | ||
CF | gates are east, and its more discreet back entrance is west. A barrier | ||
CF | to the south keeps you away from the shingles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x barrier" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > X BARRIER | ||
CF | | ||
CF | A spiked, wrought-iron fence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit fence with pickaxe" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > HIT FENCE WITH PICKAXE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chimneys" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > X CHIMNEYS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Palace West | ||
CF | You are west of the palace, where the back entrance to the building is | ||
CF | located. North is the roof, and to the south, you can see a basalt | ||
CF | wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x back entrance" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > X BACK ENTRANCE | ||
CF | | ||
CF | This is the door the servants use - the ones that don't live in the | ||
CF | palace, anyway. It is locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Along The Basalt Wall | ||
CF | You are south of the shuttered palace, following a basalt wall in the | ||
CF | east. Further to the south, the wall disappears into a large mass of | ||
CF | rock. Here, the wall has a small crack in it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crack" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > X CRACK | ||
CF | | ||
CF | A minor weakness in the wall. It's not nearly large enough to fit | ||
CF | yourself through, but it's a good place to start. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit crack with axe" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > HIT CRACK WITH AXE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit crack with pickaxe" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > HIT CRACK WITH PICKAXE | ||
CF | | ||
CF | With a few well-placed swings, you reduce this section of the wall to | ||
CF | rubble. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Along The Basalt Wall | ||
CF | You are south of the shuttered palace, following a basalt wall in the | ||
CF | east. Further to the south, the wall disappears into a large mass of | ||
CF | rock. | ||
CF | | ||
CF | A hole in the wall reveals a tunnel to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "I hope Moloch Street has lamp fuel." | ||
Knight_Otu says, "Let's see." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace West | ||
CF | You are west of the palace, where the back entrance to the building is | ||
CF | located. North is the roof, and to the south, you can see a basalt | ||
CF | wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace Roof | ||
CF | You are north of the palace, past the roof. You get the feeling that | ||
CF | Her Most Circular Majesty doesn't particularly care for warmth, | ||
CF | because all the chimneys have been covered up. The palace's front | ||
CF | gates are east, and its more discreet back entrance is west. A barrier | ||
CF | to the south keeps you away from the shingles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Palace Gates | ||
CF | The palace is shuttered, and its windows are boarded up. That's really | ||
CF | all there is to say on the matter. The road you are on continues | ||
CF | around the palace to the north and south. The Stolen River's banks are | ||
CF | to the east. The palace looms in the west, but two gates prevent you | ||
CF | from going any further. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Near The River | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | DavidW says, "oh,forgot the university." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] University Quad | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | Knight_Otu says, "Also seems we can go south." | |
DavidW says, "yeah" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Front Desk | ||
CF | You are at the library's front desk, to which a sign has been taped. | ||
CF | The exit is in the south wall. A forest of bookshelves is accessible | ||
CF | to the north. | ||
CF | | ||
CF | A librarian sits at the front desk, ignoring you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | FOOD IS NOT ALLOWED IN THE LIBRARY, the sign reads. BUT YOU MAY: | ||
CF | ASK ABOUT DIRECTIONS | ||
CF | CHECK OUT A BOOK | ||
CF | STUDY QUIETLY | ||
CF | | ||
CF | IT IS RECOMMENDED THAT YOU COME TO THE LIBRARY WITH AN IDEA AS TO WHAT | ||
CF | YOU SEEK, the sign adds, OR YOU MAY BE HERE A WHILE. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask librarian about third dimension" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > ASK LIBRARIAN ABOUT THIRD DIMENSION | ||
CF | | ||
CF | The librarian shrugs. "Check geometry. Five hundred and ten." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by shelves, goes from west to east, and the | ||
CF | exit is to the south. All around you are bookshelves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bookshelves" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKSHELVES | ||
CF | | ||
CF | In the bookshelves are a copy of Understanding The Language Of | ||
CF | Stars and a copy of On Gravity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read stars" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > READ STARS | ||
CF | | ||
CF | Most of the book is scorched beyond recognition. The parts you can | ||
CF | read claim that not only do celestial beings beyond comprehension | ||
CF | exist, but that their language has the power to 'substantially alter' | ||
CF | a person's biology. It goes on to claim that those aspects of their | ||
CF | language can be reproduced by ordinary shapes, with sufficiently | ||
CF | powerful materials and a knowledge of what to write. | ||
CF | | ||
CF | You shut the book, tired of hearing more unsubstantiated claims by the | ||
CF | honey-addled and the delusional. And afraid for your clothing, which | ||
CF | tends to catch fire when you think about that sort of thing too hard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read gravity" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > READ GRAVITY | ||
CF | | ||
CF | "By a Law of Nature with us, there is a constant attraction to the | ||
CF | South; and, although in temperate climates this is very slight-yet the | ||
CF | hampering effect of the southward attraction is quite sufficient to | ||
CF | serve as a compass in most parts of our earth. Moreover, the rain | ||
CF | (which falls at stated intervals) coming always from the North, is an | ||
CF | additional assistance; and in the towns we have the guidance of the | ||
CF | houses, which of course have their side-walls running for the most | ||
CF | part North and South, so that the roofs may keep off the rain from the | ||
CF | North." - Edwin A. Abbott. | ||
CF | | ||
CF | Most of this has remained true even after London's change, though the | ||
CF | rain comes from somewhere else now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a copy of Cults And Rituals: A History | ||
CF | and a copy of On The Politics of London. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read cults" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > READ CULTS | ||
CF | | ||
CF | The book is rather dry, but perhaps you'll get something out of it. | ||
CF | | ||
CF | According to this book, a small cult in the fourth city once chose to | ||
CF | break off from the doctrines laid out for them by the circle, instead | ||
CF | worshipping "third-dimensional beings", in clear defiance of | ||
CF | scientific fact. When gathering, these cults would often perform | ||
CF | elaborate rituals in attempts to summon these entities, though none | ||
CF | have of these have been proven to work. In the year 1796, such a cult | ||
CF | attempted an elaborate ritual, but they were massacred by fourth city | ||
CF | authorities, and their ritual site reduced to ash. | ||
CF | | ||
CF | As you read, a set of instructions falls out from between the pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x instructions" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X INSTRUCTIONS | ||
CF | | ||
CF | The instructions to some kind of rite, in shaky writing. | ||
CF | | ||
CF | 1. The shape the sacred shape never more never less always eight the | ||
CF | sacred shape LIGHT THEM. | ||
CF | 2. Ring the bell to get the audience's attention | ||
CF | 3. Repeat after me. | ||
CF | | ||
CF | On the back is an incantation, though much of the ink is smudged. | ||
CF | | ||
CF | > | DavidW says, "hm. Sounds like this is how the dead triangle died." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "take instructions" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > TAKE INSTRUCTIONS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x incantation" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X INCANTATION | ||
CF | | ||
CF | The instructions are written in the queen's english, but the | ||
CF | incantation is written in mongolian - the language of the fourth city. | ||
CF | But it's not really the right time for mongolian conjuring, so you | ||
CF | decide not to.You don't understand a word of it. Maybe if you did | ||
CF | you'd be able to read it out loud. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a copy of Cults And Rituals: A History | ||
CF | and a copy of On The Politics of London. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x politics" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X POLITICS | ||
CF | | ||
CF | This "book" is nothing more or less than a series of rants about | ||
CF | London's mayoral elections, which the author claims are both rigged | ||
CF | and pointless. London, the author argues, is controlled by the | ||
CF | chiropteran beasts that abducted London in the first place, not by | ||
CF | some democratically elected mascot. Not to mention, Her Most Circular | ||
CF | Majesty ought to be in charge, even if she did sell the city to them | ||
CF | in a kind of elaborate devil's paw scenario. | ||
CF | | ||
CF | You shut the book with disgust. Monarchists. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a copy of The Encyclopedia of Shapes | ||
CF | and a copy of A Dream I Had Last Saturday. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shapes" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X SHAPES | ||
CF | | ||
CF | "Soldiers and the lowest classes of workmen are isosceles triangles. | ||
CF | The middle class consists of equilateral triangles. Professional men | ||
CF | and gentlemen are squares and pentagons. Next above these come the | ||
CF | nobility, of whom there are several degrees, beginning at hexagons, | ||
CF | and from thence rising in the number of their sides till they receive | ||
CF | the honourable title of polygonal, or many-sided. Finally when the | ||
CF | number of the sides becomes so numerous, and the sides themselves so | ||
CF | small, that the figure cannot be distinguished from a circle, he is | ||
CF | included in the circular or priestly order; and this is the highest | ||
CF | class of all." - Edwin A. Abbott | ||
CF | | ||
CF | You shut the encyclopedia. You knew all this already. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dream" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X DREAM | ||
CF | | ||
CF | A Dream I Had Last Saturday is nothing more than rambling | ||
CF | nonsense. In it, the author describes a dream they had about a | ||
CF | dimension of straight, one-dimensional lines. He was apparently | ||
CF | invisible to them, and was unable to explain the existence of the | ||
CF | second dimension. That's the only part of the book you can make out, | ||
CF | anyway. Censorship seems to have hit it hard, and more than half of | ||
CF | the book is torn out or covered up. Shame. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Wing | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West Wing | ||
CF | A cozy-looking study nook is at the end of a long corridor of books to | ||
