ClubFloyd Transcript:
Unnkulia Zero: The Search for Amanda by D. A. Leary
As played on ifMUD on May - July, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Unnkulia Zero: The Search for Amanda written by D. A. Leary. Unnkulia Zero: The Search for Amanda was written in 1993. It is third in the Unnkulian series, though set before the others chronologically. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


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*** SESSION ONE ***
DavidW says (to ClubFloyd), "load unnkuliazero"
CF | Welcome to the Cheap Glk Implementation, library version 0.9.0.
CF |
CF | tadsr - A text-only TADS 2.5.10 Interpreter.
CF | Copyright (c) 1993, 2006 by Michael J. Roberts.
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF | Listen now, and hear this tale - a tale from the ancient days of Tode,
CF | a scant thirty-five years after the ascension of the Second Valley
CF | King, a day when Unnkul was in retreat but the Valley had lost the ways
CF | of Duhdha. Yea, hear this tale and listen well, for the lessons
CF | contained herein are ageless -
CF |
CF | "Aaarrrgggghh!!!"
CF |
CF | The Valley King's anguished roar echoes through the underground
CF | cavern, waking you from a deep sleep. You yawn and stretch, rising
CF | from your hard bunk in the Warrior's Barracks, and strap on your sword.
CF | It's going to be one of those days. What horrible Unnkulian menace
CF | will His Majesty send you out to fight today? You sigh; no use putting
CF | it off. You stride down the passageway to the Great Hall, boots
CF | clattering on the stones.
CF |
CF | Your master has never looked worse. He hasn't shaved, and he's
CF | already been into the wine this morning; an empty bottle of Chateau
CF | Unnkulia stands at his elbow. He's bent over the massive oak table,
CF | sobbing, carving something in the seasoned wood. He stares at you
CF | through bleary eyes. "Praise be!" he cries. "It's you, my most
CF | trusted warrior! You'll find her!" He leaps to his feet and, grasping
CF | your arm, leads you down the hallway.
CF |
CF | "Find who, Your Magnimosity?" you ask politely.
CF |
CF | "The Lady Amanda, fool!" the King mutters. "She's vanished! She
CF | was last seen rowing on the lake; if the Unnkulians have stolen her - "
CF | The King swallows, wiping tears from his eyes. He reaches up and
CF | unlocks an iron grate in the ceiling of the tunnel.
CF |
CF | You gasp. The Lady Amanda! The King's betrothed! Her tinkling
CF | laugh made the dead caverns come alive, and she is beloved of all the
CF | King's subjects! If she's vanished -
CF |
CF | You shudder, not wanting to finish the thought. Without the fair
CF | Amanda's influence, your master will not have the strength to go on -
CF | the strength to ward off the Unnkulian menace. She must be found!
CF |
CF | The King slips something into your hand. "Take this," he whispers.
CF | "My seal shall protect you. Go with haste! I cannot bear to lose my
CF | lady!"
CF |
CF | You grasp your liege lord's shoulder. "Fear not, sire," you
CF | whisper. "She shall be found." You climb up out of the grate and
CF | blink in the bright sunshine. Behind you, the grate slams shut. You
CF | flex, muscles ripping beneath your shirt. It is a good day for a quest
CF | - and it may involve killing Unnkulians!
CF |
CF | Unnkulia Zero: The Search for Amanda
CF | Version 1.0G for Great Underground Adventures CD
CF | Copyright (C) 1993, 1996 D. A. Leary
CF | All rights reserved.
CF | Developed with TADS, the Text Adventure Development System.
CF |
CF | Difficulty Rating: Dam Tuff (7 out of 10)
CF |
CF | ***
CF |
CF | This game is free. We encourage you to distribute it, but you may
CF | not charge any money for it beyond the cost of the media it is stored
CF | on.
CF |
CF | ADVENTIONS no longer supports this product. Please do not contact
CF | us for hints or to buy games. The best place to get our games is from
CF | the Interactive Fiction Archive on the Internet, site ftp.gmd.de. The
CF | best place to ask for help with our games is the Usenet newsgroup
CF | rec.games.int-fiction.
CF |
CF | ***
CF |
CF | Read footnotes [1] with the note command; e.g., type "note 1."
CF |
CF | ***
CF |
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | You blink in the bright sunlight; it's been over a year since you
CF | last left the underground realm of His Majesticalness. It's good to be
CF | outside and breathe fresh air again.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | > Knight_Otu says, "Dam Tuff? I guess we want to save early and often."
MoyTW asks, "Do we take turns, have one person do it, or just all go whenever?"
DavidW says, "It's best to have a driver, one person acting for all of us, usually."
Knight_Otu says, "We've been keeping someone in the driver's seat, and the others giving suggestions."
DavidW says, "I'm looking at a map I drew for this game since I don't feel like mapping today."
DavidW says, "My notes aren't complete."
Knight_Otu says, "I'll try to map. Perhaps foolishly, I've put the lade in the middle."
Knight_Otu says (to ClubFloyd), "note 1"
CF | [1]: Footnote markers are numbers enclosed in square brackets.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 2"
CF | [2]: This is, as you might have guessed, the entrance to "Unnkulian
CF | Underworld: The Unknown Unventure." You can't get there from here!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x me"
CF | You're a hulking Valley Warrior, one of the fittest of the Valley
CF | King's soldiers.
CF |
CF | > DavidW says, "My map indicates sw and s options here, but we should check inventory."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring and a sword.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ring"
CF | The bronze ring is set with the seal of His Magnimosity, the Valley
CF | King. It will provide good passage through the Forest of Radeekal, and
CF | it probably carries some weight even in other lands.
CF |
CF | > Knight_Otu says, "Royal seal that we were promised."
Knight_Otu says (to ClubFloyd), "x sword"
CF | Your sword is your trusted friend. It's seen you through many a
CF | battle, and has the nicks and scars to prove it. Still, you keep it
CF | sharpened and polished. [3]
CF |
CF | > DavidW says, "oh, I might remember that ring."
Knight_Otu says, "Psst."
Knight_Otu says (to ClubFloyd), "note 3"
CF | [3]: You thank the Gods daily that it's not an Acme Soopur-Slysur
CF | Whepun.
CF |
CF | > DavidW says, "The Acme-speak is dreadful."
DavidW says, "super-slicer weapon"
Knight_Otu says, "Thankfully I understood this."
Knight_Otu says, "But I can imagine it becoming worse."
MoyTW says, "I find it kind of endearing. But who knows how long that feeling will last."
Knight_Otu says (to ClubFloyd), "x trees"
CF | The fall colors are coming to the Forest of Radeekal, and the woods are
CF | bathed in shimmering yellows and reds. It's a gorgeous sight, but
CF | warriors such as yourself should remain unmoved by beauty. The trees
CF | are mostly oak and birch, with a few ash and elm thrown in for good
CF | measure, but you can't tell them apart - you're a warrior, not a
CF | botanist. Through the trees, you sometimes catch glimpses of woodland
CF | creatures, too far off to determine just which adorable snugglies - er,
CF | potential dinners - they are.
CF |
CF | > Knight_Otu says, "You know, some warriors are rangers."
Knight_Otu says (to ClubFloyd), "x creatures"
CF | When you approach the chattering forest creatures, they scamper away
CF | before you can get a close look. You probably wouldn't recognize them
CF | anyway; you're a warrior, not a zoologist.
CF |
CF | > DavidW says, "I think our last name is McCoy."
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x grate"
CF | It's set in the forest floor. It's closed and locked. Below is only
CF | darkness.
CF |
CF | > Knight_Otu asks, "So, south, or sw?"
DavidW says, "I suspect my map may be incomplete. I didn't have that grate on it."
MoyTW says, "No opinion, we'll visit both in time I'm sure."
DavidW says, "South has fewer locations to run through."
Knight_Otu says (to ClubFloyd), "s"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x mound"
CF | The great, jumbled mound of rocks is quite imposing. There's a dark
CF | opening near the bottom, directly to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x opening"
CF | The grotto is a dark opening - you can't really see into it.
CF |
CF | > Knight_Otu asks, "What, no darkvision from living underground?"
DavidW says, "We're a warrior, not a mole man."
Knight_Otu says, "That may mean the cave is a dark room."
Knight_Otu says (to David), "Heh."
MoyTW asks, "Okay so, this is 1993, was that the era where the games kill you if you walk into them without a light or something?"
DavidW says, "Sometimes, yes."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf21"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mossy Grotto
CF |
CF | You're standing in a mossy cave carved from the living rock. A wide
CF | exit leads back out into the sun-dappled forest to the north. The
CF | floor and walls are solid rock, covered with lichens and fungi. It's
CF | quite peaceful here.
CF |
CF | You see a spray can here.
CF |
CF | > DavidW says, "Usually you can step into darkness and step back out safely, though."
DavidW says, "It's going from one dark room to another dark room where authors get bloodthirsty."
Knight_Otu says, "Brighter than I expected."
DavidW says, "That can will be another Acme product, I'm sure."
Knight_Otu says, "Also, maybe we could clear the save counter since we're on a new game. Not sure how to do that."
Knight_Otu says (to ClubFloyd), "x can"
CF | Tiny lettering on the side of the can reads:
CF |
CF | "Acme Dam Phowl Snayk Rheepehlant. Guaranteed results! Shake
CF | before using. To use, spray target with repellant. In case of failure,
CF | send proof of purchase to ACME Inc., c/o The Golden Dragon Inn,
CF | Radeekal Forest, Unnkulia."
CF |
CF | >
DavidW clears the save counter. Knight_Otu exclaims, "Thanks!"
Knight_Otu says (to ClubFloyd), "get repellant"
CF | Taken.
CF |
CF | > DavidW says, "Damn Foul Snake Repellant"
Knight_Otu says, "Thankfully it understands the real name."
Knight_Otu says (to ClubFloyd), "x lichen"
CF | It's quite soft, but rather yucky.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x walls"
CF | I don't see any walls here.
CF |
CF | > Knight_Otu exclaims, "Lies!"
DavidW asks, "Can we take any lichen?"
Knight_Otu says (to ClubFloyd), "get lichen"
CF | Why would you want it?
CF |
CF | > MoyTW asks, "Can we...eat the lichen?"
Knight_Otu says (to ClubFloyd), "eat lichen"
CF | You chomp on a big fistful of yucky mosses. Like most Unnkulian fungi,
CF | it's deadly poison. Urk!
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 18 turns, you have achieved a score of 0 points out of a
CF | possible 350.
CF |
CF | This means you're totally unnkul.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mossy Grotto
CF |
CF | You're standing in a mossy cave carved from the living rock. A wide
CF | exit leads back out into the sun-dappled forest to the north. The
CF | floor and walls are solid rock, covered with lichens and fungi. It's
CF | quite peaceful here.
CF |
CF | > MoyTW exclaims, "huh!"
DavidW says (to MoyTW), "Yes!"
Knight_Otu exclaims, "Our first death!"
MoyTW exclaims, "Hooray!"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mossy Grotto
CF |
CF | You're standing in a mossy cave carved from the living rock. A wide
CF | exit leads back out into the sun-dappled forest to the north. The
CF | floor and walls are solid rock, covered with lichens and fungi. It's
CF | quite peaceful here.
CF |
CF | > Knight_Otu says, "Okay, we get multiple undos."
DavidW says, "This is TADS."
DavidW says, "Multiple UNDOs are standard in TADS games."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring, a sword, and a spray can.
CF |
CF | > Knight_Otu says, "Understood."
DavidW says, "I think we're done in this room, peaceful as it is."
Knight_Otu says (to ClubFloyd), "hit lichen with sword"
CF | Attacking the moss doesn't appear productive.
CF |
CF | > Knight_Otu says, "Seems so."
Knight_Otu says (to ClubFloyd), "n"
CF | Winding Path
CF |
CF | > DavidW says, "east"
Knight_Otu asks, "Anyone mind if we go verbose?"
DavidW says, "We might want to .. you read my mind."
DavidW says, "please VERBOSE"
Knight_Otu says (to ClubFloyd), "verbose"
CF | Okay, now in WORDY mode.
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. Leaning up against the shrine is a wooden
CF | oar. The snake is wrapped around it protectively. The only path leads
CF | back to the west.
CF |
CF | > DavidW says, "okay, I remember this puzzle."
Knight_Otu asks, "Is it a damn foul snake, I wonder?"
Knight_Otu says (to ClubFloyd), "x snake"
CF | The snake is beautifully marked, an alternating pattern of red, gold,
CF | and black diamonds. Inch-long fangs suggest it's probably poisonous.
CF | Written in tiny letters on its back are the words "Valley Death-Snake
CF | (TM). Hours of killing for the entire family." I guess it's one of
CF | the Valley King's guardians. It's curled around the oar, and I doubt
CF | it would let go.
CF |
CF | > DavidW says, "It's a snake. It's not foul."
Knight_Otu says (to ClubFloyd), "x oar"
CF | The snake is wrapped around it protectively.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shrine"
CF | It's a shrine dedicated to some long-forgotten prophet - Duhdha by
CF | name. No one's worshipped here for years. The shrine's a simple,
CF | modest granite pillar. You don't really know its significance - you're
CF | a warrior, not a priest. Tangled vines hang over the shrine, and weeds
CF | have sprung up around the bottom of the pillar. [4]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 4"
CF | [4]: In the VK2 era, Duhdism is on the decline in the Valley. By VK3
CF | (the time of UU1), Duhdism again will be the religion of Tode.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf1"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "shake can"
CF | You shake the can vigorously. Suddenly, the can starts to hiss
CF | ominously - and then, without warning, it explodes, sending metal
CF | shards flying everywhere. Amazingly, you are unharmed - but the can
CF | has disintegrated!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. Leaning up against the shrine is a wooden
CF | oar. The snake is wrapped around it protectively. The only path leads
CF | back to the west.
CF |
CF | > Knight_Otu says, "Let's not destroy that just yet."
DavidW says, "If I recall this puzzle correctly, we can solve it with what we have."
Knight_Otu says (to ClubFloyd), "spray snake"
CF | What do you want to spray it with?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "repellant"
CF | You point the can at the monster and fire. A cloud of sickly green
CF | mist surrounds the snake, but the creature seems completely unaffected.
CF | In fact, it takes a deep breath - I think it actually likes the stuff!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. Leaning up against the shrine is a wooden
CF | oar. The snake is wrapped around it protectively. The only path leads
CF | back to the west.
CF |
CF | > Knight_Otu says, "Not a damn foul snake."
Knight_Otu says (to ClubFloyd), "spray me with repellant"
CF | COUGH! I wouldn't do that again; that stuff is poisonous.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. Leaning up against the shrine is a wooden
CF | oar. The snake is wrapped around it protectively. The only path leads
CF | back to the west.
CF |
CF | > Knight_Otu says, "Just in case."
Knight_Otu says (to ClubFloyd), "x fangs"
CF | I don't know the word "fangs".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw repellant at snake"
CF | You miss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get repellant"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | You grab for the oar. The snake eyes you suspiciously, but doesn't
CF | lash out. For a moment, you think you're going to get away with it -
CF | and then, a few coils loop around your hand. You cry out as your wrist
CF | snaps, crushed in the tightening grasp of the snake. You pass out, and
CF | the snake feeds -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 27 turns, you have achieved a score of 0 points out of a
CF | possible 350.
CF |
CF | This means you're totally unnkul.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. Leaning up against the shrine is a wooden
CF | oar. The snake is wrapped around it protectively. The only path leads
CF | back to the west.
CF |
CF | > MoyTW asks, "Can we, like, fight the snake and see if that kills us?"
Knight_Otu says (to ClubFloyd), "x canopy"
CF | I don't know the word "canopy".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "attack snake"
CF | What do you want to attack it with?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sword"
CF | Butchering the King's pet snake would get you in trouble. Better try
CF | something else.
CF |
CF | > DavidW says, "You might want to re-examine the snake and our non-can possessions."
Knight_Otu says (to ClubFloyd), "x seal"
CF | The bronze ring is set with the seal of His Magnimosity, the Valley
CF | King. It will provide good passage through the Forest of Radeekal, and
CF | it probably carries some weight even in other lands.
CF |
CF | > MoyTW says, "Oh it's the King's."
Knight_Otu says (to ClubFloyd), "show seal to snake"
CF | The snake regards the ring silently. It seems a bit puzzled. I think
CF | it recognizes the King's seal, but it doesn't understand why you're
CF | showing the ring to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | You grab for the oar. The snake eyes you suspiciously, but doesn't
CF | lash out. For a moment, you think you're going to get away with it -
CF | and then, a few coils loop around your hand. You cry out as your wrist
CF | snaps, crushed in the tightening grasp of the snake. You pass out, and
CF | the snake feeds -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 30 turns, you have achieved a score of 0 points out of a
CF | possible 350.
CF |
CF | This means you're totally unnkul.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. Leaning up against the shrine is a wooden
CF | oar. The snake is wrapped around it protectively. The only path leads
CF | back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask snake for oar"
CF | I don't know the word "for".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "snake, give oar to me"
CF | You have lost your mind.
CF |
CF | > DavidW says, "Try wearing the ring, then showing it."
Knight_Otu says (to ClubFloyd), "wear ring"
CF | Okay, you're now wearing the bronze ring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show ring to snake"
CF | The snake regards the ring silently. It seems a bit puzzled. I think
CF | it recognizes the King's seal, but it doesn't understand why you're
CF | showing the ring to it.
CF |
CF | > DavidW says, "okay, take the oar."
Knight_Otu says (to ClubFloyd), "take oar"
CF | As you reach for the oar, the snake spots the ring on your finger.
CF | Since it's a loyal servant of the Valley King, it lets you have the
CF | paddle - though it still eyes you balefully.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > Knight_Otu exclaims, "Okay, point!"
MoyTW exclaims, "Hooray!"
Knight_Otu says, "Really should have realized we weren't wearing the ring."
Knight_Otu says, "I guess we're done in this corner of the map."
Knight_Otu says (to ClubFloyd), "l"
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. The only path leads back to the west.
CF |
CF | > DavidW says, "Yes, I think so."
Knight_Otu says (to ClubFloyd), "w"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | > DavidW says, "An oar suggests a raft or canoe in our future."
Knight_Otu says, "So it does."
Knight_Otu says, "But who knows. It wouldn't be the first object to be put to a totally different use."
Knight_Otu says (to ClubFloyd), "sw"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | > DavidW says, "oh sure. Maybe we'll take a pizza out of a hot oven with it."
MoyTW says, "Are all of the names in the game going to be like this? I mean, probably."
MoyTW says, "They are aren't they."
Knight_Otu says, "Oh. Lake Drown-Here."
DavidW says, "yup"
Knight_Otu says, "Didn't even notice that one."
Knight_Otu says (to ClubFloyd), "x hut"
CF | The retreat is a rickety hut made from mud and bits of wood and
CF | thatch. For the life of you, you can't imagine why the Valley King
CF | would leave his comfortable underground tunnels for this dump. You've
CF | never been allowed inside before - but His Pomposity *did* say you had
CF | the run of the kingdom -
CF |
CF | > Knight_Otu asks, "Now can we actually, or will the Valley King smite us from afar?"
MoyTW asks, "Save and find out?"
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf2"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Inside Retreat
CF |
CF | You're standing inside the Valley King's forest retreat. It's a
CF | simple hut, bare of furnishings, even more humble on the inside than on
CF | the out. The only exit is to the north, back out to the forest.
CF | There's a chalkboard against the back wall.
CF |
CF | You see a pair of erasers here.
CF |
CF | > DavidW says, "I think we're safe."
Knight_Otu says (to ClubFloyd), "x chalkboard"
CF | An image of the fair Lady Amanda is drawn on the chalkboard. Written
CF | underneath is the phrase "Kuul or Unnkul?" with several lines
CF | scratched through it. Underneath that is a single word - "Hawt."
CF |
CF | > DavidW asks, "Is that our homework assignment?"
Knight_Otu says, "I'm not sure what to say about that."
Knight_Otu says (to ClubFloyd), "x erasers"
CF | They're quite chalky. They could use a good clapping.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "clap them"
CF | pair of erasers: <COUGH!> A huge cloud of chalk dust fills the air.
CF |
CF | > DavidW says, "Instant fog."
Knight_Otu says (to ClubFloyd), "x them"
CF | pair of erasers: They're quite chalky. They could use a good
CF | clapping.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get them"
CF | pair of erasers: Taken.
CF |
CF | > DavidW says, "If we need a smoke bomb."
Knight_Otu exclaims, "Psst!"
Knight_Otu says, "I think we're done in here."
Knight_Otu says (to ClubFloyd), "turn chalkboard"
CF | Turning the chalkboard doesn't have any effect.
CF |
CF | > DavidW says, "I remember another game where clapping erasers made laser lines visible."
Knight_Otu says (to ClubFloyd), "n"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here. Its berries are plump and ripe, and they hang from the bush
CF | in bountiful clumps.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x radberries"
CF | Native to the forest of Radeekal, radberries are a delicacy in all of
CF | Unnkulia. There aren't many live bushes left these days, and the few
CF | there are are carefully cultivated. These particular berries are ripe
CF | and quite tasty-looking, hanging in clumps from the bush.
CF |
CF | > MoyTW asks, ""Radberry" bush?"
Knight_Otu says, "They're totally rad, I guess."
MoyTW asks, "...eat them?"
DavidW says, "So radeekal"
Knight_Otu says (to ClubFloyd), "get berries"
CF | You reach for the succulent berries, mouth watering. Suddenly, the
CF | Valley Patrol appears, walking toward you from the south. They gasp as
CF | they see you picking berries. "Whadya think yer doin', buddy?" the
CF | burly leader says. "Yer under arrest!" The Patrol surrounds you,
CF | pointing their pikes at your soft, fleshy parts. You protest, claiming
CF | that you're the Valley King's servant - but it's too late for that now.
CF | The guards pummel you into unconsciousness and dump you in the lake.
CF | Mercifully, you drown before the King learns of your incredible
CF | stupidity.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 49 turns, you have achieved a score of 3 points out of a
CF | possible 350.
CF |
CF | This means you're completely sad.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here. Its berries are plump and ripe, and they hang from the bush
CF | in bountiful clumps.
CF |
CF | > Knight_Otu says, "Good think they didn't turn up when w were sneaking into the King's retreat."
Knight_Otu says, "*thing"
DavidW says, "The Valley Patrol are so unnkul."
Knight_Otu says (to ClubFloyd), "x trees"
CF | The fall colors are coming to the Forest of Radeekal, and the woods are
CF | bathed in shimmering yellows and reds. It's a gorgeous sight, but
CF | warriors such as yourself should remain unmoved by beauty. The trees
CF | are mostly oak and birch, with a few ash and elm thrown in for good
CF | measure, but you can't tell them apart - you're a warrior, not a
CF | botanist. Through the trees, you sometimes catch glimpses of woodland
CF | creatures, too far off to determine just which adorable snugglies - er,
CF | potential dinners - they are.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb trees"
CF | There's one especially large oak. Gritting your teeth, you pull
CF | yourself up through its branches and find yourself -
CF |
CF | Up a Tree
CF |
CF | You're seated on the branch of an old oak tree. You don't dare
CF | climb any higher; the wind's picking up, and you're afraid of heights
CF | as it is. Below you, the forest floor appears to be quite hard. Your
CF | stomach is feeling a bit queasy, and you're having trouble keeping your
CF | balance. With effort, you pry your eyelids open and look around you.
CF | To the west, through the branches, you can see the sandy beaches of
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears
CF | to be a wooden roof. Further along the branch is an unfinished bird's
CF | nest. The only way out of here is (gulp) back down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lake"
CF | The beaches of Lake Draounheer look quite inviting. The waters are
CF | sparkling and crystal-clear.
CF |
CF | > DavidW says, "Nest!"
Knight_Otu says (to ClubFloyd), "x roof"
CF | I don't see any roof here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x nest"
CF | The bird's nest is unfinished, but what's been done so far has been
CF | done with loving care. It'll make a fine home for some feathered beast
CF | when complete. There's nothing in the bird's nest. A sudden attack of
CF | vertigo grabs your guts, and you plummet to the ground. Thankfully,
CF | you land on your head, so your death is quick and relatively painless.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 53 turns, you have achieved a score of 3 points out of a
CF | possible 350.
CF |
CF | This means you're completely sad.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "Oops."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Up a Tree
CF |
CF | You're seated on the branch of an old oak tree. You don't dare
CF | climb any higher; the wind's picking up, and you're afraid of heights
CF | as it is. Below you, the forest floor appears to be quite hard. Your
CF | stomach is feeling a bit queasy, and you're having trouble keeping your
CF | balance. With effort, you pry your eyelids open and look around you.
CF | To the west, through the branches, you can see the sandy beaches of
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears
CF | to be a wooden roof. Further along the branch is an unfinished bird's
CF | nest. The only way out of here is (gulp) back down.
CF |
CF | > MoyTW says, "I mean, it kills you a lot but at least undo is quick and easy."
Knight_Otu says (to ClubFloyd), "x beaches"
CF | The beaches of Lake Draounheer look quite inviting. The waters are
CF | sparkling and crystal-clear. A sudden attack of vertigo grabs your
CF | guts, and you plummet to the ground. Thankfully, you land on your
CF | head, so your death is quick and relatively painless.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 53 turns, you have achieved a score of 3 points out of a
CF | possible 350.
CF |
CF | This means you're completely sad.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Up a Tree
CF |
CF | You're seated on the branch of an old oak tree. You don't dare
CF | climb any higher; the wind's picking up, and you're afraid of heights
CF | as it is. Below you, the forest floor appears to be quite hard. Your
CF | stomach is feeling a bit queasy, and you're having trouble keeping your
CF | balance. With effort, you pry your eyelids open and look around you.
CF | To the west, through the branches, you can see the sandy beaches of
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears
CF | to be a wooden roof. Further along the branch is an unfinished bird's
CF | nest. The only way out of here is (gulp) back down.
CF |
CF | > Knight_Otu says, "Time limit I guess."
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down the tree and find yourself on the -
CF |
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here. Its berries are plump and ripe, and they hang from the bush
CF | in bountiful clumps.
CF |
CF | > Knight_Otu says, "So it seems we can go NE or west from here, and west from the room to the south."
Knight_Otu says (to ClubFloyd), "x tracks"
CF | I don't know the word "tracks".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "listen"
CF | You hear nothing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | > DavidW asks, "Is this the inn mentioned on the can?"
Knight_Otu says (to ClubFloyd), "x sign"
CF | The sign portrays a winged yellow serpent, coiled on a green field.
CF | Ornate lettering underneath reads "The Golden Dragon Inn."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x can"
CF | Tiny lettering on the side of the can reads:
CF |
CF | "Acme Dam Phowl Snayk Rheepehlant. Guaranteed results! Shake
CF | before using. To use, spray target with repellant. In case of failure,
CF | send proof of purchase to ACME Inc., c/o The Golden Dragon Inn,
CF | Radeekal Forest, Unnkulia."
CF |
CF | > DavidW says, "ok, that's a yes."
Knight_Otu says, "Yeah."
Knight_Otu says, "But I don''t think we have a proof of purchase, considering."
DavidW says, "The can alone might be enough."
DavidW says, "But you might be right. Maybe we need a receipt as well. I dunno."
Knight_Otu says, ""Clearly you found it abandoned in somecave you rascal. Probably didn't even try it out!""
Knight_Otu says (to ClubFloyd), "e"
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | A wine bottle and a soft pretzel are sitting on the bar.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [5]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x salesman"
CF | The salesman is dressed in a mauve jacket, orange shirt, purple tie,
CF | and green pants. He's drinking a beer and muttering to himself. He
CF | looks quite depressed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show can to salesman"
CF | The salesman turns white. "You're not returning it, are you?" He
CF | grabs the can, points the nozzle at his face, and sprays. "*Cough!*
CF | Seems to work okay. Surely you don't - " He breaks off, seeing the
CF | look on your face. "You do, don't you? You want your money back."
CF | Suddenly, the salesman's face lights up. "Ah! But I can't give you
CF | your money without a receipt! Do you have one?"
CF |
CF | > DavidW says, "ack, you're right."
MoyTW says, "Unfortunate."
Knight_Otu says, "Darn."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, an oar, and a pair of
CF | erasers.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | A wine bottle and a soft pretzel are sitting on the bar.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [5]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | A wine bottle and a soft pretzel are sitting on the bar.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [5]
CF |
CF | > DavidW says, "I wonder if he's depressed because he lost his yellow polka-dotted hat."
Knight_Otu says, "Let's keep the can for now."
Knight_Otu says (to ClubFloyd), "note 5"
CF | [5]: For more about this clown, see "Unnkulia One-Half: The Salesman
CF | Triumphant" (freeware!)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bottle"
CF | It's Valley Bordeaux 569 - a very good year. It's unopened; the cork's
CF | still fitted into the neck.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pretzel"
CF | It's one of those big, soft pretzels the Golden Dragon is so famous
CF | for. They're really tasty, and they last practically forever. It
CF | would be a meal in itself.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bar"
CF | The bar is made from mahogany, and is clean and polished. On the bar
CF | you see a wine bottle and a soft pretzel.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf3"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | wine bottle: Taken.
CF | soft pretzel: Taken.
CF |
CF | > DavidW says, "An everlasting pretzel would be great to have."
MoyTW says, "Now I'm paranoid that there's a hunger clock."
Knight_Otu says, "As long as one doesn't choke on it."
DavidW says, "Well, maybe we can always nibble on this pretzel now instead."
Knight_Otu says, "I'm more paranoid that we weren't stopped in any way or form from taking the things. I half-expected the barkeep to turn up there."
Knight_Otu says (to ClubFloyd), "x tables"
CF | I don't know the word "tables".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask salesman about acme"
CF | The salesman shrugs. "I dunno. Get lost, chucko."
CF |
CF | > DavidW says, "We should ask the man about Amanda."
Knight_Otu says (to ClubFloyd), "ask salesman about barkeep"
CF | I don't know the word "barkeep".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask salesman about amanda"
CF | The salesman shrugs. "I dunno. Get lost, chucko."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask salesman about salesman"
CF | The salesman shrugs. "I dunno. Get lost, chucko."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask salesman about bar"
CF | The salesman shrugs. "I dunno. Get lost, chucko."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask salesman about repellant"
CF | The salesman's face twists into a half-hearted grin. "Uh, yeah. One
CF | of our best products."
CF |
CF | >
DavidW says (to ClubFloyd), "show ring to salesman"
CF | The ACME salesman ignores your offer. "Go away," he mutters.
CF |
CF | > Knight_Otu says, "Oh, he does know about something."
Knight_Otu says (to ClubFloyd), "ask salesman about king"
CF | The salesman shrugs. "I dunno. Get lost, chucko."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask salesman about products"
CF | I don't know the word "products".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [5]
CF |
CF | > DavidW says, "I think he needs to get un-depressed before he'll be talkative."
Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "look behind bar"
CF | You find a valmid, which you take.
CF |
CF | > Knight_Otu says, "Huh."
DavidW says, "oh! If he makes a sale..."
Knight_Otu says, "I didn't actually expect to find something."
Knight_Otu says (to ClubFloyd), "show valmid to salesman"
CF | The ACME salesman ignores your offer. "Go away," he mutters.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "buy"
CF | I don't know the word "buy".
CF |
CF | > DavidW asks, "hm. okay, make not?"
Knight_Otu says (to ClubFloyd), "give valmid to salesman"
CF | The ACME salesman ignores your offer. "Go away," he mutters.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x valmid"
CF | The bronze coin is a valmid, an image of the current monarch on one
CF | side and the Hall of the Valley King on the other. It's quite solid
CF | currency, good for trade in Unnkulia and beyond.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "talk to salesman"
CF | I don't know the word "talk".
CF |
CF | > DavidW asks, "There's a doorway northeast?"
Knight_Otu says, "There is."
Knight_Otu says (to ClubFloyd), "ne"
CF | Inn, Back Room
CF |
CF | The back room of the inn is bare of furnishings; not even a simple
CF | bucket is to be found. The floor creaks underfoot, and the innkeeper
CF | is nowhere to be seen. The only exit is southwest, back to the main
CF | room of the inn.
CF |
CF | You see a small leather pouch here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x floor"
CF | A few of the boards are loose. You might be able to pull them.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull boards"
CF | The floorboards were indeed loose; you pull a few of them up, revealing
CF | a dark hole below the inn! Suddenly, with an explosion of light and
CF | sound, a scruffy-looking bearded man appears. He's quite short, wears
CF | rumpled clothing and a Baltimore Skipjacks cap. and is carrying a
CF | criminal law casebook. "Hey!" he shouts, waggling a finger at you and
CF | replacing the boards. "Cut that out! That underworld's reserved for
CF | people playing 'Unnkulia One-Half!' Go find your own!" With another
CF | loud explosion, the strange little man vanishes.
CF |
CF | > Knight_Otu blinks.
Knight_Otu says (to ClubFloyd), "x pouch"
CF | There's nothing in the small leather pouch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | > DavidW says, "Might be our carry-all."
Knight_Otu says, "Could be."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf4"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put sword in pouch"
CF | You can't fit that in the small leather pouch.
CF |
CF | > Knight_Otu says, "Not Anchorhead-Trenchcoat size, at least."
Knight_Otu says (to ClubFloyd), "sw"
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [5]
CF |
CF | > DavidW says, "Maybe we can fill it with gold."
Knight_Otu says (to ClubFloyd), "put valmid in pouch"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, a spray can, an oar, a
CF | pair of erasers, a wine bottle, a soft pretzel, and a small leather
CF | pouch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x window"
CF | There's nothing special about the windows.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | I don't see any door here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Walking the Northern Road
CF |
CF | You're walking on the Northern Road that runs between the lands of
CF | the Valley King and the great cities of the North. The trees are
CF | starting to thin out, and the path is clear and well-traveled. Still,
CF | the underbrush to either side is quite thick; I'd stay on the
CF | north-south road if I were you. Through the trees to the south, you
CF | can just make out the Golden Dragon Inn.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x thickets"
CF | I don't know the word "thickets".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x underbrush"
CF | It looks like an ordinary underbrush to me.
CF |
CF | > Knight_Otu says, "No coins in there? Aw."
Knight_Otu says (to ClubFloyd), "x inn"
CF | I don't see any inn here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You begin the long trek toward the great cities of the north.
CF | Suddenly, Bruce Davis jumps out from behind a tree. "BRAAAAAAGGHHH!"
CF | he shouts. "You can't go this way, stupid! Unnkulian Unventure Four
CF | isn't written yet! In fact, I don't think Nebel's gotten around to
CF | finishing UU3!" He grabs your head and gives you a good noogie.
CF | "Trust me! Amanda's not this way! BRAAAGGHH!" He punches you on the
CF | arm before vanishing back into the woods. [6]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 6"
CF | [6]: Actually, as of this writing (3/92) Unnkulia 3 hasn't been started
CF | yet! Let's all join in for a chorus of "Nebel's A-Playin' Too Much
CF | Klondike and Not Getting Any Work Done!"
CF |
CF | > MoyTW says, "...hmm."
Knight_Otu says (to ClubFloyd), "s"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here. Its berries are plump and ripe, and they hang from the bush
CF | in bountiful clumps.
CF |
CF | > Knight_Otu says, "Do stop me if I'm running from room to room too quickly."
Knight_Otu says (to ClubFloyd), "w"
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job. "Who're you?" one
CF | of them grunts, squinting suspiciously.
CF |
CF | The leader of the Valley Patrol gives you a shove. "What's yer
CF | bidness here, chum?"
CF |
CF | > Knight_Otu says, "Big as Hell Mountains."
Knight_Otu says (to ClubFloyd), "show ring to thugs"
CF | "Oooh!" the Patrol says with one voice. All eyes are fastened on your
CF | ring. "Sorry, chum," the leader says, patting you on the back.
CF | "Didn't know you had the Big Guy's seal. Go on wit' what you wuz
CF | doing."
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | The Valley Patrol is arguing about which one of them gets the
CF | softest patch of grass for his nap.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x thugs"
CF | The Valley Patrol is made up of thugs who couldn't cut it as Valley
CF | Warriors. The King lets them patrol the forest, and hopes they won't
CF | do too much harm. They're quite stupid-looking (even more so than you)
CF | and you're almost certain that their foreheads slope a bit more than
CF | normal. They're dressed in the green-and-white livery of His
CF | Holymutha, the Valley King, and wielding nasty-looking pikes. The
CF | leader of the Valley Patrol waves at you. "Hiya!" he says, grinning.
CF | He's missing some - well, actually, *all* of his front teeth.
CF |
CF | "Well, we'd better be moving along," the Valley Patrol leader says.
CF | He yawns and stretches. "Only twenty more minutes on this break,
CF | fellas."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x mountains"
CF | I don't see any mountains here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 7"
CF | [7]: You've had this fear of heights since you were a child, and spent
CF | most of your life fighting it. The Demons of Unnkul are nothing
CF | compared to the demons in your soul.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | A sudden attack of vertigo makes you dizzy. Your stomach churns and
CF | your legs wobble. Spots roll in front of your eyes and you pitch
CF | forward, over the cliff. Thankfully, the water below breaks your fall.
CF | Sadly, you don't know how to swim (glug, glug).
CF |
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 97 turns, you have achieved a score of 5 points out of a
CF | possible 350.
CF |
CF | This means you're completely sad.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "Right, the vertigo."
DavidW says, "yup"
Knight_Otu says, "Though I must protest the checking of notes taking time."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | > DavidW says, "Damnsoggy Swamp"
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "x lighthouse"
CF | The lighthouse is a masterpiece of Valley engineering. It's quite
CF | magnificent. [8]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 8"
CF | [8]: It's also a crumbling ruin by the time of "Unnkulian Underworld."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x swamp"
CF | Yep, it's a heckuva view all right. Maybe you can get there someday.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lake"
CF | Yep, it's a heckuva view all right. Maybe you can get there someday.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x press"
CF | The coin press consists of a lever, a stamp, and a rectangular
CF | depression. The press is shiny and new.
CF |
CF | > DavidW asks, "Oh, so we can squash metal into coins?"
DavidW says, "Probably not all metals."
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x stamp"
CF | The stamp is suspended above the depression, attached to the lever.
CF | It's printed with the image of His Stupendosity, the Valley King.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x depression"
CF | The rectangular depression is about three feet by two feet. There's
CF | nothing in the depression.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lever"
CF | The lever appears to be locked in the up position. There's a keyhole
CF | near the bottom of the lever. Without the appropriate key, I don't
CF | think you're going to be able to pull it down.
CF |
CF | > Knight_Otu says, "Need a key to mint our coins."
Knight_Otu says (to ClubFloyd), "x staircase"
CF | I don't see any staircase here.
CF |
CF | > DavidW says, "The Key of Ka-Ching!"
Knight_Otu says (to ClubFloyd), "u"
CF | Lighthouse Top
CF |
CF | You're standing on the top floor of the lighthouse. A brisk fall
CF | breeze whips up from below, chilling you to the bone. From here,
CF | there's quite a view. Southward, the forest stretches out before you,
CF | a bright blaze of colors. Across the lake, to the west, are the
CF | sinister Beegas'hell Mountains. To the north and west, you can just
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land.
CF | The lighthouse lamp sits in the center of the round floor, on top of a
CF | brick base. It's currently off. The only exit is back down.
CF |
CF | You see a spade and a trowel here.
CF |
CF | > DavidW says, "A spade! A trowel! I can dig it."
Knight_Otu says (to ClubFloyd), "get all"
CF | spade: Taken.
CF | trowel: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | > Knight_Otu says, "Just in case we get vertigo up there."
Knight_Otu says (to ClubFloyd), "x spade"
CF | It's a short-handled iron spade, handy for digging.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x trowel"
CF | One of the workmen must have left it behind.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [7]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The Valley Patrol leader grins at you. He's missing at least four
CF | front teeth. "Hiya, chum."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here. Its berries are plump and ripe, and they hang from the bush
CF | in bountiful clumps.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf5"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get berries"
CF | You pluck the berries from the bush. Soon, the bush is stripped clean,
CF | and you've got a nice little handful of berries. I wouldn't let the
CF | King catch you with them if I were you -
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW asks, "Put them in the bag?"
Knight_Otu says, "Well, isn't that rad."
Knight_Otu says (to ClubFloyd), "put berries in pouch"
CF | You can't fit that in the small leather pouch.
CF |
CF | The Valley Patrol marches up from the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [7]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The Valley Patrol walks up from the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | The Valley Patrol ambles down from the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x patrol"
CF | The Valley Patrol is made up of thugs who couldn't cut it as Valley
CF | Warriors. The King lets them patrol the forest, and hopes they won't
CF | do too much harm. They're quite stupid-looking (even more so than you)
CF | and you're almost certain that their foreheads slope a bit more than
CF | normal. They're dressed in the green-and-white livery of His
CF | Holymutha, the Valley King, and wielding nasty-looking pikes. The
CF | leader of the Valley Patrol waves at you. "Hiya!" he says, grinning.
CF | He's missing some - well, actually, *all* of his front teeth.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | > Knight_Otu says, "Okay. I was afraid they'd gang up on us for berry theft."
DavidW asks, "Did you ask these guys about Amanda or the salesman?"
Knight_Otu says, "actually, no."
Knight_Otu says (to ClubFloyd), "ask patrol about amanda"
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts.
CF | We don't know nuthin' about that."
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask patrol about salesman"
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts.
CF | We don't know nuthin' about that."
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask patrol about patrol"
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts.
CF | We don't know nuthin' about that."
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | > DavidW says, "oh well"
Knight_Otu says (to ClubFloyd), "ask patrol about inn"
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts.
CF | We don't know nuthin' about that."
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask patrol about berries"
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts.
CF | We don't know nuthin' about that."
CF |
CF | The patrol leader tells a particularly foul joke about the Acme
CF | salesman and the King's Droll.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask patrol about king"
CF | "The King? He's swell. As well you know."
CF |
CF | The Valley Patrol leader grins at you. He's missing at least four
CF | front teeth. "Hiya, chum."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask patrol about retreat"
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts.
CF | We don't know nuthin' about that."
CF |
CF | The Valley Patrol is arguing about which one of them gets the
CF | softest patch of grass for his nap.
CF |
CF | > Knight_Otu says, "Well, not very talkative fellows."
Knight_Otu says (to ClubFloyd), "l"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
DavidW says (to ClubFloyd), "belch"
CF | I don't know the word "belch".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x boat"
CF | The rowboat is small but looks quite sturdy. The only thing wrong with
CF | it is a small round hole in the bottom.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x hole"
CF | There's nothing special about the hole.
CF |
CF | > DavidW says, "Wine bottle has a cork."
Knight_Otu says (to ClubFloyd), "x valmid"
CF | The bronze coin is a valmid, an image of the current monarch on one
CF | side and the Hall of the Valley King on the other. It's quite solid
CF | currency, good for trade in Unnkulia and beyond.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bottle"
CF | It's Valley Bordeaux 569 - a very good year. It's unopened; the cork's
CF | still fitted into the neck.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open bottle"
CF | You need a corkscrew.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, a spray can, an oar, a
CF | pair of erasers, a wine bottle, a soft pretzel, a small leather pouch,
CF | a spade, a trowel, and a handful of radberries.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | The Valley Patrol ambles down from the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | The Valley Patrol marches up from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | The Valley Patrol marches up from the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [5]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask salesman about bottle"
CF | The salesman shrugs. "I dunno. Get lost, chucko."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask salesman about corkscrew"
CF | The salesman shrugs. "I dunno. Get lost, chucko."
CF |
CF | > DavidW says, "drat"
Knight_Otu says (to ClubFloyd), "ask salesman about pretzel"
CF | The salesman shrugs. "I dunno. Get lost, chucko."
CF |
CF | > Knight_Otu says, "Hm. I have some suspi... hang on."
Knight_Otu says (to ClubFloyd), "give bottle to salesman"
CF | The ACME salesman ignores your offer. "Go away," he mutters.
CF |
CF | > Knight_Otu says, "Darn."
MoyTW says, "I think the folks around these parts just aren't very conversational."
DavidW asks, "You think maybe the Patrol or the snake can open the bottle?"
Knight_Otu says, "I was about to say that the patrol probably doesn't have a corkscrew, but maybe."
DavidW says, "Or do we just smash the bottle and take the cork."
Knight_Otu says (to ClubFloyd), "w"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | The Valley Patrol marches up from the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give bottle to patrol"
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to
CF | do, bribe the Patrol?"
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. The only path leads back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give bottle to snake"
CF | The snake isn't especially interested.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break bottle"
CF | You break the bottle over your knee. It shatters into a million
CF | pieces, the wine running down your leg. The cork lands on the ground
CF | near your feet. Suddenly, a little pixie appears and snatches the
CF | cork! "I won't let you solve this game by being so destructive," she
CF | scolds in a tinkling voice. She vanishes in a puff of smoke, taking
CF | the cork with her.
CF |
CF | *** Your score has just gone down. ***
CF |
CF |
CF | > Knight_Otu says, "Oop, no."
MoyTW says, "Well OK then."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. The only path leads back to the west.
CF |
CF | > DavidW says, "wow"
Knight_Otu says, "Violence sure wasn't the answer to that one."
DavidW asks, "We weren't in the lighthouse top very long. The base of the lamp might've hid something?"
Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "w"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The patrol leader tells a particularly foul joke about the Acme
CF | salesman and the King's Droll.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | The Valley Patrol marches up from the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [7]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The Valley Patrol walks up from the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Lighthouse Top
CF |
CF | You're standing on the top floor of the lighthouse. A brisk fall
CF | breeze whips up from below, chilling you to the bone. From here,
CF | there's quite a view. Southward, the forest stretches out before you,
CF | a bright blaze of colors. Across the lake, to the west, are the
CF | sinister Beegas'hell Mountains. To the north and west, you can just
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land.
CF | The lighthouse lamp sits in the center of the round floor, on top of a
CF | brick base. It's currently off. The only exit is back down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lamp"
CF | It's currently off. It sits on top of a brick base.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x base"
CF | The brick base looks like a recent piece of work; the cement hasn't
CF | quite set yet. One of the bricks is slightly loose. You could
CF | probably take it out.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | You wiggle the brick around a bit and pull it from the base. A piece
CF | of paper flutters from the hole, landing on the ground. You reach for
CF | it, but just as your fingertips touch it, a huge bird swoops down out
CF | of nowhere, chirping angrily, and snatches the paper from your grasp.
CF | Before you can react, the bird is gone, flying swiftly away from the
CF | lighthouse.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > Knight_Otu says, "Well,"
DavidW says, "okay, we know where the nest is."
MoyTW says, "Uuuuh, I wonder if it'll be in that nest."
DavidW says, "I wonder if that's a receipt too."
Knight_Otu says (to ClubFloyd), "d"
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | > Knight_Otu exclaims, "Maybe!"
Knight_Otu says (to ClubFloyd), "s"
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [7]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The patrol leader tells a particularly foul joke about the Acme
CF | salesman and the King's Droll.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb tree"
CF | There's one especially large oak. Gritting your teeth, you pull
CF | yourself up through its branches and find yourself -
CF |
CF | Up a Tree
CF |
CF | You're seated on the branch of an old oak tree. You don't dare
CF | climb any higher; the wind's picking up, and you're afraid of heights
CF | as it is. Below you, the forest floor appears to be quite hard. Your
CF | stomach is feeling a bit queasy, and you're having trouble keeping your
CF | balance. With effort, you pry your eyelids open and look around you.
CF | To the west, through the branches, you can see the sandy beaches of
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears
CF | to be a wooden roof. Further along the branch is an unfinished bird's
CF | nest. The only way out of here is (gulp) back down.
CF |
CF | The bird's nest seems to contain a piece of paper.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get paper"
CF | You've already got your hands full.
CF |
CF | From below, you think you hear gruff voices arguing about something.
CF |
CF | > Knight_Otu says, "Arg."
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down the tree and find yourself on the -
CF |
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The Valley Patrol is arguing about which one of them gets the
CF | softest patch of grass for his nap.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, a spray can, an oar, a
CF | pair of erasers, a wine bottle, a soft pretzel, a small leather pouch,
CF | a spade, a trowel, a handful of radberries, and a single brick.
CF |
CF | "Well, we'd better be moving along," the Valley Patrol leader says.
CF | He yawns and stretches. "Only twenty more minutes on this break,
CF | fellas."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put erasers in pouch"
CF | You can't fit that in the small leather pouch.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | > DavidW asks, "Maybe drop the brick?"
Knight_Otu says (to ClubFloyd), "drop brick"
CF | (on foot)
CF |
CF | Ouch! You should really try to be more careful!
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | > Knight_Otu says, "Whew."
Knight_Otu says (to ClubFloyd), "x brick"
CF | I see nothing especially unusual about the brick.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | You grab a thick branch on the nearest oak and hoist yourself up.
CF | Soon, you find yourself -
CF |
CF | Up a Tree
CF |
CF | You're seated on the branch of an old oak tree. You don't dare
CF | climb any higher; the wind's picking up, and you're afraid of heights
CF | as it is. Below you, the forest floor appears to be quite hard. Your
CF | stomach is feeling a bit queasy, and you're having trouble keeping your
CF | balance. With effort, you pry your eyelids open and look around you.
CF | To the west, through the branches, you can see the sandy beaches of
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears
CF | to be a wooden roof. Further along the branch is an unfinished bird's
CF | nest. The only way out of here is (gulp) back down.
CF |
CF | The bird's nest seems to contain a piece of paper.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get paper"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down the tree and find yourself on the -
CF |
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x paper"
CF | It appears to be a receipt of some kind. There's writing on it.
CF |
CF | The Valley Patrol marches up from the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read it"
CF | "Acme Dam Phoul Snayk Rhepellant - One can: 3 valmids."
CF |
CF | A few members of the Valley Patrol lie down on the ground and start
CF | snoring.
CF |
CF | > Knight_Otu says, "There we have the receipt."
Knight_Otu says (to ClubFloyd), "ne"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [5]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give can to salesman"
CF | The salesman turns white. "You're not returning it, are you?" He
CF | grabs the can, points the nozzle at his face, and sprays. "*Cough!*
CF | Seems to work okay. Surely you don't - " He breaks off, seeing the
CF | look on your face. "You do, don't you? You want your money back."
CF | Suddenly, the salesman's face lights up. "Ah! But I can't give you
CF | your money without a receipt! Do you have one?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give receipt to salesman"
CF | The ACME salesman swallows. "No. I mean - " He swallows again, then
CF | grabs the receipt with a trembling hand. "All right!" he shrieks,
CF | burying his head in his hands. "You win! Here!" He reaches in his
CF | pocket and tosses you a coin, which you catch. "Now go away!"
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x coin"
CF | Which coin do you mean, the bronze coin, or the yellow coin?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bronze"
CF | Which bronze do you mean, the bronze ring, or the bronze coin?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bronze coin"
CF | The bronze coin is a valmid, an image of the current monarch on one
CF | side and the Hall of the Valley King on the other. It's quite solid
CF | currency, good for trade in Unnkulia and beyond.
CF |
CF | > DavidW says, "I think he gave the yellow one."
Knight_Otu says (to ClubFloyd), "x yellow coin"
CF | The yellow coin is rather soft and pliable, like a sponge. Carved on
CF | one side are the words "Ihn Cheez Oui Truhst - Value 3 acmids." On the
CF | other side are the words "Acme Dam Tastee Cheez Coin - Experimental!
CF | Do not let out of prototype lab!" [10]
CF |
CF | > MoyTW says, "...let's eat it."
Knight_Otu says (to ClubFloyd), "note 10"
CF | [10]: "I think I do believe in eternal punishment." - Lord Dunsany.
CF | (Thanks to David Librik for pointing out some unintentional plagiarism
CF | from a fine play!)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf6"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat yellow coin"
CF | It tastes rather like motor oil mixed with fermented milk, quite gross.
CF | I suppose everything should be tried once, but I wouldn't eat another
CF | on a bet.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [5]
CF |
CF | > Knight_Otu says, "Just in case."
MoyTW says, "Yeah, we'll probably need it. Also it sounds like it tastes awful."
Knight_Otu says (to ClubFloyd), "ask salesman about coin"
CF | The salesman shrugs. "I dunno. Get lost, chucko."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask salesman about cheez"
CF | The salesman shrugs. "I dunno. Get lost, chucko."
CF |
CF | > Knight_Otu says, "You know, mister salesman, I have serious doubts that you gave me legal tender."
Knight_Otu says (to ClubFloyd), "w"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The patrol leader tells a particularly foul joke about the Acme
CF | salesman and the King's Droll.
CF |
CF | > DavidW asks, "Maybe we can plug the boat hole with the cheez coin?"
Knight_Otu says (to ClubFloyd), "ask leader about salesman"
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts.
CF | We don't know nuthin' about that."
CF |
CF | The Valley Patrol is arguing about which one of them gets the
CF | softest patch of grass for his nap.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask leader about droll"
CF | I don't know the word "droll".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cheez in hole"
CF | That won't fit in the hole.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put valmid in hole in hole"
CF | There are words after your command that I couldn't use.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put valmid in hole"
CF | That won't fit in the hole.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cork in hole"
CF | You can't put the cork anywhere.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put bottle in hole"
CF | That won't fit in the hole.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, an oar, a pair of
CF | erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade,
CF | a trowel, a handful of radberries, and a yellow coin.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put pretzel in hole"
CF | That won't fit in the hole.
CF |
CF | > DavidW says, "Try giving cheez coin or bottle to Patrol."
Knight_Otu says, "They rejected the bottle before. Maybe the coin, I guess."
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [7]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The Valley Patrol walks up from the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give cheez to patrol"
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to
CF | do, bribe the Patrol?"
CF |
CF | The Valley Patrol is arguing about which one of them gets the
CF | softest patch of grass for his nap.
CF |
CF | > DavidW says, "Maybe give the radberries to salesman."
Knight_Otu says (to ClubFloyd), "give berries to patrol"
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to
CF | do, bribe the Patrol?"
CF |
CF | "Well, we'd better be moving along," the Valley Patrol leader says.
CF | He yawns and stretches. "Only twenty more minutes on this break,
CF | fellas."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give valmid to patrol"
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to
CF | do, bribe the Patrol?"
CF |
CF | The patrol leader tells a particularly foul joke about the Acme
CF | salesman and the King's Droll.
CF |
CF | A sudden attack of vertigo makes you dizzy. Your stomach churns and
CF | your legs wobble. Spots roll in front of your eyes and you pitch
CF | forward, over the cliff. Thankfully, the water below breaks your fall.
CF | Sadly, you don't know how to swim (glug, glug).
CF |
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 204 turns, you have achieved a score of 20 points out of
CF | a possible 350.
CF |
CF | This means you're not doing too badly.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "Damn, forgot the vertigo again."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break brick"
CF | You don't need to break the single brick, however satisfying it might
CF | prove to be.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [7]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "if i"
CF | I don't know the word "if".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, an oar, a pair of
CF | erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade,
CF | a trowel, a handful of radberries, and a yellow coin.
CF |
CF | The Valley Patrol walks up from the east.
CF |
CF | A sudden attack of vertigo makes you dizzy. Your stomach churns and
CF | your legs wobble. Spots roll in front of your eyes and you pitch
CF | forward, over the cliff. Thankfully, the water below breaks your fall.
CF | Sadly, you don't know how to swim (glug, glug).
CF |
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 207 turns, you have achieved a score of 20 points out of
CF | a possible 350.
CF |
CF | This means you're not doing too badly.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x boat"
CF | The rowboat is small but looks quite sturdy. The only thing wrong with
CF | it is a small round hole in the bottom.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x hole"
CF | There's nothing special about the hole.
CF |
CF | > Knight_Otu says, "It might be nice to know how small."
Knight_Otu says (to ClubFloyd), "plug hole"
CF | What do you want to plug it in?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "valmid"
CF | You can't plug the small round hole into anything.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "plug valmid in hole"
CF | You can't plug the bronze coin into anything.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "plug cheez in hole"
CF | You can't plug the yellow coin into anything.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "plug pretzel in hole"
CF | You can't plug the soft pretzel into anything.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "I'm getting really tired. I'm gonna have to bail soon."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf7"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat pretzel"
CF | That was delicious!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, an oar, a pair of
CF | erasers, a wine bottle, a small leather pouch, a spade, a trowel, a
CF | handful of radberries, and a yellow coin.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a rowboat here.
CF |
CF | > Knight_Otu asks, "Shall we stop here for today?"
MoyTW says, "I'm fine with that."
Knight_Otu says (to ClubFloyd), "save"
CF | File to save game in > DavidW says, "I wonder what we missed."
Knight_Otu says (to ClubFloyd), "cfuz1"
CF | Saved.
CF |
CF | > DavidW says, "Logically, the corkscrew ought to be in the inn somewhere."
Knight_Otu says, "I'll try to reread my transcript. Maybe something will jump out at me."
Knight_Otu says, "(Not literally I hope.)"
Knight_Otu says (to ClubFloyd), "note 9"
CF | [9]: If you're trying to visualize the terrain, "Unnkulian Unventure
CF | II" takes place to the south of here - of course, the events of that
CF | game occur quite a few years in the future. And it should be obvious
CF | that the forest, retreat, inn, and iron grate were all in "Unnkulian
CF | Underworld." (See the map in the documentation booklet.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rock"
CF | You have a feeling you've been to Dawg Rock before, perhaps in a
CF | previous (or future?) life.
CF |
CF | > DavidW says, "oh. My notes point out we never tried to dig anywhere."
Knight_Otu says, "We didn't, that's true."
Knight_Otu says, "I don't recall a good spot. Maybe on my reread I'll spot it."
MoyTW says, "That was fun, thanks, even though it's kind of reminding me why I never play parser games."
DavidW says, "I'm going to go lie down now. Thanks for the game."
Knight_Otu exclaims, "Good night, and stay safe, everyone!"
*** SESSION TWO ***
Knight_Otu says, "I think we stopped at the Lakeside, searching for some ground to dig up."
Knight_Otu says (to ClubFloyd), "l"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a rowboat here.
CF |
CF | > DavidW says, "We should dig in a few places, I think."
DavidW says, "Sandy beach, that's a diggable place, I bet."
DavidW says, "Sand or mud."
Jacqueline says, "I was in Zork..."
Knight_Otu says, "Possibly. I did a reread and the only place mentioning soft ground was the shrine, but we can dig whereever we want."
Jacqueline says, "It was diggable in Zork is what I meant, though yes, I was also in Zork once."
Knight_Otu says (to ClubFloyd), "dig"
CF | What do you want to dig in?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sand"
CF | What do you want to dig in it with?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "shovel"
CF | You dig a hole in the sand. It's hot work, but you keep with it.
CF | After a while, your spade strikes something metal. You reach in the
CF | hole and pull it out - it's a corkscrew.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "Oh, and we need a corkscrew to get the cork to plug the boat's hole with."
DavidW says, "oh hey, good timing!"
Knight_Otu says, "Well, there it is."
Jacqueline says, "Voila"
Knight_Otu says, "I'd still like to dig in the shrine though."
DavidW says, "I have no idea why the corkscrew is here and not at the inn."
DavidW says, "sure."
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. The only path leads back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig mud with shovel"
CF | You turn up a few shovelfuls of the soft earth. Near the shrine,
CF | half-buried in the mud, you uncover a small jade figurine! You pick it
CF | up and pocket it.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > Knight_Otu says, "Oh."
DavidW |ground here is muddy and soft
Knight_Otu says (to ClubFloyd), "x figurine"
CF | The jade figurine depicts a smiling, pot-bellied Duhdha. The few
CF | remaining Duhdhists in the Valley carry these around, rubbing them for
CF | good luck. Such foolish nonsense is, of course, beneath a Valley
CF | Warrior. [11] The figurine is encrusted with dirt, and quite filthy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x corkscrew"
CF | The corkscrew is quite ornate, with a mahogany handle. Printed in gold
CF | lettering on the handle are the letters "VK."
CF |
CF | > DavidW says, "hm. We should wash that."
DavidW says, "The figurine, I mean."
Knight_Otu says, "Yeah, maybe we should."
Knight_Otu says (to ClubFloyd), "note 10"
CF | [10]: "I think I do believe in eternal punishment." - Lord Dunsany.
CF | (Thanks to David Librik for pointing out some unintentional plagiarism
CF | from a fine play!)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 11"
CF | [11]: This is essentially the same type of figurine that was created at
CF | the end of "Unnkulian Unventure I."
CF |
CF | > DavidW asks, "Water will be back near the boat, yes?"
Knight_Otu says, "Presumably anywhere in the lake."
Knight_Otu says (to ClubFloyd), "w"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | The Valley Patrol ambles down from the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wash figurine"
CF | I don't know the word "wash".
CF |
CF | > DavidW says, "oh yeah, we need to be on the lookout for keys for that locked grate, I guess."
DavidW says, "clean"
Knight_Otu says (to ClubFloyd), "clean figurine"
CF | You carefully clean the crusted dirt from the figurine. It looks much
CF | cleaner now - you can see Duhdha's belly button. He appears to be an
CF | outie.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "PUSH it"
DavidW says, "or press"
Knight_Otu asks, "I think the grrate was where we came in from the Valley King?"
Knight_Otu says (to ClubFloyd), "push belly button"
CF | You poke the figurine of Duhdha in the stomach. Without warning, a
CF | bolt of lightning splits the sky and arcs to the ground, frying your
CF | head to a crisp. The charred embers of your brains fall down your
CF | collar; you might have an urge to scratch, if you were still alive and
CF | had a head.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 234 turns, you have achieved a score of 26 points out of
CF | a possible 350.
CF |
CF | This means you're not doing too badly.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > DavidW says, "YIKES"
Knight_Otu says, "We may have blasphemed."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open bottle with corkscrew"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open bottle"
CF | Using the corkscrew, you open the wine bottle. With a pop, the cork
CF | comes out.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "So, maybe we need to strap a frying pan on our head, and THEN push the bellybutton."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "put cork in hole"
CF | You stick the cork in the small hole. It fits perfectly - in fact,
CF | quite tightly. I doubt you could get the cork out again.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > Knight_Otu says, "Boat repair made easy."
DavidW asks, "Do we need an oar? Or wait, we got an oar from the serpent, right?"
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | > Knight_Otu says, "We did."
Knight_Otu says (to ClubFloyd), "row"
CF | Just type the direction you want to go, as if you were walking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You paddle the boat out onto Lake Draounheer. The current is quite
CF | strong, and you're having trouble working against it. You soon find
CF | yourself swept southward, through a rocky channel, and before you can
CF | react, you're -
CF |
CF | Travelling through Dawg Rock
CF |
CF | You're riding in a small boat, hurtling down a narrow north-south
CF | channel cut through Dawg Rock. Whitewater churns around you, and the
CF | boat rocks back and forth. To both sides, the thick granite walls lean
CF | overhead. There's no place to land, and no way to slow down - you're
CF | totally at the mercy of the churning water. From the south, a distant
CF | rumbling grows louder -
CF |
CF | You see a rowboat here.
CF |
CF | > Knight_Otu says, "Maybe I should have saved first."
DavidW says, "yeah, maybe."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Sandy Beach, the rowboat
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf8"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You can't row the boat in that direction; perhaps you'd better get out
CF | before going that way.
CF |
CF | > DavidW says, "Maybe we shouldn't enter the water *here*."
Knight_Otu says (to ClubFloyd), "out"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a rowboat here.
CF |
CF | > DavidW asks, "Can we carry or push the boat?"
Knight_Otu says (to ClubFloyd), "get boat"
CF | Your load is too heavy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push boat ne"
CF | You can't seem to do that.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push boat n"
CF | I don't understand that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all"
CF | bronze ring: (Taking off the bronze ring first)
CF | Dropped.
CF | sword: Dropped.
CF | oar: Dropped.
CF | pair of erasers: Dropped.
CF | wine bottle: Dropped.
CF | soft pretzel: Dropped.
CF | small leather pouch: Dropped.
CF | spade: Dropped.
CF | trowel: Dropped.
CF | handful of radberries: Dropped.
CF | yellow coin: Dropped.
CF | corkscrew: Dropped.
CF | jade figurine: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get boat"
CF | Taken.
CF |
CF | > DavidW says, "okay, drop everything, take boat ne, get everything and try the boat again."
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | "Well, we'd better be moving along," the Valley Patrol leader says.
CF | He yawns and stretches. "Only twenty more minutes on this break,
CF | fellas."
CF |
CF | > DavidW says, "oh, you're doing that."
Knight_Otu says (to ClubFloyd), "drop boat"
CF | Dropped.
CF |
CF | The Valley Patrol is arguing about which one of them gets the
CF | softest patch of grass for his nap.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a bronze ring, a sword, an oar, a pair of erasers, a wine
CF | bottle, a soft pretzel, a small leather pouch, a spade, a trowel, a
CF | handful of radberries, a yellow coin, a corkscrew, and a jade figurine
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | bronze ring: Taken.
CF | sword: Taken.
CF | oar: Taken.
CF | pair of erasers: Taken.
CF | wine bottle: Taken.
CF | soft pretzel: Taken.
CF | small leather pouch: Taken.
CF | spade: Taken.
CF | trowel: Taken.
CF | handful of radberries: Taken.
CF | yellow coin: Taken.
CF | corkscrew: You've already got your hands full.
CF | jade figurine: You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bottle"
CF | It's Valley Bordeaux 569 - a very good year. It's been opened.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear ring"
CF | Okay, you're now wearing the bronze ring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | A few members of the Valley Patrol lie down on the ground and start
CF | snoring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf9"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | > DavidW asks, "hm west beach and try digging there?"
Knight_Otu says, "Sure."
Knight_Otu says (to ClubFloyd), "w"
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a gilded cage and a rowboat here.
CF |
CF | The gilded cage seems to contain a chittering churrel.
CF |
CF | > DavidW says, "oh dear."
Knight_Otu says (to ClubFloyd), "x cage"
CF | The cage is fairly small, and made of wrought iron and gold. It's
CF | probably quite valuable. There's a chittering churrel within the cage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x churrel"
CF | The churrel is a cross between a squirrel and a chipmunk. Churrels are
CF | playful creatures, often seen as pets for the Lord of Unnkul. They're
CF | cheap to maintain, eating vegetable matter like vines, mosses, and
CF | leaves. This one is quite cute. It stares up at you with big, brown
CF | eyes, making soft, purring noises and rubbing its front paws together.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a gilded cage and a rowboat here.
CF |
CF | The gilded cage seems to contain a chittering churrel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig sand with shovel"
CF | I don't see any sand here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cage"
CF | Taken.
CF |
CF | > Knight_Otu asks, "Do we dare linger or even explore?"
DavidW says, "I suspect we can drop things in the boat if we're carrying too many objects."
DavidW says, "I want to try digging here."
Knight_Otu says, "Right, we have an inventory limit."
Knight_Otu says (to ClubFloyd), "dig shore with shovel"
CF | I don't know the word "shore".
CF |
CF | > DavidW says, "dig with shovel"
Knight_Otu asks, "Apparently no digging here?"
Knight_Otu says (to ClubFloyd), "dig with shovel"
CF | What do you want to dig in?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ground"
CF | The ground's not suitable for digging here.
CF |
CF | > DavidW says, "oh okay"
DavidW asks, "I guess we should brave the swamp north of the lake next?"
Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | > DavidW says, "hm. x reeds. x footprints"
Knight_Otu says (to ClubFloyd), "x footprints"
CF | One set of footprints, heading due north, catches your eye - a lady's
CF | shoe! Could the fair Amanda have come this way?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x reeds"
CF | It looks like an ordinary reeds to me.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig ground with shovel"
CF | The ground's not suitable for digging here.
CF |
CF | > Knight_Otu asks, "North?"
DavidW says, "yes please"
Knight_Otu says (to ClubFloyd), "n"
CF | You can't row the boat in that direction; perhaps you'd better get out
CF | before going that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | A short, green stoll is blocking the bridge. His eyes light up as
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll."
CF | [12]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 12"
CF | [12]: The stoll bridge is a rather obvious lift from the original
CF | Adventure - Colossal Cave, from which all other adventures were
CF | spawned.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stoll"
CF | Stolls are kleptomaniac cousins of trolls and drolls, smaller but more
CF | agile and quick. They can't get through the day without at least three
CF | or four acts of petty larceny. Pickpocketing is their favorite
CF | activity. This particular individual is, like most stolls, bright
CF | green, thin, and short. He's eyeing your possessions with a
CF | speculative gaze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bridge"
CF | The bridge is made of wood, and looks quite rickety. Still, it's
CF | probably the only safe way to cross this section of the swamp; the land
CF | is so sodden and sandy that you could be sucked under if you strayed
CF | from the path.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask stoll about stoll"
CF | The stoll shrugs. "I'm a stoll, not an encyclopedia."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask stoll about bridge"
CF | The stoll shrugs. "I'm a stoll, not an encyclopedia."
CF |
CF | > DavidW says, "I suppose payment might be anything at all."
Knight_Otu says (to ClubFloyd), "ask stoll about payment"
CF | I don't know the word "payment".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, an oar, a pair of
CF | erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade,
CF | a trowel, a handful of radberries, a yellow coin, and a gilded cage.
CF |
CF | The gilded cage seems to contain a chittering churrel.
CF |
CF | > DavidW says, "And I bet he has no respect for the ring the way the Valley Patrol and serpent did."
Knight_Otu asks, "Do we give anything yet?"
Knight_Otu says, "Yeah."
Roger has arrived. Knight_Otu says, "Hey Roger."
DavidW says, "It would be best to give something we can get back or that we can get more of."
DavidW says, "And I don't think anything we has qualifies."
Roger says, "hi all"
Knight_Otu says, "I don't think we have... right."
DavidW says, "We might try clapping the erasers as a smoke screen, though."
Jacqueline says (to Roger), "Hi"
DavidW says, "hi Roger"
Knight_Otu says (to ClubFloyd), "ask stoll about amanda"
CF | The stoll shrugs. "I'm a stoll, not an encyclopedia."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "clap erasers"
CF | <COUGH!> A huge cloud of chalk dust fills the air.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | The stoll bumps against you as you pass by. For a moment, you think
CF | you feel light fingers brushing the leather pouch you carry - but then,
CF | the feeling fades, and the stoll vanishes under the bridge with a
CF | cackling laugh.
CF |
CF |
CF | *** Your score has just gone up. ***
CF |
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, an oar, a pair of
CF | erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade,
CF | a trowel, and a handful of radberries.
CF |
CF | > DavidW says, "That didn't sound good."
Knight_Otu says, "The cage, and the coin at least."
Knight_Otu says (to ClubFloyd), "x pouch"
CF | There's nothing in the small leather pouch.
CF |
CF | > Knight_Otu says, "Yeah, the cage and both coins."
Knight_Otu says, "I think we should undo that for now."
DavidW says, "yes"
Knight_Otu says, "Despite the score increase."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | > DavidW says, "I think the score increase is for reaching the other side."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | A short, green stoll is blocking the bridge. His eyes light up as
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll."
CF | [12]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, an oar, a pair of
CF | erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade,
CF | a trowel, a handful of radberries, a yellow coin, and a gilded cage.
CF |
CF | The gilded cage seems to contain a chittering churrel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pouch"
CF | In the small leather pouch you see a bronze coin.
CF |
CF | > Knight_Otu says, "So we'll take the north-west route for now."
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | > DavidW says, "please"
Knight_Otu says (to ClubFloyd), "nw"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | > DavidW asks, "dig soil?"
Knight_Otu says (to ClubFloyd), "dig soil with shovel"
CF | I don't know the word "soil".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig ground with shovel"
CF | The ground's not suitable for digging here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x plants"
CF | They're slowly dying.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x fog"
CF | Like most mist and fog, it's damp and cold. [13]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 13"
CF | [13]: It's not only damp and cold, but you really didn't need to
CF | examine it.
CF |
CF | > Knight_Otu says, "I suppose that's a fair point."
DavidW says, "And yet, author wrote a footnote about it."
Knight_Otu says, "Indeed."
Knight_Otu asks, "Northwest first?"
DavidW says, "okay"
Knight_Otu says (to ClubFloyd), "nw"
CF | End of Trail
CF |
CF | You're at the end of the trail through the Damsogee Swamp. Though
CF | the swamp stretches northward many more miles, this is as far as you'll
CF | go without falling into a deadly bog. The trail ends in a relatively
CF | dry clearing. A small stone building stands to the east, its door
CF | open. A few words are etched in stone next to the entrance. The trail
CF | runs back to the southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x hut"
CF | The stone buidling has seen better days. It's crumbling and ancient,
CF | little more than a ruin now. Some words are etched next to the
CF | entrance.
CF |
CF | > DavidW says, "read words"
Knight_Otu says (to ClubFloyd), "x entrance"
CF | I don't know the word "entrance".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read words"
CF | "Wowsa Willy's Wizardry Warehouse - The Wizard is OUT."
CF |
CF | > Knight_Otu says, "Hm."
DavidW asks, "Golden ticket?"
Knight_Otu says (to ClubFloyd), "e"
CF | Inside Ruin
CF |
CF | You're standing inside the stone building. The walls are dripping
CF | with condensation and the thatch roof has rotted through in most
CF | places. The only exit is back to the west. Clearly, whatever purpose
CF | this place once served, it's long since been abandoned. There's no
CF | furniture and nothing of interest except a low stone shelf against the
CF | back wall.
CF |
CF | A thin wand is sitting on the stone shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shelf"
CF | Carved on the underside is the phrase "Willy luvs Amanda." On the
CF | stone shelf you see a thin wand.
CF |
CF | > DavidW says, "oo"
Knight_Otu says (to ClubFloyd), "x wand"
CF | The wand is a thin piece of wood, quite light and flexible. You can
CF | barely make out tiny letters down the side that read 'Wowsa Willy's
CF | Wishing Wand - Works When Waved.'
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get wand"
CF | You pick the wand up. A thundering voice booms "You'd better pay for
CF | that, Warrior. I won't warn you again. Put your payment on the shelf,
CF | please."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put yellow coin on shelf"
CF | A thundering voice chuckles. "You must be joking!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get yellow"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put bronze coin on shelf"
CF | The valmid vanishes in a puff of smoke! A thundering voice rumbles,
CF | "Thanks for shopping at Willy's!"
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put yellow coin in pouch"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | Inside Ruin
CF |
CF | You're standing inside the stone building. The walls are dripping
CF | with condensation and the thatch roof has rotted through in most
CF | places. The only exit is back to the west. Clearly, whatever purpose
CF | this place once served, it's long since been abandoned. There's no
CF | furniture and nothing of interest except a low stone shelf against the
CF | back wall.
CF |
CF | > DavidW asks, "Gonna try waving the thing?"
Knight_Otu says, "Well that seems like the right thing."
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > Knight_Otu says, "Hm."
DavidW asks, "make wish then wave wand?"
Knight_Otu says (to ClubFloyd), "make wish"
CF | I don't know the word "make".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wish"
CF | I don't know the word "wish".
CF |
CF | > DavidW says, "hm"
Knight_Otu says (to ClubFloyd), "w"
CF | End of Trail
CF |
CF | You're at the end of the trail through the Damsogee Swamp. Though
CF | the swamp stretches northward many more miles, this is as far as you'll
CF | go without falling into a deadly bog. The trail ends in a relatively
CF | dry clearing. A small stone building stands to the east, its door
CF | open. A few words are etched in stone next to the entrance. The trail
CF | runs back to the southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | > Knight_Otu says, "We probably should see what's west of here."
DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "w"
CF | Bog
CF |
CF | You're deep in the heart of the swamp now, in a dismal clearing of
CF | quicksand and mire. A gentle old willow tree hangs over the clearing,
CF | vine-covered branches dipping low. The only safe path is back to the
CF | east.
CF |
CF | Without warning, your feet sink into the muck. You try to move, but
CF | can't. You're sinking in the quicksand - and you don't have much time
CF | left!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get branch"
CF | The tree's branches are out of reach.
CF |
CF | > Knight_Otu says, "Dang."
Knight_Otu says (to ClubFloyd), "wave wand"
CF | "Cretin!" a voice booms. "Bother me not with such petty wishes!
CF | Escape from the sand yourself!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig quicksand with shovel"
CF | You vainly scoop a few shovelfulls of quicksand to one side, but you're
CF | not really getting anywhere.
CF |
CF | > DavidW asks, "get vine?"
