ClubFloyd Transcript:
Trouble in Sector 471 by Arthur DiBianca
As played on ifMUD on October 2 - 9, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Trouble in Sector 471 written by Arthur DiBianca. Trouble in Sector 471 was released as part of the 2022 Interactive Fiction Competition, in which it took fifth place. It was nominated for three Xyzzies: Best Puzzles, Best Individual Puzzle, and Best Implementation. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



*** SESSION ONE ***
DavidW says (to ClubFloyd), "load sleepmask troubleinsector471"
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CF |
CF |
CF |
CF |
CF | "Alert. Power outage in Sector 471. Repeating, power outage in
CF | Sector 471. We all know what this means. Summoning Exter-17 for
CF | dispatch."
CF |
CF | Uh oh. This might be it. The last couple of jobs didn't go too well.
CF | You'd better get this one right, or you may suffer the fate of a
CF | low-usefulness bot.
CF |
CF | After taking a moment to dust off and attach your neutralizer unit,
CF | you step nervously but dutifully into the transfer conduit.
CF |
CF | Whoosh!
CF |
CF | Press SPACE to continue.
DavidW pushes the green 'space' button.
CF | Press SPACE to continue.
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF | Trouble in Sector 471
CF | A game by Arthur DiBianca
CF | Release 1 / Serial number 220923 / Inform 7 build 6L38 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Special thanks to Andy Fleming, Lorne Harris, Isaac Orf, Luke Pebler,
CF | Dirk Spivey, and Mike Spivey for testing, and to Nadia Bellazola for
CF | cover art.
CF |
CF |
CF |
CF | Entry Node
CF | This is the primary entry and exit point for Sector 471. The transfer
CF | conduit ends in a big hole in the ceiling. Other than that, the room
CF | appears to be empty. It's quite dark, and everything is completely
CF | silent. There's a passage to the east.
CF |
CF | (This game has limited commands. Type HELP for a list.)
CF |
CF | >
DavidW says (to ClubFloyd), "help"
CF | >
CF | > HELP
CF |
CF |
CF | - You can SAVE, LOAD, RESTART, or QUIT.
CF | - You can move N, W, E, S.
CF | - You can LOOK (L) or WAIT (Z).
CF | - You can check your STATUS (ST) or your ID.
CF | - Type WINDOW to turn the side window on or off.
CF |
CF | Available bot functions: COM and ZAP.
CF |
CF | >
DavidW says (to ClubFloyd), "window"
CF |
CF |
CF |
CF |
CF | "Alert. Power outage in Sector 471. Repeating, power outage in
CF | Sector 471. We all know what this means. Summoning Exter-17 for
CF | dispatch."
CF |
CF | Uh oh. This might be it. The last couple of jobs didn't go too well.
CF | You'd better get this one right, or you may suffer the fate of a
CF | low-usefulness bot.
CF |
CF | After taking a moment to dust off and attach your neutralizer unit,
CF | you step nervously but dutifully into the transfer conduit.
CF |
CF | Whoosh!
CF |
CF | Press SPACE to continue.
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF | Trouble in Sector 471
CF | A game by Arthur DiBianca
CF | Release 1 / Serial number 220923 / Inform 7 build 6L38 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Special thanks to Andy Fleming, Lorne Harris, Isaac Orf, Luke Pebler,
CF | Dirk Spivey, and Mike Spivey for testing, and to Nadia Bellazola for
CF | cover art.
CF |
CF |
CF |
CF | Entry Node
CF | This is the primary entry and exit point for Sector 471. The transfer
CF | conduit ends in a big hole in the ceiling. Other than that, the room
CF | appears to be empty. It's quite dark, and everything is completely
CF | silent. There's a passage to the east.
CF |
CF | (This game has limited commands. Type HELP for a list.)
CF |
CF | >
CF | > HELP
CF |
CF |
CF | - You can SAVE, LOAD, RESTART, or QUIT.
CF | - You can move N, W, E, S.
CF | - You can LOOK (L) or WAIT (Z).
CF | - You can check your STATUS (ST) or your ID.
CF | - Type WINDOW to turn the side window on or off.
CF |
CF | Available bot functions: COM and ZAP.
CF |
CF | >
CF | > WINDOW
CF |
CF | (Side window is OFF.)
CF |
CF | > DavidW says, "The side window is an ASCII map that's very helpful, but I don't think Floyd would display it well."
Knight_Otu says, "Or at all."
DavidW says, "That was the block of periods at the start. I think it does display."
DavidW says, "but maybe only in a different pane as far as the interpreter is concerned."
Knight_Otu says, "Hm, I thought Floyd wouldn't do side panels at all, but I wouldn't really know."
Jade says, "com and zap"
DavidW says, "Anyway, note that the command set is very small. We have cardinal directions, LOOK, WAIT, STATUS (ST), COM, and ZAP."
DavidW says, "COM is our TALK TO nearby bot command."
Jade says, "so the map is huge"
DavidW says, "ZAP is our destroy the nearby bug command."
DavidW says, "Yes. I assume there's 64 rooms in total."
DavidW says, "We begin at the northwest corner of the map."
Knight_Otu says, "And I presume LOOK is room description only. As often, no examine."
Jade says, "Then I start a map"
DavidW says, "The map is a completely regular 8 by 8 grid."
DavidW says (to ClubFloyd), "look"
CF | >
CF | > LOOK
CF |
CF | Entry Node
CF | This is the primary entry and exit point for Sector 471. The transfer
CF | conduit ends in a big hole in the ceiling. Other than that, the room
CF | appears to be empty. It's quite dark, and everything is completely
CF | silent. There's a passage to the east.
CF |
CF | > Knight_Otu says, "I suppose we have little choice but going east."
DavidW says, "yes."
DavidW says, "Our first goal is to restore power."
DavidW says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Hall
CF | This dimly-lit hallway runs west to east. You can make out a closed
CF | door to the south. Something is embedded in the wall by the door.
CF |
CF | Gree-8 stands here, kind of drooped over and motionless.
CF |
CF | (Note: This game is unlosable. Don't be afraid to try things!)
CF |
CF | >
DavidW says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Gree-8 does not respond, but that's to be expected, since the power is
CF | out.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF | The door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Chip Analysis
CF | There are several counters with a lot of stuff on them, and more stuff
CF | on the walls, but in the dim light you can't see any of it clearly.
CF | Exits lead east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Power Regulation
CF | This is the power regulation center. You can barely make out a lot of
CF | what must be complicated gadgetry. Doorways lead west and south.
CF |
CF | Engi-12 is sitting at a console, frozen in the act of something.
CF | Turning a knob, maybe.
CF |
CF | You can hear a soft gurgling sound to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | You get no response from Engi-12.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Primary Power Conduit
CF | This is where power is supposed to enter the sector. A stripe is
CF | painted around the walls. Large transfer contacts project from the
CF | ceiling and floor. A doorway leads north.
CF |
CF | Oho! A big bug is blocking the power supply! It's a furry gray mass,
CF | wedged in between the contacts. Little sparks pop all around it. It
CF | chuckles and gurgles in a very unpleasant manner.
CF |
CF | >
DavidW says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You take aim with your pest neutralizer and fire. There's a loud BLAM,
CF | and the bug disintegrates into a multitude of little particles!
CF |
CF | Press SPACE to continue.
DavidW pushes the green 'space' button.
CF | Press SPACE to continue.
CF |
CF |
CF |
CF | With a mighty hum, bright blue power begins flowing between the
CF | contacts again. You hear a variety of distant sounds as the sector
CF | comes back to life.
CF |
CF | You receive a message from Central Processing:
CF |
CF | "Power detected in Sector 471. Primary objective complete. Auxiliary
CF | sector scan initiated......complete. Additional pest incursions
CF | detected. New primary objective: eliminate pests.
CF |
CF | Press SPACE to continue.
DavidW pushes the green 'space' button.
CF | Press SPACE to continue.
CF |
CF | "Transmitting map utility......complete.
CF |
CF | Press SPACE to continue.
DavidW pushes the green 'space' button.
CF | Press SPACE to continue.
CF |
CF | "Transmitting additional function driver......complete."
CF |
CF | (The ROX command is now available.)
CF |
CF | >
DavidW says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 9
CF | Bugs remaining: 12
CF |
CF | Available bot functions: COM, ZAP, and ROX.
CF |
CF | > Knight_Otu asks, "Are we playing rock music now?"
DavidW says, "Cycles is turns, a time unit."
DavidW says, "ROX is how we activate crystals with a beam of some sort."
DavidW says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | You emit the signal, but nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF | >
CF | > LOOK
CF |
CF | Primary Power Conduit
CF | This is where power enters the sector. An orange stripe is painted
CF | around the walls. Large transfer contacts project from the ceiling and
CF | floor, and a wide stream of blue power hums between them. A doorway
CF | leads north.
CF |
CF | > Knight_Otu says, "Ah, so crystal ROX."
DavidW says, "I don't know if the orange stripe is important or not yet. I've seen orange stripes in other rooms."
DavidW says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Power Regulation
CF | This is the power regulation center. It's got a lot of arcane and
CF | complicated gadgetry. Doorways lead west and south.
CF |
CF | Engi-12 is sitting at a console, fiddling with the controls.
CF |
CF | >
DavidW says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Engi-12 says, "I deal with the primary and auxiliary power regulators.
CF | For some incomprehensible reason, they also put the zirbol tank
CF | controls in here. Why the zirbol tank?"
CF |
CF | > DavidW says, "I have not seen any zirbol tank yet."
DavidW says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Engi-12 says, "I deal with the primary and auxiliary power regulators.
CF | For some incomprehensible reason, they also put the zirbol tank
CF | controls in here. Why the zirbol tank?"
CF |
CF | > Knight_Otu says, "More importantly, What ... right."
Knight_Otu says, "Do say when one of us should take over."
DavidW says, "That's all Engi has to say. Some bots have more to say, but they mostly say just one thing at a time unless status changes."
DavidW says, "well, you can take over at any time, really."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | You emit the signal, but nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | ZAP ineffective: no suitable target in view.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Power Regulation
CF | This is the power regulation center. It's got a lot of arcane and
CF | complicated gadgetry. Doorways lead west and south.
CF |
CF | Engi-12 is sitting at a console, fiddling with the controls.
CF |
CF | > DavidW says, "There's a crystal back at the door. We couldn't see it in the dim light."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Chip Analysis
CF | Several long counters are covered with chips and circuit boards, and
CF | various analytical instruments are hanging on the walls. It's pretty
CF | disorderly, to be honest. Between two of the instruments you see a
CF | depiction of a lightning bolt followed by two dots. Exits lead east
CF | and west.
CF |
CF | > DavidW says, "I think the lightning bolt is the first symbol of a three symbol code. I haven't found the other two symbols yet."
Knight_Otu says, "Of course, why the unit that repairs the power would not be equipped with low-light vision is a question for the ages."
DavidW says, "Some of the bot complain about how the place is built."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Hall
CF | This paneled hallway runs west to east. There is a closed door to the
CF | south. An orange crystal is embedded in the wall by the door.
CF |
CF | Gree-8 stands here, just waiting to be spoken to.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Welcome to Sector 471!" cries Gree-8, a little too enthusiastically.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF | >
CF | > G
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Welcome to Sector 471!" cries Gree-8, a little too enthusiastically.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Entry Node
CF | This is the primary entry and exit point for Sector 471. The transfer
CF | conduit ends in a big hole in the ceiling. Other than that, the room
CF | is empty. There's a passage to the east.
CF |
CF | > DavidW says, "He's a greeter bot. He doesn't seem to do anything else."
Knight_Otu says, "Nothing else to see here."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Hall
CF | This paneled hallway runs west to east. There is a closed door to the
CF | south. An orange crystal is embedded in the wall by the door.
CF |
CF | Gree-8 stands here, just waiting to be spoken to.
CF |
CF | > DavidW says, "Use ROX here to open the door."
Knight_Otu says, "I'm on it."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The orange crystal lights up, and the door slides open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | Oper-4 says, "I'm sorry, but we're still backlogged from the power
CF | outage."
CF |
CF | > Knight_Otu asks, "So OPERator, GREEter, ENGIneer... what was our designation again?"
DavidW says, "I forget."
Knight_Otu asks, "So OPERator, GREEter, ENGIneer... what was our designation again?"
Jade says, "map"
Knight_Otu says, "EXTER, it turns out."
DavidW says, "Exter-17"
Knight_Otu says, "(Accidentally hit the up arrow there.)"
DavidW says, "We're an EXTERminator"
Knight_Otu says, "I suppose we are less of a power restorer than we thought."
Jade exclaims, "ah!"
Knight_Otu says, "Interesting that we have a six letter code, while so far the other bots have four letter codes."
DavidW says, "You can try to talk to Oper here, but they're too busy to talk back."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Sorry, I'm quite busy."
CF |
CF | "That port is not responding," says Oper-4.
CF |
CF | > Knight_Otu asks, "So, West, East, or South?"
DavidW says, "I suggest east first"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Storage 93A
CF | This room is crowded with containers of various sizes. They have
CF | cryptic labels like "7L45YOZ" and "KOV9MJJ7".
CF |
CF | A D-13 contregulator sits on one of the containers.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | COM ineffective: there's no bot present.
CF |
CF | You hear a skittering sound.
CF |
CF | > DavidW says, "There's a bug in the storage room. You just need to wait for it."
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | ZAP ineffective: no suitable target in view.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | There's that skittering sound again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | A storage bug skitters up the wall from behind a container!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You blast the storage bug, and it explodes in a shower of purple
CF | sparks!
CF |
CF | (Bugs remaining: 11)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look"
CF | >
CF | > LOOK
CF |
CF | Storage 93A
CF | This room is crowded with containers of various sizes. They have
CF | cryptic labels like "7L45YOZ" and "KOV9MJJ7".
CF |
CF | A D-13 contregulator sits on one of the containers.
CF |
CF | > DavidW says, "Congrats!"
DavidW says, "We have no arms, so we can't pick up anything. Yet."
Knight_Otu says, "We have no TAK or EXA modules... right."
Knight_Otu says, "(No exits noted here.)"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | > DavidW says, "west"
Knight_Otu says, "Thought so, but had to try."
DavidW says, "The storage room is a dead end"
Knight_Otu says, "Yes, I suspected."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | Oper-4 says, "I'm sorry, but we're still backlogged from the power
CF | outage."
CF |
CF | > DavidW says, "You probably want to go south from switchboard next."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | > Knight_Otu says, "SECUrity."
DavidW says, "yup"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Halt!" cries Secu-10 in a squeaky voice. "All bots require general
CF | sector access to proceed!"
CF |
CF | And you just saved the whole sector from a power outage. Humph.
CF |
CF | > DavidW says, "It was necessary to come here to learn you need sector access."
Knight_Otu says, "Why a robotic society needs security.. guess we'll learn that as well."
DavidW says, "go back north to switchboard and head west."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | Oper-4 flips a few switches.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Validation Center
CF | A lot of checking, authorizing, and validating goes on here. Most of
CF | it is performed from the desk in the middle of the room. You can exit
CF | to the east or south.
CF |
CF | Exam-11 sits in a squeaky chair with its feet up on the desk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Exam-11 cocks its head. "Looks like you could use some general sector
CF | access. If you can spin up the validation spindle for me, I'll see
CF | what I can do." It waves vaguely toward the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. An orange crystal is
CF | mounted on a pedestal nearby.
CF |
CF | The spindle is not moving.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts glowing. You hear a surge from the spindle
CF | actuators.
CF |
CF | The spindle starts to rotate slowly.
CF |
CF | > DavidW says, "This room's a bit tricky."
DavidW says, "I'll let you play around with it a bit first."
Knight_Otu says, "And here I thought it was already mission accomplished."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal goes dark.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts glowing. You hear a surge from the spindle
CF | actuators.