CF | the east. | ||
CF | | ||
CF | > | DavidW says, "study" | |
DavidW says (to ClubFloyd), "study" | ||
CF ] West Wing | ||
CF | > | ||
CF | > STUDY | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by shelves, goes from west to east, and the | ||
CF | exit is to the south. All around you are bookshelves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a chess handbook and a copy of Fire And Its | ||
CF | Medicinal Uses. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chess" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X CHESS | ||
CF | | ||
CF | You crack open your copy of The Devil Went South To London: How To | ||
CF | Win At Chess Against Immortal Entities. | ||
CF | | ||
CF | Renowned correspondant and chessmaster Letitia P. Eaglethorpe claims | ||
CF | to have beaten Death at chess, not once but several times. She claims | ||
CF | that anyone can do the same, provided they follow these instructions, | ||
CF | with the first taking precedence over the last. | ||
CF | | ||
CF | 1. The circle is a powerful opponent, but pointless. Use something | ||
CF | sharp. | ||
CF | 2. The ideas and constructs of civilization can always be brought low | ||
CF | by the wild animal's grand designs. | ||
CF | 3. A stops B and B stops C. All things shall return to me. | ||
CF | 4. Infinity stopped with a shot from a gun. To hinder a catspaw, move | ||
CF | into a- *the ink is smudged too badly to read* | ||
CF | 5. If all else fails, go north, into the edge and the black. | ||
CF | | ||
CF | > | DavidW says, "That does NOT sound like chess." | |
Knight_Otu says, "Well, it's a quite different world." | ||
DavidW says (to ClubFloyd), "x fire" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X FIRE | ||
CF | | ||
CF | Fire has no medicinal uses. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, that's a long book." | |
DavidW says, "yeah" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a maze map and a copy of The Indecent | ||
CF | Squid-Creature Servant. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x maze map" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X MAZE MAP | ||
CF | | ||
CF | So the geometer stood at the ready, pacing nervously around his | ||
CF | study. Soon, he'd been promised, it would all be complete. Even if | ||
CF | he'd contacted them first, he hadn't expected them to actually | ||
CF | respond, and he couldn't be more anxious if he tried. Not Eating, | ||
CF | barely sleeping, even, in case the chiropterans wanted to make the | ||
CF | exchange at night. Whether or not they could even give him what he'd | ||
CF | asked for was unclear as well. Such Entities as them were not to be | ||
CF | taken lightly, if they really wanted his entire city in exchange - and | ||
CF | that was another thing. What he'd promised them he didn't own, and if | ||
CF | they discovered they'd been tricked, they might not uphold their end | ||
CF | of the bargain. Euclid shuddered at the thought. | ||
CF | | ||
CF | You shut the book. That's not a map at all. Must have been an error at | ||
CF | the printer's. | ||
CF | | ||
CF | > | Knight_Otu says, "I think you may want to see if we took the books." | |
DavidW says, "The capital letters are all S E W or N." | ||
Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "take maze" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > TAKE MAZE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x servant" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X SERVANT | ||
CF | | ||
CF | ACT I, SCENE III | ||
CF | PRINCESS: Here to clean my chambers? I certainly hope your | ||
CF | tentacles will be up to the task. My chambers are quite large, you | ||
CF | see. | ||
CF | SQUID-CREATURE: Hrshbrglargh. | ||
CF | PRINCESS: Oh my. Do you think you could polish... this? | ||
CF | SQUID-CREATURE: Blathrgthlgle. | ||
CF | PRINCESS (Blushing): Well. | ||
CF | | ||
CF | > | DavidW says, "Tentacle porn!" | |
Knight_Otu says, "Now Jacq has to get the "Not safe" stamp for this transcript." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Wing | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East Wing | ||
CF | A clean looking study nook is at the end of a long corridor of books | ||
CF | to the west. | ||
CF | | ||
CF | A missing library card is here, neglected and crumbled up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x card" | ||
CF ] East Wing | ||
CF | > | ||
CF | > X CARD | ||
CF | | ||
CF | This library card belonged to Allen Rutherford, a pentagon in his 20s. | ||
CF | Now it belongs to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] East Wing | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "I didn't see any geometry books" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] East Wing | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | Knight_Otu asks, "I'd have said the very first ones qualified?" | |
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a chess handbook and a copy of Fire And Its | ||
CF | Medicinal Uses. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by shelves, goes from west to east, and the | ||
CF | exit is to the south. All around you are bookshelves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a copy of Understanding The Language Of | ||
CF | Stars and a copy of On Gravity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Library Front Desk | ||
CF | You are at the library's front desk, to which a sign has been taped. | ||
CF | The exit is in the south wall. A forest of bookshelves is accessible | ||
CF | to the north. | ||
CF | | ||
CF | A librarian sits at the front desk, ignoring you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read sign" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > READ SIGN | ||
CF | | ||
CF | FOOD IS NOT ALLOWED IN THE LIBRARY, the sign reads. BUT YOU MAY: | ||
CF | ASK ABOUT DIRECTIONS | ||
CF | CHECK OUT A BOOK | ||
CF | STUDY QUIETLY | ||
CF | | ||
CF | IT IS RECOMMENDED THAT YOU COME TO THE LIBRARY WITH AN IDEA AS TO WHAT | ||
CF | YOU SEEK, the sign adds, OR YOU MAY BE HERE A WHILE. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask librarian about geometry" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > ASK LIBRARIAN ABOUT GEOMETRY | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask librarian about rutherford" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > ASK LIBRARIAN ABOUT RUTHERFORD | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask librarian about card" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > ASK LIBRARIAN ABOUT CARD | ||
CF | | ||
CF | The librarian glances at the library card. "Yup, that looks like one | ||
CF | of our students." She gives you a shrug. "If I were you, I'd try to | ||
CF | return it to its owner. Maybe they'll give you something nice." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] University Quad | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gaslight" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > X GASLIGHT | ||
CF | | ||
CF | A bright, flickering thing. Mounted to the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take torch" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > TAKE TORCH | ||
CF | | ||
CF | It is firmly attached to the wall. | ||
CF | | ||
CF | > | DavidW says, "All these light sources." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | Knight_Otu says, "And not a one to take." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the testing lab door) | ||
CF | | ||
CF | Testing Lab | ||
CF | Lamps and lights of all different kinds are scattered around the room | ||
CF | here. A few small fires can be seen, and the scent of gasoline is | ||
CF | heavy in the air. The exit is a nondescript door to the east. Welcome | ||
CF | to the Laboratory of Manufactured Light. | ||
CF | | ||
CF | A pentagon sits in the lab, looking distressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pentagon" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > X PENTAGON | ||
CF | | ||
CF | The pentagon - A.R. according to his name tag - probably shouldn't | ||
CF | have all that oil-stained clothing so close to an open flame. But you | ||
CF | won't tell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to pentagon" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > TALK TO PENTAGON | ||
CF | | ||
CF | The pentagon turns to greet you. "It's hopeless," he says. "My | ||
CF | academic career, completely down the drain." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The pentagon turns to greet you. "It's hopeless," he says. "My | ||
CF | academic career, completely down the drain." | ||
CF | | ||
CF | > | Knight_Otu says, "Mr Rutherford, I presume." | |
DavidW says (to ClubFloyd), "give card to pentagon" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > GIVE CARD TO PENTAGON | ||
CF | | ||
CF | Allen thanks you profusely. "Finally, I can check out books again." He | ||
CF | digs around in his pockets for a bit before pulling something out. | ||
CF | "Here," he says. "I found this in the lab the other day. You can have | ||
CF | it." He hands you a stone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stone" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > X STONE | ||
CF | | ||
CF | A smooth, jagged rock, about the size of a small pebble. A hole has | ||
CF | been bored in its center. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x magnet" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > X MAGNET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask allen about stone" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT STONE | ||
CF | | ||
CF | (the sharp stone) | ||
CF | "Flint, I think. It must have fallen off one of my inventions. | ||
CF | Whatever. It's yours now." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to allen" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > TALK TO ALLEN | ||
CF | | ||
CF | The pentagon turns to greet you. "It's hopeless," he says. "My | ||
CF | academic career, completely down the drain." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask allen about academic career" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT ACADEMIC CAREER | ||
CF | | ||
CF | "I've been working on something," the pentagon explains. "A | ||
CF | comprehensive analysis of fire that's sure to get me published. Only | ||
CF | thing is, I need a particular compendium from the library. | ||
CF | And the library's way too far away." | ||
CF | | ||
CF | > | DavidW says, "oh, very far" | |
Knight_Otu blinks. | ||
DavidW says (to ClubFloyd), "ask allen about compendium" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT COMPENDIUM | ||
CF | | ||
CF | "Fire And Its Medicinal Uses", the pentagon says fondly. "Oh, | ||
CF | I can just see the title now." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask allen about fire" | Knight_Otu says, "Allen, I got some bad news for you." | |
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT FIRE | ||
CF | | ||
CF | "Yeah, that's the one I'm talking about." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > LIGHT LAMP | ||
CF | | ||
CF | What do you want to light the rusty lamp with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "flint" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > FLINT | ||
CF | | ||
CF | The lamp is not fueled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Quad | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f w" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > F W | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Quad | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Front Desk | ||
CF | You are at the library's front desk, to which a sign has been taped. | ||
CF | The exit is in the south wall. A forest of bookshelves is accessible | ||
CF | to the north. | ||
CF | | ||
CF | A librarian sits at the front desk, ignoring you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by shelves, goes from west to east, and the | ||