Knight_Otu says (to ClubFloyd), "get vine"
CF | The vines are firmly attached to the trunk; you can't get them. You've
CF | nearly sunk below the surface of the quicksand. Suddenly, you feel
CF | something hook on your foot, far below the top of the ground; you can't
CF | quite tell what it is, but if you can get out, you'll probably pull it
CF | with you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb vine"
CF | I don't know how to climb the vine.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "grab vine"
CF | The vines are firmly attached to the trunk; you can't get them. Your
CF | head finally sinks below the surface of the quicksand. You try to hold
CF | your breath, but it's useless; the bog seems bottomless. Finally,
CF | lungs bursting, you breathe in a mouthful of moist sand -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 306 turns, you have achieved a score of 42 points out of
CF | a possible 350.
CF |
CF | This means you're not doing too badly.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "Darn."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery.
CF |
CF | > DavidW asks, "what if you opened the cage?"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open cage"
CF | You open the cage and the churrel scampers out. It runs up the twisted
CF | old tree and starts chewing on the vegetation, making squeaking sounds.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "grab vine"
CF | The vines are firmly attached to the trunk; you can't get them. Your
CF | head finally sinks below the surface of the quicksand. You try to hold
CF | your breath, but it's useless; the bog seems bottomless. Finally,
CF | lungs bursting, you breathe in a mouthful of moist sand -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 306 turns, you have achieved a score of 47 points out of
CF | a possible 350.
CF |
CF | This means you're not doing too badly.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "We may have to release the churrel as soon as we enter."
DavidW says, "yeah."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Bog
CF |
CF | You're deep in the heart of the swamp now, in a dismal clearing of
CF | quicksand and mire. A gentle old willow tree hangs over the clearing,
CF | vine-covered branches dipping low. The only safe path is back to the
CF | east.
CF |
CF | Without warning, your feet sink into the muck. You try to move, but
CF | can't. You're sinking in the quicksand - and you don't have much time
CF | left!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open cage"
CF | You open the cage and the churrel scampers out. It runs up the twisted
CF | old tree and starts chewing on the vegetation, making squeaking sounds.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "churrel, eat vine"
CF | I don't see any churrel here.
CF |
CF | > Jacqueline says, "That is the best room description, particularly after all the lengthy, non-plotscenery descriptions elsewhere."
Jacqueline says, "(The Bog bits.)"
DavidW asks, "Wait until our boot hooks the whatever below?"
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | From the top of the willow tree, one end of a vine comes loose and
CF | drapes across the quicksand in front of you. You hear a chittering
CF | sound from above and catch a glimpse of the churrel you released as it
CF | scampers around the outside of the willow tree and vanishes from sight.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | You've nearly sunk below the surface of the quicksand. Suddenly, you
CF | feel something hook on your foot, far below the top of the ground; you
CF | can't quite tell what it is, but if you can get out, you'll probably
CF | pull it with you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "grab vine"
CF | Sending a silent prayer upward, you reach for the vine and pull with
CF | all your might. Slowly, with a great sucking sound, you lift yourself
CF | up out of the bog and lie panting on the edge of the quicksand. I
CF | wouldn't stay here too long if I were you; the ground is quite
CF | dangerous. A rusty lamp appears to have hooked around your foot. You
CF | pulled it up out of the bog with you. It's lying beside you on the
CF | ground.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lamp"
CF | The brass lamp has no apparent source of fuel; it must be magical.
CF | It's inlaid with gold, and probably quite valuable. It's currently
CF | off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get lamp"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all"
CF | bronze ring: (Taking off the bronze ring first)
CF | Dropped.
CF | sword: Dropped.
CF | oar: Dropped.
CF | pair of erasers: Dropped.
CF | wine bottle: Dropped.
CF | soft pretzel: Dropped.
CF | small leather pouch: Dropped.
CF | spade: Dropped.
CF | trowel: Dropped.
CF | handful of radberries: Dropped.
CF | gilded cage: Dropped.
CF | thin wand: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Bog
CF |
CF | You're deep in the heart of the swamp now, in a dismal clearing of
CF | quicksand and mire. A gentle old willow tree hangs over the clearing,
CF | vine-covered branches dipping low. One of the vines has been chewed
CF | through, and a length of it has fallen across the quicksand. The only
CF | safe path is back to the east.
CF |
CF | Without warning, your feet sink into the muck. You try to move, but
CF | can't. You're sinking in the quicksand - and you don't have much time
CF | left!
CF |
CF | You see a brass lamp here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get lamp"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "grab vine"
CF | Sending a silent prayer upward, you reach for the vine and pull with
CF | all your might. Slowly, with a great sucking sound, you lift yourself
CF | up out of the bog and lie panting on the edge of the quicksand. I
CF | wouldn't stay here too long if I were you; the ground is quite
CF | dangerous.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | You see a bronze ring, a sword, an oar, a pair of erasers, a wine
CF | bottle, a soft pretzel, a small leather pouch, a spade, a trowel, a
CF | handful of radberries, a gilded cage, and a thin wand here.
CF |
CF | > Knight_Otu says, "Okay, now to sort our inventory out a bit,"
DavidW says, "Try leaving a few things in the boat. The oar, perhaps."
Knight_Otu says (to ClubFloyd), "wear ring"
CF | You don't have the bronze ring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get ring"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear ring"
CF | Okay, you're now wearing the bronze ring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get sword"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get wand"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pouch"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear pouch"
CF | You can't wear the small leather pouch.
CF |
CF | > DavidW says, "hm. Forgot about the sword. Wonder if you can kill a stoll with it."
Knight_Otu says (to ClubFloyd), "get erasers"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get bottle"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pretzel"
CF | Taken.
CF |
CF | > DavidW says, "We might not need the cage any more."
Knight_Otu says (to ClubFloyd), "get spade"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get berries"
CF | Taken.
CF |
CF | > Knight_Otu says, "That's what I'm assuming. Also, we probably can leave the oar with the boat."
Knight_Otu says (to ClubFloyd), "l"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | You see a trowel and a gilded cage here.
CF |
CF | > DavidW says, "yes. Unless we find a pizza oven."
Knight_Otu says (to ClubFloyd), "get trowel"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop oar"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | You see a trowel and a gilded cage here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trowel"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat and an oar here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf10"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | A short, green stoll is blocking the bridge. His eyes light up as
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll."
CF | [12]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "kill stoll with sword"
CF | Attacking the green stoll doesn't appear productive.
CF |
CF | > Knight_Otu says, "That doesn't seem productive."
Knight_Otu says (to ClubFloyd), "give cheez coin to stoll"
CF | The stoll jumps back, horrified. "Are you nuts? Don't give me
CF | anything! I wanna steal it!"
CF |
CF | > Jacqueline says, "ha"
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat and an oar here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all"
CF | brass lamp: Dropped.
CF | bronze ring: (Taking off the bronze ring first)
CF | Dropped.
CF | sword: Dropped.
CF | thin wand: Dropped.
CF | small leather pouch: Dropped.
CF | pair of erasers: Dropped.
CF | wine bottle: Dropped.
CF | soft pretzel: Dropped.
CF | spade: Dropped.
CF | handful of radberries: Dropped.
CF | trowel: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | A short, green stoll is blocking the bridge. His eyes light up as
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll."
CF | [12]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | The stoll jumps in front of you. "Hey! You'd better provide me with a
CF | better challenge than that! I want something to steal, something that
CF | I can't just pluck from you!" The twisted creature folds its arms
CF | across its chest. "You're not getting by without making it at least a
CF | little bit challenging for me to steal from you."
CF |
CF | > Knight_Otu says, "Well."
DavidW says, "what a strange creatuer"
Knight_Otu says, "Indeed."
Knight_Otu says, "It stole the cage, so it doesn't just steal unimportant things."
DavidW says, "Perhaps we should let it get the coin, though. Until we find out later we should've done something else."
Knight_Otu says, "Sure"
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat, an oar, a brass lamp, a bronze ring, a sword, a
CF | thin wand, a small leather pouch, a pair of erasers, a wine bottle, a
CF | soft pretzel, a spade, a handful of radberries, and a trowel here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | rowboat: Taken.
CF | oar: Your load is too heavy.
CF | brass lamp: Your load is too heavy.
CF | bronze ring: Taken.
CF | sword: Your load is too heavy.
CF | thin wand: Your load is too heavy.
CF | small leather pouch: Your load is too heavy.
CF | pair of erasers: Your load is too heavy.
CF | wine bottle: Your load is too heavy.
CF | soft pretzel: Your load is too heavy.
CF | spade: Your load is too heavy.
CF | handful of radberries: You've already got your hands full.
CF | trowel: Your load is too heavy.
CF |
CF | > Knight_Otu says, "Moop."
Knight_Otu says (to ClubFloyd), "drop boat"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all except boat"
CF | oar: Taken.
CF | brass lamp: Taken.
CF | sword: Taken.
CF | thin wand: Taken.
CF | small leather pouch: Taken.
CF | pair of erasers: Taken.
CF | wine bottle: Taken.
CF | soft pretzel: Taken.
CF | spade: Taken.
CF | handful of radberries: You've already got your hands full.
CF | trowel: You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop oar"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get berries and trowel"
CF | handful of radberries: Taken.
CF | trowel: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring, a brass lamp, a sword, a thin wand, a small
CF | leather pouch, a pair of erasers, a wine bottle, a soft pretzel, a
CF | spade, a handful of radberries, and a trowel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "save"
CF | File to save game in >
Knight_Otu says (to ClubFloyd), "cfuzcoinsacrifice"
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | A short, green stoll is blocking the bridge. His eyes light up as
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll."
CF | [12]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | The stoll bumps against you as you pass by. For a moment, you think
CF | you feel light fingers brushing the leather pouch you carry - but then,
CF | the feeling fades, and the stoll vanishes under the bridge with a
CF | cackling laugh.
CF |
CF |
CF | *** Your score has just gone up. ***
CF |
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring, a sword, a thin wand, a small leather pouch, a
CF | pair of erasers, a wine bottle, a soft pretzel, a spade, a handful of
CF | radberries, and a trowel.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | > DavidW asks, "Is the lamp gone?"
Knight_Otu says, "Yeaah."
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | > Knight_Otu says, "Dang stoll."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | A short, green stoll is blocking the bridge. His eyes light up as
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll."
CF | [12]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat and an oar here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop lamp"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop wand"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all"
CF | bronze ring: Dropped.
CF | sword: Dropped.
CF | small leather pouch: Dropped.
CF | pair of erasers: Dropped.
CF | wine bottle: Dropped.
CF | soft pretzel: Dropped.
CF | spade: Dropped.
CF | handful of radberries: Dropped.
CF | trowel: Dropped.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | You see a gilded cage here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cage"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat, an oar, a brass lamp, a thin wand, a bronze ring,
CF | a sword, a small leather pouch, a pair of erasers, a wine bottle, a
CF | soft pretzel, a spade, a handful of radberries, and a trowel here.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | > DavidW says, "I think the pretzel would be good food to eat."
Knight_Otu says, "Eat the pretzel or the berries?-... right."
Knight_Otu says (to ClubFloyd), "eat pretzel"
CF | That was delicious!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | A short, green stoll is blocking the bridge. His eyes light up as
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll."
CF | [12]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | The stoll jumps in front of you. "Hey! You'd better provide me with a
CF | better challenge than that! I want something to steal, something that
CF | I can't just pluck from you!" The twisted creature folds its arms
CF | across its chest. "You're not getting by without making it at least a
CF | little bit challenging for me to steal from you."
CF |
CF | > Knight_Otu says, "Dang."
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat, an oar, a brass lamp, a thin wand, a bronze ring,
CF | a sword, a small leather pouch, a pair of erasers, a wine bottle, a
CF | spade, a handful of radberries, and a trowel here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pouch"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | A short, green stoll is blocking the bridge. His eyes light up as
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll."
CF | [12]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | The stoll bumps against you as you pass by. For a moment, you think
CF | you feel light fingers brushing the leather pouch you carry - but then,
CF | the feeling fades, and the stoll vanishes under the bridge with a
CF | cackling laugh.
CF |
CF |
CF | *** Your score has just gone up. ***
CF |
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a small leather pouch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pouch"
CF | There's nothing in the small leather pouch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat, an oar, a brass lamp, a thin wand, a bronze ring,
CF | a sword, a pair of erasers, a wine bottle, a spade, a handful of
CF | radberries, and a trowel here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | rowboat: Your load is too heavy.
CF | oar: Taken.
CF | brass lamp: Taken.
CF | thin wand: Taken.
CF | bronze ring: Taken.
CF | sword: Taken.
CF | pair of erasers: Taken.
CF | wine bottle: Taken.
CF | spade: Taken.
CF | handful of radberries: Taken.
CF | trowel: You've already got your hands full.
CF |
CF | > Knight_Otu asks, "Why do I keep doing that?"
Knight_Otu says (to ClubFloyd), "drop boat"
CF | You're not carrying the rowboat!
CF |
CF | > DavidW says, "I don't know."
Knight_Otu says, "Oh, didn't get the boat this time."
Knight_Otu says (to ClubFloyd), "drop oar"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trowel"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x hill"
CF | The burial mound is quite big, and obviously quite old. It was typical
CF | of the early northern Ulian tribes to build such mounds. As far as you
CF | know, none have ever been excavated.
CF |
CF | > DavidW asks, "oh, so the stoll doesn't show up the 2nd time crossing?"
Knight_Otu says, "Yeah."
Knight_Otu says, "I hope he stays gone."
Knight_Otu says (to ClubFloyd), "x shrub"
CF | I don't know the word "shrub".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "listen"
CF | You hear nothing.
CF |
CF | > Knight_Otu says, "Only one way to go, I guess."
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | > DavidW says, "mmhm"
DavidW says, "dig mound"
Knight_Otu says (to ClubFloyd), "dig mound with shovel"
CF | You can't really bring yourself to desecrate the graves of your
CF | ancestors. [14]
CF |
CF | > Knight_Otu says, "I'm ... well. You're right, game, but..."
Knight_Otu says (to ClubFloyd), "note 14"
CF | [14]: The ancient Ulians, your ancestors, were a peaceful, artistic
CF | race. Almost nothing is known about them.
CF |
CF | >
DavidW says (to ClubFloyd), "x swampy ground"
CF | I don't know the word "swampy".
CF |
CF | > DavidW asks, "Can we jump down 30 feet safely?"
Knight_Otu says (to ClubFloyd), "s"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump"
CF | Wheeee!
CF |
CF | > Knight_Otu says, "It seems no."
Knight_Otu says (to ClubFloyd), "d"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | > DavidW asks, "Maybe wave the wand up there?"
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > DavidW asks, "rub the lamp?"
Knight_Otu says (to ClubFloyd), "rub lamp"
CF | Touching the brass lamp doesn't seem to have any effect.
CF |
CF | > DavidW asks, "pray?"
Knight_Otu says (to ClubFloyd), "pray"
CF |
CF | Your prayers are not heard.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "shout"
CF | Your throat is a bit sore now.
CF |
CF | > DavidW asks, "search mound?"
Knight_Otu says (to ClubFloyd), "search mound"
CF | The burial mound is quite big, and obviously quite old. It was typical
CF | of the early northern Ulian tribes to build such mounds. As far as you
CF | know, none have ever been excavated.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter it"
CF | I don't know how to enter the burial mound.
CF |
CF | >
DavidW says (to ClubFloyd), "listen to mound"
CF | You hear the usual sounds that a burial mound normally makes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "score"
CF | In a total of 389 turns, you have achieved a score of 72 points out of
CF | a possible 350.
CF |
CF | This means you're probably getting frustrated.
CF |
CF | > DavidW says, "Good guess, game."
Knight_Otu says (to ClubFloyd), "dig mound with trowel"
CF | The trowel's much too small to do any serious digging. You need a
CF | better tool, like, say, a spade.
CF |
CF | > Knight_Otu says, "Okay."
DavidW says, "Obviously, we're meant to do *something* here."
DavidW asks, "Push the bellybutton?"
Knight_Otu says (to ClubFloyd), "push bellybutton"
CF | I don't know the word "bellybutton".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push belly button"
CF | I don't see any belly button here.
CF |
CF | > Knight_Otu says, "Uh."
DavidW asks, "Just button? Or figurine?"
Knight_Otu says (to ClubFloyd), "x figurine"
CF | I don't see any figurine here.
CF |
CF | > DavidW asks, "You didn't bring it, did you?"
Knight_Otu says, "Darn invenory limits."
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat and an oar here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put oar in boat"
CF | I don't know how to put anything into the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | You've already got your hands full.
CF |
CF | > DavidW says, "ah, you left the figurine behind when you first moved the boat."
Knight_Otu says (to ClubFloyd), "drop trowel and spade"
CF | trowel: Dropped.
CF | spade: Dropped.
CF |
CF | > Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "get oar"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake Shore East
CF |
CF | You're sitting in the rowboat on the eastern shore of Lake
CF | Draounheer. Across the sparkling blue waters, you can see the
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of
CF | evil Unnkulia. But here, on this side of the lake, you could truly
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully
CF | in the brisk fall breezes. To the east, a path leads back into the
CF | forest. North of here, the land slopes up sharply, and the path
CF | continues. You could also go southwest, along the shore of the lake -
CF | further along, the grassy lakeshore turns into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You can't go that way in the boat. Maybe you should try walking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a corkscrew and a jade figurine here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get figurine"
CF | Taken.
CF |
CF | > Knight_Otu says, "I'll assume we don't need the corkscrew anymore."
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter rowboat"
CF | Okay, you're now in the rowboat.
CF |
CF | > DavidW says, "That's probably a safe bet."
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a trowel, a spade, and a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a trowel, a spade, and a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop oar"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get spade and trowel"
CF | spade: Taken.
CF | trowel: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push belly button"
CF | You poke the figurine of Duhdha in the stomach. Without warning, a
CF | bolt of lightning splits the sky and arcs to the ground, frying your
CF | head to a crisp. The charred embers of your brains fall down your
CF | collar; you might have an urge to scratch, if you were still alive and
CF | had a head.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 414 turns, you have achieved a score of 72 points out of
CF | a possible 350.
CF |
CF | This means you're probably getting frustrated.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "Nope."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | > Knight_Otu asks, "Maybe we should brave the cave or the mountains for now?"
DavidW asks, "We don't have any headgear either, right?"
Knight_Otu says, "I don't think so."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a small leather pouch, a brass lamp, a thin wand, a bronze
CF | ring, a sword, a pair of erasers, a wine bottle, a handful of
CF | radberries, a jade figurine, a spade, and a trowel.
CF |
CF | > DavidW says, "Sure, we can try the cave and mountains."
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat and an oar here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | You've already got your hands full.
CF |
CF | > DavidW asks, "We can't wear the trowel as a hat, I suppose?"
Knight_Otu says (to ClubFloyd), "wear trowel"
CF | You can't wear the trowel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all in pouch"
CF | small leather pouch: You can't put the small leather pouch in itself!
CF | brass lamp: You can't fit that in the small leather pouch.
CF | thin wand: You can't fit that in the small leather pouch.
CF | bronze ring: You can't fit that in the small leather pouch.
CF | sword: You can't fit that in the small leather pouch.
CF | pair of erasers: You can't fit that in the small leather pouch.
CF | wine bottle: You can't fit that in the small leather pouch.
CF | handful of radberries: You can't fit that in the small leather pouch.
CF | jade figurine: You can't fit that in the small leather pouch.
CF | spade: You can't fit that in the small leather pouch.
CF | trowel: You can't fit that in the small leather pouch.
CF |
CF | > DavidW says, "It was a silly idea."
Knight_Otu says (to ClubFloyd), "wear ring"
CF | Okay, you're now wearing the bronze ring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop pouch"
CF | Dropped.
CF |
CF | > DavidW says, "put things in the boat itself."
Knight_Otu says (to ClubFloyd), "get oar"
CF | Taken.
CF |
CF | > Knight_Otu says, "I thought I tried that."
Knight_Otu says (to ClubFloyd), "put all in boat"
CF | brass lamp: I don't know how to put anything into the rowboat.
CF | thin wand: I don't know how to put anything into the rowboat.
CF | bronze ring: I don't know how to put anything into the rowboat.
CF | sword: I don't know how to put anything into the rowboat.
CF | pair of erasers: I don't know how to put anything into the rowboat.
CF | wine bottle: I don't know how to put anything into the rowboat.
CF | handful of radberries: I don't know how to put anything into the
CF | rowboat.
CF | jade figurine: I don't know how to put anything into the rowboat.
CF | spade: I don't know how to put anything into the rowboat.
CF | trowel: I don't know how to put anything into the rowboat.
CF | oar: I don't know how to put anything into the rowboat.
CF |
CF | > DavidW says, "oh, okay. Weird."
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | > Knight_Otu says, "I do suspect the pouch has outlived its usefulness."
Knight_Otu says (to ClubFloyd), "s"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | > DavidW says, "It's very rare for an enterable to not also be either a container or supporter in general."
Knight_Otu says (to ClubFloyd), "out"
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open lamp"
CF | I don't see any way to open the lamp. It appears to be magical, and it
CF | doesn't need any fuel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You charge into the gloomy cave mouth. From out of darkened crevices,
CF | the steel-jawed Demons of Unnkul swarm out to meet you. Even a Valley
CF | Warrior can only withstand their endless attacks for so long -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 431 turns, you have achieved a score of 72 points out of
CF | a possible 350.
CF |
CF | This means you're probably getting frustrated.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Roger says, "awww"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lamp"
CF | The brass lamp has no apparent source of fuel; it must be magical.
CF | It's inlaid with gold, and probably quite valuable. It's currently
CF | off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn on lamp"
CF | You turn the lamp on. It glows with a dim greenish light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You charge into the gloomy cave mouth. From out of darkened crevices,
CF | the steel-jawed Demons of Unnkul swarm out to meet you. Even a Valley
CF | Warrior can only withstand their endless attacks for so long -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 433 turns, you have achieved a score of 72 points out of
CF | a possible 350.
CF |
CF | This means you're probably getting frustrated.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You trudge up the mountains. Suddenly, a sharp pain shoots up your
CF | leg. You look down - your foot has been sliced off by steel jaws
CF | buried in the pathway! Before you bleed to death, you just have time
CF | enough to read the writing on the trap - "Acme Rhust-Pruph Stihl Trappe
CF | - Dam Dedlee!"
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 433 turns, you have achieved a score of 72 points out of
CF | a possible 350.
CF |
CF | This means you're probably getting frustrated.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | > Knight_Otu says, "Oh...kay."
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | > DavidW asks, "We never found a key for the lighthouse minting press, either, did we?"
Knight_Otu says, "The Unnkulian patrol seems about as on the move as the Valley King one."
Knight_Otu says (to David), "No, we didn't."
Knight_Otu says, "We may have to brave the rapids at this point."
DavidW says, "Looking at my old map, the mound is the way forward somehow."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | > DavidW asks, "Should I check my actual notes?"
Knight_Otu says, "I'm out of ideas, yeah."
DavidW says, "oh hell. It's a persistence puzzle."
Knight_Otu says, "Okay."
DavidW says, "You need to try digging more than once."
Knight_Otu says (to ClubFloyd), "e"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a small leather pouch and a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a small leather pouch and a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig mound with shovel"
CF | You really don't want to desecrate the ancient graves of your
CF | ancestors.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig mound with shovel"
CF | The Gods may strike you down if you persist in desecrating the holy
CF | graves of your godlike, sacred, and revered ancient ancestors!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig mound with shovel"
CF | To heck with your ancient ancestors - you've got a quest to finish!
CF | You bend to your labors and start digging. It's back-breaking work,
CF | but you've soon made a sizeable hole in the top of the mound.
CF | Suddenly, your spade breaks through the muddy earth, vanishing into
CF | what must be a vast cavern far below! You leap from the hole,
CF | surprised.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "Warning: this will be a one-way trip downwards."
Jacqueline says, "whoa"
Knight_Otu says (to ClubFloyd), "save"
CF | File to save game in >
Knight_Otu says (to ClubFloyd), "cfuzmound"
CF | Saved.
CF |
CF | > Knight_Otu says, "Okay, we have a save in case it turns out we need the corkscrew or something."
Knight_Otu says (to ClubFloyd), "x hole"
CF | The hole's quite dark. If you climb down there, I'm not sure you could
CF | get back up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | It doesn't seem likely that the fair Amanda could have come down
CF | here; surely, you were the first to dig into the burial mounds. Still,
CF | there doesn't appear to be any way back up. It appears that searching
CF | these ancient tombs for another exit to the surface is your only
CF | option.
CF |
CF | You see a spade here.
CF |
CF | > DavidW asks, "Is the lamp still on?"
Knight_Otu says (to ClubFloyd), "x lamp"
CF | The brass lamp has no apparent source of fuel; it must be magical.
CF | It's inlaid with gold, and probably quite valuable. It's glowing with
CF | a dim greenish light.
CF |
CF | > Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "get shovel"
CF | Taken.
CF |
CF | > DavidW asks, "We fell onto *granite*?"
Knight_Otu says, "I think we dropped semi-controlled rather than just fell, but yeah."
DavidW says, "okay. Impressive."
DavidW says, "x that coffin"
Knight_Otu says (to ClubFloyd), "x coffin"
CF | The coffin is quite large. A figure of a bearded and armored warrior,
CF | eyes closed and hands folded across his chest, is carved on the lid.
CF | Words are carved on the side - you recognize the language as early
CF | Ulian, a quite difficult and arcane tongue.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x words"
CF | You could try reading them, I suppose.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read words"
CF | You can't read the ancient Ulian tongue.
CF |
CF | > Jacqueline says (to KO), "David still has granite-trauma from Augmented Fourth, you see."
Knight_Otu says, "Makes sense."
DavidW asks, "I suppose open the coffin, steal from the dead?"
Knight_Otu says (to ClubFloyd), "open coffin"
CF | You grunt and strain, but even with your warrior's strength, you can't
CF | budge the huge stone lid.
CF |
CF | > DavidW asks, "Or will there be a secret staircase inside?"
Knight_Otu says (to ClubFloyd), "pry coffin with shovel"
CF | I don't recognize that sentence.
CF |
CF | > DavidW says, "put figurine on coffin."
Knight_Otu says (to ClubFloyd), "put figurine on coffin"
CF | There's no good surface on the stone coffin.
CF |
CF | > DavidW says, "drat"
Knight_Otu says (to ClubFloyd), "x figure"
CF | The jade figurine depicts a smiling, pot-bellied Duhdha. The few
CF | remaining Duhdhists in the Valley carry these around, rubbing them for
CF | good luck. Such foolish nonsense is, of course, beneath a Valley
CF | Warrior. [11]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push belly button"
CF | You poke the figurine of Duhdha in the stomach. Without warning, a
CF | bolt of lightning splits the sky and arcs to the ground, frying your
CF | head to a crisp. The charred embers of your brains fall down your
CF | collar; you might have an urge to scratch, if you were still alive and
CF | had a head.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 461 turns, you have achieved a score of 77 points out of
CF | a possible 350.
CF |
CF | This means you're probably getting frustrated.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | > DavidW says, "The idea was not to be holding it."
Knight_Otu says, "Being underground didn't help."
Knight_Otu says (to ClubFloyd), "drop figurine"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push belly button"
CF | You poke the figurine of Duhdha in the stomach. Without warning, a
CF | bolt of lightning splits the sky and arcs to the ground, frying your
CF | head to a crisp. The charred embers of your brains fall down your
CF | collar; you might have an urge to scratch, if you were still alive and
CF | had a head.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 462 turns, you have achieved a score of 77 points out of
CF | a possible 350.
CF |
CF | This means you're probably getting frustrated.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a jade figurine here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x walls"
CF | I don't see any walls here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF | There's nothing special about it.
CF |
CF | > DavidW says, "Like, if the thing was on the coffin, the lightning could open the coffin."
Knight_Otu says, "Could. But probably not."
Knight_Otu says (to ClubFloyd), "x lid"
CF | The coffin is quite large. A figure of a bearded and armored warrior,
CF | eyes closed and hands folded across his chest, is carved on the lid.
CF | Words are carved on the side - you recognize the language as early
CF | Ulian, a quite difficult and arcane tongue.
CF |
CF | > Knight_Otu asks, "West?"
DavidW says, "Maybe the words on the coffin say what to do to open it and we need to learn Elvish or whatever first."
DavidW says, "Ulian"
Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "wake figure"
CF | Let it sleep just a little longer. (Try something stupid, get a stupid
CF | response.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wake up"
CF | I don't understand that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wake coffin"
CF | Let it sleep just a little longer. (Try something stupid, get a stupid
CF | response.
CF |
CF | > DavidW says, "That's probably the wake thing response."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > DavidW asks, "Are there any side passages from here?"
Knight_Otu says, "Yeah, to the west."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | You've obviously stumbled into a vast, uncharted underworld. (Big
CF | surprise.) Could the fair Amanda have passed this way? Though you
CF | entered these caverns through the tombs, the footprints from the lake
CF | did lead back into the swamps; perhaps Amanda found another way down
CF | here. Only exploration will truly tell the tale. Tunnels run north
CF | and south, and a narrow crawl climbs up to the east. At the west end
CF | of the cavern is a freshly whitewashed gazebo.
CF |
CF | > DavidW says, "Let's find out if Gollum is here too."
DavidW says, "An underground gazebo."
Knight_Otu says (to ClubFloyd), "x gazebo"
CF | The gazebo is perhaps twenty feet high, with a tiny steeple on top. In
CF | the steeple, you can just make out a bell hanging from the roof. The
CF | gazebo is at the west end of the cavern. [15]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 15"
CF | [15]: This is NOT the same as the gazebo in 'Horror of Rylvania!' It's
CF | entirely different! All-new code! Honest!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x steeple"
CF | It looks like an ordinary steeple to me.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bell"
CF | I don't see any bell here.
CF |
CF | > DavidW says, "I've played HoR but I don't remember that gazebo that clearly."
Knight_Otu says (to ClubFloyd), "x mos"
CF | I don't know the word "mos".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x moss"
CF | The beds of moss and fungi cover the floor of the chamber. It's a sea
CF | of colors - reds, greens, blues.
CF |
CF | > Knight_Otu says, "We probably don't want to eat that again."
DavidW says, "Try entering the gazebo. Maybe it's an elevator or something."
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | A long rope is attached to the bell, the other end dangling just
CF | above the floor. You can only go back to the east from here.
CF |
CF | > DavidW says, "climb rope"
Knight_Otu says (to ClubFloyd), "x rope"
CF | The rope hangs down from above; it appears to be attached to the bell
CF | overhead.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bell"
CF | The bell hangs high overhead; you can't see it very well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb rope"
CF | You shinny partway up the rope. The bell rings loudly as you pull on
CF | the rope, resounding through the cavern and sending vibrations along
CF | the rope. Your hands sting from the shocks, and you drop to the
CF | ground. You're not getting up there that way.
CF |
CF | > DavidW says, "hmph"
Knight_Otu says, "Well now everyone knows we're here."
Knight_Otu says (to ClubFloyd), "ring bell"
CF | Bong! The clear, deep tone of the bell resounds through the cavern.
CF |
CF | > DavidW says, "better make banana bread"
Knight_Otu says (to ClubFloyd), "jump"
CF | Wheeee!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > Knight_Otu asks, "North or south?"
DavidW says, "North."
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x monk"
CF | The old monk looks quite unhappy. He hasn't shaven in some time, and
CF | his robes are tattered and filthy. He stares at you sorrowfully.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about monk"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | > DavidW says, "I can almost guarantee he'll want a fried egg."
Knight_Otu says (to ClubFloyd), "ask monk about duhdha"
CF | A fleeting grin crosses the monk's wan face. "Why, it's an image of
CF | the great Duhdha!"
CF |
CF | > DavidW says, "read writing"
Knight_Otu says (to ClubFloyd), "read writing"
CF | You're not going to read it without an ancient Ulian dictionary.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x altar"
CF | A sad old monk is sitting on the altar, chin in his hands.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about coffin"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about writing"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about temple"
CF | I don't know the word "temple".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about dictionary"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about gazebo"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about amanda"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x mosaics"
CF | You recognize some of the images as icons of the ancient Duhdhist
CF | religion. This must be a temple of that long-forgotten god.
CF |
CF | > DavidW asks, "pray?"
Knight_Otu says (to ClubFloyd), "pray"
CF |
CF | Your prayers are not heard.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show figurine to monk"
CF | The monk smiles. "I already have one, my child. Keep it; your
CF | carrying of Duhdha's image sets a good eggsample for your fellow
CF | warriors."
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about distress"
CF | I don't know the word "distress".
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about sadness"
CF | I don't know the word "sadness".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about belly button"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about altar"
CF | The monk pats the hard stone. "Duhdha lies in the world beyond, great
CF | Warrior. But you do not believe."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about writing"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about ul"
CF | I don't know the word "ul".
CF |
CF | > DavidW says, "ask monk about ulian"
Knight_Otu says (to ClubFloyd), "ask monk about ulian"
CF | I don't know the word "ulian".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about pretzel"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | > DavidW says, "hm. Maybe explore west or east."
Knight_Otu says, "Hm. Yeah."
Knight_Otu says (to ClubFloyd), "w"
CF | Vestry
CF |
CF | You're in a tiny room that's not much more than a stone closet. It
CF | probably serves as the vestry for the temple. The only exit is back to
CF | the east. There's a set of hooks on the western wall.
CF |
CF | A robe is hanging on the hooks.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x robe"
CF | The robe is cream-colored and stained with brown splotches. It's
CF | rather tattered - between the stains, a few rips, and one half-torn
CF | pocket, it's not worth much.
CF |
CF | > DavidW says, "POCKET"
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a black stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get stone"
CF | You've already got your hands full.
CF |
CF | > Knight_Otu exclaims, "ARG!"
Knight_Otu says (to ClubFloyd), "x stone"
CF | The black stone is quite small. Now that you look at it, you realize
CF | it's made out of plastic. It seems to be magnetic as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a brass lamp (providing light), a thin wand, a bronze ring
CF | (being worn), a sword, a pair of erasers, a wine bottle, a handful of
CF | radberries, a jade figurine, a trowel, an oar, and a spade.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop oar"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get stone"
CF | Taken.
CF |
CF | > DavidW says, "Drop the bottle, too."
Knight_Otu says (to ClubFloyd), "drop bottle"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about stone"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. A rusty oven
CF | stands against the east wall. Attached to the northern wall is a long
CF | wooden shelf. Otherwise, the room is quite featureless. A passage
CF | runs back to the west.
CF |
CF | A small cardboard box and a cookbook are sitting on the wooden
CF | shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x oven"
CF | The oven's a rusty piece of junk. I doubt it's been used for years.
CF | It's also stone cold. I think the pilot light's gone out. There's a
CF | few scuff marks around the base of the oven. The oven is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull oven"
CF | You're not quite strong enough to move the oven.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF | Opened.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look in oven"
CF | The oven's a rusty piece of junk. I doubt it's been used for years.
CF | It's also stone cold. I think the pilot light's gone out. There's a
CF | few scuff marks around the base of the oven. The oven is open.
CF | There's nothing in the oven.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shelf"
CF | On the wooden shelf you see a small cardboard box and a cookbook.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x box"
CF | The box is garishly decorated with mauve, orange, and green stars.
CF | Bright purple lettering on the front reads "Acme Sorta-Yehlo Ehg
CF | Suhb-sti-toot Miks: A Dam Tastee Pahrt oph this Compleet Brekfhast.
CF | No cholesterol!" The box is, thankfully, closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cookbook"
CF | The title of the cookbook is "101 Damn Tasty Egg Recipes."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read it"
CF | You don't really have time to peruse the cookbook now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get box"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show box to monk"
CF | "That is not unto my stomach as I am to God," the monk mutters angrily.
CF | "What need have I of such worldly tripe?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show cookbook to monk"
CF | "That is not unto my stomach as I am to God," the monk mutters angrily.
CF | "What need have I of such worldly tripe?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show stone to monk"
CF | "That is not unto my stomach as I am to God," the monk mutters angrily.
CF | "What need have I of such worldly tripe?"
CF |
CF | > Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "n"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | > DavidW says, "perhaps drop the box and cookbook"
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "drop box and cookbook"
CF | small cardboard box: Dropped.
CF | cookbook: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > Knight_Otu says, "Uh oh,pit."
DavidW says, "Don't stay too long here."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "x hook"
CF | The hook's firmly stuck in the wall. I don't think you can get it out.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dragon"
CF | The baby dragon is not exactly small - it probably weighs more than you
CF | do. But it is quite cute. As you watch, it trips over its own feet
CF | and goes flying in a great tangle of claws and tail. [16]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 16"
CF | [16]: This rather clumsy dragon is MUCH larger by the time of
CF | "Unnkulian Unventure II: The Secret of Acme."
CF |
CF | > DavidW says, "Do we have rope? I don't remember."
Knight_Otu says, "Not yet."
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | A long rope is attached to the bell, the other end dangling just
CF | above the floor. You can only go back to the east from here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf11"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "cut rope with sword"
CF | I don't think cutting the rope is a good idea; you might need the whole
CF | piece later.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | You can't untie the rope from down here; the other end is attached to
CF | the bell, some twenty feet overhead.
CF |
CF | > DavidW says, "oh, yeah, this rope."
Knight_Otu says, "Probably can't get it yet."
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | > DavidW says, "I need a bathroom break. bbiab"
Knight_Otu says (to ClubFloyd), "x magic"
CF | I don't know the word "magic".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stalactites"
CF | Strange, colorful veins of minerals spiral through the pillars of rock,
CF | sparkling in the light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x mists"
CF | I don't know the word "mists".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shadows"
CF | The shadows are probably just from the lamplight hitting the rock
CF | formations in the cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x crevices"
CF | The crevices are uninteresting. You most certainly can't fit inside
CF | them, if that's what your thinking.
CF |
CF | > DavidW says, "ok back"
Knight_Otu says, "Okay, southwest path now."
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x sign"
CF | The sign's made of wood, and embedded in the stone wall. It reads as
CF | follows:
CF | "Poppa Ul Memorial Lodge - Members Only! Exits northeast and south.
CF | Sauna north. Gym northwest. Reading room west. Equipment furnished
CF | by Acme."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x glass"
CF | The wall's not like the one in the King's lake view room. It's quite
CF | strong, and has a much different feel to it - almost rubbery to the
CF | touch. Through the glass, you can see a few fish swimming along the
CF | bottom of the lake. Tiny raised letters run along the bottom of the
CF | wall. They read, "Wowsa Willy's Wonder Wall."
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "x door"
CF | The steel door is closed. It's warm to the touch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x water"
CF | There's nothing special about the lake water.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf12"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > DavidW says, "With luck, there's an Ulian dictionary in the reading room."
DavidW says, "The gym might make us strong enough to move an oven."
Knight_Otu says, "Hopefully."
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A brown book, a yellow paperback, a black book, a blue book, and a
CF | white paperback are sitting on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x panelling"
CF | It's quite tacky, made from fiberboard and asbestos and stained with
CF | lead paint. Tiny lettering along the bottom of one wall reads "Acme
CF | Hoam Improovmint Deevishun."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x chair"
CF | The chair looks quite comfortable, though it is completely hideous.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shelf"
CF | On the shelf you see a brown book, a yellow paperback, a black book, a
CF | blue book, and a white paperback.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x brown"
CF | The book's cover is made of leather and embossed with gold letters that
CF | read "Ulian to Valley-Tongue Dictionary."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read it"
CF | Thoroughly reading the dictionary would take more time than you have.
CF | It might be useful if you have to translate something, though. [17]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note"
CF | What do you want to get footnote information for?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "17"
CF | [17]: Something fun to do is to try counting the dictionary (and other
CF | things in the game as well.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "count dictionary"
CF | There is one (1) dictionary. It contains forty-three thousand, eight
CF | hundred and fifty-five (43,855) words.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x yellow"
CF | It's number forty-three in the "Don Martyr of Cars" series. You've got
CF | a copy at home, a much nicer edition. I think the cover of this one's
CF | made from cheez (tm).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x black"
CF | Which black do you mean, the black book, or the black stone?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "book"
CF | The black book is quite heavy and trimmed with gold leaf. The title is
CF | "A History Of Ancient Ul - W. Willy"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read it"
CF | You start reading the book, opening to a page at random.
CF |
CF | " - and Poppa Ul led his people for many, many years - wearing the
CF | magic crown of Ul, he lived for well over two centuries.
CF | But his evil brother Unk Ul slew him, and stole the crown, and led
CF | his mercenaries west of Lake Draounheer. In the chaos that followed
CF | the death of Great Ul, Kuul, son of Ul, took the remnants of the Ulians
CF | to the wooded valley to the east of the lake. One day, he vowed, he
CF | would lead the people of Ul against the evil Unk's Ulians and their
CF | dread demons - and recover the crown of his father.
CF |
CF | And he did, and there was much rejoicing. The people praised Duhdha
CF | and built many temples to their prophet who had seen them through the
CF | days of strife. And the priests of these temples were called by a name
CF | that honored of the great Kuul son of Ul, the first Valley King. And
CF | his children shall wear the crown, and each shall rule for centuries,
CF | and forever keep at bay the evil Unk's Ulians."
CF |
CF | You stop reading and glance at the copyright date. The book was
CF | published in 390 VK, only fifty-seven years ago! Could the great Wowsa
CF | Willy still have been alive then?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF | You start reading the book, opening to a page at random.
CF |
CF | " - and Poppa Ul led his people for many, many years - wearing the
CF | magic crown of Ul, he lived for well over two centuries.
CF | But his evil brother Unk Ul slew him, and stole the crown, and led
CF | his mercenaries west of Lake Draounheer. In the chaos that followed
CF | the death of Great Ul, Kuul, son of Ul, took the remnants of the Ulians
CF | to the wooded valley to the east of the lake. One day, he vowed, he
CF | would lead the people of Ul against the evil Unk's Ulians and their
CF | dread demons - and recover the crown of his father.
CF |
CF | And he did, and there was much rejoicing. The people praised Duhdha
CF | and built many temples to their prophet who had seen them through the
CF | days of strife. And the priests of these temples were called by a name
CF | that honored of the great Kuul son of Ul, the first Valley King. And
CF | his children shall wear the crown, and each shall rule for centuries,
CF | and forever keep at bay the evil Unk's Ulians."
CF |
CF | You stop reading and glance at the copyright date. The book was
CF | published in 390 VK, only fifty-seven years ago! Could the great Wowsa
CF | Willy still have been alive then?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x blue"
CF | The blue book's cover says "Myths of Ancient Ul."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read it"
CF | One of the myths catches your eye -
CF |
CF | "The Story of the Ghostly Smith -
CF |
CF | Some say that Poppa Ul's mighty blacksmith Pyter still lives in the
CF | hallowed Ulian halls. Pyter killed himself when he realized he had cut
CF | down the very last tree west of Lake Draounheer to fuel his crucible.
CF | Now, the legend goes, Pyter sits in his forge, sharpening his axe,
CF | waiting for the day when he can make the flames rise once again and
CF | forge the jewelry and weapons that made the name of Poppa Ul famous far
CF | and wide."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF | One of the myths catches your eye -
CF |
CF | "The Story of the Ghostly Smith -
CF |
CF | Some say that Poppa Ul's mighty blacksmith Pyter still lives in the
CF | hallowed Ulian halls. Pyter killed himself when he realized he had cut
CF | down the very last tree west of Lake Draounheer to fuel his crucible.
CF | Now, the legend goes, Pyter sits in his forge, sharpening his axe,
CF | waiting for the day when he can make the flames rise once again and
CF | forge the jewelry and weapons that made the name of Poppa Ul famous far
CF | and wide."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x white"
CF | The book's cover says "Cradle to Grave." It's a science fiction novel
CF | by D. A. Leary. (It's also a shameless plug.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read it"
CF | Though it's probably one of the best books you'd ever choose to read,
CF | you don't really have time right now. [18]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 18"
CF | [18]: Unpublished at the time of game publication (bummer!)
CF |
CF | > Knight_Otu says, "Well. I believe we have some texts to translate."
Knight_Otu says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read writing"
CF | "Here lies Ul - Beloved Poppa of All Ulians."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read writing"
CF | Using your dictionary, you translate the ancient legend -
CF |
CF | "Yea, verily, and the disciples did go unto the Great Duhdha. 'Give us
CF | your wisdom, O Wise One!' they clamored. 'Go away,' replied Duhdha.
CF | Yea, verily, and his followers did lament and weep, loudly and for an
CF | extremely long time. 'All right all ready!' Duhdha cried - for he
CF | could no longer bear their suffering. 'What wisdom do you guys seek -
CF | er, seeketh?'
CF | 'Tell us how to behave, O Wise One!' the followers shouted. 'How
CF | to behave, what to do, what to eat - '
CF | 'What to eat?' Duhdha said. Yea, verily, and Duhdha's brow did
CF | furrow as he searched for wisdom. 'Let me see - something quite
CF | unhealthy, that'll make you all die off quicker. Something with a lot
CF | of cholestorol. Ah ha! Of course! Eat eggs, my followers, because,
CF | er - ' And Duhdha paused, seeking the proper enlightening words. 'An
CF | egg is unto our stomachs as we are to God! Yeah, that's it!'"
CF |
CF | The legend abruptly ends.
CF |
CF | > Knight_Otu says, "Well."
Knight_Otu says, "That sure is a legend."
DavidW says (to ClubFloyd), "ask monk about eggs"
CF | I don't know the word "eggs".
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about egg"
CF | The monk perks up and stares at you, eyes wide. "Where?" he asks.
CF |
CF | > DavidW says, "I think the sauna will be the place to cook the egg."
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "ask monk about sauna"
CF | I don't know the word "sauna".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | > DavidW says, "And, since we saw a baby dragon, maybe the egg will be a dragon's egg."
Knight_Otu says (to ClubFloyd), "x sign"
CF | The sign's made of wood, and embedded in the stone wall. It reads as
CF | follows:
CF | "Poppa Ul Memorial Lodge - Members Only! Exits northeast and south.
CF | Sauna north. Gym northwest. Reading room west. Equipment furnished
CF | by Acme."
CF |
CF | > Knight_Otu says, "That's what I've thought at first, but if one has already hatched... Who knows."
DavidW says, "count the fish"
Knight_Otu says (to ClubFloyd), "count fish"
CF | There is one (1) fish.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Gymnasium
CF |
CF | You're standing in a strange room lined with mauve and green
CF | linoleum. The chamber is featureless; only the contents suggest what
CF | the room might have been used for. The only exit is back to the
CF | southeast.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x trampoline"
CF | It's rather large and heavy-looking. It would probably be fun to jump
CF | on it. Tiny letters printed on the surface read "Acme Dam Bownsee
CF | Tram-poh-leen."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x barbell"
CF | The barbell is made from solid iron and (of course) is quite heavy.
CF | You could really get a good workout lifting that sucker.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "lift barbell"
CF | You work out with the weights for a while. (Grunt - strain - urk) A
CF | Valley Warrior can never be too strong, after all!
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF | You're already kind of sore from your last workout.
CF |
CF | > Knight_Otu says, "And that we can do with our hands full."
DavidW says, "go move the oven before it wears off"
Knight_Otu says (to ClubFloyd), "se"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull oven"
CF | I don't see any oven here.
CF |
CF | > Knight_Otu says, "Oops."
DavidW says, "east of monk"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. A rusty oven
CF | stands against the east wall. Attached to the northern wall is a long
CF | wooden shelf. Otherwise, the room is quite featureless. A passage
CF | runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull oven"
CF | You move the oven away from the east wall, into the center of the room,
CF | revealing a narrow passage to the east!
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > Knight_Otu says, "Just skipped a north, is all."
DavidW says, "It's after 4 pm here now."
Knight_Otu asks, "Do you want to stop for today?"
DavidW says, "I can continue."
Knight_Otu says (to ClubFloyd), "e"
CF | You're carrying too much to fit through the narrow passageway.
CF |
CF | > DavidW says, "argh"
Knight_Otu says, "Of course we are."
Knight_Otu says (to ClubFloyd), "drop all"
CF | brass lamp: Dropped.
CF | thin wand: Dropped.
CF | bronze ring: (Taking off the bronze ring first)
CF | Dropped.
CF | sword: Dropped.
CF | pair of erasers: Dropped.
CF | handful of radberries: Dropped.
CF | jade figurine: Dropped.
CF | trowel: Dropped.
CF | spade: Dropped.
CF | black stone: Dropped.
CF | brown book: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get ring"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear ring"
CF | Okay, you're now wearing the bronze ring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get sword"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | It's pitch black.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | You see a brass lamp (providing light), a thin wand, a pair of
CF | erasers, a handful of radberries, a jade figurine, a trowel, a spade, a
CF | black stone, and a brown book here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get lamp"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | > Knight_Otu says, "Let's not go down."
DavidW says, "ugh, another one-way descent."
Knight_Otu says (to ClubFloyd), "n"
CF | Mines of Dioria
CF |
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels
CF | run off in all directions, but (thankfully) the only one you're big
CF | enough to fit through is back to the south. You've obviously stumbled
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but
CF | rather odious king who used to sell gems and gold to the ancient Ulians
CF | - you can recognize clumsy dwarvish mining when you see it.
CF | Thankfully, all the legends suggest that the dwarves are long-dead.
CF | Jumbled rocks litter the floor, and it's rather hard to walk around.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting. Suddenly, a
CF | dwarf runs out of one of the passages and tosses a rusty knife at you!
CF | It scratches your arm and clatters against the wall. "Curses!" the
CF | dwarf shrieks. Before you can react, he dives back into one of the
CF | narrow tunnels.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x me"
CF | You're a hulking Valley Warrior, one of the fittest of the Valley
CF | King's soldiers. Right now, however, you appear to be injured.
CF |
CF | > Knight_Otu says, "That may be bad."
DavidW says, "it may be, yeah"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mines of Dioria
CF |
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels
CF | run off in all directions, but (thankfully) the only one you're big
CF | enough to fit through is back to the south. You've obviously stumbled
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but
CF | rather odious king who used to sell gems and gold to the ancient Ulians
CF | - you can recognize clumsy dwarvish mining when you see it.
CF | Thankfully, all the legends suggest that the dwarves are long-dead.
CF | Jumbled rocks litter the floor, and it's rather hard to walk around.
CF |
CF | You see a rusty knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mines of Dioria
CF |
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels
CF | run off in all directions, but (thankfully) the only one you're big
CF | enough to fit through is back to the south. You've obviously stumbled
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but
CF | rather odious king who used to sell gems and gold to the ancient Ulians
CF | - you can recognize clumsy dwarvish mining when you see it.
CF | Thankfully, all the legends suggest that the dwarves are long-dead.
CF | Jumbled rocks litter the floor, and it's rather hard to walk around.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | > Knight_Otu says, "I saw the knife by the way."
Knight_Otu says, "But still."
Knight_Otu says (to ClubFloyd), "x vein"
CF | The vein runs diagonally through the wall, and has obviously been
CF | mined. Still, an industrious person could probably get a few chunks of
CF | gold out.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gold"
CF | You can't have the vein of gold.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "mine gold"
CF | I don't know the word "mine".
CF |
CF | > DavidW says, "oh, gold ore for the coin press in the lighthouse."
Knight_Otu says, "Hm, but if we can't get up..."
Knight_Otu says (to ClubFloyd), "get chunk"
CF | I don't know the word "chunk".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get chunks"
CF | I don't see any chunks here.
CF |
CF | > DavidW says, "I'm sure we'll find a way up somehow"
Knight_Otu says (to ClubFloyd), "hit vein"
CF | What do you want to attack it with?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sword"
CF | CLANG! The shock of metal-on-metal sends a shock up your wrist.
CF | You've dented the gold, but if you're going to do any serious mining,
CF | you'll need better equipment.
CF |
CF | > Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | You see a thin wand, a pair of erasers, a handful of radberries, a
CF | jade figurine, a trowel, a spade, a black stone, and a brown book here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trowel"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You're carrying too much to fit through the narrow passageway.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop sword"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | > DavidW says, "I think a pickaxe is what's likely needed."
Knight_Otu says, "Probably, but I can try."
DavidW says, "of course"
Knight_Otu says (to ClubFloyd), "hit vein with trowel"
CF | It's not very effective to attack with the trowel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | You see a thin wand, a pair of erasers, a handful of radberries, a
CF | jade figurine, a spade, a black stone, a brown book, and a sword here.
CF |
CF | > Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "get all"
CF | thin wand: Taken.
CF | pair of erasers: Taken.
CF | handful of radberries: Taken.
CF | jade figurine: Taken.
CF | spade: Taken.
CF | black stone: Taken.
CF | brown book: Taken.
CF | sword: Taken.
CF |
CF | > Knight_Otu says, "(I half expected a Your hands are full.)"
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about dragon"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | So there is another exit to the surface from this strange
CF | underworld! Perhaps Amanda passed this way after all - and maybe your
CF | exploration of these caves is not in vain!
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "at some point, we'll need to brave the downslopw."
Knight_Otu says, "And the dwarves."
Knight_Otu says (to ClubFloyd), "x door"
CF | The great iron door is covered with grotesque carvings. It's closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x carvings"
CF | The carvings portray twisted demonic figures, torturing and killing
CF | helpless humans. The carvings look much like what you've seen on
CF | captured Unnkulian weaponry.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door"
CF | It's locked.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf13"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | A burly man in a blacksmith's apron is seated at the grindstone,
CF | methodically sharpening his axe. Sparks fly as metal touches stone.
CF |
CF | > DavidW says, "oh, the key to the sauna or the other room might be in the coffin."
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x smith"
CF | The smith, a mighty man is he, with strong and sinewy hands. He's busy
CF | sharpening his axe, and he's not paying any attention to you. Now that
CF | you look at him closely, you notice that he's somewhat transparent -
CF | you can see right through him!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x grindstone"
CF | The massive grindstone spins when then pedal beneath it is pushed. The
CF | stone's used for sharpening metal implements.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x axe"
CF | The smith's axe looks plenty sharp. It would make a fine weapon, if it
CF | weren't insubstantial and ghostly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x droplets"
CF | No doubt, the droplets are left-over debris from when the forge was
CF | active.
CF |
CF | > DavidW says, "I wonder if this smith guy can forge a pickaxe for us."
Knight_Otu says (to ClubFloyd), "get them"
CF | metal droplets: You can't have the metal droplets.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x crucible"
CF | The crucible's a huge container used for melting metals. The giant
CF | bellows are attached to it. There's nothing in the crucible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bellows"
CF | When a fire is lit under the crucible, the bellows are used to make the
CF | flames rise higher. Pushing the bellows will drive air under the
CF | crucible.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "hm. Bet we have to supply the metal used in the forging."
Knight_Otu says (to ClubFloyd), "ask smith about forge"
CF | I don't know the word "forge".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask smith about crucible"
CF | "Used for meltin' down metals," the smith mumbles. "But I've got no
CF | fuel." A lone tear runs down his cheek. "All the wood is gone."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask smith about wood"
CF | The smith doesn't seem to hear you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask smith about fuel"
CF | I don't know the word "fuel".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask smith about axe"
CF | The smith doesn't seem to hear you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask smith about smith"
CF | The smith doesn't seem to hear you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask smith about bellows"
CF | "Leave my bellows be," the smith growls. "Only I can heat the
CF | crucible."
CF |
CF | > DavidW asks, "was the oar made of wood?"
Knight_Otu says, "It may have been."
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Gymnasium
CF |
CF | You're standing in a strange room lined with mauve and green
CF | linoleum. The chamber is featureless; only the contents suggest what
CF | the room might have been used for. The only exit is back to the
CF | southeast.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Your load is too heavy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push trampoline se"
CF | You can't seem to do that.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "lift barbell"
CF | You're already kind of sore from your last workout.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open coffin"
CF | You grunt and strain, but even with your warrior's strength, you can't
CF | budge the huge stone lid.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all"
CF | bronze ring: (Taking off the bronze ring first)
CF | Dropped.
CF | brass lamp: Dropped.
CF | trowel: Dropped.
CF | thin wand: Dropped.
CF | pair of erasers: Dropped.
CF | handful of radberries: Dropped.
CF | jade figurine: Dropped.
CF | spade: Dropped.
CF | black stone: Dropped.
CF | brown book: Dropped.
CF | sword: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | It's pitch black.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unod"
CF | I don't know the word "unod".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a bronze ring, a brass lamp (providing light), a trowel, a
CF | thin wand, a pair of erasers, a handful of radberries, a jade figurine,
CF | a spade, a black stone, a brown book, and a sword here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get lamp"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Gymnasium
CF |
CF | You're standing in a strange room lined with mauve and green
CF | linoleum. The chamber is featureless; only the contents suggest what
CF | the room might have been used for. The only exit is back to the
CF | southeast.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a bronze ring, a trowel, a thin wand, a pair of erasers, a
CF | handful of radberries, a jade figurine, a spade, a black stone, a brown
CF | book, and a sword here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | A long rope is attached to the bell, the other end dangling just
CF | above the floor. You can only go back to the east from here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a bronze ring, a trowel, a thin wand, a pair of erasers, a
CF | handful of radberries, a jade figurine, a spade, a black stone, a brown
CF | book, and a sword here.
CF |
CF | > DavidW asks, "Jump on the trampoline to the bell?"
Knight_Otu says (to ClubFloyd), "get all"
CF | bronze ring: Taken.
CF | trowel: Taken.
CF | thin wand: Taken.
CF | pair of erasers: Taken.
CF | handful of radberries: Taken.
CF | jade figurine: Taken.
CF | spade: Taken.
CF | black stone: Taken.
CF | brown book: Taken.
CF | sword: Taken.
CF |
CF | > Knight_Otu says, "That's the plan."
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | A long rope is attached to the bell, the other end dangling just
CF | above the floor. You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down. A long rope is tied to the
CF | edge of the bell, right near your fingers. It hangs down to the floor
CF | below.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF |
CF | With trembling fingers, you reach out with one hand and carefully untie
CF | the rope, trying not to shift your weight or the bell. It falls to the
CF | ground below.
CF |
CF |
CF | *** Your score has just gone up. ***
CF |
CF | Your grasp loosens and you plummet to the ground. Thankfully, the
CF | trampoline was right underneath you, and you land uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline and a long rope here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | You've already got your hands full.
CF |
CF | > Knight_Otu says, "..."
Knight_Otu says, "Where's a carry-all when you need one."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a brass lamp (providing light), a bronze ring, a trowel, a
CF | thin wand, a pair of erasers, a handful of radberries, a jade figurine,
CF | a spade, a black stone, a brown book, and a sword.
CF |
CF | > DavidW says, "The future."
Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "wear ring"
CF | Okay, you're now wearing the bronze ring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf14"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to hook"
CF | You carefully tie the rope to the hook. The other end dangles down
CF | into the pit, just reaching the floor. Suddenly, the rope catches on
CF | fire and burns to ashes! You glance down into the pit - is the baby
CF | dragon smiling?
CF |
CF | *** Your score has just gone down. ***
CF |
CF |
CF | > DavidW says, "argh"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > DavidW says, "Evil baby!"
Knight_Otu says, "Truly."
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | > DavidW says, "I wonder if you can fireproof the rope somehow."
Knight_Otu says, "Hm."
DavidW asks, "Or do we need to kill the baby dragon from up here?"
Knight_Otu says, "According to the footnote, the dragon survives this game."
Knight_Otu says (to ClubFloyd), "note 17"
CF | [17]: Something fun to do is to try counting the dictionary (and other
CF | things in the game as well.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 18"
CF | [18]: Unpublished at the time of game publication (bummer!)
CF |
CF | > DavidW says, "Like, we're not fireproof either."
Knight_Otu says (to ClubFloyd), "note 16"
CF | [16]: This rather clumsy dragon is MUCH larger by the time of
CF | "Unnkulian Unventure II: The Secret of Acme."
CF |
CF | > DavidW says, "oh dear"
DavidW says, "So no baby dragon killing."
DavidW asks, "Can we put it to sleep?"
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sing"
CF | I don't know the word "sing".
CF |
CF | > Knight_Otu says, "No lullabies, at least."
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Vestry
CF |
CF | You're in a tiny room that's not much more than a stone closet. It
CF | probably serves as the vestry for the temple. The only exit is back to
CF | the east. There's a set of hooks on the western wall.
CF |
CF | You see an oar and a wine bottle here.
CF |
CF | A robe is hanging on the hooks.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x oar"
CF | The oar is wooden, quite old and weathered - but I'm sure it would do.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | You've already got your hands full.
CF |
CF | > Knight_Otu says, "Of course."
Knight_Otu says, "And I'm not sure how long an oar would last for fuel."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a brass lamp (providing light), a bronze ring (being worn), a
CF | trowel, a thin wand, a pair of erasers, a handful of radberries, a jade
CF | figurine, a spade, a black stone, a brown book, a sword, and a long
CF | rope.
CF |
CF | > DavidW says, "I suspect it will do unless you think we should've brought the rowboat down here."
Knight_Otu says, "Well, we probably can't bring it down."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a brass lamp (providing light), a bronze ring (being worn), a
CF | trowel, a thin wand, a pair of erasers, a handful of radberries, a jade
CF | figurine, a spade, a black stone, a brown book, a sword, and a long
CF | rope.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x spade"
CF | It's a short-handled iron spade, handy for digging.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop book"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop spade and trowel"
CF | spade: Dropped.
CF | trowel: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push save"
CF | I don't understand that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf15"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | A burly man in a blacksmith's apron is seated at the grindstone,
CF | methodically sharpening his axe. Sparks fly as metal touches stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show oar to smith"
CF | The smith ignores you.
CF |
CF | > DavidW says, "give it"
Knight_Otu says (to ClubFloyd), "give oar to smith"
CF | The smith ignores you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put oar under crucible"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x beams"
CF | The beams look ready to collapse, but they've held up the roof for
CF | centuries. Probably another few minutes won't make much difference.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get beams"
CF | You can't have the beams.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask smith about oar"
CF | The smith doesn't seem to hear you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask smith about wood"
CF | The smith doesn't seem to hear you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask smith about crucible"
CF | "Used for meltin' down metals," the smith mumbles. "But I've got no
CF | fuel." A lone tear runs down his cheek. "All the wood is gone."
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "fuel crucible"
CF | I don't know the word "fuel".
CF |
CF | > DavidW says, "berries is all we have left for food."
Knight_Otu says, "Darn, hungry again."
DavidW says, "it's an old game where all the constraints are tight."
Knight_Otu says, "I suppose there's that book that may be made out of cheez."
Knight_Otu says, "Might not count for nutrition though."
DavidW says, "maybe. It's unlikely, but maybe it's food."
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A yellow paperback, a black book, a blue book, and a white paperback
CF | are sitting on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x yellow"
CF | It's number forty-three in the "Don Martyr of Cars" series. You've got
CF | a copy at home, a much nicer edition. I think the cover of this one's
CF | made from cheez (tm).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat it"
CF | Yep, it's pure cheez all right. (Burp.) Pretty filling, though it
CF | does taste like motor oil.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | The steel door is closed. It's warm to the touch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf16"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF | It's locked.
CF |
CF | > Knight_Otu says, "It isn't quite 11 here yet, but I'm getting a bit tired."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a brass lamp (providing light), a bronze ring (being worn), a
CF | thin wand, a pair of erasers, a handful of radberries, a jade figurine,
CF | a black stone, a sword, a long rope, and an oar.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Vestry
CF |
CF | You're in a tiny room that's not much more than a stone closet. It
CF | probably serves as the vestry for the temple. The only exit is back to
CF | the east. There's a set of hooks on the western wall.
CF |
CF | You see a wine bottle, a brown book, a spade, and a trowel here.
CF |
CF | A robe is hanging on the hooks.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear robe"
CF | You don't have the robe.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get robe"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear robe"
CF | Okay, you're now wearing the robe.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all in pocket"
CF | brass lamp: Done.
CF | bronze ring: (Taking off the bronze ring first)
CF | Done.
CF | thin wand: Done.
CF | pair of erasers: Done.
CF | handful of radberries: Done.
CF | jade figurine: Done.
CF | black stone: Done.
CF | sword: Done.
CF | long rope: Done.
CF | oar: You can't fit that in the pocket.
CF | robe: You can't fit that in the pocket.
CF |
CF | > DavidW says, "There's the other exit from the caves. we haven't checked yet."
Knight_Otu says (to ClubFloyd), "wear ring"
CF | Okay, you're now wearing the bronze ring.
CF |
CF | > Knight_Otu asks, "There was?"
Knight_Otu says (to ClubFloyd), "get all"
CF | wine bottle: Taken.
CF | brown book: Taken.
CF | spade: Taken.
CF | trowel: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | > DavidW says, "NW from 'Exit to Surface'"
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | > Knight_Otu says, "Oh, overlooked that."
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | > DavidW asks, "Maybe stuff up here can help us?"
Knight_Otu says (to ClubFloyd), "x crabgrass"
CF | The patches of crabgrass struggle for life in the rocky soil.
CF |
CF | > Knight_Otu says, "North may lead to the steel trap."
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south. There's a scruffy, smelly
CF | goat here, blocking the trail to the northeast and staring at you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x goat"
CF | The mountain goat is rather skinny and scruffy-looking, with great
CF | patches of hair missing. It's eyeing you balefully. Tiny letters
CF | along its horns read "Acme Soopur Agyl Mowntan Ghowt." [19]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 19"
CF | [19]: It should be self-evident that this is not the same goat that was
CF | in "Horror of Rylvania." It's much smellier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel.
CF |
CF | Surely, the fair Amanda could not have crossed this great gash in
CF | the earth. Perhaps your quest lies elsewhere.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x tower"
CF | You can't really make out the tower from here, but it stirs memories in
CF | you that you don't quite understand. Could it be the fabled lost tower
CF | of Wowsa Willy?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | "Fool!" a voice thunders. "Do you really think I'd help you get
CF | across *my* gorge? Are you mad?"
CF |
CF | > Knight_Otu says, "We may be."
Knight_Otu says (to ClubFloyd), "e"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south. There's a scruffy, smelly
CF | goat here, blocking the trail to the northeast and staring at you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Clearing
CF |
CF | You're standing on top of a low, rocky rise somewhere in the
CF | Beeg'ashell Mountains. Not far south of here is the land of the
CF | Unnkulians, the dread enemies of your beloved master, the Valley King.
CF | In fact, you can make out several features from here, further south -
CF | Lake Draounheer's western shore, to the southeast; the walls of what
CF | appear to be some sort of monastery; and, on top of the highest of the
CF | mountains, a giant boulder, perched quite precariously. Unfortunately
CF | (or perhaps thankfully) the terrain is far too rugged for you to get
CF | there from here. The only safe path is to the north. There's a
CF | spreading chestnut tree in the very center of the clearing.
CF |
CF | > DavidW says, "probably have to feed the goat."
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x tree"
CF | It's quite a stately old chestnut tree. It towers high above you,
CF | shading you with its thick limbs.
CF |
CF | > DavidW says, "Give it that Cradle to Grave book."
Knight_Otu says, "Hm."
DavidW asks, "oo, more food for us here?"
Knight_Otu says (to ClubFloyd), "climb tree"
CF | You shinny partway up the trunk, but then slide back down - the bark's
CF | too slippery, and you can't get a grip on it.
CF |
CF | > Knight_Otu says, "Not like that, it seems."
DavidW asks, "shake tree?"
Knight_Otu says, "On that note, it does seem that the cheez book helped."
Knight_Otu says (to ClubFloyd), "shake tree"
CF | You shake the stately tree, but can't really budge it. From high
CF | above, however, you hear an angry squawking.
CF |
CF | > DavidW says, "yes"
Knight_Otu says, "The tree has a resident."
Knight_Otu says (to ClubFloyd), "shake tree"
CF | You shake the stately tree, but can't really budge it. From high
CF | above, however, you hear an angry squawking.
CF |
CF | > DavidW asks, "bird? bird's nest that might have an egg?"
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | I don't know which way you mean, north or southeast. Please specify a
CF | direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A black book, a blue book, and a white paperback are sitting on the
CF | shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x white"
CF | The book's cover says "Cradle to Grave." It's a science fiction novel
CF | by D. A. Leary. (It's also a shameless plug.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Your load is too heavy.
CF |
CF | > Knight_Otu says, "Of course it is."
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south. There's a scruffy, smelly
CF | goat here, blocking the trail to the northeast and staring at you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give white to goat"
CF | The goat sniffs the white paperback and grabs it with yellowing teeth.
CF | It chews a few times, swallows, and burps loudly. Unfortunately, it
CF | still looks hungry.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A black book and a blue book are sitting on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | black book: Taken.
CF | blue book: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south. There's a scruffy, smelly
CF | goat here, blocking the trail to the northeast and staring at you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give blue book to goat"
CF | The goat sniffs the blue book and grabs it with yellowing teeth. It
CF | chews a few times, swallows, and burps loudly. Unfortunately, it still
CF | looks hungry.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give black book to goat"
CF | The goat sniffs the black book and grabs it with yellowing teeth. It
CF | chews a few times, swallows, and burps loudly. Finally satiated, the
CF | goat wanders off into the mountains.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "yay"
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | > DavidW says, "hm. This could be a trap. A selkie."
Knight_Otu says, "Could be."
Knight_Otu says (to ClubFloyd), "x river"
CF | The river is not quite as wide or deep as the one which flows through
CF | Dawg Rock, south of Lake Draounheer, but it's not a simple mountain
CF | stream either. From the direction of the current, it appears that it
CF | probably enters into the Damsogee Swamp, and thus eventually feeds the
CF | lake. At any rate, I doubt you could cross it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x woman"
CF | The woman's beauty is breathtaking - long auburn hair, violet eyes,
CF | shapely figure. She's dressed in a white gossamer gown, and her skin
CF | is pale, almost translucent. If anything, she's more attractive than
CF | Lady Amanda.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask woman about goat"
CF | The woman shrugs. "I care little for such things."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask woman about amanda"
CF | The woman shrugs. "I care little for such things."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask woman about river"
CF | The woman smiles. "The river is deep and wide, and home to many
CF | marvelous things."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask woman about lake"
CF | The woman shrugs. "I care little for such things."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask woman about smith"
CF | The woman shrugs. "I care little for such things."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask woman about woman"
CF | The woman shrugs. "I care little for such things."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask woman about swamp"
CF | The woman shrugs. "I care little for such things."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | > DavidW asks, "Ask her about her name?"
Knight_Otu says (to ClubFloyd), "ask woman about name"
CF | I don't know the word "name".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask woman about herself"
CF | I don't know the word "herself".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | The river's too deep and wide for you to cross.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | There's no trail downriver.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | There's no trail upriver.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask woman about egg"
CF | The woman shrugs. "I care little for such things."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask woman about monk"
CF | The woman shrugs. "I care little for such things."
CF |
CF | > DavidW says, "She doesn't seem much of a conversationist."
Knight_Otu says, "Not really."
DavidW asks, "What if we try to kill her?"
DavidW asks, "Or kiss her?"
Knight_Otu says, "Both seem rather inappropriate."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf17"
CF | File to save game in >
CF | Saved.
CF |
CF | > DavidW says, "I know, but those are my go-tos when talking doesn't work."
Knight_Otu says (to ClubFloyd), "kill woman"
CF | What do you want to attack her with?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sword"
CF | Why would you attack the nymph?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "kiss nymph"
CF | The woman shies away from your seeking lips. "Now, now," she says,
CF | eyes sparkling. "A true gentleman would seek to bring a lady a gift
CF | before expecting such rewards."
CF |
CF | > Knight_Otu says, "A true true gentleman would not expect rewards at all."
DavidW asks, "so. What gift would a nymph want?"
Knight_Otu says (to ClubFloyd), "i"
CF | You have an oar, a robe (being worn), a wine bottle, a brown book, a
CF | spade, and a trowel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a
CF | bronze ring (being worn), a thin wand, a pair of erasers, a handful of
CF | radberries, a jade figurine, a black stone, a sword, and a long rope.
CF |
CF | > Knight_Otu says, "Good question."
DavidW says, "Assuming a gift is truly needed here."
Knight_Otu says (to ClubFloyd), "give bottle to nymph"
CF | The woman shakes her head sorrowfully. "I need that not, nor do I
CF | desire it."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give stone to nymph"
CF | The woman shakes her head sorrowfully. "I need that not, nor do I
CF | desire it."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give figurine to nymph"
CF | The woman shakes her head sorrowfully. "I need that not, nor do I
CF | desire it."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give ring to nymph"
CF | The woman shakes her head sorrowfully. "I need that not, nor do I
CF | desire it."
CF |
CF | >
DavidW says (to ClubFloyd), "ask nymph about necklace"
CF | "It would be a fine gift for a lady," the woman whispers, eyes fixed on
CF | the necklace.
CF |
CF | > Knight_Otu says, "Perhaps something gold? We could..."
DavidW says, "I guessed."
Knight_Otu says (to ClubFloyd), "x necklace"
CF | I don't see any necklace here.
CF |
CF | > Knight_Otu says, "Lady, I think you're seeing things."
DavidW says, "Maybe the necklace is in the coffin. Or with the dwarves."
DavidW says, "Or behind that locked door downstairs."
Knight_Otu says, "Possibly. But it is definitely 11 around here now."
Knight_Otu says, "I'd like to vote we stop here for the day."
DavidW says, "ok. Save our spot. But I suspect we'll need to optimize our play at some point, starting from the beginning."
Knight_Otu says, "Yeah, with the hunger and potentially that thieving stoll.."
Knight_Otu says (to ClubFloyd), "save"
CF | File to save game in >
Knight_Otu says (to ClubFloyd), "cfuzriver"
CF | Saved.
CF |
CF | > Knight_Otu says, "But at least we have a pocket now."
DavidW says, "yeah, the pocket definitely helps."
Knight_Otu exclaims, "So, good night, and stay safe, everyone!"
*** SESSION THREE ***
DavidW says, "I note we're also quite close to the edge of my notes, where my old notes won't help us any more."
Knight_Otu says, "Understood."
DavidW says, "I also suspect we may need to start from the beginning, optimizing our play until we got underground, because our limited food sources."
DavidW says, "Unless we find more food underground somewhere."
Knight_Otu says, "That, and who knows whether we need things we left aboveground after all."
DavidW says, "right."
DavidW says, "My notes did say that we could've fed crabgrass to the goat, as one of the three items."
Knight_Otu says, "Hm, hm, didn't even try to take that. I thought of it as scenery."
DavidW says, "yeah"
DavidW says, "These older games are sneaky."
Knight_Otu says, "Okay, got my map out."
Knight_Otu says, "As I recall, our obstacles were an egg-hungry monk, a dragon baby, a fireless smith, and a sealed coffin, at least."
DavidW asks, "I think we've seen everything on my map, unless we skipped 'East of Gorge'?"
Knight_Otu says, "And a necklace-needing nymph."
Knight_Otu says, "We were at east of gorge."
DavidW says, "ok."
DavidW says, "I suspect we're supposed to go across the river from River Bank. No idea if we need to cross the gorge."
Knight_Otu says, "We waved the wishing wand there, and the wizard replied that they would not help us cross their gorge."
Knight_Otu says, "Possibly."
Knight_Otu says, "I know I wanted to try trampolining up the tree in the clearing."
DavidW says, "There's also the sauna and another locked door."
Knight_Otu says, "Yeah, right."
Knight_Otu says (to ClubFloyd), "l"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | > DavidW says, "I assume what's in the coffin will get us into at least one of those."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "w"
CF | There's no trail upriver.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | There's no trail downriver.
CF |
CF | > DavidW says, "My notes remind me that we can say HI to NPCs, and we can sometimes ask NPCs to follow us."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "say hi to nymph"
CF | I don't understand that sentence.
CF |
CF | > DavidW says, "NYMPH, HI"
Knight_Otu says (to ClubFloyd), "nymph, hi"
CF | The woman smiles. "Greetings, brave Valley Warrior. My name is
CF | Rivaris."
CF |
CF | > Knight_Otu says, "Fitting, I suppose."
DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x roots"
CF | The roots have been chewed right down to the ground.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x crabgrass"
CF | The patches of crabgrass struggle for life in the rocky soil.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | You pull up a handful of crabgrass.
CF |
CF | > Knight_Otu says, "Yep, there it is."
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all"
CF | oar: Dropped.
CF | robe: (Taking off the robe first)
CF | Dropped.
CF | wine bottle: Dropped.
CF | brown book: Dropped.
CF | spade: Dropped.
CF | trowel: Dropped.