CF |
CF | The spindle rotates a little faster.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The spindle is now rotating at a comfortable speed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The spindle starts rotating kind of quickly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The spindle is going pretty fast now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal goes dark.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts glowing. You hear a surge from the spindle
CF | actuators.
CF |
CF | The spindle starts going really fast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | You hear a warning alarm. With a loud squeal, the spindle brakes to a
CF | stop.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The spindle starts to rotate slowly.
CF |
CF | > DavidW says, "don't forget about LOOK."
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal
CF | is mounted on a pedestal nearby.
CF |
CF | The spindle rotates a little faster.
CF |
CF | > Jade asks, "?"
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal
CF | is mounted on a pedestal nearby.
CF |
CF | The spindle is now rotating at a comfortable speed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal
CF | is mounted on a pedestal nearby.
CF |
CF | The spindle starts rotating kind of quickly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal
CF | is mounted on a pedestal nearby.
CF |
CF | The spindle is going pretty fast now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal
CF | is mounted on a pedestal nearby.
CF |
CF | The spindle starts going really fast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal
CF | is mounted on a pedestal nearby.
CF |
CF | You hear a warning alarm. With a loud squeal, the spindle brakes to a
CF | stop.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal
CF | is mounted on a pedestal nearby.
CF |
CF | The spindle starts to rotate slowly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal
CF | is mounted on a pedestal nearby.
CF |
CF | The spindle rotates a little faster.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal
CF | is mounted on a pedestal nearby.
CF |
CF | The spindle is now rotating at a comfortable speed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal
CF | is mounted on a pedestal nearby.
CF |
CF | The spindle starts rotating kind of quickly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal
CF | is mounted on a pedestal nearby.
CF |
CF | The spindle is going pretty fast now.
CF |
CF | > Jade asks, "rox at high speed?"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal goes dark.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. An orange crystal is
CF | mounted on a pedestal nearby.
CF |
CF | The spindle is rotating pretty fast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Spindle Room
CF | There are various pieces of strange equipment in this room, but the
CF | main feature is a floor-to-ceiling spindle. An orange crystal is
CF | mounted on a pedestal nearby.
CF |
CF | The spindle is rotating pretty fast.
CF |
CF | > DavidW says, "yeah"
DavidW says, "Go back north.,"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Validation Center
CF | A lot of checking, authorizing, and validating goes on here. Most of
CF | it is performed from the desk in the middle of the room. You can exit
CF | to the east or south.
CF |
CF | Exam-11 sits in a squeaky chair with its feet up on the desk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Exam-11 glances over at a gauge. "Perfect! All right, here's your
CF | general sector access." It attaches an access module to your shoulder.
CF | "Don't get into any trouble!"
CF |
CF | > DavidW says, "Pretty fast is the speed you want."
DavidW says, "STATUS or ST"
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 70
CF | Bugs remaining: 11
CF |
CF | You have obtained general sector access.
CF |
CF | Available bot functions: COM, ZAP, and ROX.
CF |
CF | > DavidW says, "You can now go past the Secu bot."
Knight_Otu says, "Thanks, EXAMinator 11."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | Oper-4 taps one of its appendages on the console.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | Secu-10 nods at you, presumably to indicate that you may proceed now.
CF |
CF | > Knight_Otu asks, "Wait, how does a bot frown, anyway?"
Knight_Otu asks, "Are we in Gunnekrigg Court, or something?"
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them seems kind of loose.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | COM ineffective: there's no bot present.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | ZAP ineffective: no suitable target in view.
CF |
CF | > DavidW says, "It's hard to say exactly what these bots look like. But they usually have heads, at least."
DavidW says, "You can't do anything YET with the loose housing."
Knight_Otu says, "I mean, yes, but a frown does need a bit more than a head."
Knight_Otu says, "I expected it, but I don't think it hurts to try."
Knight_Otu asks, "East first?"
DavidW asks, "Perhaps there's a screen on the bots' heads to show pixelated faces?"
Knight_Otu says, "Maybe."
DavidW says, "uh, sure."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | > DavidW says, "I think the cafe is that way"
Knight_Otu says, "WAITer bots."
DavidW says, "If we get low on power, we can get more here, I assume."
DavidW says, "I haven't needed to do so yet."
Knight_Otu says, "I should have expected thm, and yet."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of
CF | juice, come on back!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 77
CF | Bugs remaining: 11
CF |
CF | You have obtained general sector access.
CF |
CF | Available bot functions: COM, ZAP, and ROX.
CF |
CF | > Knight_Otu says, "We do not have a power meter, so if we get low, it#s a story development."
DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Fabrication
CF | An array of automated equipment takes incoming parts and assembles
CF | them into various components and small devices. There's a lot of
CF | whirring, clicking, and clacking. Doorways lead east and south.
CF |
CF | A GX-series lopacitor lies discarded on the floor.
CF |
CF | A scissor-arm snips some cable into short pieces.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | COM ineffective: there's no bot present.
CF |
CF | A completed housing drops through a trapdoor.
CF |
CF | > Knight_Otu says, "We still lack TAK."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Processing Chamber
CF | Large banks of processing units hum away, processing whatever it is
CF | they process. A doorway leads west. A green rail hangs from the
CF | ceiling, running from the center of the room through an opening in the
CF | east wall. A series of magnetized metal plates zoom in and out along
CF | the rail.
CF |
CF | > DavidW says, "It's actually PIK when you get it. It doubles as TAKE and DROP."
Knight_Otu says, "I suppose that makes as much sense."
DavidW says, "When we can take things, we can only take one item at a time, putting down the other thing if any."
Knight_Otu says, "I guess this is a travel option we lack the status for."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | The opening is in the top half of the wall, so you can't walk through
CF | it.
CF |
CF | > DavidW says, "correct"
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Fabrication
CF | An array of automated equipment takes incoming parts and assembles
CF | them into various components and small devices. There's a lot of
CF | whirring, clicking, and clacking. Doorways lead east and south.
CF |
CF | A GX-series lopacitor lies discarded on the floor.
CF |
CF | A scissor-arm snips some cable into short pieces.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them seems kind of loose.
CF |
CF | > Knight_Otu says, "That leaves south."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | > DavidW says, "yes"
DavidW says, "I haven't been able to do anything with this plant yet."
Jade asks, "a plant?"
Knight_Otu says, "I'm getting the vibe that this place wasn't originally intended for bots alone."
DavidW says, "Actually, the bots have a sense of art. You'll see later."
Jade says, "it seems so"
Knight_Otu says, "Hm."
Knight_Otu says, "We once again have East, West, and South as options."
DavidW says, "probably want west now"
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | > Knight_Otu says, "BARBot. That took a few seconds."
DavidW says, "barber"
DavidW says, "com him"
Jade asks, "are the numbers of the bots trivials?"
Knight_Otu says, "Oh. I was sure it ouldn't be barber. I had the wrong salo(o)n in mind."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Why, I'm the best bot-spiffer in this or any other sector! Why don't
CF | you step into the grooming zone and let me take care of you."
CF |
CF | You enter the square outline, and Barb-6 gives you a once-over with
CF | some buffers and a little polish. You are now looking quite shiny!
CF |
CF | > DavidW says, "The numbers of the bots are sometimes important"
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 87
CF | Bugs remaining: 11
CF |
CF | You have obtained general sector access.
CF |
CF | Available bot functions: COM, ZAP, and ROX.
CF |
CF | You are looking shiny.
CF |
CF | > DavidW says, "I found a control that lets us reboot all bots in the 7 series, iirc."
DavidW says, "I have no idea where shininess might be useful."
Knight_Otu asks, "North, South?"
DavidW says, "north"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Upgrade Station
CF | This cluttered room seems to be where bots can come for enhancement. A
CF | variety of parts and tools are lying around. The exit is south.
CF |
CF | Mod-9 is trying to organize the tools, without much success.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Oh, hi!" says Mod-9, taking a good look at you. "Friend, you're in
CF | luck. All bots deserve an enhancement, and I can install one.
CF | Although...hold on." It looks through a couple of bins. "Actually I'm
CF | out of rivets, and someone shut off the supply. Hmm. If you can get me
CF | some more rivets, I'll set you up with a little surprise!"
CF |
CF | > Knight_Otu says, "MODifier."
Knight_Otu exclaims, "Also, we got a fetch quest!"
DavidW says, "yes, sorta"
Knight_Otu says, "And we without our PIK."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | > Jade says, "yes"
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Empty Room
CF | This room is empty except for a blue crystal embedded in the wall. The
CF | letters "IC" are printed on a small sign above it. The only exit is
CF | north.
CF |
CF | A spindly gray bug stands hissing under the crystal.
CF |
CF | > DavidW says, "You just need to get rivets to him. You don't need to carry them yourself, though."
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You fire your neutralizer at the bug. It dissolves into fine gray
CF | powder.
CF |
CF | (Bugs remaining: 10)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The blue crystal lights up, and you hear a soft ticking sound.
CF |
CF | > DavidW says, "The ticking lasts for 11 turns, then the crystal stops glowing."
Knight_Otu says, "I hope that wasn't the self-destruct. :P"
DavidW says, "Nope. It opened a panel elsewhere."
DavidW says, "When the timer stops, the panel closes."
DavidW says, "And I haven't seen what's in the panel yet. I learned what to do but didn't actually try."
DavidW says, "The "IC" is a hint to where."
Knight_Otu says, "I suppose without arms, it's a bit academic."
Jade says, "we haven't seen a room IC yet"
DavidW says, "correct and yes"
DavidW says, "Mod bot can give us an arm."
Knight_Otu says, "I thought there was a room with the initials IC, but it seems I was mistaken."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | > Knight_Otu asks, "East, for now?"
DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Examination Room
CF | This gray-paneled room contains several pieces of diagnostic
CF | equipment. One of them has a white crystal and a screen that says,
CF | "Reboot all 7-series bots." You can exit to the west.
CF |
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Jan-7 does not respond.
CF |
CF | > Knight_Otu asks, "Have we seen another sevener?"
DavidW says, "I have, but you guys havent."
Jade says, "7 bot series"
Knight_Otu says, "It seems a bit overkill to reboot all 7 series bots to fix one. The constructors must be crazy."
DavidW says, "I don't know what Jan's function is. Janitor? And he needs a Med bot, but I've never seen one."
Knight_Otu says, "JANitor is what sprung to mind for me."
DavidW says, "I learned about the Med bot by rebooting him and waiting for him to wake up."
Jade says, "I have a count for 10 bot types by now"
DavidW says, "I never got around to counting them."
Knight_Otu says, "Let's ROX out then."
DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you hear a bell ring.
CF |
CF | Jan-7 stops twitching and begins its reboot sequence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | > DavidW says, "I think it's five or seven cycles."
Knight_Otu says (to ClubFloyd), "look"
CF | >
CF | > LOOK
CF |
CF | Examination Room
CF | This gray-paneled room contains several pieces of diagnostic
CF | equipment. One of them has a white crystal and a screen that says,
CF | "Reboot all 7-series bots." You can exit to the west.
CF |
CF | Jan-7 stands by the wall, going through its boot sequence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look"
CF | >
CF | > LOOK
CF |
CF | Examination Room
CF | This gray-paneled room contains several pieces of diagnostic
CF | equipment. One of them has a white crystal and a screen that says,
CF | "Reboot all 7-series bots." You can exit to the west.
CF |
CF | Jan-7 stands by the wall, going through its boot sequence.
CF |
CF | Jan-7 comes back to life. "Oh, hi there!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Jan-7 says, "I've been in here a while. I don't know where Med-23
CF | went. I just seem to keep going on the fritz."
CF |
CF | >
DavidW says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Jan-7 says, "I've been in here a while. I don't know where Med-23
CF | went. I just seem to keep going on the fritz."
CF |
CF | > DavidW says, "That's all he says. And he shuts down again, but I didn't time how long he stays awake."
Jade says, "perhaps only reboots bots in this location"
DavidW says, "no, I think all of sector 471."
Knight_Otu says, "MEDic bots. Wonder why they aren't DIAGnostician bots."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | > DavidW says, "heh"
DavidW says, "south"
Knight_Otu says, "I guess that leaves south...right."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south, but the whole
CF | southern section of the floor is glowing red-hot. Clearly a problem.
CF |
CF | Engi-18 stands by a control console, unhappily wringing its
CF | manipulators.
CF |
CF | > DavidW says, "That's our second Engi, I think."
Knight_Otu says, "Hey, a repeat bot type."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "We've got a situation!" cries Engi-18. "One of the contregulators
CF | went out, and the components under the floor there are overheating! If
CF | only I had another contregulator!"
CF |
CF | > DavidW says, "We saw a contregulator in the storage room."
Knight_Otu says, "I could help you, but I happen to lack manipulators."
DavidW says, "go east"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Safety Override
CF | This room is dominated by a wall panel that shows three symbols: a
CF | smiley face, an eye, and a lightning bolt. A purple crystal is
CF | embedded next to the panel. Doorways lead east and west.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal lights up. An arrow appears under the first symbol.
CF |
CF | > DavidW says, "This is what I think the diagram at Chip Analysis was hinting at."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the first symbol changes to an eye.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the first symbol changes to a banana.
CF |
CF | > Knight_Otu says, "Banana."
DavidW says, "But there's no dots in the symbols here, so I think the clue was only one third of the code."
Knight_Otu says, "Also, we seem o only change the first symbol."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the first symbol changes to a lightning bolt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Safety Override
CF | This room is dominated by a wall panel that shows three symbols: a
CF | lightning bolt, an eye, and a lightning bolt. An arrow is pointing to
CF | the first symbol. A purple crystal is embedded next to the panel.
CF | Doorways lead east and west.
CF |
CF | The arrow moves to the second symbol.
CF |
CF | > DavidW says, "This is like the spindle room. Waiting and roxxing at the right time."
Knight_Otu says, "I see."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Parts Distribution
CF | Several parts conduits are run through this room. You can hear a
CF | rattling sound inside them. A sign on the wall says, "Today's item:
CF | RIVETS. Destination: Fabrication." A green crystal is mounted below
CF | the sign. The only exit is west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green crystal flashes. The sign changes to "Destination: Chip
CF | Analysis." The rattle in the conduits shifts.
CF |
CF | > DavidW says, "You want the rivets to go to the upgrade centre."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green crystal flashes. The sign changes to "Destination: Upgrade
CF | Station." The rattle in the conduits shifts.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | > DavidW says, "yay. Now get back there."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Safety Override
CF | This room is dominated by a wall panel that shows three symbols: a
CF | lightning bolt, an eye, and a lightning bolt. A purple crystal is
CF | embedded next to the panel. Doorways lead east and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south, but the whole
CF | southern section of the floor is glowing red-hot. Clearly a problem.
CF |
CF | Engi-18 stands by a control console, unhappily wringing its
CF | manipulators.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | > DavidW says, "west north"
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Upgrade Station
CF | This cluttered room seems to be where bots can come for enhancement. A
CF | variety of parts and tools are lying around. The exit is south.
CF |
CF | Mod-9 is trying to organize the tools, without much success.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Hey, I've got rivets again! OK, now stand still." The bot quickly
CF | fastens a grabber to your frame. It doesn't hurt at all!
CF |
CF | (New function acquired! The PIK command is now available.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | > DavidW says, "hooray!"
Knight_Otu says, "Now to solve our little heat problem."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them seems kind of loose.
CF |
CF | > DavidW says, "yeah. Fetch the contragulator."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | "That port is not responding," says Oper-4.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Storage 93A
CF | This room is crowded with containers of various sizes. They have
CF | cryptic labels like "7L45YOZ" and "KOV9MJJ7".
CF |
CF | A D-13 contregulator sits on one of the containers.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the D-13 contregulator.
CF |
CF | (Note, while you are carrying something, you can access a short
CF | description of it in your STATUS.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 133
CF | Bugs remaining: 10
CF |
CF | You have obtained general sector access and a grabber upgrade.