CF | exit is to the south. All around you are bookshelves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fire" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > TAKE FIRE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by shelves, goes from west to east, and the | ||
CF | exit is to the south. All around you are bookshelves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Library Front Desk | ||
CF | You are at the library's front desk, to which a sign has been taped. | ||
CF | The exit is in the south wall. A forest of bookshelves is accessible | ||
CF | to the north. | ||
CF | | ||
CF | A librarian sits at the front desk, ignoring you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] University Quad | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Testing Lab | ||
CF | Lamps and lights of all different kinds are scattered around the room | ||
CF | here. A few small fires can be seen, and the scent of gasoline is | ||
CF | heavy in the air. The exit is a nondescript door to the east. Welcome | ||
CF | to the Laboratory of Manufactured Light. | ||
CF | | ||
CF | A pentagon sits in the lab, looking distressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give fire to allen" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > GIVE FIRE TO ALLEN | ||
CF | | ||
CF | The pentagon takes the book from you. "My research is saved," he says. | ||
CF | "This is truly a great day for science. Why don't you take this as | ||
CF | payment?" He hands you some kind of experimental device. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x device" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > X DEVICE | ||
CF | | ||
CF | A metal device resembling an open-ended safety pin. One of its points | ||
CF | has a metal disc screwed onto it, and one of its points is empty - | ||
CF | it's missing something. When you click the ends together, nothing | ||
CF | happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask allen about device" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT DEVICE | ||
CF | | ||
CF | "What, that?" The pentagon shrugs. "Part of a new invention I'm | ||
CF | working on. The power of fire, at the tip of your fingertips. Or I | ||
CF | guess the power of sparks." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put flint on device" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > PUT FLINT ON DEVICE | ||
CF | | ||
CF | You slide the flint into place on the flint-and-steel lighter. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, so the flint goes on that." | |
DavidW says (to ClubFloyd), "talk to allen" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > TALK TO ALLEN | ||
CF | | ||
CF | Allen ignores you. He's busy reading not one but three books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Quad | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Near The River | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Stolen Shores | ||
CF | What was once the river Thames cuts through the middle of the city, | ||
CF | depositing the dead and detritus alike on its muddy banks. The river | ||
CF | itself is immediately south. The street is north, and the beach | ||
CF | stretches on for a while to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x river" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > X RIVER | ||
CF | | ||
CF | The former Thames is still a fixture of London life, and it still | ||
CF | regularly spits up muddy garbage. It's just that now it spits up dead | ||
CF | people, too. They say it runs straight through hell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x people" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > X PEOPLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Banks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West Banks | ||
CF | The stolen river's western riverbanks end here. There's nothing but | ||
CF | piles and piles of mud. To the east, the riverbank gets wider. | ||
CF | | ||
CF | You can see a lumpy object glint out at you, half buried in the mud. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x object" | ||
CF ] West Banks | ||
CF | > | ||
CF | > X OBJECT | ||
CF | | ||
CF | A small, hard-to-make-out item, dripping with mud. You think you can | ||
CF | catch the gleam of brass, but beyond that, you can't identify it | ||
CF | through the muck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] West Banks | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean it" | ||
CF ] West Banks | ||
CF | > | ||
CF | > CLEAN IT | ||
CF | | ||
CF | What do you want to clean the lumpy object with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "towel" | ||
CF ] West Banks | ||
CF | > | ||
CF | > TOWEL | ||
CF | | ||
CF | You make short work of the mud, revealing a brass ring. Your towel, | ||
CF | however, is ruined. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean towel" | ||
CF ] West Banks | ||
CF | > | ||
CF | > CLEAN TOWEL | ||
CF | | ||
CF | What do you want to clean the spare towel with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "river" | ||
CF ] West Banks | ||
CF | > | ||
CF | > RIVER | ||
CF | | ||
CF | The stolen river won't be very helpful with that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ring" | ||
CF ] West Banks | ||
CF | > | ||
CF | > X RING | ||
CF | | ||
CF | A shiny brass ring, of the kind often given by devils to their human | ||
CF | admirers. Valuable, though perhaps not the sort of thing to be seen | ||
CF | flaunting. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Sez you, game!" | |
Knight_Otu says, "Regarding the cleaning, that is." | ||
DavidW says, "right" | ||
DavidW says (to ClubFloyd), "x mud" | ||
CF ] West Banks | ||
CF | > | ||
CF | > X MUD | ||
CF | | ||
CF | The problem with mud is that it's almost always located in such a way | ||
CF | that makes it impossible to go around. If you want to get anywhere in | ||
CF | this mud field, you're forced to let it splatter against one of your | ||
CF | sides. Circles, you hate mud. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read maze" | ||
CF ] West Banks | ||
CF | > | ||
CF | > READ MAZE | ||
CF | | ||
CF | So the geometer stood at the ready, pacing nervously around his | ||
CF | study. Soon, he'd been promised, it would all be complete. Even if | ||
CF | he'd contacted them first, he hadn't expected them to actually | ||
CF | respond, and he couldn't be more anxious if he tried. Not Eating, | ||
CF | barely sleeping, even, in case the chiropterans wanted to make the | ||
CF | exchange at night. Whether or not they could even give him what he'd | ||
CF | asked for was unclear as well. Such Entities as them were not to be | ||
CF | taken lightly, if they really wanted his entire city in exchange - and | ||
CF | that was another thing. What he'd promised them he didn't own, and if | ||
CF | they discovered they'd been tricked, they might not uphold their end | ||
CF | of the bargain. Euclid shuddered at the thought. | ||
CF | | ||
CF | You shut the book. That's not a map at all. Must have been an error at | ||
CF | the printer's. | ||
CF | | ||
CF | > | Knight_Otu says, "I think - S S E N E W S E W E" | |
DavidW says, "I agree." | ||
DavidW asks, "Does it start here, though?" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] In The River | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You kick and thrash, trying to keep the muddy water from filling your | ||
CF | lungs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] In The River | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | The water stings your eyes and burns your throat. Every breath you | ||
CF | take just brings you closer to the river. If you can't get out now, | ||
CF | it's over for you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | But you aren't in anything at the moment. | ||
CF | | ||
CF | As the waves take you, the last thing you hear is the roar of water. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] A Silent River | ||
CF | A Silent River | ||
CF | A slow boat drifts down a silent river. Your surroundings are dark, | ||
CF | but you can see everything with awful clarity. You can see the far | ||
CF | shore in the distance, out of reach. | ||
CF | | ||
CF | A skeleton in robes sits at the front of the boat, guiding it along | ||
CF | down the river. | ||
CF | | ||
CF | An ancient chess set is tucked away in a far corner of the boat. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess it doesn't." | |
DavidW says, "oh sh*t." | ||
DavidW says, "Chess with death" | ||
DavidW says (to ClubFloyd), "x chess" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > X CHESS | ||
CF | | ||
CF | A battered chess set. The pieces are made of what looks like crystal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play chess" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > PLAY CHESS | ||
CF | | ||
CF | The boatman looks at you inquisitively, and you think you see | ||
CF | something glint in his empty eyes. "Would you care for a game of | ||
CF | chess?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | The boatman moves a rook to F2. He grins, saying nothing. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Circle to B7 | ||
CF | 2: Bishop to A8 | ||
CF | 3: Catspaw to D5 | ||
CF | | ||
CF | > | DavidW says, "I don't remember the advice all that well." | |
DavidW says (to ClubFloyd), "2" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | | ||
CF | It's clear that the boatman has you at a disadvantage. It's as though | ||
CF | he's playing 3D chess. | ||
CF | | ||
CF | The boatman moves a catspaw to B6. His moves are smooth, confident. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Circle to B2 | ||
CF | 2: Catspaw to A1 | ||
CF | 3: Bishop to E5 | ||
CF | | ||
CF | > | Knight_Otu says, "CF | 1. The circle is a powerful opponent, but pointless. Use something CF | sharp." | |
Knight_Otu says, "CF | 2. The ideas and constructs of civilization can always be brought low by the wild animal's grand designs." | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | | ||
CF | You've got him on the ropes with that last move, you're sure of it. | ||
CF | | ||
CF | The boatman moves a circle to H2. His moves are smooth, confident. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Square to D3 | ||
CF | 2: Bishop to B2 | ||
CF | 3: Flint to E6 | ||
CF | | ||
CF | > | Knight_Otu says, "CF | 3. A stops B and B stops C. All things shall return to me." | |
Knight_Otu says, "CF | 4. Infinity stopped with a shot from a gun. To hinder a catspaw, move into a- *the ink is smudged too badly to read*" | ||
Knight_Otu says, "CF | 5. If all else fails, go north, into the edge and the black." | ||
DavidW says (to ClubFloyd), "1" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | | ||
CF | You watch passively as the boatman captures several of your pieces. | ||
CF | | ||
CF | The boatman moves a flint to B4. His moves are smooth, confident. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Rook to C5 | ||
CF | 2: Bishop to E4 | ||
CF | 3: Square to A2 | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "3" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | | ||
CF | You knock another of the boatman's pieces from the board triumphantly. | ||
CF | He sighs. | ||
CF | | ||
CF | The boatman knocks your circle from the board with the practiced ease | ||
CF | of one who's done it a thousand times. "You never had a chance," he | ||
CF | hisses. "I've only ever lost once to a Londoner. Strange woman," the | ||
CF | boatman muses. "I think she actually wrote a book about the | ||
CF | experience." His gaze lingers on you for a moment, before turning back | ||
CF | to the river. "We've arrived, by the way. You might as well get out." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | The sound of waves becomes louder and louder, until it is almost | ||
CF | deafening. Just like that, you return to yourself. | ||
CF | | ||
CF | Stolen Shores | ||
CF | What was once the river Thames cuts through the middle of the city, | ||
CF | depositing the dead and detritus alike on its muddy banks. The river | ||