CF | handful of crabgrass: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get robe"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear it"
CF | Okay, you're now wearing the robe.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a wine bottle, a brown book, a spade, a trowel, and
CF | a handful of crabgrass here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a
CF | bronze ring (being worn), a thin wand, a pair of erasers, a handful of
CF | radberries, a jade figurine, a black stone, a sword, and a long rope.
CF |
CF | > DavidW asks, "oh. For the tree nest?"
Knight_Otu says, "Good to know that being in the pocket does not hinder the lamp."
Knight_Otu says, ".,David Yeah."
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Clearing
CF |
CF | You're standing on top of a low, rocky rise somewhere in the
CF | Beeg'ashell Mountains. Not far south of here is the land of the
CF | Unnkulians, the dread enemies of your beloved master, the Valley King.
CF | In fact, you can make out several features from here, further south -
CF | Lake Draounheer's western shore, to the southeast; the walls of what
CF | appear to be some sort of monastery; and, on top of the highest of the
CF | mountains, a giant boulder, perched quite precariously. Unfortunately
CF | (or perhaps thankfully) the terrain is far too rugged for you to get
CF | there from here. The only safe path is to the north. There's a
CF | spreading chestnut tree in the very center of the clearing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump"
CF | Wheeee!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | Whee! Loads of fun, but this isn't helping you find Amanda.
CF |
CF | > Knight_Otu says, "Darn."
DavidW says, "The very fact that the trampoline is portable must be something."
DavidW asks, "Does it matter if you GET ON TRAMPOLINE then JUMP?"
Knight_Otu says, "Well, we did find it in the gym I believe."
Knight_Otu says (to ClubFloyd), "get on trampoline"
CF | Why don't you jump on it instead?
CF |
CF | > DavidW says, "oh."
Knight_Otu says (to ClubFloyd), "x tree"
CF | It's quite a stately old chestnut tree. It towers high above you,
CF | shading you with its thick limbs.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "shake it"
CF | You shake the stately tree, but can't really budge it. From high
CF | above, however, you hear an angry squawking.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "x rope"
CF | It looks like an ordinary long rope to me.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw rope at tree"
CF | You miss.
CF |
CF | > DavidW asks, "Can we jump over the gorge or jump over the pit then with the trampoline?"
Knight_Otu says (to ClubFloyd), "tie rope"
CF | What do you want to attach it to?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tree"
CF | I don't know how to attach anything to the spreading chestnut tree.
CF |
CF | > Knight_Otu says, "We can try."
Knight_Otu says (to ClubFloyd), "get rope"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | As much as you might like to proceed further and attack the enemies of
CF | your liege lord, the terrain's just far too rugged for walking. The
CF | only safe path is to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump"
CF | Wheeee!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | Whee! Loads of fun, but this isn't helping you find Amanda.
CF |
CF | > Knight_Otu says, "(I keep typing just jump.)"
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > DavidW asks, "Maybe the trampoline lets us get out of the mound we entered in?"
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | Whee! Loads of fun, but this isn't helping you find Amanda.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a wine bottle, a brown book, a spade, a trowel, and
CF | a handful of crabgrass here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | > DavidW says, "AHA"
Knight_Otu exclaims, "Whoo!"
Knight_Otu says, "At least we can gather up the stuff we left up here."
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | > DavidW says, "I don't remember what we left behind."
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a small leather pouch and a rowboat here.
CF |
CF | > Knight_Otu says, "I wonder if we have to take the rowboat down with us."
Knight_Otu says (to ClubFloyd), "get pouch"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | > DavidW says, "gak. I doubt it but I can't rule it out."
Knight_Otu says (to ClubFloyd), "se"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a long rope, and a small leather pouch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a
CF | bronze ring (being worn), a thin wand, a pair of erasers, a handful of
CF | radberries, a jade figurine, a black stone, and a sword.
CF |
CF | > Knight_Otu says, "Of course we left the oar down in the caves."
DavidW says, "Like, we definitely need the rowboat up here to get back the the lighthouse."
Knight_Otu says, "But I think the last thing was the corkscrew only."
Knight_Otu says, "Yeah."
DavidW says, "I really doubt the corkscrew is needed again."
Knight_Otu says (to ClubFloyd), "x boat"
CF | The rowboat is small but looks quite sturdy. There's a small hole in
CF | the bottom of the boat, but a cork has been fitted inside.
CF |
CF | > Knight_Otu says, "But the boat may provide fuel for the smith's fire."
DavidW says, "It'd be wild, though, if the corkscrew could drill a peephole into something, though."
DavidW says, "I really really really doubt the corkscrew does that."
Knight_Otu says, ""In the pocket of the robe is ... a bronze ring (being worn)""
Knight_Otu says, "I only just noticed that."
DavidW says, "hee"
Knight_Otu says, "I mean, it's true if our hand is in the pocket, but I'm not sure that's intentional."
DavidW says, "I'm sure that's a bug."
Knight_Otu says, "Yeah."
Knight_Otu says, "But at this point it ain't getting fixed."
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a wine bottle, a brown book, a spade, a trowel, and
CF | a handful of crabgrass here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | oar: Taken.
CF | wine bottle: Taken.
CF | brown book: Taken.
CF | spade: Taken.
CF | trowel: Taken.
CF | handful of crabgrass: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "monk, hi"
CF | The monk waves half-heartedly. "You've lost the ways of Duhdha," he
CF | murmurs mournfully.
CF |
CF | > DavidW asks, "The figurine?"
Knight_Otu says, "We do still have the figurine."
Knight_Otu says (to ClubFloyd), "show figurine to monk"
CF | The monk smiles. "I already have one, my child. Keep it; your
CF | carrying of Duhdha's image sets a good eggsample for your fellow
CF | warriors."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk abour nymph"
CF | I don't know the word "abour".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about nymph"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about dwarves"
CF | I don't know the word "dwarves".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | > Knight_Otu says, "Right, that tunnel didn't allow much along."
Knight_Otu says (to ClubFloyd), "put all in pocket" Knight_Otu says, "Um."
Knight_Otu says (to ClubFloyd), "%showpartial"
CF says (to Knight_Otu), "No partial line. Bo-ring." Knight_Otu says, "That's not good."
Knight_Otu says (to ClubFloyd), "l" DavidW asks, "What's showpartial supposed to do?"
Knight_Otu says, "As I recall, it was used to show if there's a prompt, such as a yes/no prompt."
DavidW says, "I saw a prompt."
DavidW says, "You went east into Monk's Kitchen."
Knight_Otu says, "Yeah, and there I typed put all in pocket..."
DavidW asks, "I didn't see you do that. Was that here?"
Knight_Otu asks, "...I suspect the game choke on trying to put the oven into the pocket?"
DavidW says (to ClubFloyd), "look" DavidW says, "oh I see. Yeah, maybe the game did choke."
DavidW says, "This game really isn't that ALL friendly."
Knight_Otu says, "True."
DavidW asks, "Is there another % command that will help us here? Or do we need to %quit and restore?"
Knight_Otu says, "I honestly only know showpartial and quit."
Knight_Otu says, "I know there are others, but I don#t know which."
DavidW asks, "I only know %quit. How did you learn %showpartial?"
Knight_Otu says, "I saw it used in older transcripts."
DavidW pushes the green 'space' button.
DavidW presses the yellow enter button. Knight_Otu says, "On the plus side, it happened early in the session. I think all we lost is the crabgrass."
DavidW says, "And moving the trampoline."
Knight_Otu says, "True."
DavidW says, "Go ahead and %quit unless you want to guess if any other %words work."
Knight_Otu says (to ClubFloyd), "%quit"
CF says, "game ended by request of Knight_Otu." Knight_Otu says, "No point guessing, really."
DavidW says (to ClubFloyd), "help"
CF says (to DavidW), "CF likes to play games. If I'm busy playing a game and you want to give me a command like 'hi', you should do '..CF %hi.' Help is available for the following commands: quit, emote, recap, say, help, bye, home, load, list, where, showpartial, hi, do."
DavidW says (to ClubFloyd), "help do"
CF says (to DavidW), "Make CF perform some action. You can give multiple commands by separating them with periods." DavidW says, "oh, that's dangerous."
DavidW says, "Someone could kidnap the bot that way."
DavidW says (to ClubFloyd), "help say"
CF says (to DavidW), "Make CF say something."
DavidW says (to ClubFloyd), "say what?"
CF asks, "what?" Roger says, "heh"
DavidW says (to ClubFloyd), "say f Silly bot say what?"
CF asks, "f Silly bot say what?"
DavidW says (to ClubFloyd), "say do f Silly bot say what?"
CF asks, "do f Silly bot say what?" DavidW says, "right, he doesn't respond to speech, per se."
DavidW says, "er, undirected speech, I mean."
Knight_Otu asks, "Shall we restart?"
DavidW says (to Knight), "You should load unnkuliazero before I can think of anything sillier."
Knight_Otu says (to ClubFloyd), "load unnkuliazero"
CF | Welcome to the Cheap Glk Implementation, library version 0.9.0.
CF |
CF | tadsr - A text-only TADS 2.5.10 Interpreter.
CF | Copyright (c) 1993, 2006 by Michael J. Roberts.
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF | Listen now, and hear this tale - a tale from the ancient days of Tode,
CF | a scant thirty-five years after the ascension of the Second Valley
CF | King, a day when Unnkul was in retreat but the Valley had lost the ways
CF | of Duhdha. Yea, hear this tale and listen well, for the lessons
CF | contained herein are ageless -
CF |
CF | "Aaarrrgggghh!!!"
CF |
CF | The Valley King's anguished roar echoes through the underground
CF | cavern, waking you from a deep sleep. You yawn and stretch, rising
CF | from your hard bunk in the Warrior's Barracks, and strap on your sword.
CF | It's going to be one of those days. What horrible Unnkulian menace
CF | will His Majesty send you out to fight today? You sigh; no use putting
CF | it off. You stride down the passageway to the Great Hall, boots
CF | clattering on the stones.
CF |
CF | Your master has never looked worse. He hasn't shaved, and he's
CF | already been into the wine this morning; an empty bottle of Chateau
CF | Unnkulia stands at his elbow. He's bent over the massive oak table,
CF | sobbing, carving something in the seasoned wood. He stares at you
CF | through bleary eyes. "Praise be!" he cries. "It's you, my most
CF | trusted warrior! You'll find her!" He leaps to his feet and, grasping
CF | your arm, leads you down the hallway.
CF |
CF | "Find who, Your Magnimosity?" you ask politely.
CF |
CF | "The Lady Amanda, fool!" the King mutters. "She's vanished! She
CF | was last seen rowing on the lake; if the Unnkulians have stolen her - "
CF | The King swallows, wiping tears from his eyes. He reaches up and
CF | unlocks an iron grate in the ceiling of the tunnel.
CF |
CF | You gasp. The Lady Amanda! The King's betrothed! Her tinkling
CF | laugh made the dead caverns come alive, and she is beloved of all the
CF | King's subjects! If she's vanished -
CF |
CF | You shudder, not wanting to finish the thought. Without the fair
CF | Amanda's influence, your master will not have the strength to go on -
CF | the strength to ward off the Unnkulian menace. She must be found!
CF |
CF | The King slips something into your hand. "Take this," he whispers.
CF | "My seal shall protect you. Go with haste! I cannot bear to lose my
CF | lady!"
CF |
CF | You grasp your liege lord's shoulder. "Fear not, sire," you
CF | whisper. "She shall be found." You climb up out of the grate and
CF | blink in the bright sunshine. Behind you, the grate slams shut. You
CF | flex, muscles ripping beneath your shirt. It is a good day for a quest
CF | - and it may involve killing Unnkulians!
CF |
CF | Unnkulia Zero: The Search for Amanda
CF | Version 1.0G for Great Underground Adventures CD
CF | Copyright (C) 1993, 1996 D. A. Leary
CF | All rights reserved.
CF | Developed with TADS, the Text Adventure Development System.
CF |
CF | Difficulty Rating: Dam Tuff (7 out of 10)
CF |
CF | ***
CF |
CF | This game is free. We encourage you to distribute it, but you may
CF | not charge any money for it beyond the cost of the media it is stored
CF | on.
CF |
CF | ADVENTIONS no longer supports this product. Please do not contact
CF | us for hints or to buy games. The best place to get our games is from
CF | the Interactive Fiction Archive on the Internet, site ftp.gmd.de. The
CF | best place to ask for help with our games is the Usenet newsgroup
CF | rec.games.int-fiction.
CF |
CF | ***
CF |
CF | Read footnotes [1] with the note command; e.g., type "note 1."
CF |
CF | ***
CF |
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | You blink in the bright sunlight; it's been over a year since you
CF | last left the underground realm of His Majesticalness. It's good to be
CF | outside and breathe fresh air again.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "load"
CF | I don't know the word "load".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "restore"
CF | File to restore game from >
Knight_Otu says (to ClubFloyd), "cfuzriver"
CF | Restored.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | > Knight_Otu says, "There we are again."
DavidW says, "okay"
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | > DavidW says, "No more putting ovens in pockets."
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | > Knight_Otu says, "I'll try."
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | > Knight_Otu says, "And I honestly couldn't expect that outcome."
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all in pocket"
CF | brass lamp: The brass lamp is already in the pocket!
CF | bronze ring: The bronze ring is already in the pocket!
CF | thin wand: The thin wand is already in the pocket!
CF | pair of erasers: The pair of erasers is already in the pocket!
CF | handful of radberries: The handful of radberries is already in the
CF | pocket!
CF | jade figurine: The jade figurine is already in the pocket!
CF | black stone: The black stone is already in the pocket!
CF | sword: The sword is already in the pocket!
CF | long rope: The long rope is already in the pocket!
CF | oar: You can't fit that in the pocket.
CF | robe: You can't fit that in the pocket.
CF | wine bottle: Done.
CF | brown book: You can't fit that in the pocket.
CF | spade: You can't fit that in the pocket.
CF | trowel: You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all"
CF | oar: Dropped.
CF | robe: (Taking off the robe first)
CF | Dropped.
CF | brown book: Dropped.
CF | spade: Dropped.
CF | trowel: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get robe"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear robe"
CF | Okay, you're now wearing the robe.
CF |
CF | > DavidW says, "'drop all but robe' next time"
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | > DavidW asks, "I think we need a pickaxe here?"
Knight_Otu says, "North were the dagger-throwing dwarves."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "x vein"
CF | The vein runs diagonally through the wall, and has obviously been
CF | mined. Still, an industrious person could probably get a few chunks of
CF | gold out.
CF |
CF | > Knight_Otu says, "We could get their dagger and hope the wound they strike isn't as bad as we thought it might be."
DavidW says, "> chisel vein with manly jaw"
Knight_Otu says (to ClubFloyd), "x jaw"
CF | I don't know the word "jaw".
CF |
CF | > Knight_Otu says, "I kind of doubt it."
DavidW says, "hm. I don't know if we want the dagger or not."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf18"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mines of Dioria
CF |
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels
CF | run off in all directions, but (thankfully) the only one you're big
CF | enough to fit through is back to the south. You've obviously stumbled
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but
CF | rather odious king who used to sell gems and gold to the ancient Ulians
CF | - you can recognize clumsy dwarvish mining when you see it.
CF | Thankfully, all the legends suggest that the dwarves are long-dead.
CF | Jumbled rocks litter the floor, and it's rather hard to walk around.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting. Suddenly, a
CF | dwarf runs out of one of the passages and tosses a rusty knife at you!
CF | It scratches your arm and clatters against the wall. "Curses!" the
CF | dwarf shrieks. Before you can react, he dives back into one of the
CF | narrow tunnels.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get dagger"
CF | I don't know the word "dagger".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | Mines of Dioria
CF |
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels
CF | run off in all directions, but (thankfully) the only one you're big
CF | enough to fit through is back to the south. You've obviously stumbled
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but
CF | rather odious king who used to sell gems and gold to the ancient Ulians
CF | - you can recognize clumsy dwarvish mining when you see it.
CF | Thankfully, all the legends suggest that the dwarves are long-dead.
CF | Jumbled rocks litter the floor, and it's rather hard to walk around.
CF |
CF | You see a rusty knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get knife"
CF | You reach for the rusty knife, but, like all dwarf-made goods, it
CF | vanishes in a puff of oily black smoke when a human touches it.
CF |
CF | > DavidW says, "bah"
Knight_Otu says, "I guess that answers that."
DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting. A dwarf rolls
CF | out of one of the passages, and tosses a shiny knife at you. You're
CF | ready this time, and dodge his throw. The knife just misses your ear,
CF | and lands on the ground with a curious thump. "Phooey!" the dwarf
CF | cries, and dives into one of the tiny tunnels.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x knife"
CF | The knife's blade appears to be made from a particularly shiny sort of
CF | rubber. Tiny letters on the handle read "Acme Slysor-Dysor Ghinzoo
CF | Nyfe." [20]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 20"
CF | [20]: Apologies to those guys that make the real ones.
CF |
CF | > DavidW asks, "There's more than one knife?"
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | A dwarf pokes his head out of a tunnel in the ceiling and tosses a
CF | pillow at you. It hits you square in the face, and falls to the
CF | ground. You're shaken up, but still standing. "Humbug!" the dwarf
CF | squeals. You hear him scampering away up the tunnel.
CF |
CF | > DavidW says, "A pillow."
Knight_Otu says (to ClubFloyd), "x pillow"
CF | The pillow is about as hard as a brick. Tiny letters on one side read
CF | "Acme Soopur-Sopht Downee Pillough."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | A low voice whispers, "Haven't we got anything else to throw at him?"
CF |
CF | > DavidW says, "The village patrol might want the pillow."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | "No! Not that!" a gruff voice whispers. "It's far too valuable!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | Without warning, a dwarf pops up from a tunnel in the floor. He's
CF | carrying a pickaxe, which he swings at your head. You duck and leap
CF | back, surprised. With a stream of nasty curses, the dwarf hurls the
CF | pickaxe at you and dives back into the tunnel.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "oh, this is humourous"
Knight_Otu says (to ClubFloyd), "get pickaxe"
CF | Taken.
CF |
CF | > DavidW says, "And yay, pickaxe!"
Knight_Otu says, "Well then."
DavidW says, "We didn't need the smith for that after all."
Knight_Otu says, "Yeah."
DavidW asks, "It should help with the vein. Maybe the coffin?"
Knight_Otu says (to ClubFloyd), "s"
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig vein with pickaxe"
CF | I don't know how to dig in the vein of gold.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "mine vein with pickaxe"
CF | I don't know the word "mine".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit vein with pickaxe"
CF | The pickaxe bites deep into the vein. A loose chunk of gold goes
CF | flying, and lands at your feet.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gold"
CF | Taken.
CF |
CF | You're feeling a bit better now.
CF |
CF | > DavidW says, "oh, you're healing."
Knight_Otu says (to ClubFloyd), "put pickaxe, gold, knife, and pillow in pocket"
CF | pickaxe: You can't fit that in the pocket.
CF | lump of gold: You can't fit that in the pocket.
CF | shiny knife: You can't fit that in the pocket.
CF | pillow: You can't fit that in the pocket.
CF |
CF | > DavidW says, "Thank Duddha."
Knight_Otu says, "Yeah, good thing."
Knight_Otu says (to ClubFloyd), "w"
CF | You're carrying too much to fit through the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop pillow, pickaxe, and knife"
CF | pillow: Dropped.
CF | pickaxe: Dropped.
CF | shiny knife: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You're carrying too much to fit through the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn) and a lump of gold.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop gold"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, and a trowel here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a
CF | bronze ring (being worn), a thin wand, a pair of erasers, a handful of
CF | radberries, a jade figurine, a black stone, a sword, a long rope, and a
CF | wine bottle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop figurine, stone, rope"
CF | jade figurine: Dropped.
CF | black stone: Dropped.
CF | long rope: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | > DavidW says, "I really don't think we need the wine bottle. I think that was just for the cork."
Knight_Otu says, "Right. Though I guess it's not high volume."
DavidW asks, "Offer the pillow to the monk, maybe?"
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a pillow, a pickaxe, a shiny knife, and a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put pillow, gold, knife, pickaxe in pocket"
CF | pillow: Done.
CF | lump of gold: You can't fit that in the pocket.
CF | shiny knife: Done.
CF | pickaxe: You can't fit that in the pocket.
CF |
CF | > Knight_Otu says, "Gr."
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show pillow to monk"
CF | "That is not unto my stomach as I am to God," the monk mutters angrily.
CF | "What need have I of such worldly tripe?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a
CF | black stone, and a long rope here.
CF |
CF | > DavidW says, "Just wants his egg, I guess."
Knight_Otu says (to ClubFloyd), "drop wine, pillow, knife"
CF | wine bottle: Dropped.
CF | pillow: Dropped.
CF | shiny knife: Dropped.
CF |
CF | > Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a pickaxe and a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put gold, pickaxe in pocket"
CF | lump of gold: Done.
CF | pickaxe: You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | > Knight_Otu says, "Good enough."
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | > DavidW says, "It's possible that the pickaxe is doomed to say on the mine side."
Knight_Otu says, "Yeah."
DavidW says, "stay"
Knight_Otu says, "I guess the dwarves get a chance to reclaim it."
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a
CF | black stone, a long rope, a wine bottle, a pillow, and a shiny knife
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | I don't see what you're referring to.
CF |
CF | > DavidW says, "A shame. I wanted to use the pickaxe on the coffin."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn).
CF |
CF | > Knight_Otu says, "Oh, right."
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a
CF | black stone, a long rope, a wine bottle, a pillow, and a shiny knife
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline."
CF | Dropped.
CF |
CF | > Knight_Otu says, "Right, the minting machine was locked, and we don't have a key for that yet, either."
DavidW says, "yeah. No point in going there yet."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a
CF | black stone, a long rope, a wine bottle, a pillow, and a shiny knife
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | oar: Taken.
CF | brown book: Taken.
CF | spade: Taken.
CF | trowel: Taken.
CF | jade figurine: Taken.
CF | black stone: Taken.
CF | long rope: Taken.
CF | wine bottle: Taken.
CF | pillow: Taken.
CF | shiny knife: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
DavidW says, "Was there anywhere to dig down here? I don't remember any likely spots."
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > Knight_Otu says, "I don't think so, but maybe up on the surface."
Knight_Otu says (to ClubFloyd), "drop pillow in pit"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop pillow"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put pillow in pit"
CF | I don't know how to put anything into the pit.
CF |
CF | > DavidW asks, "You want a soft landing to jump down there?"
Knight_Otu says, "I was more hoping the dragon wants to nap on it."
Knight_Otu says (to ClubFloyd), "get pillow"
CF | Taken.
CF |
CF | > Knight_Otu says, "So it doesn't burn our rope."
DavidW asks, "oh. And when we tried tying the rope to the hook, it burnt the rope, right?"
Knight_Otu says, "Yeah."
DavidW says, "A sleepy dragon is the best dragon, usually, hm."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf19"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | I see no safe way to get down into the pit.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie loop"
CF | I don't know the word "loop".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie knot"
CF | I don't know the word "knot".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie lasso"
CF | I don't know the word "lasso".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x coffin"
CF | The coffin is quite large. A figure of a bearded and armored warrior,
CF | eyes closed and hands folded across his chest, is carved on the lid.
CF | Words are carved on the side - you recognize the language as early
CF | Ulian, a quite difficult and arcane tongue. Luckily, you have an Ulian
CF | to Valley Tongue dictionary. The words read "Here lies Ul - Beloved
CF | Poppa of All Ulians."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lid"
CF | The coffin is quite large. A figure of a bearded and armored warrior,
CF | eyes closed and hands folded across his chest, is carved on the lid.
CF | Words are carved on the side - you recognize the language as early
CF | Ulian, a quite difficult and arcane tongue. Luckily, you have an Ulian
CF | to Valley Tongue dictionary. The words read "Here lies Ul - Beloved
CF | Poppa of All Ulians."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push lid"
CF | Pushing the stone coffin doesn't do anything.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open coffin"
CF | You grunt and strain, but even with your warrior's strength, you can't
CF | budge the huge stone lid.
CF |
CF | > DavidW says, "I did hope the inscription would tell us how to open the coffin."
Knight_Otu says (to ClubFloyd), "pry coffin with sword"
CF | I don't recognize that sentence.
CF |
CF | > Knight_Otu says, "I don't think we can get another strength boost from the gym."
Knight_Otu asks, "We may have to go down the mine shaft?"
DavidW says, "We'd probably Poppa vein, and not in a good way."
DavidW says, "Did we get killed that way? I don't remember."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | > DavidW says, "I thought the dragon killed us when we tried. But I'm not sure."
Knight_Otu says, "We never tried it because it looked like a one-way road."
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | oar: Dropped.
CF | brown book: Dropped.
CF | spade: Dropped.
CF | trowel: Dropped.
CF | jade figurine: Dropped.
CF | black stone: Dropped.
CF | long rope: Dropped.
CF | wine bottle: Dropped.
CF | shiny knife: Dropped.
CF | pillow: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You slip and slide down the mine shaft, and find yourself in -
CF |
CF |
CF | *** Your score has just gone down. ***
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | > DavidW says, "Score went down. Interesting."
Knight_Otu says, "Well, we found the egg."
Knight_Otu says (to ClubFloyd), "u"
CF | There's no way you're going to climb the muddy slide; it's far too
CF | steep.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x egg"
CF | The dragon's egg is quite large, with a fairly thick shell. Still,
CF | such eggs are rumored to be mighty good eatin'. [21]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 21"
CF | [21]: This egg business does seem to be a recurring theme in these
CF | games, doesn't it?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dung"
CF | It's rather repulsive. You don't want to examine it too closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF |
CF | There's a clumsy, nearsighted baby dragon here. It appears to think
CF | that you're its mother - it runs up and leaps into your arms.
CF | Unfortunately, it weighs about a half-ton -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 894 turns, you have achieved a score of 105 points out of
CF | a possible 350.
CF |
CF | This means you're getting the hang of it.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "No surprise here."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a pickaxe here.
CF |
CF | > Knight_Otu says, "So, we want a way out before we go down there, and the baby dragon occupied somehow."
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a small cardboard box and a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x box"
CF | The box is garishly decorated with mauve, orange, and green stars.
CF | Bright purple lettering on the front reads "Acme Sorta-Yehlo Ehg
CF | Suhb-sti-toot Miks: A Dam Tastee Pahrt oph this Compleet Brekfhast.
CF | No cholesterol!" The box is, thankfully, closed.
CF |
CF | > DavidW says, "I like putting the dragon to sleep and climbing up the rope."
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a
CF | black stone, a long rope, a wine bottle, a shiny knife, and a pillow
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open box"
CF | You open the small box for only a moment. Inside is a soggy off-yellow
CF | powder. You catch a whiff of what must be petroleum products before
CF | quickly closing the box. I'd leave it shut if I were you - that
CF | stuff's toxic.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop box"
CF | Dropped.
CF |
CF | > DavidW asks, "oh, that's the powdered egg, right?"
Knight_Otu says, "Yeah."
DavidW asks, "Is it toxic enough to put a dragon to sleep?"
Knight_Otu asks, "It might be?"
DavidW says, "Some critters will sleep on a full stomach, so maybe food is the answer."
Knight_Otu says (to ClubFloyd), "get box"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give box to dragon"
CF | I don't know how to give anything to the baby dragon.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw box to dragon"
CF | I don't know how to throw anything to the baby dragon.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw box into pit"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw box in pit"
CF | I don't recognize that sentence.
CF |
CF | > DavidW says, "if it's not food, music is also popular, especially with snakes and flute music."
Knight_Otu says (to ClubFloyd), "sing"
CF | I don't know the word "sing".
CF |
CF | > DavidW asks, "put box in pit?"
Knight_Otu says, "We're no bard, unfortunately."
Knight_Otu says (to ClubFloyd), "put box in pit"
CF | I don't know how to put anything into the pit.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put box into pit"
CF | I don't know how to put anything into the pit.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop box in pit"
CF | I don't recognize that sentence.
CF |
CF | > DavidW says, "I think I gave this box to the goat when I played."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | > Knight_Otu says, "Vertigo doesn't actually seem to trigger here."
DavidW says, "well, the goat will eat dam kneer enneething"
Knight_Otu says (to ClubFloyd), "x ledge"
CF | It looks like an ordinary ledge to me.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb ledge"
CF | I don't know how to climb the ledge.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dragon"
CF | The baby dragon is not exactly small - it probably weighs more than you
CF | do. But it is quite cute. As you watch, it trips over its own feet
CF | and goes flying in a great tangle of claws and tail. [16]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf20"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to hook"
CF | I don't see any rope here.
CF |
CF | > Knight_Otu says, "Oh, right."
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a
CF | black stone, a long rope, a wine bottle, a shiny knife, and a pillow
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dragon"
CF | The baby dragon is not exactly small - it probably weighs more than you
CF | do. But it is quite cute. As you watch, it trips over its own feet
CF | and goes flying in a great tangle of claws and tail. [16]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dragon"
CF | The baby dragon is not exactly small - it probably weighs more than you
CF | do. But it is quite cute. As you watch, it trips over its own feet
CF | and goes flying in a great tangle of claws and tail. [16]
CF |
CF | > Knight_Otu says, "Hm, no different antics it seems."
Knight_Otu says, "I was hoping there's a period where the dragon is distracted."
Knight_Otu says (to ClubFloyd), "tie rope to hook"
CF | You carefully tie the rope to the hook. The other end dangles down
CF | into the pit, just reaching the floor. Suddenly, the rope catches on
CF | fire and burns to ashes! You glance down into the pit - is the baby
CF | dragon smiling?
CF |
CF | *** Your score has just gone down. ***
CF |
CF |
CF | > Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x hook"
CF | The hook's firmly stuck in the wall. I don't think you can get it out.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get hook"
CF | You give the hook a good yank, but it doesn't budge.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get hook"
CF | You give the hook a good yank, but it doesn't budge.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get hook"
CF | You give the hook a good yank, but it doesn't budge.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get hook"
CF | You give the hook a good yank, but it doesn't budge.
CF |
CF | > Knight_Otu says, "Not persistence this time."
DavidW says, "Maybe we need a chain here and the rope is for elsewhere."
Knight_Otu says, "Maybe. I don't recall seeing a chain though"
DavidW asks, "Does the wand or magic lamp do anything here?"
Knight_Otu says (to ClubFloyd), "wave wand"
CF | "Idiot!" a voice thunders. "The dragon puzzle is triviality
CF | personified! Waste no more of my time!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF | "Idiot!" a voice thunders. "The dragon puzzle is triviality
CF | personified! Waste no more of my time!"
CF |
CF | > Knight_Otu says, "What a nice mage."
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | A burly man in a blacksmith's apron is seated at the grindstone,
CF | methodically sharpening his axe. Sparks fly as metal touches stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "blacksmith, hi"
CF | The smith doesn't seem to hear you. He's too busy at the grindstone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stone"
CF | The massive grindstone spins when then pedal beneath it is pushed. The
CF | stone's used for sharpening metal implements.
CF |
CF | > DavidW says, "Oh, my notes did give a suggestion here."
Knight_Otu asks, "Oh?"
DavidW says, "yeah. tell him to follow us."
DavidW says, "eg: MAN, FOLLOW ME"
Knight_Otu says (to ClubFloyd), "smith, follow me"
CF | The smith shrugs, then stands. "For a while, perhaps. But soon I must
CF | return and sharpen my axe."
CF |
CF | The ghostly smith wipes the crucible with his shirtsleeve.
CF |
CF | > Knight_Otu asks, "To the surface, I presume?"
DavidW says, "Now go to that tree we couldn't climb. He'll bring the axe."
Knight_Otu says, "Oh. Right."
Knight_Otu says, "He thinks there are absolutely no trees."
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | The smith follows you, looking around curiously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | The smith follows you, looking around curiously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Clearing
CF |
CF | You're standing on top of a low, rocky rise somewhere in the
CF | Beeg'ashell Mountains. Not far south of here is the land of the
CF | Unnkulians, the dread enemies of your beloved master, the Valley King.
CF | In fact, you can make out several features from here, further south -
CF | Lake Draounheer's western shore, to the southeast; the walls of what
CF | appear to be some sort of monastery; and, on top of the highest of the
CF | mountains, a giant boulder, perched quite precariously. Unfortunately
CF | (or perhaps thankfully) the terrain is far too rugged for you to get
CF | there from here. The only safe path is to the north. There's a
CF | spreading chestnut tree in the very center of the clearing.
CF |
CF | The smith wanders down the trail into the clearing. His eyes fall
CF | upon the spreading chestnut tree. "Aha!" he cries. "Just what I need
CF | to fuel my forge!" He swings his axe in one mighty stroke. The tree
CF | splits in two and falls to the ground, just missing you, and dislodging
CF | a great eagle that probably made its nest in the highest branches. The
CF | giant bird squawks once and wings its way north.
CF |
CF | The smith grasps the hefty trunk in his thick hands and hoists it
CF | over his shoulder. "Be seeing you!" he shouts, and walks back up the
CF | trail to the north. [21]
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 21"
CF | [21]: The smith, a mighty man is he, with strong and sinewy hands.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | Mountain Clearing
CF |
CF | You're standing on top of a low, rocky rise somewhere in the
CF | Beeg'ashell Mountains. Not far south of here is the land of the
CF | Unnkulians, the dread enemies of your beloved master, the Valley King.
CF | In fact, you can make out several features from here, further south -
CF | Lake Draounheer's western shore, to the southeast; the walls of what
CF | appear to be some sort of monastery; and, on top of the highest of the
CF | mountains, a giant boulder, perched quite precariously. Unfortunately
CF | (or perhaps thankfully) the terrain is far too rugged for you to get
CF | there from here. The only safe path is to the north.
CF |
CF | Right now, there's nothing in the clearing.
CF |
CF | > Knight_Otu says, "Sorry, eagle."
DavidW says, "yeah, I do feel bad about that."
DavidW asks, "I'm guessing he's back at his forge and might be forging something or more in a make-something mood?"
Knight_Otu says, "The last reliable nesting spot in the Mountains has just been destroyed."
DavidW says, "The man, I mean. Not the eagle."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | > DavidW says, "The eagle will peck us to death later, I suppose."
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | > Knight_Otu says, "Since the smith already is dead."
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smith, hi"
CF | I don't see any smith here.
CF |
CF | > Knight_Otu says, "Oh, nope."
Knight_Otu says (to ClubFloyd), "x crucible"
CF | The crucible's a huge container used for melting metals. The giant
CF | bellows are attached to it. There's nothing in the crucible.
CF |
CF | > DavidW asks, "oh, he's gone for good?"
Knight_Otu asks, "Maybe he took the scenic route?"
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | > DavidW asks, "Does that mean we missed a chance to make something. Do WE make something with his forge? Do we TAKE something from the forge?"
Knight_Otu says, "We'll see, I guess. That, or crash and burn in dragonfire."
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | The great iron door is covered with grotesque carvings. It's closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x carvings"
CF | The carvings portray twisted demonic figures, torturing and killing
CF | helpless humans. The carvings look much like what you've seen on
CF | captured Unnkulian weaponry.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > DavidW asks, "What happens when we wave the wand at the coffin?"
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a
CF | black stone, a wine bottle, a shiny knife, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > DavidW asks, "And at Lake View?"
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a
CF | black stone, a wine bottle, a shiny knife, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > DavidW says, "hmph"
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a
CF | black stone, a wine bottle, a shiny knife, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about smith"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Vestry
CF |
CF | You're in a tiny room that's not much more than a stone closet. It
CF | probably serves as the vestry for the temple. The only exit is back to
CF | the east. There's a set of hooks on the western wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mines of Dioria
CF |
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels
CF | run off in all directions, but (thankfully) the only one you're big
CF | enough to fit through is back to the south. You've obviously stumbled
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but
CF | rather odious king who used to sell gems and gold to the ancient Ulians
CF | - you can recognize clumsy dwarvish mining when you see it.
CF | Thankfully, all the legends suggest that the dwarves are long-dead.
CF | Jumbled rocks litter the floor, and it's rather hard to walk around.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x vein"
CF | The vein runs diagonally through the wall, and has obviously been
CF | mined. Still, an industrious person could probably get a few chunks of
CF | gold out.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a
CF | black stone, a wine bottle, a shiny knife, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show gold to dragon"
CF | The baby dragon isn't impressed.
CF |
CF | > Knight_Otu says, "Darn."
DavidW asks, "What sort of dragon doesn't want gold?"
Knight_Otu says (to ClubFloyd), "put gold on hook"
CF | You try to hang the lump of gold on the hook, but it slips off and
CF | falls into the pit.
CF |
CF | > Knight_Otu says, "Yah."
DavidW says, "Probably wants coal, then."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a
CF | black stone, a wine bottle, a shiny knife, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | oar: Taken.
CF | brown book: Taken.
CF | spade: Taken.
CF | trowel: Taken.
CF | jade figurine: Taken.
CF | black stone: Taken.
CF | wine bottle: Taken.
CF | shiny knife: Taken.
CF | pillow: You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop oar"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pillow"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf21"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put pillow on hook"
CF | You try to hang the pillow on the hook, but it slips off and falls into
CF | the pit.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put box on hook"
CF | You try to hang the small cardboard box on the hook, but it slips off
CF | and falls into the pit.
CF |
CF | > DavidW says, "yay you got it in the pit, ha"
Knight_Otu says (to ClubFloyd), "l"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pit"
CF | The pit's quite deep. You can just make out the bottom. A baby dragon
CF | is walking back and forth down there.
CF |
CF | > Knight_Otu says, "Unfortunately, it seems not to be impressing the dragon."
DavidW says, "alas"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cookbook"
CF | The title of the cookbook is "101 Damn Tasty Egg Recipes."
CF |
CF | > DavidW says, "Maybe it needs a squeaky toy or a rattle."
Knight_Otu says (to ClubFloyd), "read it"
CF | You don't really have time to peruse the cookbook now.
CF |
CF | > Knight_Otu says, "Maybe, but I'm not sure where to get one."
Knight_Otu says (to ClubFloyd), "x stone"
CF | The black stone is quite small. Now that you look at it, you realize
CF | it's made out of plastic. It seems to be magnetic as well.
CF |
CF | > DavidW says, "yeah. I'm just brainstorming wild ideas here."
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > DavidW asks, "oh yeah, where the the magnetic thing come from?"
Knight_Otu says (to ClubFloyd), "put stone on hook"
CF | You try to hang the black stone on the hook, but it slips off and falls
CF | into the pit.
CF |
CF | > Knight_Otu says, "It was in the pocket when we first found the robe, I believe."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > DavidW asks, "Did we show it to the monk?"
Knight_Otu says (to ClubFloyd), "tie rope to stone"
CF | I don't know how to attach anything to the black stone.
CF |
CF | > Knight_Otu says, "I think we did, but I'm not sure."
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about stone"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show monk about stone"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show stone to monk"
CF | "That is not unto my stomach as I am to God," the monk mutters angrily.
CF | "What need have I of such worldly tripe?"
CF |
CF | > DavidW says, "bah. So fixated on his stomach."
Knight_Otu says, "I think he'll only really.. right."
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Gymnasium
CF |
CF | You're standing in a strange room lined with mauve and green
CF | linoleum. The chamber is featureless; the only exit is back to the
CF | southeast.
CF |
CF | You see a barbell here.
CF |
CF | > DavidW asks, "Can we cook the box in the crucible? Or in the oven?"
Knight_Otu says (to ClubFloyd), "lift barbell"
CF | You're already kind of sore from your last workout.
CF |
CF | > Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "x box"
CF | The box is garishly decorated with mauve, orange, and green stars.
CF | Bright purple lettering on the front reads "Acme Sorta-Yehlo Ehg
CF | Suhb-sti-toot Miks: A Dam Tastee Pahrt oph this Compleet Brekfhast.
CF | No cholesterol!" The box is, thankfully, closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put gold in crucible"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x crucible"
CF | The crucible's a huge container used for melting metals. The giant
CF | bellows are attached to it. In the crucible you see a lump of gold.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bellows"
CF | When a fire is lit under the crucible, the bellows are used to make the
CF | flames rise higher. Pushing the bellows will drive air under the
CF | crucible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push crucible"
CF | Pushing the crucible doesn't do anything.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push bellows"
CF | You push down on the bellows. A great rush of air is driven under the
CF | crucible - but there's no fire lit, so nothing much happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gold"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a small cardboard box, a long rope, a
CF | brown book, a spade, a trowel, a jade figurine, a black stone, a wine
CF | bottle, a shiny knife, and a pillow.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put knife in pocket"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gold"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put stone in pocket"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gold"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all in pocket"
CF | brass lamp: The brass lamp is already in the pocket!
CF | bronze ring: The bronze ring is already in the pocket!
CF | thin wand: The thin wand is already in the pocket!
CF | pair of erasers: The pair of erasers is already in the pocket!
CF | handful of radberries: The handful of radberries is already in the
CF | pocket!
CF | sword: The sword is already in the pocket!
CF | shiny knife: The shiny knife is already in the pocket!
CF | black stone: The black stone is already in the pocket!
CF | robe: (Taking off the robe first)
CF | Done.
CF |
CF | [TADS-1001: stack overflow]
CF |
CF | > Knight_Otu says, "Ack. Did it again."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | The crucible seems to contain a lump of gold.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a small cardboard box, a long rope, a
CF | brown book, a spade, a trowel, a jade figurine, a wine bottle, and a
CF | pillow.
CF |
CF | > DavidW says, "I guess putting the robe inside the robe's pocket is evil."
Knight_Otu says, "And wrong. Mostly wrong."
DavidW asks, "hm. Could the erasers help us with the dragon somehow?"
Knight_Otu says (to ClubFloyd), "put gold, bottle, figurine in pocket"
CF | lump of gold: You can't fit that in the pocket.
CF | wine bottle: Done.
CF | jade figurine: Done.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "get gold"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | small cardboard box: Dropped.
CF | long rope: Dropped.
CF | brown book: Dropped.
CF | spade: Dropped.
CF | trowel: Dropped.
CF | pillow: Dropped.
CF | lump of gold: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "clap erasers"
CF | <COUGH!> A huge cloud of chalk dust fills the air.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf22"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a small cardboard box, a long rope, a brown book, a
CF | spade, a trowel, a pillow, and a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You slip and slide down the mine shaft, and find yourself in -
CF |
CF |
CF | *** Your score has just gone down. ***
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | > DavidW asks, "We know from the score that this isn't the way in, right?"
Knight_Otu says, "Based on the score loss here, not immediately, but maybe it allows us to tie the rope."
Knight_Otu says, "It might be the wrong way in, or it may be that we need a way out."
DavidW asks, "Won't the hook be out of reach from down here?"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a small cardboard box, a long rope, a brown book, a
CF | spade, a trowel, a pillow, and a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to hook"
CF | I don't see any rope here.
CF |
CF | > Knight_Otu says, "Right."
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a small cardboard box, a long rope, a brown book, a
CF | spade, a trowel, a pillow, and a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "clap erasers"
CF | <COUGH!> A huge cloud of chalk dust fills the air.
CF |
CF | > DavidW says, "I think the erasers were for something else."
Knight_Otu says (to ClubFloyd), "put rope on hook"
CF | You try to hang the long rope on the hook, but it slips off and falls
CF | into the pit.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to hook"
CF | You carefully tie the rope to the hook. The other end dangles down
CF | into the pit, just reaching the floor. Suddenly, the rope catches on
CF | fire and burns to ashes! You glance down into the pit - is the baby
CF | dragon smiling?
CF |
CF | *** Your score has just gone down. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a small cardboard box, a brown book, a spade, a
CF | trowel, a pillow, and a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "clap erasers"
CF | <COUGH!> A huge cloud of chalk dust fills the air.
CF |
CF | > DavidW asks, "Maybe the erasers were for the stoll bridge?"
Knight_Otu says, "I think we tried them there."
DavidW says, "oh."
DavidW says, "It's just weird we found the erasers so long ago and haven't used them yet."
Knight_Otu says (to ClubFloyd), "x mosaics"
CF | You recognize some of the images as icons of the ancient Duhdhist
CF | religion. This must be a temple of that long-forgotten god.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x writing"
CF | The writing appears to be a legend, written in the ancient Ulian
CF | tongue.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a small cardboard box, a brown book, a spade, a
CF | trowel, a pillow, and a lump of gold here.
CF |
CF | > DavidW asks, "Read it?"
Knight_Otu asks, "That was the legend on how the prophet told their followers to eat eggs, wasn't it?"
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read writings"
CF | I don't know the word "writings".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read writing"
CF | You're not going to read it without an ancient Ulian dictionary.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see an oar, a small cardboard box, a brown book, a spade, a
CF | trowel, a pillow, and a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put book in pocket"
CF | You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | oar: Taken.
CF | small cardboard box: Taken.
CF | brown book: Taken.
CF | spade: Taken.
CF | trowel: Taken.
CF | pillow: Taken.
CF | lump of gold: You've already got your hands full.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | > Knight_Otu says, "Hrm. Hungry again."
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read writing"
CF | Using your dictionary, you translate the ancient legend -
CF |
CF | "Yea, verily, and the disciples did go unto the Great Duhdha. 'Give us
CF | your wisdom, O Wise One!' they clamored. 'Go away,' replied Duhdha.
CF | Yea, verily, and his followers did lament and weep, loudly and for an
CF | extremely long time. 'All right all ready!' Duhdha cried - for he
CF | could no longer bear their suffering. 'What wisdom do you guys seek -
CF | er, seeketh?'
CF | 'Tell us how to behave, O Wise One!' the followers shouted. 'How
CF | to behave, what to do, what to eat - '
CF | 'What to eat?' Duhdha said. Yea, verily, and Duhdha's brow did
CF | furrow as he searched for wisdom. 'Let me see - something quite
CF | unhealthy, that'll make you all die off quicker. Something with a lot
CF | of cholestorol. Ah ha! Of course! Eat eggs, my followers, because,
CF | er - ' And Duhdha paused, seeking the proper enlightening words. 'An
CF | egg is unto our stomachs as we are to God! Yeah, that's it!'"
CF |
CF | The legend abruptly ends.
CF |
CF | > DavidW says, "All we have to eat are the box and berries."
Knight_Otu says (to ClubFloyd), "eat berries"
CF | That was delicious!
CF |
CF | > DavidW says, "And the box probably isn't edible anyway."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > DavidW asks, "Did we do anything with the moss in the kitchen?"
Knight_Otu says, "I don't think so."
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shelf"
CF | There's nothing on the wooden shelf.
CF |
CF | > DavidW says, "I saw moss somewhere."
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Vestry
CF |
CF | You're in a tiny room that's not much more than a stone closet. It
CF | probably serves as the vestry for the temple. The only exit is back to
CF | the east. There's a set of hooks on the western wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x moss"
CF | The beds of moss and fungi cover the floor of the chamber. It's a sea
CF | of colors - reds, greens, blues.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | You can't have the moss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat it"
CF | You pull up a handful of moss and choke it down. It's not very
CF | filling, and tastes horrible.
CF |
CF | > DavidW asks, "search it?"
Knight_Otu says (to ClubFloyd), "search it"
CF | The beds of moss and fungi cover the floor of the chamber. It's a sea
CF | of colors - reds, greens, blues.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig moss with shovel"
CF | I don't know how to dig in the moss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a
CF | bronze ring (being worn), a thin wand, a pair of erasers, a sword, a
CF | shiny knife, a black stone, a wine bottle, and a jade figurine.
CF | Something you ate is really not agreeing with you. In fact, you appear
CF | to be dying -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1075 turns, you have achieved a score of 125 points out
CF | of a possible 350.
CF |
CF | This means you're learning the ways of Duhdha.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > DavidW says, "ack phooey"
Knight_Otu says, "Right, horrible poison moss."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold here.
CF |
CF | > Knight_Otu says, "That should do it."
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a
CF | bronze ring (being worn), a thin wand, a pair of erasers, a sword, a
CF | shiny knife, a black stone, a wine bottle, and a jade figurine.
CF |
CF | > DavidW says, "I'm running out of ideas."
DavidW asks, "What did the nymph want, if anything?"
Knight_Otu says (to ClubFloyd), "drop wand, erasers, sword, knife, stone, bottle, figurine"
CF | thin wand: Dropped.
CF | pair of erasers: Dropped.
CF | sword: Dropped.
CF | shiny knife: Dropped.
CF | black stone: Dropped.
CF | wine bottle: Dropped.
CF | jade figurine: Dropped.
CF |
CF | > Knight_Otu says, "A necklace, by your guess."
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You're carrying too much to fit through the narrow passageway.
CF |
CF | > DavidW says, "oh"
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a long rope, an oar, a small cardboard
CF | box, a brown book, a spade, a trowel, and a pillow.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a
CF | shiny knife, a black stone, a wine bottle, and a jade figurine here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | long rope: Dropped.
CF | oar: Dropped.
CF | small cardboard box: Dropped.
CF | brown book: Dropped.
CF | spade: Dropped.
CF | trowel: Dropped.
CF | pillow: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put pickaxe in pocket"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long
CF | rope, an oar, a small cardboard box, a brown book, a spade, a trowel,
CF | and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | > DavidW says, "oh. The pickaxe can be brought over!"
Knight_Otu says (to ClubFloyd), "hit coffin with pickaxe"
CF | Attacking the stone coffin doesn't appear productive.
CF |
CF | > Knight_Otu asks, "It can, but will it help?"
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long
CF | rope, an oar, a small cardboard box, a brown book, a spade, a trowel,
CF | and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit hook with pickaxe"
CF | Attacking the iron hook doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit ledge with pickaxe"
CF | Attacking the ledge doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit door with pickaxe"
CF | Attacking the steel door doesn't appear productive.
CF |
CF | > DavidW asks, "The glass wall?"
Knight_Otu says (to ClubFloyd), "hit glass with pickaxe"
CF | Attacking the glass wall doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit door with pickaxe"
CF | Attacking the iron door doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit metal with pickaxe"
CF | Attacking the metal droplets doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "grind pickaxe"
CF | There's no verb in that sentence!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sharpen pickaxe"
CF | Duhdha says, "Sharpening is for losers. Dullness brings reward."
CF |
CF | > DavidW asks, "The beams so the whole room collapses?"
Knight_Otu says (to ClubFloyd), "hit beams with pickaxe"
CF | Attacking the beams doesn't appear productive.
CF |
CF | > DavidW asks, "The roof?"
Knight_Otu says (to ClubFloyd), "hit roof with pickaxe"
CF | Attacking the beams doesn't appear productive.
CF |
CF | > Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "x roof"
CF | The beams look ready to collapse, but they've held up the roof for
CF | centuries. Probably another few minutes won't make much difference.
CF |
CF | >
DavidW says (to ClubFloyd), "take bellows"
CF | You can't have the bellows.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "burn beams"
CF | I don't know the word "burn".
CF |
CF | >
DavidW says (to ClubFloyd), "grind knife"
CF | There's no verb in that sentence!
CF |
CF | >
DavidW says (to ClubFloyd), "take crucible"
CF | You can't have the crucible.
CF |
CF | >
DavidW says (to ClubFloyd), "turn grindstone"
CF | Turning the grindstone doesn't have any effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "forge necklace"
CF | I don't know the word "forge".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf23"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | > DavidW says, "> forge signature on doctor's note"
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long
CF | rope, an oar, a small cardboard box, a brown book, a spade, a trowel,
CF | and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "monk, follow me"
CF | The old monk shakes his head. "I only follow the Great Duhdha. These
CF | days, it's quite hard to keep the faith."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long
CF | rope, an oar, a small cardboard box, a brown book, a spade, a trowel,
CF | and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dragon, follow me"
CF | You have lost your mind.
CF |
CF | > Knight_Otu says, "Darn."
DavidW says (to ClubFloyd), "dragon, hi"
CF | You have lost your mind.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump in pit"
CF | I don't recognize that sentence.
CF |
CF | > Knight_Otu says, "I'm not sure where else to go for now,"
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | > DavidW asks, "unless we can dig in the mud in the mine with the shovel? Or hit the vein with the pickaxe again?"
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long
CF | rope, an oar, a small cardboard box, a brown book, a spade, a trowel,
CF | and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put shovel in pocket"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a
CF | bronze ring (being worn), a pickaxe, and a spade.
CF |
CF | > DavidW says, "That's one amazing pocket."
Knight_Otu says, "It sure is."
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig mud with shovel"
CF | The ground's not suitable for digging here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit vein with pickaxe"
CF | The pickaxe bites deep into the vein. Unfortunately, it'll take better
CF | mining equipment to get any more gold out.
CF |
CF | > Knight_Otu says, "Back in a bit"
Knight_Otu says, "Back."
DavidW says, "okay."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf24"
CF | File to save game in >
CF | Saved.
CF |
CF | > DavidW says, "I've been looking at my notes for hints."
Knight_Otu says (to ClubFloyd), "d"
CF | You slip and slide down the mine shaft, and find yourself in -
CF |
CF |
CF | *** Your score has just gone down. ***
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig dung with shovel"
CF | Shovelling manure is best left to Acme salesmen and their ilk.
CF |
CF | >
DavidW says (to ClubFloyd), "x marks"
CF | The dragon appears to have scratched some crude graffiti - 'Clumsy wuz
CF | heer.' [22]
CF |
CF | >
DavidW says (to ClubFloyd), "note 22"
CF | [22]: At least it doesn't say 'Clumsy luvs Amanda.'
CF |
CF | > DavidW says, "Now we know the dragon's name."
Knight_Otu asks, "But does it help us?"
DavidW says, "no"
Knight_Otu says (to ClubFloyd), "shout"
CF | Your throat is a bit sore now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smell"
CF | What do you want to smell?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "odor"
CF | I don't know the word "odor".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dung"
CF | It's rather repulsive. You don't want to examine it too closely.
CF |
CF | > DavidW says, "My notes say drinking the wine is deadly, that the eagle flies over the gorge now, and that moving the panelling in the reading room is deadly."
Knight_Otu says (to ClubFloyd), "x dung"
CF | It's rather repulsive. You don't want to examine it too closely.
CF |
CF | > Knight_Otu says, "Huh."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | > DavidW says, "oh, and eating the raw dragon's egg loses us points."
olethros asks, "salmonella?"
DavidW says, "The egg isn't for us."
Knight_Otu says, "Well, presumably the monk wants the egg."
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long
CF | rope, an oar, a small cardboard box, a brown book, a trowel, and a
CF | pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all but robe in pocket"
CF | brass lamp: The brass lamp is already in the pocket!
CF | bronze ring: The bronze ring is already in the pocket!
CF | pickaxe: The pickaxe is already in the pocket!
CF | spade: The spade is already in the pocket!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | lump of gold: Taken.
CF | thin wand: Taken.
CF | pair of erasers: Taken.
CF | sword: Taken.
CF | shiny knife: Taken.
CF | black stone: Taken.
CF | wine bottle: Taken.
CF | jade figurine: Taken.
CF | long rope: Taken.
CF | oar: You've already got your hands full.
CF | small cardboard box: You've already got your hands full.
CF | brown book: You've already got your hands full.
CF | trowel: You've already got your hands full.
CF | pillow: You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all but robe in pocket"
CF | brass lamp: The brass lamp is already in the pocket!
CF | bronze ring: The bronze ring is already in the pocket!
CF | pickaxe: The pickaxe is already in the pocket!
CF | spade: The spade is already in the pocket!
CF | lump of gold: Done.
CF | thin wand: You can't fit that in the pocket.
CF | pair of erasers: You can't fit that in the pocket.
CF | sword: You can't fit that in the pocket.
CF | shiny knife: You can't fit that in the pocket.
CF | black stone: You can't fit that in the pocket.
CF | wine bottle: You can't fit that in the pocket.
CF | jade figurine: You can't fit that in the pocket.
CF | long rope: You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | oar: Taken.
CF | small cardboard box: Taken.
CF | brown book: Taken.
CF | trowel: You've already got your hands full.
CF | pillow: You've already got your hands full.
CF |
CF | > Knight_Otu says, "Wan to buy more pocket."
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x panelling"
CF | It's quite tacky, made from fiberboard and asbestos and stained with
CF | lead paint. Tiny lettering along the bottom of one wall reads "Acme
CF | Hoam Improovmint Deevishun."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shelf"
CF | There's nothing on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x chair"
CF | The chair looks quite comfortable, though it is completely hideous.
CF |
CF | > DavidW asks, "Cut the chair with sword or knife?"
Knight_Otu says (to ClubFloyd), "hit chair with sword"
CF | Attacking the orange chair doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "cut chair"
CF | What do you want to attack it with?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "knife"
CF | Attacking the orange chair doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push panelling"
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos
CF | dust flies up your nostrils. Coughing, you let the panelling snap back
CF | into place.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | > Knight_Otu wonders if there's a mask somewhere.
DavidW says, "Maybe if we ... yeah."
Knight_Otu says (to ClubFloyd), "push shelves"
CF | I don't see any shelves here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push shelf"
CF | Pushing the shelf doesn't do anything.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x upholstery"
CF | I don't know the word "upholstery".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x glass"
CF | The wall's not like the one in the King's lake view room. It's quite
CF | strong, and has a much different feel to it - almost rubbery to the
CF | touch. Through the glass, you can see a few fish swimming along the
CF | bottom of the lake. Tiny raised letters run along the bottom of the
CF | wall. They read, "Wowsa Willy's Wonder Wall."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel. A gigantic eagle is
CF | circling the gorge. He's probably looking for something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x eagle"
CF | The eagle's much too far away for you to really get a good look at him.
CF | He must be looking for something to eat. He's quite large, probably
CF | the largest bird you've ever seen. I wouldn't want to tangle with him.
CF |
CF | > Knight_Otu says, "Probably looking for something to eat."
DavidW asks, "wave at eagle?"
Knight_Otu says, "I don't think anything we have or had would satiate him."
Knight_Otu says (to ClubFloyd), "wave"
CF | What do you want to wave?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sword"
CF | I don't know how to wave the sword.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave at eagle"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | "Fool!" a voice thunders. "Do you really think I'd help you get
CF | across *my* gorge? Are you mad?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask wand about gorge"
CF | Surely, you can't think the thin wand knows anything about it!
CF |
CF | > Knight_Otu says, "It's a fantasy world, game."
DavidW says, "Please hold. A wiztech will poof with you shortly."
Knight_Otu says (to ClubFloyd), "e"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bell"
CF | The bell hangs high overhead; you can't see it very well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x moss"
CF | I don't see any moss here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | thin wand: Dropped.
CF | pair of erasers: Dropped.
CF | sword: Dropped.
CF | shiny knife: Dropped.
CF | black stone: Dropped.
CF | wine bottle: Dropped.
CF | jade figurine: Dropped.
CF | long rope: Dropped.
CF | oar: Dropped.
CF | small cardboard box: Dropped.
CF | brown book: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a sword,
CF | a shiny knife, a black stone, a wine bottle, a jade figurine, a long
CF | rope, an oar, a small cardboard box, and a brown book here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bell"
CF | The bell is hanging from the steeple roof. It's exquisite workmanship,
CF | polished and shiny. Since you're hanging on for dear life from one
CF | edge, it's rather hard to examine it fully. Your grasp loosens and you
CF | plummet to the ground. Thankfully, the trampoline was right underneath
CF | you, and you land uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "swing"
CF | I don't know the word "swing".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit bell with sword"
CF | I don't see any sword here.
CF |
CF | > Knight_Otu says, "Right, emptied the pocket to make room for shovel and pickaxe"
Knight_Otu says (to ClubFloyd), "hit bell with pickaxe"
CF | Attacking the bell doesn't appear productive. Your grasp loosens and
CF | you plummet to the ground. Thankfully, the trampoline was right
CF | underneath you, and you land uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "score"
CF | In a total of 1174 turns, you have achieved a score of 125 points out
CF | of a possible 350.
CF |
CF | This means you're learning the ways of Duhdha.
CF |
CF | > DavidW asks, "Will the stone adhere magnetically to the bell?"
Knight_Otu says (to ClubFloyd), "full score"
CF | I don't know the word "full".
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a sword,
CF | a shiny knife, a black stone, a wine bottle, a jade figurine, a long
CF | rope, an oar, a small cardboard box, and a brown book here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop shovel, pickaxe"
CF | spade: Dropped.
CF | pickaxe: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get stone"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get sword"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put stone on bell"
CF | There's no good surface on the bell. Your grasp loosens and you
CF | plummet to the ground. Thankfully, the trampoline was right underneath
CF | you, and you land uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb bell"
CF | I don't know how to climb the bell.Your grasp loosens and you plummet
CF | to the ground. Thankfully, the trampoline was right underneath you,
CF | and you land uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | > DavidW asks, "look IN bell?"
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look in bell"
CF | There's nothing in the bell. Your grasp loosens and you plummet to the
CF | ground. Thankfully, the trampoline was right underneath you, and you
CF | land uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | > DavidW asks, "You were going to hit the bell with the sword too, yes?"
Knight_Otu says, "My hope was to see if the bell hangs from a fireproof chain."
Knight_Otu says, "I suspect the message when hitting the bell means we just don't attack the bell, but maybe."
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit bell with sword"
CF | Attacking the bell doesn't appear productive. Your grasp loosens and
CF | you plummet to the ground. Thankfully, the trampoline was right
CF | underneath you, and you land uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | > DavidW says, "also try ROCK BELL instead of SWING BELL."
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rock bell"
CF | There's no verb in that sentence!
CF |
CF | > DavidW says, "ring bell"
Knight_Otu says (to ClubFloyd), "ring bell"
CF | Are you crazy? If you rang the bell in your position, you'd fall for
CF | sure. Your grasp loosens and you plummet to the ground. Thankfully,
CF | the trampoline was right underneath you, and you land uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | > Knight_Otu says, "We did get the rope from the bell. Maybe that's it for the bell."
DavidW says, "maybe"
DavidW says, "I'm quite low on ideas and it's 4:30 ish."
DavidW asks, "Can we look at the sauna door?"
Knight_Otu asks, "Yeah, we haven't made a whole lot of progress, have we?"
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small
CF | cardboard box, a brown book, a spade, and a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x doorr"
CF | I don't know the word "doorr".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | The steel door is closed. It's warm to the touch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch it"
CF | Touching the steel door doesn't seem to have any effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push it"
CF | Pushing the steel door doesn't do anything.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF | It's locked.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "attach stone to door"
CF | I don't know how to attach the black stone.
CF |
CF | >
DavidW says (to ClubFloyd), "x keyhole"
CF | I don't see any keyhole here.
CF |
CF | >
DavidW says (to ClubFloyd), "put stone on door"
CF | You stick the magnetic stone on the steel door. It stays on for a
CF | moment, then falls off; I guess the magnet's not very powerful.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put stone on door"
CF | You stick the magnetic stone on the steel door. It stays on for a
CF | moment, then falls off; I guess the magnet's not very powerful.
CF |
CF | > DavidW says, "well. That's something, I suppose."
Knight_Otu says, "It is."
DavidW asks, "Where on earth would a weak magnet like that be useful?"
Knight_Otu says, "I have no idea."
Knight_Otu says, "I think I need to do a reread of the transcripts to gain ideas."
DavidW asks, "What else is metal in the game? The oven?"
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | > DavidW asks, "Did we open the oven?"
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small
CF | cardboard box, a brown book, a spade, and a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x oven"
CF | I don't see any oven here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small
CF | cardboard box, a brown book, a spade, and a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x oven"
CF | The oven's a rusty piece of junk. I doubt it's been used for years.
CF | It's also stone cold. I think the pilot light's gone out. There's a
CF | few scuff marks around the base of the oven. The oven is open.
CF | There's nothing in the oven.
CF |
CF | > DavidW says, "We did open it."
Knight_Otu says, "I guess we did,"
Knight_Otu says (to ClubFloyd), "x pilot light"
CF | Yep, it's out all right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | You can't have the pilot light.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on oven"
CF | The pilot light's gone out; you can't turn the oven on.
CF |
CF | >
DavidW says, "hi jen"
Knight_Otu says (to ClubFloyd), "put stone on oven"
CF | There's no good surface on the oven.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x magnet"
CF | I don't know the word "magnet".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a black stone, and a sword.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a
CF | bronze ring (being worn), and a lump of gold.
CF |
CF | > DavidW asks, "did we ever rub the brass lamp?"
Knight_Otu says (to ClubFloyd), "rub lamp"
CF | Touching the brass lamp doesn't seem to have any effect.
CF |
CF | > DavidW asks, "Can we open the pillow?"
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small
CF | cardboard box, a brown book, a spade, and a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pillow"
CF | The pillow is about as hard as a brick. Tiny letters on one side read
CF | "Acme Soopur-Sopht Downee Pillough."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF | I don't know how to open the pillow.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit pillow with sword"
CF | Attacking the pillow doesn't appear productive.
CF |
CF | > Knight_Otu says, "I think I'm all out of ideas for the day."
Knight_Otu asks, "Shall we leave it here for today?"
DavidW says, "yeah, I'm having trouble thinking of anything new. Other than giving the pillow to the patrol."
Knight_Otu says (to ClubFloyd), "save"
CF | File to save game in >
Knight_Otu says (to ClubFloyd), "cfuzstuck"
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put stone on sword"
CF | There's no good surface on the sword.
CF |
CF | > DavidW says, "Excalibur, it is not."
Knight_Otu says, "Sure isn't."
DavidW says (to ClubFloyd), "rub stone on sword"
CF | I don't recognize that sentence.
CF |
CF | > DavidW asks, "maybe show the ring to monk, dragon, nymph... see if any will help us that way. Did we ask monk or nymph about Amanda? We must have, yes?"
Knight_Otu says, "I'm pretty sure, yeah."
DavidW says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
DavidW says (to ClubFloyd), "show ring to monk"
CF | "That is not unto my stomach as I am to God," the monk mutters angrily.
CF | "What need have I of such worldly tripe?"
CF |
CF | >
DavidW says (to ClubFloyd), "ask monk about amanda"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small
CF | cardboard box, a brown book, a spade, and a pickaxe here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
DavidW says (to ClubFloyd), "show ring to dragon"
CF | The baby dragon isn't impressed.
CF |
CF | >
DavidW says (to ClubFloyd), "ask dragon about amanda"
CF | Surely, you can't think the baby dragon knows anything about it!
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | >
DavidW says (to ClubFloyd), "show ring to nymph"
CF | The woman shakes her head sorrowfully. "I need that not, nor do I
CF | desire it."
CF |
CF | >
DavidW says (to ClubFloyd), "ask nymph about amanda"
CF | The woman shrugs. "I care little for such things."
CF |
CF | > DavidW says, "yeah, unhelpful, all three."
DavidW says (to ClubFloyd), "x knife"
CF | I don't see any knife here.
CF |
CF | >
DavidW says (to ClubFloyd), "sw" Knight_Otu says, "Unfortunate."
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
DavidW says (to ClubFloyd), "x light"
CF | I don't see any light here.
CF |
CF | >
DavidW says (to ClubFloyd), "x sunlight"
CF | I don't know the word "sunlight".
CF |
CF | >
DavidW says (to ClubFloyd), "knock on door"
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
DavidW says (to ClubFloyd), "knock on door"
CF | There's no response.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small
CF | cardboard box, a brown book, a spade, and a pickaxe here.
CF |
CF | >
DavidW says (to ClubFloyd), "x knife"
CF | The knife's blade appears to be made from a particularly shiny sort of
CF | rubber. Tiny letters on the handle read "Acme Slysor-Dysor Ghinzoo
CF | Nyfe." [20]
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "throw knife at panelling"
CF | You miss.
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "hit panelling with sword"
CF | I don't think you'll get anywhere by attacking the panelling. If you
CF | really want to get it off the walls, try pulling it.
CF |
CF | >
DavidW says (to ClubFloyd), "cover face"
CF | I don't know the word "cover".
CF |
CF | >
DavidW says (to ClubFloyd), "x mask"
CF | I don't know the word "mask".
CF |
CF | >
DavidW says (to ClubFloyd), "x cloth"
CF | I don't know the word "cloth".
CF |
CF | >
DavidW says (to ClubFloyd), "x bandana"
CF | I don't know the word "bandana".
CF |
CF | > Knight_Otu says, "I guess that means there's no mask."
Knight_Otu says (to ClubFloyd), "x potion"
CF | I don't know the word "potion".
CF |
CF | >
DavidW says (to ClubFloyd), "x pill"
CF | I don't see any pill here.
CF |
CF | > Knight_Otu asks, "Anti-asbestos pill?"
DavidW says (to ClubFloyd), "x sleeping"
CF | I don't know the word "sleeping".
CF |
CF | >
DavidW says (to ClubFloyd), "x dart"
CF | I don't know the word "dart".
CF |
CF | >
DavidW says (to ClubFloyd), "x arrow"
CF | I don't know the word "arrow".
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Gymnasium
CF |
CF | You're standing in a strange room lined with mauve and green
CF | linoleum. The chamber is featureless; the only exit is back to the
CF | southeast.
CF |
CF | You see a barbell here.
CF |
CF | >
DavidW says (to ClubFloyd), "x linoleum"
CF | The linoleum lines the walls and ceiling, shiny and hideous. Tiny
CF | letters along one wall read "Acme Dam Kolorphul Lih-know-lee-uhm."
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF | You can't have the linoleum.
CF |
CF | >
DavidW says (to ClubFloyd), "cut it"
CF | What do you want to attack it with?
CF |
CF | >
DavidW says (to ClubFloyd), "sword"
CF | Attacking the linoleum doesn't appear productive.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on chair"
CF | Okay, you're now sitting in the orange chair.
CF |
CF | >
DavidW says (to ClubFloyd), "enjoy chair"
CF | I don't know the word "enjoy".
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF | Okay, you're no longer in the orange chair.
CF |
CF | >
DavidW says (to ClubFloyd), "take shelf"
CF | The shelf is firmly attached to the wall; you're not getting it off.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
DavidW says (to ClubFloyd), "fish, hi"
CF | You have lost your mind.
CF |
CF | >
DavidW says (to ClubFloyd), "count fish"
CF | There is one (1) fish.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
DavidW says (to ClubFloyd), "count carvings"
CF | There is one (1) grotesque carvings.
CF |
CF | >
DavidW says (to ClubFloyd), "search carvings"
CF | The carvings portray twisted demonic figures, torturing and killing
CF | helpless humans. The carvings look much like what you've seen on
CF | captured Unnkulian weaponry.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "count beams"
CF | There is one (1) roof and eight (8) sagging wooden beams.
CF |
CF | >
DavidW says (to ClubFloyd), "count droplets"
CF | There is one (1) metal droplets.
CF |
CF | > DavidW says, "I wonder if there's somewhere where COUNT is more interesting."
Knight_Otu says, "No idea."
DavidW says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
DavidW says (to ClubFloyd), "hit glass with knife"
CF | Attacking the glass wall doesn't appear productive.
CF |
CF | >
DavidW says (to ClubFloyd), "push glass"
CF | Pushing the glass wall doesn't do anything.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | The steel door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a wine
CF | bottle, a jade figurine, a long rope, an oar, a small cardboard box, a
CF | brown book, a spade, and a pickaxe here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
DavidW says (to ClubFloyd), "push coffin"
CF | Pushing the stone coffin doesn't do anything.
CF |
CF | >
DavidW says (to ClubFloyd), "push coffin west"
CF | You can't seem to do that.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x sod"
CF | I don't know the word "sod".
CF |
CF | >
DavidW says (to ClubFloyd), "take coffin"
CF | You can't have the stone coffin.
CF |
CF | >
DavidW says (to ClubFloyd), "x sod"
CF | I don't know the word "sod".
CF |
CF | >
DavidW says (to ClubFloyd), "x walls"
CF | I don't see any walls here.
CF |
CF | > Knight_Otu exclaims, "Yeah, I think I'll log off for the day. Good night!"
DavidW says, "Good night!"
*** SESSION FOUR ***
DavidW says, "Last week we were spinning our wheels in mid Unkuulia Zero."
MoyTW asks, "oh, Unkuulia Zero has gone on for...two weeks? three weeks?"
Jacqueline says (to DW), "I assumed y'all were going to keep rolling with it."
Knight_Otu says, "Yeah, we've been a bit stuck."
Jacqueline says, "huh"
Knight_Otu says, "I mean, it hasn't been our longest session."
DavidW says, "If we continue with it today, it's gonna be a lot of backtracking and trying every inventory item on everything else."
Knight_Otu says, "Even discounting Cragne Manor."
Jacqueline asks, "Although, this sort of checks out... weren't you all kind of using DW's notes and then last week there were no more notes, which implies that, at some point long ago, DW also left the game behind?"
Knight_Otu says, "The biggest thing I've noticed in my reread was that we didn't try to turn on the lighthouse lamp."
DavidW says, "We caught up with my notes. Or at least, my current notes. I didn't actually check my older notes."
DavidW says, "I think giving or selling the pillow to the patrol is a worthwhile idea. It feels right to me."
Knight_Otu says (to ClubFloyd), "l"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a black stone, a sword, and a shiny
CF | knife.
CF |
CF | > DavidW says, "I also think we ought to try waving the wand just when going through Dawg Rock."
Knight_Otu says, "That's a possibility, yes."
DavidW says, "To see if the wizard saves us from the waterfall."
Knight_Otu says (to ClubFloyd), "winnable"
CF | I don't know the word "winnable".
CF |
CF | >
DavidW says (to ClubFloyd), "diagnose"
CF | You're in peak condition.
CF |
CF | > Knight_Otu says, "No surprise that the command doesn't exist, but I hoped it would."
DavidW says, "wow. It's been so long since I used 'diagnose'."
Roger has arrived. Jacqueline asks, "But does diagno work?"
Jacqueline says (to ClubFloyd), "diagno"
CF | You're in peak condition.
CF |
CF | > Jacqueline exclaims, "Yay!"
Jacqueline says, "Man, this is old school indeed."
DavidW says, "oh, six-char instead of nine-char."
Jacqueline says, "Yeah"
Knight_Otu asks, "We left the trampoline somewhere near the gorge I believe?"
DavidW says, "I guess? The game seemed to want us to make a bridge there."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a wine
CF | bottle, a jade figurine, a long rope, an oar, a small cardboard box, a
CF | brown book, a spade, and a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a black stone, a sword, and a shiny
CF | knife.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | black stone: Dropped.
CF | sword: Dropped.
CF | shiny knife: Dropped.
CF |
CF | > DavidW says, "oh, we still haven't used those erasers effectively anywhere."
Knight_Otu says, "That, too."
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | > DavidW says, "Or that stone, although it did briefly adhere to the sauna door."
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | > Knight_Otu says, "There's quite a few things we haven't used, really."
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel. A gigantic eagle is
CF | circling the gorge. He's probably looking for something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Clearing
CF |
CF | You're standing on top of a low, rocky rise somewhere in the
CF | Beeg'ashell Mountains. Not far south of here is the land of the
CF | Unnkulians, the dread enemies of your beloved master, the Valley King.
CF | In fact, you can make out several features from here, further south -
CF | Lake Draounheer's western shore, to the southeast; the walls of what
CF | appear to be some sort of monastery; and, on top of the highest of the
CF | mountains, a giant boulder, perched quite precariously. Unfortunately
CF | (or perhaps thankfully) the terrain is far too rugged for you to get
CF | there from here. The only safe path is to the north.
CF |
CF | Right now, there's nothing in the clearing.
CF |
CF | > Knight_Otu asks, "Did I run past it?"
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | > DavidW says, "I bet if we had an snack for the eagle, it might carry us to Mordor or whatever is across the gorge."
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | > Jacqueline says (to DW), "heh"
DavidW says, "Maybe you put the trampoline back under the bell? I don't remember where anything is now."
Knight_Otu says, "Of course, chances are that we need a snack before that."
Knight_Otu says, "I think that's it, yeah."
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | > DavidW says, "yeah, we've used up our snacks unless we can eat crabgrass."
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a wine
CF | bottle, a jade figurine, a long rope, an oar, a small cardboard box, a
CF | brown book, a spade, a pickaxe, a black stone, a sword, and a shiny
CF | knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline here.
CF |
CF | > DavidW says, "There it is."
DavidW says, "We were probably trying to climb the bell."
Knight_Otu says, "Yeah. I hoped that the bell is suspended by an unburnable chain."
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a wine
CF | bottle, a jade figurine, a long rope, an oar, a small cardboard box, a
CF | brown book, a spade, a pickaxe, a black stone, a sword, and a shiny
CF | knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a wine
CF | bottle, a jade figurine, a long rope, an oar, a small cardboard box, a
CF | brown book, a spade, a pickaxe, a black stone, a sword, and a shiny
CF | knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | trowel: Taken.