CF |
CF | Available bot functions: COM, ZAP, ROX, and PIK.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a D-13 contregulator. (An electronic component
CF | frequently used in cooling systems.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | "I'm connecting you now," says Oper-4.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | > DavidW says, "I (INVENTORY) also started working."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them seems kind of loose.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | >
CF | > I
CF |
CF | You are carrying a D-13 contregulator. (An electronic component
CF | frequently used in cooling systems.)
CF |
CF | > Knight_Otu says, "Nice."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south, but the whole
CF | southern section of the floor is glowing red-hot. Clearly a problem.
CF |
CF | Engi-18 stands by a control console, unhappily wringing its
CF | manipulators.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You hand the component to Engi-18, who sticks it into a slot in the
CF | console. "Perfect!" You hear a few beeps, and the red glow in the
CF | floor fades away.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf23"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF | > SAVEOk.
CF |
CF | > DavidW says, "You can't make a mistake, but y'know."
Knight_Otu says, "Thanks."
Knight_Otu says, "So, we have east, south, west, or teleportation."
DavidW says, "We've made some great progress."
Jade says, "yes, we did"
DavidW says, "btw, the teleporter here is near the southwest corner of the map. And it teleports to near the northeast corner."
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 141
CF | Bugs remaining: 10
CF |
CF | You have obtained general sector access and a grabber upgrade.
CF |
CF | Available bot functions: COM, ZAP, ROX, and PIK.
CF |
CF | You are looking shiny.
CF |
CF | > DavidW says, "I think you should explore what's here first before teleporting, but you can't make a mistake if you do."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Restoration
CF | The walls of this room are covered with a grid of softly humming
CF | wires. In the middle of the floor stands a machine with a sign:
CF | "Insert items in need of restoration." A doorway leads east.
CF |
CF | > DavidW says, "This is a useful room later."
DavidW says, "I've restored two things."
Knight_Otu says, "But not right now, I think."
DavidW says, "yeah, not now"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | > Knight_Otu says, "Reminder to self - another object lies in Fabrication."
DavidW says, "yes. I haven't used that one yet."
Knight_Otu says, "No need to get it until we know where it is for."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Restoration
CF | The walls of this room are covered with a grid of softly humming
CF | wires. In the middle of the floor stands a machine with a sign:
CF | "Insert items in need of restoration." A doorway leads east.
CF |
CF | > DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | > DavidW says, "And we can't hoard items anyway"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Metacycling Chamber
CF | This room is lined with intricate metacycling equipment. A console
CF | contains a blank screen, a white crystal, and a large bank of lights.
CF | A doorway leads west.
CF |
CF | Mech-21 is hanging from the ceiling near a bunch of switches.
CF |
CF | > Knight_Otu says, "Exactly."
DavidW says, "I didn't solve this room. It's tricky and might require a skill we don't have yet."
Knight_Otu asks, "Hello there, MECHanic?"
DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Mech-21 says, "Uh, I know this looks weird, but I need help running
CF | through the metacycling procedure. I'd do it myself, but the problem
CF | is, I can't do the crystal thing. Also, I can't read the screen from
CF | here. I can operate these switches, though! If you want to help, that
CF | would be great. Then again, you might find it's a bit too much for you
CF | right now."
CF |
CF | > Knight_Otu says, "That is very meta of you, my friend."
DavidW says, "It doesn't hurt to try."
Knight_Otu says, "If this were The Wand, this room is where it turns out that there is a second floor to this sector."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes. A message appears on the screen: "New
CF | metacycling run initiated. First step: flip the inversion switch."
CF |
CF | A white light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The yellow and green lights blink quickly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Metacycling Chamber
CF | This room is lined with intricate metacycling equipment. A console
CF | contains a screen, a white crystal, and a large bank of lights. A
CF | doorway leads west.
CF |
CF | Mech-21 is hanging from the ceiling near a bunch of switches.
CF |
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO
CF | LONG."
CF |
CF | The whole procedure shuts down.
CF |
CF | > DavidW says, "As far as I know, there's only one floor."
Knight_Otu says, "I was mostly joking."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "The procedure aborted," says Mech-1. "Maybe we should try again."
CF |
CF | > DavidW says, "DiBianca can be tricky."
DavidW says, "There are optional achievements in this place."
DavidW says, "For all I know, three bananas on that display could be one of them."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes. A message appears on the screen: "New
CF | metacycling run initiated. First step: flip the polarity switch."
CF |
CF | A green light starts blinking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Metacycling Chamber
CF | This room is lined with intricate metacycling equipment. A console
CF | contains a screen, a white crystal, and a large bank of lights. A
CF | doorway leads west.
CF |
CF | Mech-21 is hanging from the ceiling near a bunch of switches.
CF |
CF | A white light starts blinking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, but nothing happens.
CF |
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO
CF | LONG."
CF |
CF | The whole procedure shuts down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes. A message appears on the screen: "New
CF | metacycling run initiated. First step: flip the induction switch."
CF |
CF | A yellow light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Got it!" Mech-21 flips the induction switch.
CF |
CF | The equipment starts to spin and hum.
CF |
CF | A white light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Metacycling Chamber
CF | This room is lined with intricate metacycling equipment. A console
CF | contains a screen, a white crystal, and a large bank of lights. A
CF | doorway leads west.
CF |
CF | Mech-21 is hanging from the ceiling near a bunch of switches.
CF |
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO
CF | LONG."
CF |
CF | The whole procedure shuts down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes. A message appears on the screen: "New
CF | metacycling run initiated. First step: flip the polarity switch."
CF |
CF | A white light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Yep!" Mech-21 throws the polarity switch.
CF |
CF | The equipment starts to spin and hum.
CF |
CF | The yellow and white lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the doubling switch."
CF |
CF | A blue light starts flashing.
CF |
CF | > DavidW says, "Try to COM when there's a message and always ROX when there isn't a new message."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Got it!" Mech-21 pulls the doubling switch.
CF |
CF | The equipment adjusts position.
CF |
CF | A red light starts blinking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the induction switch."
CF |
CF | A laser beam sweeps across the floor and encounters your locomotion
CF | units. You hear a siren, and a new message appears: "ERROR 41 -
CF | INTRUSION." A burly dismissal bot appears from behind a panel and
CF | unceremoniously shoves you out of the room.
CF |
CF | Teleport A
CF |
CF | > DavidW says, "That's what happened to me and I stopped trying to solve that room."
Knight_Otu exclaims, "But what is the dismissal bot's designation? That's important info!"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Metacycling Chamber
CF | This room is lined with intricate metacycling equipment. A console
CF | contains a blank screen, a white crystal, and a large bank of lights.
CF | A doorway leads west.
CF |
CF | Mech-21 is hanging from the ceiling near a bunch of switches.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Mech-21 says, "We could try again, if you want."
CF |
CF | > DavidW says, "I'll call it Shov-455"
Knight_Otu asks, "Nothing to say about your bouncer, friend?"
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | > Knight_Otu says, "Heh."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | > DavidW says, "Orange stripe again"
Knight_Otu says, "Another o... you are just too fast."
DavidW says, "sorry :)"
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Dark Place
CF | This location is, unfortunately, very dark. The only thing you can see
CF | is the exit to the east.
CF |
CF | Something is making an unpleasant rasping sound.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | ZAP ineffective: no suitable target in view.
CF |
CF | > DavidW says, "I think we need light or infrared or something. I have not solved this room."
Knight_Otu says, "We're bug-hunting on a budget."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is a closed door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | A weird prickly bug is clinging to the ceiling! When it sees you it
CF | squeals, shudders, and turns invisible!
CF |
CF | > DavidW says, "At least we're shiny"
DavidW says, "I haven't solved this room either. Not the bug nor the door."
Knight_Otu asks, "REVIewer?"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Sector efficiency is up 7 percent," says Revi-11.
CF |
CF | > DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | ZAP ineffective: no suitable target in view.
CF |
CF | > DavidW says, "I assume we need a can of spray paint for this bug, but maybe there's another way to do it."
Ghogg says, "(what's the game right now?)"
DavidW says (to Ghogg), "Trouble in Sector 471 by Arthur DiBianca"
Ghogg says, "thx"
DavidW says, "I don't even have an idea or plan on how to deal with this door."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Restoration
CF | The walls of this room are covered with a grid of softly humming
CF | wires. In the middle of the floor stands a machine with a sign:
CF | "Insert items in need of restoration." A doorway leads east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | > DavidW says, "Teleport B is four rooms east from the storage room."
Knight_Otu says, "Okay, I thought maybe the stripes could be sector borders, but in retrospect, the first stripes already couln't be."
Knight_Otu asks, "Ready to teleport?"
DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration. You seem
CF | to be in a new location.
CF |
CF | Press SPACE to continue.
Knight_Otu pushes the green 'space' button.
CF | Press SPACE to continue.
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | > DavidW says, "by the way, things on the floor do NOT teleport with you."
Knight_Otu says, "I see."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Station
CF | This is the place where misbehaving bots are processed. A wide desk is
CF | covered with reports. There's a heavy door in the east wall marked
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads
CF | south.
CF |
CF | Serg-18 is sitting behind the desk, reviewing reports.
CF |
CF | > Knight_Otu says, "SERGeant. Hopefully not of the slaughter variant."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Serg-18 looks up from the reports. "Stay out of trouble, kid."
CF |
CF | > DavidW says, "He's been peaceful to me."
DavidW says, "It's possible we might need to break a rule to get into the jail, or get the code. Try ROX."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes. A voice says, "Access prohibited by safety lock."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Sorry," says Serg-18, "I'm not allowed to give you the override
CF | code."
CF |
CF | > DavidW says, "I'm guessing this is what the Security Override room is about."
Knight_Otu says, "I guess they're more of a sergeant smiles."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Trash Repository
CF | Anything that gets thrown away in this sector ends up here. It's nicer
CF | than you might expect, though. An orderly trash carousel occupies the
CF | east part of the room, and next to it stands a pedestal with a green
CF | crystal. The exit is west.
CF |
CF | The trash carousel contains a bratwurst.
CF |
CF | > Knight_Otu says, "WEll that's just the wurst."
DavidW says, "It's not meat. It's a component that's nicknamed that."
DavidW says, "If you PIK it, ST to see more about it."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You take the bratwurst from the carousel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 184
CF | Bugs remaining: 10
CF |
CF | You have obtained general sector access and a grabber upgrade.
CF |
CF | Available bot functions: COM, ZAP, ROX, and PIK.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a bratwurst. (A common electronic component named for
CF | its resemblance to a sausage.)
CF |
CF | > DavidW says, "I don't know what it's for yet."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell contains
CF | a crumpled document.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put the bratwurst into the carousel and remove the crumpled
CF | document.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 186
CF | Bugs remaining: 10
CF |
CF | You have obtained general sector access and a grabber upgrade.
CF |
CF | Available bot functions: COM, ZAP, ROX, and PIK.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a crumpled document. (Type can't be determined.)
CF |
CF | > DavidW says, "That document is useful. You want that."
DavidW says, "There's more in the carousel."
Knight_Otu says, "I do have the suspicion we want most things."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell contains
CF | a square plate.
CF |
CF | > DavidW says, "Probably."
DavidW says, "I found a partial use for the plate."
DavidW says, "I haven't fully figured that one out yet."
Knight_Otu says, "Of course with an inventory limit of 1, it might be best to come back here when we have need of things."
DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | > DavidW says, "The document is the most useful for now."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Module Room
CF | This room contains several tall electromechanical modules, whose
CF | purpose you are unable to fathom. There must be some kind of shielding
CF | problem, because the entire floor seems to be magnetized. Doorways
CF | lead north and east.
CF |
CF | You can see a small object lying on top of one of the modules.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the crumpled document.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the crumpled document.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Prototype Lab
CF | This lab is just a mess. It's full of half-completed gadgets and
CF | devices with labels like "Variational Actuizer" and "Quantum
CF | Multiplication Undulator". The exit is south.
CF |
CF | Res-10 is pressed up against the wall, looking fearful.
CF |
CF | A boxy bug sits in the middle of the floor, menacing the poor bot.
CF |
CF | > DavidW says, "The small object is out of reach."
DavidW says, "RESearcher"
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | Just as you fire your neutralizer, the bug shimmers and changes phase!
CF | Your ray passes through it harmlessly. The bug calmly phases back.
CF |
CF | "I think my proto-rectifier gave it that power," says Res-10. "Sorry!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Res-10 says anxiously, "I thought I could destroy that bug with my
CF | proto-rectifier, but it only made it boxier! Could you get rid of it?
CF | I have a great new enhancement I could install on you!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | Just as you fire your neutralizer, the bug shimmers and changes phase!
CF | Your ray passes through it harmlessly. The bug calmly phases back.
CF |
CF | > Knight_Otu says, "I guess we can't help you yet, Mr. Gearloose."
DavidW says, "There's something elsewhere that helps with this bug."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Module Room
CF | This room contains several tall electromechanical modules, whose
CF | purpose you are unable to fathom. There must be some kind of shielding
CF | problem, because the entire floor seems to be magnetized. Doorways
CF | lead north and east.
CF |
CF | You can see a small object lying on top of one of the modules.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. Unfortunately, the way south is blocked
CF | by a pile of debris.
CF |
CF | Har-5, a structural repair bot, stands here surveying the debris.
CF |
CF | > Knight_Otu asks, "HARdener?"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Har-5 turns its attention to you. "Not long before the power outage,
CF | the sector took some kind of hit from an unknown source. The hallway
CF | here got pretty damaged. I'd like to fix it, but I would need a
CF | maintenance order." It sighs. "In the old days I could just...well,
CF | don't get me started."
CF |
CF | > DavidW says, "HARdhat, maybe"
Knight_Otu says, "That may make more sense."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the crumpled document.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the crumpled document.
CF |
CF | > DavidW says, "The document we have is almost a maintenance order."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | > DavidW says, "It kinda decayed."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport A
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Restoration
CF | The walls of this room are covered with a grid of softly humming
CF | wires. In the middle of the floor stands a machine with a sign:
CF | "Insert items in need of restoration." A doorway leads east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You place the crumpled document in the bay on top of the machine,
CF | which automatically activates. Strange lights play all over it. You
CF | hear a loud hum. When the lights fade, you see the document has been
CF | restored to nearly-new condition! You retrieve it from the bay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 205
CF | Bugs remaining: 10
CF |
CF | You have obtained general sector access and a grabber upgrade.
CF |
CF | Available bot functions: COM, ZAP, ROX, and PIK.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a maintenance order. (Highly official document.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. Unfortunately, the way south is blocked
CF | by a pile of debris.
CF |
CF | Har-5, a structural repair bot, stands here surveying the debris.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You try to give the maintenance order to Har-5, but it shakes its
CF | head. "It isn't stamped."
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. A closed door
CF | leads west, and there's a doorway to the east. Both exits are
CF | surrounded by red lights and sensors, but the lights around the
CF | western exit are flickering weakly.
CF |
CF | You can see a magnetic nullifier here.
CF |
CF | > DavidW says, "The bot that gave us general access in the Validation Centre can stamp the order."
Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. Unfortunately, the way south is blocked
CF | by a pile of debris.
CF |
CF | Har-5, a structural repair bot, stands here surveying the debris.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Adjustment Center
CF | The walls here are covered with adjustment controls: knobs and sliders
CF | for the most part, but also some levers and switches. They are
CF | unlabeled, which makes the whole thing seem quite unapproachable. A
CF | prominent red grab-handle stands out from the other controls.
CF |
CF | Vari-20 is up on a ladder, checking a clipboard and making
CF | adjustments.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Vari-20 looks down. "Can you help me out? That handle switches between
CF | coarse and fine control."
CF |
CF | > Knight_Otu says, "I have the feeling we are not equipped for this."
DavidW says, "PIK is used for handles"
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the maintenance order and grab the handle. It pulls out a
CF | little bit, and all of the controls click simultaneously.
CF |
CF | Vari-20 adjusts some knobs and sliders. "Hey, thanks! You can let go
CF | now."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Please let go now," says Vari-20.