CF | itself is immediately south. The street is north, and the beach | ||
CF | stretches on for a while to the west. | ||
CF | | ||
CF | Your whole body aches. You must have washed onto the beach - they do | ||
CF | say that the stolen river takes a trip through hell. Your brain is on | ||
CF | fire. But at least you're alive. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | Knight_Otu says, "At least we live." | |
DavidW says, "yeah." | ||
DavidW says, "I suppose we get a treasure for besting him instead." | ||
DavidW asks, "Moloch St now?" | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Near The River | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | DavidW says, "oh. Labyrinth." | |
DavidW says (to ClubFloyd), "x house" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > X HOUSE | ||
CF | | ||
CF | A grandiose old home, with a brass-plated door and boarded up windows. | ||
CF | As far as you can tell, the only people that have been here in the | ||
CF | last ten years have been squatters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first opening the brass-plated door) | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | You unlock the brass-plated door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first opening the brass-plated door) | ||
CF | | ||
CF | A House On Moloch Street | ||
CF | The house abandoned. Locked or not, anything of any real value has | ||
CF | been long since ransacked. A door to the west leads outside. | ||
CF | | ||
CF | An unspeakably hideous painting is still here - there's not a looter | ||
CF | in London that would be caught dead with that thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | The wild asymmetry in the devil's face is bad enough. Together with | ||
CF | the threatening swarm of crows in the background and the way the | ||
CF | painting manages to suggest that Her Most Circular Majesty is a whore, | ||
CF | this is by far the worst painting you've ever seen. The employment of | ||
CF | lead-based paints means it's not even good kindling. No, the only way | ||
CF | this painting might ever be useful would be as some sort of theft | ||
CF | deterrent, placed in front of your chiefest treasures to ensure no one | ||
CF | ever comes near them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > LOOK BEHIND PAINTING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > MOVE PAINTING | ||
CF | | ||
CF | You notice something stashed away behind the painting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "something" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > SOMETHING | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x something" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > X SOMETHING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > TAKE PAINTING | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | A House On Moloch Street | ||
CF | The house abandoned. Locked or not, anything of any real value has | ||
CF | been long since ransacked. A door to the west leads outside. | ||
CF | | ||
CF | A gold brick is here. | ||
CF | | ||
CF | > | Knight_Otu says, "That sure was telegraphed." | |
DavidW says (to ClubFloyd), "take brick" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > TAKE BRICK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > DROP PAINTING | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brick" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > X BRICK | ||
CF | | ||
CF | A brick made from solid gold. Valuable, as gold bricks usually are. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | Knight_Otu says, "This world gets weirder and weirder." | |
DavidW says (to ClubFloyd), "x janitor" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > X JANITOR | ||
CF | | ||
CF | A large, magnificent tiger, quietly mopping what looks like a | ||
CF | bloodstain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to janitor" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > TALK TO JANITOR | ||
CF | | ||
CF | "Hey," the tiger says. "I'm a little busy right now. After I clean | ||
CF | this, I need to go feed the penguins - and on top of that, the | ||
CF | Cervine Shuffler in the next exhibit over won't take his | ||
CF | pills." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask janitor about cervine shuffler" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > ASK JANITOR ABOUT CERVINE SHUFFLER | ||
CF | | ||
CF | The tiger sighs. "I don't know what's wrong with him," he says. "I put | ||
CF | his pills in his tray, but he won't take them. How am I supposed to | ||
CF | take care of these animals if they won't even take their pills?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask janitor about pills" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > ASK JANITOR ABOUT PILLS | ||
CF | | ||
CF | "They're supposed to get it to throw up," the tiger explains. "Just in | ||
CF | case he ate something he wasn't supposed to. Or someone." The tiger | ||
CF | shrugs. "To be fair, I wouldn't take them either if I were him. He | ||
CF | only eats meat and meat-adjacent foods." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Cervine Shuffler | ||
CF | Out of the many animal exhibits here, this one seems the least likely | ||
CF | to maim you. A tiger mopping the floors outside reassures you that | ||
CF | that 'doesn't usually' happen. But why take chances? | ||
CF | | ||
CF | A large beast that only vaguely resembles a deer is here, shuffling | ||
CF | morosely around its cage. Every so often, it makes a sickening rattle | ||
CF | that could charitably be described as a cough. | ||
CF | | ||
CF | A scattering of pills is in the Shuffler's feeding trough, untouched. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beast" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > X BEAST | ||
CF | | ||
CF | A huge, hairy creature with antlers and razor-sharp teeth. Its | ||
CF | coughing sounds like the wheeze of a dying man. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pills" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > X PILLS | ||
CF | | ||
CF | Large, slightly greasy pills. They might just cure the Shuffler of | ||
CF | whatever ails it. That is, if it actually wanted to eat them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to beast" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > TALK TO BEAST | ||
CF | | ||
CF | The Cervine Shuffler looks at you balefully. It grunts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Gift Shop | ||
CF | Tigers hate cheap trinkets, and visitors to the labyrinth are too | ||
CF | enthralled with the wonders of the natural world to pay a gift shop | ||
CF | any mind. Nevertheless, the gift shop remains, gathering dust. South | ||
CF | is the way out. | ||
CF | | ||
CF | A small food cart selling rubbery lumps has been set up near the back | ||
CF | of the shop. Today, they are distributing free samples. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cart" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X CART | ||
CF | | ||
CF | LUMPS! The sign reads. RUBBERY! ENIGMATIC! FREE OF CHARGE! You suppose | ||
CF | those are decent qualities for lumps to have. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lumps" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X LUMPS | ||
CF | | ||
CF | Hot, greasy, fried food. As usual, you aren't quite sure what it is | ||
CF | that's been fried, only that it came from something living. | ||
CF | | ||
CF | > | DavidW says, "meat-adjacent, in other words" | |
DavidW says (to ClubFloyd), "take lump" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > TAKE LUMP | ||
CF | | ||
CF | As you take the lumps, something catches on one of your sides, and | ||
CF | before you know it, the cart has completely collapsed. Oil pools at | ||
CF | the base of the cart. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems so." | |
Knight_Otu asks, "Oil?" | ||
DavidW says (to ClubFloyd), "fill lamp" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > FILL LAMP | ||
CF | | ||
CF | What do you want to fill the rusty lamp with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "oil" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > OIL | ||
CF | | ||
CF | You pour the pint of fry oil into the rusty lamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some rubbery lumps | ||
CF | a solid gold brick | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Gift Shop | ||
CF | Tigers hate cheap trinkets, and visitors to the labyrinth are too | ||
CF | enthralled with the wonders of the natural world to pay a gift shop | ||
CF | any mind. Nevertheless, the gift shop remains, gathering dust. South | ||
CF | is the way out. | ||
CF | | ||
CF | A pile of rubble is all that remains of a food cart. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Cervine Shuffler | ||
CF | Out of the many animal exhibits here, this one seems the least likely | ||
CF | to maim you. A tiger mopping the floors outside reassures you that | ||
CF | that 'doesn't usually' happen. But why take chances? | ||
CF | | ||
CF | A large beast that only vaguely resembles a deer is here, shuffling | ||
CF | morosely around its cage. Every so often, it makes a sickening rattle | ||
CF | that could charitably be described as a cough. | ||
CF | | ||
CF | A scattering of pills is in the Shuffler's feeding trough, untouched. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put pills in lumps" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > PUT PILLS IN LUMPS | ||
CF | | ||
CF | (first taking the pills) | ||
CF | You stuff the pills into the lumpy mass. Hopefully this will do | ||
CF | something towards disguising their taste. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put lumps in trough" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > PUT LUMPS IN TROUGH | ||
CF | | ||
CF | The Shuffler sniffs the lumps cautiously. Then it opens its mouth and | ||
CF | swallows them, not even bothering to chew. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | Suddenly, the Cervine Shuffler begins to cough loudly. It gags and | ||
CF | wheezes, straining to push something out from its throat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | After what feels like an eternity of hacking and sputtering, the | ||
CF | Cervine Shuffler spits a smooth grey stone onto the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take grey stone" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > TAKE GREY STONE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A smooth, grey stone. Valuable, and only occasionally hairy. | ||
CF | | ||
CF | > | DavidW says, "Thanks, Rapunzel." | |
DavidW says, "I assume this is a ... I forget the name. It was mentioned in Harry Potter. A hairball with healing properties." | ||
Knight_Otu asks, "I think bezoar?" | ||
DavidW says, "That's the one, yes." | ||
DavidW says, "They're associated with Rapunzel because teen girls sometimes get them by chewing their own hair." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Geometrical Cells | ||
CF | Animals aren't the only thing kept in the Labyrinth of Tigers. You are | ||
CF | in a wide room, the walls lined with various cells behind curtains. A | ||
CF | sign reminds visitors not to bring mirrors into the exhibit. West is | ||
CF | the exit. | ||
CF | | ||
CF | A plain green curtain covers a cage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "curtain" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > CURTAIN | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW asks, "No mirrors? Do we have a caged vampire in here?" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Geometrical Cells | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Knight_Otu asks, "Who knows?" | |
DavidW says (to ClubFloyd), "pull curtain" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > PULL CURTAIN | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move curtain" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > MOVE CURTAIN | ||
CF | | ||