CF | pillow: Taken.
CF | thin wand: Taken.
CF | pair of erasers: Taken.
CF | wine bottle: Taken.
CF | jade figurine: Taken.
CF | long rope: Taken.
CF | small cardboard box: Taken.
CF | brown book: Taken.
CF | spade: You've already got your hands full.
CF | pickaxe: You've already got your hands full.
CF | black stone: Taken.
CF | sword: You've already got your hands full.
CF | shiny knife: You've already got your hands full.
CF |
CF | > DavidW says, "I'm trying to think what could make the rope unburnable, but I can't think of anything obvious."
Knight_Otu says (to ClubFloyd), "put all but robe in pocket"
CF | brass lamp: The brass lamp is already in the pocket!
CF | bronze ring: The bronze ring is already in the pocket!
CF | lump of gold: The lump of gold is already in the pocket!
CF | oar: Done.
CF | trowel: Done.
CF | pillow: Done.
CF | thin wand: You can't fit that in the pocket.
CF | pair of erasers: You can't fit that in the pocket.
CF | wine bottle: You can't fit that in the pocket.
CF | jade figurine: You can't fit that in the pocket.
CF | long rope: You can't fit that in the pocket.
CF | small cardboard box: You can't fit that in the pocket.
CF | brown book: You can't fit that in the pocket.
CF | black stone: You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | spade: Taken.
CF | pickaxe: Taken.
CF | sword: You've already got your hands full.
CF | shiny knife: You've already got your hands full.
CF |
CF | > Knight_Otu says, "Good enough for now."
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | > Knight_Otu says, "The stoll did steal the cage, I believe. I wonder if that's for the dragon."
Knight_Otu says (to ClubFloyd), "d"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bridge"
CF | The bridge is made of wood, and looks quite rickety. Still, it's
CF | probably the only safe way to cross this section of the swamp; the land
CF | is so sodden and sandy that you could be sucked under if you strayed
CF | from the path.
CF |
CF | > DavidW says, "oh is that where the cage went? Darn."
Knight_Otu says (to ClubFloyd), "look under bridge"
CF | You can't see anything under the bridge but swampy marshland.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a small leather pouch and a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You're not rowing this boat anywhere without an oar.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a thin wand, a pair of erasers, a wine
CF | bottle, a jade figurine, a long rope, a small cardboard box, a brown
CF | book, a black stone, a spade, and a pickaxe.
CF |
CF | > DavidW says, "it's in your pocke"
Knight_Otu says (to ClubFloyd), "get oar"
CF | You've already got your hands full.
CF |
CF | > DavidW says, "pocket"
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a small leather pouch and a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop"
CF | What do you want to drop?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rope"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | You've already got your hands full.
CF |
CF | > DavidW says, "Drop that stupid bottle."
Knight_Otu says (to ClubFloyd), "drop bottle, box, book"
CF | wine bottle: Dropped.
CF | small cardboard box: Dropped.
CF | brown book: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | > Knight_Otu says, "In my defense, the lamp works while it's inthe pocket."
DavidW says, "This is true."
Knight_Otu says (to ClubFloyd), "e"
CF | Lake Shore East
CF |
CF | You're sitting in the rowboat on the eastern shore of Lake
CF | Draounheer. Across the sparkling blue waters, you can see the
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of
CF | evil Unnkulia. But here, on this side of the lake, you could truly
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully
CF | in the brisk fall breezes. To the east, a path leads back into the
CF | forest. North of here, the land slopes up sharply, and the path
CF | continues. You could also go southwest, along the shore of the lake -
CF | further along, the grassy lakeshore turns into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give pillow to patrol"
CF | I don't see any patrol here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [7]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [9] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a corkscrew here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You can't go that way.
CF |
CF | > Knight_Otu asks, "Where did those guys leave to?"
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | Lake Shore East, the rowboat
CF |
CF | You're sitting in the rowboat on the eastern shore of Lake
CF | Draounheer. Across the sparkling blue waters, you can see the
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of
CF | evil Unnkulia. But here, on this side of the lake, you could truly
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully
CF | in the brisk fall breezes. To the east, a path leads back into the
CF | forest. North of here, the land slopes up sharply, and the path
CF | continues. You could also go southwest, along the shore of the lake -
CF | further along, the grassy lakeshore turns into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The Valley Patrol is arguing about which one of them gets the
CF | softest patch of grass for his nap.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give pillow to patrol"
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to
CF | do, bribe the Patrol?"
CF |
CF | "Well, we'd better be moving along," the Valley Patrol leader says.
CF | He yawns and stretches. "Only twenty more minutes on this break,
CF | fellas."
CF |
CF | > Knight_Otu says, "That was weird."
Knight_Otu says (to ClubFloyd), "n"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [7]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Lighthouse Top
CF |
CF | You're standing on the top floor of the lighthouse. A brisk fall
CF | breeze whips up from below, chilling you to the bone. From here,
CF | there's quite a view. Southward, the forest stretches out before you,
CF | a bright blaze of colors. Across the lake, to the west, are the
CF | sinister Beegas'hell Mountains. To the north and west, you can just
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land.
CF | The lighthouse lamp sits in the center of the round floor, on top of a
CF | brick base. It's currently off. The only exit is back down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lighthouse lamp"
CF | It's currently off. It sits on top of a brick base.
CF |
CF | > DavidW asks, "hm. Some very vague memory is suggesting giving the brick to the Patrol?"
Knight_Otu says (to ClubFloyd), "turn it on"
CF | You can't see any way to light the lamp from here; access to the oil
CF | supply and wick must be from somewhere else.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [7]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | You see a single brick here.
CF |
CF | The Valley Patrol marches up from the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give brick to patrol"
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to
CF | do, bribe the Patrol?"
CF |
CF | The Valley Patrol leader grins at you. He's missing at least four
CF | front teeth. "Hiya, chum."
CF |
CF | > Knight_Otu says, "Hm."
DavidW asks, "Can you put the brick in the pillow?"
Knight_Otu says (to ClubFloyd), "break brick"
CF | You don't need to break the single brick, however satisfying it might
CF | prove to be.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put brick in pillow"
CF | I don't know how to put anything into the pillow.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pillow"
CF | The pillow is about as hard as a brick. Tiny letters on one side read
CF | "Acme Soopur-Sopht Downee Pillough."
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | > Knight_Otu says, "I doubt it would change anything anyway."
Knight_Otu says (to ClubFloyd), "ne"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | > DavidW says, "hm. I guess I'm remembering wrong."
Knight_Otu says (to ClubFloyd), "e"
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [5]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give brick to salesman"
CF | The ACME salesman ignores your offer. "Go away," he mutters.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give pillow to salesman"
CF | The ACME salesman ignores your offer. "Go away," he mutters.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a thin wand, a pair of erasers, a jade
CF | figurine, a black stone, a spade, a pickaxe, an oar, and a single
CF | brick.
CF |
CF | >
DavidW says (to ClubFloyd), "ask salesman about pillow"
CF | The salesman shrugs. "I dunno. Get lost, chucko."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at patrol"
CF | You miss.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | The patrol leader tells a particularly foul joke about the Acme
CF | salesman and the King's Droll.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The Valley Patrol ambles down from the north.
CF |
CF | > Knight_Otu says, "Either the patrol has a weird path programmed, or its appearance is entirely random."
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf25"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Travelling through Dawg Rock
CF |
CF | You're riding in a small boat, hurtling down a narrow north-south
CF | channel cut through Dawg Rock. Whitewater churns around you, and the
CF | boat rocks back and forth. To both sides, the thick granite walls lean
CF | overhead. There's no place to land, and no way to slow down - you're
CF | totally at the mercy of the churning water. From the south, a distant
CF | rumbling grows louder -
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x walls"
CF | The towering granite walls impart a sense of impending doom.
CF |
CF | Suddenly, you round a bend in the rushing river. Above you, you can
CF | see a stone bridge - but it's much too high to reach from the boat.
CF | And just ahead - a waterfall! Before you have time to react, the boat
CF | plummets over the sheer drop, smashing the flimsy rowboat (and you)
CF | into tiny pieces -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1382 turns, you have achieved a score of 125 points out
CF | of a possible 350.
CF |
CF | This means you're learning the ways of Duhdha.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Travelling through Dawg Rock, the rowboat
CF |
CF | You're riding in a small boat, hurtling down a narrow north-south
CF | channel cut through Dawg Rock. Whitewater churns around you, and the
CF | boat rocks back and forth. To both sides, the thick granite walls lean
CF | overhead. There's no place to land, and no way to slow down - you're
CF | totally at the mercy of the churning water. From the south, a distant
CF | rumbling grows louder -
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | The current's much too strong to paddle that way. You'd better just
CF | sit back and enjoy the ride.
CF |
CF | Suddenly, you round a bend in the rushing river. Above you, you can
CF | see a stone bridge - but it's much too high to reach from the boat.
CF | And just ahead - a waterfall! Before you have time to react, the boat
CF | plummets over the sheer drop, smashing the flimsy rowboat (and you)
CF | into tiny pieces -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1382 turns, you have achieved a score of 125 points out
CF | of a possible 350.
CF |
CF | This means you're learning the ways of Duhdha.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > MoyTW asks, "Is it...timed?"
Knight_Otu says, "Stone bridge, hm."
Knight_Otu says, "I think we're doomed once we enter that patch of water."
MoyTW says, "Ah."
Knight_Otu says, "Unless there's an item we can use."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Travelling through Dawg Rock, the rowboat
CF |
CF | You're riding in a small boat, hurtling down a narrow north-south
CF | channel cut through Dawg Rock. Whitewater churns around you, and the
CF | boat rocks back and forth. To both sides, the thick granite walls lean
CF | overhead. There's no place to land, and no way to slow down - you're
CF | totally at the mercy of the churning water. From the south, a distant
CF | rumbling grows louder -
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Travelling through Dawg Rock, the rowboat
CF |
CF | You're riding in a small boat, hurtling down a narrow north-south
CF | channel cut through Dawg Rock. Whitewater churns around you, and the
CF | boat rocks back and forth. To both sides, the thick granite walls lean
CF | overhead. There's no place to land, and no way to slow down - you're
CF | totally at the mercy of the churning water. From the south, a distant
CF | rumbling grows louder -
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | On the Lake, the rowboat
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | > DavidW says, "Looking at my oldest notes and they give no help. Got stuck then too, I guess."
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way in the boat. Maybe you should try walking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | You can't go that way in the boat. Maybe you should try walking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | You jump over the side of the boat. Not knowing how to swim, you sink
CF | like a stone and drown.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1381 turns, you have achieved a score of 125 points out
CF | of a possible 350.
CF |
CF | This means you're learning the ways of Duhdha.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | On the Lake, the rowboat
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | > Knight_Otu says, "No swimming for us."
Knight_Otu says (to ClubFloyd), "w"
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | > DavidW says, "okay. I wondered if we could swim."
Knight_Otu says (to ClubFloyd), "sw"
CF | You can't go that way in the boat. Maybe you should try walking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You trudge up the mountains. Suddenly, a sharp pain shoots up your
CF | leg. You look down - your foot has been sliced off by steel jaws
CF | buried in the pathway! Before you bleed to death, you just have time
CF | enough to read the writing on the trap - "Acme Rhust-Pruph Stihl Trappe
CF | - Dam Dedlee!"
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1384 turns, you have achieved a score of 125 points out
CF | of a possible 350.
CF |
CF | This means you're learning the ways of Duhdha.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "No change here."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You charge into the gloomy cave mouth. From out of darkened crevices,
CF | the steel-jawed Demons of Unnkul swarm out to meet you. Even a Valley
CF | Warrior can only withstand their endless attacks for so long -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1385 turns, you have achieved a score of 125 points out
CF | of a possible 350.
CF |
CF | This means you're learning the ways of Duhdha.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "No change here either."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a small leather pouch, a long rope, a wine bottle, a small
CF | cardboard box, a brown book, and a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a small leather pouch, a long rope, a wine bottle, a small
CF | cardboard box, a brown book, and a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | small leather pouch: Taken.
CF | long rope: You've already got your hands full.
CF | wine bottle: You've already got your hands full.
CF | small cardboard box: You've already got your hands full.
CF | brown book: You've already got your hands full.
CF | rowboat: Your load is too heavy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop oar"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get book, rope"
CF | brown book: Taken.
CF | long rope: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | > Knight_Otu says, "Stupid idea time."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a sword and a shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but robe and rope"
CF | thin wand: Dropped.
CF | pair of erasers: Dropped.
CF | jade figurine: Dropped.
CF | black stone: Dropped.
CF | spade: Dropped.
CF | pickaxe: Dropped.
CF | single brick: Dropped.
CF | small leather pouch: Dropped.
CF | brown book: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a sword, a shiny knife, a thin wand, a pair of erasers, a
CF | jade figurine, a black stone, a spade, a pickaxe, a single brick, a
CF | small leather pouch, and a brown book here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put trampoline on hook"
CF | You try to hang the trampoline on the hook, but it slips off and falls
CF | into the pit.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | > Knight_Otu says, "And hooray, the hunger timer is back."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to trampoline"
CF | I don't know how to attach anything to the trampoline.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | > DavidW asks, "I wonder if the wine in the bottle can make the dragon sleep?"
Knight_Otu asks, "Maybe?"
Knight_Otu says, "But I think I left the bottle on the surface now."
Knight_Otu says (to ClubFloyd), "put trampoline on hook"
CF | You try to hang the trampoline on the hook, but it slips off and falls
CF | into the pit.
CF |
CF | > Knight_Otu says, "So the dragon is supposedly clumsy..."
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a sword, a shiny knife, a thin wand, a pair of erasers, a
CF | jade figurine, a black stone, a spade, a pickaxe, a single brick, a
CF | small leather pouch, and a brown book here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You slip and slide down the mine shaft, and find yourself in -
CF |
CF |
CF | *** Your score has just gone down. ***
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | > Knight_Otu says, "Score down, still."
Knight_Otu says (to ClubFloyd), "get egg"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF |
CF | There's a clumsy, nearsighted baby dragon here. It appears to think
CF | that you're its mother - it runs up and leaps into your arms.
CF | Unfortunately, it weighs about a half-ton -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1412 turns, you have achieved a score of 110 points out
CF | of a possible 350.
CF |
CF | This means you're getting the hang of it.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "RESTORE"
Knight_Otu says (to ClubFloyd), "cf25"
CF | File to restore >
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | Lake Shore East, the rowboat
CF |
CF | You're sitting in the rowboat on the eastern shore of Lake
CF | Draounheer. Across the sparkling blue waters, you can see the
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of
CF | evil Unnkulia. But here, on this side of the lake, you could truly
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully
CF | in the brisk fall breezes. To the east, a path leads back into the
CF | forest. North of here, the land slopes up sharply, and the path
CF | continues. You could also go southwest, along the shore of the lake -
CF | further along, the grassy lakeshore turns into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a thin wand, a pair of erasers, a jade
CF | figurine, a black stone, a spade, a pickaxe, an oar, and a single
CF | brick.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | You're already in the rowboat!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a small leather pouch, a long rope, a wine bottle, a small
CF | cardboard box, a brown book, and a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "stand"
CF | Okay, you're no longer in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop rope"
CF | You're not carrying the long rope!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop oar"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope, bottle, book"
CF | long rope: Taken.
CF | wine bottle: Taken.
CF | brown book: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a sword and a shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put bottle on hook"
CF | You try to hang the wine bottle on the hook, but it slips off and falls
CF | into the pit.
CF |
CF | > Knight_Otu says, "Not sure that this did anything for us."
Knight_Otu says (to ClubFloyd), "x dragon"
CF | The baby dragon is not exactly small - it probably weighs more than you
CF | do. But it is quite cute. As you watch, it trips over its own feet
CF | and goes flying in a great tangle of claws and tail. [16]
CF |
CF | > DavidW says, "That's not an ideal delivery system."
Knight_Otu says, "It's the only one I found that works."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > DavidW asks, "Can we empty the bottle?"
Knight_Otu says (to ClubFloyd), "throw bottle in pit"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "empty bottle"
CF | I don't know the word "empty".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pour bottle"
CF | What do you want to put it in?
CF |
CF | > MoyTW asks, "...is pour a verb?"
DavidW asks, "pou bottle in pit?"
DavidW says, "er pour"
Knight_Otu says (to ClubFloyd), "pit"
CF | I don't know how to put anything into the pit.
CF |
CF | > MoyTW asks, "Wait can we x the bottle?"
Knight_Otu says (to ClubFloyd), "x bottle"
CF | It's Valley Bordeaux 569 - a very good year. It's been opened.
CF |
CF | > DavidW says, "We got a cork from it, and drinking the wine is fatal."
Knight_Otu says (to ClubFloyd), "drink wine"
CF | You glug back the wine. It's sweet and quite tasty. It makes you
CF | rather sleepy - in fact, you're passing out. You curl up for a quick
CF | nap. Sadly, Unnkulia is not the safest place to snooze - you never
CF | awaken! (And you'll never know just what got you! Frustrating, ain't
CF | it?)
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1396 turns, you have achieved a score of 125 points out
CF | of a possible 350.
CF |
CF | This means you're learning the ways of Duhdha.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > MoyTW says, "Ah, ok."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > Knight_Otu says, "But that means it could work to give the dragon a nap."
DavidW says (to ClubFloyd), "give bottle to dragon"
CF | I don't know how to give anything to the baby dragon.
CF |
CF | >
DavidW says (to ClubFloyd), "show bottle to dragon"
CF | The baby dragon isn't impressed.
CF |
CF | >
DavidW says (to ClubFloyd), "wear ring"
CF | You're already wearing the bronze ring!
CF |
CF | > Knight_Otu says, "(Does raise the question why we're getting those hunger pangs without sleeping in between - what time frames are we working with here?)"
DavidW says (to ClubFloyd), "show ring to dragon"
CF | The baby dragon isn't impressed.
CF |
CF | > MoyTW asks, "Did we try pour botton on dragon/pour bottle in pit?"
DavidW says, "I suspect there's only a hunger daemon and no sleep daemon."
DavidW says (to ClubFloyd), "pour bottle on dragon"
CF | You miss the dragon with the wine bottle. It lands beside the beast in
CF | the pit. The dragon gives it a sniff, then takes a tentative bite.
CF | You watch with growing horror as the baby dragon consumes the entire
CF | object.
CF |
CF | > Knight_Otu says, "Huh."
DavidW asks, "Was that mapped to 'throw'?"
DavidW asks, "Wait a few turns to see if the dragon succumbs?"
Knight_Otu asks, "Good question, but earlier in mentioned "put", didn't it?"
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | > DavidW says, "This seems like the route to an answer. Throw something that the dragon that we want it to swallow."
Knight_Otu says (to ClubFloyd), "x dragon"
CF | The baby dragon is not exactly small - it probably weighs more than you
CF | do. But it is quite cute. As you watch, it trips over its own feet
CF | and goes flying in a great tangle of claws and tail. [16]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw pillow at dragon"
CF | You miss the dragon with the pillow. It lands beside the beast in the
CF | pit. The dragon gives it a sniff, then takes a tentative bite. You
CF | watch with growing horror as the baby dragon consumes the entire
CF | object.
CF |
CF | > DavidW says, "Try the box of powdered egg."
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a sword and a shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a thin wand, a pair of erasers, a jade
CF | figurine, a black stone, a spade, a pickaxe, a single brick, a long
CF | rope, and a brown book.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw box at dragon"
CF | I don't see any box here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get box"
CF | I don't see any box here.
CF |
CF | > Knight_Otu asks, "Now that's what's on the surface, isn't it?"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | > DavidW says, "Sorry!"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a sword and a shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a sword and a shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "RESTORE"
Knight_Otu says (to ClubFloyd), "cf25"
CF | File to restore game from >
CF | Restored.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a small leather pouch, a long rope, a wine bottle, a small
CF | cardboard box, a brown book, and a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop oar"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope, box, book"
CF | You can't reach that from the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a small leather pouch, a long rope, a wine bottle, a small
CF | cardboard box, a brown book, a rowboat, and an oar here.
CF |
CF | > DavidW asks, "did we verify that we can't eat the box?"
Knight_Otu says (to ClubFloyd), "get rope, box, book"
CF | long rope: Taken.
CF | small cardboard box: Taken.
CF | brown book: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat box"
CF | You hold your breath and, opening the box, pour the yellow powder down
CF | your throat. Gag! Tastes kind of like WD-40 - and has much the same
CF | effect on your intestines -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1383 turns, you have achieved a score of 125 points out
CF | of a possible 350.
CF |
CF | This means you're learning the ways of Duhdha.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "We can, once."
DavidW says, "heh"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a small leather pouch, a wine bottle, a rowboat, and an oar
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a sword and a shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw box at dragon"
CF | You miss the dragon with the small cardboard box. It lands beside the
CF | beast in the pit. The dragon gives it a sniff, then takes a tentative
CF | bite. You watch with growing horror as the baby dragon consumes the
CF | entire object.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dragon"
CF | The baby dragon is not exactly small - it probably weighs more than you
CF | do. But it is quite cute. As you watch, it trips over its own feet
CF | and goes flying in a great tangle of claws and tail. [16]
CF |
CF | > Knight_Otu says, "I think that isn't it."
Knight_Otu says (to ClubFloyd), "throw pillow at dragon"
CF | You miss the dragon with the pillow. It lands beside the beast in the
CF | pit. The dragon gives it a sniff, then takes a tentative bite. You
CF | watch with growing horror as the baby dragon consumes the entire
CF | object.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at dragon"
CF | You drop the brick. It lands smack in the middle of the dragon's head.
CF | The baby lets out a startled yelp and keels over in its tracks, knocked
CF | unconscious.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "I'm thinking throw the entire inventory at the d... oh."
MoyTW says, "Nice."
Knight_Otu says, "OOooh."
Knight_Otu says, "Let me get the other items back first."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > DavidW says, "Good thing we got that brick."
Knight_Otu says (to ClubFloyd), "throw brick at dragon"
CF | You drop the brick. It lands smack in the middle of the dragon's head.
CF | The baby lets out a startled yelp and keels over in its tracks, knocked
CF | unconscious.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to hook"
CF | Okay, the rope is now tied to the hook. The other end dangles down
CF | into the pit, just touching the floor. You could probably get down
CF | there now.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Screwing up your courage, you shinny down the rope.
CF |
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | > DavidW says, "passages! Plural!"
Knight_Otu says (to ClubFloyd), "x dragon"
CF | The baby dragon is quite beautiful, with scales of different shades of
CF | green laid out in a diamond pattern. It appears to be sleeping.
CF | Probably just as well - even as a baby, a dragon's not a beast to mess
CF | with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [22] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x chute"
CF | The chute runs straight down. Its walls are the same slick metal as
CF | the tunnels and the chamber. You can't see more than a few feet down
CF | it. It's only a few inches in diameter; you can't fit through it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 22"
CF | [22]: This is part of the infamous Wowsa Willy's Wizard Way, a
CF | not-maze. We at ADVENTIONS have taken to heart the public's dislike of
CF | adventure game mazes. THIS IS NOT ONE! If you're having trouble
CF | finding your way around, you're not doing it right. The same goes for
CF | the Bleak World - been there yet?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get egg"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put brick in pocket"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get egg"
CF | Taken.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. A long rope is tied to it, and the other end dangles down into
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon
CF | exhales.
CF |
CF | > Knight_Otu says, "Good thing we can climb with our hands full."
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a sword and a shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | You see a cookbook here.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show egg to monk"
CF | The monk stares at the egg hopefully, but then his face falls. "I only
CF | have an oven, and a broken one at that," he murmurs. "And an uncooked
CF | egg is the pitiful dregs."
CF |
CF | > Knight_Otu asks, "Maybe the smith has finally started his forge?"
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a sword and a shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | > DavidW says, "I think the sauna is more likely than the forge."
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | > Knight_Otu says, "Possibly, but we lack a key for that."
Knight_Otu says (to ClubFloyd), "push pedals"
CF | I don't know the word "pedals".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push pedal"
CF | You push the pedal. The grindstone spins.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push bellows"
CF | You push down on the bellows. A great rush of air is driven under the
CF | crucible - but there's no fire lit, so nothing much happens.
CF |
CF | > DavidW says, "put nose to grindstone"
Knight_Otu says (to ClubFloyd), "put nose on grindstone"
CF | I don't know the word "nose".
CF |
CF | > Knight_Otu says, "We got no nose."
DavidW asks, "How do we smell?"
Knight_Otu asks, "Considering we just were in a room with dragon dung?"
MoyTW says, "Well I assume we haven't bathed in a while, so probably not great."
DavidW says, "I'm wondering if the barely magnetic stone is of use for navigating the not-maze somehow."
Knight_Otu says, "I suppose we want to brave the not-a-maze."
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | You're feeling really hungry. You should find some food soon or you'll
CF | pass out from lack of nutrition.
CF |
CF | > DavidW asks, "Maybe the stone has to go into that chute?"
Knight_Otu says (to ClubFloyd), "n"
CF | The steel door is closed.
CF |
CF | > Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. A long rope is tied to it, and the other end dangles down into
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon
CF | exhales.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Screwing up your courage, you shinny down the rope.
CF |
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [22] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You're feeling really hungry. You should find some food soon or you'll
CF | pass out from lack of nutrition.
CF |
CF | > Knight_Otu says, "I mean, we're going to die soon anyway."
Knight_Otu says (to ClubFloyd), "put stone in chute"
CF | You drop the black stone in the chute. It tumbles down the steel
CF | shaft.
CF |
CF | > DavidW says, "It fits, at least."
Knight_Otu says, "No points, but also no points lost."
DavidW says, "Might still have been a mistake."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [22] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 22"
CF | [22]: This is part of the infamous Wowsa Willy's Wizard Way, a
CF | not-maze. We at ADVENTIONS have taken to heart the public's dislike of
CF | adventure game mazes. THIS IS NOT ONE! If you're having trouble
CF | finding your way around, you're not doing it right. The same goes for
CF | the Bleak World - been there yet?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop brick"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [23] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 23"
CF | [23]: This is part of the infamous Wowsa Willy's Wizard Way, a
CF | not-maze. We at ADVENTIONS have taken to heart the public's dislike of
CF | adventure game mazes. THIS IS NOT ONE! If you're having trouble
CF | finding your way around, you're not doing it right. The same goes for
CF | the Bleak World - been there yet?
CF |
CF | > DavidW asks, "Are the footnote numbers how we navigate here?"
Knight_Otu says, "I'm assuming so."
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [23] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You're feeling really hungry. You should find some food soon or you'll
CF | pass out from lack of nutrition.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [22] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [24] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | > Knight_Otu exclaims, "KEY!"
Knight_Otu says (to ClubFloyd), "get key"
CF | You've already got your hands full.
CF |
CF | > DavidW says, "f u game"
DavidW says, "Give us that key!"
Knight_Otu says, "To be fair, I think that brick was in our pocket."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a thin wand, a pair of erasers, a jade
CF | figurine, a black stone, a spade, a pickaxe, a small cardboard box, a
CF | brown book, and a dragon's egg.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop book"
CF | Dropped.
CF |
CF | You can't go much longer without food.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get key"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | As you step into the tunnel, something brushes past you, moving at
CF | the speed of light. "Hey, buddy!" a deep voice intones. "You're in
CF | the Way!"
CF |
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [22] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. A long rope is tied to it, and the other end dangles down into
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon
CF | exhales.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | You can't go much longer without food.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock door with key"
CF | I don't see any key here.
CF |
CF | > Knight_Otu says, "Stoll of a thief."
DavidW | As you step into the tunnel, something brushes past you, moving at the speed of light. "Hey, buddy!" a deep voice intones. "You're in the Way!"
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a thin wand, a pair of erasers, a jade
CF | figurine, a black stone, a spade, a pickaxe, a small cardboard box, and
CF | a dragon's egg.
CF |
CF | > Knight_Otu says, "Didn't steal anything else it seems."
DavidW says, "I guess we have to understand what this 'way' business actual means here."
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [7] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. A long rope is tied to it, and the other end dangles down into
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon
CF | exhales.
CF |
CF | You simply can't go on any longer without food. You perish from lack
CF | of nutrition.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1444 turns, you have achieved a score of 146 points out
CF | of a possible 350.
CF |
CF | This means you're learning the ways of Duhdha.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "There we starve."
MoyTW asks, "Have you gotten food before?"
Knight_Otu says, "I guess we should consider the restart now."
DavidW says, "We had a pretzel and berries."
DavidW says, "radberries"
Knight_Otu says, "We had a pretzel,some berries, and a cheez bbook."
DavidW says, "oh, forgot about the cheez book"
DavidW asks, "heck, could we have eaten the cheez coin?"
Knight_Otu says, "I think we need the cheez coin to get by the stoll."
DavidW says, "well, at least one stealable item we're willing to sacrifice."
Knight_Otu says, "We can eat it though."
DavidW says, "The stoll didn't seem fussy about what he stole."
Knight_Otu says, "I think the stoll wants the item to be in the pouch, and only the coins fit."
Knight_Otu says, "Though I may be misremembering."
DavidW says, "I remember we can't just GIVE stuff to him. I don't remember that the pouch was significant."
Knight_Otu says, "I know he wouldn't let us pass under some circumstances."
Knight_Otu asks, "Anyway, shall we restart for a little less tight timer?"
DavidW says, "I think we need to do that eventually yes. Or now."
Knight_Otu says, "Yeah, I think eventually is now."
DavidW says, "okay"
Knight_Otu says, "We can save after a convenient point where we aren't running around headlessly."
Knight_Otu says (to ClubFloyd), "restart"
CF |
CF |
CF |
CF |
CF |
CF |
CF | Listen now, and hear this tale - a tale from the ancient days of Tode,
CF | a scant thirty-five years after the ascension of the Second Valley
CF | King, a day when Unnkul was in retreat but the Valley had lost the ways
CF | of Duhdha. Yea, hear this tale and listen well, for the lessons
CF | contained herein are ageless -
CF |
CF | "Aaarrrgggghh!!!"
CF |
CF | The Valley King's anguished roar echoes through the underground
CF | cavern, waking you from a deep sleep. You yawn and stretch, rising
CF | from your hard bunk in the Warrior's Barracks, and strap on your sword.
CF | It's going to be one of those days. What horrible Unnkulian menace
CF | will His Majesty send you out to fight today? You sigh; no use putting
CF | it off. You stride down the passageway to the Great Hall, boots
CF | clattering on the stones.
CF |
CF | Your master has never looked worse. He hasn't shaved, and he's
CF | already been into the wine this morning; an empty bottle of Chateau
CF | Unnkulia stands at his elbow. He's bent over the massive oak table,
CF | sobbing, carving something in the seasoned wood. He stares at you
CF | through bleary eyes. "Praise be!" he cries. "It's you, my most
CF | trusted warrior! You'll find her!" He leaps to his feet and, grasping
CF | your arm, leads you down the hallway.
CF |
CF | "Find who, Your Magnimosity?" you ask politely.
CF |
CF | "The Lady Amanda, fool!" the King mutters. "She's vanished! She
CF | was last seen rowing on the lake; if the Unnkulians have stolen her - "
CF | The King swallows, wiping tears from his eyes. He reaches up and
CF | unlocks an iron grate in the ceiling of the tunnel.
CF |
CF | You gasp. The Lady Amanda! The King's betrothed! Her tinkling
CF | laugh made the dead caverns come alive, and she is beloved of all the
CF | King's subjects! If she's vanished -
CF |
CF | You shudder, not wanting to finish the thought. Without the fair
CF | Amanda's influence, your master will not have the strength to go on -
CF | the strength to ward off the Unnkulian menace. She must be found!
CF |
CF | The King slips something into your hand. "Take this," he whispers.
CF | "My seal shall protect you. Go with haste! I cannot bear to lose my
CF | lady!"
CF |
CF | You grasp your liege lord's shoulder. "Fear not, sire," you
CF | whisper. "She shall be found." You climb up out of the grate and
CF | blink in the bright sunshine. Behind you, the grate slams shut. You
CF | flex, muscles ripping beneath your shirt. It is a good day for a quest
CF | - and it may involve killing Unnkulians!
CF |
CF | Unnkulia Zero: The Search for Amanda
CF | Version 1.0G for Great Underground Adventures CD
CF | Copyright (C) 1993, 1996 D. A. Leary
CF | All rights reserved.
CF | Developed with TADS, the Text Adventure Development System.
CF |
CF | Difficulty Rating: Dam Tuff (7 out of 10)
CF |
CF | ***
CF |
CF | This game is free. We encourage you to distribute it, but you may
CF | not charge any money for it beyond the cost of the media it is stored
CF | on.
CF |
CF | ADVENTIONS no longer supports this product. Please do not contact
CF | us for hints or to buy games. The best place to get our games is from
CF | the Interactive Fiction Archive on the Internet, site ftp.gmd.de. The
CF | best place to ask for help with our games is the Usenet newsgroup
CF | rec.games.int-fiction.
CF |
CF | ***
CF |
CF | Read footnotes [1] with the note command; e.g., type "note 1."
CF |
CF | ***
CF |
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | You blink in the bright sunlight; it's been over a year since you
CF | last left the underground realm of His Majesticalness. It's good to be
CF | outside and breathe fresh air again.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mossy Grotto
CF |
CF | You're standing in a mossy cave carved from the living rock. A wide
CF | exit leads back out into the sun-dappled forest to the north. The
CF | floor and walls are solid rock, covered with lichens and fungi. It's
CF | quite peaceful here.
CF |
CF | You see a spray can here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get can"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Winding Path
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. Leaning up against the shrine is a wooden
CF | oar. The snake is wrapped around it protectively. The only path leads
CF | back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear ring"
CF | Okay, you're now wearing the bronze ring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | As you reach for the oar, the snake spots the ring on your finger.
CF | Since it's a loyal servant of the Valley King, it lets you have the
CF | paddle - though it still eyes you balefully.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Winding Path
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | > DavidW says, "Wear ring, get oar, show ring to patrol, get brick, get spade and trowel, get berries, get receipt, get cheez coin, get wine bottle, get corkscrew, get cork, get something else by digging, ..."
Knight_Otu says (to ClubFloyd), "n"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here. Its berries are plump and ripe, and they hang from the bush
CF | in bountiful clumps.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job. "Who're you?" one
CF | of them grunts, squinting suspiciously.
CF |
CF | The leader of the Valley Patrol gives you a shove. "What's yer
CF | bidness here, chum?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show ring to patrol"
CF | "Oooh!" the Patrol says with one voice. All eyes are fastened on your
CF | ring. "Sorry, chum," the leader says, patting you on the back.
CF | "Didn't know you had the Big Guy's seal. Go on wit' what you wuz
CF | doing."
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | The Valley Patrol leader grins at you. He's missing at least four
CF | front teeth. "Hiya, chum."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You can't go that way.
CF |
CF | The Valley Patrol is arguing about which one of them gets the
CF | softest patch of grass for his nap.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Lighthouse Top
CF |
CF | You're standing on the top floor of the lighthouse. A brisk fall
CF | breeze whips up from below, chilling you to the bone. From here,
CF | there's quite a view. Southward, the forest stretches out before you,
CF | a bright blaze of colors. Across the lake, to the west, are the
CF | sinister Beegas'hell Mountains. To the north and west, you can just
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land.
CF | The lighthouse lamp sits in the center of the round floor, on top of a
CF | brick base. It's currently off. The only exit is back down.
CF |
CF | You see a spade and a trowel here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | spade: Taken.
CF | trowel: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x base"
CF | The brick base looks like a recent piece of work; the cement hasn't
CF | quite set yet. One of the bricks is slightly loose. You could
CF | probably take it out.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | You wiggle the brick around a bit and pull it from the base. A piece
CF | of paper flutters from the hole, landing on the ground. You reach for
CF | it, but just as your fingertips touch it, a huge bird swoops down out
CF | of nowhere, chirping angrily, and snatches the paper from your grasp.
CF | Before you can react, the bird is gone, flying swiftly away from the
CF | lighthouse.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Lighthouse Bottom
CF |
CF | >
Knight_Otu says (to ClubFloyd), "verbose"
CF | Okay, now in WORDY mode.
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [3]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here. Its berries are plump and ripe, and they hang from the bush
CF | in bountiful clumps.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get berries"
CF | You pluck the berries from the bush. Soon, the bush is stripped clean,
CF | and you've got a nice little handful of berries. I wouldn't let the
CF | King catch you with them if I were you -
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | You grab a thick branch on the nearest oak and hoist yourself up.
CF | Soon, you find yourself -
CF |
CF | Up a Tree
CF |
CF | You're seated on the branch of an old oak tree. You don't dare
CF | climb any higher; the wind's picking up, and you're afraid of heights
CF | as it is. Below you, the forest floor appears to be quite hard. Your
CF | stomach is feeling a bit queasy, and you're having trouble keeping your
CF | balance. With effort, you pry your eyelids open and look around you.
CF | To the west, through the branches, you can see the sandy beaches of
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears
CF | to be a wooden roof. Further along the branch is an unfinished bird's
CF | nest. The only way out of here is (gulp) back down.
CF |
CF | The bird's nest seems to contain a piece of paper.
CF |
CF | From below, you think you hear gruff voices arguing about something.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get paper"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down the tree and find yourself on the -
CF |
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | A wine bottle and a soft pretzel are sitting on the bar.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [4]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give can to salesman"
CF | The salesman turns white. "You're not returning it, are you?" He
CF | grabs the can, points the nozzle at his face, and sprays. "*Cough!*
CF | Seems to work okay. Surely you don't - " He breaks off, seeing the
CF | look on your face. "You do, don't you? You want your money back."
CF | Suddenly, the salesman's face lights up. "Ah! But I can't give you
CF | your money without a receipt! Do you have one?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give paper to salesman"
CF | The ACME salesman swallows. "No. I mean - " He swallows again, then
CF | grabs the receipt with a trembling hand. "All right!" he shrieks,
CF | burying his head in his hands. "You win! Here!" He reaches in his
CF | pocket and tosses you a coin, which you catch. "Now go away!"
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | wine bottle: Taken.
CF | soft pretzel: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look behind bar"
CF | You find a valmid, which you take.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Inn, Back Room
CF |
CF | The back room of the inn is bare of furnishings; not even a simple
CF | bucket is to be found. The floor creaks underfoot, and the innkeeper
CF | is nowhere to be seen. The only exit is southwest, back to the main
CF | room of the inn.
CF |
CF | You see a small leather pouch here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pouch"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [4]
CF |
CF | > DavidW asks, "put coins in pouch?"
Knight_Otu says (to ClubFloyd), "put coins in pouch"
CF | bronze coin: Done.
CF | yellow coin: Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | The Valley Patrol marches up from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Inside Retreat
CF |
CF | You're standing inside the Valley King's forest retreat. It's a
CF | simple hut, bare of furnishings, even more humble on the inside than on
CF | the out. The only exit is to the north, back out to the forest.
CF | There's a chalkboard against the back wall.
CF |
CF | You see a pair of erasers here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get erasers"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | The Valley Patrol marches up from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. The only path leads back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig ground with shovel"
CF | You turn up a few shovelfuls of the soft earth. Near the shrine,
CF | half-buried in the mud, you uncover a small jade figurine! You pick it
CF | up and pocket it.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x figurine"
CF | The jade figurine depicts a smiling, pot-bellied Duhdha. The few
CF | remaining Duhdhists in the Valley carry these around, rubbing them for
CF | good luck. Such foolish nonsense is, of course, beneath a Valley
CF | Warrior. [5] The figurine is encrusted with dirt, and quite filthy.
CF |
CF | > DavidW says, "clean it"
Knight_Otu says (to ClubFloyd), "w"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | The Valley Patrol marches up from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "clean figurine"
CF | You carefully clean the crusted dirt from the figurine. It looks much
CF | cleaner now - you can see Duhdha's belly button. He appears to be an
CF | outie.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [6] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig ground with shovel"
CF | You dig a hole in the sand. It's hot work, but you keep with it.
CF | After a while, your spade strikes something metal. You reach in the
CF | hole and pull it out - it's a corkscrew.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open bottle with corkscrew"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, an oar, a spade, a
CF | trowel, a single brick, a handful of radberries, a wine bottle, a soft
CF | pretzel, a small leather pouch, a pair of erasers, a jade figurine, and
CF | a corkscrew.
CF |
CF | > DavidW asks, "unscrew cork?"
Knight_Otu says (to ClubFloyd), "open bottle"
CF | Using the corkscrew, you open the wine bottle. With a pop, the cork
CF | comes out.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cork in hole"
CF | You stick the cork in the small hole. It fits perfectly - in fact,
CF | quite tightly. I doubt you could get the cork out again.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "oh, much better"
Knight_Otu says, "I was so used to the game requiring DO X WITH Y..."
DavidW says, "Don't forget to carry the boat to the other location. Don't get in it here."
Knight_Otu says, "Yeah, just considering how to best do this. We'll need multiple trips to get everything I fear."
Knight_Otu says (to ClubFloyd), "drop all"
CF | bronze ring: (Taking off the bronze ring first)
CF | Dropped.
CF | sword: Dropped.
CF | oar: Dropped.
CF | spade: Dropped.
CF | trowel: Dropped.
CF | single brick: (on foot)
CF |
CF | Ouch! You should really try to be more careful!
CF | handful of radberries: Dropped.
CF | wine bottle: Dropped.
CF | soft pretzel: Dropped.
CF | small leather pouch: Dropped.
CF | pair of erasers: Dropped.
CF | jade figurine: Dropped.
CF | corkscrew: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get boat"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop boat"
CF | Dropped.
CF |
CF | The Valley Patrol ambles down from the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [6] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a bronze ring, a sword, an oar, a spade, a trowel, a single
CF | brick, a handful of radberries, a wine bottle, a soft pretzel, a small
CF | leather pouch, a pair of erasers, a jade figurine, and a corkscrew
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get ring, sword, oar, spade, brick, berries, pretzel, pouch"
CF | bronze ring: Taken.
CF | sword: Taken.
CF | oar: Taken.
CF | spade: Taken.
CF | single brick: Taken.
CF | handful of radberries: Taken.
CF | soft pretzel: Taken.
CF | small leather pouch: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear ring"
CF | Okay, you're now wearing the bronze ring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The Valley Patrol ambles down from the north.
CF |
CF | > DavidW says, "Did you put the coins in the pouch. I missed that if you did."
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | > Knight_Otu says, "I did."
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a gilded cage and a rowboat here.
CF |
CF | The gilded cage seems to contain a chittering churrel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a gilded cage and a rowboat here.
CF |
CF | The gilded cage seems to contain a chittering churrel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cage"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop oar"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | End of Trail
CF |
CF | You're at the end of the trail through the Damsogee Swamp. Though
CF | the swamp stretches northward many more miles, this is as far as you'll
CF | go without falling into a deadly bog. The trail ends in a relatively
CF | dry clearing. A small stone building stands to the east, its door
CF | open. A few words are etched in stone next to the entrance. The trail
CF | runs back to the southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Inside Ruin
CF |
CF | You're standing inside the stone building. The walls are dripping
CF | with condensation and the thatch roof has rotted through in most
CF | places. The only exit is back to the west. Clearly, whatever purpose
CF | this place once served, it's long since been abandoned. There's no
CF | furniture and nothing of interest except a low stone shelf against the
CF | back wall.
CF |
CF | A thin wand is sitting on the stone shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get wand"
CF | You pick the wand up. A thundering voice booms "You'd better pay for
CF | that, Warrior. I won't warn you again. Put your payment on the shelf,
CF | please."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put bronze on shelf"
CF | Which bronze do you mean, the bronze ring, or the bronze coin?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "coin"
CF | The valmid vanishes in a puff of smoke! A thundering voice rumbles,
CF | "Thanks for shopping at Willy's!"
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | End of Trail
CF |
CF | You're at the end of the trail through the Damsogee Swamp. Though
CF | the swamp stretches northward many more miles, this is as far as you'll
CF | go without falling into a deadly bog. The trail ends in a relatively
CF | dry clearing. A small stone building stands to the east, its door
CF | open. A few words are etched in stone next to the entrance. The trail
CF | runs back to the southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Bog
CF |
CF | You're deep in the heart of the swamp now, in a dismal clearing of
CF | quicksand and mire. A gentle old willow tree hangs over the clearing,
CF | vine-covered branches dipping low. The only safe path is back to the
CF | east.
CF |
CF | Without warning, your feet sink into the muck. You try to move, but
CF | can't. You're sinking in the quicksand - and you don't have much time
CF | left!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open cage"
CF | You open the cage and the churrel scampers out. It runs up the twisted
CF | old tree and starts chewing on the vegetation, making squeaking sounds.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | From the top of the willow tree, one end of a vine comes loose and
CF | drapes across the quicksand in front of you. You hear a chittering
CF | sound from above and catch a glimpse of the churrel you released as it
CF | scampers around the outside of the willow tree and vanishes from sight.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | You've nearly sunk below the surface of the quicksand. Suddenly, you
CF | feel something hook on your foot, far below the top of the ground; you
CF | can't quite tell what it is, but if you can get out, you'll probably
CF | pull it with you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "grab vine"
CF | Sending a silent prayer upward, you reach for the vine and pull with
CF | all your might. Slowly, with a great sucking sound, you lift yourself
CF | up out of the bog and lie panting on the edge of the quicksand. I
CF | wouldn't stay here too long if I were you; the ground is quite
CF | dangerous. A rusty lamp appears to have hooked around your foot. You
CF | pulled it up out of the bog with you. It's lying beside you on the
CF | ground.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get lamp"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat and an oar here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a bronze ring (being worn), a sword, a spade, a single brick,
CF | a handful of radberries, a soft pretzel, a small leather pouch, a
CF | gilded cage, a thin wand, and a brass lamp.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but cage"
CF | bronze ring: (Taking off the bronze ring first)
CF | Dropped.
CF | sword: Dropped.
CF | spade: Dropped.
CF | single brick: Dropped.
CF | handful of radberries: Dropped.
CF | soft pretzel: Dropped.
CF | small leather pouch: Dropped.
CF | thin wand: Dropped.
CF | brass lamp: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | A short, green stoll is blocking the bridge. His eyes light up as
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll."
CF | [7]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | The stoll jumps in front of you. "Hey! You'd better provide me with a
CF | better challenge than that! I want something to steal, something that
CF | I can't just pluck from you!" The twisted creature folds its arms
CF | across its chest. "You're not getting by without making it at least a
CF | little bit challenging for me to steal from you."
CF |
CF | > Knight_Otu says, "Yeah, I think he wants the pouch."
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat, an oar, a bronze ring, a sword, a spade, a single
CF | brick, a handful of radberries, a soft pretzel, a small leather pouch,
CF | a thin wand, and a brass lamp here.
CF |
CF | > DavidW says, "ok"
Knight_Otu says (to ClubFloyd), "drop cage"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pouch"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | A short, green stoll is blocking the bridge. His eyes light up as
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll."
CF | [7]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | The stoll bumps against you as you pass by. For a moment, you think
CF | you feel light fingers brushing the leather pouch you carry - but then,
CF | the feeling fades, and the stoll vanishes under the bridge with a
CF | cackling laugh.
CF |
CF |
CF | *** Your score has just gone up. ***
CF |
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat, an oar, a bronze ring, a sword, a spade, a single
CF | brick, a handful of radberries, a soft pretzel, a thin wand, a brass
CF | lamp, and a gilded cage here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all but boat"
CF | oar: Taken.
CF | bronze ring: Taken.
CF | sword: Taken.
CF | spade: Taken.
CF | single brick: Taken.
CF | handful of radberries: Taken.
CF | soft pretzel: Taken.
CF | thin wand: Taken.
CF | brass lamp: Taken.
CF | gilded cage: You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear ring"
CF | Okay, you're now wearing the bronze ring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cage"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig ground with spade"
CF | You can't really bring yourself to desecrate the graves of your
CF | ancestors. [8]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig ground with spade"
CF | You really don't want to desecrate the ancient graves of your
CF | ancestors.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig ground with spade"
CF | The Gods may strike you down if you persist in desecrating the holy
CF | graves of your godlike, sacred, and revered ancient ancestors!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig ground with spade"
CF | To heck with your ancient ancestors - you've got a quest to finish!
CF | You bend to your labors and start digging. It's back-breaking work,
CF | but you've soon made a sizeable hole in the top of the mound.
CF | Suddenly, your spade breaks through the muddy earth, vanishing into
CF | what must be a vast cavern far below! You leap from the hole,
CF | surprised.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn on lamp"
CF | You turn the lamp on. It glows with a dim greenish light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | It doesn't seem likely that the fair Amanda could have come down
CF | here; surely, you were the first to dig into the burial mounds. Still,
CF | there doesn't appear to be any way back up. It appears that searching
CF | these ancient tombs for another exit to the surface is your only
CF | option.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "save"
CF | File to save game in > MoyTW asks, "...really? The game says you don't want to do it like 3 times, even though it's how you progress?"
Knight_Otu says (to ClubFloyd), "cfuzquickcave"
CF | Saved.
CF |
CF | > Knight_Otu says, "Yeah, really."
MoyTW says, "They sure made'm different back in the day."
Knight_Otu says, "We got stuck there for that reason."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | You've obviously stumbled into a vast, uncharted underworld. (Big
CF | surprise.) Could the fair Amanda have passed this way? Though you
CF | entered these caverns through the tombs, the footprints from the lake
CF | did lead back into the swamps; perhaps Amanda found another way down
CF | here. Only exploration will truly tell the tale. Tunnels run north
CF | and south, and a narrow crawl climbs up to the east. At the west end
CF | of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "monk, hi"
CF | The monk waves half-heartedly. "You've lost the ways of Duhdha," he
CF | murmurs mournfully.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Vestry
CF |
CF | You're in a tiny room that's not much more than a stone closet. It
CF | probably serves as the vestry for the temple. The only exit is back to
CF | the east. There's a set of hooks on the western wall.
CF |
CF | A robe is hanging on the hooks.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear robe"
CF | You don't have the robe.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get robe"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear robe"
CF | Okay, you're now wearing the robe.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a black stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all in pocket"
CF | black stone: The black stone is already in the pocket!
CF | small leather pouch: Done.
CF | oar: Done.
CF | bronze ring: (Taking off the bronze ring first)
CF | Done.
CF | sword: Done.
CF | single brick: Done.
CF | handful of radberries: Done.
CF | soft pretzel: Done.
CF | thin wand: You can't fit that in the pocket.
CF | brass lamp: You can't fit that in the pocket.
CF | gilded cage: You can't fit that in the pocket.
CF | robe: You can't fit that in the pocket.
CF |
CF | > Knight_Otu says, "Whew, it didn't bug out."
Knight_Otu says, "Forgot to do ALL BUT ROBE."
Knight_Otu says (to ClubFloyd), "e"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Gymnasium
CF |
CF | You're standing in a strange room lined with mauve and green
CF | linoleum. The chamber is featureless; only the contents suggest what
CF | the room might have been used for. The only exit is back to the
CF | southeast.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "lift barbell"
CF | You work out with the weights for a while. (Grunt - strain - urk) A
CF | Valley Warrior can never be too strong, after all!
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a thin wand, a brass lamp (providing light), a gilded cage,
CF | and a robe (being worn).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Your load is too heavy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop cage"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Your load is too heavy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a black stone, a small leather pouch,
CF | an oar, a bronze ring, a sword, a single brick, a handful of
CF | radberries, and a soft pretzel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop sword"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put lamp in pocket"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | A long rope is attached to the bell, the other end dangling just
CF | above the floor. You can only go back to the east from here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down. A long rope is tied to the
CF | edge of the bell, right near your fingers. It hangs down to the floor
CF | below.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF |
CF | With trembling fingers, you reach out with one hand and carefully untie
CF | the rope, trying not to shift your weight or the bell. It falls to the
CF | ground below.
CF |
CF |
CF | *** Your score has just gone up. ***
CF |
CF | Your grasp loosens and you plummet to the ground. Thankfully, the
CF | trampoline was right underneath you, and you land uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline and a long rope here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. A rusty oven
CF | stands against the east wall. Attached to the northern wall is a long
CF | wooden shelf. Otherwise, the room is quite featureless. A passage
CF | runs back to the west.
CF |
CF | A small cardboard box and a cookbook are sitting on the wooden
CF | shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull oven"
CF | You move the oven away from the east wall, into the center of the room,
CF | revealing a narrow passage to the east!
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mines of Dioria
CF |
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels
CF | run off in all directions, but (thankfully) the only one you're big
CF | enough to fit through is back to the south. You've obviously stumbled
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but
CF | rather odious king who used to sell gems and gold to the ancient Ulians
CF | - you can recognize clumsy dwarvish mining when you see it.
CF | Thankfully, all the legends suggest that the dwarves are long-dead.
CF | Jumbled rocks litter the floor, and it's rather hard to walk around.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stones"
CF | I don't see any stones here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting. Suddenly, a
CF | dwarf runs out of one of the passages and tosses a rusty knife at you!
CF | It scratches your arm and clatters against the wall. "Curses!" the
CF | dwarf shrieks. Before you can react, he dives back into one of the
CF | narrow tunnels.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get knife"
CF | You reach for the rusty knife, but, like all dwarf-made goods, it
CF | vanishes in a puff of oily black smoke when a human touches it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting. A dwarf rolls
CF | out of one of the passages, and tosses a shiny knife at you. You're
CF | ready this time, and dodge his throw. The knife just misses your ear,
CF | and lands on the ground with a curious thump. "Phooey!" the dwarf
CF | cries, and dives into one of the tiny tunnels.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get knife"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | A dwarf pokes his head out of a tunnel in the ceiling and tosses a
CF | pillow at you. It hits you square in the face, and falls to the
CF | ground. You're shaken up, but still standing. "Humbug!" the dwarf
CF | squeals. You hear him scampering away up the tunnel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pillow"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | A low voice whispers, "Haven't we got anything else to throw at him?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | "No! Not that!" a gruff voice whispers. "It's far too valuable!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | Without warning, a dwarf pops up from a tunnel in the floor. He's
CF | carrying a pickaxe, which he swings at your head. You duck and leap
CF | back, surprised. With a stream of nasty curses, the dwarf hurls the
CF | pickaxe at you and dives back into the tunnel.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pickaxe"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit vein with pickace"
CF | I don't know the word "pickace".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit vein with pickaxe"
CF | The pickaxe bites deep into the vein. A loose chunk of gold goes
CF | flying, and lands at your feet.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get chunk"
CF | I don't know the word "chunk".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gold"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all but robe in pocket"
CF | black stone: The black stone is already in the pocket!
CF | small leather pouch: The small leather pouch is already in the pocket!
CF | oar: The oar is already in the pocket!
CF | bronze ring: The bronze ring is already in the pocket!
CF | single brick: The single brick is already in the pocket!
CF | handful of radberries: The handful of radberries is already in the
CF | pocket!
CF | soft pretzel: The soft pretzel is already in the pocket!
CF | brass lamp: The brass lamp is already in the pocket!
CF | thin wand: Done.
CF | shiny knife: You can't fit that in the pocket.
CF | pillow: You can't fit that in the pocket.
CF | pickaxe: You can't fit that in the pocket.
CF | lump of gold: You can't fit that in the pocket.
CF |
CF | You're feeling a bit better now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a shiny knife, a pillow, a pickaxe, and a
CF | lump of gold.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You're carrying too much to fit through the passage.
CF |
CF | > Knight_Otu says, "Right, multiple trips again here."
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | shiny knife: Dropped.
CF | pillow: Dropped.
CF | pickaxe: Dropped.
CF | lump of gold: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | A small cardboard box and a cookbook are sitting on the wooden
CF | shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | small cardboard box: Taken.
CF | cookbook: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a black stone, a small leather pouch,
CF | an oar, a bronze ring, a single brick, a handful of radberries, a soft
CF | pretzel, a brass lamp (providing light), and a thin wand.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop stone, pouch, oar"
CF | black stone: Dropped.
CF | small leather pouch: Dropped.
CF | oar: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop box, cookbook"
CF | small cardboard box: Dropped.
CF | cookbook: Dropped.
CF |
CF | > Knight_Otu says, "I mentioned it before, but I want a bigger pocket"
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a shiny knife, a pillow, a pickaxe, and a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | shiny knife: Taken.
CF | pillow: Taken.
CF | pickaxe: Taken.
CF | lump of gold: Taken.
CF |
CF | > DavidW says, "Every woman agrees with you."
Knight_Otu says (to ClubFloyd), "put all but robe in pocket"
CF | bronze ring: The bronze ring is already in the pocket!
CF | single brick: The single brick is already in the pocket!
CF | handful of radberries: The handful of radberries is already in the
CF | pocket!
CF | soft pretzel: The soft pretzel is already in the pocket!
CF | brass lamp: The brass lamp is already in the pocket!
CF | thin wand: The thin wand is already in the pocket!
CF | shiny knife: Done.
CF | pillow: Done.
CF | pickaxe: You can't fit that in the pocket.
CF | lump of gold: You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop pickaxe, lump"
CF | pickaxe: Dropped.
CF | lump of gold: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a black stone, a small leather pouch, an oar, a small
CF | cardboard box, and a cookbook here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop knife, pillow"
CF | shiny knife: Dropped.
CF | pillow: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a pickaxe and a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gold"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put it in pocket"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pickaxe"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put in in pocket"
CF | I don't understand that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put it in pocket"
CF | You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | > Knight_Otu says, "Oh, whew, we could fit it anyway."
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a black stone, a small leather pouch, an oar, a small
CF | cardboard box, a cookbook, a shiny knife, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Gymnasium
CF |
CF | You're standing in a strange room lined with mauve and green
CF | linoleum. The chamber is featureless; the only exit is back to the
CF | southeast.
CF |
CF | You see a barbell, a gilded cage, and a sword here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cage, sword"
CF | gilded cage: Taken.
CF | sword: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A brown book, a yellow paperback, a black book, a blue book, and a
CF | white paperback are sitting on the shelf.
CF |
CF | > DavidW says, "Let's not feed all the books to the goat this time."
Knight_Otu says, "Sure."
Knight_Otu says (to ClubFloyd), "get brown book"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read it"
CF | Thoroughly reading the dictionary would take more time than you have.
CF | It might be useful if you have to translate something, though. [9]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | So there is another exit to the surface from this strange
CF | underworld! Perhaps Amanda passed this way after all - and maybe your
CF | exploration of these caves is not in vain!
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Clearing
CF |
CF | You're standing on top of a low, rocky rise somewhere in the
CF | Beeg'ashell Mountains. Not far south of here is the land of the
CF | Unnkulians, the dread enemies of your beloved master, the Valley King.
CF | In fact, you can make out several features from here, further south -
CF | Lake Draounheer's western shore, to the southeast; the walls of what
CF | appear to be some sort of monastery; and, on top of the highest of the
CF | mountains, a giant boulder, perched quite precariously. Unfortunately
CF | (or perhaps thankfully) the terrain is far too rugged for you to get
CF | there from here. The only safe path is to the north. There's a
CF | spreading chestnut tree in the very center of the clearing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get grass"
CF | You pull up a handful of crabgrass.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get grass"
CF | You can't seem to get a grip on any of the remaining patches of
CF | crabgrass.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south. There's a scruffy, smelly
CF | goat here, blocking the trail to the northeast and staring at you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give grass to goat"
CF | The goat sniffs the handful of crabgrass and grabs it with yellowing
CF | teeth. It chews a few times, swallows, and burps loudly.
CF | Unfortunately, it still looks hungry.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | > Knight_Otu says, "But we probably need some of the books to feed it."
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | A burly man in a blacksmith's apron is seated at the grindstone,
CF | methodically sharpening his axe. Sparks fly as metal touches stone.
CF |
CF | > DavidW asks, "was the moss takeable as its own object?"
Knight_Otu says, "Hm. Not sure."
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | The steel door is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a black stone, a small leather pouch, an oar, a small
CF | cardboard box, a cookbook, a shiny knife, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get moss"
CF | You can't have the moss.
CF |
CF | > DavidW says, "ok."
Knight_Otu says (to ClubFloyd), "x cookbook"
CF | The title of the cookbook is "101 Damn Tasty Egg Recipes."
CF |
CF | > DavidW says, "I think the box and one of the books, then."
Knight_Otu says, "If we have to cook the egg, we may want to keep the cookbook"
Knight_Otu says (to ClubFloyd), "get box"
CF | Taken.
CF |
CF | > Knight_Otu says, "(Poor goat.)"
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A yellow paperback, a black book, a blue book, and a white paperback
CF | are sitting on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x white paperback"
CF | The book's cover says "Cradle to Grave." It's a science fiction novel
CF | by D. A. Leary. (It's also a shameless plug.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | > DavidW says, "yeah, goat can have the novel."
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south. There's a scruffy, smelly
CF | goat here, blocking the trail to the northeast and staring at you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give paperback to goat"
CF | The goat sniffs the white paperback and grabs it with yellowing teeth.
CF | It chews a few times, swallows, and burps loudly. Unfortunately, it
CF | still looks hungry.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give box to goat"
CF | The goat sniffs the small cardboard box and grabs it with yellowing
CF | teeth. It chews a few times, swallows, and burps loudly. Finally
CF | satiated, the goat wanders off into the mountains.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | A burly man in a blacksmith's apron is seated at the grindstone,
CF | methodically sharpening his axe. Sparks fly as metal touches stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smith, hi"
CF | The smith doesn't seem to hear you. He's too busy at the grindstone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smith, follow me"
CF | The smith shrugs, then stands. "For a while, perhaps. But soon I must
CF | return and sharpen my axe."
CF |
CF | The ghostly smith wipes the crucible with his shirtsleeve.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | The smith follows you, looking around curiously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | The smith follows you, looking around curiously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Clearing
CF |
CF | You're standing on top of a low, rocky rise somewhere in the
CF | Beeg'ashell Mountains. Not far south of here is the land of the
CF | Unnkulians, the dread enemies of your beloved master, the Valley King.
CF | In fact, you can make out several features from here, further south -
CF | Lake Draounheer's western shore, to the southeast; the walls of what
CF | appear to be some sort of monastery; and, on top of the highest of the
CF | mountains, a giant boulder, perched quite precariously. Unfortunately
CF | (or perhaps thankfully) the terrain is far too rugged for you to get
CF | there from here. The only safe path is to the north. There's a
CF | spreading chestnut tree in the very center of the clearing.
CF |
CF | The smith wanders down the trail into the clearing. His eyes fall
CF | upon the spreading chestnut tree. "Aha!" he cries. "Just what I need
CF | to fuel my forge!" He swings his axe in one mighty stroke. The tree
CF | splits in two and falls to the ground, just missing you, and dislodging
CF | a great eagle that probably made its nest in the highest branches. The
CF | giant bird squawks once and wings its way north.
CF |
CF | The smith grasps the hefty trunk in his thick hands and hoists it
CF | over his shoulder. "Be seeing you!" he shouts, and walks back up the
CF | trail to the north. [10]
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > Knight_Otu says, "Sorry again, eagle."
DavidW asks, "trail to the north?"
DavidW says, "oh. right."
Knight_Otu says, "To the river."
DavidW says, "I got my geography confused."
Knight_Otu asks, "I think we've mostly caught up to where we were at the start of the session?"
DavidW says, "yeah, I think so."
Knight_Otu says (to ClubFloyd), "save"
CF | File to save game in >
Knight_Otu says (to ClubFloyd), "cfuzquickdragon"
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a single brick, a
CF | handful of radberries, a soft pretzel, a brass lamp (providing light),
CF | a thin wand, and a lump of gold.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pickaxe, a gilded cage, a sword, and a
CF | brown book.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a black stone, a small leather pouch, an oar, a cookbook, a
CF | shiny knife, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a long rope here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a black stone, a small leather pouch, an oar, a cookbook, a
CF | shiny knife, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [3] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at dragon"
CF | You drop the brick. It lands smack in the middle of the dragon's head.
CF | The baby lets out a startled yelp and keels over in its tracks, knocked
CF | unconscious.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to hook"
CF | Okay, the rope is now tied to the hook. The other end dangles down
CF | into the pit, just touching the floor. You could probably get down
CF | there now.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Screwing up your courage, you shinny down the rope.
CF |
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | > Knight_Otu says, "We're in the way again."
DavidW asks, "by the way, is the cage good as a container? Like a second pocket? Or do things fall out of it?"
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pickaxe, a gilded cage, a sword, and a
CF | brown book.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put pickaxe in cage"
CF | You can't fit that through the cage door.
CF |
CF | > Knight_Otu says, "For some small things, perhaps."
Knight_Otu says (to ClubFloyd), "drop black stone"
CF | I don't see any black stone here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a handful of radberries,
CF | a soft pretzel, a brass lamp (providing light), a thin wand, and a lump
CF | of gold.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [12] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [12] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [13] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [12] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [13] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [13] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [14] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [14] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [15] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [12] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [14] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [14] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [12] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [15] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [12] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [14] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | > DavidW says, "hm. This isn't making much sense."
Knight_Otu says (to ClubFloyd), "w"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [15] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [13] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [13] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [15] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | > Knight_Otu says, "If I'm not wrong, [11] leads to 12, 13, 14, and 15."
Knight_Otu says, "[12] leads to 11, 12, 14, and 15."
Knight_Otu says, "[15] mostly leads to 11, and 12 to the north."
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [12] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [14] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [13] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf26"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get key"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put key in chute"
CF | You drop the steel key in the chute. It tumbles down the steel shaft.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [12] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [15] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put key in chute"
CF | You drop the steel key in the chute. It tumbles down the steel shaft.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [12] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put key in chute"
CF | You drop the steel key in the chute. It tumbles down the steel shaft.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [13] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [14] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put key in chute"
CF | You drop the steel key in the chute. It tumbles down the steel shaft.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get key"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | You see a single brick here.
CF |
CF | > DavidW says, "okay then."
Knight_Otu says, "Whew."
MoyTW says, "Nice job."
DavidW asks, "Was that just a matter of not walking with the key until the key was at the tunnel?"
Knight_Otu says, "Yeah, I think so."
MoyTW says, "Oh"
MoyTW says, "oooh, the guy said "You're in the way""
Knight_Otu says (to ClubFloyd), "x key"
CF | The steel key is polished and featureless. It's quite large and heavy.
CF |
CF | > MoyTW says, "and the room is In the Way, I didn't catch that."
DavidW says (to MoyTW), "Explain? I'm not getting it."
Knight_Otu says (to ClubFloyd), "score"
CF | In a total of 325 turns, you have achieved a score of 161 points out of
CF | a possible 350.
CF |
CF | This means you're probably totally stuck.
CF |
CF | > MoyTW asks, "Waaaay back when there was a guy who ganked the key, right?"
Knight_Otu says (to ClubFloyd), "ne"
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're DavidW says, "yes"
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get egg"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | You see a single brick here. The dragon slowly opens one glittering
CF | eye, and then the other. Before you can react, it leaps to its feet
CF | and bounds over, giving your head with a playful twist. Uh, oh - I
CF | think that snap was your neck -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 328 turns, you have achieved a score of 161 points out of
CF | a possible 350.
CF |
CF | This means you're probably totally stuck.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > MoyTW says, "He said "You're in the way" as he ganked the key. The room name of the not-maze is "In the Way""
Knight_Otu says, "I was afraid of that."
MoyTW says, "Also great now we need to get past the baby again."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [3] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. A long rope is tied to it, and the other end dangles down into
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon
CF | exhales.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | Below, in the pit, the baby dragon opens one eye and then the other.
CF | The beast stretches, then stands up, shaking its head.
CF |
CF | > DavidW asks, "take rope?"
Knight_Otu says (to ClubFloyd), "throw brick at dragon"
CF | You drop the brick. It lands smack in the middle of the dragon's head.
CF | The baby lets out a startled yelp and keels over in its tracks, knocked
CF | unconscious.
CF |
CF | > Knight_Otu says, "I should feel bad for the dragon, but somehow I don't."
MoyTW says, "Serious baby dragon abuse here."
Knight_Otu says (to ClubFloyd), "d"
CF | Screwing up your courage, you shinny down the rope.
CF |
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | You see a single brick here.
CF |
CF | > MoyTW says, "I do! It's a baby, it doesn't mean any harm."
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get egg"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [3] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. A long rope is tied to it, and the other end dangles down into
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon
CF | exhales.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | You untie the rope, coil it up, and take it with you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock door with key"
CF | Unlocked.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door"
CF | Opened.
CF |
CF | > DavidW says, "yay. Don't want the dragon to burn up the rope when it wakes up"
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf27"
CF | File to save game in >
CF | Saved.
CF |
CF | > Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "n"
CF | You head for the open door, but hot clouds of steam force you back.
CF | You're not going down into that hell-pit without getting scalded.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | Beyond the door, you see a stairway that leads down. Great clouds of
CF | hot steam billow up the stair.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put egg in door"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "close door"
CF | Closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door"
CF | Opening the steel door reveals a dragon's egg.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x egg"
CF | The dragon's egg is quite large, with a fairly thick shell. Still,
CF | such eggs are rumored to be mighty good eatin'. [16]
CF |
CF | > Knight_Otu asks, "Now then. How long to cook a dragon's egg in a sauna?"
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a black stone, a small leather pouch, an oar, a cookbook, a
CF | shiny knife, and a pillow here.
CF |
CF | > MoyTW asks, "Don't we have that cookbook?"
Knight_Otu says (to ClubFloyd), "read cookbook"
CF | You don't really have time to peruse the cookbook now.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | > MoyTW says, "Game why."
DavidW says, "I think if the egg was cooked, we're know."
DavidW says, "er we'd know"
Knight_Otu says, "Let's see then."
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | The steel door seems to contain a dragon's egg.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "close door"
CF | Closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | > DavidW asks, "I don't know if the egg is in the sauna exactly?"
Knight_Otu says (to ClubFloyd), "open door"
CF | Opening the steel door reveals a dragon's egg.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x egg"
CF | The dragon's egg is quite large, with a fairly thick shell. Still,
CF | such eggs are rumored to be mighty good eatin'. [16]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get egg"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put egg in sauna"
CF | I don't know the word "sauna".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You head for the open door, but hot clouds of steam force you back.
CF | You're not going down into that hell-pit without getting scalded.
CF |
CF | You're feeling really hungry. You should find some food soon or you'll
CF | pass out from lack of nutrition.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat berries"
CF | That was delicious!
CF |
CF | > DavidW asks, "peel the shell?"
Knight_Otu says (to ClubFloyd), "peel shell"
CF | I don't know the word "peel".
CF |
CF | > MoyTW asks, "Crack the egg maybe?"
DavidW asks, "break the egg?"
Knight_Otu says (to ClubFloyd), "crack egg"
CF | There's no verb in that sentence!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break egg"
CF | You break the egg open. The shell, like most dragon eggshells,
CF | shatters to dust, and the liquid interior runs down cracks in the
CF | ground.
CF |
CF | > MoyTW says, "Well it's clearly not cooked through."
DavidW says, "Not cooked."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x steam"
CF | I don't know the word "steam".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x staircase"
CF | I don't see any staircase here.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "enter door"
CF | I don't know how to enter the steel door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a black stone, a small leather pouch, an oar, a cookbook, a
CF | shiny knife, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put egg on oar"
CF | There's no good surface on the oar.
CF |
CF | > Knight_Otu says, "Darnit."
DavidW says, "It is not a pizza thingie."
Knight_Otu exclaims, "Could've been!"
DavidW says, "But good thought."
DavidW says, "I guess we need to find the sauna controls, turn them off, put egg in sauna normally, leave, turn sauna on, wait, off, enter"
DavidW says, "Unless the sauna is heated by lava, in which case, we have a problem."
Knight_Otu asks, "Hmmm. Behind the panelling in the reading room?"
Knight_Otu says, "Which leads back to the asbestos problem."
Knight_Otu says (to ClubFloyd), "wear erasers"
CF | I don't see any erasers here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pickaxe, a gilded cage, a sword, a
CF | brown book, a steel key, a single brick, a long rope, and a dragon's
CF | egg.
CF |
CF | > DavidW says, "We don't have a mask."
Knight_Otu says (to ClubFloyd), "x pockets"
CF | I don't know the word "pockets".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a soft pretzel, a brass
CF | lamp (providing light), a thin wand, and a lump of gold.
CF |
CF | > Knight_Otu asks, "I think we never picked up the erasers?"
DavidW says, "hm"
Knight_Otu says (to ClubFloyd), "get oar"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pickaxe, a gilded cage, a sword, a
CF | brown book, a steel key, a single brick, a long rope, and a dragon's
CF | egg.
CF |
CF | > DavidW asks, "How would erasers help here?"
Knight_Otu says (to ClubFloyd), "drop brick, egg"
CF | single brick: Dropped.
CF | dragon's egg: Dropped.
CF |
CF | > Knight_Otu asks, "I'm not sure, but maybe they're wearable like a mask?"
Knight_Otu says (to ClubFloyd), "get oar"
CF | Taken.
CF |
CF | > DavidW asks, "Any chance this key unlocks the other door?"
Knight_Otu says, "I kind of doubt it, but we should try."
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock door with key"
CF | It doesn't fit the lock.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a black stone, a small leather pouch, a cookbook, a shiny
CF | knife, a pillow, a single brick, and a dragon's egg here.
CF |
CF | > DavidW says, "I can't fathom how wearing erasers, assuming that makes any sense, would help."
Knight_Otu says (to ClubFloyd), "drop key"
CF | Dropped.
CF |
CF | > Knight_Otu says, "I'm not really sure either, but we could try."
DavidW asks, "What if the black stone is a control knob?"
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a spade and a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a black stone, a small leather pouch, a cookbook, a shiny
CF | knife, a pillow, a single brick, a dragon's egg, and a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a black stone, a small leather pouch, a cookbook, a shiny
CF | knife, a pillow, a single brick, a dragon's egg, and a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get stone"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put stone on door"
CF | You stick the magnetic stone on the steel door. It stays on for a
CF | moment, then falls off; I guess the magnet's not very powerful.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF | Beyond the door, you see a stairway that leads down. Great clouds of
CF | hot steam billow up the stair.
CF |
CF | >
DavidW says (to ClubFloyd), "x stairway"
CF | I don't see any stairway here.
CF |
CF | >
DavidW says (to ClubFloyd), "x stair"
CF | I don't see any stair here.
CF |
CF | >
DavidW says (to ClubFloyd), "steam egg"
CF | I don't know the word "steam".
CF |
CF | >
DavidW says (to ClubFloyd), "cook egg"
CF | I don't know the word "cook".
CF |
CF | >
DavidW says (to ClubFloyd), "boil egg"
CF | I don't know the word "boil".
CF |
CF | >
DavidW says (to ClubFloyd), "fry egg"
CF | I don't know the word "fry".
CF |
CF | >
DavidW says (to ClubFloyd), "x steam"
CF | I don't know the word "steam".
CF |
CF | > MoyTW asks, "What does the sign say?"
Knight_Otu says (to ClubFloyd), "x sign"
CF | The sign's made of wood, and embedded in the stone wall. It reads as
CF | follows:
CF | "Poppa Ul Memorial Lodge - Members Only! Exits northeast and south.
CF | Sauna north. Gym northwest. Reading room west. Equipment furnished
CF | by Acme."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push sign"
CF | Pushing the sign doesn't do anything.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get sign"
CF | It's firmly attached to the stone wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put stone on door"
CF | There's no good surface on the iron door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put stone on carvings"
CF | There's no good surface on the grotesque carvings.
CF |
CF | > DavidW says, "Last sign I removed a wooden sign in a game, I had to dip a wire in glue, then in iron filings."
Knight_Otu says (to ClubFloyd), "x carvings"
CF | The carvings portray twisted demonic figures, torturing and killing
CF | helpless humans. The carvings look much like what you've seen on
CF | captured Unnkulian weaponry.
CF |
CF | > Knight_Otu says, "Huh."
DavidW says, "Didn't help much. There was a plastic plaque underneath with the same message."
Knight_Otu says, "That's quite something."
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x crucible"
CF | The crucible's a huge container used for melting metals. The giant
CF | bellows are attached to it. There's nothing in the crucible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "grind stone"
CF | There's no verb in that sentence!
CF |
CF | > DavidW says, "Shame we can't take the bellows."
Knight_Otu says (to ClubFloyd), "get bellows"
CF | You can't have the bellows.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get grindstone"
CF | The grindstone is much too heavy for you to lift.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push bellows ne"
CF | You can't seem to do that.
CF |
CF | >
DavidW says (to ClubFloyd), "push grindstone ne"
CF | You can't seem to do that.