CF |
CF | > DavidW says, "PIK again"
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You let go of the handle, and it pops back in. You pick up the
CF | maintenance order.
CF |
CF | (Optional task completed: Give Vari-20 a hand.)
CF |
CF | (Note, optional tasks are potentially fun, but as the name suggests,
CF | they're optional. Your primary objective is to get rid of the bugs.)
CF |
CF | > Jade says, "cool"
DavidW says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 216
CF | Bugs remaining: 10
CF | Optional tasks completed: 1/8
CF |
CF | You have obtained general sector access and a grabber upgrade.
CF |
CF | Available bot functions: COM, ZAP, ROX, and PIK.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a maintenance order. (Highly official document.)
CF |
CF | > DavidW says, "There's 8 optional tasks."
Knight_Otu says, "VARI... not sure on that one."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. Unfortunately, the way south is blocked
CF | by a pile of debris.
CF |
CF | Har-5, a structural repair bot, stands here surveying the debris.
CF |
CF | > DavidW says, "I'm not sure either."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport A
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them seems kind of loose.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | Oper-4 gasps. "I do mind my own business!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Validation Center
CF | A lot of checking, authorizing, and validating goes on here. Most of
CF | it is performed from the desk in the middle of the room. You can exit
CF | to the east or south.
CF |
CF | Exam-11 sits in a squeaky chair with its feet up on the desk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "I see you have a maintenance order."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You present the maintenance order to Exam-11. "Sure, I can take care
CF | of that." It produces an approval stamp and ker-chunks the document.
CF | "Here you go."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 227
CF | Bugs remaining: 10
CF | Optional tasks completed: 1/8
CF |
CF | You have obtained general sector access and a grabber upgrade.
CF |
CF | Available bot functions: COM, ZAP, ROX, and PIK.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a maintenance order. (Highly official document
CF | bearing a stamp of approval.)
CF |
CF | > Knight_Otu says, "Such bureaucracy."
Knight_Otu says, "Maybe even bureau-crazy."
DavidW says, "So now you can get Har to get rid of the debris."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | "That port is not responding," says Oper-4.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Secu-10 explains one of the new sector regulations.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them seems kind of loose.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "The components are being cooled properly now. Thanks!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. Unfortunately, the way south is blocked
CF | by a pile of debris.
CF |
CF | Har-5, a structural repair bot, stands here surveying the debris.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You give the maintenance order to Har-5. "Hey, you got it!" The bot
CF | feeds the document into its form slot, and then starts working on the
CF | debris.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. A closed door
CF | leads west, and there's a doorway to the east. Both exits are
CF | surrounded by red lights and sensors, but the lights around the
CF | western exit are flickering weakly.
CF |
CF | You can see a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | > DavidW says, "wait about 3 or 5 cycles"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | As you approach the doorway, an alarm sounds and red force beams
CF | prevent your exit.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. Unfortunately, the way south is blocked
CF | by a pile of debris.
CF |
CF | Har-5, a structural repair bot, is working to remove the debris.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | Har-5 finishes clearing the debris.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | > DavidW says, "Here's another 7 series bot."
DavidW says, "He's kinda a jerk."
Knight_Otu asks, "MISCellaneous?"
DavidW says, "YES!"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Misc-7 just repeats your greeting back to you.
CF |
CF | > DavidW says, "Or MISCreant"
Knight_Otu says, "That makes a lot more sense."
DavidW says, "He does whatever you do except walk around."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The orange crystal lights up, and the door slides open.
CF |
CF | Misc-7 issues a ROX signal. The crystal goes dark, and the door slides
CF | shut.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | PIK failed: there's nothing grabbable here.
CF |
CF | > DavidW asks, "Isn't that evil?"
Knight_Otu says, "Mean, maybe."
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 249
CF | Bugs remaining: 10
CF | Optional tasks completed: 1/8
CF |
CF | You have obtained general sector access and a grabber upgrade.
CF |
CF | Available bot functions: COM, ZAP, ROX, and PIK.
CF |
CF | You are looking shiny.
CF |
CF | > DavidW says, "I haven't solved this guy yet, but I think rebooting might be the answer."
Knight_Otu nods.
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Sorting Center
CF | Mechanical equipment fills the room. A prominent section has three
CF | large lights, none of which is lit. An orange stripe runs around the
CF | walls. A doorway leads west.
CF |
CF | Calc-17 stands here, scratching its head.
CF |
CF | > DavidW says, "But there's not enough time to reboot and get back here."
DavidW says, "at least, I don't think there's time."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Calc-17 says, "When the power went out, the sorting engine shut down.
CF | To restart it, I need to get those lights lit, but I don't know how. I
CF | think it may involve remote controls of some kind."
CF |
CF | > DavidW says, "No idea what those controls are."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Sculpture Gallery
CF | This tasteful room contains a number of display stands, each of which
CF | holds a bot-created sculpture. Some of them aren't bad. An orange
CF | crystal is attached to a fixture on the ceiling. There is also a
CF | grab-handle on the wall. Exits are west and south.
CF |
CF | Cur-11, a nervous-looking bot, stands next to a small table.
CF |
CF | > DavidW says, "I'm thinking the Dark Room must hide either a control or a security override code symbol."
Knight_Otu says, "Belatedly, CALCulator, and CURator."
Jade asks, "cur?"
DavidW says, "I didn't solve this room, but I played around with it quite a bit."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Oh!" says Cur-11, "Perhaps you'd like to hear one of the notes. Just
CF | a moment please." It turns away from you and starts shuffling through
CF | some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, awfully close to where Cur-11 is
CF | standing.
CF |
CF | Cur-11 picks out a document. It turns back toward you and reads,
CF | 'Recursion 5 was the first item to be added to this
CF | collection. Though rudimentary in conception, it is one of the
CF | better-executed works of melted plastic.' Fascinating, isn't it?"
CF |
CF | >
Jade has left.
Jade has arrived.
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | You hear a gurgle, and a startled bug scuttles out from behind a
CF | sculpture!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!" (Clearly it underestimates your powers of
CF | precision.)
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, awfully close to where Cur-11 is
CF | standing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, awfully close to where Cur-11 is
CF | standing.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, awfully close to where Cur-11 is
CF | standing.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "You may need an enhancement to solve this room."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | > Knight_Otu says, "Maybe"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes. A voice says, "Access prohibited by safety lock."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | Tag-9 is here, gazing at the walls.
CF |
CF | A phase restrictor is sitting in the corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Hi! I'm Tag-9. I monitor the east hallway. I like to hang out here
CF | because of the amazing walls."
CF |
CF | > DavidW says, "okay, you want that phase restrictor for the bug that phases."
Knight_Otu says, "I suspected."
DavidW says, "Tag here is fascinated by checkerboards."
Knight_Otu asks, "Blanking on what TAG may be. TAGalong?"
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the phase restrictor.
CF |
CF | > DavidW asks, "maybe?"
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 279
CF | Bugs remaining: 10
CF | Optional tasks completed: 1/8
CF |
CF | You have obtained general sector access and a grabber upgrade.
CF |
CF | Available bot functions: COM, ZAP, ROX, and PIK.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a phase restrictor. (Automatically clamps phase
CF | transitions in the vicinity.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Module Room
CF | This room contains several tall electromechanical modules, whose
CF | purpose you are unable to fathom. There must be some kind of shielding
CF | problem, because the entire floor seems to be magnetized. Doorways
CF | lead north and east.
CF |
CF | You can see a small object lying on top of one of the modules.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Prototype Lab
CF | This lab is just a mess. It's full of half-completed gadgets and
CF | devices with labels like "Variational Actuizer" and "Quantum
CF | Multiplication Undulator". The exit is south.
CF |
CF | Res-10 is pressed up against the wall, looking fearful.
CF |
CF | A boxy bug sits in the middle of the floor, menacing the poor bot.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | The bug shimmers a little, but fails to change phase! You fire your
CF | neutralizer and it disintegrates!
CF |
CF | "Whoa, thanks for getting rid of that," says Res-10, stepping away
CF | from the wall. "Let me know if you want a new upgrade."
CF |
CF | (Bugs remaining: 9)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Res-10 looks you over. "Yeah, I think you have the basic hardware you
CF | need. This should be simple." It open one of your panels and inserts a
CF | small chip. "Give it a try!"
CF |
CF | (Congratulations! The HUP command is now available.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | "Great, it works!" says Res-10.
CF |
CF | > DavidW says, "You can now jump."
DavidW says, "Which is surprising very useful."
Knight_Otu says, "The opening narration mentioned that we had a number of failed job. Have we maybe been demoted to EXTER, I wonder."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Module Room
CF | This room contains several tall electromechanical modules, whose
CF | purpose you are unable to fathom. There must be some kind of shielding
CF | problem, because the entire floor seems to be magnetized. Doorways
CF | lead north and east.
CF |
CF | You can see a small object lying on top of one of the modules.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You attempt to jump, but the magnetic floor holds you down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | > DavidW says, "Get the nullifier."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. A closed door
CF | leads west, and there's a doorway to the east. Both exits are
CF | surrounded by red lights and sensors, but the lights around the
CF | western exit are flickering weakly.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | > Knight_Otu says, "As I recall, the room didn't want us to have it."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the phase restrictor, and you grab the magnetic
CF | nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. A closed door
CF | leads west, and there's a doorway to the east. Both exits are
CF | surrounded by red lights and sensors, but the lights around the
CF | western exit are flickering weakly.
CF |
CF | There is a phase restrictor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | As you approach the doorway, an alarm sounds and red force beams
CF | prevent your exit.
CF |
CF | > DavidW says, "oh right. You need to solve another puzzle first."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | The door is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier, and you grab the phase
CF | restrictor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | The door is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | Misc-7 jumps as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The orange crystal lights up, and the door slides open.
CF |
CF | Misc-7 issues a ROX signal. The crystal goes dark, and the door slides
CF | shut.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | Tag-9 is here, gazing at the walls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Pipes (NW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the east and south. There is also a doorway to the
CF | north.
CF |
CF | A panel with a red crystal is mounted high on the wall. Gilsap fluid
CF | is flowing swiftly through the pipes.
CF |
CF | Mech-15 stands here, examining the pipes.
CF |
CF | > Knight_Otu says, "Another MECHanic."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all
CF | the pipes, but I can't figure out how. What's weird is, when you
CF | activate the crystal in one room, it changes the crystal in the next
CF | room. Whose idea was that?"
CF |
CF | > DavidW says, "okay, I've barely seen this section. I didn't explore the pipes."
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Pipes (NE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the west and south.
CF |
CF | A panel with a pink crystal is mounted high on the wall. Amberix fluid
CF | is flowing swiftly through the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Pipes (SE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and west.
CF |
CF | A panel with a red crystal is mounted high on the wall. Nothing is
CF | flowing through the pipes currently.
CF |
CF | There is a wide crack or fissure near the corner of the ceiling.
CF | That's not good! You can actually see the space outside Sector 471.
CF | It's uncanny. What even is it?
CF |
CF | A small black bug is crawling around on the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You blast the bug, and it vanishes in a puff of dust. A moment later,
CF | another little bug scurries in through the fissure. Oh brother.
CF |
CF | > DavidW says, "so it didn't even count"
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes. You hear the clanking of valves.
CF |
CF | You also hear a whirring sound from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Pipes (SW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and east.
CF |
CF | A blank panel is mounted high on the wall. Gilsap fluid is trickling
CF | through the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Pipes (NW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the east and south. There is also a doorway to the
CF | north.
CF |
CF | A panel with a red crystal is mounted high on the wall. Gilsap fluid
CF | is flowing swiftly through the pipes.
CF |
CF | Mech-15 stands here, examining the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all
CF | the pipes, but I can't figure out how. What's weird is, when you
CF | activate the crystal in one room, it changes the crystal in the next
CF | room. Whose idea was that?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes. You hear the clanking of valves. Chroton fluid
CF | starts flowing through the pipes.
CF |
CF | You also hear a whirring sound from the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Pipes (NE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the west and south.
CF |
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing
CF | swiftly through the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Pipes (SE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and west.
CF |
CF | A panel with a red crystal is mounted high on the wall. Nothing is
CF | flowing through the pipes currently.
CF |
CF | You are alarmed to see a wide fissure near the corner of the ceiling.
CF | Through it you can see the weird space outside Sector 471.
CF |
CF | A small black bug is crawling around on the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Pipes (SW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and east.
CF |
CF | A blank panel is mounted high on the wall. Gilsap fluid is trickling
CF | through the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Pipes (SE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and west.
CF |
CF | A panel with a red crystal is mounted high on the wall. Nothing is
CF | flowing through the pipes currently.
CF |
CF | You are alarmed to see a wide fissure near the corner of the ceiling.
CF | Through it you can see the weird space outside Sector 471.
CF |
CF | A small black bug is crawling around on the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes. You hear the clanking of valves.
CF |
CF | You also hear a whirring sound from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Pipes (SW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and east.
CF |
CF | A panel with a red crystal is mounted high on the wall. Gilsap fluid
CF | is trickling through the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes. You hear the clanking of valves. Chroton fluid
CF | starts to trickle through the pipes.
CF |
CF | You also hear a whirring sound from the north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Pipes (NW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the east and south. There is also a doorway to the
CF | north.
CF |
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid
CF | is flowing swiftly through the pipes.
CF |
CF | Mech-15 stands here, examining the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all
CF | the pipes, but I can't figure out how. What's weird is, when you
CF | activate the crystal in one room, it changes the crystal in the next
CF | room. Whose idea was that?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Pipes (NE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the west and south.
CF |
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing
CF | swiftly through the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | You emit the signal, but nothing happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Pipes (SE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and west.
CF |
CF | A panel with a red crystal is mounted high on the wall. Nothing is
CF | flowing through the pipes currently.
CF |
CF | You are alarmed to see a wide fissure near the corner of the ceiling.
CF | Through it you can see the weird space outside Sector 471.
CF |
CF | A small black bug is crawling around on the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes. You hear the clanking of valves.
CF |
CF | You also hear a whirring sound from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Pipes (SW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and east.
CF |
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid
CF | is trickling through the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Pipes (SE) DavidW says, "I'm not really following how the crystals and fluids are changing."
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and west.
CF |
CF | A panel with a red crystal is mounted high on the wall. Nothing is
CF | flowing through the pipes currently.
CF |
CF | You are alarmed to see a wide fissure near the corner of the ceiling.
CF | Through it you can see the weird space outside Sector 471.
CF |
CF | A small black bug is crawling around on the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes. You hear the clanking of valves.
CF |
CF | You also hear a whirring sound from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Pipes (SW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and east.
CF |
CF | A blank panel is mounted high on the wall. Chroton fluid is trickling
CF | through the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Pipes (NW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the east and south. There is also a doorway to the
CF | north.
CF |
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid
CF | is flowing swiftly through the pipes.
CF |
CF | Mech-15 stands here, examining the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Pipes (NE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the west and south.
CF |
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing
CF | swiftly through the pipes.
CF |
CF | > Knight_Otu says, "We might not be able to solve this yet."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Pipes (NW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the east and south. There is also a doorway to the
CF | north.
CF |
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid
CF | is flowing swiftly through the pipes.
CF |
CF | Mech-15 stands here, examining the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | Tag-9 is here, gazing at the walls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Gymnasium
CF | This is the gym. Several bots are exercising on different devices near
CF | the walls. In the middle of the chamber, a cable extends between two
CF | rotator modules. An orange crystal is attached to one of the modules.
CF | Doorways lead north and west.
CF |
CF | Train-8 is here, holding a whistle.
CF |
CF | > DavidW says, "We can return to the pipes later."
Knight_Otu says, "A TRAINer. For bots."
Knight_Otu says, "I keep getting surprised."
DavidW says, "This gym is an optional task. Jump over the cable 50 times."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Train-8 says, "You should try the cable-clearing challenge! Fifty reps
CF | will get your name on the winners' list!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The orange crystal lights up. You step in between the rotators, and
CF | they start to spin.