CF | You open the curtain. A scruffy-looking square is behind it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x square" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > X SQUARE | ||
CF | | ||
CF | The scruffy-looking square stares aimlessly into the walls of its | ||
CF | cage. You're sure it's noticed you. It's just not interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to square" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > TALK TO SQUARE | ||
CF | | ||
CF | The square keeps its back turned. "Don't want to talk to you," it | ||
CF | mutters. "Don't need to talk to you. We want to leave." It hisses. | ||
CF | "Come back when you've got what we want." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x sign" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | NO MIRRORS BEYOND THIS POINT, the sign reads. FOR YOUR OWN SAFETY AND | ||
CF | FOR THE EFFICACY OF OUR PRISON, KEEP MIRRORS AND REFLECTIVE SURFACES | ||
CF | AWAY FROM THE EXHIBITS, NO MATTER HOW THEY MIGHT PROTEST. | ||
CF | | ||
CF | > | DavidW asks, "So this guy might WANT a mirror or shiny thing?" | |
Knight_Otu says, "So it seems." | ||
Knight_Otu says, "I'm not sure why, though." | ||
DavidW asks, "How many dark areas were there? Palace, midway to Allen, and stairway past the elevator?" | ||
Knight_Otu says, "That sounds right." | ||
DavidW says, "I should put the bezoar and gold brick in our case." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | You can also see a sanitized mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open cse" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > OPEN CSE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > OPEN CASE | ||
CF | | ||
CF | You open the trophy case, revealing a heartmetal disc, a horse statue | ||
CF | and a lump of friendly amber. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gold in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT GOLD IN CASE | ||
CF | | ||
CF | The solid gold brick fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put bezoar in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT BEZOAR IN CASE | ||
CF | | ||
CF | The bezoar fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear ring" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > WEAR RING | ||
CF | | ||
CF | You put on the brass ring. | ||
CF | | ||
CF | > | Knight_Otu says, "I hope we don't need that gold brick to throw at a dragon or glass wall." | |
DavidW says (to ClubFloyd), "remove ring" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > REMOVE RING | ||
CF | | ||
CF | You take off the brass ring. | ||
CF | | ||
CF | > | DavidW says, "Well, if we do, we know where it is." | |
Knight_Otu says, "True." | ||
DavidW says (to ClubFloyd), "close case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > CLOSE CASE | ||
CF | | ||
CF | You close the trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Near The River | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Palace Gates | ||
CF | The palace is shuttered, and its windows are boarded up. That's really | ||
CF | all there is to say on the matter. The road you are on continues | ||
CF | around the palace to the north and south. The Stolen River's banks are | ||
CF | to the east. The palace looms in the west, but two gates prevent you | ||
CF | from going any further. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace Roof | ||
CF | You are north of the palace, past the roof. You get the feeling that | ||
CF | Her Most Circular Majesty doesn't particularly care for warmth, | ||
CF | because all the chimneys have been covered up. The palace's front | ||
CF | gates are east, and its more discreet back entrance is west. A barrier | ||
CF | to the south keeps you away from the shingles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Palace West | ||
CF | You are west of the palace, where the back entrance to the building is | ||
CF | located. North is the roof, and to the south, you can see a basalt | ||
CF | wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Along The Basalt Wall | ||
CF | You are south of the shuttered palace, following a basalt wall in the | ||
CF | east. Further to the south, the wall disappears into a large mass of | ||
CF | rock. | ||
CF | | ||
CF | A hole in the wall reveals a tunnel to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp with device" | ||
CF ] In Between | ||
CF | > | ||
CF | > LIGHT LAMP WITH DEVICE | ||
CF | | ||
CF | You light the rusty lamp. | ||
CF | | ||
CF | In Between | ||
CF | This small, cramped tunnel runs from north to south between two | ||
CF | parallel walls. A hole in the western wall leads outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Wine Cellar | ||
CF | The palace's wine cellar is supposed to be intruder-free, but the | ||
CF | trapdoor was left unlocked. Strangely, racks and racks of expensive | ||
CF | wines still line the walls. South, the trapdoor leads back to the | ||
CF | tunnels. West is a back door out. | ||
CF | | ||
CF | On one wall is a jeweled sword, apparently used to uncork wine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wine" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > X WINE | ||
CF | | ||
CF | Wines from before London changed have a certain flavor to them you | ||
CF | can't get anywhere else. But the wines made after are rich, and taste | ||
CF | like home. Many, many bottles are arranged here. | ||
CF | | ||
CF | > | Knight_Otu says, "That.. is not an use I'd have associated with jeweled swords." | |
DavidW says (to ClubFloyd), "read bottles" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > READ BOTTLES | ||
CF | | ||
CF | You can't read that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bottle" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > TAKE BOTTLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste wine" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > TASTE WINE | ||
CF | | ||
CF | You taste nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drink wine" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > DRINK WINE | ||
CF | | ||
CF | You can't drink that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sword" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > TAKE SWORD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A large, curving thing with a gem-encrusted handle. ...Is that a | ||
CF | diamond? It certainly looks valuable. It's also decorative, not to | ||
CF | mention blunt. | ||
CF | | ||
CF | > | DavidW says, "We may need to sharpen this." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the back door) | ||
CF | You unlock the door from the inside. | ||
CF | | ||
CF | The Palace West | ||
CF | You are west of the palace, where the back entrance to the building is | ||
CF | located. North is the roof, and to the south, you can see a basalt | ||
CF | wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Wine Cellar | ||
CF | The palace's wine cellar is supposed to be intruder-free, but the | ||
CF | trapdoor was left unlocked. Strangely, racks and racks of expensive | ||
CF | wines still line the walls. South, the trapdoor leads back to the | ||
CF | tunnels. West is a back door out. | ||
CF | | ||
CF | > | Knight_Otu says, "Possibly." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] In Between | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | In Between | ||
CF | This small, cramped tunnel runs from north to south between two | ||
CF | parallel walls. A hole in the western wall leads outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Further Between | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Further Between | ||
CF | This small, cramped tunnel runs from north to south between two | ||
CF | parallel walls. North is a hint of daylight. South, you see the ruins | ||
CF | of an archway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | Knight_Otu hopes the lamp is not on a timer. | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "hm. I guess the first S isn't in the entrance." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read maze" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > READ MAZE | ||
CF | | ||
CF | So the geometer stood at the ready, pacing nervously around his | ||
CF | study. Soon, he'd been promised, it would all be complete. Even if | ||
CF | he'd contacted them first, he hadn't expected them to actually | ||
CF | respond, and he couldn't be more anxious if he tried. Not Eating, | ||
CF | barely sleeping, even, in case the chiropterans wanted to make the | ||
CF | exchange at night. Whether or not they could even give him what he'd | ||
CF | asked for was unclear as well. Such Entities as them were not to be | ||
CF | taken lightly, if they really wanted his entire city in exchange - and | ||
CF | that was another thing. What he'd promised them he didn't own, and if | ||
CF | they discovered they'd been tricked, they might not uphold their end | ||
CF | of the bargain. Euclid shuddered at the thought. | ||
CF | | ||
CF | You shut the book. That's not a map at all. Must have been an error at | ||
CF | the printer's. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf3" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Tunnel Entrance | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "Okay, let's try Not Eating = NE and Such Entities as SE." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tunnel's End | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Tunnel's End | ||
CF | The maze of tunnels in the west ends here, at a fancy door to the | ||
CF | east. You can sense a presence behind the door, thrumming with power. | ||
CF | You're close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf4" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Tunnel's End | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Tunnel's End | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | An ornate door, made from wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first opening the fancy door) | ||
CF | | ||
CF | Euclid's Den | ||
CF | A small room with rough cave walls, but an inhabited one. Cave | ||
CF | paintings near the wall serve as decorations, and empty wine bottles | ||
CF | are scattered all over the room. West is the exit. | ||
CF | | ||
CF | An old wooden desk is here, next to a chair. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess Euclid is the traitor writing that book." | |
DavidW says (to ClubFloyd), "x paintings" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X PAINTINGS | ||
CF | | ||
CF | The paintings are crude, but it's clear someone spent a lot of time on | ||
CF | them. What they're of is anyone's guess - lines intersect each other | ||
CF | at seemingly random intervals, shapes overlap one another and fold | ||
CF | inwards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bottles" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X BOTTLES | ||
CF | | ||
CF | Empty bottles of the cheapest alcohol you've ever seen. There must be | ||
CF | hundreds of them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | A plain wooden writing desk that contains a set of drawers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawers" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > OPEN DRAWERS | ||
CF | | ||
CF | You open the drawers, revealing a handwritten book. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take book" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > TAKE BOOK | ||
CF | | ||
CF | (the handwritten book) | ||
CF | As if on cue, a line- no, a square- appears out of nowhere behind you. | ||
CF | | ||
CF | > | DavidW says, "uh-oh" | |
DavidW says (to ClubFloyd), "x square" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X SQUARE | ||
CF | | ||
CF | He is an infinitely thin straight line - no, some kind of rectangle. | ||
CF | Or is he a square? He keeps changing. Whatever he is, he is dressed in | ||
CF | a simple robe, and has the look of someone from another time. As a | ||
CF | square, he smiles sadly at you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to square" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > TALK TO SQUARE | ||