CF |
CF | >
DavidW says (to ClubFloyd), "x chain"
CF | I don't see any chain here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow,
CF | a single brick, a dragon's egg, and a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x egg"
CF | The dragon's egg is quite large, with a fairly thick shell. Still,
CF | such eggs are rumored to be mighty good eatin'. [16]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf28"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat egg"
CF | You crack open the egg and consume it. Bleck. Raw eggs have always
CF | made you a bit queasy.
CF |
CF | *** Your score has just gone down. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow,
CF | a single brick, a dragon's egg, and a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x knife"
CF | The knife's blade appears to be made from a particularly shiny sort of
CF | rubber. Tiny letters on the handle read "Acme Slysor-Dysor Ghinzoo
CF | Nyfe." [17]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get egg"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw egg in door"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw egg at door"
CF | You miss.
CF |
CF | >
DavidW says (to ClubFloyd), "x sauna"
CF | I don't know the word "sauna".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow,
CF | a single brick, and a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a spade and a trampoline here.
CF |
CF | > DavidW asks, "Use the spade or trowel as a pizza thing?"
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "put egg on spade"
CF | I don't see any egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get sapde"
CF | I don't know the word "sapde".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get spade"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow,
CF | a single brick, and a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get egg"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop spade"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put egg on spade"
CF | There's no good surface on the spade.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trowel"
CF | I don't see any trowel here.
CF |
CF | > DavidW asks, "put egg IN spade?"
Knight_Otu says (to ClubFloyd), "put egg in spade"
CF | I don't know how to put anything into the spade.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow,
CF | a single brick, and a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake Shore East
CF |
CF | You're sitting in the rowboat on the eastern shore of Lake
CF | Draounheer. Across the sparkling blue waters, you can see the
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of
CF | evil Unnkulia. But here, on this side of the lake, you could truly
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully
CF | in the brisk fall breezes. To the east, a path leads back into the
CF | forest. North of here, the land slopes up sharply, and the path
CF | continues. You could also go southwest, along the shore of the lake -
CF | further along, the grassy lakeshore turns into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The Valley Patrol ambles down from the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [6] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a trowel, a wine bottle, a pair of erasers, a jade figurine,
CF | and a corkscrew here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | trowel: Taken.
CF | wine bottle: Taken.
CF | pair of erasers: You've already got your hands full.
CF | jade figurine: You've already got your hands full.
CF | corkscrew: You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all in pocket"
CF | bronze ring: The bronze ring is already in the pocket!
CF | soft pretzel: The soft pretzel is already in the pocket!
CF | brass lamp: The brass lamp is already in the pocket!
CF | thin wand: The thin wand is already in the pocket!
CF | lump of gold: The lump of gold is already in the pocket!
CF | robe: (Taking off the robe first)
CF | Done.
CF |
CF | [TADS-1001: stack overflow]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [6] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a pair of erasers, a jade figurine, and a corkscrew here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all but robe in pocket"
CF | bronze ring: The bronze ring is already in the pocket!
CF | soft pretzel: The soft pretzel is already in the pocket!
CF | brass lamp: The brass lamp is already in the pocket!
CF | thin wand: The thin wand is already in the pocket!
CF | lump of gold: The lump of gold is already in the pocket!
CF | pickaxe: You can't fit that in the pocket.
CF | gilded cage: Done.
CF | sword: You can't fit that in the pocket.
CF | brown book: Done.
CF | long rope: You can't fit that in the pocket.
CF | oar: You can't fit that in the pocket.
CF | black stone: You can't fit that in the pocket.
CF | trowel: You can't fit that in the pocket.
CF | wine bottle: You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | pair of erasers: Taken.
CF | jade figurine: Taken.
CF | corkscrew: You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x erasers"
CF | They're quite chalky. They could use a good clapping.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear them"
CF | pair of erasers: You can't wear the pair of erasers.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow,
CF | a single brick, and a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "clap erasers"
CF | <COUGH!> A huge cloud of chalk dust fills the air.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A yellow paperback, a black book, and a blue book are sitting on the
CF | shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "clap erasers"
CF | <COUGH!> A huge cloud of chalk dust fills the air.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull panelling"
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos
CF | dust flies up your nostrils. Coughing, you let the panelling snap back
CF | into place.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A yellow paperback, a black book, and a blue book are sitting on the
CF | shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull shelf"
CF | The shelf doesn't budge.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push shelf"
CF | Pushing the shelf doesn't do anything.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "break chair"
CF | You don't need to break the orange chair, however satisfying it might
CF | prove to be.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break shelf"
CF | You don't need to break the shelf, however satisfying it might prove to
CF | be.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow,
CF | a single brick, and a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pickaxe, a sword, a long rope, an oar,
CF | a black stone, a trowel, a wine bottle, a pair of erasers, and a jade
CF | figurine.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trowel, bottle, erasers"
CF | trowel: Dropped.
CF | wine bottle: Dropped.
CF | pair of erasers: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake Shore East
CF |
CF | You're sitting in the rowboat on the eastern shore of Lake
CF | Draounheer. Across the sparkling blue waters, you can see the
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of
CF | evil Unnkulia. But here, on this side of the lake, you could truly
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully
CF | in the brisk fall breezes. To the east, a path leads back into the
CF | forest. North of here, the land slopes up sharply, and the path
CF | continues. You could also go southwest, along the shore of the lake -
CF | further along, the grassy lakeshore turns into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [6] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a corkscrew here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get corkscrew"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow,
CF | a single brick, a steel key, a trowel, a wine bottle, and a pair of
CF | erasers here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf29"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "poke egg"
CF | Poking the dragon's egg doesn't seem to have any effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open egg"
CF | I don't know how to open the dragon's egg.
CF |
CF | > DavidW says, "hm. Poke IS a verb."
Knight_Otu says (to ClubFloyd), "poke egg with corkscrew"
CF | I don't recognize that sentence.
CF |
CF | > DavidW says, "Maybe you can only poke NPCs."
Knight_Otu says (to ClubFloyd), "hit egg with corkscrew"
CF | Attacking the dragon's egg doesn't appear productive.
CF |
CF | > Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow,
CF | a single brick, a steel key, a trowel, a wine bottle, and a pair of
CF | erasers here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "poke monk"
CF | Poking the tired old monk doesn't seem to have any effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read writing"
CF | Using your dictionary, you translate the ancient legend -
CF |
CF | "Yea, verily, and the disciples did go unto the Great Duhdha. 'Give us
CF | your wisdom, O Wise One!' they clamored. 'Go away,' replied Duhdha.
CF | Yea, verily, and his followers did lament and weep, loudly and for an
CF | extremely long time. 'All right all ready!' Duhdha cried - for he
CF | could no longer bear their suffering. 'What wisdom do you guys seek -
CF | er, seeketh?'
CF | 'Tell us how to behave, O Wise One!' the followers shouted. 'How
CF | to behave, what to do, what to eat - '
CF | 'What to eat?' Duhdha said. Yea, verily, and Duhdha's brow did
CF | furrow as he searched for wisdom. 'Let me see - something quite
CF | unhealthy, that'll make you all die off quicker. Something with a lot
CF | of cholestorol. Ah ha! Of course! Eat eggs, my followers, because,
CF | er - ' And Duhdha paused, seeking the proper enlightening words. 'An
CF | egg is unto our stomachs as we are to God! Yeah, that's it!'"
CF |
CF | The legend abruptly ends.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "ask monk about cookbook"
CF | The monk shrugs. "Only Duhdha knows for sure."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask monk about cooked egg"
CF | I don't know the word "cooked".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow,
CF | a single brick, a steel key, a trowel, a wine bottle, and a pair of
CF | erasers here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pillow"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put egg on pillow"
CF | There's no good surface on the pillow.
CF |
CF | > Knight_Otu says, "Hm, hm, hm."
Knight_Otu says (to ClubFloyd), "x corkscrew"
CF | The corkscrew is quite ornate, with a mahogany handle. Printed in gold
CF | lettering on the handle are the letters "VK."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "poke hole in egg"
CF | I don't recognize that sentence.
CF |
CF | > Knight_Otu says, "I'm out of ideas."
DavidW asks, "I'm very tired. Did you try the key in the second door?"
Knight_Otu says, "Yeah, didn't fit the lock."
DavidW says, "okay."
MoyTW asks, "Do we have anything that could be improvised as a mask for the asbestos?"
Knight_Otu says, "Haven't tried it on the mint lock, but I suspect it won't work either."
Knight_Otu says (to Moy), "I don't think we do, unfortunately."
MoyTW asks, "Can we do an inventory check?"
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pickaxe, a sword, a long rope, an oar,
CF | a black stone, a jade figurine, a corkscrew, and a pillow.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a soft pretzel, a brass
CF | lamp (providing light), a thin wand, a lump of gold, a gilded cage, and
CF | a brown book.
CF |
CF | > DavidW says, "I suppose we could try ripping the robe for a cloth mask."
Knight_Otu says (to ClubFloyd), "rip robe"
CF | There's no verb in that sentence!
CF |
CF | > DavidW says, "or WEAR ROBE OVER FACE"
DavidW says (to ClubFloyd), "tear robe"
CF | There's no verb in that sentence!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear robe over face"
CF | I don't know the word "face".
CF |
CF | >
DavidW says (to ClubFloyd), "x head"
CF | I don't know the word "head".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break robe"
CF | You don't need to break the robe, however satisfying it might prove to
CF | be.
CF |
CF | > MoyTW exclaims, "Parser games!"
Knight_Otu says (to ClubFloyd), "cut robe"
CF | What do you want to attack it with?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sword"
CF | Attacking the robe doesn't appear productive.
CF |
CF | > MoyTW says, "Yeah no further ideas."
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a single
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers
CF | here.
CF |
CF | > DavidW says, "Ask the nymph to make us a sandwich."
Knight_Otu says (to ClubFloyd), "x pouch"
CF | There's nothing in the small leather pouch.
CF |
CF | >
DavidW says (to ClubFloyd), "search cookbook"
CF | The title of the cookbook is "101 Damn Tasty Egg Recipes."
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF | I don't know how to open the cookbook.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "cut pouch with sword"
CF | Attacking the small leather pouch doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear pouch"
CF | You can't wear the small leather pouch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Clearing
CF |
CF | You're standing on top of a low, rocky rise somewhere in the
CF | Beeg'ashell Mountains. Not far south of here is the land of the
CF | Unnkulians, the dread enemies of your beloved master, the Valley King.
CF | In fact, you can make out several features from here, further south -
CF | Lake Draounheer's western shore, to the southeast; the walls of what
CF | appear to be some sort of monastery; and, on top of the highest of the
CF | mountains, a giant boulder, perched quite precariously. Unfortunately
CF | (or perhaps thankfully) the terrain is far too rugged for you to get
CF | there from here. The only safe path is to the north.
CF |
CF | Right now, there's nothing in the clearing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x boulder"
CF | The boulder's too far away to examine closely, but it looks like it's
CF | perched quite precariously on a faraway mountain-top.
CF |
CF | > DavidW says, "hm. Chill wind up here. Hot steam down there."
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x soil"
CF | I don't know the word "soil".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel.
CF |
CF | Surely, the fair Amanda could not have crossed this great gash in
CF | the earth. Perhaps your quest lies elsewhere. A gigantic eagle is
CF | circling the gorge. He's probably looking for something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x tower"
CF | You can't really make out the tower from here, but it stirs memories in
CF | you that you don't quite understand. Could it be the fabled lost tower
CF | of Wowsa Willy?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Are you crazy? You can't climb down the side of the gorge. With your
CF | fear of heights, you'd fall in a second. [3]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x roots"
CF | The roots have been chewed right down to the ground.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nymph, hi"
CF | The woman smiles. "Greetings, brave Valley Warrior. My name is
CF | Rivaris."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask rivaris about egg"
CF | The woman shrugs. "I care little for such things."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask rivaris about asbestos"
CF | I don't know the word "asbestos".
CF |
CF | > DavidW says, "Just wants the necklace."
Knight_Otu says (to ClubFloyd), "ask rivaris about panelling"
CF | The woman shrugs. "I care little for such things."
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "ask woman about pearls"
CF | I don't know the word "pearls".
CF |
CF | >
DavidW says (to ClubFloyd), "ask woman about shells"
CF | I don't know the word "shells".
CF |
CF | >
DavidW says (to ClubFloyd), "ask woman about bead"
CF | I don't know the word "bead".
CF |
CF | > Knight_Otu says, "Which we'd want the smith to make, presumably, but he seems to be taking the scenic route back to his forge."
DavidW says, "I think the necklace is either in the coffin or behind the locked door."
Knight_Otu says, "Also a possibility."
DavidW says, "And I'm going to lie down now. I can't stay upright any more."
Knight_Otu says, "But we haven't found ways to open those either."
Knight_Otu says, "Yeah, we're at the three-hour mark. We should stop for the day."
Knight_Otu says (to ClubFloyd), "save"
CF | File to save game in >
Knight_Otu says (to ClubFloyd), "cfuzhowtocook"
CF | Saved.
CF |
CF | > MoyTW says, "Thanks, all. Have a nice rest, David."
Knight_Otu exclaims, "Thanks everyone! Good night, and stay safe out there!"
*** SESSION FIVE ***
Knight_Otu says, "Hey."
Jacqueline asks, "So, Unkuula 0: Week ... 4?"
MoyTW has arrived. Knight_Otu says, "I haven't kept count."
MoyTW says, "I think that's accurate."
DavidW says, "I think it is the fourth week, yes."
DavidW says, "Being stuck-ish will do that."
DavidW asks, "Would it help if I uploaded my notes-so-far page?"
Knight_Otu says, "Yeah, we're struggling with that one more than I expected."
Knight_Otu says (to David), "That may be of use."
MoyTW says, "I'd appreciate it."
Jacqueline says, "I just did some quick math, and I believe today is March 120th."
Knight_Otu says, "That's not a date you see often."
DavidW says, "[LINK]"
Jacqueline says, "Hopefully a sort of date we'll never see again"
DavidW says, "I probably shouldn't put it in my walkthroughs folder like that when it's incomplete, but I'll remove it later."
MoyTW asks, "Do you take notes in html or do you have some sort of formatter?"
DavidW says, "I have a formatter. My notes are in Notepad++."
MoyTW asks, "So, last we were, we were trying to cook the dragon's egg?"
DavidW says, "Yes, that's one thing we were trying to do."
Knight_Otu says, "Trying to poke open the shell didn't work out sadly.."
MoyTW asks, "Did you try to use/move the oven in the monk's kitchen?"
DavidW says, "I'd also like the find a way across the gorge, maybe cross the river, find the key to the coin press, find the key to the vault door or whatever it is, open the coffin."
MoyTW asks, "Oh, yeah, move oven is in there. What did that actually do?"
Knight_Otu says, "We did move the oven, opening up the passageway to the gold vein."
DavidW says, "Moving the oven revealed an eastern passage to the dwarves' mines."
DavidW says, "We have yet to use the sword, wand, erasers, trowel, figurine, shiny knife, or pillow."
DavidW says, "Or the gold nugget, but that one's almost certainly for the coin press."
Knight_Otu says (to ClubFloyd), "l"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | > DavidW says, "I strongly believe we'll put the nugget into the coin press to make a gold coin."
Knight_Otu says, "Stupid idea to try - get the boat here and ride down the river."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pickaxe, a sword, a long rope, an oar,
CF | a black stone, a jade figurine, a corkscrew, and a pillow.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rub figurine"
CF | You rub the head of the figurine. You feel a little silly, but who
CF | knows? A little luck never hurt anyone.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "It's not that stupid an idea."
DavidW says, "oh right, my notes said to rub the figurine twice."
Knight_Otu says, "Well, we have no idea if we can get the boat down the hole, or up again."
DavidW asks, "Any idea where luck will aid us especially?"
DavidW asks, "The Unnkulian Shore exits, perhaps?"
Knight_Otu says, "That is a good question. Maybe."
MoyTW asks, "What does rubbing it the second time do?"
DavidW says, "I don't know."
Knight_Otu says (to ClubFloyd), "score"
CF | In a total of 537 turns, you have achieved a score of 162 points out of
CF | a possible 350.
CF |
CF | This means you're probably totally stuck.
CF |
CF | >
DavidW says (to ClubFloyd), "rub figurine"
CF | You rub the head of the figurine. You feel a little silly, but who
CF | knows? A little luck never hurt anyone.
CF |
CF | > Knight_Otu says, "It did get us points, at least. Whether it actually gave us luck, who knows."
Knight_Otu says (to ClubFloyd), "ask rivaris about river"
CF | The woman smiles. "The river is deep and wide, and home to many
CF | marvelous things."
CF |
CF | > DavidW says, "If it did give us luck, we might be able to succeed at a risky endeavour."
Knight_Otu says, "We can go explore the Unnkulian shore."
Knight_Otu says, "We got the oar."
DavidW says, "Or you can try that bring the boat down here idea."
Knight_Otu says, "I mean, if we're going to the boat anyway, we can go to the shore first."
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | > DavidW says, "Another idea I had is to follow the Patrol around in case their normal routine has something special in it. Except there's that death-by-vertigo risk doing that."
Knight_Otu says (to ClubFloyd), "se"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a single
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You charge into the gloomy cave mouth. From out of darkened crevices,
CF | the steel-jawed Demons of Unnkul swarm out to meet you. Even a Valley
CF | Warrior can only withstand their endless attacks for so long -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 557 turns, you have achieved a score of 162 points out of
CF | a possible 350.
CF |
CF | This means you're probably totally stuck.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You trudge up the mountains. Suddenly, a sharp pain shoots up your
CF | leg. You look down - your foot has been sliced off by steel jaws
CF | buried in the pathway! Before you bleed to death, you just have time
CF | enough to read the writing on the trap - "Acme Rhust-Pruph Stihl Trappe
CF | - Dam Dedlee!"
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 557 turns, you have achieved a score of 162 points out of
CF | a possible 350.
CF |
CF | This means you're probably totally stuck.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Unnkulian Shore
CF |
CF | You're on the western shore of Lake Draounheer - the Unnkulian side!
CF | His Majesticalness, the Valley King, forbids his subjects to travel
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land,
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't
CF | stay here very long; the Unnkulian Patrols are sure to find you
CF | eventually. A trail runs up into the Beegas'hell Mountains to the
CF | southwest, and there's a dark cave opening to the north. The lake is
CF | back to the east.
CF |
CF | You see a rowboat here.
CF |
CF | > DavidW says, "hm, okay, not that then."
Knight_Otu says, "No luck here."
MoyTW says, "RIP."
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get boat"
CF | Your load is too heavy.
CF |
CF | > Knight_Otu says, "Of course."
Knight_Otu says (to ClubFloyd), "drop all"
CF | robe: (Taking off the robe first)
CF | Dropped.
CF | pickaxe: Dropped.
CF | sword: Dropped.
CF | long rope: Dropped.
CF | oar: Dropped.
CF | black stone: Dropped.
CF | jade figurine: Dropped.
CF | corkscrew: Dropped.
CF | pillow: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | pickaxe: Dropped.
CF | sword: Dropped.
CF | long rope: Dropped.
CF | oar: Dropped.
CF | black stone: Dropped.
CF | jade figurine: Dropped.
CF | corkscrew: Dropped.
CF | pillow: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get boat"
CF | Taken.
CF |
CF | > DavidW says, "Careful, we need -- yeah, lamp light."
Knight_Otu says, "I keep forgetting that this game drops worn items with all."
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | > Knight_Otu says, "Well, that worked so far."
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | > DavidW asks, "uh, did you drop the boat?"
Knight_Otu says, "And we can get back with the boat. That's some trampoline."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn) and a rowboat.
CF |
CF | > DavidW says, "oh, I see."
Knight_Otu says, "No."
DavidW says, "You were testing."
Bert has arrived. Knight_Otu says, "Yeah, just to be sure."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a single
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You can't go that way.
CF |
CF | > DavidW says, "hi Bert/Jota"
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | > Bert says (to W), "Greetings. I've played before (decades ago), so I'm just here to watch."
Knight_Otu says, "My sense off direction sucks today."
Knight_Otu says (to ClubFloyd), "new"
CF | I don't know the word "new".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | > Knight_Otu asks, "What am I tying?"
Knight_Otu says, "*typing"
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop boat"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a single
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "r"
CF | There's no verb in that sentence!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a pickaxe, a sword, a long rope, an oar, a black stone, a
CF | jade figurine, a corkscrew, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | pickaxe: Taken.
CF | sword: Taken.
CF | long rope: Taken.
CF | oar: Taken.
CF | black stone: Taken.
CF | jade figurine: Taken.
CF | corkscrew: Taken.
CF | pillow: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a single
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | You see a rowboat here.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf30"
CF | File to save game in >
CF | Saved.
CF |
CF | > DavidW says, "hope this works"
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You can't paddle the boat that way from here; maybe you'd better get
CF | out first.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You can't paddle the boat that way; maybe you'd better get out first.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You can't row the boat in that direction; perhaps you'd better get out
CF | before going that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way in the boat. Maybe you should try walking.
CF |
CF | > Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "launch boat"
CF | I don't know the word "launch".
CF |
CF | >
MoyTW drops ClubFloyd Pass 00.
ClubFloyd Pass 00 goes home.
Knight_Otu says (to ClubFloyd), "out"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | You see a rowboat here.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put boat in river"
CF | I don't know how to put anything into the river.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put boat on river"
CF | There's no good surface on the river.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "swim"
CF | You don't know how.
CF |
CF | > DavidW says, "Doesn't seem like the game understands boat travel here."
Knight_Otu says, "I think that was a bust."
DavidW says, "Sadly. It was a good idea."
Knight_Otu says, "Well, then. Next idea. Maybe we can get something done in the forge area."
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | > DavidW says, "Or the coffin."
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | > DavidW says, "In the forge, try grinding or sharpening the sword and/or knife."
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get egg"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a shiny knife, a single
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pickaxe, a sword, a long rope, an oar,
CF | a black stone, a jade figurine, a corkscrew, and a pillow.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop pickaxe, oar, corkscrew, pillow"
CF | pickaxe: Dropped.
CF | oar: Dropped.
CF | corkscrew: Dropped.
CF | pillow: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get knife"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a dragon's egg and a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get egg"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sharpen knife"
CF | Duhdha says, "Sharpening is for losers. Dullness brings reward."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dull sword"
CF | There's no verb in that sentence!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dull"
CF | There's no verb in that sentence!
CF |
CF | > MoyTW asks, "Can we rerun "sharpen knife"?"
DavidW says, "dullen"
Knight_Otu says (to ClubFloyd), "dullen knife"
CF | I don't know the word "dullen".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sharpen knife"
CF | Duhdha says, "Sharpening is for losers. Dullness brings reward."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sharpen sword"
CF | Using the grindstone, you put a sharp new edge on your trusty blade.
CF |
CF | >
DavidW says (to ClubFloyd), "x knife"
CF | The knife's blade appears to be made from a particularly shiny sort of
CF | rubber. Tiny letters on the handle read "Acme Slysor-Dysor Ghinzoo
CF | Nyfe." [17]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x sword"
CF | Your sword is your trusted friend. It's seen you through many a
CF | battle, and has the nicks and scars to prove it. Still, you keep it
CF | sharpened and polished. [18]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "grind knife"
CF | There's no verb in that sentence!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put egg on grindstone"
CF | If you're trying to sharpen something, just sharpen it.
CF |
CF | > DavidW says, "I think the knife needs to be dull."
Knight_Otu says (to ClubFloyd), "sharpen egg"
CF | Duhdha says, "Sharpening is for losers. Dullness brings reward."
CF |
CF | > Knight_Otu says, "Hm."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again.
Knight_Otu says (to ClubFloyd), "sharpen sword"
CF | Using the grindstone, you put a sharp new edge on your trusty blade.
CF |
CF | > Knight_Otu says, "We can sharpen the sword only, at least for now."
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again.
Knight_Otu says (to ClubFloyd), "x crucible"
CF | The crucible's a huge container used for melting metals. The giant
CF | bellows are attached to it. There's nothing in the crucible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put rope under crucible"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push bellows"
CF | You push down on the bellows. A great rush of air is driven under the
CF | crucible - but there's no fire lit, so nothing much happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "light fire"
CF | I don't know the word "fire".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "light crucible"
CF | I don't know how to turn the crucible on.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put egg in crucible"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get egg"
CF | Taken.
CF |
CF | >
MoyTW has arrived.
Jacqueline has arrived. DavidW says, "I agree, if we could light a fire here, this is a viable egg-cooking spot."
Knight_Otu asks, "It would be. But how to light the fire when the smith doesn't?"
DavidW says, "The only source of fire I can remember is the baby dragon."
Knight_Otu says, "Hmhm."
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a single brick, a steel
CF | key, a trowel, a wine bottle, a pair of erasers, a pickaxe, an oar, a
CF | corkscrew, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a soft pretzel, a brass
CF | lamp (providing light), a thin wand, a lump of gold, a gilded cage, and
CF | a brown book.
CF |
CF | > DavidW says, "Like, I don't remember anything we can throw at the dragon it would prefer to burn instead of eat."
Knight_Otu says (to ClubFloyd), "drop wand"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [3] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at dragon"
CF | You drop the brick. It lands smack in the middle of the dragon's head.
CF | The baby lets out a startled yelp and keels over in its tracks, knocked
CF | unconscious.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | I see no safe way to get down into the pit.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to hook"
CF | Okay, the rope is now tied to the hook. The other end dangles down
CF | into the pit, just touching the floor. You could probably get down
CF | there now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Screwing up your courage, you shinny down the rope.
CF |
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dragon"
CF | The baby dragon is quite beautiful, with scales of different shades of
CF | green laid out in a diamond pattern. It appears to be sleeping.
CF | Probably just as well - even as a baby, a dragon's not a beast to mess
CF | with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put dragon in cage"
CF | You can't put the baby dragon anywhere.
CF |
CF | > DavidW asks, "take dragon?"
Knight_Otu says (to ClubFloyd), "take dragon"
CF | You can't have the baby dragon.
CF |
CF | > Knight_Otu says, "Can't cage it, can't carry it."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a sword, a black stone, a jade figurine,
CF | a shiny knife, a dragon's egg, and a single brick.
CF |
CF | > DavidW says, "I do remember one game where you can use a dragon as a cigarette lighter, but you had to shrink it to that size first."
Knight_Otu says (to ClubFloyd), "hit dragon with sword"
CF | Killing baby creatures of any kind is against the Valley Warrior's
CF | Code. If you're going to behave that way, you'd better play "Unnkulia
CF | Thirteen: Unnkul Triumphant." [19]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 19"
CF | [19]: It doesn't exist, and please don't ask us about it. Can't you
CF | take a joke?
CF |
CF | > DavidW says, "> take joke"
Knight_Otu says (to ClubFloyd), "take joke"
CF | I don't know the word "joke".
CF |
CF | > DavidW says, "We can't take a joke."
MoyTW says, "Ha."
Knight_Otu says, "Well, if the game already doesn't know the word."
Knight_Otu says (to ClubFloyd), "u"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [3] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. A long rope is tied to it, and the other end dangles down into
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon
CF | exhales.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | You untie the rope, coil it up, and take it with you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, a
CF | pillow, and a thin wand here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open coffin"
CF | You grunt and strain, but even with your warrior's strength, you can't
CF | budge the huge stone lid.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push button"
CF | You poke the figurine of Duhdha in the stomach. Without warning, a
CF | bolt of lightning splits the sky and arcs to the ground, frying your
CF | head to a crisp. The charred embers of your brains fall down your
CF | collar; you might have an urge to scratch, if you were still alive and
CF | had a head.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 671 turns, you have achieved a score of 162 points out of
CF | a possible 350.
CF |
CF | This means you're probably totally stuck.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > MoyTW says, "Wh - what."
DavidW says, "The bellybutton of the figurine."
Knight_Otu says, "Okay, even with luck, we can't push Duhdha's buttons."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, a
CF | pillow, and a thin wand here.
CF |
CF | > DavidW asks, "And we can't put the figurine on the coffin, correct?"
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | > Knight_Otu says, "As far as I recall, no."
Knight_Otu says (to ClubFloyd), "put figurine on lid"
CF | There's no good surface on the stone coffin.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, a
CF | pillow, and a thin wand here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | > DavidW asks, "What if we throw the knife at the coffin?"
Knight_Otu says (to ClubFloyd), "monk, push button"
CF | The monk buries his head in his hands and ignores you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, a
CF | pillow, and a thin wand here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw knife at coffin"
CF | You miss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get knife"
CF | Taken.
CF |
CF | > MoyTW asks, "What happens if you give the figure/show the figure to the monk?"
DavidW says, "Monk only wants eggs, as far we can tell."
Knight_Otu says, "He says he alrady has a figurine, and that we should keep it."
Knight_Otu says (to ClubFloyd), "x walls"
CF | I don't see any walls here.
CF |
CF | > DavidW says, "The nymph seems to only want a necklace."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, a
CF | pillow, and a thin wand here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get wand"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > DavidW asks, "Are there actual crevices in Mystical Cavern?"
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, and a
CF | pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x crevices"
CF | The crevices are uninteresting. You most certainly can't fit inside
CF | them, if that's what your thinking.
CF |
CF | > Knight_Otu says, "there are, but well."
DavidW says, "hmm"
Knight_Otu says (to ClubFloyd), "hit crevices with knife"
CF | Attacking the crevices doesn't appear productive.
CF |
CF | >
DavidW says (to ClubFloyd), "x breezes"
CF | You're not really sure where the breezes are coming from.
CF |
CF | >
DavidW says (to ClubFloyd), "follow breezes"
CF | I don't know how to follow the breezes.
CF |
CF | >
DavidW says (to ClubFloyd), "smell breezes"
CF | The breezes carry the faint scent of flowers.
CF |
CF | > Knight_Otu asks, "Follow is a verb, huh?"
DavidW says, "yes. We used it already on the forge guy."
Knight_Otu says, "Oh, right, that follow."
DavidW says, "diagnose is also a verb"
Knight_Otu says, "Didn't think of it as a verb we could use."
Knight_Otu says (to ClubFloyd), "get wine"
CF | Taken.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give wine to monk"
CF | "That is not unto my stomach as I am to God," the monk mutters angrily.
CF | "What need have I of such worldly tripe?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, a pickaxe, an oar, a corkscrew, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A yellow paperback, a black book, and a blue book are sitting on the
CF | shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read black book"
CF | You start reading the book, opening to a page at random.
CF |
CF | " - and Poppa Ul led his people for many, many years - wearing the
CF | magic crown of Ul, he lived for well over two centuries.
CF | But his evil brother Unk Ul slew him, and stole the crown, and led
CF | his mercenaries west of Lake Draounheer. In the chaos that followed
CF | the death of Great Ul, Kuul, son of Ul, took the remnants of the Ulians
CF | to the wooded valley to the east of the lake. One day, he vowed, he
CF | would lead the people of Ul against the evil Unk's Ulians and their
CF | dread demons - and recover the crown of his father.
CF |
CF | And he did, and there was much rejoicing. The people praised Duhdha
CF | and built many temples to their prophet who had seen them through the
CF | days of strife. And the priests of these temples were called by a name
CF | that honored of the great Kuul son of Ul, the first Valley King. And
CF | his children shall wear the crown, and each shall rule for centuries,
CF | and forever keep at bay the evil Unk's Ulians."
CF |
CF | You stop reading and glance at the copyright date. The book was
CF | published in 390 VK, only fifty-seven years ago! Could the great Wowsa
CF | Willy still have been alive then?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read blue"
CF | One of the myths catches your eye -
CF |
CF | "The Story of the Ghostly Smith -
CF |
CF | Some say that Poppa Ul's mighty blacksmith Pyter still lives in the
CF | hallowed Ulian halls. Pyter killed himself when he realized he had cut
CF | down the very last tree west of Lake Draounheer to fuel his crucible.
CF | Now, the legend goes, Pyter sits in his forge, sharpening his axe,
CF | waiting for the day when he can make the flames rise once again and
CF | forge the jewelry and weapons that made the name of Poppa Ul famous far
CF | and wide."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read yellow"
CF | You've already read this one sixteen times. Aren't you tired of it
CF | yet? You know the plot - Don Martyr goes out in his flier, and gets
CF | shot down by the fearsome Mauve Men of Cars that wander the dead sea
CF | bottoms, then he bounds across the green-and-orange sward, etc. etc.
CF | It's just like all the others. [20]
CF |
CF | > Knight_Otu says, "I was hoping I missed something about the coffin or the smith here."
Knight_Otu says (to ClubFloyd), "eat yellow book"
CF | Yep, it's pure cheez all right. (Burp.) Pretty filling, though it
CF | does taste like motor oil.
CF |
CF | > DavidW says, "yeah, maybe the smith will return eventually at a useful plot point."
Knight_Otu says, "I wonder where he went that it takes him so long to return to the forge."
DavidW says, "Maybe he's visiting his mum."
Knight_Otu says, "(Beyond the green room)"
Knight_Otu says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "count door"
CF | There is one (1) steel door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | > DavidW says, "hi spade"
Knight_Otu says, "Yeah, but I'm not sure where else it could be useful."
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, a pickaxe, an oar, a corkscrew, and a pillow here.
CF |
CF | > DavidW says, "You should call it a shovel and see if it complains."
Knight_Otu says, "I mean, I think I've done so multiple times by now."
DavidW asks, "If we clap the erasers near the breezes, will it blow the chalk dust anywhere special?"
Knight_Otu says (to ClubFloyd), "clap erasers"
CF | <COUGH!> A huge cloud of chalk dust fills the air.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, a pickaxe, an oar, a corkscrew, and a pillow here.
CF |
CF | > Knight_Otu says, "Doesn't quite seem that way."
MoyTW says, "Doesn't look like it, but that's a good idea."
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | > DavidW says, "well darn"
Knight_Otu says (to ClubFloyd), "point wand at coffin"
CF | I don't know the word "point".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "cut coffin with sword"
CF | Attacking the stone coffin doesn't appear productive.
CF |
CF | > Knight_Otu asks, "Did we try waving the wand before going down the waterfall?"
DavidW says (to ClubFloyd), "pry lid with sword"
CF | I don't recognize that sentence.
CF |
CF | > DavidW asks, "I don't remember, but maybe?"
Knight_Otu says (to ClubFloyd), "pry lid"
CF | Pulling the stone coffin doesn't have any effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push lid"
CF | Pushing the stone coffin doesn't do anything.
CF |
CF | >
DavidW says (to ClubFloyd), "tie rope to lid"
CF | I don't know how to attach anything to the stone coffin.
CF |
CF | >
DavidW says (to ClubFloyd), "throw figurine at coffin"
CF | You miss.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
DavidW says (to ClubFloyd), "x walls"
CF | I don't see any walls here.
CF |
CF | > MoyTW asks, "Can I type commands?"
DavidW says, "if it's okay with Knight, sure."
Knight_Otu says, "Sure."
MoyTW says, "x coffin" MoyTW says, "Uh, that's apparently not how it works."
DavidW says, "You have to preface with f or >"
Knight_Otu says, "You type "f command""
MoyTW says (to ClubFloyd), "x coffin"
CF | The coffin is quite large. A figure of a bearded and armored warrior,
CF | eyes closed and hands folded across his chest, is carved on the lid.
CF | Words are carved on the side - you recognize the language as early
CF | Ulian, a quite difficult and arcane tongue. Luckily, you have an Ulian
CF | to Valley Tongue dictionary. The words read "Here lies Ul - Beloved
CF | Poppa of All Ulians."
CF |
CF | >
DavidW says (to ClubFloyd), "x hands"
CF | Your hands are supple, sensuous, delicate - oh, pardon me. Guess I got
CF | carried away.
CF |
CF | >
DavidW says (to ClubFloyd), "x eyes"
CF | I don't know the word "eyes".
CF |
CF | > Knight_Otu says, "Well, I didn't expect that result from x hands."
DavidW says, "nor I"
MoyTW says, "ha."
DavidW says, "We must use a good hand cream."
DavidW says (to ClubFloyd), "poppa, wake up"
CF | I don't know the word "poppa".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "knock on coffin"
DavidW says (to ClubFloyd), "ul, wake up"
CF | Nothing happens.
CF |
CF | >
CF | I don't know the word "ul".
CF |
CF | >
MoyTW says (to ClubFloyd), "wave wand at coffin"
CF | I don't recognize that sentence.
CF |
CF | > DavidW says, "Here's a stupid idea: soak the robe in water, then try to enter the sauna."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, a pickaxe, an oar, a corkscrew, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | > Knight_Otu says, "(I keep expecting that we missed an exit somewhere.)"
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | You see a rowboat here.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | > DavidW says, "well, maybe we have."
Knight_Otu says (to ClubFloyd), "put robe in water"
CF | I don't know how to put anything into the river.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "soak robe"
CF | I don't know the word "soak".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | > DavidW says, "That would really suck if we missed an exit, but it's possible."
Knight_Otu says (to ClubFloyd), "d"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | You see a rowboat here.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | This boat isn't going anywhere without an oar.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | You see a rowboat here.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | > Knight_Otu says, "Right, dropped the oar."
Knight_Otu says (to ClubFloyd), "ask rivaris about rivaris"
CF | The woman shrugs. "I care little for such things."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask rivaris about boat"
CF | The woman shrugs. "I care little for such things."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rivaris, follow me"
CF | The woman slowly shakes her head. "My apologies, brave warrior, but
CF | for now, I choose not to leave this peaceful riverbank."
CF |
CF | > Knight_Otu says, "Not sure that we can soak the robe in water."
Knight_Otu says (to ClubFloyd), "drench robe"
CF | I don't know the word "drench".
CF |
CF | > DavidW says, "It was a bit of a stretch."
Knight_Otu says (to ClubFloyd), "x bank"
CF | I don't know the word "bank".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF | There's nothing special about it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF | There's nothing special about it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF | There's nothing special about it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel. A gigantic eagle is
CF | circling the gorge. He's probably looking for something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF | There's nothing special about it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Clearing
CF |
CF | You're standing on top of a low, rocky rise somewhere in the
CF | Beeg'ashell Mountains. Not far south of here is the land of the
CF | Unnkulians, the dread enemies of your beloved master, the Valley King.
CF | In fact, you can make out several features from here, further south -
CF | Lake Draounheer's western shore, to the southeast; the walls of what
CF | appear to be some sort of monastery; and, on top of the highest of the
CF | mountains, a giant boulder, perched quite precariously. Unfortunately
CF | (or perhaps thankfully) the terrain is far too rugged for you to get
CF | there from here. The only safe path is to the north.
CF |
CF | Right now, there's nothing in the clearing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF | There's nothing special about it.
CF |
CF | > DavidW says, "Your idea that the sauna control were maybe hiding behind the paneling in the reading room was far more likely."
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | > DavidW asks, "I remember that we die of asbestos poisoning after pulling the paneling, but it didn't happen immediately, yes? Did we see anything about the hole?"
Knight_Otu says, "Not that I recall..."
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A black book and a blue book are sitting on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull panelling"
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos
CF | dust flies up your nostrils. Coughing, you let the panelling snap back
CF | into place.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos
CF | dust flies up your nostrils. Coughing, you let the panelling snap back
CF | into place.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos
CF | dust flies up your nostrils. Coughing, you let the panelling snap back
CF | into place.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A black book and a blue book are sitting on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A black book and a blue book are sitting on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A black book and a blue book are sitting on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | > DavidW says, "oh, the panelling snaps back each time. Awkward."
Knight_Otu says, "Doesn't look like it."
DavidW says, "So no hole."
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, a pickaxe, an oar, a corkscrew, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pickaxe"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a sword, a black stone, a jade figurine,
CF | a dragon's egg, a single brick, a long rope, a shiny knife, a thin
CF | wand, and a wine bottle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop rope, knife, bottle"
CF | long rope: Dropped.
CF | shiny knife: Dropped.
CF | wine bottle: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x walls"
CF | I don't see any walls here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pickaxe"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF | There's nothing special about it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | > DavidW asks, "Was there anything at the gorge we could tie the rope to?"
Knight_Otu says (to ClubFloyd), "hit coffin with pickaxe"
CF | Attacking the stone coffin doesn't appear productive.
CF |
CF | > Knight_Otu asks, "I don't think so?"
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny
CF | knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel. A gigantic eagle is
CF | circling the gorge. He's probably looking for something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x gorge"
CF | The yawning chasm stretches out before you, a deep gash in the earth.
CF | The walls are far too steep to climb down, if that's what you're
CF | thinking; and there's no convenient ledge for you to drop to.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Are you crazy? You can't climb down the side of the gorge. With your
CF | fear of heights, you'd fall in a second. [3]
CF |
CF | > DavidW says, "That answers that, I guess."
Knight_Otu says (to ClubFloyd), "wave wand"
CF | "Fool!" a voice thunders. "Do you really think I'd help you get
CF | across *my* gorge? Are you mad?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | "Fool!" a voice thunders. "Do you really think I'd help you get
CF | across *my* gorge? Are you mad?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit glass with pickaxe"
CF | Attacking the glass wall doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Gymnasium
CF |
CF | You're standing in a strange room lined with mauve and green
CF | linoleum. The chamber is featureless; the only exit is back to the
CF | southeast.
CF |
CF | You see a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get barbell"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop rope"
CF | I don't see any rope here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a sword, a black stone, a jade figurine,
CF | a dragon's egg, a single brick, a thin wand, and a pickaxe.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop stone, figurine"
CF | black stone: Dropped.
CF | jade figurine: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get barbell"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x it"
CF | The barbell is made from solid iron and (of course) is quite heavy.
CF | You could really get a good workout lifting that sucker.
CF |
CF | > Knight_Otu says, "Never tried taking it."
DavidW says, "wait, I thought we already tried this."
Knight_Otu asks, "But does it help?"
Knight_Otu says (to ClubFloyd), "sw"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [3] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw barbell at dragon"
CF | You drop the barbell directly on top of the dragon's head. It's
CF | squished to a bloody pulp. The baby croaks once, pitifully, then
CF | expires. Suddenly, a ferocious roar fills the air. You turn,
CF | startled, as a gigantic beast thunders down the passage toward you!
CF | The mother dragon must have had some sort of bond with her young - and
CF | severing that bond has made her a mite testy -
CF |
CF | *** Your score has just gone down. ***
CF |
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 790 turns, you have achieved a score of 152 points out of
CF | a possible 350.
CF |
CF | This means you're probably totally stuck.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "My."
MoyTW says, "Huh. Ok. No baby killing."
DavidW says, "At least it was new."
MoyTW says, "...a good rule in life, really."
Knight_Otu says, "I honestly did not expect that outcome."
DavidW says, "but okay, barbell is portable."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [3] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny
CF | knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw barbell at coffin"
CF | You must be joking. You can't throw the barbell anywhere - it's far
CF | too heavy.
CF |
CF | > Knight_Otu says, "Anywhere... except at a dragon."
DavidW asks, "drop it on coffin?"
Knight_Otu says (to ClubFloyd), "drop barbell on coffin"
CF | There's no good surface on the stone coffin.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit coffin with barbell"
CF | Attacking the stone coffin doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x coffin"
CF | The coffin is quite large. A figure of a bearded and armored warrior,
CF | eyes closed and hands folded across his chest, is carved on the lid.
CF | Words are carved on the side - you recognize the language as early
CF | Ulian, a quite difficult and arcane tongue. Luckily, you have an Ulian
CF | to Valley Tongue dictionary. The words read "Here lies Ul - Beloved
CF | Poppa of All Ulians."
CF |
CF | > DavidW says, "Now I'm wondering if, in the gazebo, we jump on the trampoline with the barbell, then drop the barbell from the bell."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny
CF | knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | sword: Dropped.
CF | dragon's egg: Dropped.
CF | single brick: Dropped.
CF | thin wand: Dropped.
CF | pickaxe: Dropped.
CF | barbell: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny
CF | knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "lift trampoline"
CF | Moving the trampoline doesn't reveal anything.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | > DavidW says, "Or.. wait.. drop the barbell from the top of the burial mound (onto the coffin?)"
Knight_Otu says (to ClubFloyd), "f lift coffin"
CF | I don't know the word "f".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "lift coffin"
CF | You can't move the stone coffin.
CF |
CF | >
Knight_Otu says (to ClubFloyd), " w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny
CF | knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), " w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a sword, a dragon's egg, a single brick, a thin wand, a
CF | pickaxe, and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get barbell"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop barbell"
CF | Dropped. Your grasp loosens and you plummet to the ground.
CF | Thankfully, the trampoline was right underneath you, and you land
CF | uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a sword, a dragon's egg, a single brick, a thin wand, a
CF | pickaxe, and a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down.
CF |
CF | You see a barbell here.
CF |
CF | > DavidW says, "HA"
MoyTW says, "I'm having trouble visualizing the situation."
Knight_Otu says, "Well, someone did not expect this course of action."
DavidW says, "the barbell is floating in midair."
Knight_Otu says (to ClubFloyd), "get barbell"
CF | Taken. Your grasp loosens and you plummet to the ground. Thankfully,
CF | the trampoline was right underneath you, and you land uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a sword, a dragon's egg, a single brick, a thin wand, a
CF | pickaxe, and a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Your load is too heavy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny
CF | knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop barbell"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny
CF | knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a sword, a dragon's egg, a single brick, a thin wand, a
CF | pickaxe, and a trampoline here.
CF |
CF | > DavidW says, "We are poking holes in this game while failing to solve it."
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny
CF | knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a barbell here.
CF |
CF | > Knight_Otu says, "We sure are."
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get barbell"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop barbell in hole"
CF | I don't recognize that sentence.
CF |
CF | > DavidW says, "put"
Knight_Otu says (to ClubFloyd), "put barbell in hole"
CF | I don't know how to put anything into the hole.
CF |
CF | > DavidW says, "boo"
Knight_Otu says (to ClubFloyd), "throw barbell in hole"
CF | I don't recognize that sentence.
CF |
CF | > DavidW asks, "Throw at?"
Knight_Otu says, "Well drat."
Knight_Otu says (to ClubFloyd), "throw barbell at hole"
CF | You must be joking. You can't throw the barbell anywhere - it's far
CF | too heavy.
CF |
CF | > DavidW says, "right, no barbell throwing."
MoyTW says (to ClubFloyd), "x hole"
CF | The hole's quite dark. If you climb down there, I'm not sure you could
CF | get back up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop barbell"
CF | Dropped.
CF |
CF | > Knight_Otu says, "I don't think the barbell is the answer."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny
CF | knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | > DavidW says, "I'm wondering if the trowel exists only to get melted into a key later."
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | You see a rowboat here.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "get boat"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny
CF | knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | > DavidW asks, "Like, if we need something forged from iron, the trowel is a decent source of it, yes?"
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | > Knight_Otu says, "It sounds plausible, at least."
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop boat"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny
CF | knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x walls"
CF | I don't see any walls here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Gymnasium
CF |
CF | You're standing in a strange room lined with mauve and green
CF | linoleum. The chamber is featureless; the only exit is back to the
CF | southeast.
CF |
CF | You see a black stone and a jade figurine here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | black stone: Taken.
CF | jade figurine: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A black book and a blue book are sitting on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a soft pretzel, a brass
CF | lamp (providing light), a lump of gold, a gilded cage, and a brown
CF | book.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a black stone, and a jade
CF | figurine.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, a corkscrew, a pillow, a long rope, a shiny knife, and
CF | a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a sword, a dragon's egg, a single brick, a thin wand, and a
CF | pickaxe here.
CF |
CF | > Knight_Otu says, "There I dropped the stuff."
Knight_Otu says (to ClubFloyd), "get all"
CF | sword: Taken.
CF | dragon's egg: Taken.
CF | single brick: Taken.
CF | thin wand: Taken.
CF | pickaxe: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, a corkscrew, a pillow, a long rope, a shiny knife, and
CF | a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake Shore East
CF |
CF | You're sitting in the rowboat on the eastern shore of Lake
CF | Draounheer. Across the sparkling blue waters, you can see the
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of
CF | evil Unnkulia. But here, on this side of the lake, you could truly
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully
CF | in the brisk fall breezes. To the east, a path leads back into the
CF | forest. North of here, the land slopes up sharply, and the path
CF | continues. You could also go southwest, along the shore of the lake -
CF | further along, the grassy lakeshore turns into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | The Valley Patrol marches up from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mossy Grotto
CF |
CF | You're standing in a mossy cave carved from the living rock. A wide
CF | exit leads back out into the sun-dappled forest to the north. The
CF | floor and walls are solid rock, covered with lichens and fungi. It's
CF | quite peaceful here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x walls"
CF | I don't see any walls here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit ground with pickaxe"
CF | Attacking the ground doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb tree"
CF | You shinny partway up a tree, but slide back down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. The only path leads back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb tree"
CF | You shinny partway up a tree, but slide back down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shrine"
CF | It's a shrine dedicated to some long-forgotten prophet - Duhdha by
CF | name. No one's worshipped here for years. The shrine's a simple,
CF | modest granite pillar. You don't really know its significance - you're
CF | a warrior, not a priest. Tangled vines hang over the shrine, and weeds
CF | have sprung up around the bottom of the pillar. [21]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get weeds"
CF | You can't have the tangled vines.
CF |
CF | > DavidW asks, "cut them?"
Knight_Otu says (to ClubFloyd), "hit vines with sword"
CF | Attacking the tangled vines doesn't appear productive.
CF |
CF | > DavidW asks, "climb vines?"
Knight_Otu says (to ClubFloyd), "cut vines"
CF | What do you want to attack it with?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sword"
CF | Attacking the tangled vines doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb vines"
CF | Climbing all over Duhdha's shrine would be most impolite.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF | Climbing all over Duhdha's shrine would be most impolite.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF | Climbing all over Duhdha's shrine would be most impolite.
CF |
CF | >
DavidW says (to ClubFloyd), "x weeds"
CF | It looks like an ordinary tangled vines to me.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push button"
CF | You poke the figurine of Duhdha in the stomach. Without warning, a
CF | bolt of lightning splits the sky and arcs to the ground, frying your
CF | head to a crisp. The charred embers of your brains fall down your
CF | collar; you might have an urge to scratch, if you were still alive and
CF | had a head.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 908 turns, you have achieved a score of 162 points out of
CF | a possible 350.
CF |
CF | This means you're probably totally stuck.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forgotten Shrine
CF |
CF | The path ends in a small, dark clearing. The tree branches hang
CF | overhead, the thick canopy of leaves blocking almost all the light.
CF | The ground here is muddy and soft; your feet sink in a few inches. A
CF | granite shrine stands in the very center of the clearing. Curled
CF | around the base of the shrine is a large spotted snake, a huge monster
CF | at least twelve feet long. The only path leads back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show figurine to snake"
CF | The snake isn't especially interested.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Winding Path
CF |
CF | You're walking on a winding path that wends its way through a
CF | particularly thick part of the forest. The trees bend low overhead,
CF | and the sunlight filtering down through the colorful leaves is dim at
CF | best. The path runs north and east. To the south is a mound of
CF | moss-covered rocks and what looks like the entrance to a small grotto
CF | or cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Peaceful Glade
CF |
CF | You are standing in a peaceful glade in the Forest of Radeekal. The
CF | fall colors are glorious this time of year; the trees are ablaze with
CF | red, orange, and yellow.
CF |
CF | Through the trees, you catch glimpses of cheerful woodland
CF | creatures, frolicking and gathering nuts and berries for the coming
CF | winter. If only you could stay here forever - but there's much to be
CF | done. Set in the forest floor is the iron grate leading back down to
CF | the realm of the Valley King. It's closed and locked. [2] A
CF | well-traveled path leads southwest, and a narrower track, nearly
CF | overgrown, leads due south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x nuts"
CF | Hadn't you better let a qualified physician do that?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x berries"
CF | I don't see any berries here.
CF |
CF | > Knight_Otu says, "No comment."
Knight_Otu says (to ClubFloyd), "sw"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a black stone, a jade figurine, a
CF | sword, a dragon's egg, a single brick, a thin wand, and a pickaxe.
CF |
CF | The Valley Patrol marches up from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a soft pretzel, a brass
CF | lamp (providing light), a lump of gold, a gilded cage, and a brown
CF | book.
CF |
CF | The patrol leader tells a particularly foul joke about the Acme
CF | salesman and the King's Droll.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Inside Retreat
CF |
CF | You're standing inside the Valley King's forest retreat. It's a
CF | simple hut, bare of furnishings, even more humble on the inside than on
CF | the out. The only exit is to the north, back out to the forest.
CF | There's a chalkboard against the back wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "move chalkboard"
CF | You can't move the chalkboard.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push it"
CF | Pushing the chalkboard doesn't do anything.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "erase it"
CF | You don't have the erasers.
CF |
CF | Outside the hut, you hear tramping feet and gruff voices raised in
CF | argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The patrol leader tells a particularly foul joke about the Acme
CF | salesman and the King's Droll.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb tree"
CF | You shinny partway up a tree, but slide back down.
CF |
CF | The Valley Patrol is arguing about which one of them gets the
CF | softest patch of grass for his nap.
CF |
CF | > DavidW asks, "is anything written on it?"
Knight_Otu says (to ClubFloyd), "s"
CF | Inside Retreat
CF |
CF | You're standing inside the Valley King's forest retreat. It's a
CF | simple hut, bare of furnishings, even more humble on the inside than on
CF | the out. The only exit is to the north, back out to the forest.
CF | There's a chalkboard against the back wall.
CF |
CF | > Knight_Otu says, "There is."
Knight_Otu says (to ClubFloyd), "x chalkboard"
CF | An image of the fair Lady Amanda is drawn on the chalkboard. Written
CF | underneath is the phrase "Kuul or Unnkul?" with several lines
CF | scratched through it. Underneath that is a single word - "Hawt."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | > DavidW asks, "oh, so maybe we should erase it?"
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "n"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb tree"
CF | You shinny partway up a tree, but slide back down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [4]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > DavidW says, "Somehow, it never occured to me to erase a chalkboard with the erasers."
Knight_Otu says (to ClubFloyd), "x table"
CF | The furniture isn't very interesting, and it's already occupied by the
CF | salesman.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Inn, Back Room
CF |
CF | The back room of the inn is bare of furnishings; not even a simple
CF | bucket is to be found. The floor creaks underfoot, and the innkeeper
CF | is nowhere to be seen. The only exit is southwest, back to the main
CF | room of the inn.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x floor"
CF | A few of the boards are loose. You might be able to pull them.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull boards"
CF | The floorboards were indeed loose; you pull a few of them up, revealing
CF | a dark hole below the inn! Suddenly, with an explosion of light and
CF | sound, a scruffy-looking bearded man appears. He's quite short, wears
CF | rumpled clothing and a Baltimore Skipjacks cap. and is carrying a
CF | criminal law casebook. "Hey!" he shouts, waggling a finger at you and
CF | replacing the boards. "Cut that out! That underworld's reserved for
CF | people playing 'Unnkulia One-Half!' Go find your own!" With another
CF | loud explosion, the strange little man vanishes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [4]
CF |
CF | > DavidW says, "I guess you forgot about that."
Knight_Otu says, "I didn't, but who knows whether anything else could happen."
Knight_Otu says (to ClubFloyd), "w"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | > DavidW says, "oh, I see."
Knight_Otu says (to ClubFloyd), "sw"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [3]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x press"
CF | The coin press consists of a lever, a stamp, and a rectangular
CF | depression. The press is shiny and new.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lever"
CF | The lever appears to be locked in the up position. There's a keyhole
CF | near the bottom of the lever. Without the appropriate key, I don't
CF | think you're going to be able to pull it down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stamp"
CF | The stamp is suspended above the depression, attached to the lever.
CF | It's printed with the image of His Stupendosity, the Valley King.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x depression"
CF | The rectangular depression is about three feet by two feet. There's
CF | nothing in the depression.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put gold in depression"
CF | You can't fit that in the depression.
CF |
CF | > Knight_Otu says, "Huh."
Knight_Otu says (to ClubFloyd), "u"
CF | Lighthouse Top
CF |
CF | You're standing on the top floor of the lighthouse. A brisk fall
CF | breeze whips up from below, chilling you to the bone. From here,
CF | there's quite a view. Southward, the forest stretches out before you,
CF | a bright blaze of colors. Across the lake, to the west, are the
CF | sinister Beegas'hell Mountains. To the north and west, you can just
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land.
CF | The lighthouse lamp sits in the center of the round floor, on top of a
CF | brick base. It's currently off. The only exit is back down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x base"
CF | The brick base looks like a recent piece of work; the cement hasn't
CF | quite set yet.
CF |
CF | > DavidW says, "Maybe a bottom plate is needed first."
Knight_Otu says (to ClubFloyd), "push base"
CF | Pushing the brick base doesn't do anything.
CF |
CF | > Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "hit base with sword"
CF | Attacking the brick base doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit lighthouse lamp with sword"
CF | Attacking the lighthouse lamp doesn't appear productive.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break lighthouse lamp"
CF | Mindless destruction of the Valley King's lighthouse would surely get
CF | you in trouble.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search base"
CF | The brick base looks like a recent piece of work; the cement hasn't
CF | quite set yet.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bricks"
CF | The brick base looks like a recent piece of work; the cement hasn't
CF | quite set yet.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | > Knight_Otu asks, "Well, there has to be something that we're missing, but what?"
DavidW says, "I don't know. Try erasing the chalkboard with the erasers."
Knight_Otu says (to ClubFloyd), "d"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [3]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | "Well, we'd better be moving along," the Valley Patrol leader says.
CF | He yawns and stretches. "Only twenty more minutes on this break,
CF | fellas."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The Valley Patrol ambles down from the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | > DavidW says, "Maybe only some of it will erase, leaving a clue behind."
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | pair of erasers, a corkscrew, a pillow, a long rope, a shiny knife, and
CF | a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get erasers"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all but robe in pocket"
CF | bronze ring: The bronze ring is already in the pocket!
CF | soft pretzel: The soft pretzel is already in the pocket!
CF | brass lamp: The brass lamp is already in the pocket!
CF | lump of gold: The lump of gold is already in the pocket!
CF | gilded cage: The gilded cage is already in the pocket!
CF | brown book: The brown book is already in the pocket!
CF | oar: You can't fit that in the pocket.
CF | black stone: Done.
CF | jade figurine: You can't fit that in the pocket.
CF | sword: You can't fit that in the pocket.
CF | dragon's egg: You can't fit that in the pocket.
CF | single brick: You can't fit that in the pocket.
CF | thin wand: You can't fit that in the pocket.
CF | pickaxe: You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get erasers"
CF | Taken.
CF |
CF | > DavidW asks, "Also, is 'hawt' a magic word?"
Knight_Otu says (to ClubFloyd), "hawt"
CF | I don't know the word "hawt".
CF |
CF | > DavidW says, "ok"
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake Shore East
CF |
CF | You're sitting in the rowboat on the eastern shore of Lake
CF | Draounheer. Across the sparkling blue waters, you can see the
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of
CF | evil Unnkulia. But here, on this side of the lake, you could truly
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully
CF | in the brisk fall breezes. To the east, a path leads back into the
CF | forest. North of here, the land slopes up sharply, and the path
CF | continues. You could also go southwest, along the shore of the lake -
CF | further along, the grassy lakeshore turns into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "belch"
CF | I don't know the word "belch".
CF |
CF | > Knight_Otu says, "Good."
Knight_Otu says (to ClubFloyd), "e"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | The Valley Patrol marches up from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Inside Retreat
CF |
CF | You're standing inside the Valley King's forest retreat. It's a
CF | simple hut, bare of furnishings, even more humble on the inside than on
CF | the out. The only exit is to the north, back out to the forest.
CF | There's a chalkboard against the back wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "erase chalkboard"
CF | You erase the chalkboard. Hope the Valley King doesn't catch you...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x chalkboard"
CF | There's nothing written on the chalkboard.
CF |
CF | >
DavidW says (to ClubFloyd), "turn chalkboard"
CF | Turning the chalkboard doesn't have any effect.
CF |
CF | Outside the hut, you hear tramping feet and gruff voices raised in
CF | argument.
CF |
CF | >
DavidW says (to ClubFloyd), "turn over chalkboard"
CF | I don't recognize that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "listen to voices"
CF | I don't know the word "voices".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look behind chalkboard"
CF | The chalkboard is firmly nailed to the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look under chalkboard"
CF | There's nothing under the chalkboard.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf31"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Travelling through Dawg Rock
CF |
CF | You're riding in a small boat, hurtling down a narrow north-south
CF | channel cut through Dawg Rock. Whitewater churns around you, and the
CF | boat rocks back and forth. To both sides, the thick granite walls lean
CF | overhead. There's no place to land, and no way to slow down - you're
CF | totally at the mercy of the churning water. From the south, a distant
CF | rumbling grows louder -
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | Suddenly, you round a bend in the rushing river. Above you, you can
CF | see a stone bridge - but it's much too high to reach from the boat.
CF | And just ahead - a waterfall! Before you have time to react, the boat
CF | plummets over the sheer drop, smashing the flimsy rowboat (and you)
CF | into tiny pieces -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 997 turns, you have achieved a score of 162 points out of
CF | a possible 350.
CF |
CF | This means you're probably totally stuck.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "RESTORE"
Knight_Otu says (to ClubFloyd), "cf31"
CF | File to restore >
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break wand"
CF | You don't need to break the thin wand, however satisfying it might
CF | prove to be.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break coffin"
CF | You don't need to break the stone coffin, however satisfying it might
CF | prove to be.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break pillow"
CF | You don't need to break the pillow, however satisfying it might prove
CF | to be.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break bottle"
CF | You break the bottle over your knee. It shatters into a million
CF | pieces, the wine running down your leg.
CF |
CF | *** Your score has just gone down. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break trowel"
CF | You don't need to break the trowel, however satisfying it might prove
CF | to be.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x key"
CF | The steel key is polished and featureless. It's quite large and heavy.
CF |
CF | > DavidW asks, "oh, the wine or the bottle is important still?"
Knight_Otu asks, "I guess the monk might want a drink after the egg meal?"
DavidW says, "Unlikely."
DavidW says, "I'm having difficulty staying upright with my eyes open."
Knight_Otu says (to ClubFloyd), "pour wine on egg"
CF | There's no good surface on the dragon's egg.
CF |
CF | > Knight_Otu asks, "Do you want to stop early?"
DavidW says, "not if you're willing to continue."
MoyTW says, "I'm fine with either."
DavidW asks, "But it's almost 4, isn't it?"
Knight_Otu says, "We haven't exactly made progress, but I'd still be fine with stopping for the day."
DavidW says, "I wish we had made *some* progress."
MoyTW says, "We levitated a barbell. Surely that's worth something."
Knight_Otu says, "I guess we learned we can take the barbell."
DavidW says, "yes."
DavidW asks, "Here's a mad idea. What if we show the pretzel to the eagle?"
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel. A gigantic eagle is
CF | circling the gorge. He's probably looking for something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show pretzel to eagle"
CF | The circling eagle doesn't seem very interested.
CF |
CF | > DavidW asks, "the egg?"
Knight_Otu says (to ClubFloyd), "throw pretzel at eagle"
CF | You miss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show egg to eagle"
CF | The circling eagle doesn't seem very interested.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pretzel"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all but robe in pocket"
CF | bronze ring: The bronze ring is already in the pocket!
CF | brass lamp: The brass lamp is already in the pocket!
CF | lump of gold: The lump of gold is already in the pocket!
CF | gilded cage: The gilded cage is already in the pocket!
CF | brown book: The brown book is already in the pocket!
CF | black stone: The black stone is already in the pocket!
CF | oar: You can't fit that in the pocket.
CF | jade figurine: Done.
CF | sword: You can't fit that in the pocket.
CF | dragon's egg: You can't fit that in the pocket.
CF | single brick: You can't fit that in the pocket.
CF | thin wand: You can't fit that in the pocket.
CF | pickaxe: You can't fit that in the pocket.
CF | pair of erasers: You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pretzel"
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "lasso"
CF | I don't know the word "lasso".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x eagle"
CF | The eagle's much too far away for you to really get a good look at him.
CF | He must be looking for something to eat. He's quite large, probably
CF | the largest bird you've ever seen. I wouldn't want to tangle with him.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x feet"
CF | I don't know the word "feet".
CF |
CF | >
DavidW says (to ClubFloyd), "wave at eagle"
CF | I don't recognize that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "wave to eagle"
CF | I don't recognize that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "wave hands"
CF | I don't know how to wave your hands.
CF |
CF | > DavidW says, "I'm struggling here."
Knight_Otu says, "I don't have any ideas right now."
MoyTW says, "Same."
DavidW says, "I almost want to revisit the bog and see if we stay in longer if our other foot finding a second thing after the lamp."
Knight_Otu says, "Hm."
DavidW says, "I'm gonna lie down at least for five minutes. I have to."
Knight_Otu says, "I think I'll stop for the day. I'm not getting any new ideas here. I'll try to do another reread to see if anything jumps out."
Knight_Otu says (to ClubFloyd), "save"
CF | File to save game in >
Knight_Otu says (to ClubFloyd), "cfuzhowtoproceed"
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "clap erasers"
CF | <COUGH!> A huge cloud of chalk dust fills the air.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | I don't know which way you mean, north or southeast. Please specify a
CF | direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "erase carvings"
CF | You can't erase that!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A black book and a blue book are sitting on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "erase panelling"
CF | You can't erase that!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "move chair"
CF | You can't move the orange chair.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "move bookshelf"
CF | The shelf doesn't budge.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "move panelling"
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos
CF | dust flies up your nostrils. Coughing, you let the panelling snap back
CF | into place.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Reading Room
CF |
CF | This chamber's walls are covered in tacky stained purple and green
CF | wooden panelling. It's not exactly what I would call peaceful, but
CF | there is a comfortable chair (upholstered in bright orange) and, on the
CF | western wall, a bookshelf. In some ways, the room is kind of like an
CF | evil twin of the King's library back in the Valley. The only exit is
CF | back to the east.
CF |
CF | A black book and a blue book are sitting on the shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "erase writing"
CF | You can't erase that!
CF |
CF | > Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "x mosaics"
CF | You recognize some of the images as icons of the ancient Duhdhist
CF | religion. This must be a temple of that long-forgotten god.
CF |
CF | > MoyTW asks, "Clap erasers in front of the monk?"
Knight_Otu says (to ClubFloyd), "clap erasers"
CF | <COUGH!> A huge cloud of chalk dust fills the air.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You're carrying too much to fit through the narrow passageway.
CF |
CF | > Knight_Otu says, "Right."
Knight_Otu says, "I don't think I'm getting any new ideas here."
Knight_Otu says (to ClubFloyd), "x shelf"
CF | There's nothing on the wooden shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x oven"
CF | The oven's a rusty piece of junk. I doubt it's been used for years.
CF | It's also stone cold. I think the pilot light's gone out. There's a
CF | few scuff marks around the base of the oven. The oven is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | You can't have the oven.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "lift it"
CF | You push the oven back against the east wall, blocking the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | > DavidW says, "back"
Knight_Otu says, "One last silly idea."
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | > DavidW asks, "Attacking the kitchen stuff, eh?"
Knight_Otu says, "Almost."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a sword, a dragon's egg, a single
CF | brick, a thin wand, a pickaxe, a pair of erasers, and a soft pretzel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | > DavidW says, "hey look, Narnia's inside the oven! But you have to go riiiight to the back!"
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | > Knight_Otu says, "I guess we can check the bog while we're here."
Knight_Otu says (to ClubFloyd), "nw"
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | > DavidW says, "oh gosh"
Knight_Otu says (to ClubFloyd), "w"
CF | Bog
CF |
CF | You're deep in the heart of the swamp now, in a dismal clearing of
CF | quicksand and mire. A gentle old willow tree hangs over the clearing,
CF | vine-covered branches dipping low. One of the vines has been chewed
CF | through, and a length of it has fallen across the quicksand. The only
CF | safe path is back to the east.
CF |
CF | Without warning, your feet sink into the muck. You try to move, but
CF | can't. You're sinking in the quicksand - and you don't have much time
CF | left!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat. Your head finally sinks below the surface of the
CF | quicksand. You try to hold your breath, but it's useless; the bog
CF | seems bottomless. Finally, lungs bursting, you breathe in a mouthful
CF | of moist sand -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1059 turns, you have achieved a score of 162 points out
CF | of a possible 350.
CF |
CF | This means you're probably totally stuck.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "Nope."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery. The only thing that really grabs your
CF | attention is a vine draped across the quicksand that you could probably
CF | pull.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery. The only thing that really grabs your
CF | attention is a vine draped across the quicksand that you could probably
CF | pull.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery. The only thing that really grabs your
CF | attention is a vine draped across the quicksand that you could probably
CF | pull.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery. The only thing that really grabs your
CF | attention is a vine draped across the quicksand that you could probably
CF | pull.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery. The only thing that really grabs your
CF | attention is a vine draped across the quicksand that you could probably
CF | pull.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Bog
CF |
CF | You're slowly sinking in quicksand, and don't have much time to
CF | enjoy the lovely swamp scenery. The only thing that really grabs your
CF | attention is a vine draped across the quicksand that you could probably
CF | pull.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | End of Trail
CF |
CF | You're at the end of the trail through the Damsogee Swamp. Though
CF | the swamp stretches northward many more miles, this is as far as you'll
CF | go without falling into a deadly bog. The trail ends in a relatively
CF | dry clearing. A small stone building stands to the east, its door
CF | open. A few words are etched in stone next to the entrance. The trail
CF | runs back to the southeast.
CF |
CF | > DavidW says, "It was *really* unlikely to work."
Knight_Otu says, "True."
Knight_Otu says (to ClubFloyd), "x door"
CF | I don't see any door here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x words"
CF | "Wowsa Willy's Wizardry Warehouse - The Wizard is OUT."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "count words"
CF | There is one (1) etched words.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Inside Ruin
CF |
CF | You're standing inside the stone building. The walls are dripping
CF | with condensation and the thatch roof has rotted through in most
CF | places. The only exit is back to the west. Clearly, whatever purpose
CF | this place once served, it's long since been abandoned. There's no
CF | furniture and nothing of interest except a low stone shelf against the
CF | back wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "move shelf"
CF | You can't move the stone shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Inside Ruin
CF |
CF | You're standing inside the stone building. The walls are dripping
CF | with condensation and the thatch roof has rotted through in most
CF | places. The only exit is back to the west. Clearly, whatever purpose
CF | this place once served, it's long since been abandoned. There's no
CF | furniture and nothing of interest except a low stone shelf against the
CF | back wall.
CF |
CF | > DavidW says, "Shame we don't have a receipt for this wand."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | End of Trail
CF |
CF | You're at the end of the trail through the Damsogee Swamp. Though
CF | the swamp stretches northward many more miles, this is as far as you'll
CF | go without falling into a deadly bog. The trail ends in a relatively
CF | dry clearing. A small stone building stands to the east, its door
CF | open. A few words are etched in stone next to the entrance. The trail
CF | runs back to the southeast.
CF |
CF | > Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | End of Trail
CF |
CF | You're at the end of the trail through the Damsogee Swamp. Though
CF | the swamp stretches northward many more miles, this is as far as you'll
CF | go without falling into a deadly bog. The trail ends in a relatively
CF | dry clearing. A small stone building stands to the east, its door
CF | open. A few words are etched in stone next to the entrance. The trail
CF | runs back to the southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | End of Trail
CF |
CF | You're at the end of the trail through the Damsogee Swamp. Though
CF | the swamp stretches northward many more miles, this is as far as you'll
CF | go without falling into a deadly bog. The trail ends in a relatively
CF | dry clearing. A small stone building stands to the east, its door
CF | open. A few words are etched in stone next to the entrance. The trail
CF | runs back to the southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | End of Trail
CF |
CF | You're at the end of the trail through the Damsogee Swamp. Though
CF | the swamp stretches northward many more miles, this is as far as you'll
CF | go without falling into a deadly bog. The trail ends in a relatively
CF | dry clearing. A small stone building stands to the east, its door
CF | open. A few words are etched in stone next to the entrance. The trail
CF | runs back to the southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Swamp Trail
CF |
CF | You're walking on a twisting trail that runs deep into the heart of
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and
CF | low-lying fog hugs the ground like a burial shroud. Even the bright
CF | afternoon sun is having trouble burning off the thick mist. It's quite
CF | depressing here. The trail continues northwest and southeast. The
CF | ground looks fairly solid to the west; you could probably find a path
CF | that way as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake Shore East
CF |
CF | You're sitting in the rowboat on the eastern shore of Lake
CF | Draounheer. Across the sparkling blue waters, you can see the
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of
CF | evil Unnkulia. But here, on this side of the lake, you could truly
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully
CF | in the brisk fall breezes. To the east, a path leads back into the
CF | forest. North of here, the land slopes up sharply, and the path
CF | continues. You could also go southwest, along the shore of the lake -
CF | further along, the grassy lakeshore turns into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The Valley Patrol ambles down from the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | The Valley Patrol marches up from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Inside Retreat
CF |
CF | You're standing inside the Valley King's forest retreat. It's a
CF | simple hut, bare of furnishings, even more humble on the inside than on
CF | the out. The only exit is to the north, back out to the forest.
CF | There's a chalkboard against the back wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break chalkboard"
CF | You don't need to break the chalkboard, however satisfying it might
CF | prove to be.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You can't go that way.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x wall"
CF | There's not much here. The Valley King doesn't keep a very
CF | well-stocked larder. A chalkboard is nailed to one wall, and the exit
CF | is north.
CF |
CF | Outside the hut, you hear tramping feet and gruff voices raised in
CF | argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit wall with sword"
CF | Attacking the hut doesn't appear productive.
CF |
CF | > Knight_Otu says, "Oh well."
DavidW asks, "search wall?"
Knight_Otu says (to ClubFloyd), "search wall"
CF | There's not much here. The Valley King doesn't keep a very
CF | well-stocked larder. A chalkboard is nailed to one wall, and the exit
CF | is north.
CF |
CF | > Knight_Otu says, "I think search and examine are wholly synonymous here."
DavidW says, "I suppose the wall in implemented only because the chalkboard is nailed to it."
DavidW says, "er is"
Knight_Otu says (to ClubFloyd), "x hut"
CF | There's not much here. The Valley King doesn't keep a very
CF | well-stocked larder. A chalkboard is nailed to one wall, and the exit
CF | is north.
CF |
CF | > DavidW says, "Really, the king ought to have given us some food."
Knight_Otu says, "And pockets."
DavidW says, "yeah!"
DavidW says, "A pocket full of instant hot pots."
Knight_Otu says, "Perhaps some nightvision."
Knight_Otu says, "Some swimming training."
DavidW says, "gosh, yes. How many adventurers can't swim is embarassing."
Knight_Otu says, "Some cooking instructions."
DavidW says, "We did find a cookbook, it must be admitted."
Knight_Otu says, "That's fair, except we won't read it for some reason."
MoyTW says, "Yeah that's genuinely confusing, especially since the title had eggs in it."
DavidW says, "hm. I know this'll not work or worse, but try sitting on the egg to hatch it."
Knight_Otu says (to ClubFloyd), "sit on egg"
CF | I don't know how to sit on the dragon's egg.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | Outside the hut, you hear tramping feet and gruff voices raised in
CF | argument.
CF |
CF | > DavidW asks, "Can we 'pull' the belly button of the figurine?"
Knight_Otu says (to ClubFloyd), "pull button"
CF | You can't seem to get a grip on Duhdha's belly button. Maybe you could
CF | push it.
CF |
CF | > Knight_Otu says, "Hrm."
DavidW says, "I'm imagining using the eraser to erase locked doors out of existence."
Knight_Otu says, "Well, erasing the carvings on that one door and the panelling at least didn't work."
DavidW asks, "Was the glass wall at Lake View tacky in any way? Would chalk dust stick to it?"
Knight_Otu says, "I don't think the glass wall itself was particularly described, just what was behind it."
DavidW says, "oh."
Knight_Otu says, "Though I may be wrong."
Knight_Otu says, "Also, given the hunger timer, we may want to revert to one of the "quick" saves next time. We still do have the pretzel, but who knows."
DavidW says, "I wonder how they managed to build that wall in the first place. You'd have to dam up the water elsewhere first or the water never flowed that way in the first place and it was redirected there."
Knight_Otu asks, "Magic?"
DavidW says, "oh right"
Knight_Otu asks, "Now that I think of it, the mage of the wand was mentioned there, weren't they?"