CF |
CF | The cable flies over your head and back down toward the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor, and the cable passes beneath you. "One!"
CF | shouts Train-8.
CF |
CF | The cable flies over your head and back down toward the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor, and the cable passes beneath you. "Two!"
CF | shouts Train-8.
CF |
CF | The cable flies over your head and back down toward the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor, and the cable passes beneath you. "Three!"
CF | shouts Train-8.
CF |
CF | The cable flies over your head and back down toward the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor, and the cable passes beneath you. "Four!"
CF | shouts Train-8.
CF |
CF | The cable flies over your head and back down toward the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor, and the cable passes beneath you. "Five!"
CF | shouts Train-8.
CF |
CF | The cable slows down for a brief moment.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The cable flies over your head and back down toward the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The cable comes down and strikes your locomotion units. Train-18 blows
CF | its whistle. "Fault!"
CF |
CF | The crystal goes dark, and the cable stops.
CF |
CF | > Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Sculpture Gallery
CF | This tasteful room contains a number of display stands, each of which
CF | holds a bot-created sculpture. Some of them aren't bad. An orange
CF | crystal is attached to a fixture on the ceiling. There is also a
CF | grab-handle on the wall. Exits are west and south.
CF |
CF | Cur-11, a nervous-looking bot, stands next to a small table.
CF |
CF | > DavidW says, "HUP might be useful here."
Knight_Otu says, "Oh, hey, I missed that exit."
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 is so
CF | startled, it yelps and falls over!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 gets back up. "I guess these things happen," it says nervously.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the phase restrictor and grab the handle. It pulls out a
CF | little bit, and an extra display stand pops out from the wall,
CF | knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 staggers to its feet and takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > DavidW says, "Doesn't knock Cur out though."
Knight_Otu says, "Almost, though."
DavidW says, "If you COM then HUP, he drops the documents."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF | You pick up the phase restrictor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Sculpture Gallery
CF | This tasteful room contains a number of display stands, each of which
CF | holds a bot-created sculpture. Some of them aren't bad. An orange
CF | crystal is attached to a fixture on the ceiling. There is also a
CF | grab-handle on the wall. Exits are west and south.
CF |
CF | Cur-11, a nervous-looking bot, stands next to a small table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | Tag-9 is here, gazing at the walls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Tarnished Hall
CF | The hall from the east ends here. Unlike most of Sector 471, the walls
CF | and floor are kind of tarnished. A doorway leads south, and there is a
CF | closed door to the west. A red grab-handle is installed near the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Crystal Workshop
CF | One of Sector 471's primary functions is to produce crystals, and most
CF | of that goes on here. There are four little tables with benches, and
CF | one of them currently has a bin full of unpolished crystals. There is
CF | also one shelf just above your eye level. You can exit north, west, or
CF | south.
CF |
CF | Min-23 is busy polishing a crystal.
CF |
CF | > DavidW says, "oh! I haven't seen this room!"
Knight_Otu asks, "MINeralogist?"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Min-23 says, "I like this work, you can just kind of zone out."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Zirbol Tank
CF | Most of this chamber is occupied by a rounded glass tank full of
CF | sloshing zirbol fluid. An orange crystal is attached to the tank.
CF | Exits lead north and west.
CF |
CF | Main-16 is mopping the floor.
CF |
CF | A sleek grayish bug is swimming around inside the tank.
CF |
CF | > Knight_Otu says, "There is the Zirbol Tank."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "I don't like the look of that bug," says Main-16.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You fire, but your neutralizer ray is blocked by the glass wall of the
CF | tank.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 371
CF | Bugs remaining: 9
CF | Optional tasks completed: 1/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a phase restrictor. (Automatically clamps phase
CF | transitions in the vicinity.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the phase restrictor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the phase restrictor.
CF |
CF | > DavidW says, "You should have tried HUP in the Crystal room to see the upper shelf."
Knight_Otu says, "I guess."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Crystal Workshop
CF | One of Sector 471's primary functions is to produce crystals, and most
CF | of that goes on here. There are four little tables with benches, and
CF | one of them currently has a bin full of unpolished crystals. There is
CF | also one shelf just above your eye level. You can exit north, west, or
CF | south.
CF |
CF | Min-23 is busy polishing a crystal.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and get a brief glimpse of the shelf. It's
CF | empty, but on the wall behind it you see a depiction of a banana
CF | between two dots. You land with a heavy thud.
CF |
CF | > Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Auxiliary Power Conduit
CF | This is supposed to be a backup source of power in case there are
CF | problems with the primary conduit. Transfer contacts project from the
CF | ceiling and floor. Doorways lead east and south. In one corner of the
CF | floor you see the opening of a trash chute.
CF |
CF | A hard-shelled bug is balanced carefully on the lower contact,
CF | slurping up power. Little blue sparks pop all around it.
CF |
CF | > DavidW says, "aha. 2nd symbol is banana."
Knight_Otu says, "I'm assuming it's random between games."
DavidW says, "not sure"
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim and fire, but the neutralizer ray bounces off the bug's thick
CF | shell! It doesn't even notice.
CF |
CF | > Knight_Otu says, "Need a bigger bugzapper."
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud. The bug
CF | teeters and rolls off the contact! It lands on its back, exposing its
CF | underside.
CF |
CF | > DavidW says, "I'd like to know where the bugs got *their* upgrades from."
DavidW says, "ooh!"
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You take aim and fire at the vulnerable bug. It vanishes in a spray of
CF | dust and sparks! The force of the blast causes the outer shell to roll
CF | across the floor and fall into the trash chute.
CF |
CF | (Bugs remaining: 8)
CF |
CF | > Knight_Otu exclaims, "Take that!"
DavidW says, "hee"
Knight_Otu says, "The shell may now be in the trash carousel."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | > DavidW says, "oh yeah, perhaps so."
DavidW says, "Also, we know that the tank control is the 4th room we ever saw."
Knight_Otu says, "LIBrarian. Also earlier, MAINtentance bot."
Knight_Otu says, "And yes, the control room."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Lib-13 frowns and says, "Three overdue disks have not been returned,
CF | and I'm quite unhappy about it."
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is a closed door to the west. An orange crystal is embedded next
CF | to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - * - - -
CF | - - - - - - - -
CF | - * - * - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | * - * - - * - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | > DavidW says, "I did find one of the disks. The small object that was out of reach."
Knight_Otu says, "I see."
DavidW says, "oh. Bug locations."
Knight_Otu says, "Yeah."
DavidW says, "And the four central rooms aren't marked at all."
Jade says, "yep"
DavidW says, "You can kill the bug in Monitors now."
Knight_Otu asks, "Is that the conveyor room that has a bug?"
Knight_Otu says, "Monitors, I see."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Rad-8 says, "I see you have a grabber upgrade. Bots like you can
CF | sometimes forget where they left things! Let me help you out with this
CF | mapping enhancement." It attaches a cable to you and transfers a small
CF | program. "There! Now your map has an item mode!"
CF |
CF | (Type ITEM to switch your map between normal mode and item mode. Item
CF | mode shows the locations of items you can pick up.)
CF |
CF | > DavidW says, "The one with the loose housing."
Knight_Otu says, "Yeah, I remember now."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf24"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF | > SAVEOk.
CF |
CF | > Knight_Otu asks, "Is that door the one that leads to performance?"
DavidW says, "yes"
DavidW says, "We may be able to open it from this side."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The orange crystal lights up, and the door slides open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is an open door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | You hear something moving on the ceiling.
CF |
CF | > DavidW says, "There was no crystal on the other side."
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Everything works better when the power is on," says Revi-11.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Sector efficiency is up 7 percent," says Revi-11.
CF |
CF | You hear something moving on the ceiling.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | > DavidW says, "The invisible bug."
Knight_Otu says, "Yeah."
DavidW says, "It never reappears as far as I know, but it's still there."
Knight_Otu says, "I guess it doesn't just become revisible."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | > DavidW says, "Not that I've... seen."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them seems kind of loose.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | The loose housing shakes and rattles.
CF |
CF | You hear a soft scratching above you.
CF |
CF | > DavidW says, "again"
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | The loose housing falls open, and a spiny bug falls out! It screeches
CF | with annoyance.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You fire your neutralizer at the spiny bug. It vaporizes!
CF |
CF | (Bugs remaining: 7)
CF |
CF | > Jade says, "cool"
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | > DavidW says, "If we COM with the very first Engi we found."
DavidW says, "We might be able to empty the tank or something."
Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Empty Room
CF | This room is empty except for a blue crystal embedded in the wall. The
CF | letters "IC" are printed on a small sign above it. The only exit is
CF | north.
CF |
CF | > DavidW says, "You haven't seen the IC room yet."
Knight_Otu says, "I d... right."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | Oper-4 gasps. "I do mind my own business!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Hall
CF | This paneled hallway runs west to east. There is an open door to the
CF | south. A glowing orange crystal is embedded in the wall by the door.
CF |
CF | Gree-8 stands here, just waiting to be spoken to.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Chip Analysis
CF | Several long counters are covered with chips and circuit boards, and
CF | various analytical instruments are hanging on the walls. It's pretty
CF | disorderly, to be honest. Between two of the instruments you see a
CF | depiction of a lightning bolt followed by two dots. Exits lead east
CF | and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Power Regulation
CF | This is the power regulation center. It's got a lot of arcane and
CF | complicated gadgetry. Doorways lead west and south.
CF |
CF | Engi-12 is sitting at a console, fiddling with the controls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Engi-12 says, "Oh, you've been to the zirbol tank? I can control it
CF | here. I'll just go ahead and start the drain for you. It will refill
CF | after a little while." The bot flips a switch marked ZTD.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Chip Analysis
CF | Several long counters are covered with chips and circuit boards, and
CF | various analytical instruments are hanging on the walls. It's pretty
CF | disorderly, to be honest. Between two of the instruments you see a
CF | depiction of a lightning bolt followed by two dots. Exits lead east
CF | and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Hall
CF | This paneled hallway runs west to east. There is an open door to the
CF | south. A glowing orange crystal is embedded in the wall by the door.
CF |
CF | Gree-8 stands here, just waiting to be spoken to.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | "I'm sorry, that connection is unavailable," says Oper-4.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | > DavidW asks, "oh. We have to get back there right away?"
Knight_Otu says, "I guess. Not sure I'm taking the best route."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | > DavidW says, "keep going south and go east at south hall"
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is an open door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | You hear a soft squeak from the ceiling.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - * - - -
CF | - - - - - - - -
CF | - - - * - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | * - * - - * - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Zirbol Tank
CF | Most of this chamber is occupied by a rounded glass tank, which is
CF | empty. An orange crystal is attached to the tank. Exits lead north and
CF | west.
CF |
CF | Main-16 is mopping the floor.
CF |
CF | A sleek grayish bug is flopping around inside the tank.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The orange crystal lights up, and the tank slowly opens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You blast the bug and pulverize it into dust!
CF |
CF | Main-16 takes its mop and quickly swishes the dust out of the tank.
CF |
CF | (Bugs remaining: 6)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Main-16 says, "Thanks for getting rid of that bug. Yuck."
CF |
CF | > Knight_Otu says, "I think there were a few paths untaken on this side."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Auxiliary Power Conduit
CF | This is a backup source of power in case there are problems with the
CF | primary conduit. Transfer contacts project from the ceiling and floor,
CF | and a stream of blue power flows between them. Doorways lead east and
CF | south. In one corner of the floor you see the opening of a trash
CF | chute.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - * - - -
CF | - - - - - - - -
CF | - - - * - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | * - * - - - - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | > DavidW says, "north of here"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Bot Storage
CF | This is where bots go for medium-term storage. About a dozen bots are
CF | suspended from the walls. They're all dormant. In the middle of the
CF | room you see a pedestal with a green crystal. The exit is south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green cystal flashes, and Burg-13 comes to life.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Burg-13 looks at you slyly and says, "Two smiles and a banana. Don't
CF | tell Serg-18 I told you."
CF |
CF | > Knight_Otu asks, "BURG, BURG... BURGlar? BURGermeister?"
DavidW says, "Burglar"
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - * - - -
CF | - - - - - - - -
CF | - - - * - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | * - * - - - - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Auxiliary Power Conduit
CF | This is a backup source of power in case there are problems with the
CF | primary conduit. Transfer contacts project from the ceiling and floor,
CF | and a stream of blue power flows between them. Doorways lead east and
CF | south. In one corner of the floor you see the opening of a trash
CF | chute.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Crystal Workshop
CF | One of Sector 471's primary functions is to produce crystals, and most
CF | of that goes on here. There are four little tables with benches, and
CF | one of them currently has a bin full of unpolished crystals. There is
CF | also one shelf just above your eye level. You can exit north, west, or
CF | south.
CF |
CF | Min-23 is busy polishing a crystal.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Tarnished Hall
CF | The hall from the east ends here. Unlike most of Sector 471, the walls
CF | and floor are kind of tarnished. A doorway leads south, and there is a
CF | closed door to the west. A red grab-handle is installed near the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the phase restrictor and grab the handle. It pulls out a
CF | little bit, and the door slides open.
CF |
CF | > DavidW says, "I couldn't get west of here."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You let go of the handle, and it pops back in. The door slides closed.
CF | You pick up the phase restrictor.
CF |
CF | > Knight_Otu says, "We need an autonomous hand."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Crystal Workshop
CF | One of Sector 471's primary functions is to produce crystals, and most
CF | of that goes on here. There are four little tables with benches, and
CF | one of them currently has a bin full of unpolished crystals. There is
CF | also one shelf just above your eye level. You can exit north, west, or
CF | south.
CF |
CF | Min-23 is busy polishing a crystal.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Zirbol Tank
CF | Most of this chamber is occupied by a rounded glass tank full of
CF | sloshing zirbol fluid. An orange crystal is attached to the tank.
CF | Exits lead north and west.
CF |
CF | Main-16 is mopping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | > DavidW says, "Well, I do know how to get Tip to follow us..."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - * - - -
CF | - - - - - - - -
CF | - - - * - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | * - * - - - - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is an open door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | > Knight_Otu says, "Wrong place."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Examination Room
CF | This gray-paneled room contains several pieces of diagnostic
CF | equipment. One of them has a white crystal and a screen that says,
CF | "Reboot all 7-series bots." You can exit to the west.
CF |
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning.
CF |
CF | > DavidW asks, "What are you trying to get to?"
Knight_Otu says, "The magnet transport room. I wanted to try if HUP is what we needed for that."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | > DavidW says, "From the cafe, go north to Febrication, then east."
DavidW says, "The cafe is north then east from Junction."
Knight_Otu says, "I should have mapped ysellf. I thought that is where the modder is"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Fabrication
CF | An array of automated equipment takes incoming parts and assembles
CF | them into various components and small devices. There's a lot of
CF | whirring, clicking, and clacking. Doorways lead east and south.
CF |
CF | A GX-series lopacitor lies discarded on the floor.
CF |
CF | A handful of square plates drops in through a chute.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Processing Chamber
CF | Large banks of processing units hum away, processing whatever it is
CF | they process. A doorway leads west. A green rail hangs from the
CF | ceiling, running from the center of the room through an opening in the
CF | east wall. A series of magnetized metal plates zoom in and out along
CF | the rail.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor, and with a CLANK, your head sticks to one of
CF | the metal plates! You are whisked through the opening....
CF |
CF | Press SPACE to continue. DavidW says, "The on-screen map is very handy, but I don't think Floyd can deal with it."
Knight_Otu pushes the green 'space' button.
CF | Press SPACE to continue.
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is a closed door to the east. An orange crystal is embedded by the
CF | door.
CF |
CF | The plate releases you, and you drop to the floor.
CF |
CF | > Jade says, "I have a borrowed map"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The orange crystal lights up, and the door slides open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. An open door leads
CF | west, and there's a doorway to the east. Both exits are surrounded by
CF | red lights and sensors, but the lights around the western exit are
CF | flickering weakly.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the phase restrictor, and you grab the magnetic
CF | nullifier.