CF | | ||
CF | "It hurts, being like this." The entity blinks at you, as though he's | ||
CF | just realizing you're here. "But I'm being rude. You're here for the | ||
CF | book, right?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | That was a rhetorical question. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about book" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT BOOK | ||
CF | | ||
CF | (the handwritten book) | ||
CF | "This was supposed to be my life's work," he says softly. "I wanted to | ||
CF | prove that the third dimension was real so very badly. Back when I was | ||
CF | Euclid the geometer, instead of being... like this." As he says this, | ||
CF | he vanishes, only to reappear moments later. "I'm sorry, Detective. | ||
CF | It's so hard to keep myself flat. My body just wants to drift up into | ||
CF | space, I suppose. Add that to my list of regrets." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about regrets" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT REGRETS | ||
CF | | ||
CF | "This book was supposed to be a log of my travels. The places | ||
CF | I saw, the things I learned. I wanted to enlighten people, wake them | ||
CF | up to the glories of the third dimension. And even now, I | ||
CF | still do. But I don't know if it was worth it, and I certainly don't | ||
CF | want anyone trying to follow in my footsteps." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about travels" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT TRAVELS | ||
CF | | ||
CF | "I spent hundreds of years travelling the third dimension," Euclid | ||
CF | says. "Even if I couldn't really get it, I figured I'd have a look. | ||
CF | Thought I might find another civilization, resources, something. I | ||
CF | found two things - You people, in that cavern the bats like to send | ||
CF | people to, and nothing. Absolutely nothing. We're all alone in the | ||
CF | universe." He shivers. "It was all for nothing." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about third dimension" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT THIRD DIMENSION | ||
CF | | ||
CF | "Yes, the third dimension is real. Not that anyone wants to listen. | ||
CF | They're all so scared that there could be something out there they | ||
CF | don't understand, so they try to suppress it. The bats are in | ||
CF | on it too, trying to keep people in the dark." He perks up. "But my | ||
CF | book can change all that! Spread the truths of the third dimension to | ||
CF | the common man." | ||
CF | | ||
CF | Euclid clears his throat. "I want my book to go public, so people will | ||
CF | know the truth, but at the same time, I'm not sure if we even should | ||
CF | be meddling with the third dimension. Maybe it's better to keep people | ||
CF | in the dark." He gives you a serious look. "I want to let you have my | ||
CF | book, Detective. Give it to a library, sell it - hell, you could even | ||
CF | burn the damn thing, it's in your hands now. I know you'll do the | ||
CF | right thing with it, in the end." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about bats" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT BATS | ||
CF | | ||
CF | "I heard they bought cities. Pages and the rest. I asked them | ||
CF | for help with my research, and we made a deal. Of course, they only | ||
CF | found out I wasn't the owner of Athens after." He shivers. "I still | ||
CF | don't know if what they did was my payment, or my punishment for lying | ||
CF | to them, but I can't say they didn't give me what I asked for." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about pages" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT PAGES | ||
CF | | ||
CF | "I remember him." Euclid glares. "Listen, Detective, I don't care what | ||
CF | he offers you - you can't let him have my book. He helped take down | ||
CF | London, and he's not even fully three dimensional. If he had | ||
CF | a guide to the third dimension, who knows what else he'd be able to | ||
CF | do." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about london" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT LONDON | ||
CF | | ||
CF | (London) | ||
CF | "I like this city. The mongolian city - the one before you guys - was | ||
CF | alright, don't get me wrong, but they really had it out for me. Don't | ||
CF | think they agreed with just how... irregular I am. Still, what | ||
CF | happened to them was-" Euclid shudders. "I'll miss your city, when | ||
CF | it's your turn to be replaced." | ||
CF | | ||
CF | > | Knight_Otu says, "Our shady employer is shady? Who'd have thought." | |
DavidW says (to ClubFloyd), "ask square about footsteps" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT FOOTSTEPS | ||
CF | | ||
CF | "I don't know how it happened, exactly. The bats showed me a | ||
CF | letter, or maybe it was a word, but something was wrong with | ||
CF | it - it was too strong, or it wasn't made right or something. It made | ||
CF | me pass out, and when I woke up, I could see so much more." Euclid | ||
CF | sighs. "I can't stop seeing it, though. Even when I try, the third | ||
CF | dimension is always right there, giving me one hell of a headache. I'd | ||
CF | get rid of it, if I could." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about letter" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT LETTER | ||
CF | | ||
CF | "It looked like a letter, but it was more like a brand. Some burning | ||
CF | thing, more or less seared itself into my consciousness. I tried to | ||
CF | recreate it once, but I ended up throwing out the cast because I | ||
CF | couldn't get anything better than scrap metal. Something that | ||
CF | important needs expensive, sentimental objects I just couldn't quite | ||
CF | find." | ||
CF | | ||
CF | > | Knight_Otu says, "Our trophy case." | |
DavidW says, "yeah, all our trophies might be what he needs." | ||
DavidW says (to ClubFloyd), "read book" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > READ BOOK | ||
CF | | ||
CF | Which do you mean, the handwritten book or the maze map? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "handwritten" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > HANDWRITTEN | ||
CF | | ||
CF | The book contains many detailed mathematical illustrations. Every page | ||
CF | is filled to the brim with small, neat handwriting. Half of it is | ||
CF | written in ancient greek, and the rest is in mongolian. Shame. It | ||
CF | probably would have been fascinating. | ||
CF | | ||
CF | You find a small bookmark, tucked away between the pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bookmark" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X BOOKMARK | ||
CF | | ||
CF | A thin bookmark with detailed geometrical patterns. The solid gold | ||
CF | inlay makes it quite valuable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about gold" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT GOLD | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about trophy case" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT TROPHY CASE | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about paper" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT PAPER | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a bookmark | ||
CF | a handwritten book | ||
CF | a jeweled sword | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | DavidW asks, "Anything else we should ask him?" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Euclid's Den | ||
CF | A small room with rough cave walls, but an inhabited one. Cave | ||
CF | paintings near the wall serve as decorations, and empty wine bottles | ||
CF | are scattered all over the room. West is the exit. | ||
CF | | ||
CF | An entity stands in the room, giving you a headache. | ||
CF | | ||
CF | An old wooden desk is here, next to a chair. | ||
CF | | ||
CF | > | Knight_Otu says, "I can't think of anything right now. Wait, maybe the languages." | |
DavidW says (to ClubFloyd), "ask euclid about languages" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT LANGUAGES | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about glyphs" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT GLYPHS | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about mongolian" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT MONGOLIAN | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about metal" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT METAL | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about horse" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT HORSE | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | An old chair with a curved back. It is made of wood, but surprisingly | ||
CF | light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take chair" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > TAKE CHAIR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "Surprisingly light = take it take it TAKE IT" | |
DavidW says (to ClubFloyd), "ask square about bookmark" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT BOOKMARK | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | Knight_Otu says, "What does a square need a chair for, anyway." | |
DavidW says, "I don't know." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel's End | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel's End | ||
CF | The maze of tunnels in the west ends here, at a fancy door to the | ||
CF | east. You can sense a presence behind the door, thrumming with power. | ||
CF | You're close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Further Between | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Further Between | ||
CF | This small, cramped tunnel runs from north to south between two | ||
CF | parallel walls. North is a hint of daylight. South, you see the ruins | ||
CF | of an archway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Further Between | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] In Between | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | In Between | ||
CF | This small, cramped tunnel runs from north to south between two | ||
CF | parallel walls. A hole in the western wall leads outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Along The Basalt Wall | ||
CF | You are south of the shuttered palace, following a basalt wall in the | ||
CF | east. Further to the south, the wall disappears into a large mass of | ||
CF | rock. | ||
CF | | ||
CF | A hole in the wall reveals a tunnel to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put out lamp" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > PUT OUT LAMP | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off lamp" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > TURN OFF LAMP | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "extinquish lamp" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > EXTINQUISH LAMP | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow lamp" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > BLOW LAMP | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "well, let's hope the oil lasts forever." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace West | ||
CF | You are west of the palace, where the back entrance to the building is | ||
CF | located. North is the roof, and to the south, you can see a basalt | ||
CF | wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace Roof | ||
CF | You are north of the palace, past the roof. You get the feeling that | ||
CF | Her Most Circular Majesty doesn't particularly care for warmth, | ||
CF | because all the chimneys have been covered up. The palace's front | ||
CF | gates are east, and its more discreet back entrance is west. A barrier | ||
CF | to the south keeps you away from the shingles. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Palace Gates | ||
CF | The palace is shuttered, and its windows are boarded up. That's really | ||
CF | all there is to say on the matter. The road you are on continues | ||