DavidW says, "Willy Wowza signed the wall, yeah. Something like that."
MoyTW says, "Yeah he's behind the chasm."
MoyTW asks, "Did you try waving the wand at the wall?"
Knight_Otu says, "I think so."
DavidW says, "We can only wave the wand, not AT something."
Knight_Otu says, "We must've waved the wand in most rooms by now."
DavidW says, "Except the correct room, of course."
Knight_Otu says, "We may not have reached the right room yet, of course."
DavidW says, "of course"
Knight_Otu exclaims, "Anyway, I'll log off for the day now. Good night, and stay safe!"
Knight_Otu goes home. DavidW says, "Good night, Knight."
DavidW says (to MoyTW), "Thanks for joining us today."
MoyTW says, "Night, all."
DavidW says, "Sorry we didn't do much that was useful."
MoyTW says, "Oh, he left."
DavidW says, "yeah"
MoyTW says, "I am kind of enjoying a view into the Old Times, which is further reinforcing my confidence in my decision to never play games from the Old Times."
DavidW says, "oh, they're not all as bad as this one. But yeah, some were quite difficult."
DavidW says, "Different fashions and priorities."
*** SESSION SIX ***
Jacqueline asks, "Also, you unking again this week, I take it?"
Knight_Otu has arrived. DavidW says, "Maybe. We're pretty stuck, though."
Knight_Otu says, "Hey."
DavidW says, "I'd like to vote on getting help/hints to get past where we are if we continue."
DavidW says, "hi Knight"
Knight_Otu says, "I wouldn't be opposed to it at this point."
Knight_Otu says, "I did a quick reread with an emphasis on directions."
DavidW says, "Hopefully there are hints somewhere."
DavidW asks, "oh, were you checking for unvisted rooms?"
Knight_Otu says, "I'm not particularly sure, but there might perhaps with a bit of luck a direction we can go we didn't realize was a direction to go."
Knight_Otu says, "No promises though."
DavidW says, "ok, I'm gonna look at [LINK] and read until I see something we didn't do."
Knight_Otu says, "It might be possible that we can get onto the inn roof from the tree."
DavidW says, "So far, we don't need erasers except for erasing the chalkboard, and we don't need the trowel."
Knight_Otu says (to ClubFloyd), "l"
CF | Inside Retreat
CF |
CF | You're standing inside the Valley King's forest retreat. It's a
CF | simple hut, bare of furnishings, even more humble on the inside than on
CF | the out. The only exit is to the north, back out to the forest.
CF | There's a chalkboard against the back wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | You grab a thick branch on the nearest oak and hoist yourself up.
CF | Soon, you find yourself -
CF |
CF | Up a Tree
CF |
CF | You're seated on the branch of an old oak tree. You don't dare
CF | climb any higher; the wind's picking up, and you're afraid of heights
CF | as it is. Below you, the forest floor appears to be quite hard. Your
CF | stomach is feeling a bit queasy, and you're having trouble keeping your
CF | balance. With effort, you pry your eyelids open and look around you.
CF | To the west, through the branches, you can see the sandy beaches of
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears
CF | to be a wooden roof. Further along the branch is an unfinished bird's
CF | nest. The only way out of here is (gulp) back down.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | From below, you think you hear gruff voices arguing about something.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | > Knight_Otu says, "Nope."
Knight_Otu says (to ClubFloyd), "jump"
CF | Wheeee!A sudden attack of vertigo grabs your guts, and you plummet to
CF | the ground. Thankfully, you land on your head, so your death is quick
CF | and relatively painless.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1071 turns, you have achieved a score of 162 points out
CF | of a possible 350.
CF |
CF | This means you're probably totally stuck.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Up a Tree
CF |
CF | You're seated on the branch of an old oak tree. You don't dare
CF | climb any higher; the wind's picking up, and you're afraid of heights
CF | as it is. Below you, the forest floor appears to be quite hard. Your
CF | stomach is feeling a bit queasy, and you're having trouble keeping your
CF | balance. With effort, you pry your eyelids open and look around you.
CF | To the west, through the branches, you can see the sandy beaches of
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears
CF | to be a wooden roof. Further along the branch is an unfinished bird's
CF | nest. The only way out of here is (gulp) back down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down the tree and find yourself on the -
CF |
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | > DavidW says, "Okay, I've found something new."
Knight_Otu asks, "Where to?"
DavidW asks, "Do you remember a WINDOW mentioned in the Sauna?"
Knight_Otu says, "No..."
DavidW says, "I don't remember a window either. But throw a brick at it."
Knight_Otu says, "We couldn't get in the sauna in the first place."
Knight_Otu says (to ClubFloyd), "w"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [3]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | You're feeling really hungry. You should find some food soon or you'll
CF | pass out from lack of nutrition.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a sword, a dragon's egg, a single
CF | brick, a thin wand, a pickaxe, a pair of erasers, and a soft pretzel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat pretzel"
CF | That was delicious!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down.
CF | Great clouds of hot steam billow up the stairs. If you were to go down
CF | there, you'd surely be scalded. A sign hangs just above the glass
CF | wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | Beyond the door, you see a stairway that leads down. Great clouds of
CF | hot steam billow up the stair.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You head for the open door, but hot clouds of steam force you back.
CF | You're not going down into that hell-pit without getting scalded.
CF |
CF | >
DavidW says (to ClubFloyd), "x sauna"
CF | I don't know the word "sauna".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x window"
CF | The wall's not like the one in the King's lake view room. It's quite
CF | strong, and has a much different feel to it - almost rubbery to the
CF | touch. Through the glass, you can see a few fish swimming along the
CF | bottom of the lake. Tiny raised letters run along the bottom of the
CF | wall. They read, "Wowsa Willy's Wonder Wall."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at window"
CF | You toss the brick at the wall. With a great crashing sound, the brick
CF | shatters the strange glass! Lake water rushes into the room, burying
CF | you in a soaking torrent.
CF |
CF | Out of the corner of your eye, you can see the water rushing down
CF | the stairs to the north. A loud hissing sound reaches your ears, and,
CF | for a moment, the billowing steam flowing from the doorway increases in
CF | volume. Then, without warning, the steam slowly dissipates.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | Suddenly, without warning, the water is sucked back into the lake
CF | with a great slurping sound. You stare at the strange wall - and
CF | realize that the hole you created has been somehow repaired! The wall
CF | is back to normal once again, and you're a bit damp but otherwise
CF | uninjured. Only a few rivulets of water dripping from the walls - and
CF | the brick lying on the ground - give any sign of what happened here.
CF |
CF | > Knight_Otu blinks.
DavidW says, "oh, so the lake's glass."
DavidW asks, "That window?"
Knight_Otu says, "I'm not sure whether we should have gotten that or not."
DavidW says, "Anyway, we should be able to enter the sauna now."
Knight_Otu asks, "Part of me thinks, that reasonable, the other part, how?"
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Steam Sauna
CF |
CF | You're standing at a small room, at the foot of a short flight of
CF | stairs. The walls are mauve and orange linoleum in alternating squares
CF | - quite hideous - and are dripping with water. A low bench sits
CF | against the north wall, and an iron bucket filled with rocks stands in
CF | one corner. It's quite warm and humid in here. The only exit is to
CF | the south, back up the stairs.
CF |
CF | > DavidW says, "like, the lake water should have cooled things down in here."
Knight_Otu says (to ClubFloyd), "x lineleum"
CF | I don't know the word "lineleum".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x walls"
CF | I don't see any walls here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bench"
CF | There's nothing on the stone bench.
CF |
CF | > DavidW says, "Maybe we want the bucket. The rocks might be coal."
Knight_Otu says (to ClubFloyd), "look under bench"
CF | There's nothing under the stone bench.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bucket"
CF | The iron bucket is filled with rocks, and nailed to the floor.
CF | Probably, the rocks were heated and then splashed with water to produce
CF | steam for the sauna. The rocks are cooling off fast, but are still
CF | quite hot.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are still quite hot - too hot to touch.
CF |
CF | > DavidW asks, "put egg in bucket?"
Knight_Otu says (to ClubFloyd), "put egg in bucket"
CF | You drop the egg on the hot rocks. It sizzles up nicely, frying a deep
CF | golden brown. Carefully, you pick it up. If you weren't a
CF | battle-hardened Valley Warrior, it might burn your hands.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "Now give egg to monk."
Knight_Otu says, "There we go. Why it didn't cook in the steaming sauna before is another topic."
Knight_Otu says (to ClubFloyd), "u"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down. A
CF | sign hangs just above the glass wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "giveegg to monk"
CF | I don't know the word "giveegg".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give egg to monk"
CF | The monk grabs the still-warm egg from your outstretched hands, and
CF | bites into it. Yolk runs down his stubbly chin, and he grins
CF | blissfully, eyes closed, as if remembering long-lost happier days. "If
CF | cooked it be - " he whispers, then turns a cartwheel, whooping and
CF | shouting with glee. "You are eggsactlee the Warrior foretold!" he
CF | cries, leaping atop the altar. "You must restore the Valley King's
CF | faith! Seek enlightenment from the eggsistential master himself -
CF | Duhdha!" The monk tosses the remnants of the egg down on the altar.
CF | There's a flash - and then a great cloud of thick white smoke. You
CF | cover your mouth, coughing. The smoke finally clears - and you stare
CF | in amazement. The altar and the monk have vanished. In the north
CF | wall, a strange circular portal has opened, but you can't really see
CF | through it; dense, swirling fog billows from the portal. From
CF | somewhere far off, a faint voice calls "Remember! Only the persistent
CF | can find the great Duhdha! And only the enlightened can hope to best
CF | him at his own game!"
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW asks, "oh dear. Is this a one-way portal or not?"
Knight_Otu says, "Only one way to find out."
DavidW says, "This also sounds like a time-travel portal."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf32"
CF | File to save game in >
CF | Saved.
CF |
CF | > Knight_Otu says, "Probably is."
Knight_Otu says (to ClubFloyd), "l"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | In the northern wall is a strange, circular portal. Beyond, through
CF | the portal, you can see nothing but dense fog. Identical passages run
CF | south, east, and west.
CF |
CF | > DavidW says, "Make sure we have the figurine."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a sword, a thin wand, a pickaxe,
CF | a pair of erasers, and a single brick.
CF |
CF | > DavidW says, "I bet we need it for this somehow."
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing
CF | light), a lump of gold, a gilded cage, a brown book, a black stone, and
CF | a jade figurine.
CF |
CF | > Knight_Otu says, "We gots it in our pocketses."
Knight_Otu says (to ClubFloyd), "n"
CF | You step through the foggy portal -
CF |
CF | Somewhere in the Bleak World
CF |
CF | You're standing on a flat, gray featureless plain. A cold wind whips
CF | about your face, coming first from the east, then the west, then the
CF | north. Damp mist swirls around your feet. To the south is a
CF | shimmering circular portal, hanging in mid-air. You could walk in any
CF | other direction. A wooden signpost is the only landmark.
CF |
CF | > DavidW says, "okay, let's find Doo-dah"
Knight_Otu says (to ClubFloyd), "x signpost"
CF | The wooden post is rotting and tilted. It consists of three
CF | directional arrows. One points east, and reads "Kuul." One points
CF | west and reads "Unnkul." The last points north and reads
CF | "Enlightenment."
CF |
CF | > Knight_Otu says, "Well."
DavidW asks, "I think we want Enlightenment?"
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | > Knight_Otu says, "Certainly."
DavidW says, "I hope that signpost was oriented correctly."
Knight_Otu says (to ClubFloyd), "x mists"
CF | I don't know the word "mists".
CF |
CF | > DavidW says, "We need persistence, so keep going north."
Knight_Otu says, "From the directions of Kuul and Unnkul, I'd say the sign is orientated correctly."
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x mist"
CF | When you look too closely at the mist, strange faces seem to form,
CF | sometimes beautiful, sometimes demonic and horrible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | You see a went board here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x board"
CF | The ancient game of went has been played by Duhdhist monks for
CF | centuries. The board is a simple grid, on which white and black stones
CF | are put down. You have no idea what the rules are. It looks like a
CF | game's in progress - a lot of stones have already been placed. Tiny
CF | raised printing on the edge of the board reads "Duhdha's Went Board -
CF | Stealing is Most Unnkul!"
CF |
CF | > DavidW says, "Like a go board."
Jacqueline says, "ah"
Jacqueline says, "I was trying to parse that"
DavidW says, "That's what our black stone must be for."
Knight_Otu says, "Oh, yeah."
DavidW says, "It must be a went stone."
Knight_Otu says (to ClubFloyd), "put stone on board"
CF | With trembling fingers, you place the black stone on the went board.
CF | It snaps into place with a satisfying click. "Argh!" a booming voice
CF | shouts. "You've played a Tu-kool Yu Whin pattern! All your stones are
CF | comatose, and you've forced a tie!"
CF |
CF | The voice grows quiet. "Truly, you must be enlightened to make such
CF | a move at random. You've forced a tie with the Great Duhdha, and
CF | glimpsed the duality of the universe. Remember this, O Warrior. Black
CF | is sometimes white, white is sometimes black, and the duality must
CF | always be maintained. Such is the true way of Duhdha." The voice
CF | pauses. "I shall aid you on your quest, Enlightened One. Duhdha can
CF | open doors of iron as well as doors of perception."
CF |
CF | The voice fades in your ears, and the went board fades from sight.
CF | Mist slowly rises around you, obscuring your vision. You blink, and
CF | find yourself in -
CF |
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | In the northern wall is a strange, circular portal. Beyond, through
CF | the portal, you can see nothing but dense fog. Identical passages run
CF | south, east, and west.
CF |
CF | You see an iron key here.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > Jacqueline says, "The classis Tu-kool Yu Whin gambit."
Bert has arrived. Knight_Otu says, "That was easier than expected."
Knight_Otu says (to ClubFloyd), "x iron key"
CF | The iron key is quite large and heavy. The end is carved in the shape
CF | of a horned, demonic head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down. A
CF | sign hangs just above the glass wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock door with iron"
CF | Which iron do you mean, the iron door, or the iron key?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "key"
CF | Unlocked.
CF |
CF | > Knight_Otu asks, "Surely you don't want to suggest that I could've unlocked the iron door with itself, game?"
DavidW says, "This is an early game."
Knight_Otu says (to ClubFloyd), "open door"
CF | Opened.
CF |
CF | > Knight_Otu says, "I know, I know, I was just amused at the disambiguation."
Knight_Otu says (to ClubFloyd), "w"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | The warrior in you senses danger - your skin is tingling, and the
CF | thumping beat of your heart echoes in your ears, practically drowning
CF | out the quiet humming sound. Could this be an entrance into the dread
CF | and dangerous caverns under Unnkulia - the Unnkulian Underworld that
CF | you'd thought the Valley King had sealed off with his Guardians?
CF |
CF | You shudder. The thought of the fair Amanda in this vile place
CF | makes you shiver to your very bones. If she is somewhere down here,
CF | she surely needs to be rescued!
CF |
CF | > DavidW says, "south seems the most dangerous."
Knight_Otu says, "It sure does."
Knight_Otu asks, "Northwest first?"
DavidW says, "Please"
Knight_Otu says (to ClubFloyd), "nw"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "x control"
CF | The control panel is a maze of readouts and switches. You wouldn't
CF | know what to turn first. Blinking lights illuminate the readouts, but
CF | provide no clue as to what does what. However, one large white dial in
CF | the very center of the panel looks promising. There's a cube-shaped
CF | hole next to the dial.
CF |
CF | > DavidW says, "Perhaps all locations in here are dangerous."
Knight_Otu says, "Quite possibly."
Knight_Otu says (to ClubFloyd), "x dial"
CF | The area above the fifth setting on the dial is marked in red, with a
CF | little skull and crossbones. I think the panel's creators are trying
CF | to tell you something. [22] The white dial can be turned to settings
CF | numbered from 1 to 7. It's currently set to 5.
CF |
CF | > DavidW says, "see if the man carries the missing cube."
Knight_Otu says (to ClubFloyd), "note 22"
CF | [22]: Subtle, ain't it?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x man"
CF | From the position of the man's body, it appears that he fell down the
CF | stairs - a simple tragic accident. He's wearing white coveralls with
CF | the word "Hobson" stenciled above his heart.
CF |
CF | > DavidW asks, "Hobson's Choice?"
Knight_Otu says (to ClubFloyd), "x coverall"
CF | They're supple and light, and made of a material you've never seen
CF | before. Stenciled above the heart is the word "Hobson" - probably the
CF | dead man's name.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf33"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. You sigh; you're almost starting to get used to
CF | high places, and the shaft is hardly as scary as the chasm, or the
CF | clifftop, or the bell tower. From deep in the bowels of the earth, an
CF | intense white light shines up the shaft, nearly blinding you. The
CF | humming noise you heard downstairs is louder here, and heat washes over
CF | you from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | > DavidW | A Hobson's choice is a free choice in which only one thing is offered. Because a person may refuse to accept what is offered, the two options are taking it or taking nothing. In other words, one may "take it or leave it".
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x hole"
CF | The hole's about two inches on a side. Probably one of those infamous
CF | Unnkulian activation-cubes would fit in it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "set dial to 1"
CF | There's no verb in that sentence!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn dial to 1"
CF | The dial won't turn.
CF |
CF | For just a moment, you feel queasy, but the feeling soon passes.
CF |
CF | > Knight_Otu says, "Well."
DavidW asks, "Did you search the man yet?"
Knight_Otu says (to ClubFloyd), "search man"
CF | From the position of the man's body, it appears that he fell down the
CF | stairs - a simple tragic accident. He's wearing white coveralls with
CF | the word "Hobson" stenciled above his heart.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search coveralls"
CF | They're supple and light, and made of a material you've never seen
CF | before. Stenciled above the heart is the word "Hobson" - probably the
CF | dead man's name.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get coveralls"
CF | You strip Hobson of his coveralls. After all, he certainly doesn't
CF | need them anymore.
CF |
CF | Suddenly, a queasy feeling grips your stomach and won't let go.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear coveralls"
CF | Okay, you're now wearing the coveralls.
CF |
CF | > DavidW asks, "uh, okay?"
Knight_Otu asks, "Maybe we'll be seen as a worker here?"
DavidW says, "Sure."
Knight_Otu says (to ClubFloyd), "sw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x walls"
CF | I don't see any walls here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | It's closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | > Knight_Otu says, "Slowly running out of room on my map paper."
Knight_Otu says (to ClubFloyd), "listen"
CF | You hear nothing.
CF |
CF | Without warning, unbearable pain stabs at your stomach, and you keel
CF | over. Your hair falls out and your skin flakes off. Obviously,
CF | something is quite wrong -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1146 turns, you have achieved a score of 202 points out
CF | of a possible 350.
CF |
CF | This means you're a little over halfway there.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "Oh my."
DavidW asks, "I think the way sw of Dripping Chamber might lead to a utility closet of some sort? Hopefully?"
DavidW says, "oh. That was radiation poisoning, I bet."
Knight_Otu says, "It surely reads that way."
Knight_Otu says (to ClubFloyd), "RESTORE"
Knight_Otu says (to ClubFloyd), "cf33"
CF | File to restore >
CF |
CF | > DavidW says, "And the coveralls aren't proof against it."
DavidW says, "I need to run to the bathroom. Back in a bit."
Knight_Otu says, "We might have been too slow. We have gotten some warning messages before."
Knight_Otu says (to ClubFloyd), "get coveralls"
CF | You strip Hobson of his coveralls. After all, he certainly doesn't
CF | need them anymore.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear them"
CF | coveralls: Okay, you're now wearing the coveralls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "diagnose"
CF | You're in peak condition.
CF |
CF | >
Bert goes home.
Bert has disconnected.
Knight_Otu says (to ClubFloyd), "x stair"
CF | The spiral staircase is made from wrought iron, and quite sturdy.
CF |
CF | > DavidW says, "back"
Knight_Otu says, "Let's see if the coveralls help."
DavidW says, "I don't think they will."
Knight_Otu says (to ClubFloyd), "sw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, a strange bicycle
CF | stands in the very center of the room, an odd blue box stands in the
CF | northwest corner, and a large metal cage stands against the eastern
CF | wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | There's a strange old man here, rummaging through the stuff on the
CF | table. From the chemical stains on his hands and clothes you guess he
CF | must be a scientist. He glances at you briefly. "Ah, there you are,
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the
CF | blasted thing."
CF |
CF | > DavidW says, "oh they help HERE"
Knight_Otu says (to ClubFloyd), "scientist, no"
CF | I don't know the word "no".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask scientist about rod"
CF | The scientist frowns. "Shush, Hobson, I'm trying to think. Now what
CF | in the world did I do with that blasted thing?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x debris"
CF | It's typical lab materials - bits of wire, broken test tubes, nothing
CF | of interest. The scientist certainly keeps a messy workplace.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bicycle"
CF | The bicycle is of the stationary variety, with no wheels. It's plated
CF | with chrome, and quite flashy. There's a small digital display between
CF | the handlebars.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x display"
CF | The display reads "-1617 RY."
CF |
CF | > DavidW asks, "Time machine?"
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x box"
CF | The sides of the box are swirls of blue and white. The box appears to
CF | be made out of some type of metal, but it's like no metal you've seen
CF | before - smooth, quite hard, and extremely shiny. Oh, for a sword made
CF | of such material! There's a large green button on top of the box.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x button"
CF | Which button do you mean, the green button, or the Duhdha's belly
CF | button?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "green"
CF | It looks like an ordinary green button to me.
CF |
CF | > Knight_Otu says, "I suppose that's fair."
Knight_Otu says (to ClubFloyd), "x large cage"
CF | It's quite a large cage, much too large for you to carry. There's a
CF | gnooby inside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x gnooby"
CF | You don't know why, but you really think the creature in the cage must
CF | be called a gnooby. It's about the size of a poodle, it's round with
CF | short, stubby legs, it's covered in purple fur, and it has beady little
CF | red eyes. It's certainly not a native of the Valley, or Unnkulia.
CF |
CF | > DavidW asks, "search the debris for the rod?"
Knight_Otu says (to ClubFloyd), "search debris"
CF | It's typical lab materials - bits of wire, broken test tubes, nothing
CF | of interest. The scientist certainly keeps a messy workplace.
CF |
CF | > Knight_Otu says, "I'm pretty sure search and examine are synonymous here."
Knight_Otu says (to ClubFloyd), "look under table"
CF | There's nothing under the stone table.
CF |
CF | > DavidW says, "Not always, surely"
Knight_Otu says (to ClubFloyd), "look behind table"
CF | There's nothing behind the stone table.
CF |
CF | > DavidW says, "If the bike is a time travel device, he probably left his rod back there. Or in the Staff Room when he made coffee."
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "ride bike"
CF | You'd better get on the bike first.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get on bike"
CF | Okay, you're now in the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ride bike"
CF | You pedal the bike furiously. "No, you fool!" you hear the scientist
CF | shout. Suddenly, there's a blinding flash of light, and your stomach
CF | turns inside out. You close your eyes tightly, trying to keep your
CF | breakfast down. When you open them again, you seem to have shifted -
CF |
CF |
CF | You're seated on a stationary bicycle in a long, rectangular
CF | chamber. The walls are shiny metal. From under the floor, a quiet
CF | humming noise reverberates through the chamber. Several low bunks line
CF | the walls. At the south end of the chamber is a massive metal locker,
CF | currently closed. Strangely, you feel rather light-footed here, as if
CF | you weigh less than normal. There's an open doorway to the north.
CF |
CF | > DavidW asks, "What does the display say now?"
Knight_Otu says (to ClubFloyd), "x display"
CF | The display reads "94 RY."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "stand"
CF | Okay, you're no longer in the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | Barracks
CF |
CF | You're standing next to a stationary bicycle in a long, rectangular
CF | chamber. The walls are shiny metal. From under the floor, a quiet
CF | humming noise reverberates through the chamber. Several low bunks line
CF | the walls. At the south end of the chamber is a massive metal locker,
CF | currently closed. Strangely, you feel rather light-footed here, as if
CF | you weigh less than normal. There's an open doorway to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bunks"
CF | All of the bunks are quite hard and low. They look extremely
CF | uncomfortable.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look under them"
CF | bunk: The bunks seem to be part of the floor; there's no way to look
CF | under them.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look behind them"
CF | bunk: There's nothing behind the bunk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search them"
CF | bunk: All of the bunks are quite hard and low. They look extremely
CF | uncomfortable.
CF |
CF | > DavidW says, "Try opening the locker"
Knight_Otu says (to ClubFloyd), "open locker"
CF | The door to the locker is sealed shut, and I don't see any handles,
CF | locks, or latches.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x it"
CF | The locker is extremely large and made out of shiny metal. The locker
CF | is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump"
CF | Wheeee!
CF |
CF | > DavidW says, "This may be the marcher from Hadean Lands."
DavidW says, "(kidding)"
Knight_Otu says (to ClubFloyd), "n"
CF | Surveillance Room
CF |
CF | You're standing in a square chamber with walls of shiny metal. A
CF | huge black desk shaped like a half-moon faces north. On the north wall
CF | are three screens, each displaying a different picture. A pale man in
CF | a strange outfit is slumped in a chair behind the desk, fast asleep and
CF | snoring. A passage runs south - back to the barracks - and a huge
CF | sealed door is to the west. Sitting against the eastern wall is a
CF | strange machine.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x man"
CF | The pale man is fast asleep with his feet propped up on the desk. He's
CF | snoring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x screens"
CF | third screen: The third screen displays a dark and gloomy landscape.
CF | Jutting, fern-like trees slash across a blood-red sky, and three suns
CF | hang low on the horizon. Black underbrush obscures the forest floor -
CF | is that a gnooby you glimpse, darting in and out of the vegetation?
CF | first screen: The first screen is rather boring. It shows a chamber
CF | that looks suspiciously like the barracks you just came from - right
CF | down to the strange stationary bicycle.
CF | second screen: The second screen shows a vast glowing chamber filled
CF | with strange machinery. Huge gray rods climb from floor to ceiling,
CF | and tiny human figures scurrying back and forth give some idea of the
CF | immensity of the scale.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x desk"
CF | There are four buttons on the desk - white, yellow, green, and red.
CF | There's a drawing of a little megaphone above the red button. Each
CF | button has an up and a down position.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x machine"
CF | The machine is a roughly person-sized jet black capsule. Letters down
CF | the side read "Matter-Mover," and beneath that, smaller lettering reads
CF | "Colorspace Olive Drab: 4196, 5568, 1372." The capsule has three
CF | dials, color coded red, green, and blue. Each dial can be set to a
CF | number between 0 and 10,000. Current dial settings: (6000, 3270,
CF | 1732)
CF |
CF | > DavidW says, "okay, that sounds like another game I've played."
Knight_Otu asks, "There's another Unnkulia game CF played that used that. The Legend Lives, or smething like that?"
DavidW says, "That's it, yes."
Knight_Otu says (to ClubFloyd), "enter capsule"
CF | You enter the capsule, but nothing much happens. After a few seconds,
CF | you climb out again. Whatever the darn thing's supposed to do, it's
CF | not doing it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | The door has no apparent controls of any type. It's sealed shut.
CF |
CF | > Knight_Otu says, "Hm. Both the sealed doors go to the west, so they're different. Had to check to make sure."
DavidW says, "mmhm. Probably need some sort of proximity key to open them."
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "set red to 4196"
CF | There's no verb in that sentence!
CF |
CF | > DavidW asks, "feel like searching the guy's uniform, waking him?"
Knight_Otu says (to ClubFloyd), "x uniform"
CF | I don't know the word "uniform".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x man"
CF | The pale man is fast asleep with his feet propped up on the desk. He's
CF | snoring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wake him"
CF |
CF | > DavidW says, "huh"
Knight_Otu says, "I think that was not anticipated."
DavidW says, "how odd"
Knight_Otu says (to ClubFloyd), "turn red to 4196"
CF | Okay, it's now turned to 4196.
CF |
CF | > DavidW says, "> drop barbell on pale man"
Knight_Otu says, "Don't have it with me."
DavidW says, "heh. I wasn't serious"
Knight_Otu says, "Also, no throwing barbells, except at baby dragons."
Knight_Otu says (to ClubFloyd), "turn green to 5568"
CF | Okay, it's now turned to 5568.
CF |
CF | > DavidW says, "and not even then unless you want to summon momma dragon"
Knight_Otu says (to ClubFloyd), "turn blue to 1372"
CF | Okay, it's now turned to 1372.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter capsule"
CF | You enter the capsule, but nothing much happens. After a few seconds,
CF | you climb out again. Whatever the darn thing's supposed to do, it's
CF | not doing it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | The door is sealed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search man"
CF | The pale man is fast asleep with his feet propped up on the desk. He's
CF | snoring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x desk"
CF | There are four buttons on the desk - white, yellow, green, and red.
CF | There's a drawing of a little megaphone above the red button. Each
CF | button has an up and a down position.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push red button"
CF | When you push the red button, a shrill alarm begins to sound. The
CF | sleeping guard jumps, awakening. "Whazzat?" he murmurs, wiping sleep
CF | from his eyes - and then he spots you and leaps to his feet. "Hey!
CF | Nobody's allowed in here!" He pulls a strange-looking tube from beneath
CF | his shirt and points it at you -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1179 turns, you have achieved a score of 202 points out
CF | of a possible 350.
CF |
CF | This means you're a little over halfway there.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Surveillance Room
CF |
CF | You're standing in a square chamber with walls of shiny metal. A
CF | huge black desk shaped like a half-moon faces north. On the north wall
CF | are three screens, each displaying a different picture. A pale man in
CF | a strange outfit is slumped in a chair behind the desk, fast asleep and
CF | snoring. A passage runs south - back to the barracks - and a huge
CF | sealed door is to the west. Sitting against the eastern wall is a
CF | strange machine.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push white button"
CF | You push the white button. Suddenly, the screens go dark.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push white button"
CF | You push the white button. Suddenly, the screens light up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push blue button"
CF | I don't see any blue button here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push yellow button"
CF | You push the yellow button. Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push green button"
CF | You push the green button. A small movement on the first screen
CF | catches your eye.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x first"
CF | The first screen is rather boring. It shows a chamber that looks
CF | suspiciously like the barracks you just came from - right down to the
CF | strange stationary bicycle. The huge metal locker is visible also,
CF | standing open.
CF |
CF | > Knight_Otu says, "Ah hah."
Knight_Otu says (to ClubFloyd), "s"
CF | Barracks
CF |
CF | You're standing next to a stationary bicycle in a long, rectangular
CF | chamber. The walls are shiny metal. From under the floor, a quiet
CF | humming noise reverberates through the chamber. Several low bunks line
CF | the walls. At the south end of the chamber is a massive metal locker,
CF | currently open. Strangely, you feel rather light-footed here, as if
CF | you weigh less than normal. There's an open doorway to the north.
CF |
CF | The locker seems to contain a pair of boots.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x boots"
CF | The boots are made from polished black leather, with steel tips.
CF | They're quite sturdy. [23]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 23"
CF | [23]: Obviously, the boots aren't made by either Acme or Akmi.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get them"
CF | I don't know what you're referring to with 'them'.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get boots"
CF |
CF | *** Your score has just gone up. ***
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear boots"
CF | Okay, you're now wearing the pair of boots.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sit on bike"
CF | I don't know how to sit on the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get on bike"
CF | Okay, you're now in the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ride bike"
CF | You pedal the bike furiously. The same flash of light and
CF | stomach-turning movement occurs again. When you open your eyes again,
CF | you find yourself elsewhere -
CF |
CF |
CF | The scientist is standing here, frowning. "Don't do that again," he
CF | mutters. "The time machine is very delicate." He fiddles with
CF | something in his pocket. "There. Now it's keyed to my DNA."
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "uh-oh. Only one trip."
Knight_Otu says, "Well, let's hope we got everything then."
DavidW says, "We got nothing from the machine, though."
Knight_Otu says, "We got the boots."
DavidW says, "The yellow button might've activated the blue box."
Knight_Otu says, "Also a color code or two."
Knight_Otu says (to ClubFloyd), "x box"
CF | The sides of the box are swirls of blue and white. The box appears to
CF | be made out of some type of metal, but it's like no metal you've seen
CF | before - smooth, quite hard, and extremely shiny. Oh, for a sword made
CF | of such material! There's a large green button on top of the box.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf34"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push green button"
CF | You can't reach that from the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "stand"
CF | Okay, you're no longer in the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push green button"
CF | The box makes a low whirring sound when you push the button.
CF |
CF | > Knight_Otu says, "Hm."
DavidW asks, "wait, the box is portable?"
Knight_Otu says (to ClubFloyd), "get box"
CF | The box is far too heavy for you to lift.
CF |
CF | > Knight_Otu says, "Nope."
DavidW asks, "Sorry, are there two boxes?"
Knight_Otu asks, "I don't think so?"
DavidW says, "okay, I'm confused."
Knight_Otu says, "I mean, the was the fake-egg box that we fed to the goat."
DavidW asks, "What was the machine with the dials?"
Knight_Otu asks, "The capsule in the surveillance room?"
DavidW asks, "Yes. That's not this box?"
Knight_Otu says, "I don't think so."
Knight_Otu says (to ClubFloyd), "enter box"
CF | I don't know how to enter the blue box.
CF |
CF | > DavidW says, "okay. Sorry."
Knight_Otu says (to ClubFloyd), "s"
CF | "I've already looked in there, Hobson," the scientist mutters.
CF |
CF | Supply Closet
CF |
CF | This tiny chamber is obviously the supply closet for the scientist's
CF | lab. There's not much of interest except a wooden shelf along the
CF | southern wall. The only exit is back to the north.
CF |
CF | A tiny bottle of pills, a mauve cube, and a Geiger counter are
CF | sitting on the wooden shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pills"
CF | The bottle contains quite a few blue pills. A label on the outside
CF | reads "Iodine - For Radiation Sickness."
CF |
CF | > DavidW says, "I guess we went through those rooms too quickly for me to process things correctly."
Knight_Otu says, "Sorry, I'll try to slow down."
DavidW says, "No, it's not your fault. There's just been a lot of new stuff."
Knight_Otu says, "Must be the excitement of having reached new rooms."
Knight_Otu says (to ClubFloyd), "x cube"
CF | The cube is about an inch on a side, and made out of a crumbly
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x counter"
CF | The Geiger counter is a rather cumbersome and bulky device, a heavy
CF | black box with a readout on top. You know what it is because the
CF | Valley King has one, though his isn't made by Acme - tiny letters on
CF | the side of this one read "Acme Soopur Pro-tek-tore Gygur Kowntur."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x readout"
CF | There are three bands of color on the Geiger counter readout - green,
CF | yellow, and red. The red band is labelled with a little
CF | skull-and-crossbones. The tacky bit is that the skull appears to be
CF | wearing Acme cheez specs - what a shameless product plug! [24]
CF | Currently, the needle is well into the red band.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 24"
CF | [24]: The cheez specs can be found in Unnkulian Unventure II.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all from shelf"
CF | tiny bottle of pills: Taken.
CF | mauve cube: Taken.
CF | Geiger counter: Your load is too heavy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put pills in pocket"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in pocket"
CF | You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get counter"
CF | Your load is too heavy.
CF |
CF | > Knight_Otu says, "Grr."
DavidW says, "get rid of the erasers"
Knight_Otu says (to ClubFloyd), "drop erasers"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get counter"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, a strange bicycle
CF | stands in the very center of the room, an odd blue box stands in the
CF | northwest corner, and a large metal cage stands against the eastern
CF | wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | There's a strange old man here, rummaging through the stuff on the
CF | table. From the chemical stains on his hands and clothes you guess he
CF | must be a scientist. He glances at you briefly. "Ah, there you are,
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the
CF | blasted thing."
CF |
CF | > DavidW says, "So perhaps the white dial controls the radiation level."
Knight_Otu says (to ClubFloyd), "x readout"
CF | There are three bands of color on the Geiger counter readout - green,
CF | yellow, and red. The red band is labelled with a little
CF | skull-and-crossbones. The tacky bit is that the skull appears to be
CF | wearing Acme cheez specs - what a shameless product plug! [24]
CF | Currently, the needle is well into the red band.
CF |
CF | > Knight_Otu says, "Quite possibly."
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | > DavidW says, "like, insert the cube in the hole as a key then turn the dial to 1 to reduce radiation. Maybe."
Knight_Otu says, "I'm not sure the cube we have is helpful there."
Knight_Otu says (to ClubFloyd), "ne"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in hole"
CF | You stick the mauve cube in the control panel. Sparks fly and lights
CF | flicker. Then, without warning, the panel makes a loud noise (PTOOEY!)
CF | and the mauve cube sails across the room. I guess it wasn't very
CF | appetizing -
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cube"
CF | The cube is about an inch on a side, and made out of a crumbly
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. You sigh; you're almost starting to get used to
CF | high places, and the shaft is hardly as scary as the chasm, or the
CF | clifftop, or the bell tower. From deep in the bowels of the earth, an
CF | intense white light shines up the shaft, nearly blinding you. The
CF | humming noise you heard downstairs is louder here, and heat washes over
CF | you from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x readout"
CF | There are three bands of color on the Geiger counter readout - green,
CF | yellow, and red. The red band is labelled with a little
CF | skull-and-crossbones. The tacky bit is that the skull appears to be
CF | wearing Acme cheez specs - what a shameless product plug! [24]
CF | Currently, the needle is in the middle of the green band.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x light"
CF | I don't see any light here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shaft"
CF | The walls of the shaft look like hard, polished glass. The warm light
CF | from below reflects off the surfaces as if they were mirrors.
CF | Certainly, the shaft is too slippery for you to climb down, though I
CF | suppose you could enter the shaft if you were feeling suicidal.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | On the Catwalks
CF |
CF | You're moving around a catwalk just east of the metal shaft. If
CF | anything, the heat's more intense here, and the light is quite
CF | brilliant. The catwalk curves around to the southwest and northwest.
CF | Below, through grates in the floor, you can see what are probably
CF | heating or ventilation ducts. This stretch of the catwalk is fairly
CF | uninteresting.
CF |
CF | For just a moment, you feel queasy, but the feeling soon passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x readout"
CF | There are three bands of color on the Geiger counter readout - green,
CF | yellow, and red. The red band is labelled with a little
CF | skull-and-crossbones. The tacky bit is that the skull appears to be
CF | wearing Acme cheez specs - what a shameless product plug! [24]
CF | Currently, the needle is in the middle of the green band.
CF |
CF | > Knight_Otu says, "Oh, of course."
Knight_Otu says, "It's an acme product, so..."
Knight_Otu says (to ClubFloyd), "x counter"
CF | The Geiger counter is a rather cumbersome and bulky device, a heavy
CF | black box with a readout on top. You know what it is because the
CF | Valley King has one, though his isn't made by Acme - tiny letters on
CF | the side of this one read "Acme Soopur Pro-tek-tore Gygur Kowntur."
CF |
CF | > DavidW asks, "Why didn't you eat the pills?"
Knight_Otu says, "I didn't expect the radiation after we didn't get warning messages."
Knight_Otu says (to ClubFloyd), "eat pill"
CF | You swallow one of the little blue pills. There's plenty left for all
CF | your friends - and they're dam tastee!
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | There's a large rusted patch in the curving southern wall, but this
CF | section of catwalk is otherwise uninteresting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x patch"
CF | The patch of wall has almost rusted through. The Unnkulians are really
CF | letting this place deteriorate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break patch"
CF | I don't think pounding on the patch of wall will do the trick. Why
CF | don't you try kicking it?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "kick patch"
CF | You smash your boot into the very center of the rusty patch of wall.
CF | The patch crumbles, revealing a mass of pink insulation.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x insulation"
CF | The insulation is pink fiberglass, a bulky bundle that's essentially
CF | weightless. It's quite soft, almost like a giant pillow or mattress.
CF | It's stuffed haphazardly inside the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | I'd pull it out of the wall first.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull insulation"
CF | You yank on the fiberglass insulation, pulling what seems like
CF | mountains of the stuff from the wall. Eventually, you clean it all
CF | out, revealing a narrow crawl space leading to the southwest.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You bend down and work your way into the crawl space -
CF |
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | > Knight_Otu asks, "Oh dear. Demonic voices?"
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf35"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. From the chamber
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes
CF | moving around. You could squeeze back through the crawl space to the
CF | north, or possibly get through the grate.
CF |
CF | You see a catcher's mitt here.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x mitt"
CF | The mitt is yellow and spongy. Tiny letters along the lining read
CF | "Acme Dam Tastee Cheez Mhit - Owers oph Thro-eng Phun!"
CF |
CF | "The human scientist's reactor is too vulnerable," one of the voices
CF | growls. "We must post guards. If the power were to fail - " The voice
CF | pauses. "I trust not this man from the future. His tongue is silver,
CF | but his eyes tell me he lies."
CF |
CF |
CF | > DavidW says, "yay, more food"
Knight_Otu says (to ClubFloyd), "get mitt"
CF | Your load is too heavy.
CF |
CF | "Fear not," another demonic voice murmurs. "Only the old wizard's
CF | accursed water can douse the core - and only if the setting is below
CF | three."
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear mitt"
CF | You don't have the catcher's mitt.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | > Knight_Otu says, "We could leave the mitt here for now."
Knight_Otu says (to ClubFloyd), "x grate"
CF | The grate's closed, but you can see a dimly-lit rectangular
CF | meeting-room below. If you want to see the contents of the chamber,
CF | you'll have to open the grate.
CF |
CF | "And what of the Lady Amanda?" one of the voices asks. You hold
CF | your breath and wait silently. She is somewhere close by, and these
CF | demons know where!
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | "She is well-protected," another demon growls. "And she watches
CF | over Unnkul's Hope, in the Inner Nursery."
CF |
CF | Amanda - watching over the evil children of the dread demons? Your
CF | heart aches for the fair maiden - forced into servitude by these evil
CF | beasts! The sword at your side seems to scream for their blood, and a
CF | red haze swims in front of your eyes.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | You see a mass of insulation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get insulation"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | On the Catwalks
CF |
CF | You're now west of the deep shaft; the catwalk curves around to the
CF | southeast and northeast. Heat washes over your face; you feel like you
CF | could get a sunburn from the shaft's intense light.
CF |
CF | > DavidW says, "I'm getting tired again. I need a five minute nap. Back soon."
Knight_Otu says (to ClubFloyd), "se"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | You see a mass of insulation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x insulation"
CF | The insulation is pink fiberglass, a bulky bundle that's essentially
CF | weightless. It's quite soft, almost like a giant pillow or mattress.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | "Doofus!" a voice booms. "What does a Wizard know of petty technology
CF | such as this? Bother me not with such foolishness!"
CF |
CF | > Knight_Otu says, "That's a way to deny one's own incompetence."
DavidW says, "back"
DavidW says, "a bit woozy, though"
Knight_Otu says, "We could stop earlier, if you like."
DavidW says, "hm. You're getting heat warnings up here."
DavidW asks, "What's at west catwalk, if anything?"
Knight_Otu says, "I'm not quite sure whether they are heat warnings or if they're room descriptions."
Knight_Otu says (to ClubFloyd), "nw"
CF | On the Catwalks
CF |
CF | You're now west of the deep shaft; the catwalk curves around to the
CF | southeast and northeast. Heat washes over your face; you feel like you
CF | could get a sunburn from the shaft's intense light.
CF |
CF | > Knight_Otu says, "Nothing particularly exciting it seems."
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | > DavidW says, "hm"
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "score"
CF | In a total of 1248 turns, you have achieved a score of 227 points out
CF | of a possible 350.
CF |
CF | This means you're moving right along.
CF |
CF | > DavidW asks, "We haven't seen south of Long Hall North, have we?"
Knight_Otu says, "We've got two souths left, and the grate, I believe."
Knight_Otu says (to ClubFloyd), "sw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | > DavidW says, "oh!"
DavidW says, "The mauve cube needs to be olive drab."
Knight_Otu says, "Oh, that is possible."
DavidW asks, "put the cube in the blue box and push the button. Does it change colour?"
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, a strange bicycle
CF | stands in the very center of the room, an odd blue box stands in the
CF | northwest corner, and a large metal cage stands against the eastern
CF | wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | There's a strange old man here, rummaging through the stuff on the
CF | table. From the chemical stains on his hands and clothes you guess he
CF | must be a scientist. He glances at you briefly. "Ah, there you are,
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the
CF | blasted thing."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in box"
CF | Which box do you mean, the blue box, or the Geiger counter?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in blue box"
CF | I don't know how to put anything into the blue box.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open blue box"
CF | I see no way to get the blue box open.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "x cage"
CF | Which cage do you mean, the metal cage, or the gilded cage?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x metal cage"
CF | It's quite a large cage, much too large for you to carry. There's a
CF | gnooby inside.
CF |
CF | > DavidW says, "okay, maybe that machine in the future changes it."
Knight_Otu says, "Then let's hope there's a way back there."
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | > DavidW says, "I suspect not."
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | closed. From the west, you can see a faint reddish glow and you can
CF | hear gruff, demonic voices arguing. You could also travel up the
CF | hallway to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | The wooden door to the east is strengthened with iron bands, and looks
CF | quite sturdy. A single word has been carved into the door with a
CF | knife, or perhaps a claw (!) - it reads "Nursery." It's closed and
CF | locked.
CF |
CF | > DavidW says, "Could the nursery be to t.."
Knight_Otu says, "It sure is."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf36"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Demonic Meeting Hall
CF |
CF | The walls of this rectangular chamber are hung with red and black
CF | curtains, depicting the triumph of nasty Unnkulians over pitiful,
CF | scraggly Valley Warriors. The floor is bone white marble streaked with
CF | blood-red minerals, iron ore and granite. A giant pentacle-shaped
CF | table stands in the very center of the chamber. There's what appears
CF | to be a heating duct at the very top of the chamber in the northern
CF | wall. A dim glow from strange panels in the ceiling illuminates the
CF | room with a ruddy glow. The only exit is back to the east.
CF |
CF | Squatting around the table are five monstrous demons. You recognize
CF | them from the paintings of Valley artists - the demon lords of Unnkul!
CF | On the right, Ug'lee Ist, the six-headed Warlord, commander of the
CF | military demons. To the left, Gher'ee Phahl-wil, the Bishop of the
CF | false prophets of Unnkul. Between them, the other three lords, all
CF | unbearably evil, all unbearably powerful - all staring at you. The
CF | Demon Wizard Dug'heh-neng leers in your direction, stroking the
CF | scraggly hairs on his upper lip. "The ways of my Magic are most
CF | Unnkul," he growls, gesturing with a slender claw. Suddenly your
CF | insides are on the outside -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1262 turns, you have achieved a score of 227 points out
CF | of a possible 350.
CF |
CF | This means you're moving right along.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > DavidW says, "Ugliest and Jerry Falwell."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | closed. From the west, you can see a faint reddish glow and you can
CF | hear gruff, demonic voices arguing. You could also travel up the
CF | hallway to the north.
CF |
CF | > Knight_Otu says, "That would be who's behind the grate, then."
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | > DavidW says, "The other name would be Doug Henning, I guess."
Knight_Otu says (to ClubFloyd), "ne"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pool"
CF | The pool of molten rock fills the chamber. There's no way to tell how
CF | deep it is. It looks like there might be a slight undertow to the
CF | south, but it's hard to tell.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "score"
CF | In a total of 1268 turns, you have achieved a score of 227 points out
CF | of a possible 350.
CF |
CF | This means you're moving right along.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | It's closed.
CF |
CF | > DavidW asks, "Push green button?"
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, a strange bicycle
CF | stands in the very center of the room, an odd blue box stands in the
CF | northwest corner, and a large metal cage stands against the eastern
CF | wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | There's a strange old man here, rummaging through the stuff on the
CF | table. From the chemical stains on his hands and clothes you guess he
CF | must be a scientist. He glances at you briefly. "Ah, there you are,
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the
CF | blasted thing."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push green button"
CF | The box makes a low whirring sound when you push the button.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | > DavidW says, "hm. Not the door opening."
Knight_Otu says, "Doesn't seem to be the opene."
Knight_Otu says, "*opener"
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, a strange bicycle
CF | stands in the very center of the room, an odd blue box stands in the
CF | northwest corner, and a large metal cage stands against the eastern
CF | wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | There's a strange old man here, rummaging through the stuff on the
CF | table. From the chemical stains on his hands and clothes you guess he
CF | must be a scientist. He glances at you briefly. "Ah, there you are,
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the
CF | blasted thing."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open cage"
CF | Opened.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter cage"
CF | Which cage do you mean, the metal cage, or the gilded cage?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "metal"
CF | I don't know how to enter the metal cage.
CF |
CF | The blue box stops whirring.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cage"
CF | Which cage do you mean, the metal cage, or the gilded cage?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x metal cage"
CF | It's quite a large cage, much too large for you to carry. There's a
CF | gnooby inside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gnooby"
CF | You can't have the gnooby.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x it"
CF | You don't know why, but you really think the creature in the cage must
CF | be called a gnooby. It's about the size of a poodle, it's round with
CF | short, stubby legs, it's covered in purple fur, and it has beady little
CF | red eyes. It's certainly not a native of the Valley, or Unnkulia.
CF |
CF | > DavidW asks, "pet gnooby?"
Knight_Otu says (to ClubFloyd), "pet gnooby"
CF | I don't know the word "pet".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | "I've already looked in there, Hobson," the scientist mutters.
CF |
CF | Supply Closet
CF |
CF | This tiny chamber is obviously the supply closet for the scientist's
CF | lab. There's not much of interest except a wooden shelf along the
CF | southern wall. The only exit is back to the north.
CF |
CF | You see a pair of erasers here.
CF |
CF | > DavidW asks, "Could the key we used to get into this section also unlock the nursery door?"
Knight_Otu says, "I kind of doubt it, but we can try."
DavidW says, "like, I doubt it would, but, y'never know."
Knight_Otu says (to ClubFloyd), "n"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, a strange bicycle
CF | stands in the very center of the room, an odd blue box stands in the
CF | northwest corner, and a large metal cage stands against the eastern
CF | wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | There's a strange old man here, rummaging through the stuff on the
CF | table. From the chemical stains on his hands and clothes you guess he
CF | must be a scientist. He glances at you briefly. "Ah, there you are,
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the
CF | blasted thing."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | closed. From the west, you can see a faint reddish glow and you can
CF | hear gruff, demonic voices arguing. You could also travel up the
CF | hallway to the north.
CF |
CF | > DavidW asks, "And did we try to go south into the maw of darkness?"
Knight_Otu says (to ClubFloyd), "s"
CF | Throne of Unnkul
CF |
CF | You're standing in a gloomy domed chamber. Black tapestries hang on
CF | the walls and shadows lurk in every corner. The southern wall is a
CF | great curved window, overlooking a deep chasm. Further south, through
CF | the window, you can see a beautiful rainbow bridge spanning the chasm.
CF | Below, a molten river of lava flows through the rock, carving the gorge
CF | from the living rock. It's an amazing sight. A massive ebony throne
CF | stands in the very center of the chamber, facing south. The only exit
CF | from the chamber is back to the north.
CF |
CF | > Knight_Otu says, "I totally missed that."
Knight_Otu says (to ClubFloyd), "x window"
CF | The curved window takes up the entire southern wall of the chamber.
CF | The view of the underworld beyond is incredible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bridge"
CF | Yep, it's quite a view. You'd have to get closer to examine it more
CF | closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x river"
CF | Yep, it's quite a view. You'd have to get closer to examine it more
CF | closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x throne"
CF | The ebony throne is quite large and quite beautiful. It's covered with
CF | carvings of demonic figures engaged in various Unnkul acts. It faces
CF | south.
CF |
CF | > DavidW asks, "I assume we can't continue south?"
Knight_Otu says (to ClubFloyd), "s"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at window"
CF | You miss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | > DavidW says, "Worth a try."
DavidW asks, "Check the tapestries. Sit on the throne. Turn the throne?"
Knight_Otu says (to ClubFloyd), "x tapestries"
CF | The tapestries are solid black and not especially interesting. The
CF | Demons of Unnkul may be "dam tuff" but they sure don't know how to
CF | decorate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sit on throne"
CF | Okay, you're now sitting in the ebony throne.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x window"
CF | The curved window takes up the entire southern wall of the chamber.
CF | The view of the underworld beyond is incredible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump through window"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "stand"
CF | Okay, you're no longer in the ebony throne.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn throne north"
CF | There are words after your command I couldn't use.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn throne"
CF | Turning the ebony throne doesn't have any effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push throne"
CF | Pushing the ebony throne doesn't do anything.
CF |
CF | >
DavidW says (to ClubFloyd), "push throne"
CF | Pushing the ebony throne doesn't do anything.
CF |
CF | >
DavidW says (to ClubFloyd), "look behind tapestries"
CF | There's nothing behind the tapestries except stone walls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull throne"
CF | Pulling the ebony throne doesn't have any effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shadows"
CF | I don't see any shadows here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look behind throne"
CF | There's nothing behind the ebony throne.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look under throne"
CF | There's nothing under the ebony throne.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | closed. From the west, you can see a faint reddish glow and you can
CF | hear gruff, demonic voices arguing. You could also travel up the
CF | hallway to the north.
CF |
CF | > DavidW says, "There oughta be something here for us."
Knight_Otu says (to ClubFloyd), "wave wand"
CF | Nothing happens.
CF |
CF | > Knight_Otu says, "There should be, yes."
Knight_Otu says (to ClubFloyd), "x doorway"
CF | Which doorway do you mean, the wooden door, or the gigantic mouth?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "mouth"
CF | It's quite artistic, and quite disturbing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "knock on nursery"
CF | I don't know the word "nursery".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "knock on wooden"
CF | You rap loudly on the door. From behind, you hear the sound of small
CF | children giggling, but soon, all's quiet once again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock wooden with iron"
CF | Which wooden do you mean, the wooden door, or the oar?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "door"
CF | It doesn't fit the lock.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "diagnose"
CF | You're in peak condition.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x man"
CF | From the position of the man's body, it appears that he fell down the
CF | stairs - a simple tragic accident.
CF |
CF | > DavidW says, "I think we need heat protection against the lava at some point."
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | > Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "sw"
CF | On the Catwalks
CF |
CF | You're now west of the deep shaft; the catwalk curves around to the
CF | southeast and northeast. Heat washes over your face; you feel like you
CF | could get a sunburn from the shaft's intense light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | You see a mass of insulation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You bend down and work your way into the crawl space -
CF |
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. From the chamber
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes
CF | moving around. You could squeeze back through the crawl space to the
CF | north, or possibly get through the grate.
CF |
CF | You see a catcher's mitt here.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf37"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open grate"
CF | You kick open the grate, revealing the chamber below. Seated around a
CF | pentacle-shaped table are the five demon lords of Unnkul, the most
CF | powerful creatures known! They look up at you, fixing you with beady
CF | demon-eyes. You feel a bit exposed. You feel even more exposed a
CF | moment later, when the demon lords pull you from the crawl space and
CF | skin you like a rabbit -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1326 turns, you have achieved a score of 227 points out
CF | of a possible 350.
CF |
CF | This means you're moving right along.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > DavidW asks, "I don't suppose we can make a fiberglass canoe?"
Knight_Otu asks, "Who knows?"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. From the chamber
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes
CF | moving around. You could squeeze back through the crawl space to the
CF | north, or possibly get through the grate.
CF |
CF | You see a catcher's mitt here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | You see a mass of insulation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a sword, a thin wand, a pickaxe,
CF | an iron key, some coveralls (being worn), a pair of boots (being worn),
CF | a mauve cube, a Geiger counter, and a single brick.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop counter"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get insulation"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop key"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get insulation"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear insulation"
CF | The insulation's made for stuffing in walls, not wrapping yourself in.
CF |
CF | > DavidW says, "huh. So we can take it."
Knight_Otu says (to ClubFloyd), "nw"
CF | On the Catwalks
CF |
CF | You're now west of the deep shaft; the catwalk curves around to the
CF | southeast and northeast. Heat washes over your face; you feel like you
CF | could get a sunburn from the shaft's intense light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf38"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put insulation in lava"
CF | You drop the mass of insulation in the pool of molten rock. It slips
CF | beneath the lava, lost forever.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | > DavidW says, "okay, so that's a 'no'."
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing
CF | light), a lump of gold, a gilded cage, a brown book, a jade figurine,
CF | and a tiny bottle of pills.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You can't go that way.
CF |
CF | > DavidW says, "Still, we should remember the insulation is portable."
Knight_Otu says (to ClubFloyd), "swim"
CF | You don't know how.
CF |
CF | > Knight_Otu says, "We should, yes."
Knight_Otu says (to ClubFloyd), "n"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | > Knight_Otu says, "Smith still isn't back."
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down. A
CF | sign hangs just above the glass wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open coffin"
CF | You grunt and strain, but even with your warrior's strength, you can't
CF | budge the huge stone lid.
CF |
CF | > Knight_Otu says, "Still not strong enough to open the coffin."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle
CF | here.
CF |
CF | > DavidW asks, "Can we tie the rope to the catwalk and climb down the shaft? Like, that must be suicidal, right?"
DavidW asks, "also, is the wand the 'stirring rod'?"
Knight_Otu says, "Probably. The game did say jumping would be suicidal."
Knight_Otu says, "Hm..."
Knight_Otu says (to ClubFloyd), "drop insulation"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down. A
CF | sign hangs just above the glass wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | > DavidW says, "maybe leash the animal with the rope."
Knight_Otu says (to ClubFloyd), "nw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, a strange bicycle
CF | stands in the very center of the room, an odd blue box stands in the
CF | northwest corner, and a large metal cage stands against the eastern
CF | wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | There's a strange old man here, rummaging through the stuff on the
CF | table. From the chemical stains on his hands and clothes you guess he
CF | must be a scientist. He glances at you briefly. "Ah, there you are,
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the
CF | blasted thing."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give wand to scientist"
CF | The old man's eyes light up. "Ah, thank you." He pulls a beaker from
CF | under the debris on the table and stirs it with the wand. The liquid
CF | inside the container turns bright mauve. "Dear me," the scientist
CF | murmurs, scratching his head. "That's not right at all. I must have
CF | left the froogle-juice back in our own time. Watch the lab, Hobson -
CF | I'll be back in a moment." The scientist hops on the stationary bike
CF | and starts pedalling. "And check the reactor, will you?" the
CF | scientist shouts, waving to you. "One of those damned Unnkulian brats
CF | tossed his ball down there, and it's fouling up the cooling system."
CF | He stabs a button on his wristwatch. "I've opened the emergency
CF | elevator at the bottom. Be careful! Don't forget to shut the reactor
CF | down first!"
CF |
CF | Suddenly, there's a blinding flash of light. When the spots vanish
CF | from in front of your eyes, both the scientist and the bicycle are
CF | gone!
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > Knight_Otu says, "Well, then."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf39"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You'll have to open the door first.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door"
CF | I see no visible means of opening the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x control"
CF | The control panel is a maze of readouts and switches. You wouldn't
CF | know what to turn first. Blinking lights illuminate the readouts, but
CF | provide no clue as to what does what. However, one large white dial in
CF | the very center of the panel looks promising. There's a cube-shaped
CF | hole next to the dial.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dial"
CF | The area above the fifth setting on the dial is marked in red, with a
CF | little skull and crossbones. I think the panel's creators are trying
CF | to tell you something. [22] The white dial can be turned to settings
CF | numbered from 1 to 7. It's currently set to 5.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn dial to 1"
CF | The dial won't turn.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in hole"
CF | You stick the mauve cube in the control panel. Sparks fly and lights
CF | flicker. Then, without warning, the panel makes a loud noise (PTOOEY!)
CF | and the mauve cube sails across the room. I guess it wasn't very
CF | appetizing -
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn dial to 1"
CF | The dial won't turn.
CF |
CF | > Knight_Otu says, "Hrm."
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to catwalk"
CF | I don't know the word "catwalk".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to catwalks"
CF | I don't know the word "catwalks".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to shaft"
CF | I don't know how to attach anything to the shaft.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump"
CF | Wheeee!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump in shaft"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter shaft"
CF | Entering the shaft with all the heat and light is certain suicide.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | You see a mauve cube here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cube"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | > Knight_Otu says, "I'd have thought the elevator would be the sealed door."
DavidW asks, "Maybe the blue box button works now?"
Knight_Otu says (to ClubFloyd), "push green button"
CF | The box makes a low whirring sound when you push the button.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You'll have to open the door first.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in hole"
CF | You stick the mauve cube in the control panel. Sparks fly and lights
CF | flicker. Then, without warning, the panel makes a loud noise (PTOOEY!)
CF | and the mauve cube sails across the room. I guess it wasn't very
CF | appetizing -
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cube"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | > DavidW says, "Pretty sure we need to change the cube's colour."
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give cube to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "gnooby, hi"
CF | You have lost your mind.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "gnooby, follow me"
CF | You have lost your mind.
CF |
CF | > DavidW says, "Try giving other stuff."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a sword, a pickaxe, some
CF | coveralls (being worn), a pair of boots (being worn), a single brick, a
CF | long rope, and a mauve cube.
CF |
CF | > DavidW says, "For all we know, it wants to eat insulation."
Knight_Otu says (to ClubFloyd), "give brick to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing
CF | light), a lump of gold, a gilded cage, a brown book, a jade figurine,
CF | and a tiny bottle of pills.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give figurine to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push belly button"
CF | You poke the figurine of Duhdha in the stomach. Without warning, a
CF | bolt of lightning splits the sky and arcs to the ground, frying your
CF | head to a crisp. The charred embers of your brains fall down your
CF | collar; you might have an urge to scratch, if you were still alive and
CF | had a head.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1397 turns, you have achieved a score of 237 points out
CF | of a possible 350.
CF |
CF | This means you're an excellent adventurer.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > DavidW says, "I wish I could see what the gnoobies in the monitor were doing."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | >
DavidW says (to ClubFloyd), "x gadgets"
CF | There's not much here that you'd have any interest in, except the items
CF | specifically mentioned.
CF |
CF | > Knight_Otu says, "There is mention of three suns, a blood-red sky, and vegetation."
DavidW asks, "where was that?"
Knight_Otu says, "With regards to the monitor."
DavidW says, "oh"
DavidW says, "I thought it might have held a clue what do to with this gnooby."
Knight_Otu asks, "Perhaps it does, but we can't see it yet?"
says, "We could restore to CF33 to see if we can color the cube with the machine from the future."
DavidW says, "yes, I think it's worth a try"
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf40"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "restore"
CF | File to restore game from >
Knight_Otu says (to ClubFloyd), "cf33"
CF | Restored.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get coveralls"
CF | You strip Hobson of his coveralls. After all, he certainly doesn't
CF | need them anymore.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear them"
CF | coveralls: Okay, you're now wearing the coveralls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, a strange bicycle
CF | stands in the very center of the room, an odd blue box stands in the
CF | northwest corner, and a large metal cage stands against the eastern
CF | wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | There's a strange old man here, rummaging through the stuff on the
CF | table. From the chemical stains on his hands and clothes you guess he
CF | must be a scientist. He glances at you briefly. "Ah, there you are,
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the
CF | blasted thing."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | "I've already looked in there, Hobson," the scientist mutters.
CF |
CF | Supply Closet
CF |
CF | This tiny chamber is obviously the supply closet for the scientist's
CF | lab. There's not much of interest except a wooden shelf along the
CF | southern wall. The only exit is back to the north.
CF |
CF | A tiny bottle of pills, a mauve cube, and a Geiger counter are
CF | sitting on the wooden shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all from shelf"
CF | tiny bottle of pills: Taken.
CF | mauve cube: Taken.
CF | Geiger counter: You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put pills in pocket"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop eraser"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get counter"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, a strange bicycle
CF | stands in the very center of the room, an odd blue box stands in the
CF | northwest corner, and a large metal cage stands against the eastern
CF | wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | There's a strange old man here, rummaging through the stuff on the
CF | table. From the chemical stains on his hands and clothes you guess he
CF | must be a scientist. He glances at you briefly. "Ah, there you are,
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the
CF | blasted thing."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get on bike"
CF | Okay, you're now in the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ride bike"
CF | You pedal the bike furiously. "No, you fool!" you hear the scientist
CF | shout. Suddenly, there's a blinding flash of light, and your stomach
CF | turns inside out. You close your eyes tightly, trying to keep your
CF | breakfast down. When you open them again, you seem to have shifted -
CF |
CF |
CF | You're seated on a stationary bicycle in a long, rectangular
CF | chamber. The walls are shiny metal. From under the floor, a quiet
CF | humming noise reverberates through the chamber. Several low bunks line
CF | the walls. At the south end of the chamber is a massive metal locker,
CF | currently closed. Strangely, you feel rather light-footed here, as if
CF | you weigh less than normal. There's an open doorway to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You're not going anywhere until you get out of the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "stand"
CF | Okay, you're no longer in the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Surveillance Room
CF |
CF | You're standing in a square chamber with walls of shiny metal. A
CF | huge black desk shaped like a half-moon faces north. On the north wall
CF | are three screens, each displaying a different picture. A pale man in
CF | a strange outfit is slumped in a chair behind the desk, fast asleep and
CF | snoring. A passage runs south - back to the barracks - and a huge
CF | sealed door is to the west. Sitting against the eastern wall is a
CF | strange machine.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x capsule"
CF | The machine is a roughly person-sized jet black capsule. Letters down
CF | the side read "Matter-Mover," and beneath that, smaller lettering reads
CF | "Colorspace Olive Drab: 4196, 5568, 1372." The capsule has three
CF | dials, color coded red, green, and blue. Each dial can be set to a
CF | number between 0 and 10,000. Current dial settings: (6000, 3270,
CF | 1732)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in capsule"
CF | I don't know how to put anything into the matter mover.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x outfit"
CF | The man's outfit is blue with little gold tassels on the shoulders.
CF | Written across the man's chest are the words "Security - Class Y."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get outfit"
CF | I doubt you could strip the man without waking him.
CF |
CF | > DavidW says, "push the yellow button and try entering the capsule"
Knight_Otu says (to ClubFloyd), "push yellow"
CF | You push the yellow button. Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter capsule"
CF | You enter the capsule, but nothing much happens. After a few seconds,
CF | you climb out again. Whatever the darn thing's supposed to do, it's
CF | not doing it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn red to 4196"
CF | Okay, it's now turned to 4196.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn green to 5568"
CF | Okay, it's now turned to 5568.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn blue to 1372"
CF | Okay, it's now turned to 1372.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push yellow"
CF | You push the yellow button. Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter capsule"
CF | You enter the capsule, but nothing much happens. After a few seconds,
CF | you climb out again. Whatever the darn thing's supposed to do, it's
CF | not doing it.
CF |
CF | > DavidW asks, "hm. Weird that we can enter it but not put anything into it. And if colours are just addresses to move things to, this device would change the colour of anything, will it?"
DavidW says, "er wouldn't"
Knight_Otu says, "Yeah, that seems to be the case."
Knight_Otu says (to ClubFloyd), "x desk"
CF | There are four buttons on the desk - white, yellow, green, and red.
CF | There's a drawing of a little megaphone above the red button. Each
CF | button has an up and a down position.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x monitors"
CF | I don't know the word "monitors".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x monitor"
CF | I don't know the word "monitor".
CF |
CF | > DavidW says, "screen"
Knight_Otu says, "Right."
Knight_Otu says (to ClubFloyd), "x screens"
CF | third screen: The third screen displays a dark and gloomy landscape.
CF | Jutting, fern-like trees slash across a blood-red sky, and three suns
CF | hang low on the horizon. Black underbrush obscures the forest floor -
CF | is that a gnooby you glimpse, darting in and out of the vegetation?
CF | first screen: The first screen is rather boring. It shows a chamber
CF | that looks suspiciously like the barracks you just came from - right
CF | down to the strange stationary bicycle.
CF | second screen: The second screen shows a vast glowing chamber filled
CF | with strange machinery. Huge gray rods climb from floor to ceiling,
CF | and tiny human figures scurrying back and forth give some idea of the
CF | immensity of the scale.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x third"
CF | The third screen displays a dark and gloomy landscape. Jutting,
CF | fern-like trees slash across a blood-red sky, and three suns hang low
CF | on the horizon. Black underbrush obscures the forest floor - is that a
CF | gnooby you glimpse, darting in and out of the vegetation?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x gnooby"
CF | I don't see any gnooby here.
CF |
CF | >
DavidW says (to ClubFloyd), "x vegetation"
CF | I don't know the word "vegetation".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn on capsule"
CF | I don't know how to turn the matter mover on.
CF |
CF | > DavidW says, "okay, I guess I don't know how to change the cube."
Knight_Otu asks, "I guess the boots are our only prize here then?"
DavidW says, "Maybe, but there's a lot here for just boots."
DavidW asks, "and are the boots just for the catwalk? So we don't fall like real Hobson?"
Knight_Otu says, "I mean, the color code may be another prize."
Knight_Otu says, "I honestly don't know just what the boots do."
Knight_Otu asks, "They might, though?"
Knight_Otu says (to ClubFloyd), "push green"
CF | You push the green button. A small movement on the first screen
CF | catches your eye.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Barracks
CF |
CF | You're standing next to a stationary bicycle in a long, rectangular
CF | chamber. The walls are shiny metal. From under the floor, a quiet
CF | humming noise reverberates through the chamber. Several low bunks line
CF | the walls. At the south end of the chamber is a massive metal locker,
CF | currently open. Strangely, you feel rather light-footed here, as if
CF | you weigh less than normal. There's an open doorway to the north.
CF |
CF | The locker seems to contain a pair of boots.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x boots"
CF | The boots are made from polished black leather, with steel tips.
CF | They're quite sturdy. [23]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 23"
CF | [23]: Obviously, the boots aren't made by either Acme or Akmi.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get boots"
CF |
CF | *** Your score has just gone up. ***
CF |
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a sword, a thin wand, a pickaxe,
CF | a single brick, an iron key, some coveralls (being worn), a mauve cube,
CF | and a Geiger counter.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in pocket"
CF | You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put key in pocket"
CF | You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop cube"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get boots"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear them"
CF | pair of boots: Okay, you're now wearing the pair of boots.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cube"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get on bike"
CF | Okay, you're now in the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ride it"
CF | You pedal the bike furiously. The same flash of light and
CF | stomach-turning movement occurs again. When you open your eyes again,
CF | you find yourself elsewhere -
CF |
CF |
CF | The scientist is standing here, frowning. "Don't do that again," he
CF | mutters. "The time machine is very delicate." He fiddles with
CF | something in his pocket. "There. Now it's keyed to my DNA."
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask scientist about gnooby"
CF | You can't reach that from the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "stand"
CF | Okay, you're no longer in the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask scientist about gnooby"
CF | The scientist frowns. "Shush, Hobson, I'm trying to think. Now what
CF | in the world did I do with that blasted thing?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask scientist about blue box"
CF | The scientist frowns. "Shush, Hobson, I'm trying to think. Now what
CF | in the world did I do with that blasted thing?"
CF |
CF | > DavidW says, "> search scientist's pocket"
Knight_Otu says (to ClubFloyd), "x scientist's pocket"
CF | I don't know the word "scientist's".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x scientist pocket"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing
CF | light), a lump of gold, a gilded cage, a brown book, a jade figurine,
CF | and a tiny bottle of pills.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask scientist about elevator"
CF | I don't know the word "elevator".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask scientist about console"
CF | I don't know the word "console".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask scientist about dial"
CF | The scientist frowns. "Shush, Hobson, I'm trying to think. Now what
CF | in the world did I do with that blasted thing?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask scientist about mover"
CF | The scientist frowns. "Shush, Hobson, I'm trying to think. Now what
CF | in the world did I do with that blasted thing?"
CF |
CF | > Knight_Otu says, "I guess we didn't really miss anything, so we can just restore."
DavidW says, "yeah, I guess."
Knight_Otu says (to ClubFloyd), "RESTORE"
Knight_Otu says (to ClubFloyd), "cf40"
CF | File to restore game from >
CF | Restored.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cube"
CF | The cube is about an inch on a side, and made out of a crumbly
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat it"
CF | The cube is absolutely tasteless, but relatively filling.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | > DavidW says, "The boots were mentioned when we kicked the rusty patch."
Knight_Otu says, "Hm, makes sense."
Knight_Otu says (to ClubFloyd), "x table"
CF | The stone table is scarred and cracked, but not especially interesting.
CF | On the stone table you see a pile of debris.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x debris"
CF | It's typical lab materials - bits of wire, broken test tubes, nothing
CF | of interest. The scientist certainly keeps a messy workplace.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x gnooby"
CF | You don't know why, but you really think the creature in the cage must
CF | be called a gnooby. It's about the size of a poodle, it's round with
CF | short, stubby legs, it's covered in purple fur, and it has beady little
CF | red eyes. It's certainly not a native of the Valley, or Unnkulia.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | > DavidW says, "I'm guessing, if we found something it liked, it would follow us."
Knight_Otu says, "That's possible."
Knight_Otu says (to ClubFloyd), "se"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smell"
CF | What do you want to smell?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "fumes"
CF | I don't know the word "fumes".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "listen"
CF | You hear nothing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lava"
CF | The pool of molten rock fills the chamber. There's no way to tell how
CF | deep it is. It looks like there might be a slight undertow to the
CF | south, but it's hard to tell.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x walls"
CF | I don't see any walls here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter pool"
CF | You execute a perfect swan dive into the center of the lava pool. Not
CF | surprisingly -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1408 turns, you have achieved a score of 237 points out
CF | of a possible 350.
CF |
CF | This means you're an excellent adventurer.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | > DavidW says, "The boots didn't protect us."
Knight_Otu says, "Yeah, we're an excellent adventurer for diving into the lava."
Knight_Otu says (to ClubFloyd), "put gold in laval"
CF | I don't know the word "laval".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put gold in lava"
CF | You drop the lump of gold in the pool of molten rock. It slips beneath
CF | the lava, lost forever.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put rope in lava"
CF | You drop the long rope in the pool of molten rock. It slips beneath
CF | the lava, lost forever.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Clearing
CF |
CF | You're standing on top of a low, rocky rise somewhere in the
CF | Beeg'ashell Mountains. Not far south of here is the land of the
CF | Unnkulians, the dread enemies of your beloved master, the Valley King.
CF | In fact, you can make out several features from here, further south -
CF | Lake Draounheer's western shore, to the southeast; the walls of what
CF | appear to be some sort of monastery; and, on top of the highest of the
CF | mountains, a giant boulder, perched quite precariously. Unfortunately
CF | (or perhaps thankfully) the terrain is far too rugged for you to get
CF | there from here. The only safe path is to the north.
CF |
CF | Right now, there's nothing in the clearing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel. A gigantic eagle is
CF | circling the gorge. He's probably looking for something to eat.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | On the Catwalks
CF |
CF | You're now west of the deep shaft; the catwalk curves around to the
CF | southeast and northeast. Heat washes over your face; you feel like you
CF | could get a sunburn from the shaft's intense light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | You see a Geiger counter and an iron key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You bend down and work your way into the crawl space -
CF |
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. From the chamber
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes
CF | moving around. You could squeeze back through the crawl space to the
CF | north, or possibly get through the grate.
CF |
CF | You see a catcher's mitt here.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat mitt"
CF | Phooey! Cheez (TM) doesn't really go down too smoothly.
CF |
CF | "Let us reveal all of our sinister plans for the benefit of any
CF | spies who might be listening!" a squeaky-voiced demon chirps. You
CF | hear the swift, painful sounds of the other demons pounding him into
CF | silence.
CF |
CF |
CF | > DavidW says, "I hope you're not thinking of feeding Hobson to the eagle."
Knight_Otu says, "I wasn't..."
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | "Let us reveal all of our sinister plans for the benefit of any
CF | spies who might be listening!" a squeaky-voiced demon chirps. You
CF | hear the swift, painful sounds of the other demons pounding him into
CF | silence.
CF |
CF |
CF | > Knight_Otu says, "No more secrets for us."
Knight_Otu says (to ClubFloyd), "n"
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | You see a Geiger counter and an iron key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're moving around a catwalk just east of the metal shaft. If
CF | anything, the heat's more intense here, and the light is quite
CF | brilliant. The catwalk curves around to the southwest and northwest.