CF |
CF | > DavidW says, "yeah, you can take nullifier west"
Jade has left.
Jade has arrived. Knight_Otu asks, "I'm guessing its fine to leave the restrictor here?"
Jade has left.
Jade has arrived. DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | You hear a weak buzzing as you pass the door, but nothing else
CF | happens.
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Management
CF | This looks like Sector 471's main office. In the middle of the room
CF | there's a big desk covered with reports and other documents. Doorways
CF | lead north and south.
CF |
CF | Dir-2 is cowering under the desk.
CF |
CF | A large bristly bug is sitting on top of the desk, poking at the
CF | documents.
CF |
CF | > Knight_Otu says, "Hello DIRector."
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You fire your neutralizer at the bug, and it disintegrates into dark
CF | smoke!
CF |
CF | Dir-2 gets up. "Wow, thanks! I hope these reports aren't too damaged!"
CF | It sits down and begins sifting through the documents.
CF |
CF | (Bugs remaining: 5)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Dir-2 says, "Thanks for getting rid of that bug! Now I can make some
CF | headway on this backlog."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Interport Control
CF | This appears to be a control center for the conduits that carry items
CF | in and out of Sector 471. There's a big console with a lot of blinking
CF | lights and readouts. The exit is south.
CF |
CF | Cont-9 is keeping an eye on the console.
CF |
CF | > DavidW asks, "CONTroller?"
Knight_Otu says, "And CONTroller, I guess."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cont-9 says, "The interports are functioning normally. I wish they
CF | could operate a little faster, but oh well." It gestures at the wall.
CF | "It's weird, a panel opened on that wall a while ago. It stayed open
CF | for eleven cycles, then it closed again."
CF |
CF | > Knight_Otu says, "IC."
DavidW says, "indeed"
Knight_Otu says, "I see, indeed."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Management
CF | This looks like Sector 471's main office. In the middle of the room
CF | there's a big desk covered with reports and other documents. Doorways
CF | lead north and south.
CF |
CF | Dir-2 sits at the desk, busily processing documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | > DavidW says, "I'm now guessing that one of Lib's disks is in the panel."
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap up and stick to one of the metal plates. You are whisked
CF | through the opening.
CF |
CF | Processing Chamber
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Processing Chamber
CF | Large banks of processing units hum away, processing whatever it is
CF | they process. A doorway leads west. A green rail hangs from the
CF | ceiling, running from the center of the room through an opening in the
CF | east wall. A series of magnetized metal plates zoom in and out along
CF | the rail.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Fabrication
CF | An array of automated equipment takes incoming parts and assembles
CF | them into various components and small devices. There's a lot of
CF | whirring, clicking, and clacking. Doorways lead east and south.
CF |
CF | A GX-series lopacitor lies discarded on the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look"
CF | >
CF | > LOOK
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. An open door leads
CF | west, and there's a doorway to the east. Both exits are surrounded by
CF | red lights and sensors, but the lights around the western exit are
CF | flickering weakly.
CF |
CF | There is a phase restrictor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | As you approach the doorway, an alarm sounds and red force beams
CF | prevent your exit.
CF |
CF | > DavidW says, "sigh"
Knight_Otu says, "Dangit."
DavidW says, "no undo"
Knight_Otu says, "I was sure the magnetized room was south of the teleporter."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | You hear a weak buzzing as you pass the door, but nothing else
CF | happens.
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap up and stick to one of the metal plates. You are whisked
CF | through the opening.
CF |
CF | Processing Chamber
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Fabrication
CF | An array of automated equipment takes incoming parts and assembles
CF | them into various components and small devices. There's a lot of
CF | whirring, clicking, and clacking. Doorways lead east and south.
CF |
CF | A GX-series lopacitor lies discarded on the floor.
CF |
CF | > DavidW says, "no. It's west of Teleport B"
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | > Knight_Otu says, "As I said before. I have no one to blame but my poor internal mapping."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Module Room
CF | This room contains several tall electromechanical modules, whose
CF | purpose you are unable to fathom. There must be some kind of shielding
CF | problem, because the entire floor seems to be magnetized. Doorways
CF | lead north and east.
CF |
CF | You can see a small object lying on top of one of the modules.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You attempt to jump, but the magnetic floor holds you down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 500
CF | Bugs remaining: 5
CF | Optional tasks completed: 1/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a magnetic nullifier. (Counteracts nearby magnetism.
CF | Must be dropped to activate.)
CF |
CF | >
DavidW says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 500
CF | Bugs remaining: 5
CF | Optional tasks completed: 1/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a magnetic nullifier. (Counteracts nearby magnetism.
CF | Must be dropped to activate.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | You sense that the floor is no longer magnetized.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor, and see that the small object is actually a
CF | gray disk. You impulsively grab it! You land with a thud.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 502
CF | Bugs remaining: 5
CF | Optional tasks completed: 1/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a gray disk. (Catalog no. 9010E - How to Enjoy
CF | Recursion Without Overdoing It. The disk has a large scratch.)
CF |
CF | > DavidW says, "Restoration Room"
Knight_Otu Yeah. DavidW says, "or Chamber or whatever it's called."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport A
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Restoration
CF | The walls of this room are covered with a grid of softly humming
CF | wires. In the middle of the floor stands a machine with a sign:
CF | "Insert items in need of restoration." A doorway leads east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You place the gray disk in the bay on top of the machine, which
CF | automatically activates. Strange lights play all over it. You hear a
CF | loud hum. When the lights fade, you see the disk has been cured of its
CF | scratch! You retrieve it from the bay.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is an open door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - * - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | * - * - - - - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You hand the gray disk to Lib-13. "Why, thank you!" The bot inserts it
CF | into the correct storage unit and returns to the desk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - * - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | * - * - - - - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is an open door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | You hear a soft squeak from the ceiling.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | > DavidW says, "odd we haven't found a light yet."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Empty Room
CF | This room is empty except for a blue crystal embedded in the wall. The
CF | letters "IC" are printed on a small sign above it. The only exit is
CF | north.
CF |
CF | > Knight_Otu says, "Hm"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The blue crystal lights up, and you hear a soft ticking sound.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity DavidW says, "You'll want to use the teleports"
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | > Knight_Otu asks, "Do I?"
DavidW says, "I think so, yes."
DavidW says, "You'll have one turn to spare to use PIK."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf25"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF | > SAVEOk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. An open door leads
CF | west, and there's a doorway to the east. Both exits are surrounded by
CF | red lights and sensors, but the lights around the western exit are
CF | flickering weakly.
CF |
CF | There is a phase restrictor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Management
CF | This looks like Sector 471's main office. In the middle of the room
CF | there's a big desk covered with reports and other documents. Doorways
CF | lead north and south.
CF |
CF | Dir-2 sits at the desk, busily processing documents.
CF |
CF | Dir-2 takes a document from the inbox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Interport Control
CF | This appears to be a control center for the conduits that carry items
CF | in and out of Sector 471. There's a big console with a lot of blinking
CF | lights and readouts. The exit is south.
CF |
CF | A panel has opened in the wall, revealing a sausage-shaped depression.
CF |
CF | Cont-9 is staring at the open panel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | PIK failed: there's nothing grabbable here.
CF |
CF | The panel slides closed. Cont-9 scratches its head.
CF |
CF | > DavidW says, "okay. We need the bratwurst."
Knight_Otu says, "I see."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Management
CF | This looks like Sector 471's main office. In the middle of the room
CF | there's a big desk covered with reports and other documents. Doorways
CF | lead north and south.
CF |
CF | Dir-2 sits at the desk, busily processing documents.
CF |
CF | Dir-2 takes a document from the inbox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | DavidW says, "First time I saw the panel open."
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. An open door leads
CF | west, and there's a doorway to the east. Both exits are surrounded by
CF | red lights and sensors, but the lights around the western exit are
CF | flickering weakly.
CF |
CF | There is a phase restrictor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Adjustment Center
CF | The walls here are covered with adjustment controls: knobs and sliders
CF | for the most part, but also some levers and switches. They are
CF | unlabeled, which makes the whole thing seem quite unapproachable. A
CF | prominent red grab-handle stands out from the other controls.
CF |
CF | Vari-20 is up on a ladder, checking a clipboard and making
CF | adjustments.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Trash Repository
CF | Anything that gets thrown away in this sector ends up here. It's nicer
CF | than you might expect, though. An orderly trash carousel occupies the
CF | east part of the room, and next to it stands a pedestal with a green
CF | crystal. The exit is west.
CF |
CF | The trash carousel contains a square plate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You take the square plate from the carousel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 541
CF | Bugs remaining: 5
CF | Optional tasks completed: 1/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a square plate. (An old metal plate bearing an
CF | unusual checkered pattern.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell contains
CF | a bratwurst.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put the square plate into the carousel and remove the bratwurst.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport A
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Empty Room
CF | This room is empty except for a blue crystal embedded in the wall. The
CF | letters "IC" are printed on a small sign above it. The only exit is
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The blue crystal lights up, and you hear a soft ticking sound.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. An open door leads
CF | west, and there's a doorway to the east. Both exits are surrounded by
CF | red lights and sensors, but the lights around the western exit are
CF | flickering weakly.
CF |
CF | There is a phase restrictor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Management
CF | This looks like Sector 471's main office. In the middle of the room
CF | there's a big desk covered with reports and other documents. Doorways
CF | lead north and south.
CF |
CF | Dir-2 sits at the desk, busily processing documents.
CF |
CF | Dir-2 takes a document from the inbox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Interport Control
CF | This appears to be a control center for the conduits that carry items
CF | in and out of Sector 471. There's a big console with a lot of blinking
CF | lights and readouts. The exit is south.
CF |
CF | A panel has opened in the wall, revealing a sausage-shaped depression.
CF |
CF | Cont-9 is staring at the open panel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You place the bratwurst into the depresson. You hear a short fanfare,
CF | the panel closes, and all the lights on the console start blinking
CF | faster.
CF |
CF | "Wow, this is great!" cries Cont-9. "Interport throughput has just
CF | increased by 24 percent!"
CF |
CF | (Optional task completed: Restore the secret interport
CF | booster.)
CF |
CF | > Knight_Otu says, "Ah hah."
DavidW says, "oh"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cont-9 says, "The interports are functioning better than ever!"
CF |
CF | > Jade says, "well done"
DavidW says, "hooray for the interports."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf26"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF | > SAVEOk.
CF |
CF | > Knight_Otu says, "Not a lost disk, but I'm sure REVI is beaming as well."
DavidW asks, "oh, maybe?"
Knight_Otu says, "I mean, probably not enough to light up a dark room or reveal invisible bugs..."
DavidW asks, "We can go to Security Override and use smiley-smiley-banana to unlock the jail?"
Knight_Otu says, "Sure."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Management
CF | This looks like Sector 471's main office. In the middle of the room
CF | there's a big desk covered with reports and other documents. Doorways
CF | lead north and south.
CF |
CF | Dir-2 sits at the desk, busily processing documents.
CF |
CF | Dir-2 takes a document from the inbox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. An open door leads
CF | west, and there's a doorway to the east. Both exits are surrounded by
CF | red lights and sensors, but the lights around the western exit are
CF | flickering weakly.
CF |
CF | There is a phase restrictor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport A
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Safety Override
CF | This room is dominated by a wall panel that shows three symbols: a
CF | lightning bolt, an eye, and a lightning bolt. A purple crystal is
CF | embedded next to the panel. Doorways lead east and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal lights up. An arrow appears under the first symbol.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the first symbol changes to a smiley face.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The arrow moves to the second symbol.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the second symbol changes to a banana.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the second symbol changes to a lightning
CF | bolt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the second symbol changes to a smiley face.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The arrow moves to the third symbol.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the third symbol changes to a smiley face.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the third symbol changes to an eye.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the third symbol changes to a banana.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The arrow moves back to the first symbol.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Safety Override
CF | This room is dominated by a wall panel that shows three symbols: a
CF | smiley face, a smiley face, and a banana. An arrow is pointing to the
CF | first symbol. A purple crystal is embedded next to the panel. Doorways
CF | lead east and west.
CF |
CF | The arrow moves to the second symbol.
CF |
CF | > DavidW says, "okay"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Parts Distribution
CF | Several parts conduits are run through this room. You can hear a
CF | rattling sound inside them. A sign on the wall says, "Today's item:
CF | RIVETS. Destination: Upgrade Station." A green crystal is mounted
CF | below the sign. The only exit is west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Safety Override
CF | This room is dominated by a wall panel that shows three symbols: a
CF | smiley face, a smiley face, and a banana. An arrow is pointing to the
CF | third symbol. A purple crystal is embedded next to the panel. Doorways
CF | lead east and west.
CF |
CF | The purple crystal stops glowing, and the arrow disappears.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Station
CF | This is the place where misbehaving bots are processed. A wide desk is
CF | covered with reports. There's a heavy door in the east wall marked
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads
CF | south.
CF |
CF | Serg-18 is sitting behind the desk, reviewing reports.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The orange crystal lights up, and the door slides open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Jail
CF | This room includes three spartan cells, with bars and everything. An
CF | orange stripe runs around the walls. The exit is west.
CF |
CF | Cell 02 is occupied by Neer-15, who gazes at you sullenly.
CF |
CF | An illumination unit sits just inside the bars of Cell 01. You could
CF | probably grab it.
CF |
CF | > Knight_Otu asks, "NE'ERdowell?"
DavidW asks, "I guess?"
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the illumination unit. It clicks on, producing a moderately
CF | bright light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 591
CF | Bugs remaining: 5
CF | Optional tasks completed: 2/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying an illumination unit. (Produces light.)
CF |
CF | > DavidW says, "Light source get"
Knight_Otu says, "Indeed."
DavidW says, "com with Neer"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Neer-15 says, "They gave me 4300 cycles for measly vandalism. There's
CF | no justice."
CF |
CF | > Jade says, "to the dark room"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Neer-15 says, "They gave me 4300 cycles for measly vandalism. There's
CF | no justice."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Station
CF | This is the place where misbehaving bots are processed. A wide desk is
CF | covered with reports. There's a heavy door in the east wall marked
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads
CF | south.
CF |
CF | Serg-18 is sitting behind the desk, reviewing reports.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Serg-18 glances at the door, then at you. "I wonder who tipped you
CF | off."
CF |
CF | > Knight_Otu says, "But I see you aren't pressing the issue."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport A
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Storage 68C
CF | This is another storage area. The walls are lined with shelves holding
CF | a variety of containers. Below one shelf you see a drawing of two dots
CF | and an eye.
CF |
CF | A dark green bug is scratching at one of the containers.
CF |
CF | A turquoise disk lies on a shelf.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You blast the bug with your neutralizer! It vanishes in a puff of
CF | particles.
CF |
CF | (Bugs remaining: 4)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the illumination unit, and you grab the turquoise disk.
CF |
CF | > DavidW asks, "Should be fine to leave the light here, eh?"
Knight_Otu asks, "Lightning, banana, eye?"
DavidW says, "yes"
Knight_Otu says, "I think it's fine to leave it here."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is an open door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - * - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - * - - - - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | > DavidW says, "I forget exactly where the 2nd security door is."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Rad-8 says, "I hope that item mode is helpful!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You hand the turquoise disk to Lib-13. "Why, thank you!" The bot
CF | inserts it into the correct storage unit and returns to the desk.
CF |
CF | > DavidW asks, "Did you ST that disk?"
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - * - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - * - - - - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | > Knight_Otu says, "Oh, I didn't."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is an open door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | > DavidW says, "well, hopefully it doesn't matter"
DavidW says, "set the lightning-banana-eye code, please."
Knight_Otu says, "We're at the three-hour mark, but I think I can stay on a bit longer today."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Safety Override
CF | This room is dominated by a wall panel that shows three symbols: a
CF | smiley face, a smiley face, and a banana. A purple crystal is embedded
CF | next to the panel. Doorways lead east and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal lights up. An arrow appears under the third symbol.