CF | around the palace to the north and south. The Stolen River's banks are | ||
CF | to the east. The palace looms in the west, but two gates prevent you | ||
CF | from going any further. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Near The River | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] University Quad | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Unlit Hallway | ||
CF | You are in the middle of a broad hallway from east to west. Some unlit | ||
CF | glass tubes are here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tubes" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > X TUBES | ||
CF | | ||
CF | An ordinary glass tube. If you look closely, you can see a colorful | ||
CF | gas inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gas" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > X GAS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take tubes" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > TAKE TUBES | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take tube" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > TAKE TUBE | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | DavidW asks, "Neon, I suppose?" | |
Knight_Otu says, "Possibly." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Testing Lab | ||
CF | Lamps and lights of all different kinds are scattered around the room | ||
CF | here. A few small fires can be seen, and the scent of gasoline is | ||
CF | heavy in the air. The exit is a nondescript door to the east. Welcome | ||
CF | to the Laboratory of Manufactured Light. | ||
CF | | ||
CF | A pentagon sits in the lab, reading. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask allen about tubes" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT TUBES | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Unlit Hallway | ||
CF | You are in the middle of a broad hallway from east to west. Some unlit | ||
CF | glass tubes are here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | DavidW says, "I assume you don't want to break a tube." | |
Knight_Otu says, "Probably." | ||
DavidW says, "Also, I now remember that a mirror is in our own home." | ||
Knight_Otu says, "There is indeed." | ||
DavidW asks, "Shall we break tiger law?" | ||
Knight_Otu says, "Yeah, probably." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Quad | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | You can also see a sanitized mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mirror" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > TAKE MIRROR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Geometrical Cells | ||
CF | Animals aren't the only thing kept in the Labyrinth of Tigers. You are | ||
CF | in a wide room, the walls lined with various cells behind curtains. A | ||
CF | sign reminds visitors not to bring mirrors into the exhibit. West is | ||
CF | the exit. | ||
CF | | ||
CF | Beneath the green curtain, a scruffy-looking square is in a cage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give mirror to square" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > GIVE MIRROR TO SQUARE | ||
CF | | ||
CF | The square thanks you, snatching the mirror. "Sanitized," it remarks | ||
CF | coolly. "Disgusting, but we can work with that." The scruffy-looking | ||
CF | square shoves itself into the mirror with a sickening crack and is | ||
CF | gone. Your mirror falls to the south side of the cage, but something | ||
CF | is different about it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | A small mirror with green-tinted glass. When you touch the surface, it | ||
CF | ever so slightly gives way. You could enter it, if you wanted to. | ||
CF | | ||
CF | > | Knight_Otu says, "Who what when where why" | |
DavidW says (to ClubFloyd), "take mirror" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > TAKE MIRROR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop mirror" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > DROP MIRROR | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter it" | ||
CF | > | ||
CF | > ENTER IT | ||
CF | | ||
CF | You push yourself into the mirror, cutting yourself slightly on jagged | ||
CF | edges you didn't know were there. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Amber Woods | ||
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | But you aren't in anything at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "So, no obvious way back." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. Off the | ||
CF | path to the north, you can see something gleam. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah..." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Brightest Grove | ||
CF | You've never heard of an orchard with just one tree. Here it is, | ||
CF | though. Densely packed trees surround you on all sides, but open up | ||
CF | ever so slightly to the south. | ||
CF | | ||
CF | A gorgeous tree stands at the center of a wide clearing, lush with | ||
CF | promises it may yet keep. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tree" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > X TREE | ||
CF | | ||
CF | The most beautiful tree you've ever seen shines when you look at it, | ||
CF | forcing you to squint. Shining, silver sap drips slowly from the tree | ||
CF | in rivulets, ready for collection. A glassy cluster of fruit hangs on | ||
CF | the tree, waiting to be plucked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sap" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > X SAP | ||
CF | | ||
CF | Silver sap, from the place that is not. It shines brightly, but isn't | ||
CF | enough to provide any real light. Perhaps if you were to put it | ||
CF | somewhere. | ||
CF | | ||
CF | > | DavidW asks, "Liquid mirror?" | |
Knight_Otu says, "Maybe." | ||
DavidW says (to ClubFloyd), "x fruit" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > X FRUIT | ||
CF | | ||
CF | A glassy cluster of fruit, like a fly's eye hewn from crystal. | ||
CF | Solacefruit is rare, valuable, and entirely toxic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fruit" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > TAKE FRUIT | ||
CF | | ||
CF | You remove the fruit. Without it, the tree doesn't catch the light as | ||
CF | nicely as it used to. | ||
CF | | ||
CF | > | DavidW says, "If it's toxic, we shouldn't eat it." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. Off the | ||
CF | path to the north, you can see something gleam. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the northwest bends around to the east. The trees here | ||
CF | seem to grow in strange directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x castle" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > X CASTLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tapestries" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > X TAPESTRIES | ||
CF | | ||
CF | The tapestries are a lethargic shade of green you recognize from the | ||
CF | surrounding jungle. Each one depicts a writhing mass of snakes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Cage-Den | ||
CF | A cavernous room, with thorny walls and no windows. Cages made from | ||
CF | stiff briars are here, wrapping painfully around their dead-eyed | ||
CF | prisoners. Most of them are motionless, but one stirs to look at you | ||
CF | when you enter the room. To the east, the rest of the castle beckons | ||
CF | you. | ||
CF | | ||
CF | An imprisoned heptagon watches the room with its too-many eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x heptagon" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > X HEPTAGON | ||
CF | | ||
CF | Each one of his seven eyes is fixed on you with rapt attention. He | ||
CF | sees you looking at him, and coughs, politely. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to heptagon" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > TALK TO HEPTAGON | ||
CF | | ||
CF | "Hello, Detective. I believe, taking into account the | ||
CF | predicament I am in-" The briars squeeze the heptagon | ||
CF | tighter, as if in response. "-that you can help me with a problem of | ||
CF | mine." He smiles wearily. "And maybe, I can do you a favor as | ||
CF | well." | ||
CF | | ||
CF | Out of the corner of your eye, you see a flash of green. A trick of | ||
CF | the light. It's nothing. Don't worry about it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about predicament" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT PREDICAMENT | ||
CF | | ||
CF | "I've been their prisoner for quite a while now," the heptagon | ||
CF | explains. "The kings behind mirrors. I can't say for how | ||
CF | long, time is funny here." He continues as if he's talking about what | ||
CF | he had for breakfast this morning. "They prefer more normal-looking | ||
CF | shapes, so they've left me alone. But I'm tired of living in their | ||
CF | castle, eating their 'food', watching the things they do to decent | ||
CF | shapes." He leans towards you. "I want to escape, Detective. | ||
CF | And I want you to help me. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about kinds" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT KINDS | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about kings" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT KINGS | ||
CF | | ||
CF | "They're nothing more than snakes," The heptagon spits. "Literal | ||
CF | snakes. And the things that live in the corners of your eyes. You'll | ||
CF | have to be careful around them, or they'll take your skin and wear it. | ||
CF | Pompous bastards," he mutters to himself. "Trapped in some imaginary | ||
CF | wasteland, and they call themselves kings." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about escape" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT ESCAPE | ||
CF | | ||
CF | "Getting out's possible, in theory," the heptagon says. "Not as easy | ||
CF | as getting in, but possible, using the same, ah, methods. This is the | ||
CF | land-behind-mirrors, after all." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about land" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT LAND | ||
CF | | ||
CF | (land-behind-mirrors) | ||
CF | "The nature of the place is that it defies nature." The heptagon | ||
CF | shrugs. "They can't exist in the real world, not without their | ||
CF | borrowed geometry, so they've resigned themselves to be the kings only | ||
CF | of dreams, and all things behind mirrors." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about mirrors" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT MIRRORS | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about tree" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT TREE | ||
CF | | ||
CF | "I can't help you there, Detective. All this time behind the glass | ||
CF | hasn't been good for my mind." | ||
CF | | ||
CF | You think you hear a hissing sound. Quiet, at first, but getting | ||
CF | louder. | ||
CF | | ||
CF | > | DavidW says, "I think we should leave this room." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems so." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Finger-Vaults | ||
CF | The castle's treasure vault is located to the east. The imposing door | ||
CF | has a small plaque attached to it. West is the exit. | ||
CF | | ||
CF | Six gas lamps are embedded in the vault door. | ||
CF | | ||
CF | A piano is set into one wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plaque" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > X PLAQUE | ||
CF | | ||
CF | PLAY THE SEQUENCE TO ENTER THE VAULT, the plaque reads. A piece of | ||
CF | scratch paper is taped next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scratch paper" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > X SCRATCH PAPER | ||
CF | | ||
CF | Some notes in borderline illegible handwriting. | ||
CF | GREEN = RIGHT NOTE, RIGHT PLACE | ||
CF | BLUE = RIGHT NOTE, WRONG PLACE | ||
CF | PLAY SIX NOTES AT A TIME (A-G) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x piano" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > X PIANO | ||