CF | Below, through grates in the floor, you can see what are probably
CF | heating or ventilation ducts. This stretch of the catwalk is fairly
CF | uninteresting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ducts"
CF | There's a metal grate over the duct. Wisps of steam billow up through
CF | the ducts; there's quite a bit of air moving down there, seemingly from
CF | the northwest to the southwest. I don't think you can get the grate
CF | open; it's securely bolted to the floor. Besides, the ducts are too
CF | small for you to crawl through.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get hobson"
CF | The dead man is much too heavy to bring with you.
CF |
CF | > Knight_Otu says, "Well, we can't anyway."
Knight_Otu says, "Anyway, we're getting to the three-hour mark."
DavidW says, "So, no chopping off an arm with the sword, either, I bet."
Knight_Otu says (to ClubFloyd), "hit man with sword"
CF | Attacking the dead man doesn't appear productive.
CF |
CF | > DavidW says, "And I'm running out of good ideas, obviously."
Knight_Otu says, "Let's stop for the day here. We made progress, at least."
DavidW says, "yes."
Knight_Otu says (to ClubFloyd), "save"
CF | File to save game in > DavidW says, "It was nice to see new content."
Knight_Otu says (to ClubFloyd), "cfuzprogress"
CF | Saved.
CF |
CF | > DavidW says, "Thanks for the game and for driving."
Knight_Otu exclaims, "Thanks, and good night!"
*** SESSION SEVEN ***
Jacqueline says, "Greetings, lovely people. I see that you're likely gathering for another Uunkulia week! Your save from last week is 'cfuzprogress'."
Knight_Otu has arrived. Knight_Otu says, "Hey."
DavidW says, "hi Knight. hi Jacqueline"
Jacqueline says, "Hey"
Knight_Otu says, "Hope things are going well."
MoyTW says, "Hello."
Jacqueline says, "Hey there, MoyTW"
MoyTW has arrived. Knight_Otu says, "Hey."
Jacqueline says (to KO), "They are, thank you - same for you, I trust."
Jacqueline exclaims, "Given that y'all are continuing with your uunkuliaing, I'm going to use the time to work on some personal projects. But I hope you have a great session and make some more progress!"
Knight_Otu says, "Yeah, well enough at least."
DavidW says, "I updated my notes with a new map for the 'hot zone' we explored last week: [LINK]"
Knight_Otu says, "Let me see if I can collect my thoughts on things to try -"
MoyTW says, "Oh, boy, it's still that game. Uh, I'll sit this one out, then, it's past my tolerances."
MoyTW says, "Do my taxes, or something."
Knight_Otu says, "Yeah, we're still on it."
Knight_Otu says, "*Try to hydrate the food cube. Perhaps even with the wine."
Knight_Otu says, "*See if we can return to the Bleak world and go a different direction."
DavidW asks, "Food cube?"
DavidW says, "I remember a mauve cube."
Knight_Otu says, "That is the one I believe."
Knight_Otu says, "*Try to flood the lava pool like we did the sauna."
DavidW says, "I'm wondering if we need to use the magic wand for something magical before it's used as a stirring stick."
DavidW says, "ooh, yes, try to flood the lava with the lake."
DavidW says, "You've got more ideas than I do this week."
Knight_Otu says, "*We need to experiment with the green button in the laboratory some more."
DavidW says, "hm, yes"
DavidW says, "also, the creature we found in the cage."
Knight_Otu says, "Right. I missed that you suggested leashing it."
Knight_Otu says (to ClubFloyd), "l"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cube"
CF | The cube is about an inch on a side, and made out of a crumbly
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood."
CF |
CF | > DavidW says, "It might just follow us if we show it an appropriate food item."
DavidW says, "oh. That is food."
Knight_Otu says, "Maybe. It didn't want the cube, that we tried."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a sword, a pickaxe, some
CF | coveralls (being worn), a pair of boots (being worn), a single brick, a
CF | long rope, and a mauve cube.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing
CF | light), a lump of gold, a gilded cage, a brown book, a jade figurine,
CF | and a tiny bottle of pills.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look through debris"
CF | You can't see anything through the pile of debris.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look under debris"
CF | There's nothing under the pile of debris.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look behind debris"
CF | There's nothing behind the pile of debris.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x metal cage"
CF | It's quite a large cage, much too large for you to carry. There's a
CF | gnooby inside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to gnooby"
CF | I don't know how to attach anything to the gnooby.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "leash gnooby"
CF | I don't know the word "leash".
CF |
CF | > DavidW asks, "We never figured out the blue box either, did we?"
Knight_Otu says, "Yeah, that's the one with the button."
Knight_Otu says (to ClubFloyd), "x blue box"
CF | The sides of the box are swirls of blue and white. The box appears to
CF | be made out of some type of metal, but it's like no metal you've seen
CF | before - smooth, quite hard, and extremely shiny. Oh, for a sword made
CF | of such material! There's a large green button on top of the box.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push green"
CF | The box makes a low whirring sound when you push the button.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | The blue box stops whirring.
CF |
CF |
CF | > DavidW asks, "Can things be put into the blue box?"
Knight_Otu says, "Four turns of whirring. Hm."
Knight_Otu says, "Not that we found."
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push button"
CF | Which button do you mean, the green button, or the Duhdha's belly
CF | button?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "green"
CF | The box makes a low whirring sound when you push the button.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | It's closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | It's closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | It's closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | It's closed.
CF |
CF | > DavidW says, "Like, I'm assuming it's a modern-day item described by someone who's never seen one before, like a toaster or pencil sharpener or paper shredder."
Knight_Otu says, "Okay, also not a delayed door opener."
Knight_Otu says, "It's quite possible."
DavidW asks, "And the blue box isn't portable, correct?"
Knight_Otu says, "No, sadly not."
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push green"
CF | The box makes a low whirring sound when you push the button.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn dial to 2"
CF | The dial won't turn.
CF |
CF | > Knight_Otu says, "Also doesn't allow turning the dial."
DavidW says, "I'm pretty sure we need a cube in the slot."
DavidW says, "And the food cube is not the cube we want here."
Knight_Otu says, "We almost certainly do, but it was worth a try."
Knight_Otu says (to ClubFloyd), "sw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | > DavidW asks, "If the cube is dehydrated, is there water to put the cube into?"
Knight_Otu says (to ClubFloyd), "push button"
CF | Which button do you mean, the green button, or the Duhdha's belly
CF | button?
CF |
CF | >
DavidW says (to ClubFloyd), "open blue box" Knight_Otu says, "There are a few water sources, or not-so-water sources (given it's an ACMI product, those may be needed.)"
CF | I see no way to get the blue box open.
CF |
CF | >
DavidW says (to ClubFloyd), "put cube in blue box"
CF | I don't know how to put anything into the blue box.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push green"
CF | The box makes a low whirring sound when you push the button.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | > DavidW says, "I wish I knew how big this box was."
Knight_Otu says (to ClubFloyd), "ne"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | > Knight_Otu says, "No change here either."
Knight_Otu asks, "I'm assuming the blue box is some sort of science equipment. Perhaps a centrifuge?"
DavidW asks, "maybe?"
Knight_Otu says, "Of course, unless we find a way to use it..."
Knight_Otu says (to ClubFloyd), "hydrate cube"
CF | I don't know the word "hydrate".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | > DavidW says, "Honestly, it could simply summon another gooby if the first one dies on us."
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down. A
CF | sign hangs just above the glass wall.
CF |
CF | You see a spade here.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "close door"
CF | Closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf41"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at window"
CF | You toss the brick at the wall. With a great crashing sound, the brick
CF | shatters the strange glass! Lake water rushes into the room, burying
CF | you in a soaking torrent.
CF |
CF | Suddenly, without warning, the water is sucked back into the lake
CF | with a great slurping sound. You stare at the strange wall - and
CF | realize that the hole you created has been somehow repaired! The wall
CF | is back to normal once again, and you're a bit damp but otherwise
CF | uninjured. Only a few rivulets of water dripping from the walls - and
CF | the brick lying on the ground - give any sign of what happened here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | > Knight_Otu says, "Yeah, no change here."
Knight_Otu says (to ClubFloyd), "n"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop cube"
CF | Dropped.
CF |
CF | > DavidW asks, "Were we able to put anything into the reactor shaft? Is that an option?"
Knight_Otu says (to ClubFloyd), "throw brick at window"
CF | You toss the brick at the wall. With a great crashing sound, the brick
CF | shatters the strange glass! Lake water rushes into the room, burying
CF | you in a soaking torrent.
CF |
CF | Suddenly, without warning, the water is sucked back into the lake
CF | with a great slurping sound. You stare at the strange wall - and
CF | realize that the hole you created has been somehow repaired! The wall
CF | is back to normal once again, and you're a bit damp but otherwise
CF | uninjured. Only a few rivulets of water dripping from the walls - and
CF | the brick lying on the ground - give any sign of what happened here.
CF |
CF | > Knight_Otu says, "I don't think we tried."
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cube"
CF | The cube is about an inch on a side, and made out of a crumbly
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cube"
CF | Taken.
CF |
CF | > DavidW says, "Cube is not rehydrated via lake escapage."
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | > Knight_Otu says, "It sure should be though."
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a shiny knife, a wine bottle, and a mass of
CF | insulation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get bottle"
CF | Which bottle do you mean, the wine bottle, or the tiny bottle of pills?
CF |
CF | > DavidW says, "At some point, we'll want to try eating the cube."
Knight_Otu says (to ClubFloyd), "wine"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pour wine on cube"
CF | There's no good surface on the mauve cube.
CF |
CF | > Knight_Otu says, "Hm. Pour is put unless it's throw. Odd."
DavidW says, "It might be just a food item to eat when we're starving, like the pretzel was."
Knight_Otu says, "It could be, but it's the only cube we have."
Knight_Otu says (to ClubFloyd), "eat cube"
CF | The cube is absolutely tasteless, but relatively filling.
CF |
CF | > DavidW says, "I know."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a shiny knife, and a mass of insulation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | In the northern wall is a strange, circular portal. Beyond, through
CF | the portal, you can see nothing but dense fog. Identical passages run
CF | south, east, and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You step through the foggy portal -
CF |
CF | Somewhere in the Bleak World
CF |
CF | You're standing on a flat, gray featureless plain. A cold wind whips
CF | about your face, coming first from the east, then the west, then the
CF | north. Damp mist swirls around your feet. To the south is a
CF | shimmering circular portal, hanging in mid-air. You could walk in any
CF | other direction. A wooden signpost is the only landmark.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x sign"
CF | The wooden post is rotting and tilted. It consists of three
CF | directional arrows. One points east, and reads "Kuul." One points
CF | west and reads "Unnkul." The last points north and reads
CF | "Enlightenment."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf42"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | > DavidW says, "oh, I forgot all about this region."
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Somewhere in the Bleak World
CF |
CF | You're standing on a flat, gray featureless plain. A cold wind whips
CF | about your face, coming first from the east, then the west, then the
CF | north. Damp mist swirls around your feet. To the south is a
CF | shimmering circular portal, hanging in mid-air. You could walk in any
CF | other direction. A wooden signpost is the only landmark.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Somewhere in the Bleak World
CF |
CF | You're standing on a flat, gray featureless plain. A cold wind whips
CF | about your face, coming first from the east, then the west, then the
CF | north. Damp mist swirls around your feet. To the south is a
CF | shimmering circular portal, hanging in mid-air. You could walk in any
CF | other direction. A wooden signpost is the only landmark.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Somewhere in the Bleak World
CF |
CF | You're standing on a flat, gray featureless plain. A cold wind whips
CF | about your face, coming first from the east, then the west, then the
CF | north. Damp mist swirls around your feet. To the south is a
CF | shimmering circular portal, hanging in mid-air. You could walk in any
CF | other direction. A wooden signpost is the only landmark.
CF |
CF | > DavidW says, "I think you're on a treadmill."
Knight_Otu says (to ClubFloyd), "nw"
CF | Somewhere in the Bleak World
CF |
CF | You're standing on a flat, gray featureless plain. A cold wind whips
CF | about your face, coming first from the east, then the west, then the
CF | north. Damp mist swirls around your feet. To the south is a
CF | shimmering circular portal, hanging in mid-air. You could walk in any
CF | other direction. A wooden signpost is the only landmark.
CF |
CF | > Knight_Otu says, "Possibly-"
Knight_Otu says (to ClubFloyd), "u"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF | DavidW says, "Only north/south is useful."
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Somewhere in the Bleak World
CF |
CF | You're standing on a flat, gray featureless plain. A cold wind whips
CF | about your face, coming first from the east, then the west, then the
CF | north. Damp mist swirls around your feet. To the south is a
CF | shimmering circular portal, hanging in mid-air. You could walk in any
CF | other direction. A wooden signpost is the only landmark.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You step into the shimmering portal, and find yourself in - Altar
CF | Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | In the northern wall is a strange, circular portal. Beyond, through
CF | the portal, you can see nothing but dense fog. Identical passages run
CF | south, east, and west.
CF |
CF | > DavidW asks, "Is the went board gone?"
Knight_Otu says, "Seems that way. It went away."
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a shiny knife, and a mass of insulation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | > DavidW asks, "Have we tried to push the bellybutton IN the altar room?"
Knight_Otu says, "I think we did..."
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a shiny knife, and a mass of insulation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | In the northern wall is a strange, circular portal. Beyond, through
CF | the portal, you can see nothing but dense fog. Identical passages run
CF | south, east, and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push button"
CF | You poke the figurine of Duhdha in the stomach. Without warning, a
CF | bolt of lightning splits the sky and arcs to the ground, frying your
CF | head to a crisp. The charred embers of your brains fall down your
CF | collar; you might have an urge to scratch, if you were still alive and
CF | had a head.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1551 turns, you have achieved a score of 237 points out
CF | of a possible 350.
CF |
CF | This means you're an excellent adventurer.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > DavidW says, "okay"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | In the northern wall is a strange, circular portal. Beyond, through
CF | the portal, you can see nothing but dense fog. Identical passages run
CF | south, east, and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a shiny knife, and a mass of insulation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get insulation"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a sword, a pickaxe, some
CF | coveralls (being worn), a pair of boots (being worn), a long rope, a
CF | single brick, a mauve cube, and a wine bottle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop bottle, pickaxe"
CF | Which bottle do you mean, the wine bottle, or the tiny bottle of pills?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wine"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get insulation"
CF | Taken.
CF |
CF | > DavidW says, "Our total outfit is amazing. Overalls, boots, and a robe."
Knight_Otu says (to ClubFloyd), "push button"
CF | You poke the figurine of Duhdha in the stomach. Without warning, a
CF | bolt of lightning splits the sky and arcs to the ground, frying your
CF | head to a crisp. The charred embers of your brains fall down your
CF | collar; you might have an urge to scratch, if you were still alive and
CF | had a head.
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1556 turns, you have achieved a score of 237 points out
CF | of a possible 350.
CF |
CF | This means you're an excellent adventurer.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a shiny knife, and a wine bottle here.
CF |
CF | > Knight_Otu says, "Could use deeper pockets, still."
DavidW says, "The insulation doesn't stop lightning bolt."
Knight_Otu says, "Sadly."
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in lake"
CF | I don't know how to put anything into the water.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get water"
CF | You don't have a suitable container for the water.
CF |
CF | > Knight_Otu says, "Hm."
DavidW asks, "hm. Does that mean there is one of those?"
Knight_Otu says, "Maybe..."
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a shiny knife, and a wine bottle here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop insulation"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get wine"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get water"
CF | You don't have a suitable container for the water.
CF |
CF | > Knight_Otu says, "Maybe we need to empty the bottle first, without drinking it."
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a pillow, a shiny knife, and a mass of insulation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pillow"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in lava"
CF | You drop the mauve cube in the pool of molten rock. It slips beneath
CF | the lava, lost forever.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put pillow in lava"
CF | You drop the pillow in the pool of molten rock. It slips beneath the
CF | lava, lost forever.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lava"
CF | The pool of molten rock fills the chamber. There's no way to tell how
CF | deep it is. It looks like there might be a slight undertow to the
CF | south, but it's hard to tell.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter pool"
CF | You execute a perfect swan dive into the center of the lava pool. Not
CF | surprisingly -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 1588 turns, you have achieved a score of 237 points out
CF | of a possible 350.
CF |
CF | This means you're an excellent adventurer.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Lava Pool
CF |
CF | You're standing on the edge of a pool of bubbling lava. The molten
CF | rock bubbles up through cracks deep in the earth, eating away at the
CF | sandstone walls. The pool stretches out before you. It's rather hard
CF | to breathe here; the room is filled with a haze of sulpher fumes and
CF | steam. The only safe path is back to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in river"
CF | I don't know how to put anything into the river.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel. A gigantic eagle is
CF | circling the gorge. He's probably looking for something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw cube at eagle"
CF | You miss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cube"
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "give cube to eagle"
CF | I don't know how to give anything to the circling eagle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eagle, follow me"
CF | You have lost your mind.
CF |
CF | > Knight_Otu says, "Hrm."
Knight_Otu says (to ClubFloyd), "e"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give gold to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give wine to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a sword, a pickaxe, some
CF | coveralls (being worn), a pair of boots (being worn), a long rope, a
CF | single brick, a wine bottle, a pillow, and a mauve cube.
CF |
CF | > DavidW says, "There's probably something that works."
DavidW asks, "You tried the cube, you said?"
Knight_Otu says (to ClubFloyd), "give pillow to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give cube to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing
CF | light), a lump of gold, a gilded cage, a brown book, a jade figurine,
CF | and a tiny bottle of pills.
CF |
CF | > DavidW asks, "figurine?"
DavidW asks, "ring?"
Knight_Otu says (to ClubFloyd), "give figurine to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give ring to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give lamp to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give pills to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give boots to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give book to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a
CF | corkscrew, a shiny knife, and a mass of insulation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get knife"
CF | You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop pillow, pickaxe, wine"
CF | pillow: Dropped.
CF | pickaxe: Dropped.
CF | wine bottle: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get knife, insulation"
CF | shiny knife: Taken.
CF | mass of insulation: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give knife to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give insulation to gnooby"
CF | The gnooby sniffs at the object, then growls ominously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wrap me in insulation"
CF | I don't know the word "wrap".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF | It's closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x elevator"
CF | I don't know the word "elevator".
CF |
CF | > Knight_Otu says, "The scientist claimed he opened the elevator."
Knight_Otu asks, "But where would that be?"
DavidW says, "Yeah, but we're a noob that doesn't know what ellie-vators are."
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), an oar, a sword, some coveralls (being
CF | worn), a pair of boots (being worn), a long rope, a single brick, a
CF | mauve cube, a shiny knife, and a mass of insulation.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lights"
CF | There's no discernible pattern to the control panel's lights and
CF | switches. I wouldn't mess with anything if I were you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at controls"
CF | I don't know the word "controls".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at control"
CF | You miss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put brick in hole"
CF | It appears that the single brick won't fit in the cube-shaped hole.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look under man"
CF | There's nothing under the dead man.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look behind man"
CF | There's nothing behind the dead man.
CF |
CF | > DavidW says, "I think your original idea seemed good with the door west of Dripping Chamber was likely the elevator, but maybe it is somewhere else."
Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "se"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | You see a spade here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [3] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at dragon"
CF | You drop the brick. It lands smack in the middle of the dragon's head.
CF | The baby lets out a startled yelp and keels over in its tracks, knocked
CF | unconscious.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to hook"
CF | Okay, the rope is now tied to the hook. The other end dangles down
CF | into the pit, just touching the floor. You could probably get down
CF | there now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Screwing up your courage, you shinny down the rope.
CF |
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter chute"
CF | I don't know how to enter the chute.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [3] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. A long rope is tied to it, and the other end dangles down into
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon
CF | exhales.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | You untie the rope, coil it up, and take it with you.
CF |
CF | > Knight_Otu says, "Well, I think that's all ideas I had shot down."
Knight_Otu asks, "Do we want another hint at this point?"
DavidW asks, "I dunno. Maybe. Shall I go look?"
Knight_Otu says, "Sure."
DavidW says, "Taking forever for my computer to get to the file in the first place."
DavidW says, "okay, before telling the smith to follow us, the walkthrough says to put the gold into the crucible."
Knight_Otu says, "Ugh."
DavidW asks, "Should I continue?"
Knight_Otu says, "Sure."
DavidW says, "After he cuts down the tree, we return to the forge and take the necklace."
Knight_Otu says, "I was afraid of that."
DavidW says, "The goat was fed with grass, cage, and cookbook, so those three items are worthless otherwise."
DavidW says, "Give necklace to woman; she offers future help."
Roger says, "rowr"
Knight_Otu says, "Let me load my transcript to get the earlier "quick" save."
DavidW says, "The green button and the gnooby are red herrings."
DavidW says, "The elevator is open at the bottom of the shaft."
Knight_Otu says, "cfuzquickcave is the earlier quick save. At the other one, we already felled the tree."
Knight_Otu says, "Okay, I think you can stop for now."
DavidW says, "No, I can't. We need the berries for the eagle."
DavidW says, "But I'll stop with that one."
Knight_Otu says, "Sigh. Let me check whether we've eaten the berries at that point."
Knight_Otu says, "Nope, berries remain safe in that save."
Knight_Otu asks, "I know it's an old game, but why do we lose points for some unwinnable actions, but not others?"
DavidW says, "I dunno."
Knight_Otu says (to ClubFloyd), "restore"
CF | File to restore game from > DavidW says, "By the way, we did use the wand correctly. It's only a stirring stick."
Knight_Otu says (to ClubFloyd), "cfuzquickcave"
CF | Restored.
CF |
CF | > Knight_Otu says, "Good to know."
DavidW says, "The lava and the throne are red herrings."
Knight_Otu says (to ClubFloyd), "get spade"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | You've obviously stumbled into a vast, uncharted underworld. (Big
CF | surprise.) Could the fair Amanda have passed this way? Though you
CF | entered these caverns through the tombs, the footprints from the lake
CF | did lead back into the swamps; perhaps Amanda found another way down
CF | here. Only exploration will truly tell the tale. Tunnels run north
CF | and south, and a narrow crawl climbs up to the east. At the west end
CF | of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Vestry
CF |
CF | You're in a tiny room that's not much more than a stone closet. It
CF | probably serves as the vestry for the temple. The only exit is back to
CF | the east. There's a set of hooks on the western wall.
CF |
CF | A robe is hanging on the hooks.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get robe"
CF | Your load is too heavy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop spade"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get robe"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wearrobe"
CF | I don't know the word "wearrobe".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear robe"
CF | Okay, you're now wearing the robe.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all but robe in pocket"
CF | black stone: The black stone is already in the pocket!
CF | small leather pouch: Done.
CF | oar: Done.
CF | bronze ring: (Taking off the bronze ring first)
CF | Done.
CF | sword: Done.
CF | single brick: Done.
CF | handful of radberries: Done.
CF | soft pretzel: Done.
CF | thin wand: You can't fit that in the pocket.
CF | brass lamp: You can't fit that in the pocket.
CF | gilded cage: You can't fit that in the pocket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get spade"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get oar"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put lamp, wand in pocket"
CF | brass lamp: Done.
CF | thin wand: Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. A rusty oven
CF | stands against the east wall. Attached to the northern wall is a long
CF | wooden shelf. Otherwise, the room is quite featureless. A passage
CF | runs back to the west.
CF |
CF | A small cardboard box and a cookbook are sitting on the wooden
CF | shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cookbook"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Gymnasium
CF |
CF | You're standing in a strange room lined with mauve and green
CF | linoleum. The chamber is featureless; only the contents suggest what
CF | the room might have been used for. The only exit is back to the
CF | southeast.
CF |
CF | You see a trampoline and a barbell here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "lift barbell"
CF | You work out with the weights for a while. (Grunt - strain - urk) A
CF | Valley Warrior can never be too strong, after all!
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Your load is too heavy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | gilded cage: Dropped.
CF | spade: Dropped.
CF | oar: Dropped.
CF | cookbook: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | A long rope is attached to the bell, the other end dangling just
CF | above the floor. You can only go back to the east from here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and leap into the air. For some reason, you
CF | can really get some altitude here inside the gazebo. You come down and
CF | bounce again, higher and higher. The bell's almost in reach; in fact,
CF | you can just about grab the edge - suddenly, you find yourself -
CF |
CF | Hanging on the Edge of the Bell
CF |
CF | You're hanging on the edge of the bell, a good fifteen feet above
CF | the gazebo floor. The height is making you quite queasy, and the
CF | gentle rocking of the bell isn't helping you any. You can't seem to
CF | let go; you're having trouble prying your fingers from the bell's shiny
CF | surface. The only exit is (gulp) down. A long rope is tied to the
CF | edge of the bell, right near your fingers. It hangs down to the floor
CF | below.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF |
CF | With trembling fingers, you reach out with one hand and carefully untie
CF | the rope, trying not to shift your weight or the bell. It falls to the
CF | ground below.
CF |
CF |
CF | *** Your score has just gone up. ***
CF |
CF | Your grasp loosens and you plummet to the ground. Thankfully, the
CF | trampoline was right underneath you, and you land uninjured.
CF |
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a trampoline and a long rope here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get trampoline"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop trampoline"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Gazebo
CF |
CF | You're standing in the whitewashed gazebo in the mystical cavern.
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles
CF | most sounds. Faint flowery smells reach your nostrils, and you feel
CF | quite relaxed. Truly, there is an almost magical tranquillity here.
CF | High above you, you can see the steeple bell.
CF |
CF | You can only go back to the east from here.
CF |
CF | You see a long rope here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | Taken.
CF |
CF | > Knight_Otu says, "Okay, we left some stuff up above."
Knight_Otu says (to ClubFloyd), "e"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Gymnasium
CF |
CF | You're standing in a strange room lined with mauve and green
CF | linoleum. The chamber is featureless; the only exit is back to the
CF | southeast.
CF |
CF | You see a barbell, a gilded cage, a spade, an oar, and a cookbook
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | barbell: Taken.
CF | gilded cage: Taken.
CF | spade: Taken.
CF | oar: Taken.
CF | cookbook: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | So there is another exit to the surface from this strange
CF | underworld! Perhaps Amanda passed this way after all - and maybe your
CF | exploration of these caves is not in vain!
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get grass"
CF | You pull up a handful of crabgrass.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south. There's a scruffy, smelly
CF | goat here, blocking the trail to the northeast and staring at you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give grass to goat"
CF | The goat sniffs the handful of crabgrass and grabs it with yellowing
CF | teeth. It chews a few times, swallows, and burps loudly.
CF | Unfortunately, it still looks hungry.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give cage to goat"
CF | The goat sniffs the gilded cage and grabs it with yellowing teeth. It
CF | chews a few times, swallows, and burps loudly. Unfortunately, it still
CF | looks hungry.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give cookbook to goat"
CF | The goat sniffs the cookbook and grabs it with yellowing teeth. It
CF | chews a few times, swallows, and burps loudly. Finally satiated, the
CF | goat wanders off into the mountains.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump on trampoline"
CF | You jump on the trampoline and fly straight up through the hole
CF | overhead, landing on the soft grass next to the hole on top of the
CF | burial mound.
CF |
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Lake Shore East
CF |
CF | You're sitting in the rowboat on the eastern shore of Lake
CF | Draounheer. Across the sparkling blue waters, you can see the
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of
CF | evil Unnkulia. But here, on this side of the lake, you could truly
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully
CF | in the brisk fall breezes. To the east, a path leads back into the
CF | forest. North of here, the land slopes up sharply, and the path
CF | continues. You could also go southwest, along the shore of the lake -
CF | further along, the grassy lakeshore turns into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Sandy Beach
CF |
CF | The lakeshore here becomes a stretch of white sand, glaring in the
CF | fall sunshine. Further south, the land becomes rocky and too difficult
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is
CF | visible. [6] You can hear the thunderous crash of water to the south
CF | as the lake empties through the Rock. The lake stretches before you to
CF | the west. The only way to go appears to be back along the shore to the
CF | northeast.
CF |
CF | You see a trowel, a wine bottle, a pair of erasers, a jade figurine,
CF | and a corkscrew here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all but erasers, trowel"
CF | wine bottle: Taken.
CF | jade figurine: Taken.
CF | corkscrew: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | The six thugs that make up the Valley Patrol are here, leaning on
CF | their pikes. They appear to be loafing on the job.
CF |
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh,
CF | that last one was a real prize-winner!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a long rope, a barbell, a spade, an oar,
CF | a wine bottle, a jade figurine, and a corkscrew.
CF |
CF | A few members of the Valley Patrol lie down on the ground and start
CF | snoring.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Outside Retreat
CF |
CF | You're standing outside the Valley King's forest retreat. It's a
CF | simple hut where His Regalness sheds the trappings of modern
CF | civilization and gets back to nature. You don't entirely understand
CF | his thinking; you're a warrior, not a philosopher. But he is, after
CF | all, the king. Paths wind through the woods to the north, west, and
CF | northeast. The hut is to the south. Through the trees to the west,
CF | you can see sunlight glinting off the waters of Lake Draounheer.
CF |
CF | The Valley Patrol marches up from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | The Valley Patrol marches up from the south.
CF |
CF | > DavidW asks, "Where's the brick?"
Knight_Otu says, "That's what I'm wondering."
Knight_Otu says (to ClubFloyd), "w"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [3]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | The Valley Patrol walks up from the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You can't go that way.
CF |
CF | The patrol leader tells a particularly foul joke about the Acme
CF | salesman and the King's Droll.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [3]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Lighthouse Top
CF |
CF | You're standing on the top floor of the lighthouse. A brisk fall
CF | breeze whips up from below, chilling you to the bone. From here,
CF | there's quite a view. Southward, the forest stretches out before you,
CF | a bright blaze of colors. Across the lake, to the west, are the
CF | sinister Beegas'hell Mountains. To the north and west, you can just
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land.
CF | The lighthouse lamp sits in the center of the round floor, on top of a
CF | brick base. It's currently off. The only exit is back down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Lighthouse Bottom
CF |
CF | You're standing on the bottom floor of the newly-constructed
CF | lighthouse of the Valley King. Not being one to waste building-space,
CF | His Grandiosity has turned this lower floor into the mint for valmids,
CF | the coin of the realm. A huge coin press occupies the center of the
CF | room. Since the workers work at night, minding both the press and the
CF | lighthouse, there's no one here right now. A stone staircase leads up,
CF | winding around the outside of the lighthouse to the top floor. The
CF | only other exit is south, back out of the lighthouse.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Scenic View
CF |
CF | You're standing on the highest plateau on this side of the lake.
CF | Below, to the south, the forest stretches out, a vast expanse of
CF | impenetrable green foliage. To the southwest and west, you can see the
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains.
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp,
CF | unexplored by mortal man and said to be home to ferocious beasts and
CF | fearsome monsters. To the north stands a newly-built lighthouse, the
CF | latest public work ordered by the Valley King, its stone walls
CF | impressive and firm. The entrance to the lighthouse stands open to the
CF | north. The only other safe path down from the plateau leads back
CF | toward the cliff to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [4]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Inn, Back Room
CF |
CF | The back room of the inn is bare of furnishings; not even a simple
CF | bucket is to be found. The floor creaks underfoot, and the innkeeper
CF | is nowhere to be seen. The only exit is southwest, back to the main
CF | room of the inn.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Inside Inn
CF |
CF | You're standing in the main room of the Golden Dragon Inn. The room
CF | is warm and welcoming after the brisk fall breezes, though the place is
CF | mostly deserted. The barkeep is nowhere to be found, and there's no
CF | one seated at the bar. Still, the floor, bar, and tables look clean,
CF | and it's good to get out of the cold. The exit is to the west, and a
CF | narrow passage runs northeast.
CF |
CF | The only customer is a glum little man sitting alone at a table. He
CF | looks like one of those damned Acme salesmen the King's been trying to
CF | throw out of the Valley. [4]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Outside the Inn
CF |
CF | You're just outside a quaint wooden building nestled deep in the
CF | forest. The road runs north and southwest here - the forest is much
CF | too thick to travel in any other direction. The inn door stands open
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A
CF | sign hangs above the door, waving gently in the breeze.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Forest Path
CF |
CF | You're walking along a well-travelled forest path that winds through
CF | the peaceful woods. Birds chirp and sing above you, and the
CF | temperature is brisk but pleasant. Like many of the children of the
CF | Valley, you played in these woods as a child, scampering through the
CF | woods, looking for animal tracks, and climbing trees. The path bends
CF | here, running south and northeast. The trees also thin out to the
CF | west, and the land slopes up in that direction. There's a radberry
CF | bush here, but it's been picked clean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a black stone, a small leather pouch, a
CF | bronze ring, a sword, a single brick, a handful of radberries, a soft
CF | pretzel, a brass lamp (providing light), and a thin wand.
CF |
CF | > DavidW says, "ah"
Knight_Otu says, "Doh."
Knight_Otu says, "I was sure it wasn't among the items in the pocket."
Knight_Otu says (to ClubFloyd), "w"
CF |
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay
CF | here too long if I were you. [3]
CF |
CF | Cliff Top
CF |
CF | You're standing at the top of a rocky cliff, overlooking Lake
CF | Draounheer to the west. It's rather frightening, for you suffer from
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the
CF | east, a path runs downhill back into the forest, and another path
CF | leading south slopes down to the lake. You could follow the cliff
CF | northeast as well; the land slopes up in that direction, but at least
CF | it's further away from the edge of the cliff. Across the lake are the
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that
CF | no doubt your liege shall soon deal with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lake Shore East
CF |
CF | You're standing on the eastern shore of Lake Draounheer. Across the
CF | sparkling blue waters, you can see the snow-covered caps of the
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here,
CF | on this side of the lake, you could truly find peace. Gentle waves lap
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To
CF | the east, a path leads back into the forest. North of here, the land
CF | slopes up sharply, and the path continues. You could also go southwest,
CF | along the shore of the lake - further along, the grassy lakeshore turns
CF | into a sandy beach.
CF |
CF | You see a rowboat here.
CF |
CF | > DavidW says, "All in all it's just another brick in the robe."
Knight_Otu says (to ClubFloyd), "enter boat"
CF | Okay, you're now in the rowboat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | On the Lake
CF |
CF | You're bobbing on the waters of Lake Draounheer in a rickety
CF | rowboat. The waters are clear, but you can't see the bottom of the
CF | lake - it's quite deep. You're forced to paddle against a gentle
CF | southerly current, but it's not hard to keep the boat stationary.
CF | South of here, the lake water is channeled through a narrow fissure in
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and
CF | west are sandy beaches, and north of here is a swampy shore.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | North Shore
CF |
CF | You're on the north shore of Lake Draounheer, at the southern edge
CF | of the infamous Damsogee Swamp. This is unexplored territory now;
CF | you've left the safety of the Forest of Radeekal for dangerous and
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the
CF | swamp, one due north, the other northwest. The path is surprisingly
CF | well-traveled; small footprints lead north.
CF |
CF | You see a rowboat here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Stoll Bridge
CF |
CF | You're standing just south of a rickety wooden bridge that crosses a
CF | particularly swampy bit of land. The bridge is the only way to
CF | continue north; the land around is much too dangerous for you to
CF | wander. Beyond the bridge, to the north, you can see what looks like a
CF | low hill. The only other path leads south, back toward Lake
CF | Draounheer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | At the Burial Mound
CF |
CF | You are standing at the end of a path through the Damsogee Swamp.
CF | For miles in almost all directions, the treacherous bogs and mires
CF | stretch. Sinister squishing sounds echo across the sodden moors, and
CF | sometimes, faintly, you can hear the howl of the wind - or is it a
CF | wolf? To the east is a low hill, flattened on its top; it's one of the
CF | old burial mounds of the early Ulian tribesmen. You could climb the
CF | hill to the east, or follow the path back to the south; all other
CF | directions are much too dangerous. Fog hangs over every stunted shrub
CF | here, and the air smells of death and decay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | On Top of the Burial Mound
CF |
CF | You're standing on top of the burial mound, perhaps thirty feet
CF | above the damp, swampy ground below. To the south, you can just make
CF | out Lake Draounheer through the mist, and to the southeast, the
CF | clifftop and the lighthouse. The only safe path off the mound is to
CF | the west. There's little of interest up here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You scramble down into the dark hole -
CF |
CF | Musty Tomb
CF |
CF | You're standing in an ancient chamber inside the burial mound. High
CF | above your head, the muddy hole you dug beckons you - but there's no
CF | way to reach it. The walls of the chamber are hard-packed sod, but the
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin
CF | stands in the very center of the room. The only exit from the chamber
CF | is a narrow passage sloping down to the west, vanishing into darkness.
CF |
CF | You see a trampoline here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | long rope: Dropped.
CF | barbell: Dropped.
CF | spade: Dropped.
CF | oar: Dropped.
CF | wine bottle: Dropped.
CF | jade figurine: Dropped.
CF | corkscrew: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. A rusty oven
CF | stands against the east wall. Attached to the northern wall is a long
CF | wooden shelf. Otherwise, the room is quite featureless. A passage
CF | runs back to the west.
CF |
CF | A small cardboard box is sitting on the wooden shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull oven"
CF | You move the oven away from the east wall, into the center of the room,
CF | revealing a narrow passage to the east!
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a long rope, a barbell, a spade, an oar, a wine bottle, a
CF | jade figurine, and a corkscrew here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a black stone, a small leather pouch, a
CF | bronze ring, a sword, a single brick, a handful of radberries, a soft
CF | pretzel, a brass lamp (providing light), and a thin wand.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop wand, sword, pouch, brick, ring, stone"
CF | thin wand: Dropped.
CF | sword: Dropped.
CF | small leather pouch: Dropped.
CF | single brick: Dropped.
CF | bronze ring: Dropped.
CF | black stone: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | A small cardboard box is sitting on the wooden shelf.
CF |
CF | > DavidW asks, "so knife, pillow, pickaxe, gold next?"
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | > Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "n"
CF | Mines of Dioria
CF |
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels
CF | run off in all directions, but (thankfully) the only one you're big
CF | enough to fit through is back to the south. You've obviously stumbled
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but
CF | rather odious king who used to sell gems and gold to the ancient Ulians
CF | - you can recognize clumsy dwarvish mining when you see it.
CF | Thankfully, all the legends suggest that the dwarves are long-dead.
CF | Jumbled rocks litter the floor, and it's rather hard to walk around.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting. Suddenly, a
CF | dwarf runs out of one of the passages and tosses a rusty knife at you!
CF | It scratches your arm and clatters against the wall. "Curses!" the
CF | dwarf shrieks. Before you can react, he dives back into one of the
CF | narrow tunnels.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get knife"
CF | You reach for the rusty knife, but, like all dwarf-made goods, it
CF | vanishes in a puff of oily black smoke when a human touches it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting. A dwarf rolls
CF | out of one of the passages, and tosses a shiny knife at you. You're
CF | ready this time, and dodge his throw. The knife just misses your ear,
CF | and lands on the ground with a curious thump. "Phooey!" the dwarf
CF | cries, and dives into one of the tiny tunnels.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get knife"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting. A dwarf pokes
CF | his head out of a tunnel in the ceiling and tosses a pillow at you. It
CF | hits you square in the face, and falls to the ground. You're shaken
CF | up, but still standing. "Humbug!" the dwarf squeals. You hear him
CF | scampering away up the tunnel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pillow"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting. A low voice
CF | whispers, "Haven't we got anything else to throw at him?"
CF |
CF | >
CF | I don't know the word "haven't".
CF |
CF | > DavidW asks, "What happened there? Did CF respond to the dwarf?"
Knight_Otu asks, "... I think he did?"
DavidW says, "wow."
Knight_Otu asks, "Must be because the line began with "Whispers"?"
DavidW says, "yes. That's so strange."
Knight_Otu says, "I wonder if that happened before and we just didn't notice."
Knight_Otu says, "Weird."
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting. "No! Not
CF | that!" a gruff voice whispers. "It's far too valuable!"
CF |
CF | > DavidW says, "The match pattern shouldn't allow spaces or or-bars to match. Just characters that can be usernames."
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting.
CF |
CF | > DavidW says, "er can be IN usernames"
Knight_Otu says (to ClubFloyd), "x rocks"
CF | The rocks are just cave litter, nothing too interesting. Without
CF | warning, a dwarf pops up from a tunnel in the floor. He's carrying a
CF | pickaxe, which he swings at your head. You duck and leap back,
CF | surprised. With a stream of nasty curses, the dwarf hurls the pickaxe
CF | at you and dives back into the tunnel.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pickaxe"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit vein with pickaxe"
CF | The pickaxe bites deep into the vein. A loose chunk of gold goes
CF | flying, and lands at your feet.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gold"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all but robe in pocket"
CF | handful of radberries: The handful of radberries is already in the
CF | pocket!
CF | soft pretzel: The soft pretzel is already in the pocket!
CF | brass lamp: The brass lamp is already in the pocket!
CF | shiny knife: Done.
CF | pillow: Done.
CF | pickaxe: Done.
CF | lump of gold: You can't fit that in the pocket.
CF |
CF | You're feeling a bit better now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You're carrying too much to fit through the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop gold"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | A small cardboard box is sitting on the wooden shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a long rope, a barbell, a spade, an oar, a wine bottle, a
CF | jade figurine, a corkscrew, a thin wand, a sword, a small leather
CF | pouch, a single brick, a bronze ring, and a black stone here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop pickaxe, knife"
CF | pickaxe: Dropped.
CF | shiny knife: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | A small cardboard box is sitting on the wooden shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | You squeeze through the narrow tunnel, and find yourself -
CF |
CF | Mine Shaft
CF |
CF | You're standing in a rough-hewn cave at the top of a long-forgotten
CF | mine shaft. A thick vein of gold ore runs diagonally across the east
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west,
CF | but you're not going to get through there if you're carrying a lot. To
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have
CF | taken their toll, and the shaft is slippery and cluttered, but still
CF | negotiable. Still, I doubt if you could climb back up. A wider,
CF | straight passage runs north.
CF |
CF | You see a lump of gold here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gold"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put it in pocket"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | A small cardboard box is sitting on the wooden shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get box"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a long rope, a barbell, a spade, an oar, a wine bottle, a
CF | jade figurine, a corkscrew, a thin wand, a sword, a small leather
CF | pouch, a single brick, a bronze ring, a black stone, a pickaxe, and a
CF | shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope, brick"
CF | long rope: Taken.
CF | single brick: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | > DavidW asks, "egg and key next?"
Knight_Otu says (to ClubFloyd), "e"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [3] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. Below, in the pit, you can see what appears to be a baby dragon.
CF | It looks up at you briefly, then trips over its tail and falls down
CF | with a loud squeak.
CF |
CF | > Knight_Otu says, "Let's try."
Knight_Otu says (to ClubFloyd), "throw brick at dragon"
CF | You drop the brick. It lands smack in the middle of the dragon's head.
CF | The baby lets out a startled yelp and keels over in its tracks, knocked
CF | unconscious.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tie rope to hook"
CF | Okay, the rope is now tied to the hook. The other end dangles down
CF | into the pit, just touching the floor. You could probably get down
CF | there now.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "oh, is this also where the went stone comes from? I forget where that was."
Knight_Otu says, "The stone was in the pocket."
DavidW says, "oh right"
Knight_Otu says (to ClubFloyd), "d"
CF | Screwing up your courage, you shinny down the rope.
CF |
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | You see a single brick here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dragon's Nest
CF |
CF | You're standing in a filthy cave hewn from the bedrock. The walls
CF | are covered with claw marks, and there's a foul, damp odor to the air.
CF | A narrow passage leads southwest, and a muddy slide runs up to the
CF | north. Dung litters the floor; you really have to watch where you're
CF | stepping. You recognize the offal - dragon dung!
CF |
CF | You see a dragon's egg here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get egg"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [9] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | > DavidW asks, "Do you need to save first to get this right?"
Knight_Otu says, "I think I can get it."
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [10] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [9] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [11] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | > DavidW says, "I remember the key goes in the chutes but I don't remember the directions in here."
Knight_Otu says, "I wrote down the numbers and their connections. They'll be 2 lower from what I've written down, but unless I go a wrong way, that should be accurate."
Knight_Otu says (to ClubFloyd), "get key"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put it in chute"
CF | You drop the steel key in the chute. It tumbles down the steel shaft.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [12] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [10] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [13] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put key in chute"
CF | You drop the steel key in the chute. It tumbles down the steel shaft.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [10] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put key in chute"
CF | You drop the steel key in the chute. It tumbles down the steel shaft.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [12] In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put key in chute"
CF | You drop the steel key in the chute. It tumbles down the steel shaft.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | In the Way
CF |
CF | You're standing in a strange, spherical room. The walls seem to
CF | glow with pale, bright shades of purple and blue - your lamp is not
CF | needed here. The curving floor and walls feel like slick metal
CF | underfoot, and you're having some difficulty maintaining your balance.
CF | Round tunnels, made from the same strange purple-blue metal, run north,
CF | south, east, and west. [9] A more normal-looking passage, hewn from
CF | gray rock, runs northwest. In the center of the floor is a small,
CF | round chute. It vanishes into darkness a few feet below the floor.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get key"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | In the Pit
CF |
CF | You're standing at the bottom of a pit, cut into the rock. The
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up
CF | them. Luckily, a rope dangles down from above. Cutting this pit must
CF | have been a monumental task; obviously, this is no natural cavern.
CF | Only the ancient Ulians could have made such a hole - and only with
CF | magical help. Narrow, low passages runs southeast and northeast. A
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd
CF | let sleeping dragons lie if I were you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Edge of Pit
CF |
CF | You're standing in a circular room at the edge of a deep pit. A
CF | ledge runs around the room, above the pit. Being here makes your
CF | stomach churn; the pit's quite deep, and your fear of heights is as
CF | strong as ever. [3] An iron hook is embedded in one of the walls.
CF | The only exit from the room is a passage back through the rock to the
CF | west. A long rope is tied to it, and the other end dangles down into
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon
CF | exhales.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rope"
CF | You untie the rope, coil it up, and take it with you.
CF |
CF | > Knight_Otu says, "Whew."
Knight_Otu says (to ClubFloyd), "w"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | > DavidW asks, "Maybe save soon?"
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which is closed. A sign hangs just above the glass wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push save"
CF | I don't understand that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf43"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock door with key"
CF | Unlocked.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop key"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at window"
CF | You toss the brick at the wall. With a great crashing sound, the brick
CF | shatters the strange glass! Lake water rushes into the room, burying
CF | you in a soaking torrent.
CF |
CF | Suddenly, without warning, the water is sucked back into the lake
CF | with a great slurping sound. You stare at the strange wall - and
CF | realize that the hole you created has been somehow repaired! The wall
CF | is back to normal once again, and you're a bit damp but otherwise
CF | uninjured. Only a few rivulets of water dripping from the walls - and
CF | the brick lying on the ground - give any sign of what happened here.
CF |
CF | > DavidW says, "uh, you didn't open the door"
Knight_Otu says, "Oops."
Knight_Otu says (to ClubFloyd), "open door"
CF | Opened.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at window"
CF | You're not carrying the single brick.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw brick at window"
CF | You toss the brick at the wall. With a great crashing sound, the brick
CF | shatters the strange glass! Lake water rushes into the room, burying
CF | you in a soaking torrent.
CF |
CF | Out of the corner of your eye, you can see the water rushing down
CF | the stairs to the north. A loud hissing sound reaches your ears, and,
CF | for a moment, the billowing steam flowing from the doorway increases in
CF | volume. Then, without warning, the steam slowly dissipates.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | Suddenly, without warning, the water is sucked back into the lake
CF | with a great slurping sound. You stare at the strange wall - and
CF | realize that the hole you created has been somehow repaired! The wall
CF | is back to normal once again, and you're a bit damp but otherwise
CF | uninjured. Only a few rivulets of water dripping from the walls - and
CF | the brick lying on the ground - give any sign of what happened here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get brick"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Steam Sauna
CF |
CF | You're standing at a small room, at the foot of a short flight of
CF | stairs. The walls are mauve and orange linoleum in alternating squares
CF | - quite hideous - and are dripping with water. A low bench sits
CF | against the north wall, and an iron bucket filled with rocks stands in
CF | one corner. It's quite warm and humid in here. The only exit is to
CF | the south, back up the stairs.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put egg in bucket"
CF | You drop the egg on the hot rocks. It sizzles up nicely, frying a deep
CF | golden brown. Carefully, you pick it up. If you weren't a
CF | battle-hardened Valley Warrior, it might burn your hands.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down. A
CF | sign hangs just above the glass wall.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a barbell, a spade, an oar, a wine bottle, a jade figurine,
CF | a corkscrew, a thin wand, a sword, a small leather pouch, a bronze
CF | ring, a black stone, a pickaxe, and a shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get stone"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | A simple, featureless altar made from dark gray granite is built
CF | into the northern wall. Above the altar, some writing has been carved
CF | into the black stones. Identical passages run south, east, and west.
CF |
CF | There's an old monk here, seated on the altar. He looks like he
CF | hasn't slept or eaten in days, and appears to be very distressed. He
CF | glances up as you enter. "Welcome, Valley Warrior."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give egg to monk"
CF | The monk grabs the still-warm egg from your outstretched hands, and
CF | bites into it. Yolk runs down his stubbly chin, and he grins
CF | blissfully, eyes closed, as if remembering long-lost happier days. "If
CF | cooked it be - " he whispers, then turns a cartwheel, whooping and
CF | shouting with glee. "You are eggsactlee the Warrior foretold!" he
CF | cries, leaping atop the altar. "You must restore the Valley King's
CF | faith! Seek enlightenment from the eggsistential master himself -
CF | Duhdha!" The monk tosses the remnants of the egg down on the altar.
CF | There's a flash - and then a great cloud of thick white smoke. You
CF | cover your mouth, coughing. The smoke finally clears - and you stare
CF | in amazement. The altar and the monk have vanished. In the north
CF | wall, a strange circular portal has opened, but you can't really see
CF | through it; dense, swirling fog billows from the portal. From
CF | somewhere far off, a faint voice calls "Remember! Only the persistent
CF | can find the great Duhdha! And only the enlightened can hope to best
CF | him at his own game!"
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You step through the foggy portal -
CF |
CF | Somewhere in the Bleak World
CF |
CF | You're standing on a flat, gray featureless plain. A cold wind whips
CF | about your face, coming first from the east, then the west, then the
CF | north. Damp mist swirls around your feet. To the south is a
CF | shimmering circular portal, hanging in mid-air. You could walk in any
CF | other direction. A wooden signpost is the only landmark.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x sign"
CF | The wooden post is rotting and tilted. It consists of three
CF | directional arrows. One points east, and reads "Kuul." One points
CF | west and reads "Unnkul." The last points north and reads
CF | "Enlightenment."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | You see a went board here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put stone on board"
CF | You put the stone down on the went board. Suddenly, a horrible
CF | rumbling sound rolls across the gray world, and the earth shakes under
CF | your feet. The mist swirls up, and a deep, booming laugh echoes in
CF | your ear. "Fool!" the deep voice shouts. "You've made a Nut-kool
CF | Gomi-flub pattern! All your stones are intoxicated, and I can force a
CF | win!" A white stone suddenly appears overhead, spinning down through
CF | the dark clouds. It gets closer - and bigger - and bigger - that's no
CF | ordinary went stone! It's a veritable mountain! Just before it lands,
CF | you realize you are destined to die unenlightened -
CF |
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 311 turns, you have achieved a score of 181 points out of
CF | a possible 350.
CF |
CF | This means you're a little over halfway there.
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "Ah, hah."
Knight_Otu says, "I wondered about that."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | You see a went board here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Somewhere in the Bleak World
CF |
CF | You're standing on a flat, gray featureless plain. A cold wind whips
CF | about your face, coming first from the east, then the west, then the
CF | north. Damp mist swirls around your feet. To the south is a
CF | shimmering circular portal, hanging in mid-air. You could walk in any
CF | other direction. A wooden signpost is the only landmark.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | You step into the shimmering portal, and find yourself in - Altar
CF | Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | In the northern wall is a strange, circular portal. Beyond, through
CF | the portal, you can see nothing but dense fog. Identical passages run
CF | south, east, and west.
CF |
CF | > DavidW asks, "Do we need the figurine?"
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a barbell, a spade, an oar, a wine bottle, a jade figurine,
CF | a corkscrew, a thin wand, a sword, a small leather pouch, a bronze
CF | ring, a pickaxe, and a shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rub figurine"
CF | You rub the head of the figurine. You feel a little silly, but who
CF | knows? A little luck never hurt anyone.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | In the northern wall is a strange, circular portal. Beyond, through
CF | the portal, you can see nothing but dense fog. Identical passages run
CF | south, east, and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | You step through the foggy portal -
CF |
CF | Somewhere in the Bleak World
CF |
CF | You're standing on a flat, gray featureless plain. A cold wind whips
CF | about your face, coming first from the east, then the west, then the
CF | north. Damp mist swirls around your feet. To the south is a
CF | shimmering circular portal, hanging in mid-air. You could walk in any
CF | other direction. A wooden signpost is the only landmark.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Somewhere in the Bleak World
CF |
CF | You're walking on a flat, gray plain, a featureless world with no
CF | landmarks. Mist swirls around your feet, and the air is stale and damp.
CF | You could walk in any direction.
CF |
CF | You see a went board here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put stone on board"
CF | With trembling fingers, you place the black stone on the went board.
CF | It snaps into place with a satisfying click. "Argh!" a booming voice
CF | shouts. "You've played a Tu-kool Yu Whin pattern! All your stones are
CF | comatose, and you've forced a tie!"
CF |
CF | The voice grows quiet. "Truly, you must be enlightened to make such
CF | a move at random. You've forced a tie with the Great Duhdha, and
CF | glimpsed the duality of the universe. Remember this, O Warrior. Black
CF | is sometimes white, white is sometimes black, and the duality must
CF | always be maintained. Such is the true way of Duhdha." The voice
CF | pauses. "I shall aid you on your quest, Enlightened One. Duhdha can
CF | open doors of iron as well as doors of perception."
CF |
CF | The voice fades in your ears, and the went board fades from sight.
CF | Mist slowly rises around you, obscuring your vision. You blink, and
CF | find yourself in -
CF |
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | In the northern wall is a strange, circular portal. Beyond, through
CF | the portal, you can see nothing but dense fog. Identical passages run
CF | south, east, and west.
CF |
CF | You see an iron key here.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get key"
CF | Taken.
CF |
CF | > Knight_Otu says, "That's what we needed the luck for, I bet."
DavidW says, "ah"
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a barbell, a spade, an oar, a wine bottle, a corkscrew, a
CF | thin wand, a sword, a small leather pouch, a bronze ring, a pickaxe,
CF | and a shiny knife here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get wand"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down. A
CF | sign hangs just above the glass wall.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well. From the
CF | southwest, a faint grinding noise echoes up the passage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock door with key"
CF | Unlocked.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop key"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | A burly man in a blacksmith's apron is seated at the grindstone,
CF | methodically sharpening his axe. Sparks fly as metal touches stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put gold in crucible"
CF | Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smith, follow me"
CF | The smith shrugs, then stands. "For a while, perhaps. But soon I must
CF | return and sharpen my axe."
CF |
CF | The ghostly smith wipes the crucible with his shirtsleeve.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | You see an iron key here.
CF |
CF | The smith follows you, looking around curiously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | The smith follows you, looking around curiously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Clearing
CF |
CF | You're standing on top of a low, rocky rise somewhere in the
CF | Beeg'ashell Mountains. Not far south of here is the land of the
CF | Unnkulians, the dread enemies of your beloved master, the Valley King.
CF | In fact, you can make out several features from here, further south -
CF | Lake Draounheer's western shore, to the southeast; the walls of what
CF | appear to be some sort of monastery; and, on top of the highest of the
CF | mountains, a giant boulder, perched quite precariously. Unfortunately
CF | (or perhaps thankfully) the terrain is far too rugged for you to get
CF | there from here. The only safe path is to the north. There's a
CF | spreading chestnut tree in the very center of the clearing.
CF |
CF | The smith wanders down the trail into the clearing. His eyes fall
CF | upon the spreading chestnut tree. "Aha!" he cries. "Just what I need
CF | to fuel my forge!" He swings his axe in one mighty stroke. The tree
CF | splits in two and falls to the ground, just missing you, and dislodging
CF | a great eagle that probably made its nest in the highest branches. The
CF | giant bird squawks once and wings its way north.
CF |
CF | The smith grasps the hefty trunk in his thick hands and hoists it
CF | over his shoulder. "Be seeing you!" he shouts, and walks back up the
CF | trail to the north. [14]
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > Knight_Otu says, "Once again, sorry, eagle."
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | You see an iron key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Forge
CF |
CF | You're standing in what must be an ancient forge. Dark wooden beams
CF | support a sagging stone roof, and the floor is stained with droplets of
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in
CF | the very center of the room. To one side is a huge grindstone. The
CF | only exit is to the northeast.
CF |
CF | The crucible seems to contain a gold necklace.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get necklace"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x it"
CF | The gold necklace is marvelous craftsmanship, thin strands of sparkling
CF | metal spun fine and twisted to form a chain. It must be quite
CF | valuable. Perhaps you can give it to Amanda when you find her.
CF |
CF | > DavidW asks, "How the heck were we to figure that out?"
Knight_Otu asks, "Hint hotline?"
DavidW asks, "Is that in the game?"
Knight_Otu says, "No, just joking."
Knight_Otu says, "(Well, I think I'm joking, but I don't think we tried HINT.)"
Knight_Otu says (to ClubFloyd), "ne"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | You see an iron key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | There's a beautiful woman seated at the water's edge - could it be
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is
CF | auburn. Her face is narrower, and her eyes are quite different. She
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior."
CF | Her voice is musical, lilting, her accent like nothing you've ever
CF | heard before.
CF |
CF | > DavidW says, "maybe if we showed the gold to the smith first, he might've said something"
Knight_Otu says, "Hm."
Knight_Otu says, "We never did try that."
DavidW says, "Sometimes walkthoughs leave out WHY to do certain actions."
Knight_Otu says, "Of course, by the time we had the gold, the smith was long gone."
Knight_Otu says, "In our last attempt, that is."
Knight_Otu says (to ClubFloyd), "rivaris, hi"
CF | The woman smiles. "Greetings, brave Valley Warrior. My name is
CF | Rivaris."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give necklace to rivaris"
CF | The woman's eyes light up with pleasure. "A princely gift indeed," she
CF | whispers, putting it around her neck. She stands up and lightly kisses
CF | you on the cheek. "Perhaps someday I can return the favor."
CF |
CF | Without warning, the woman's gossamer gown seems to shift and blend,
CF | melting into her body. And are those gills, there, around her ribs?
CF | Before you can speak or react, the woman dives smoothly into the
CF | ice-cold river. You wait for a long moment, but she doesn't come back
CF | up. Could she have been a river nymph?
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > Knight_Otu says, "I'm pretty sure the game did call her a river nymph at some point in our earlier playthrough."
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | > Knight_Otu asks, "Are we supposed to feed the eagle now as well?"
DavidW says, "I don't know if we should do it this early or not."
Knight_Otu says, "Let's wait then"
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west is a great iron door, covered in sinister carvings.
CF | It's closed. Passages run north and southwest as well.
CF |
CF | You see an iron key here.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | > DavidW says, "The walkthough has us do most of the hot zone stuff first."
Knight_Otu says (to ClubFloyd), "eat pretzel"
CF | That was delicious!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door"
CF | Opened.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | The warrior in you senses danger - your skin is tingling, and the
CF | thumping beat of your heart echoes in your ears, practically drowning
CF | out the quiet humming sound. Could this be an entrance into the dread
CF | and dangerous caverns under Unnkulia - the Unnkulian Underworld that
CF | you'd thought the Valley King had sealed off with his Guardians?
CF |
CF | You shudder. The thought of the fair Amanda in this vile place
CF | makes you shiver to your very bones. If she is somewhere down here,
CF | she surely needs to be rescued!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x man"
CF | From the position of the man's body, it appears that he fell down the
CF | stairs - a simple tragic accident. He's wearing white coveralls with
CF | the word "Hobson" stenciled above his heart.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get coveralls"
CF | You strip Hobson of his coveralls. After all, he certainly doesn't
CF | need them anymore.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear them"
CF | coveralls: Okay, you're now wearing the coveralls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, a strange bicycle
CF | stands in the very center of the room, an odd blue box stands in the
CF | northwest corner, and a large metal cage stands against the eastern
CF | wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | There's a strange old man here, rummaging through the stuff on the
CF | table. From the chemical stains on his hands and clothes you guess he
CF | must be a scientist. He glances at you briefly. "Ah, there you are,
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the
CF | blasted thing."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | "I've already looked in there, Hobson," the scientist mutters.
CF |
CF | Supply Closet
CF |
CF | This tiny chamber is obviously the supply closet for the scientist's
CF | lab. There's not much of interest except a wooden shelf along the
CF | southern wall. The only exit is back to the north.
CF |
CF | A tiny bottle of pills, a mauve cube, and a Geiger counter are
CF | sitting on the wooden shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all from shelf"
CF | tiny bottle of pills: Taken.
CF | mauve cube: Taken.
CF | Geiger counter: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, a strange bicycle
CF | stands in the very center of the room, an odd blue box stands in the
CF | northwest corner, and a large metal cage stands against the eastern
CF | wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | There's a strange old man here, rummaging through the stuff on the
CF | table. From the chemical stains on his hands and clothes you guess he
CF | must be a scientist. He glances at you briefly. "Ah, there you are,
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the
CF | blasted thing."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf44"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get on bike"
CF | Okay, you're now in the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ride bike"
CF | You pedal the bike furiously. "No, you fool!" you hear the scientist
CF | shout. Suddenly, there's a blinding flash of light, and your stomach
CF | turns inside out. You close your eyes tightly, trying to keep your
CF | breakfast down. When you open them again, you seem to have shifted -
CF |
CF |
CF | You're seated on a stationary bicycle in a long, rectangular
CF | chamber. The walls are shiny metal. From under the floor, a quiet
CF | humming noise reverberates through the chamber. Several low bunks line
CF | the walls. At the south end of the chamber is a massive metal locker,
CF | currently closed. Strangely, you feel rather light-footed here, as if
CF | you weigh less than normal. There's an open doorway to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "stand"
CF | Okay, you're no longer in the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Surveillance Room
CF |
CF | You're standing in a square chamber with walls of shiny metal. A
CF | huge black desk shaped like a half-moon faces north. On the north wall
CF | are three screens, each displaying a different picture. A pale man in
CF | a strange outfit is slumped in a chair behind the desk, fast asleep and
CF | snoring. A passage runs south - back to the barracks - and a huge
CF | sealed door is to the west. Sitting against the eastern wall is a
CF | strange machine.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x desk"
CF | There are four buttons on the desk - white, yellow, green, and red.
CF | There's a drawing of a little megaphone above the red button. Each
CF | button has an up and a down position.
CF |
CF | > DavidW says, "I think the walkthrough said the counter was unimportant but I'd have to double-check."
Knight_Otu says (to ClubFloyd), "push white, yellow, green"
CF | white button: You push the white button. Suddenly, the screens go
CF | dark.
CF | yellow button: You push the yellow button. Nothing happens.
CF | green button: You push the green button.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Barracks
CF |
CF | You're standing next to a stationary bicycle in a long, rectangular
CF | chamber. The walls are shiny metal. From under the floor, a quiet
CF | humming noise reverberates through the chamber. Several low bunks line
CF | the walls. At the south end of the chamber is a massive metal locker,
CF | currently open. Strangely, you feel rather light-footed here, as if
CF | you weigh less than normal. There's an open doorway to the north.
CF |
CF | The locker seems to contain a pair of boots.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get boots"
CF |
CF | *** Your score has just gone up. ***
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear them"
CF | pair of boots: Okay, you're now wearing the pair of boots.
CF |
CF | > Knight_Otu says, "The geiger counter doesn't work right, of course. It's an acme product."
Knight_Otu asks, "Did we want anything else from the future?"
DavidW says, "As near as I can tell, it's just the boots we want here. Maybe the olive drab number."
Knight_Otu says, "The number I've noted down. I don't think it changes."
DavidW says, "I didn't see the number used but it was noted."
Knight_Otu says (to ClubFloyd), "n"
CF | Surveillance Room
CF |
CF | You're standing in a square chamber with walls of shiny metal. A
CF | huge black desk shaped like a half-moon faces north. On the north wall
CF | are three screens, each displaying a different picture. A pale man in
CF | a strange outfit is slumped in a chair behind the desk, fast asleep and
CF | snoring. A passage runs south - back to the barracks - and a huge
CF | sealed door is to the west. Sitting against the eastern wall is a
CF | strange machine.
CF |
CF | > DavidW says, "yeah, they don't change."
Knight_Otu says (to ClubFloyd), "x machine"
CF | The machine is a roughly person-sized jet black capsule. Letters down
CF | the side read "Matter-Mover," and beneath that, smaller lettering reads
CF | "Colorspace Olive Drab: 4196, 5568, 1372." The capsule has three
CF | dials, color coded red, green, and blue. Each dial can be set to a
CF | number between 0 and 10,000. Current dial settings: (6000, 3270,
CF | 1732)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Barracks
CF |
CF | You're standing next to a stationary bicycle in a long, rectangular
CF | chamber. The walls are shiny metal. From under the floor, a quiet
CF | humming noise reverberates through the chamber. Several low bunks line
CF | the walls. At the south end of the chamber is a massive metal locker,
CF | currently open. Strangely, you feel rather light-footed here, as if
CF | you weigh less than normal. There's an open doorway to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get on bike"
CF | Okay, you're now in the stationary bicycle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ride it"
CF | You pedal the bike furiously. The same flash of light and
CF | stomach-turning movement occurs again. When you open your eyes again,
CF | you find yourself elsewhere -
CF |
CF |
CF | The scientist is standing here, frowning. "Don't do that again," he
CF | mutters. "The time machine is very delicate." He fiddles with
CF | something in his pocket. "There. Now it's keyed to my DNA."
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give wand to scientist"
CF | You can't reach that from the stationary bicycle.
CF |
CF | > DavidW says, "The walkthrough has a typo for the second number, though."
Knight_Otu says (to ClubFloyd), "stand"
CF | Okay, you're no longer in the stationary bicycle.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "give wand to scientist"
CF | The old man's eyes light up. "Ah, thank you." He pulls a beaker from
CF | under the debris on the table and stirs it with the wand. The liquid
CF | inside the container turns bright mauve. "Dear me," the scientist
CF | murmurs, scratching his head. "That's not right at all. I must have
CF | left the froogle-juice back in our own time. Watch the lab, Hobson -
CF | I'll be back in a moment." The scientist hops on the stationary bike
CF | and starts pedalling. "And check the reactor, will you?" the
CF | scientist shouts, waving to you. "One of those damned Unnkulian brats
CF | tossed his ball down there, and it's fouling up the cooling system."
CF | He stabs a button on his wristwatch. "I've opened the emergency
CF | elevator at the bottom. Be careful! Don't forget to shut the reactor
CF | down first!"
CF |
CF | Suddenly, there's a blinding flash of light. When the spots vanish
CF | from in front of your eyes, both the scientist and the bicycle are
CF | gone!
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf45"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. You sigh; you're almost starting to get used to
CF | high places, and the shaft is hardly as scary as the chasm, or the
CF | clifftop, or the bell tower. From deep in the bowels of the earth, an
CF | intense white light shines up the shaft, nearly blinding you. The
CF | humming noise you heard downstairs is louder here, and heat washes over
CF | you from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shaft"
CF | The walls of the shaft look like hard, polished glass. The warm light
CF | from below reflects off the surfaces as if they were mirrors.
CF | Certainly, the shaft is too slippery for you to climb down, though I
CF | suppose you could enter the shaft if you were feeling suicidal.
CF |
CF | > DavidW says, "We should also listen to the hints in the crawl space, past the insulation."
Knight_Otu says (to ClubFloyd), "sw"
CF | On the Catwalks
CF |
CF | You're now west of the deep shaft; the catwalk curves around to the
CF | southeast and northeast. Heat washes over your face; you feel like you
CF | could get a sunburn from the shaft's intense light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | There's a large rusted patch in the curving southern wall, but this
CF | section of catwalk is otherwise uninteresting.
CF |
CF | For just a moment, you feel queasy, but the feeling soon passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat pill"
CF | You swallow one of the little blue pills. There's plenty left for all
CF | your friends - and they're dam tastee!
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shaft"
CF | The walls of the shaft look like hard, polished glass. The warm light
CF | from below reflects off the surfaces as if they were mirrors.
CF | Certainly, the shaft is too slippery for you to climb down, though I
CF | suppose you could enter the shaft if you were feeling suicidal.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "kick patch"
CF | You smash your boot into the very center of the rusty patch of wall.
CF | The patch crumbles, revealing a mass of pink insulation.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull insulation"
CF | You yank on the fiberglass insulation, pulling what seems like
CF | mountains of the stuff from the wall. Eventually, you clean it all
CF | out, revealing a narrow crawl space leading to the southwest.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You bend down and work your way into the crawl space -
CF |
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. From the chamber
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes
CF | moving around. You could squeeze back through the crawl space to the
CF | north, or possibly get through the grate.
CF |
CF | You see a catcher's mitt here.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get mitt"
CF | Taken.
CF |
CF | "The human scientist's reactor is too vulnerable," one of the voices
CF | growls. "We must post guards. If the power were to fail - " The voice
CF | pauses. "I trust not this man from the future. His tongue is silver,
CF | but his eyes tell me he lies."
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | "Fear not," another demonic voice murmurs. "Only the old wizard's
CF | accursed water can douse the core - and only if the setting is below
CF | three."
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | "And what of the Lady Amanda?" one of the voices asks. You hold
CF | your breath and wait silently. She is somewhere close by, and these
CF | demons know where!
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | "She is well-protected," another demon growls. "And she watches
CF | over Unnkul's Hope, in the Inner Nursery."
CF |
CF | Amanda - watching over the evil children of the dread demons? Your
CF | heart aches for the fair maiden - forced into servitude by these evil
CF | beasts! If only you had kept your trusted sword with you! A red haze
CF | swims in front of your eyes, and you thirst for the blood of the
CF | demons.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | "Let us reveal all of our sinister plans for the benefit of any
CF | spies who might be listening!" a squeaky-voiced demon chirps. You
CF | hear the swift, painful sounds of the other demons pounding him into
CF | silence.
CF |
CF |
CF | > Knight_Otu says, "I'm pretty sure that's all of them."
Knight_Otu says (to ClubFloyd), "n"
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | > DavidW says, "The walkthrough mentions 'all eggs tossed in lake' as a clue heard"
Knight_Otu says, "Huh."
Knight_Otu says (to ClubFloyd), "sw"
CF | You bend down and work your way into the crawl space -
CF |
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. From the chamber
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes
CF | moving around. You could squeeze back through the crawl space to the
CF | north, or possibly get through the grate.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | > DavidW says, "like, as if it's something we should do"
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | "Let us reveal all of our sinister plans for the benefit of any
CF | spies who might be listening!" a squeaky-voiced demon chirps. You
CF | hear the swift, painful sounds of the other demons pounding him into
CF | silence.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | "Let us reveal all of our sinister plans for the benefit of any
CF | spies who might be listening!" a squeaky-voiced demon chirps. You
CF | hear the swift, painful sounds of the other demons pounding him into
CF | silence.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | "Let us reveal all of our sinister plans for the benefit of any
CF | spies who might be listening!" a squeaky-voiced demon chirps. You
CF | hear the swift, painful sounds of the other demons pounding him into
CF | silence.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | "Let us reveal all of our sinister plans for the benefit of any
CF | spies who might be listening!" a squeaky-voiced demon chirps. You
CF | hear the swift, painful sounds of the other demons pounding him into
CF | silence.
CF |
CF |
CF | > DavidW says, "I don't think we're gonna hear it."
Knight_Otu asks, "I guess it might be referring to the core line?"
DavidW says, "I dunno"
Knight_Otu asks, "That it can only be doused by the wizard's accursed water?"
DavidW says, "mm"
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | "Let us reveal all of our sinister plans for the benefit of any
CF | spies who might be listening!" a squeaky-voiced demon chirps. You
CF | hear the swift, painful sounds of the other demons pounding him into
CF | silence.
CF |
CF |
CF | > Knight_Otu says, "Yeah, I'm sure we've heard all we'll hear."
Knight_Otu says (to ClubFloyd), "l"
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. From the chamber
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes
CF | moving around. You could squeeze back through the crawl space to the
CF | north, or possibly get through the grate.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf46"
CF | File to save game in >
CF | Saved.
CF |
CF | > DavidW says, "we can do the eagle next. It says to drop all but lamp and berries, but maybe it's okay to have more."
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're moving around a catwalk just east of the metal shaft. If
CF | anything, the heat's more intense here, and the light is quite
CF | brilliant. The catwalk curves around to the southwest and northwest.
CF | Below, through grates in the floor, you can see what are probably
CF | heating or ventilation ducts. This stretch of the catwalk is fairly
CF | uninteresting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | You see an iron key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop all but robe"
CF | small cardboard box: Dropped.
CF | long rope: Dropped.
CF | single brick: Dropped.
CF | jade figurine: Dropped.
CF | coveralls: (Taking off the coveralls first)
CF | Dropped.
CF | tiny bottle of pills: Dropped.
CF | mauve cube: Dropped.
CF | Geiger counter: Dropped.
CF | pair of boots: (Taking off the pair of boots first)
CF | Dropped.
CF | mass of insulation: Dropped.
CF | catcher's mitt: Dropped.
CF |
CF | > Knight_Otu says, "I hope we won't need boots or coveralls."
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a handful of radberries, a brass lamp
CF | (providing light), and a pillow.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop pillow"
CF | Dropped.
CF |
CF | > DavidW says, "maybe later. We probably come back here, after all."
Knight_Otu says (to ClubFloyd), "w"
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel.
CF |
CF | Surely, the fair Amanda could not have crossed this great gash in
CF | the earth. Perhaps your quest lies elsewhere. A gigantic eagle is
CF | circling the gorge. He's probably looking for something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf47"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give berries to eagle"
CF | I don't know how to give anything to the circling eagle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show berries to eagle"
CF | The eagle seems a bit interested; he circles in for a closer look. I
CF | think your hand is blocking his sharp-eyed view; maybe if you dropped
CF | the berries, he could see them better.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop berries"
CF | You drop the radberries on the ground. Suddenly, the circling eagle
CF | turns and flies toward you!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | The giant eagle swoops down and lands next to the handful of
CF | radberries. It's a magnificent bird, fully as large as you are. It
CF | scoops up the berries in one giant mouthful, then takes off and flies
CF | across the gorge, vanishing into the distance.
CF |
CF | *** Your score has just gone down. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel. A gigantic eagle is
CF | circling the gorge. He's probably looking for something to eat.
CF |
CF | You see a handful of radberries here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | East of Gorge
CF |
CF | You're standing at the eastern edge of a deep mountain gorge. Far
CF | below you, mist swirls over sharp rocks. You're trying desperately to
CF | keep your vertigo in check, and having some success; staying a good
CF | fifteen feet back from the edge helps a lot. Across the gorge you can
CF | just make out a slender stone tower rising from a rocky mountain-top -
CF | but of course, you can't get there from here. If only you had an Acme
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east;
CF | other directions appear too rocky to travel. A gigantic eagle is
CF | circling the gorge. He's probably looking for something to eat.
CF |
CF | You see a handful of radberries here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get berries"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | The giant eagle swoops down and grabs you by the shoulders. You
CF | wince, trying to pull away, but the monstrous bird is much stronger
CF | than you. Suddenly, your feet leave the ground! You close your eyes
CF | and swallow, trying to keep your stomach from churning. When you open
CF | your eyes again, you find yourself -
CF |
CF | Flying Over the Gorge, Carried by a Giant Eagle (AAAAAH!)
CF |
CF | You don't have any time to enjoy the scenery; you're too busy trying
CF | not to vomit. If you were to look down, you'd probably see extremely
CF | jagged rocks, extremely far below. The eagle seems to be flying
CF | westward.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF | You risk a glance down. The eagle has crossed the gorge! Suddenly,
CF | you drop the few feet to the western edge. Shaking, you bend and kiss
CF | the ground. The eagle rakes a talon down your back, searching for the
CF | berries it saw earlier. It finds them, and gobbles them down. Sated,
CF | the great bird takes off, winging its way back across the gorge to the
CF | east. You stand, brush yourself off, and look around.
CF |
CF |
CF | *** Your score has just gone up. ***
CF |
CF | West of Gorge
CF |
CF | You're west of the wide gorge, high in the Beegas'hell Mountains.