CF |
CF | > DavidW says, "oh wow. I wasn't watching the time at all"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the third symbol changes to a lightning bolt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the third symbol changes to a smiley face.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the third symbol changes to an eye.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The arrow moves back to the first symbol.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the first symbol changes to an eye.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the first symbol changes to a banana.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the first symbol changes to a lightning bolt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | The arrow moves to the second symbol.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the second symbol changes to an eye.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the second symbol changes to a banana.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Safety Override
CF | This room is dominated by a wall panel that shows three symbols: a
CF | lightning bolt, a banana, and an eye. An arrow is pointing to the
CF | second symbol. A purple crystal is embedded next to the panel.
CF | Doorways lead east and west.
CF |
CF | The arrow moves to the third symbol.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Trash Repository
CF | Anything that gets thrown away in this sector ends up here. It's nicer
CF | than you might expect, though. An orderly trash carousel occupies the
CF | east part of the room, and next to it stands a pedestal with a green
CF | crystal. The exit is west.
CF |
CF | The trash carousel contains a square plate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You take the square plate from the carousel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | Tag-9 is here, gazing at the walls.
CF |
CF | Tag-9 notices your square plate and stares at it. "Wow," it says.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Tarnished Hall
CF | The hall from the east ends here. Unlike most of Sector 471, the walls
CF | and floor are kind of tarnished. A doorway leads south, and there is a
CF | closed door to the west. A red grab-handle is installed near the door.
CF |
CF | Tag-9 follows after you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the square plate and grab the handle. It pulls out a
CF | little bit, and the door slides open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You let go of the handle, and it pops back in. The door slides closed.
CF | You pick up the square plate.
CF |
CF | > DavidW says, "This isn't the security door."
DavidW asks, "I think it's west of Insulated Room?"
Knight_Otu says, "TAG's a bit too mesmerised by the plate to hold the door open."
Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | Tag-9 follows after you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the square plate.
CF |
CF | Tag-9 keeps staring at the square plate.
CF |
CF | > DavidW says, "yeah, I don't know where to take Tag to."
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal lights up, and the door slides open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Bug Lab
CF | Several tables are covered with bug examination equipment. A shelf
CF | holds a number jars, each labeled with analytical information about a
CF | bug. You can exit to the east.
CF |
CF | Ent-22 is sitting at a table, peering through a strong lens.
CF |
CF | > Knight_Otu says, "ENTomologist."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Ent-22 looks up. "Oh, you got through the safety door! Well, I
CF | research bugs, as you can see. We're always looking for better ways to
CF | repel them. If you come across any bug parts, I could use them!"
CF |
CF | > DavidW says, "aha"
Knight_Otu says, "ENT wants the shell."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is an open door to
CF | the west with a glowing orange crystal embedded next to it.
CF |
CF | > DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Trash Repository
CF | Anything that gets thrown away in this sector ends up here. It's nicer
CF | than you might expect, though. An orderly trash carousel occupies the
CF | east part of the room, and next to it stands a pedestal with a green
CF | crystal. The exit is west.
CF |
CF | The trash carousel is empty.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell contains
CF | a bug shell.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You take the bug shell from the carousel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | > Knight_Otu says, "I think the carousel is PIKed empty."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is an open door to
CF | the west with a glowing orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Bug Lab
CF | Several tables are covered with bug examination equipment. A shelf
CF | holds a number jars, each labeled with analytical information about a
CF | bug. You can exit to the east.
CF |
CF | Ent-22 is sitting at a table, peering through a strong lens.
CF |
CF | > DavidW says, "As far as I can tell, the number of cells in the carousel is the number of things in it plus one empty one."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You give the bug shell to Ent-22. "Oh, this is great! Armored bugs are
CF | always a headache. I can use this to improve our auto-detection
CF | devices."
CF |
CF | (Optional task completed: Deliver a bug part to Ent-22.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd
CF | appreciate it."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is an open door to
CF | the west with a glowing orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal goes dark, and the door slides closed.
CF |
CF | > Knight_Otu says, "So, there's the miscreant up north, tag south, the pipes..."
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 665
CF | Bugs remaining: 4
CF | Optional tasks completed: 3/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | > DavidW says, "I kinda feel maybe we could stop here."
Knight_Otu says, "And PIK this back up next week? Fine by me."
DavidW says, "hee"
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
DavidW says (to ClubFloyd), "cfsector471"
CF | > SAVEOk.
CF |
CF | > DavidW says, "Great work"
Knight_Otu says, "With the Cycles elapsed timer in the status, I'm sure we'll be evaluated by how long we took to exterminate all the bugs."
Jade says, "Great game and great gameplay"
DavidW says, "I noticed we never got tarnished or needed the Waiter to give us juice."
Knight_Otu says, "Yeah."
DavidW asks, "Any idea how to close the gap at Pipes (SE)?"
Knight_Otu says, "Right, the invisible bug,, too."
DavidW says, "We saw most of the rooms."
Knight_Otu says, "I guess the plate may be able to plug the gap, but I'm unsure."
DavidW says, "hm. Tag follows the plate."
Knight_Otu says, "There's also that mystery object in Fabrication. We should PIK that and ceck what it is."
DavidW says, "Except I don't think he follows into Pipes."
DavidW | You are carrying a GX-series lopacitor. (A component used in electromechanical modules. The GX series is quite fancy.)
Knight_Otu says, "There are a few rooms in the northern portion I think we haven't seen."
Knight_Otu says, "Hm."
Jade says, "a big, great game"
DavidW says, "Apart from the 4 central rooms, we saw every room but two."
Knight_Otu says, "I think I'll need to do a reread before next week anyway. Maybe that'll jog a few ideas."
DavidW says, "We didn't get past Misc's door or the Tarnished Room door."
Knight_Otu says, "Yeah."
DavidW asks, "I remember in another of DiBianca's games, there was a gnome figurine with a hook that could go on a handle to hold it down. I wonder if the same puzzle solution is used with the Tarnished Room's handle?"
Knight_Otu says, "Hm."
DavidW says, "I didn't see anything like that in the game, though."
Jade says, "interesting"
DavidW says, "anyway, thanks again muchly for a great session, both of you"
Knight_Otu exclaims, "Thanks everyone!"
Jade says, "this gameplay was too fast for me"
DavidW says (to Jade), "sorry."
Knight_Otu says, "Sorry about that. I'll try to slow down more."
DavidW says, "You should say something when we go too fast."
Jade says, "I can6 do a good map, sorry"
Jade says, "can't"
DavidW says, "And it's a big map"
DavidW says, "eight rooms wide and eight rooms tall."
Jade says, "I don't see a perfect 8x8 square"
Jade says, "and sometimes exits missmatch"
Knight_Otu says (to ClubFloyd), "window"
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] +---------------------------------+
CF ] | Ent-Hal-Chi-Pow Int Pro Sta-Jai |
CF ] | | | | | | |
CF ] | Val-Swi-Sto Pri Man Mod-Tel-Tra |
CF ] | | | | | |
CF ] | Spi Con Fab-Pro#Pro-Sec-Eas-Adj |
CF ] | | | | |
CF ] | Upg Mon-Cha +Dec-Sor |
CF ] | | | | |
CF ] | Sal-Jun-Exa Bug+Ins-Scu |
CF ] | | | ^|^ | |
CF ] | Emp The-Saf-Par +Tar-Che-Gym |
CF ] | | | | |
CF ] | Res-Tel-Met Bot Aux-Cry Pip-Pip |
CF ] | | | | | | | |
CF ] | Sto-Sou-Per-Sca-Arc-Zir Pip-Pip |
CF ] +---------------------------------+
CF | Tag-9 is here, gazing at the walls.
CF |
CF | Tag-9 notices your square plate and stares at it. "Wow," it says.
CF |
CF | >
CF | > W
CF |
CF |
CF | Tarnished Hall
CF | The hall from the east ends here. Unlike most of Sector 471, the walls
CF | and floor are kind of tarnished. A doorway leads south, and there is a
CF | closed door to the west. A red grab-handle is installed near the door.
CF |
CF | Tag-9 follows after you.
CF |
CF | >
CF | > PIK
CF |
CF | You put down the square plate and grab the handle. It pulls out a
CF | little bit, and the door slides open.
CF |
CF | >
CF | > PIK
CF |
CF | You let go of the handle, and it pops back in. The door slides closed.
CF | You pick up the square plate.
CF |
CF | >
CF | > E
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | Tag-9 follows after you.
CF |
CF | >
CF | > PIK
CF |
CF | You put down the square plate.
CF |
CF | Tag-9 keeps staring at the square plate.
CF |
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | >
CF | > N
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal lights up, and the door slides open.
CF |
CF | >
CF | > W
CF |
CF |
CF | Bug Lab
CF | Several tables are covered with bug examination equipment. A shelf
CF | holds a number jars, each labeled with analytical information about a
CF | bug. You can exit to the east.
CF |
CF | Ent-22 is sitting at a table, peering through a strong lens.
CF |
CF | >
CF | > COM
CF |
CF | Ent-22 looks up. "Oh, you got through the safety door! Well, I
CF | research bugs, as you can see. We're always looking for better ways to
CF | repel them. If you come across any bug parts, I could use them!"
CF |
CF | >
CF | > E
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is an open door to
CF | the west with a glowing orange crystal embedded next to it.
CF |
CF | >
CF | > N
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
CF | > E
CF |
CF |
CF | Trash Repository
CF | Anything that gets thrown away in this sector ends up here. It's nicer
CF | than you might expect, though. An orderly trash carousel occupies the
CF | east part of the room, and next to it stands a pedestal with a green
CF | crystal. The exit is west.
CF |
CF | The trash carousel is empty.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell contains
CF | a bug shell.
CF |
CF | >
CF | > PIK
CF |
CF | You take the bug shell from the carousel.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | >
CF | > W
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is an open door to
CF | the west with a glowing orange crystal embedded next to it.
CF |
CF | >
CF | > W
CF |
CF |
CF | Bug Lab
CF | Several tables are covered with bug examination equipment. A shelf
CF | holds a number jars, each labeled with analytical information about a
CF | bug. You can exit to the east.
CF |
CF | Ent-22 is sitting at a table, peering through a strong lens.
CF |
CF | >
CF | > PIK
CF |
CF | You give the bug shell to Ent-22. "Oh, this is great! Armored bugs are
CF | always a headache. I can use this to improve our auto-detection
CF | devices."
CF |
CF | (Optional task completed: Deliver a bug part to Ent-22.)
CF |
CF | >
CF | > COM
CF |
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd
CF | appreciate it."
CF |
CF | >
CF | > E
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is an open door to
CF | the west with a glowing orange crystal embedded next to it.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal goes dark, and the door slides closed.
CF |
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 665
CF | Bugs remaining: 4
CF | Optional tasks completed: 3/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | >
CF | > SAVE
CF |
CF | Ok.
CF |
CF | >
CF | > WINDOW
CF |
CF | (Side window is ON.)
CF |
CF | > DavidW says, "Entry Room is the northwest corner, Jail is the northeast one."
Jade says, "it is a shame. I will try to replay this week"
Jade says, "and remap"
Knight_Otu says, "Yikes."
Knight_Otu says (to ClubFloyd), "window"
CF | Tag-9 is here, gazing at the walls.
CF |
CF | Tag-9 notices your square plate and stares at it. "Wow," it says.
CF |
CF | >
CF | > W
CF |
CF |
CF | Tarnished Hall
CF | The hall from the east ends here. Unlike most of Sector 471, the walls
CF | and floor are kind of tarnished. A doorway leads south, and there is a
CF | closed door to the west. A red grab-handle is installed near the door.
CF |
CF | Tag-9 follows after you.
CF |
CF | >
CF | > PIK
CF |
CF | You put down the square plate and grab the handle. It pulls out a
CF | little bit, and the door slides open.
CF |
CF | >
CF | > PIK
CF |
CF | You let go of the handle, and it pops back in. The door slides closed.
CF | You pick up the square plate.
CF |
CF | >
CF | > E
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | Tag-9 follows after you.
CF |
CF | >
CF | > PIK
CF |
CF | You put down the square plate.
CF |
CF | Tag-9 keeps staring at the square plate.
CF |
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | >
CF | > N
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal lights up, and the door slides open.
CF |
CF | >
CF | > W
CF |
CF |
CF | Bug Lab
CF | Several tables are covered with bug examination equipment. A shelf
CF | holds a number jars, each labeled with analytical information about a
CF | bug. You can exit to the east.
CF |
CF | Ent-22 is sitting at a table, peering through a strong lens.
CF |
CF | >
CF | > COM
CF |
CF | Ent-22 looks up. "Oh, you got through the safety door! Well, I
CF | research bugs, as you can see. We're always looking for better ways to
CF | repel them. If you come across any bug parts, I could use them!"
CF |
CF | >
CF | > E
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is an open door to
CF | the west with a glowing orange crystal embedded next to it.
CF |
CF | >
CF | > N
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
CF | > E
CF |
CF |
CF | Trash Repository
CF | Anything that gets thrown away in this sector ends up here. It's nicer
CF | than you might expect, though. An orderly trash carousel occupies the
CF | east part of the room, and next to it stands a pedestal with a green
CF | crystal. The exit is west.
CF |
CF | The trash carousel is empty.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell contains
CF | a bug shell.
CF |
CF | >
CF | > PIK
CF |
CF | You take the bug shell from the carousel.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal flashes, and the carousel rotates. The next cell is empty.
CF |
CF | >
CF | > W
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is an open door to
CF | the west with a glowing orange crystal embedded next to it.
CF |
CF | >
CF | > W
CF |
CF |
CF | Bug Lab
CF | Several tables are covered with bug examination equipment. A shelf
CF | holds a number jars, each labeled with analytical information about a
CF | bug. You can exit to the east.
CF |
CF | Ent-22 is sitting at a table, peering through a strong lens.
CF |
CF | >
CF | > PIK
CF |
CF | You give the bug shell to Ent-22. "Oh, this is great! Armored bugs are
CF | always a headache. I can use this to improve our auto-detection
CF | devices."
CF |
CF | (Optional task completed: Deliver a bug part to Ent-22.)
CF |
CF | >
CF | > COM
CF |
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd
CF | appreciate it."
CF |
CF | >
CF | > E
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is an open door to
CF | the west with a glowing orange crystal embedded next to it.
CF |
CF | >
CF | > ROX
CF |
CF | The crystal goes dark, and the door slides closed.
CF |
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 665
CF | Bugs remaining: 4
CF | Optional tasks completed: 3/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | >
CF | > SAVE
CF |
CF | Ok.
CF |
CF | >
CF | > WINDOW
CF |
CF | (Side window is ON.)
CF |
CF | >
CF | > WINDOW
CF |
CF | (Side window is OFF.)
CF |
CF | > Jade says, "entry room doesn't appear to be nw becouse we can travel e and w"
Jade says, "sometimes"
DavidW says, "Northwest corner"
DavidW says, "You can only go east from there to Hall."
DavidW says, "Hall is west-east with the Greeter bot and door to the south."
Jade says, "but you can s, e, e"
DavidW says, "Not from Entry."
Jade says, "pardon, s, w, w"
Jade says, "from the hall"
DavidW says, "From Hall, you can go west, east, or south."
Jade says, "s, then w and w"
DavidW says, "Entry is west from Hall. Chip Analysis is east from Hall. Switchboard is south from Hall."
Jade says, "I will remap"
DavidW says, "You can't go west twice from Switchboard."
Jade says, "thank you"
Jade says, "ok, then we don't start in NW corner"
DavidW says, "West from Switchboard goes to Validation, and Validation is on the west edge of the map."
DavidW says, "Yes, we start in the northwest corner of the map."