CF | | ||
CF | A small mahogany piano that can play notes from A-G. Most of the keys | ||
CF | are wood, but one is made from ivory. | ||
CF | | ||
CF | The hissing won't stop. Not even when you plug your ears. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh dear." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | As you pass through the threshhold, the hissing stops abruptly. | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | DavidW says, "The piano puzzle is Mastermind, of course." | |
Knight_Otu says, "Yeah." | ||
DavidW says, "Perhaps we need snake repellant or earplugs." | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the northwest bends around to the east. The trees here | ||
CF | seem to grow in strange directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. Off the | ||
CF | path to the north, you can see something gleam. | ||
CF | | ||
CF | > | Knight_Otu says, "We've been going for about three hours, by the way." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the west winds around to the south. It is easy to get lost | ||
CF | here. | ||
CF | | ||
CF | > | DavidW says, "oh, ok. We can stop here." | |
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
DavidW says (to ClubFloyd), "cfflatmirror" | ||
CF ] Jungle Path | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Knight_Otu says, "Weird world, this." | |
DavidW says, "It is." | ||
DavidW says, "I wasn't quite sure what to expect, but it's definitely intriguing." | ||
Knight_Otu asks, "Yeah. Wonder how far in we got. Hopefully at least to the half-point?" | ||
DavidW says, "Oh, I think so. We found the book and at least half the treasures." | ||
Knight_Otu says, "I mean, who knows what more the game can throw at us." | ||
DavidW says, "Well, there's that ritual. The chess game. What's below the elevator. The altar alchemy." | ||
*** SESSION TWO *** | ||
DavidW says (to ClubFloyd), "load sleepmask flattenedlondon" | ||
CF ] Your Cozy Home | ||
CF | | ||
CF | | ||
CF | | ||
CF | Flattened London | ||
CF | A Fanwork in Two Dimensions by Carter | ||
CF | Release 7 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Your Cozy Home | ||
CF | The rain falls south onto the roof of your home - a pentagon, just | ||
CF | like the home of every other shape in the city. On a night like | ||
CF | tonight, there's nothing you want to do more than sit back and relax | ||
CF | with a nice cup of tea. | ||
CF | | ||
CF | A small mirror hangs on your wall. | ||
CF | | ||
CF | In front of you is a small scrap of paper you don't remember writing | ||
CF | on. | ||
CF | | ||
CF | You can also see a mug (in which is some tea) here. | ||
CF | | ||
CF | Welcome to Flattened London! Type 'HELP' at any time to see a list | ||
CF | of commands, or type 'ABOUT' to see legal information. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
DavidW says (to ClubFloyd), "cfflatmirror" | ||
CF ] Jungle Path | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "I have made maps: [LINK]" | |
Knight_Otu says, "That'll come in handy, thanks." | ||
MoyTW asks, "Wait. What. This is a...Fallen London/Flatland fangame!?" | ||
MoyTW asks, "hahahaha?" | ||
DavidW says, "Yes." | ||
DavidW says, "We are a triangular detective." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the west winds around to the south. It is easy to get lost | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a solacefruit | ||
CF | a chair | ||
CF | a bookmark | ||
CF | a handwritten book | ||
CF | a jeweled sword | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | MoyTW asks, "Huh, is Part 1 on the transcript site yet?" | |
DavidW says, "I did figure out a couple things after our session, but not many." | ||
DavidW says, "no, I don't think it would be." | ||
Knight_Otu says, "Part 1 isn't uploaded yet." | ||
MoyTW says, "rip context" | ||
DavidW says, "Okay, so, the game started where we were dreaming and found a note." | ||
DavidW says, "When we took the note and drank tea, the dream fell apart and we woke up but we still had the note." | ||
DavidW says, "The note told us to go see Mr Pages." | ||
DavidW says, "Mr Pages has an antique store, collects chairs, is very cloaked, and wanted us to find a traitor's book about the third dimension and deliver it to him." | ||
Knight_Otu says, "So we are trapped in a weird land behind the mirrors, somehow, and serpentine horrors threaten to take us over." | ||
DavidW says, "We found the book, that's the handwritten book in our inventory." | ||
MoyTW says, "Sweet, we got advice from a Master, apparently." | ||
DavidW says, "The traitor is a square named Euclid. He was a geometer." | ||
DavidW says, "He's also not quite a square anymore." | ||
MoyTW exclaims, "Oh no!" | ||
DavidW says, "He may be a cube." | ||
Knight_Otu says, "Probably is." | ||
MoyTW says, "That seems very concerning." | ||
DavidW says, "Anyway, I played on my own afterwards and tried giving the book to Mr Pages. The game ends and we get wealthy and connected, but we never see the book again or Euclid, for that matter." | ||
DavidW says, "But there's other things going on." | ||
DavidW says, "We have a trophy case with 13 specialized compartments and we've been filling it with treasures." | ||
Knight_Otu says, "That sounds better than I expected. I'd have expected Mr Pages to kill us." | ||
MoyTW says, "Mr. Pages is one of the nicer ones." | ||
DavidW says, "And there's been hints that we may be able to visit the third dimension ourselves." | ||
DavidW says, "We have a ritual that may help. The treasures themselves are probably needed. And there's a captive heptagon in the snakes' castle that might help us out too, if we can free him." | ||
DavidW says, "Currently, we're in the land-behind-mirrors." | ||
DavidW says, "There's a couple things I know to do from here that we missed." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a solacefruit | ||
CF | a chair | ||
CF | a bookmark | ||
CF | a handwritten book | ||
CF | a jeweled sword | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | DavidW says (to Moy), "Do you need backstory on any of our stuff? I think the solacefruit and the bookmark and the sword and the ring are all treasures for our trophy case." | |
DavidW says, "The chair was Euclid's." | ||
DavidW says, "The lighter came from the university. The lamp was from the antique store." | ||
DavidW asks, "Oh, the pail is weird. We need to put leche or whatever it's called plus a self part into it?" | ||
DavidW says, "It'll make more sense when we return to the altar." | ||
MoyTW says, "I'll just watch for a bit." | ||
DavidW asks, "The bell is needed for the ritual. I forget if we used the key yet or not. I think we did?" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | The jungle is too thick for you to take more than a couple of steps in | ||
CF | that direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The jungle is too thick for you to take more than a couple of steps in | ||
CF | that direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the west winds around to the south. It is easy to get lost | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. Off the | ||
CF | path to the north, you can see something gleam. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Brightest Grove | ||
CF | You've never heard of an orchard with just one tree. Here it is, | ||
CF | though. Densely packed trees surround you on all sides, but open up | ||
CF | ever so slightly to the south. | ||
CF | | ||
CF | A gorgeous tree stands at the center of a wide clearing, lush with | ||
CF | promises it may yet keep. | ||
CF | | ||
CF | > | Knight_Otu says, "I think we did use the key." | |
DavidW says (to ClubFloyd), "x tree" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > X TREE | ||
CF | | ||
CF | The most beautiful tree you've ever seen shines when you look at it, | ||
CF | forcing you to squint. Shining, silver sap drips slowly from the tree | ||
CF | in rivulets, ready for collection. | ||
CF | | ||
CF | > | DavidW says, "This is the tree we got the solacefruit from. We can take this sap too." | |
DavidW says (to ClubFloyd), "x sap" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > X SAP | ||
CF | | ||
CF | Silver sap, from the place that is not. It shines brightly, but isn't | ||
CF | enough to provide any real light. Perhaps if you were to put it | ||
CF | somewhere. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sap" | ||
CF ] Dull Grove | ||
CF | > | ||
CF | > TAKE SAP | ||
CF | | ||
CF | Your pockets are much stickier, and the tree isn't nearly as bright. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Dull Grove | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Dull Grove | ||
CF | You've never heard of an orchard with just one tree. Here it is, | ||
CF | though. Densely packed trees surround you on all sides, but open up | ||
CF | ever so slightly to the south. | ||
CF | | ||
CF | An ordinary tree is here. | ||
CF | | ||
CF | > | DavidW says, "Note the room went from Brightest Grove to Dull Grove." | |
DavidW says, "I think we need to turn the sap into a mirror." | ||
DavidW says, "But I don't know how to do that." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the northwest bends around to the east. The trees here | ||
CF | seem to grow in strange directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Cage-Den | ||
CF | A cavernous room, with thorny walls and no windows. Cages made from | ||
CF | stiff briars are here, wrapping painfully around their dead-eyed | ||
CF | prisoners. Most of them are motionless, but one stirs to look at you | ||
CF | when you enter the room. To the east, the rest of the castle beckons | ||
CF | you. | ||
CF | | ||
CF | An imprisoned heptagon watches the room with its too-many eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > TALK | ||
CF | | ||
CF | (to the sevenfold panoptic) | ||
CF | "Listen, Detective, I really do need your help with my little | ||
CF | predicament." He swats at a strand of thorns | ||
CF | conversationally. "Please? I might be able to do you a favor, | ||
CF | in return." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a favor" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A FAVOR | ||
CF | | ||
CF | "It's nothing much," he says. "I can see in every direction, and | ||
CF | sometimes, a little bit more. If you helped me, I could give you a | ||
CF | fraction of that power. I'd understand if you didn't want it, but it's | ||
CF | all I have to give." | ||
CF | | ||
CF | > | DavidW says, "I think, if we could give him a mirror, he'd escape like the other guy in a prison did." | |
DavidW says (to ClubFloyd), "give sap" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > GIVE SAP | ||
CF | | ||
CF | (to the sevenfold panoptic) | ||
CF | The heptagon declines. "You'll want to keep your possessions about | ||
CF | you, Detective. Unless you want to wake up as less than you were." | ||
CF | | ||
CF | Out of the corner of your eye, you see a flash of green. A trick of | ||
CF | the light. It's nothing. Don't worry about it. | ||
CF | | ||
CF | > | Knight_Otu says, "Possibly." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Finger-Vaults | ||
CF | The castle's treasure vault is located to the east. The imposing door | ||
CF | has a small plaque attached to it. West is the exit. | ||
CF | | ||
CF | Six gas lamps are embedded in the vault door. | ||
CF | | ||
CF | A piano is set into one wall. | ||
CF | | ||
CF | > | DavidW says, "um, I tried solving this puzzle on my own as well, but I don't know if the solution is randomized or not." | |
DavidW says (to ClubFloyd), "play DFFGBB" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY DFFGBB | ||
CF | | ||
CF | You play 'DFFGBB' on the piano. | ||
CF | Three of the gas lamps light up blue. | ||
CF | | ||
CF | > | DavidW says, "ah. It is randomized." | |
Knight_Otu says, "Makes sense." | ||
DavidW says, "This puzzle is Mastermind, basically." | ||
DavidW says (to ClubFloyd), "play aaaaaa" | ||
CF ] The Finger-Vaults | <