CF | How you're going to get back across is something of a mystery. The
CF | land here is barren and rocky, and would make for quite difficult
CF | travelling. A trail follows the gorge to the northeast, climbing
CF | slowly through the snow-capped mountains. High above you to the north,
CF | you can just make out a tall stone tower, shrouded in mist. Could it
CF | be the fabled tower of the Wizard of Ul, Wowsa Willy? [15]
CF |
CF | While it's clearly possible to cross the gorge, it seems doubtful
CF | that Amanda arrived here the same way you did. Full exploration of
CF | this fabled land can wait; you must find a way back over the gorge
CF | before the trail grows cold!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 15"
CF | [15]: Nah. In fact, it's probably not a tower at all. It's a probably
CF | a rutabaga. NOT! (Sorry - momentary bout of remorse for cheezy &
CF | overblown writing.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | The terrain is much too rocky in that direction.
CF |
CF | > DavidW says, "trail is NE"
Knight_Otu says (to ClubFloyd), "ne"
CF | At the Stone Tower
CF |
CF | You're standing in a clearing high in the mountains. It's quite
CF | cold here; patches of snow cover dying lichens, and a brisk wind
CF | whipping across the mountain-tops chills you to the bone. There's
CF | quite a view from here; to the east, you can see the gorge you flew
CF | across, and, a bit further down, you can just make out the waters of
CF | Lake Draounheer. North of here, down the mountains, you can hear what
CF | must be a rushing river, but you can't see it from where you are
CF | standing. To the west stands a crumbling stone tower, still imposing
CF | but definitely a ruin. A trail leads down to the gorge to the
CF | southwest. All other directions are much too rocky or steep to travel.
CF |
CF | > Knight_Otu says, "Noticed, had to fix my map."
DavidW says, "Lake Drown-here"
DavidW says, "I bet the nymph gets us back."
Knight_Otu says, "Possible."
DavidW says, "Check out the tower first."
Knight_Otu says (to ClubFloyd), "w"
CF | Tower, Bottom Floor
CF |
CF | You're standing on the bottom floor of an ancient, dank stone tower.
CF | A wooden ladder leads up into the darkness overhead. Inscribed in the
CF | stone floor is a huge pentagram. There are no furnishings of any kind.
CF | The exit is to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ladder"
CF | The ladder is securely attached to the wall with iron bolts. It's
CF | rotted with age, but can still support your weight (probably).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pentagram"
CF | The pentagram covers the entire floor, the five points touching the
CF | walls. It's inlaid with gold, and covered with black smudges.
CF |
CF | > DavidW says, "oh, hope heights won't be a problem."
Knight_Otu says (to ClubFloyd), "u"
CF | Tower, Second Floor
CF |
CF | You're on the second floor of the tower, about halfway up inside.
CF | There are no windows here, but light leaks down from above and up from
CF | below. Still, the room is quite gloomy, and everything is shrouded in
CF | shadow. The ladder continues up and down. A writing-desk sits in the
CF | very center of the chamber. A silver casket has been pushed against
CF | one wall.
CF |
CF | A tattered piece of parchment is sitting on the writing-desk.
CF |
CF | > Knight_Otu says, "If it's like the lighthouse, it should be fine."
DavidW says, "yeah, let's hope"
Knight_Otu says (to ClubFloyd), "x desk"
CF | The desk is made from finished mahogany, and the surface is inlaid with
CF | swirling patterns of silver. It's quite beautiful. There are no
CF | drawers. On the writing-desk you see a tattered piece of parchment.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x parchment"
CF | The parchment is quite tattered. There's spindly writing on it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read it"
CF | "Dear Violator of My Tower,
CF |
CF | You probably think you're quite clever, getting up here. Well,
CF | think again. I built this tower in an isolated place because I don't
CF | like being hassled by insignificant insects such as yourself. Know
CF | that gorge you came across? Well, *I* made that. It took me about an
CF | hour. (Think about it.)
CF |
CF | I'd strongly suggest you leave - right now.
CF |
CF | Yours Sincerely,
CF | Wowsa Willy, Wizard
CF |
CF | P.S. - Don't open the casket. It's mine."
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf48"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x casket"
CF | The casket is solid silver, tarnished with age but still quite
CF | beautiful. It's carved with images of wizardly feats. Interestingly,
CF | it's got no lock. The silver casket is closed.
CF |
CF | > DavidW says, "pleeeeease open the casket"
Knight_Otu says (to ClubFloyd), "open it"
CF | As you lift the lid of the casket, there's an explosion from the floor
CF | below you. Suddenly, the air is filled with an odious stench, and you
CF | hear a strange growling noise from downstairs. Opening the silver
CF | casket reveals a white ball and a glass jar.
CF |
CF | > Knight_Otu says, "My."
Knight_Otu says (to ClubFloyd), "x ball"
CF | The ball is made of plastic and is full of holes. It's quite light.
CF | Tiny raised letters read "Wowsa Willy's Weightless Whiffleball."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x jar"
CF | The jar is rather small. Raised letters on the side read "Wowsa
CF | Willy's Wetter Water - Read Instructions Before Using!" Too bad there
CF | aren't any instructions. In the glass jar you see some clear liquid.
CF |
CF | A huge, hairy beast crawls up the ladder and squats down, eyeing you
CF | balefully.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x beast"
CF | The creature must have been summoned from some dark, deadly nether
CF | region. It's horrible, huge, and furry, with three-foot long fangs and
CF | rippling muscles. It outweighs the Valley King's new Acme Jenerik
CF | Advenchur Beest by a good half-ton. Emblazoned in flaming letters
CF | across the creature's brow are the words "Wowsa Willy's Watchful
CF | Wumpus." [16]
CF |
CF | > DavidW says, "That must be the magic water we need for the reactor."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "note 16"
CF | [16]: Credit to the creators of the original "Hunt the Wumpus," a
CF | classic BASIC game if ever there was one.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "close casket"
CF | Closed.
CF |
CF | The horrible creature decides you must be edible, or you wouldn't
CF | look so frightened. It leaps, and tears a large chunk from the top of
CF | your body. Oh, wait a minute - that chunk was your head -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 476 turns, you have achieved a score of 265 points out of
CF | a possible 350.
CF |
CF | This means you're dam kuul!
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > DavidW says, "I can't imagine what a whiffleball is for."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Tower, Second Floor
CF |
CF | You're on the second floor of the tower, about halfway up inside.
CF | There are no windows here, but light leaks down from above and up from
CF | below. Still, the room is quite gloomy, and everything is shrouded in
CF | shadow. The ladder continues up and down. A writing-desk sits in the
CF | very center of the chamber. A silver casket has been pushed against
CF | one wall.
CF |
CF | A horrible, huge and furry beast is hunched near the ladder,
CF | growling and licking its chops.
CF |
CF | A tattered piece of parchment is sitting on the writing-desk. The
CF | silver casket seems to contain a white ball and a glass jar.
CF |
CF | > Knight_Otu asks, "Who knows?"
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Tower, Second Floor
CF |
CF | You're on the second floor of the tower, about halfway up inside.
CF | There are no windows here, but light leaks down from above and up from
CF | below. Still, the room is quite gloomy, and everything is shrouded in
CF | shadow. The ladder continues up and down. A writing-desk sits in the
CF | very center of the chamber. A silver casket has been pushed against
CF | one wall.
CF |
CF | A horrible, huge and furry beast is hunched near the ladder,
CF | growling and licking its chops.
CF |
CF | A tattered piece of parchment is sitting on the writing-desk. The
CF | silver casket seems to contain a white ball and a glass jar.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "close casket"
CF | Closed.
CF |
CF | > Knight_Otu says, "Okay, that doesn't unsummon."
Knight_Otu says (to ClubFloyd), "u"
CF | Tower, Top Floor
CF |
CF | You're at the very top of the ancient stone tower. A window looks
CF | out to the north, toward more mountains. The ladder leads down. A
CF | cold wind whistles through the window, nipping at your nose. The
CF | chamber is empty.
CF |
CF | A huge, hairy beast crawls up the ladder and squats down, eyeing you
CF | balefully.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x window"
CF | There's no actual glass in the window; it's just an opening. You could
CF | probably look through it and see what's outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look through it"
CF | It's quite a view. Far below you is a rushing river, running down
CF | through the mountains from the west. No doubt it empties into Lake
CF | Draounheer. To the northeast, you can see the Damsogee Swamp, and to
CF | the northwest are more snow-capped mountains. There's a ledge right
CF | outside the window.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Tower Ledge
CF |
CF | You're perched, shaking, on a ledge only a few inches wide, outside
CF | the top floor of the Wizard's tower. Below, the icy, deadly waters of
CF | a rushing river beckon you. The wind has picked up, threatening to
CF | blow you from your precarious foothold at any moment. The only safe
CF | way off the ledge is back through the window to the south. Inside the
CF | tower, you hear what must be some sort of ferocious beast snuffling
CF | around. Pretty soon, I imagine it'll figure out where you are.
CF |
CF | You're feeling a bit better now.
CF |
CF | > Knight_Otu says, "Okay, seems pretty clear."
DavidW asks, "Are we expected to JUMP from here with the casket?"
Knight_Otu says (to ClubFloyd), "RESTORE"
Knight_Otu says (to ClubFloyd), "cf48"
CF | File to restore game from >
CF | Restored.
CF |
CF | > Knight_Otu says, "Or its content."
Knight_Otu says (to ClubFloyd), "get casket"
CF | The casket is far too heavy to take with you. Even a mighty Warrior
CF | like you can't carry a chunk of metal that size.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF | As you lift the lid of the casket, there's an explosion from the floor
CF | below you. Suddenly, the air is filled with an odious stench, and you
CF | hear a strange growling noise from downstairs. Opening the silver
CF | casket reveals a white ball and a glass jar.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all from casket"
CF | white ball: Taken.
CF | glass jar: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | Tower, Top Floor
CF |
CF | You're at the very top of the ancient stone tower. A window looks
CF | out to the north, toward more mountains. The ladder leads down. A
CF | cold wind whistles through the window, nipping at your nose. The
CF | chamber is empty.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF | Tower Ledge
CF |
CF | You're perched, shaking, on a ledge only a few inches wide, outside
CF | the top floor of the Wizard's tower. Below, the icy, deadly waters of
CF | a rushing river beckon you. The wind has picked up, threatening to
CF | blow you from your precarious foothold at any moment. The only safe
CF | way off the ledge is back through the window to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all in pocket"
CF | brass lamp: The brass lamp is already in the pocket!
CF | robe: (Taking off the robe first)
CF | Done.
CF |
CF | [TADS-1001: stack overflow]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Tower Ledge
CF |
CF | You're perched, shaking, on a ledge only a few inches wide, outside
CF | the top floor of the Wizard's tower. Below, the icy, deadly waters of
CF | a rushing river beckon you. The wind has picked up, threatening to
CF | blow you from your precarious foothold at any moment. The only safe
CF | way off the ledge is back through the window to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all but robe in pocket"
CF | brass lamp: The brass lamp is already in the pocket!
CF | white ball: Done.
CF | glass jar: Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf49"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump"
CF | Closing your eyes, you leap from the ledge. You fall for what seems
CF | like forever, and finally hit the icy water below. The shock makes you
CF | pass out.
CF |
CF | You dream of a peaceful place, a place of rest and warmth. As the
CF | frigid water closes over your head, you imagine you feel gentle fingers
CF | dancing over your face. "I always repay kindness," a whispered voice
CF | says. You awaken much later, lying on the grass beside the -
CF |
CF | River Bank
CF |
CF | You're standing on the bank of a rushing mountain river. The bank
CF | is grassy and slopes gently down to the water. The swift-moving river
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the
CF | north. It's peaceful here, and quite relaxing. A trail leads back up
CF | into the Beeg'ashell Mountains to the southwest. The river is to the
CF | north, and flows down from the west.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "Thank you Nymph Express."
Knight_Otu says, "As you expected."
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a white
CF | ball, and a glass jar.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ball"
CF | The ball is made of plastic and is full of holes. It's quite light.
CF | Tiny raised letters read "Wowsa Willy's Weightless Whiffleball."
CF |
CF | > DavidW asks, "ok... now what?"
Knight_Otu says (to ClubFloyd), "sw"
CF | Mountain Trail
CF |
CF | You're walking on a rocky mountain trail that slopes down the side of
CF | the mountain. There's almost no vegetation here; a few roots poke from
CF | the ground, but the plants here appear to be dying. The trail slopes
CF | down to the northeast and up to the south.
CF |
CF | You're feeling a bit better now.
CF |
CF | > Knight_Otu says, "That is a good question."
Knight_Otu says (to ClubFloyd), "s"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | You see a small cardboard box, a long rope, a single brick, a jade
CF | figurine, some coveralls, a tiny bottle of pills, a mauve cube, a
CF | Geiger counter, a pair of boots, a mass of insulation, a catcher's
CF | mitt, and a pillow here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get boots"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear them"
CF | pair of boots: Okay, you're now wearing the pair of boots.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get coveralls"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear them"
CF | coveralls: Okay, you're now wearing the coveralls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF | small cardboard box: Taken.
CF | long rope: Taken.
CF | single brick: Taken.
CF | jade figurine: Taken.
CF | tiny bottle of pills: Taken.
CF | mauve cube: Taken.
CF | Geiger counter: Taken.
CF | mass of insulation: Taken.
CF | catcher's mitt: Taken.
CF | pillow: You've already got your hands full.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put all but robe, boots, coveralls in pocket"
CF | brass lamp: The brass lamp is already in the pocket!
CF | white ball: The white ball is already in the pocket!
CF | glass jar: The glass jar is already in the pocket!
CF | small cardboard box: Done.
CF | long rope: Done.
CF | single brick: Done.
CF | jade figurine: Done.
CF | tiny bottle of pills: Done.
CF | mauve cube: Done.
CF | Geiger counter: You can't fit that in the pocket.
CF | mass of insulation: You can't fit that in the pocket.
CF | catcher's mitt: Done.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pillow"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | Mountain Pass
CF |
CF | You're standing just northwest of a dark cave, somewhere in the
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out
CF | a set of stone stairs sloping down, back into the heart of the
CF | mountains. Rough patches of crabgrass struggle for life here and
CF | there, poking through cracks in the rocky mountain soil. A trail
CF | climbs up to the west, while another slopes down to the north. A
CF | third, level trail leads due south. It's quite cold here, and a chill
CF | wind whips across the rocky hills. The cave entrance is back to the
CF | southeast.
CF |
CF | > Knight_Otu says, "And we got our litter here."
DavidW says, "I doubt we need the insulation, but I guess we just don't know yet."
Knight_Otu says, "I'm not taking chances anymore."
Knight_Otu says, "On the plus side, we fed the eagle after destroying his home."
DavidW says, "yes, the eagle got *something* for all his troubles."
Knight_Otu says (to ClubFloyd), "se"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | You see an iron key here.
CF |
CF | > DavidW asks, "If we wave the wiffle ball, does it make a sound?"
Knight_Otu says (to ClubFloyd), "wave ball"
CF | I don't know how to wave the white ball.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw ball"
CF | What do you want to throw it at?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "door"
CF | You miss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get ball"
CF | Taken.
CF |
CF | > DavidW asks, "Can we tie the rope to it?"
Knight_Otu says (to ClubFloyd), "tie rope to ball"
CF | I don't know how to attach anything to the white ball.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf50"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw ball in shaft"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put ball in shaft"
CF | You drop the white ball down the shaft. There's a flash of white light
CF | in the midst of the yellow glow below, and a brief hiss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter shaft"
CF | Entering the shaft with all the heat and light is certain suicide.
CF |
CF | > DavidW says, "That might happen for any object."
Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "put pillow in shaft"
CF | You drop the pillow down the shaft. There's a flash of white light in
CF | the midst of the yellow glow below, and a brief hiss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | > DavidW says, "And we can't use the water yet because we can't move the dial yet."
Knight_Otu says, "Yeah, and we don't know how to move it yet."
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put ball in hole"
CF | It appears that the white ball won't fit in the cube-shaped hole.
CF |
CF | > DavidW says, "I think the walkthrough mentions that we can see vents through the grates at SE catwalk."
Knight_Otu says, "We did, yes."
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | On the Catwalks
CF |
CF | You're moving around a catwalk just east of the metal shaft. If
CF | anything, the heat's more intense here, and the light is quite
CF | brilliant. The catwalk curves around to the southwest and northwest.
CF | Below, through grates in the floor, you can see what are probably
CF | heating or ventilation ducts. This stretch of the catwalk is fairly
CF | uninteresting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x vents"
CF | I don't know the word "vents".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x vent"
CF | I don't know the word "vent".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ducts"
CF | There's a metal grate over the duct. Wisps of steam billow up through
CF | the ducts; there's quite a bit of air moving down there, seemingly from
CF | the northwest to the southwest. I don't think you can get the grate
CF | open; it's securely bolted to the floor. Besides, the ducts are too
CF | small for you to crawl through.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put ball in ducts"
CF | That won't fit through the tiny holes in the grate.
CF |
CF | > DavidW says, "maybe pour the water there at the right time"
Knight_Otu says, "That seems plausible."
DavidW asks, "Can the wiffle ball fit in the control panel slot?"
Knight_Otu says, "No."
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x slot"
CF | I don't know the word "slot".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x hole"
CF | The hole's about two inches on a side. Probably one of those infamous
CF | Unnkulian activation-cubes would fit in it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x activation"
CF | I don't see any activation here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x activation cube"
CF | I don't see any activation cube here.
CF |
CF | > Knight_Otu says, "Well, it exists."
Knight_Otu says, "Question is, where."
DavidW says, "Downstairs, I guess."
Knight_Otu says, "Where we seemingly can't get to."
Knight_Otu says, "Yet."
Knight_Otu says (to ClubFloyd), "sw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "kick door"
CF | There's no reason to kick the door, however satisfying it might prove
CF | to be.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF | I see no visible means of opening the door.
CF |
CF | >
DavidW says (to ClubFloyd), "whistle"
CF | I don't know the word "whistle".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "shake ball"
CF | I don't know how to wave the white ball.
CF |
CF | >
DavidW says (to ClubFloyd), "play ball"
CF | I don't know how to play the white ball.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "kick ball"
CF | There's no reason to kick the white ball, however satisfying it might
CF | prove to be.
CF |
CF | > DavidW says, "Maybe the ball is for one of the demon kids."
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x floor"
CF | There's nothing special about it.
CF |
CF | > DavidW says, "We could try knocking on the nursery door again. Maybe it depends on what we have."
Knight_Otu says (to ClubFloyd), "x marble"
CF | I don't see any marble here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | closed. From the west, you can see a faint reddish glow and you can
CF | hear gruff, demonic voices arguing. You could also travel up the
CF | hallway to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "knock on door"
CF | You rap loudly on the door. From behind, you hear the sound of small
CF | children giggling, but soon, all's quiet once again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "knock on door"
CF | You rap loudly on the door. From behind, you hear the sound of small
CF | children giggling, but soon, all's quiet once again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "knock on door"
CF | You rap loudly on the door. From behind, you hear the sound of small
CF | children giggling, but soon, all's quiet once again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "knock on door"
CF | You rap loudly on the door. From behind, you hear the sound of small
CF | children giggling, but soon, all's quiet once again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf51"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x water"
CF | The liquid looks pretty much like water, but seems to be somewhat more
CF | soupy, like oil. It sparkles when held up to the light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cube"
CF | The cube is about an inch on a side, and made out of a crumbly
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood."
CF |
CF | > DavidW asks, "cube in water?"
Knight_Otu asks, "Maybe?"
Knight_Otu says (to ClubFloyd), "put cube in water"
CF | I don't know how to put anything into the clear liquid.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put water on cube"
CF | Pouring the water on that won't do much good.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pair of boots (being worn), some
CF | coveralls (being worn), a Geiger counter, a mass of insulation, a
CF | pillow, and a white ball.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a glass
CF | jar, a small cardboard box, a long rope, a single brick, a jade
CF | figurine, a tiny bottle of pills, a mauve cube, and a catcher's mitt.
CF |
CF | >
DavidW says (to ClubFloyd), "throw ball at door"
CF | You miss.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | closed. From the west, you can see a faint reddish glow and you can
CF | hear gruff, demonic voices arguing. You could also travel up the
CF | hallway to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x jar"
CF | The jar is rather small. Raised letters on the side read "Wowsa
CF | Willy's Wetter Water - Read Instructions Before Using!" Too bad there
CF | aren't any instructions. In the glass jar you see some clear liquid.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put jar on cube"
CF | There's no good surface on the mauve cube.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "listen"
CF | You hear nothing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | You see an iron key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down. A
CF | sign hangs just above the glass wall.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a barbell, a spade, an oar, a wine bottle, a corkscrew, a
CF | sword, a small leather pouch, a bronze ring, a pickaxe, and a shiny
CF | knife here.
CF |
CF | > DavidW asks, "Should I start reading the walkthrough again?"
Knight_Otu says (to ClubFloyd), "pour wine on cube"
CF | There's no good surface on the mauve cube.
CF |
CF | > Knight_Otu says, "Not yet."
Knight_Otu says (to ClubFloyd), "x wine"
CF | It's Valley Bordeaux 569 - a very good year. It's been opened.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bordeaux"
CF | It's Valley Bordeaux 569 - a very good year. It's been opened.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put cube in wine"
CF | That won't fit in the wine bottle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get knife"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "cut cube with knife"
CF | Attacking the mauve cube doesn't appear productive.
CF |
CF | > DavidW asks, "Did we knock on the door in Dripping Chamber?"
Knight_Otu says, "I don't think so."
Knight_Otu says (to ClubFloyd), "get wine"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down. A
CF | sign hangs just above the glass wall.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | You see an iron key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "knock on door"
CF | Nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | On the Catwalks
CF |
CF | You're now west of the deep shaft; the catwalk curves around to the
CF | southeast and northeast. Heat washes over your face; you feel like you
CF | could get a sunburn from the shaft's intense light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You bend down and work your way into the crawl space -
CF |
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. From the chamber
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes
CF | moving around. You could squeeze back through the crawl space to the
CF | north, or possibly get through the grate.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pour wine in grate"
CF | You can't put anything in the grate.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | > DavidW asks, "Does the stair go down from the Control Room as well as up?"
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're moving around a catwalk just east of the metal shaft. If
CF | anything, the heat's more intense here, and the light is quite
CF | brilliant. The catwalk curves around to the southwest and northwest.
CF | Below, through grates in the floor, you can see what are probably
CF | heating or ventilation ducts. This stretch of the catwalk is fairly
CF | uninteresting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stair"
CF | The spiral staircase is made from wrought iron, and quite sturdy.
CF |
CF | > Knight_Otu says, "Whew."
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | You can't go that way.
CF |
CF | > Knight_Otu says, "No, just to the catwalk."
Knight_Otu says, "That would be something to miss."
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x console"
CF | I don't know the word "console".
CF |
CF | > DavidW says, "I've made that sort of mistake before."
Knight_Otu says, "Yeah, we did that in Anchorhead. That stupid elusive fish oil."
Knight_Otu says (to ClubFloyd), "x panel"
CF | The control panel is a maze of readouts and switches. You wouldn't
CF | know what to turn first. Blinking lights illuminate the readouts, but
CF | provide no clue as to what does what. However, one large white dial in
CF | the very center of the panel looks promising. There's a cube-shaped
CF | hole next to the dial.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dial"
CF | The area above the fifth setting on the dial is marked in red, with a
CF | little skull and crossbones. I think the panel's creators are trying
CF | to tell you something. [16] The white dial can be turned to settings
CF | numbered from 1 to 7. It's currently set to 5.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x hole"
CF | The hole's about two inches on a side. Probably one of those infamous
CF | Unnkulian activation-cubes would fit in it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | On the Catwalks
CF |
CF | You're moving around a catwalk just east of the metal shaft. If
CF | anything, the heat's more intense here, and the light is quite
CF | brilliant. The catwalk curves around to the southwest and northwest.
CF | Below, through grates in the floor, you can see what are probably
CF | heating or ventilation ducts. This stretch of the catwalk is fairly
CF | uninteresting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pour wine in ducts"
CF | That won't fit through the tiny holes in the grate.
CF |
CF | > Knight_Otu asks, "You sure, game?"
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf52"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pour water in ducts"
CF | That won't fit through the tiny holes in the grate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put water in ducts"
CF | That won't fit through the tiny holes in the grate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "shout"
CF | Your throat is a bit sore now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "shout"
CF | Your throat is a bit sore now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | closed. From the west, you can see a faint reddish glow and you can
CF | hear gruff, demonic voices arguing. You could also travel up the
CF | hallway to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "shout"
CF | Your throat is a bit sore now.
CF |
CF | > Knight_Otu says, "Those demon lords must be used to shouts."
DavidW says, "Maybe we drop the ball into the meeting room and the demons think it's one of the kids playing."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint
CF | humming noise is as loud as ever, and the harsh, metallic odor of
CF | machinery is ever-present and overpowering. Identical passages run
CF | northeast and southeast, and a narrower hallway runs southwest.
CF | There's a sealed door to the west, with no apparent means of opening
CF | it. There's a faint light just visible at the end of the southwest
CF | corridor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | On the Catwalks
CF |
CF | You're now west of the deep shaft; the catwalk curves around to the
CF | southeast and northeast. Heat washes over your face; you feel like you
CF | could get a sunburn from the shaft's intense light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You bend down and work your way into the crawl space -
CF |
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. From the chamber
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes
CF | moving around. You could squeeze back through the crawl space to the
CF | north, or possibly get through the grate.
CF |
CF | "Let us reveal all of our sinister plans for the benefit of any
CF | spies who might be listening!" a squeaky-voiced demon chirps. You
CF | hear the swift, painful sounds of the other demons pounding him into
CF | silence.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put ball in grate"
CF | You can't put anything in the grate.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put ball on grate"
CF | There's no good surface on the metal grate.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | > DavidW asks, "open grate?"
Knight_Otu says, "Kills us I believe."
Knight_Otu says (to ClubFloyd), "open grate"
CF | You kick open the grate, revealing the chamber below. Seated around a
CF | pentacle-shaped table are the five demon lords of Unnkul, the most
CF | powerful creatures known! They look up at you, fixing you with beady
CF | demon-eyes. You feel a bit exposed. You feel even more exposed a
CF | moment later, when the demon lords pull you from the crawl space and
CF | skin you like a rabbit -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 600 turns, you have achieved a score of 272 points out of
CF | a possible 350.
CF |
CF | This means you're dam kuul!
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. From the chamber
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes
CF | moving around. You could squeeze back through the crawl space to the
CF | north, or possibly get through the grate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pour water in grate"
CF | You can't put anything in the grate.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | The grate's closed.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | > DavidW asks, "Can we do it from the hallway?"
Knight_Otu says (to ClubFloyd), "n"
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're moving around a catwalk just east of the metal shaft. If
CF | anything, the heat's more intense here, and the light is quite
CF | brilliant. The catwalk curves around to the southwest and northwest.
CF | Below, through grates in the floor, you can see what are probably
CF | heating or ventilation ducts. This stretch of the catwalk is fairly
CF | uninteresting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | closed. From the west, you can see a faint reddish glow and you can
CF | hear gruff, demonic voices arguing. You could also travel up the
CF | hallway to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw ball w"
CF | I don't understand that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw ball"
CF | What do you want to throw it at?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "west"
CF | Demonic Meeting Hall
CF |
CF | The walls of this rectangular chamber are hung with red and black
CF | curtains, depicting the triumph of nasty Unnkulians over pitiful,
CF | scraggly Valley Warriors. The floor is bone white marble streaked with
CF | blood-red minerals, iron ore and granite. A giant pentacle-shaped
CF | table stands in the very center of the chamber. There's what appears
CF | to be a heating duct at the very top of the chamber in the northern
CF | wall. A dim glow from strange panels in the ceiling illuminates the
CF | room with a ruddy glow. The only exit is back to the east.
CF |
CF | Squatting around the table are five monstrous demons. You recognize
CF | them from the paintings of Valley artists - the demon lords of Unnkul!
CF | On the right, Ug'lee Ist, the six-headed Warlord, commander of the
CF | military demons. To the left, Gher'ee Phahl-wil, the Bishop of the
CF | false prophets of Unnkul. Between them, the other three lords, all
CF | unbearably evil, all unbearably powerful - all staring at you. The
CF | Demon Wizard Dug'heh-neng leers in your direction, stroking the
CF | scraggly hairs on his upper lip. "The ways of my Magic are most
CF | Unnkul," he growls, gesturing with a slender claw. Suddenly your
CF | insides are on the outside -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 611 turns, you have achieved a score of 272 points out of
CF | a possible 350.
CF |
CF | This means you're dam kuul!
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | closed. From the west, you can see a faint reddish glow and you can
CF | hear gruff, demonic voices arguing. You could also travel up the
CF | hallway to the north.
CF |
CF | > Knight_Otu says, "Yeah, that wouldn't work."
DavidW says, "wait"
DavidW says (to ClubFloyd), "throw ball at glow"
CF | I don't know the word "glow".
CF |
CF | >
DavidW says (to ClubFloyd), "throw ball at west"
CF | I don't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "throw ball west"
CF | There are words after your command I couldn't use.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw ball at voices"
CF | I don't know the word "voices".
CF |
CF | >
DavidW says (to ClubFloyd), "roll ball west"
CF | I don't know the word "roll".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw ball at hallway"
CF | I don't know the word "hallway".
CF |
CF | > DavidW says, "okay, it's not that."
DavidW says, "I'm thinking the activation cube could be in the meeting hall, and if all the demons left or fell asleep or something, we could enter and get it."
Knight_Otu says, "That could be the case."
DavidW asks, "Can we disguise ourselves as a demon?"
Knight_Otu says, "I can't think of a disguise."
DavidW says, "Neither can I."
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | > DavidW asks, "Can we set off an alarm?"
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | > Knight_Otu says, "I haven't seen one that's likely."
Knight_Otu says (to ClubFloyd), "ne"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | You see an iron key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down. A
CF | sign hangs just above the glass wall.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a barbell, a spade, an oar, a corkscrew, a sword, a small
CF | leather pouch, a bronze ring, and a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | In the northern wall is a strange, circular portal. Beyond, through
CF | the portal, you can see nothing but dense fog. Identical passages run
CF | south, east, and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Monk's Kitchen
CF |
CF | You're in a small, square chamber with a low ceiling. In the center
CF | of the room is a rusty oven. It appears to have been pulled away from
CF | the wall, revealing a very narrow tunnel to the east. Attached to the
CF | northern wall is a long wooden shelf. Otherwise, the room is quite
CF | featureless. A passage runs back to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a glass
CF | jar, a small cardboard box, a long rope, a single brick, a jade
CF | figurine, a tiny bottle of pills, a mauve cube, and a catcher's mitt.
CF |
CF | > DavidW asks, "Any obvious things we haven't used yet?"
Knight_Otu says, "The cardboard box with the toxic egg."
Knight_Otu says (to ClubFloyd), "x box"
CF | Which box do you mean, the small cardboard box, or the Geiger counter?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cardboard box"
CF | The box is garishly decorated with mauve, orange, and green stars.
CF | Bright purple lettering on the front reads "Acme Sorta-Yehlo Ehg
CF | Suhb-sti-toot Miks: A Dam Tastee Pahrt oph this Compleet Brekfhast.
CF | No cholesterol!" The box is, thankfully, closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open box"
CF | I don't know how to open the Geiger counter.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open cardboard box"
CF | You open the small box for only a moment. Inside is a soggy off-yellow
CF | powder. You catch a whiff of what must be petroleum products before
CF | quickly closing the box. I'd leave it shut if I were you - that
CF | stuff's toxic.
CF |
CF | > DavidW asks, "Toxic to demons?"
Knight_Otu says, "One might hope so."
DavidW asks, "> pour cardboard box on grate?"
Knight_Otu says (to ClubFloyd), "s"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Altar Chamber
CF |
CF | You are standing in a chamber cut from dark obsidian. Somehow, you
CF | feel at peace here. Obviously, this is some kind of temple to one of
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the
CF | black walls are streaked with swirls of white marble.
CF |
CF | In the northern wall is a strange, circular portal. Beyond, through
CF | the portal, you can see nothing but dense fog. Identical passages run
CF | south, east, and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Mystical Cavern
CF |
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in
CF | the pale green lamplight, and brightly-colored beds of moss catch your
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at
CF | your cheeks. Magic seems to flow from the very rocks, tingling your
CF | toes.
CF |
CF | Tunnels run north and south, and a narrow crawl climbs up to the
CF | east. At the west end of the cavern is a freshly whitewashed gazebo.
CF |
CF | You see a barbell, a spade, an oar, a corkscrew, a sword, a small
CF | leather pouch, a bronze ring, and a pickaxe here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Tunnel Fork
CF |
CF | You're standing at a fork in a low tunnel cut through the deep
CF | bedrock of the land. The walls are close around you, and tons of rock
CF | hang over your head. Luckily, enclosed spaces don't bother you - only
CF | heights do. Passages run north, east, and southwest. All are about
CF | the same width and height; none looks more well-traveled than any
CF | other.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Lake View
CF |
CF | You are standing in a square chamber carved from the rock. The
CF | eastern wall of the chamber is made from what appears to be transparent
CF | glass - and through it, you can see water and what must be the muddy
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the
CF | western side of the lake. Perhaps if you strain your eyes, you might
CF | make out the King's Lake View room on the other side - but no; the lake
CF | is too wide, and the waters too muddy. Identical passages run
CF | northeast, northwest, west, and south. To the north is a thick steel
CF | door, which stands open, revealing a stone staircase leading down. A
CF | sign hangs just above the glass wall.
CF |
CF | You see a steel key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Exit to Surface
CF |
CF | You're standing in a carved square chamber with an arched roof.
CF | Stairs climb up to the northwest, and bright sunlight filters down,
CF | bathing the room in a pale yellow glow.
CF |
CF | To the west, a great iron door has been opened, revealing a damp,
CF | dark passage plunging deeper into the earth. Passages run north and
CF | southwest as well.
CF |
CF | You see an iron key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | On the Catwalks
CF |
CF | You're now west of the deep shaft; the catwalk curves around to the
CF | southeast and northeast. Heat washes over your face; you feel like you
CF | could get a sunburn from the shaft's intense light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You bend down and work your way into the crawl space -
CF |
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. From the chamber
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes
CF | moving around. You could squeeze back through the crawl space to the
CF | north, or possibly get through the grate.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pour box in grate"
CF | Which box do you mean, the small cardboard box, or the Geiger counter?
CF |
CF | > DavidW asks, "We're really grasping at straws here, aren't we?"
Knight_Otu says (to ClubFloyd), "cardboard"
CF | You can't put anything in the grate.
CF |
CF | "Let us reveal all of our sinister plans for the benefit of any
CF | spies who might be listening!" a squeaky-voiced demon chirps. You
CF | hear the swift, painful sounds of the other demons pounding him into
CF | silence.
CF |
CF |
CF | > Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "throw box in grate"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw cardboard at grate"
CF | You miss.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get box"
CF | Taken.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "shout"
CF | Your throat is a bit sore now.
CF |
CF | One of the demonic voices from the chamber beyond the grate mutters
CF | something you can't quite hear.
CF |
CF |
CF | > Knight_Otu says, "These demons must be very used to shouts."
Knight_Otu says (to ClubFloyd), "n"
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior. From the south, you can hear gruff, demonic
CF | voices engaged in argument.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf53"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pour water in shaft"
CF | You pour the clear water down the shaft. There's a momentary flash of
CF | light, and a brief dimming of the glow below, but then the light and
CF | heat climb back up to their former levels.
CF |
CF | *** Your score has just gone down. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pour wine in shaft"
CF | You drop the wine bottle down the shaft. There's a flash of white
CF | light in the midst of the yellow glow below, and a brief hiss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | > Knight_Otu says, "Yeesh, I don't really want to look at the walkthrough, but we are grasping at straws."
Knight_Otu says (to ClubFloyd), "score"
CF | In a total of 645 turns, you have achieved a score of 272 points out of
CF | a possible 350.
CF |
CF | This means you're dam kuul!
CF |
CF | > DavidW asks, "I could look and maybe give a hint?"
DavidW asks, "Like what room or object to concentrate on?"
Knight_Otu says, "Sure."
DavidW asks, "oh weird. Do you want the location or the object?"
Knight_Otu says, "Let's start with the location, I guess."
DavidW says, "The east catwalk where the grate is."
Knight_Otu says (to ClubFloyd), "ne"
CF | On the Catwalks
CF |
CF | You're moving around a catwalk just east of the metal shaft. If
CF | anything, the heat's more intense here, and the light is quite
CF | brilliant. The catwalk curves around to the southwest and northwest.
CF | Below, through grates in the floor, you can see what are probably
CF | heating or ventilation ducts. This stretch of the catwalk is fairly
CF | uninteresting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x grates"
CF | There's a metal grate over the duct. Wisps of steam billow up through
CF | the ducts; there's quite a bit of air moving down there, seemingly from
CF | the northwest to the southwest. I don't think you can get the grate
CF | open; it's securely bolted to the floor. Besides, the ducts are too
CF | small for you to crawl through.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ducts"
CF | There's a metal grate over the duct. Wisps of steam billow up through
CF | the ducts; there's quite a bit of air moving down there, seemingly from
CF | the northwest to the southwest. I don't think you can get the grate
CF | open; it's securely bolted to the floor. Besides, the ducts are too
CF | small for you to crawl through.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pair of boots (being worn), some
CF | coveralls (being worn), a Geiger counter, a mass of insulation, a
CF | pillow, a white ball, a shiny knife, a wine bottle, and a small
CF | cardboard box.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "cut grates with knife"
CF | Attacking the grate doesn't appear productive.
CF |
CF | > DavidW says, "You have the object you need here."
Knight_Otu says (to ClubFloyd), "kick grates"
CF | There's no reason to kick the grate, however satisfying it might prove
CF | to be.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put box in grates"
CF | Which box do you mean, the small cardboard box, or the Geiger counter?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "cardboard"
CF | Holding the box at arm's length, you sprinkle a little bit of the
CF | noxious powder down the grate. Even from a distance, it smells
CF | horrible. Unfortunately, you've still got quite a bit of the stuff
CF | left; I think if you poured the whole box down the grate, you'd eat
CF | right through the metal. Suddenly, from the southwest, you hear
CF | muffled demonic coughing. A shout makes you leap to your feet, but the
CF | voices are quite distant. "Arrgh!" one gruff voice cries. "What's
CF | wrong with the heating ducts? Is that eggs I smell? What has that
CF | cursed scientist done now? We must flee!"
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > Knight_Otu says, "Well."
DavidW says, "Bad eggs stink worse than hell, I guess."
Knight_Otu says, "We were on the right track."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "sw"
CF | On the Catwalks
CF |
CF | You're standing on the catwalk on the southern edge of the
CF | bottomless shaft. The light and heat is really getting to you now;
CF | you're continually mopping your face. The catwalk continues around the
CF | deep hole to the northeast and northwest.
CF |
CF | Some fiberglass has been pulled from a hole in the wall to the
CF | south, revealing a narrow crawl space running to the southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | You bend down and work your way into the crawl space -
CF |
CF | Crawl Space
CF |
CF | You're worming your way through a narrow crawl space that runs to
CF | the northeast and south. The floor underneath your hands and knees is
CF | warm, and a gentle humming sound reverberates through the metal
CF | passage. There must be a heating duct right underneath you, running
CF | toward the south. Luckily, you're only afraid of heights and not
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a
CF | burly Valley Warrior.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Behind the Grate
CF |
CF | The crawl space terminates at a metal grate, suspended above what
CF | appears to be a meeting-chamber. You can't really see through the
CF | grate too well; the holes are too close together. You could squeeze
CF | back through the crawl space to the north, or possibly get through the
CF | grate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open grate"
CF | Opened.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Demonic Meeting Hall
CF |
CF | The walls of this rectangular chamber are hung with red and black
CF | curtains, depicting the triumph of nasty Unnkulians over pitiful,
CF | scraggly Valley Warriors. The floor is bone white marble streaked with
CF | blood-red minerals, iron ore and granite. A giant pentacle-shaped
CF | table stands in the very center of the chamber. There's what appears
CF | to be a heating duct at the very top of the chamber in the northern
CF | wall. A dim glow from strange panels in the ceiling illuminates the
CF | room with a ruddy glow. The heating-duct has been opened, but you
CF | can't climb up to it from here. The only exit is back to the east.
CF |
CF | A skull key is sitting on the pentacle-shaped table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x key"
CF | The key is made from solid silver, with a tiny ebony skull for a head.
CF | It's small, and not too heavy. Raised letters on one edge read
CF | "Unnkulian Death-Key."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x table"
CF | The table is shaped like a pentacle. It's made from stained teak and
CF | is inlaid with gold and silver. It's quite pretty, but someone's been
CF | defacing it - scratched on the tabletop are the words "Demonz luv
CF | Amanda." On the pentacle-shaped table you see a skull key.
CF |
CF | > DavidW asks, "Oh, is the skull key for the control panel?"
Knight_Otu says, "Or the nursery."
DavidW says, "oh maybe."
Knight_Otu says (to ClubFloyd), "x panel"
CF | The ceiling panels glow with a ruddy light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get key"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | closed. You could also travel up the hallway to the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock door with key"
CF | Unlocked.
CF |
CF | > DavidW says, "Any way, I wouldn't linger here. Who knows if the demons will return soon."
Knight_Otu says (to ClubFloyd), "drop key"
CF | Dropped.
CF |
CF | > DavidW says, "oh door, you guessed right."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "open door"
CF | Opened.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf54"
CF | File to save game in >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Nursery
CF |
CF | You're standing in a large square chamber cut from the living rock.
CF | The ceiling is domed overhead, and a dim light-globe hanging from the
CF | peak illuminates the chamber. An open doorway stands to the west, and
CF | appears to be the only exit. The southern wall is entirely composed of
CF | shimmering green light.
CF |
CF | A group of small children is sitting on the floor here, playing with
CF | a collection of toys. They're all rather dangerous-looking for such
CF | tiny tots.
CF |
CF | > DavidW asks, "Give the ball to them, then south?"
Knight_Otu says (to ClubFloyd), "x globe"
CF | I see nothing special about the light-globe.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x wall"
CF | The shimmering green wall radiates heat and appears quite impassable.
CF | I wouldn't get too close to it if I were you. Even the ferocious
CF | little tots here seem to avoid it. [17]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 17"
CF | [17]: This wall is quite similar to the green wall of light in
CF | "Unnkulian Underworld."
CF |
CF | > DavidW asks, "or talk to the kids?"
Knight_Otu says (to ClubFloyd), "x kids"
CF | None of the children is more than three years old. They must be the
CF | progeny of the elite Unnkulian lords, protected by the demons that roam
CF | these deep caverns. All are dressed in black jumpsuits, all are
CF | playing with toys, and none are paying any attention to you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x toys"
CF | The toys are quite a strange collection. One of the girls is playing
CF | with a doll that looks suspiciously like the Valley King, a boy is
CF | playing with a little wagon, and another boy over in the corner is
CF | stacking blocks.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "kids, hi"
CF | The children aren't paying any attention to you.
CF |
CF | > DavidW asks, "Could one of the blocks be the cube we want?"
Knight_Otu says (to ClubFloyd), "x blocks"
CF | The boy is trying to make a castle out of the blocks. It's not going
CF | very well. One of the blocks, a black one, appears to be a bit smaller
CF | than the rest, and the castle keeps tumbling down before it gets very
CF | high.
CF |
CF | > DavidW says, "YES"
Knight_Otu says (to ClubFloyd), "x black cube"
CF | The black block is smaller than the other ones; it's probably part of a
CF | different set. The boy's playing with it; you can't really examine it
CF | too closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give ball to boy"
CF | The kids don't seem interested.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get black cube"
CF | When you reach for the black block, the boy whimpers and yanks it away.
CF |
CF | > DavidW says, "talk to the boy"
Knight_Otu says (to ClubFloyd), "ask boy about block"
CF | The children aren't really old enough to talk. Besides, they're not
CF | paying any attention to you. If demons were your nannies, you probably
CF | wouldn't pay much attention to a human warrior either.
CF |
CF | > DavidW asks, "hm. Drop the ball?"
Knight_Otu says (to ClubFloyd), "x activation cube"
CF | I don't see any activation cube here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x activation"
CF | I don't see any activation here.
CF |
CF | > DavidW asks, "Or throw ball at boy?"
Knight_Otu says (to ClubFloyd), "drop ball"
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get ball"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw ball at boy"
CF | You miss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get ball"
CF | Taken.
CF |
CF | > DavidW asks, "throw ball at blocks?"
Knight_Otu says (to ClubFloyd), "throw ball at blocks"
CF | You miss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get ball"
CF | Taken.
CF |
CF | > DavidW says, "hmmm"
Knight_Otu says (to ClubFloyd), "give counter to boy"
CF | The kids don't seem interested.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pair of boots (being worn), some
CF | coveralls (being worn), a Geiger counter, a mass of insulation, a
CF | pillow, a shiny knife, a wine bottle, a small cardboard box, and a
CF | white ball.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give pillow to boy"
CF | The kids don't seem interested.
CF |
CF | > DavidW asks, "Should we look at the doll and truck more closely?"
Knight_Otu says (to ClubFloyd), "x doll"
CF | The doll looks almost exactly like the Valley King - that is, if the
CF | Valley King had a spike driven through his head. The little girl
CF | twists the spike a bit deeper into the doll's cloth flesh, then smiles
CF | winningly at you. [18]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "note 18"
CF | [18]: Acme Dam Growtesk Ded Dhols are quite popular among today's
CF | kiddies.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x truck"
CF | I don't know the word "truck".
CF |
CF | > DavidW asks, "Is the spike important?"
Knight_Otu says (to ClubFloyd), "x wagon"
CF | At first, you think the little boy's wagon is a fine and wholesome toy.
CF | But now that you look at it more closely, you see that it's really an
CF | exact replica of a gallows wagon - the type used to haul criminals to
CF | their execution. In fact, there's a little felon riding in it. Gee,
CF | he looks just like the Valley King!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x spike"
CF | I don't know the word "spike".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x felon"
CF | I don't know the word "felon".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x light"
CF | The shimmering green wall radiates heat and appears quite impassable.
CF | I wouldn't get too close to it if I were you. Even the ferocious
CF | little tots here seem to avoid it. [17]
CF |
CF | > DavidW asks, "Give the food cube to the boy?"
Knight_Otu says (to ClubFloyd), "give mauve to boy"
CF | You hand the mauve cube to the child playing with the blocks. The boy
CF | takes it, shrugs, and pops it in his mouth.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cube"
CF | When you reach for the black block, the boy whimpers and yanks it away.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Nursery
CF |
CF | You're standing in a large square chamber cut from the living rock.
CF | The ceiling is domed overhead, and a dim light-globe hanging from the
CF | peak illuminates the chamber. An open doorway stands to the west, and
CF | appears to be the only exit. The southern wall is entirely composed of
CF | shimmering green light.
CF |
CF | A group of small children is sitting on the floor here, playing with
CF | a collection of toys. They're all rather dangerous-looking for such
CF | tiny tots.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Nursery
CF |
CF | You're standing in a large square chamber cut from the living rock.
CF | The ceiling is domed overhead, and a dim light-globe hanging from the
CF | peak illuminates the chamber. An open doorway stands to the west, and
CF | appears to be the only exit. The southern wall is entirely composed of
CF | shimmering green light.
CF |
CF | A group of small children is sitting on the floor here, playing with
CF | a collection of toys. They're all rather dangerous-looking for such
CF | tiny tots.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x globe"
CF | I see nothing special about the light-globe.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF | You can't have the light-globe.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn off globe"
CF | I don't know how to turn the light-globe off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump"
CF | Wheeee!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pocket"
CF | The pocket of the robe is quite tattered, and hanging by just a few
CF | threads. In the pocket you see a brass lamp (providing light), a glass
CF | jar, a long rope, a single brick, a jade figurine, a tiny bottle of
CF | pills, a mauve cube, and a catcher's mitt.
CF |
CF | > DavidW asks, "Give the mitt?"
Knight_Otu says (to ClubFloyd), "give mitt to boy"
CF | The kids don't seem interested.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give brick to boy"
CF | The child playing with the blocks takes the brick, shrugs, and drops it
CF | on the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cube"
CF | Which cube do you mean, the black block, or the mauve cube?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "black"
CF | For a second, the boy looks angry when you take the black block, but
CF | then he picks up the nearby brick and starts using it instead. Now
CF | that you've got the block, you can see that it's an Unnkulian
CF | Activation Cube. How irresponsible! Who would let a child play with
CF | such a powerful item?
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "yay"
Knight_Otu exclaims, "Whee!"
Knight_Otu says (to ClubFloyd), "w"
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | open. You can see a lit chamber beyond the doorway, perhaps twenty
CF | feet down a short hall. Could that be laughing children you hear? You
CF | could also travel up the hallway to the north.
CF |
CF | You see a skull key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | Further down the hall to the south, you can just make out a dim
CF | light. A low humming noise echoes down the hall from the north, just
CF | barely audible.
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness. Dim lights in the wall above the control panel illuminate
CF | the chamber in a ruddy glow.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x activation"
CF | Tiny letters on one side of the cube read "Unnkulian Activation
CF | Death-Cube." The cube is jet black, and warm in your hand. It
CF | measures about an inch on a side. [19]
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put activation in hole"
CF | The cube fits snugly into the hole - so snugly, in fact, that I doubt
CF | you could get it out again.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn dial to 1"
CF | Okay, it's now turned to 1.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. From deep in the bowels of the earth, an intense
CF | white light shines up the shaft, nearly blinding you. The humming
CF | noise you heard downstairs is louder here, and heat washes over you
CF | from below.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shaft"
CF | The walls of the shaft look like hard, polished glass. The warm light
CF | from below reflects off the surfaces as if they were mirrors.
CF | Certainly, the shaft is too slippery for you to climb down, though I
CF | suppose you could enter the shaft if you were feeling suicidal.
CF |
CF | > DavidW says, "Don't forget to eat something soon."
Knight_Otu says (to ClubFloyd), "pour water in shaft"
CF | You pour the clear water down the shaft. For a moment, it seems as if
CF | nothing is happening - and then the light and heat fades, and the shaft
CF | goes dark.
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find
CF | something to eat.
CF |
CF | > DavidW asks, "Enter shaft?"
Knight_Otu says, "Yeah. I want to try to stretch it out a bit before eating this time."
Knight_Otu says (to ClubFloyd), "enter shaft"
CF |
CF | Taking a deep breath, you slide down the shaft, holding your lamp out
CF | and trying to see the bottom. You pick up speed, and even have time to
CF | examine the shaft briefly on the way down - it's quite deep, and the
CF | walls are all smooth and mirrored. Suddenly, you see water below you,
CF | and take a deep breath. You hit the surface hard, very hard, and wince
CF | with pain. Standing up, you find yourself -
CF |
CF | - with two broken legs and a broken back. You keel over again,
CF | screaming in agony. The shock makes you pass out, and you sink beneath
CF | three feet of water and drown. Bummer!
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 710 turns, you have achieved a score of 310 points out of
CF | a possible 350.
CF |
CF | This means you're a true disciple of Duhdha!
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. The shaft is dark. A cold breeze wafts up from
CF | below, making you shiver.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | > DavidW says, "Ok, maybe put the pillow in first... or maybe the green wall in the nursery is gone."
Knight_Otu says, "Maybe that turned off... right."
Knight_Otu says, "I doubt the pillow will help, but we can try that first."
DavidW asks, "Also ... did you hit HARD WATER?"
Knight_Otu says (to ClubFloyd), "put pillow in shaft"
CF | You drop the pillow down the shaft. You hear a faint splash far below.
CF |
CF | > Knight_Otu says, "That is possible, I guess."
Knight_Otu says (to ClubFloyd), "enter shaft"
CF |
CF | Taking a deep breath, you slide down the shaft, holding your lamp out
CF | and trying to see the bottom. You pick up speed, and even have time to
CF | examine the shaft briefly on the way down - it's quite deep, and the
CF | walls are all smooth and mirrored. Suddenly, you see water below you,
CF | and take a deep breath. You hit the surface hard, very hard, and wince
CF | with pain. Standing up, you find yourself -
CF |
CF | - with two broken legs and a broken back. You keel over again,
CF | screaming in agony. The shock makes you pass out, and you sink beneath
CF | three feet of water and drown. Bummer!
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 711 turns, you have achieved a score of 310 points out of
CF | a possible 350.
CF |
CF | This means you're a true disciple of Duhdha!
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. The shaft is dark. A cold breeze wafts up from
CF | below, making you shiver.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. The shaft is dark. A cold breeze wafts up from
CF | below, making you shiver.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Round Room
CF |
CF | You're standing in a strange round chamber. The walls here are
CF | plated with iron, and a dank, oily stench fills the humid air.
CF | Identical, low hallways run northwest and southwest. A wider tunnel
CF | runs south; that route is more rocky and looks like a natural passage.
CF | A dim red glow is faintly visible to the south. From somewhere far
CF | away, a low humming noise reaches your ears, but you can't make out
CF | what it is from here. A dark stone stair climbs up to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | open. You could also travel up the hallway to the north.
CF |
CF | You see a skull key here.
CF |
CF | You're feeling really hungry. You should find some food soon or you'll
CF | pass out from lack of nutrition.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat cube"
CF | The cube is absolutely tasteless, but relatively filling.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Nursery
CF |
CF | You're standing in a large square chamber cut from the living rock.
CF | The ceiling is domed overhead, and the light-globe hanging from the
CF | ceiling is now dark. Passages run west and south.
CF |
CF | A group of small children is sitting on the floor here, playing with
CF | a collection of toys. They're all rather dangerous-looking for such
CF | tiny tots.
CF |
CF | > Knight_Otu says, "Ah, hah."
Knight_Otu says (to ClubFloyd), "s"
CF | Inner Nursery
CF |
CF | You're standing in a small square chamber. The walls are plush
CF | black velvet, and the floor is padded. There's not a dangerous surface
CF | in sight, and the room is completely empty. A passage runs north.
CF |
CF | Deep in your bones, you feel that this must be the Inner Nursery of
CF | which the demons spoke. Where is the fair Amanda? There's no sign of
CF | her, but you must be nearing the end of your quest. [20]
CF |
CF | There's a small boy here, looking a bit lost and forlorn. His gaze
CF | disturbs you; the child seems palpably evil. "Want toy," he mutters.
CF | His voice is low and gutteral.
CF |
CF | > DavidW says, "ah, wiffle ball time"
Knight_Otu says (to ClubFloyd), "give ball to boy"
CF | The boy examines the whiffleball briefly, then shrugs and turns away.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x boy"
CF | The child is quite odd-looking. He's extremely pale, with jet-black
CF | hair. Liquid brown eyes fix you with a penetrating stare. Do his ears
CF | truly taper to a slight point, or are you imagining things? "Want
CF | toy," he mutters. His voice is low and gutteral.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask boy about amanda"
CF | The boy is ignoring you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You have a robe (being worn), a pair of boots (being worn), some
CF | coveralls (being worn), a Geiger counter, a mass of insulation, a
CF | pillow, a shiny knife, a wine bottle, a small cardboard box, and a
CF | white ball.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give knife to boy"
CF | The boy doesn't seem interested.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give figurine to boy"
CF | The boy doesn't seem interested.
CF |
CF | > DavidW asks, "Maybe we were supposed to find his ball, not the wiffle ball, in the shaft?"
Knight_Otu says (to ClubFloyd), "give counter to boy"
CF | The boy doesn't seem interested.
CF |
CF | > Knight_Otu says, "That is possible."
Knight_Otu says (to ClubFloyd), "n"
CF | Nursery
CF |
CF | You're standing in a large square chamber cut from the living rock.
CF | The ceiling is domed overhead, and the light-globe hanging from the
CF | ceiling is now dark. Passages run west and south.
CF |
CF | A group of small children is sitting on the floor here, playing with
CF | a collection of toys. They're all rather dangerous-looking for such
CF | tiny tots.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | open. You could also travel up the hallway to the north.
CF |
CF | You see a skull key here.
CF |
CF | > DavidW asks, "Could the door west of the Dripping Chamber be open now?"
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, and the
CF | harsh, metallic odor of machinery is ever-present and overpowering.
CF | Identical passages run northeast and southeast, and a narrower hallway
CF | runs southwest. There's a sealed door to the west, with no apparent
CF | means of opening it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | You'll have to open the door first.
CF |
CF | > DavidW says, "nope"
Knight_Otu says (to ClubFloyd), "open door"
CF | I see no visible means of opening the door.
CF |
CF | > Knight_Otu says, "Mean door."
Knight_Otu says (to ClubFloyd), "nw"
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Control Station
CF |
CF | This chamber looks much like the round room at the foot of the
CF | stairs - iron walls and two identical passages, this time to the
CF | southeast and southwest. A strange control panel takes up a good bit
CF | of the curving northern wall. One unique feature of the chamber is a
CF | winding spiral stair in the center of the room that climbs up into
CF | darkness.
CF |
CF | There's a dead man lying on the floor here. His neck's been
CF | snapped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x panel"
CF | The control panel is a maze of readouts and switches. You wouldn't
CF | know what to turn first. The panel's power appears to be off; all the
CF | readouts are dark. However, one large white dial in the very center of
CF | the panel looks promising. There's a cube-shaped hole next to the
CF | dial. Stuck in the hole is a black cube.
CF |
CF | > DavidW says, "Amanda must be behind that door. It's the only place besides the reactor core we haven't been to."
Knight_Otu says (to ClubFloyd), "u"
CF | On the Catwalks
CF |
CF | You're standing on a metal catwalk that curves around the outside of
CF | a deep metal shaft. The shaft is dark. A cold breeze wafts up from
CF | below, making you shiver.
CF |
CF | Underneath you, through the catwalk, you can see the control room.
CF | A narrow metal stair leads down to the chamber, and the catwalk curves
CF | around the shaft to the southwest and southeast.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "throw insulation in shaft"
CF | I don't recognize that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put insulation in shaft"
CF | You drop the mass of insulation down the shaft. You hear a faint
CF | splash far below.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter shaft"
CF |
CF | Taking a deep breath, you slide down the shaft, holding your lamp out
CF | and trying to see the bottom. You pick up speed, and even have time to
CF | examine the shaft briefly on the way down - it's quite deep, and the
CF | walls are all smooth and mirrored. Suddenly, you see water below you,
CF | and take a deep breath. Luckily, you land on a soggy pile of
CF | fiberglass. Though it's not the safest stuff to land on, it and the
CF | water combine to help break your fall. You stand and find yourself -
CF |
CF |
CF | *** Your score has just gone up. ***
CF |
CF | Reactor Chamber
CF |
CF | You're splashing around in about two feet of water in a spherical
CF | chamber at the base of a deep shaft. The water is clear, but quite
CF | warm. A short, thick rod of dull metal extends up from the center of
CF | the floor. To the west is an open doorway, just above the water line.
CF | There's no other exit from this chamber; you certainly can't climb the
CF | sheer walls of the shaft.
CF |
CF | You see a yellow ball and a mass of insulation here.
CF |
CF | > DavidW says, "oh wow. That worked."
Knight_Otu says, "Whew."
DavidW says, "so there's the kid's ball."
Knight_Otu says (to ClubFloyd), "get all"
CF | yellow ball: Taken.
CF | mass of insulation: Taken.
CF |
CF | > DavidW says, "might want to see if it's special too."
Knight_Otu says (to ClubFloyd), "x rod"
CF | The rod's made out of a dull gray metal. It appears to be glowing.
CF | It's planted in the very center of the floor; only the top inch or so
CF | extends above the surface of the water.
CF |
CF | > Knight_Otu asks, "Gee, surely we're safe in here,right?"
Knight_Otu says (to ClubFloyd), "x ball"
CF | Which ball do you mean, the white ball, or the yellow ball?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "yellow"
CF | The ball is yellow and full of holes. It's rather heavy. Tiny raised
CF | letters read "Acme Dam-Lite Whiphulbawl: 100% Swhiss Cheez!" [21]
CF | Interestingly, it appears to be completely unaffected by its harsh
CF | environment.
CF |
CF | > Knight_Otu asks, "Why am I not surprised it's a cheezball?"
Knight_Otu says (to ClubFloyd), "x water"
CF | The water's quite murky and extremely hot, but you can bear the heat;
CF | you are, after all, a battle-scarred Valley Warrior.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x doorway"
CF | It's open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | As you step in the door, it seals behind you. Suddenly, it feels like
CF | the floor has dropped out from under you, and you sense yourself moving
CF | rapidly upward.
CF |
CF | Square Room
CF |
CF | You're standing in a very small square chamber. The walls and floor
CF | are padded black carpeting, and the ceiling is a dimly glowing panel.
CF | The entire eastern wall is a large door, currently sealed. You can't
CF | see any way of opening it. It feels like the entire room is shooting
CF | upward.
CF |
CF | > DavidW says, "I hope we don't need the rod."
Knight_Otu says (to ClubFloyd), "e"
CF | You'll have to open the door first.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Square Room
CF |
CF | You're standing in a very small square chamber. The walls and floor
CF | are padded black carpeting, and the ceiling is a dimly glowing panel.
CF | The entire eastern wall is a large door, currently sealed. You can't
CF | see any way of opening it. It feels like the entire room is shooting
CF | upward.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Reactor Chamber
CF |
CF | You're splashing around in about two feet of water in a spherical
CF | chamber at the base of a deep shaft. The water is clear, but quite
CF | warm. A short, thick rod of dull metal extends up from the center of
CF | the floor. To the west is an open doorway, just above the water line.
CF | There's no other exit from this chamber; you certainly can't climb the
CF | sheer walls of the shaft.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rod"
CF | When you grasp the top of the rod, a horrible burning sensation runs up
CF | your arm, and you're forced to release it.
CF |
CF | > Knight_Otu says, "I'm not sure why we'd want a radioactive rod."
DavidW says, "It's probably uranium."
Knight_Otu says (to ClubFloyd), "w"
CF | As you step in the door, it seals behind you. Suddenly, it feels like
CF | the floor has dropped out from under you, and you sense yourself moving
CF | rapidly upward.
CF |
CF | Square Room
CF |
CF | You're standing in a very small square chamber. The walls and floor
CF | are padded black carpeting, and the ceiling is a dimly glowing panel.
CF | The entire eastern wall is a large door, currently sealed. You can't
CF | see any way of opening it. It feels like the entire room is shooting
CF | upward.
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says, "This is obviously the elevator."
Knight_Otu says (to ClubFloyd), "x carpeting"
CF | Tiny raised lettering in the carpeting reads "Akmi Galaktikorp
CF | El-eh-vay-t'hor Karpit."
CF |
CF | > Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "x panel"
CF | The panel's lit up, bathing the room in a dim glow. Block lettering
CF | along one edge reads "Emergency Lighting."
CF |
CF | > Knight_Otu says, "Good that it works on emergency power."
Knight_Otu says (to ClubFloyd), "z"
CF | Time passes...
CF |
CF | Without warning, the square room ceases its upward motion, and the door
CF | slides open with a hiss.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, and the
CF | harsh, metallic odor of machinery is ever-present and overpowering.
CF | Identical passages run northeast and southeast, and a narrower hallway
CF | runs southwest. A doorway to the west stands open, revealing a small
CF | square chamber beyond.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF | Research Lab
CF |
CF | This is a gloomy square chamber filled with sinister-looking
CF | gadgets. A long stone table lines the western wall, an odd blue box
CF | stands in the northwest corner, and a large metal cage stands against
CF | the eastern wall. Passages run northeast and south.
CF |
CF | A pile of debris is sitting on the stone table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF | Dripping Chamber
CF |
CF | You're standing in yet another round chamber deep in the bowels of
CF | Unnkulia. The iron-plated walls drip with moisture and oil, and the
CF | harsh, metallic odor of machinery is ever-present and overpowering.
CF | Identical passages run northeast and southeast, and a narrower hallway
CF | runs southwest. A doorway to the west stands open, revealing a small
CF | square chamber beyond.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF | Long Hall North
CF |
CF | You're standing at the north end of a long, wide hall. The floor is
CF | black marble lined with red streaks; your boots clatter on the hard
CF | stone. The walls are carved wood, probably teak and oak. The northern
CF | wall curves outward and lined with iron. Two identical passages run
CF | northeast and northwest. You could also travel south down the hall.
CF |
CF | You're feeling a bit better now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall Center
CF |
CF | You're standing about halfway down a long north-south hall. Specks
CF | of red minerals in the black marble floor catch the pale green
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil
CF | permeates the hall, seeming to throb with diabolical intensity.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Long Hall South
CF |
CF | The hall terminates before a great open doorway to the south. The
CF | doorway is finished in solid silver streaked with ebony, and carved in
CF | the shape of a gigantic snaggletoothed mouth. It's quite a
CF | disconcerting image, especially since beyond the doorway is only
CF | darkness. A narrow hallway runs west, and a wooden door to the east is
CF | open. You could also travel up the hallway to the north.
CF |
CF | You see a skull key here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | Nursery
CF |
CF | You're standing in a large square chamber cut from the living rock.
CF | The ceiling is domed overhead, and the light-globe hanging from the
CF | ceiling is now dark. Passages run west and south.
CF |
CF | A group of small children is sitting on the floor here, playing with
CF | a collection of toys. They're all rather dangerous-looking for such
CF | tiny tots.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | Inner Nursery
CF |
CF | You're standing in a small square chamber. The walls are plush
CF | black velvet, and the floor is padded. There's not a dangerous surface
CF | in sight, and the room is completely empty. A passage runs north.
CF |
CF | Deep in your bones, you feel that this must be the Inner Nursery of
CF | which the demons spoke. Where is the fair Amanda? There's no sign of
CF | her, but you must be nearing the end of your quest. [20]
CF |
CF | There's a small boy here, looking a bit lost and forlorn. His gaze
CF | disturbs you; the child seems palpably evil. "Want toy," he mutters.
CF | His voice is low and gutteral.
CF |
CF | > DavidW asks, "So I wonder where Amanda really is?"
Knight_Otu says (to ClubFloyd), "give yellow ball to boy"
CF | The boy's expression lights up. "Throw it me," he shouts.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw ball at boy"
CF | Which ball do you mean, the white ball, or the yellow ball?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "yellow"
CF | You throw the heavy yellow ball at the boy. Clumsily, the child tries
CF | to catch it, but since you threw it at him rather than to him, he
CF | fails. The ball strikes him on the head with an ominous thump. The
CF | boy shrieks, a horrible, grating sound. It's only a few seconds before
CF | the demon guards respond -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 758 turns, you have achieved a score of 320 points out of
CF | a possible 350.
CF |
CF | This means you're a true disciple of Duhdha!
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > Knight_Otu says, "Oops."
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Inner Nursery
CF |
CF | You're standing in a small square chamber. The walls are plush
CF | black velvet, and the floor is padded. There's not a dangerous surface
CF | in sight, and the room is completely empty. A passage runs north.
CF |
CF | Deep in your bones, you feel that this must be the Inner Nursery of
CF | which the demons spoke. Where is the fair Amanda? There's no sign of
CF | her, but you must be nearing the end of your quest. [20]
CF |
CF | There's a small boy here, looking a bit lost and forlorn. His gaze
CF | disturbs you; the child seems palpably evil. "Want toy," he mutters.
CF | His voice is low and gutteral.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw ball to boy"
CF | Which ball do you mean, the white ball, or the yellow ball?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "yellow"
CF | You toss the clumsily-weighted ball to the boy. To give the child
CF | credit, he attempts to field it, but misses. The ball strikes him in
CF | the chest and he falls backward, hitting his head. An ungodly wail
CF | fills the air as the kid howls, never once pausing for breath. It's
CF | only a matter of seconds before the demon guards arrive -
CF |
CF | *** You've perished horribly! ***
CF |
CF | In a total of 758 turns, you have achieved a score of 320 points out of
CF | a possible 350.
CF |
CF | This means you're a true disciple of Duhdha!
CF |
CF | You may restore a saved game, start over, or quit.
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: >
Knight_Otu says (to ClubFloyd), "undo"
CF | (Undoing one command)
CF |
CF | Inner Nursery
CF |
CF | You're standing in a small square chamber. The walls are plush
CF | black velvet, and the floor is padded. There's not a dangerous surface
CF | in sight, and the room is completely empty. A passage runs north.
CF |
CF | Deep in your bones, you feel that this must be the Inner Nursery of
CF | which the demons spoke. Where is the fair Amanda? There's no sign of
CF | her, but you must be nearing the end of your quest. [20]
CF |
CF | There's a small boy here, looking a bit lost and forlorn. His gaze
CF | disturbs you; the child seems palpably evil. "Want toy," he mutters.
CF | His voice is low and gutteral.
CF |
CF | > DavidW asks, "throw the white one?"
Knight_Otu says (to ClubFloyd), "give mitts to boy"
CF | I don't know the word "mitts".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give mitt to boy"
CF | The boy snatches the mitt from your grasp and eyes you suspiciously.
CF | "Mine. Lost it. Daddy gave it me."
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw yellow ball to boy"
CF | You toss the clumsily-weighted ball to the boy, not really expecting
CF | him to field it. He surprises you - the ball lands in the very center
CF | of his mitt with a wet slurping sound. Cheez striking cheez - it's all
CF | you can do to keep from tossing your lunch.
CF |
CF | The boy lifts the ball to his mouth and takes a huge bite. A wicked
CF | smile crosses his face. "Yum," he snarls. Are his teeth pointed? And
CF | how can such a small boy look so unbelievably evil? Suddenly, the
CF | child races to the eastern wall and twists a knob of rock that you
CF | never would have found yourself. A section of the wall slides open,
CF | revealing a chamber beyond, and the child races through. "Where have
CF | you been, you little dickens!" you hear a motherly voice scold. With
CF | a start, you recognize the voice - the fair Lady Amanda! Is this the
CF | end of your quest?
CF |
CF | *** Your score has just gone up. ***
CF |
CF |
CF | > DavidW says, "OH"
Knight_Otu says (to ClubFloyd), "l"
CF | Inner Nursery
CF |
CF | You're standing in a small square chamber. The walls are plush
CF | black velvet, and the floor is padded. There's not a dangerous surface
CF | in sight, and the room is completely empty. A passage runs north. A
CF | section of wall to the east has swung open, revealing a poorly-lit
CF | chamber beyond.
CF |
CF | Deep in your bones, you feel that this must be the Inner Nursery of
CF | which the demons spoke. Where is the fair Amanda? There's no sign of
CF | her, but you must be nearing the end of your quest. [20]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | The Search Ends...
CF |
CF |
CF | *** Your score has just gone up. ***
CF |
CF | You enter what appears to be a bedroom of some kind. Toys are littered
CF | all over the floor, and expensive paintings line the walls. And then
CF | you see her - the Lady Amanda! She's seated in a rocking chair,
CF | holding the strange, sinister child on her lap. She looks up as you
CF | enter.
CF |
CF | "Welcome, Warrior," she says, her voice smooth and low. "I knew my
CF | love would send one after me. I did not imagine the Warrior he sent
CF | would ever find this place; I had hoped I had covered my tracks well."
CF | She sighs, smoothing the child's hair. "You must be wondering why I am
CF | here."
CF |
CF | You nod, speechless. What can she be doing here?
CF |
CF | "This child," Amanda begins, "Is the product of an unholy union
CF | between a female Demon of Unnkul and - don't look so surprised - that
CF | annoying little Acme salesman from the Golden Dragon Inn. He is the
CF | product of evil and cheeziness, and will grow up to be a most dreaded
CF | Unnkulian Warrior, a fearsome tool of evil."
CF |
CF | "So why - " you begin.
CF |
CF | "Why am I here?" the Lady Amanda finishes, smiling. Slowly, her
CF | smile fades. "The child needs mothering. His demon parent is hardly
CF | suitable. And, yes, he must grow up - he has a purpose in this world.
CF | My beloved, and your liege, the Valley King, needs a worthy opponent.
CF | I love him, but he and his people have lost the ways of Duhdha. The
CF | Unnkulians alone cannot match his might, and provide him with no
CF | challenge, not even with that strange old man from the future helping
CF | them. But this child, this fusion of Acme and Unnkulia - he is a
CF | worthy opponent for your liege."
CF |
CF | You open your mouth to respond, then close it again. Indeed, you
CF | think, she's right. It is as Duhdha said - the duality of the universe
CF | must be maintained. Good cannot exist without evil - and Kuulness
CF | cannot exist without Unnkul.
CF |
CF | "But won't the child be too powerful?" you ask. "Will those of
CF | Kuulness be able to withstand a fusion of Acme and Unnkul? When the
CF | child grows, will there still be brave souls to fight against him?"
CF |
CF | Amanda shrugs. "It is in your hands, Warrior," she says. "You
CF | decide. You can kill the child now, or let him live. But slay him,
CF | and the Valley King's people will surely turn to evil, and never seek
CF | Duhdha again."
CF |
CF | There is but one choice. Amanda shows you the way out, leading you
CF | past the demon guards. At the Entrance to Unnkulia, you bid the lady
CF | farewell, wondering what you'll say to the Valley King. Yes, you have
CF | found Amanda - but you cannot bring her back with you. She has a
CF | purpose, and must remain. But this journey has not been a waste of
CF | time. You've received enlightenment, and even lost your fear of
CF | heights. Now you understand the ways of Duhdha. You only wish you
CF | could see into the future, and discover what happens to Amanda, and
CF | this strange child born of evil.
CF |
CF |
CF | *** THE END ***
CF |
CF | In a total of 761 turns, you have achieved a score of 350 points out of
CF | a possible 350.
CF |
CF | This means you're the winner of "Unnkulia Zero!" Congratulations!
CF asks, "That game over already? It was just getting good. Wanna play another?" DavidW says, "wow. Interesting conclusion."
DavidW says, "AND IT'S OVER"
Knight_Otu says, "It seemed pretty clear that Amanda was willingly in this place beforehand."
Knight_Otu says, "But the exact details were a surprise."
DavidW says, "I don't think I grasped that."
Knight_Otu says, "Whenever there were tracks, they seemed to be alone, rather that with those of a kidnapper, and the way the demons talked about Amanda also seemed less like they were talking about a prisoner."
Knight_Otu says, "And yes, it's finally over."
DavidW asks, "Wonder what the salesman would say about running away from his kid?"
DavidW says, "Anyway, thank you so much for playing and getting us to the end of this."
Knight_Otu says, "I don't think the salesman knows about the kid, if I recall the start of Salesman correctly."
DavidW says, "oh"
Knight_Otu says, "Not sure though."
DavidW says, "I don't remember the rest of the saga all that well."
Knight_Otu says, "I'm sad that we had to resort to hints, but some of the stuff really was unfair."
DavidW says, "mmhm"
Knight_Otu says, "I'M LOOKING AT YOU, GHOST SMITH."
DavidW says, "The brick figured in four puzzles and the sword in zero."
Knight_Otu says, "Obviously, we're a mason, not a warrior, despite the protagonist's protests."
DavidW says, "We never used the pillow or knife either. We never got Poppa Ul's coffin open."
Knight_Otu says, "Hm. Yeah."
DavidW asks, "And the coin press... perhaps that was only there because it's used in another game?"
Knight_Otu says, "Possibly. It is mentioned that the lighthouse was in another game at least."
Knight_Otu says, "From the start of Salesman: "And you certainly didn't expect those demons to waylay you en route - and you certainly didn't foresee the horrors they'd subject you to in their caverns before releasing you. (Shudder - you don't even like remembering. Perhaps that's the subject of another game...) And you really didn't expect to have to work out of the Golden Dragon Inn. And to top it all off, a bad-tempered warrior just returned a can of Acme Snayk Rhepellant and asked for his money back.""
DavidW says, "And we didn't need the trowel at all. The shovel was only needed twice."
DavidW says, "ah"
Knight_Otu says, "Also, a bit later - "Suddenly, a familiar-looking Valley Warrior walks up the path to the southwest. The warrior gazes at you through sorrowful eyes. "You poor fellow," he murmurs. "I've just completed 'Unnkulia Zero,' and the things I found out about you - hoo boy!" He smiles a sympathetic smile. "Here. I've completed my quest. Maybe this stuff can help." He tosses you a pickaxe and a yellow ball, which you clumsily catch. "Take care of yourself." With that, the warrior strides northward, toward the great cities.""
DavidW says, "I guess we need to think of a new game to play next week. And warn Jacqueline that it will be another game."
Knight_Otu says, "Maybe not let me choose again."




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