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Ent-Hal-Chi-Pow Int Pro Sta-Jai |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | | | |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Val-Swi-Sto Pri Man Mod-Tel-Tra |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | | |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Spi Con Fab-Pro#Pro-Sec-Eas-Adj |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Upg Mon-Cha +Dec-Sor |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Sal-Jun-Exa Bug+Ins-Scu |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | ^|^ | |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Emp The-Saf-Par +Tar-Che-Gym |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Res-Tel-Met Bot Aux-Cry Pip-Pip |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | | | | |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Sto-Sou-Per-Sca-Arc-Zir Pip-Pip |"
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] +---------------------------------+"
CF | >
CF | > ] +---------------------------------+ CF ] | ENT-HAL-CHI-POW INT PRO
CF | STA-JAI |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | | | | |
CF | | |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | VAL-SWI-STO PRI MAN
CF | MOD-TEL-TRA |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | | | |
CF | | |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | SPI CON
CF | FAB-PRO#PRO-SEC-EAS-ADJ |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | | |
CF | | |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | UPG MON-CHA
CF | +DEC-SOR |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | | |
CF | | |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | SAL-JUN-EXA
CF | BUG+INS-SCU |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | | |
CF | ^|^ | |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | EMP THE-SAF-PAR
CF | +TAR-CHE-GYM |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | | |
CF | | |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | RES-TEL-MET BOT AUX-CRY
CF | PIP-PIP |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | | | | |
CF | | | |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ] | STO-SOU-PER-SCA-ARC-ZIR
CF | PIP-PIP |
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
CF | >
CF | > ] +---------------------------------+ CF ]
CF | +---------------------------------+
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | > DavidW says, "ack. sorry. Very bad paste attempt."
Jade says, "I see your question"
DavidW says, "The first row is ENT-HAL-CHI-POW INT PRO STA-JAI"
Jade says, "point"
DavidW says, "I wonder if there's a bug emoji I can use when I make my own map."
Knight_Otu says, "Okay, after cross-referencing, I think the remaining bugs are - invisible bug in Performance, hiding bug in the gallery, infinibug in the pipeworks, and miscreant-protected bug."
DavidW says, "okay"
Knight_Otu says, "The Room beyond the tarnished hall must be a bonus objective."
Knight_Otu says, "Or a post-bug objective."
DavidW says, "or the way to a ... yeah."
DavidW says, "There could be a phase III to the game."
Knight_Otu says, "That must be the way to the four central rooms, in any case."
DavidW says, "Wonder if it's some weird courtyard setup."
DavidW says, "Maybe a boss bug queen."
Knight_Otu says, "Hm. Or where we learn that the bugs were bred there to keep us on our toes, sorry, locomotive appendages."
*** SESSION TWO ***
DavidW says, "Regarding last week's game, Trouble in Sector 471, I played a bit more of it at home after our last session. My notes so far (and map so far) are at [LINK] ."
DavidW says, "I killed all bugs but one. I didn't solve any more of the optional puzzles. And I never saw the inside four rooms that seem to be a secret courtyard in the middle of the sector."
Knight_Otu says, "So, yeah, our sector has a bit of a bug problem, and we are the EXTERminator bot stuck with the job."
Knight_Otu says, "Here in game, we have four bugs left. One that's hiding in a gallery with a protective CURator. One protected by a miscievous MISCreant. One infinitely spawning in the pipeworks. And an invisible one in the performance review section."
DavidW says, "I suggest revisiting Bot Storage."
Knight_Otu says, "Hm. I can see that."
DavidW asks, "Who wants to drive?"
Knight_Otu says, "Also, TAGalong should be useful in some fashion."
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | > DavidW says, "I did find a use for TAG, yes."
Jade says, "I am greenish with this game."
Knight_Otu says, "Okay, I see where we are."
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 666
CF | Bugs remaining: 4
CF | Optional tasks completed: 3/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | Tag-9 is here, staring intently at a square plate on the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the square plate.
CF |
CF | > Knight_Otu says, "Let me try this one first."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | Tag-9 follows after you.
CF |
CF | > DavidW says, "okay"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | Tag-9 follows after you. Then it sees Misc-7, growls something
CF | inaudible, and leaves.
CF |
CF | > Knight_Otu says, "Okay, I guess TAG dislikes company."
DavidW says, "I noticed that Tag never likes to enter any room with another bot in it. But he only growls at this guy. I don't know why."
Knight_Otu says, "(Helps with keeping COM simple.)"
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the square plate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | Tag-9 is here, gazing at the walls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Tarnished Hall
CF | The hall from the east ends here. Unlike most of Sector 471, the walls
CF | and floor are kind of tarnished. A doorway leads south, and there is a
CF | closed door to the west. A red grab-handle is installed near the door.
CF |
CF | > Knight_Otu says, "The closed door."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Crystal Workshop
CF | One of Sector 471's primary functions is to produce crystals, and most
CF | of that goes on here. There are four little tables with benches, and
CF | one of them currently has a bin full of unpolished crystals. There is
CF | also one shelf just above your eye level. You can exit north, west, or
CF | south.
CF |
CF | Min-23 is busy polishing a crystal.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Zirbol Tank
CF | Most of this chamber is occupied by a rounded glass tank full of
CF | sloshing zirbol fluid. An orange crystal is attached to the tank.
CF | Exits lead north and west.
CF |
CF | Main-16 is mopping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - * - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - * - - - - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Bot Storage
CF | This is where bots go for medium-term storage. About a dozen bots are
CF | suspended from the walls. They're all dormant, except one. In the
CF | middle of the room you see a pedestal with a green crystal. The exit
CF | is south.
CF |
CF | Burg-13 is looking around shiftily.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Burg-13 looks at you slyly and says, "Two smiles and a banana. Don't
CF | tell Serg-18 I told you."
CF |
CF | > DavidW says, "There's more bots here than just one."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green cystal flashes. Burg-13 goes limp, and Stu-15 jerks to life.
CF |
CF | > DavidW says, "STUdent"
Knight_Otu says, "I see."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Stu-15 says, "The last time I went to the Archives, I got a neat disk
CF | that explains how invisibility is a magnetic phenomenon. I can't
CF | remember what I did with it."
CF |
CF | > Knight_Otu says, "Huh. Interesting."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green cystal flashes. Stu-15 goes dormant, and Phys-4 comes to
CF | life.
CF |
CF | > Knight_Otu says, "Hey, you're wanted in the examination room."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Phys-4 says, "Modern lopacitors have a side effect of absorbing field
CF | energy, which prevents their use in certain modules. It's important to
CF | know that."
CF |
CF | > DavidW says, "no, that other bot was looking for Med somenumber."
Knight_Otu says, "Hm."
Knight_Otu says, "Oh, right."
DavidW says, "I never found any Med bot."
Knight_Otu says, "I guess they're a physicist, rather than a physician, then."
DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green cystal flashes. Phys-4 deactivates, and Hist-10 comes to
CF | life.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Hist-10 says, "I've heard that the orange stripes are significant."
CF |
CF | > DavidW says, "We guessed that right away, but nice to see our hunch confirmed."
Knight_Otu says, "Right."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green cystal flashes. Hist-10 goes dormant, and Burg-13 comes to
CF | life.
CF |
CF | > DavidW says, "I've seen four rooms with the stripes: Primary Power COnduit, South Hall, Sorting Center, and Jail."
Knight_Otu says, "And the cycle is complete."
DavidW says, "yes."
DavidW says, "But that extra info should help a lot."
Jade says, "of course"
Knight_Otu says, "Not seeing a pattern in the orange room placements."
DavidW says, "I don't either."
Knight_Otu says, "One weirdness seems to be that all but one are at the edge of the map."
DavidW says, "If there were three of them, I'd guess they help with the Sorting Center's panel puzzle, but there's four."
Knight_Otu says, "Since we mentioned the examination room, maybe we can try the reboot thing."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - * - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - * - - - - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is an open door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | You hear something moving on the ceiling.
CF |
CF | > DavidW says, "sure"
Knight_Otu says, "We'll get to you, invisibug."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | > Jade says, "I am looking for a pattern in the map, but nothing comes up"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Examination Room
CF | This gray-paneled room contains several pieces of diagnostic
CF | equipment. One of them has a white crystal and a screen that says,
CF | "Reboot all 7-series bots." You can exit to the west.
CF |
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Jan-7 does not respond.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you hear a bell ring.
CF |
CF | Jan-7 stops twitching and begins its reboot sequence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | > DavidW says, "The obvious thing about the map is the central area appears to be inaccessible."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is a
CF | closed door to the west. An orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, going through its boot sequence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The orange cystal lights up, and the door slides open.
CF |
CF | > Jade asks, "How many 7 serial bots are?"
Knight_Otu says, "Okay, yes, the time is enough."
DavidW says, "Two so far"
Knight_Otu says, "I think we've... right."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Field Generator
CF | The walls of this room are covered with small antennas. A console in
CF | one corner has a screen that says "Current Field - Repulsion". A green
CF | crystal is attached to it.
CF |
CF | A speckled bug is gnawing on one of the antennas.
CF |
CF | As soon as you enter, the antennas start buzzing. A wave of force
CF | strikes you and hurls you back out of the room!
CF |
CF | Press SPACE to continue.
Knight_Otu pushes the green 'space' button.
CF | Press SPACE to continue.
CF |
CF | Decorated Hall
CF |
CF | > Knight_Otu says, "Well. I think we know what we need, now."
Knight_Otu says, "But first."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Module Room
CF | This room contains several tall electromechanical modules, whose
CF | purpose you are unable to fathom. There must be some kind of shielding
CF | problem, although the floor is not currently magnetized. Doorways lead
CF | north and east.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | You sense that the floor has re-magnetized.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport A
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is an open door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | With a squeak, the prickly bug reappears!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You take aim and fire your neutralizer at the bug. It disintegrates
CF | into faint sparks!
CF |
CF | (Bugs remaining: 3)
CF |
CF | > DavidW claps in delight.
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | > Jade says, "3 bugs remaining"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Fabrication
CF | An array of automated equipment takes incoming parts and assembles
CF | them into various components and small devices. There's a lot of
CF | whirring, clicking, and clacking. Doorways lead east and south.
CF |
CF | A GX-series lopacitor lies discarded on the floor.
CF |
CF | A scissor-arm snips some cable into short pieces.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the GX-series lopacitor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 722
CF | Bugs remaining: 3
CF | Optional tasks completed: 3/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a GX-series lopacitor. (A component used in
CF | electromechanical modules. The GX series is quite fancy.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Examination Room
CF | This gray-paneled room contains several pieces of diagnostic
CF | equipment. One of them has a white crystal and a screen that says,
CF | "Reboot all 7-series bots." You can exit to the west.
CF |
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you hear a bell ring.
CF |
CF | Jan-7 stops twitching and begins its reboot sequence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, going through its boot sequence.
CF |
CF | > DavidW says, "its open"
Knight_Otu says, "I'm not sure if we needed to reboot Misc agn, but better safe than sorry."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Field Generator
CF | The walls of this room are covered with small antennas. A console in
CF | one corner has a screen that says "Current Field - Repulsion". A green
CF | crystal is attached to it.
CF |
CF | A speckled bug is gnawing on one of the antennas.
CF |
CF | As soon as you enter, the antennas start buzzing. You feel a force
CF | starting to push you back out of the room.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green crystal flashes. Now the screen says "Current Field -
CF | Oxidification". The tone of the antennas changes slightly.
CF |
CF | You feel a strange sensation all over your surface.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You fire your neutralizer and vaporize the speckled bug!
CF |
CF | Your surface becomes spotted with patches of rust.
CF |
CF | (Bugs remaining: 2)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green crystal flashes. Now the screen says "Current Field -
CF | Sparkization". The tone of the antennas changes slightly.
CF |
CF | Small sparks start popping in the air all around you.
CF |
CF | > DavidW says, "We're no longer shiny."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green crystal flashes. Now the screen says "Current Field -
CF | Repulsion". The tone of the antennas changes slightly.
CF |
CF | You feel a force starting to push you back out of the room.
CF |
CF | > DavidW says, "Just the three types of field."
Jade says, "2 bugs ahead"
Knight_Otu says, "Not sure if these fields are important later."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | > DavidW says, "I don't know."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Adjustment Center
CF | The walls here are covered with adjustment controls: knobs and sliders
CF | for the most part, but also some levers and switches. They are
CF | unlabeled, which makes the whole thing seem quite unapproachable. A
CF | prominent red grab-handle stands out from the other controls.
CF |
CF | Vari-20 is up on a ladder, checking a clipboard and making
CF | adjustments.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Vari-20 says, "I'm not sure this center was designed in the best
CF | possible way."
CF |
CF | > DavidW says, "I did figure out hoe to deal with the breach in Pipes (SE), though."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Sorting Center
CF | Mechanical equipment fills the room. A prominent section has three
CF | large lights, none of which is lit. An orange stripe runs around the
CF | walls. A doorway leads west.
CF |
CF | Calc-17 stands here, scratching its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Calc-17 says, "When the power went out, the sorting engine shut down.
CF | To restart it, I need to get those lights lit, but I don't know how. I
CF | think it may involve remote controls of some kind."
CF |
CF | > DavidW says, "I never found those controls."
DavidW says, "My best guess is that they're invisible at the orange stripes, but I never tested that idea."
Knight_Otu says, "They'd have to be in the other orange-stripe room, .... Hm."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a square plate here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the GX-series lopacitor, and you grab the square plate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | Tag-9 is here, gazing at the walls.
CF |
CF | Tag-9 notices your square plate and stares at it. "Wow," it says
CF | again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Tarnished Hall
CF | The hall from the east ends here. Unlike most of Sector 471, the walls
CF | and floor are kind of tarnished. A doorway leads south, and there is a
CF | closed door to the west. A red grab-handle is installed near the door.
CF |
CF | Tag-9 follows after you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the square plate and grab the handle. It pulls out a
CF | little bit, and the door slides open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Tag-9 breaks away from the square plate and glances around the hall.
CF | "Oh, you want me to grab that handle for you?" It grabs it for you.
CF |
CF | > Knight_Otu says, "Ah hah."
DavidW says, "yes"
DavidW says, "Now you can just go west"
Knight_Otu says, "Why we never thought to COM after PIKing the handle, I do not know."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Storage 71B
CF | This storage area is packed floor-to-ceiling with boxes. It's not easy
CF | to get around. You can exit to the east.
CF |
CF | A brown disk is sticking out from under a stack of boxes.
CF |
CF | > Jade says, "ok, cool"
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the brown disk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 755
CF | Bugs remaining: 2
CF | Optional tasks completed: 3/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking rusty.
CF |
CF | You are carrying a brown disk. (Catalog no. 3325M - All About
CF | Invisibility.)
CF |
CF | > Knight_Otu says, "It does truly seem as though the inner four rooms might not actually exist."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Tarnished Hall
CF | The hall from the east ends here. Unlike most of Sector 471, the walls
CF | and floor are kind of tarnished. A doorway leads south, and there is
CF | an open door to the west. A red grab-handle is installed near the
CF | door.
CF |
CF | Tag-9 is here, holding the grab-handle and staring intently at a
CF | square plate on the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Crystal Workshop
CF | One of Sector 471's primary functions is to produce crystals, and most
CF | of that goes on here. There are four little tables with benches, and
CF | one of them currently has a bin full of unpolished crystals. There is
CF | also one shelf just above your eye level. You can exit north, west, or
CF | south.
CF |
CF | Min-23 is busy polishing a crystal.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Zirbol Tank
CF | Most of this chamber is occupied by a rounded glass tank full of
CF | sloshing zirbol fluid. An orange crystal is attached to the tank.
CF | Exits lead north and west.
CF |
CF | Main-16 is mopping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | > DavidW says, "Or there's a secret way in there."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You hand the brown disk to Lib-13. "Why, thank you!" The bot inserts
CF | it into the correct storage unit and returns to the desk.
CF |
CF | (Optional task completed: Return the overdue archive disks.)
CF |
CF | > DavidW says, "Invisible or hidden door or teleport or some other trick."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Zirbol Tank
CF | Most of this chamber is occupied by a rounded glass tank full of
CF | sloshing zirbol fluid. An orange crystal is attached to the tank.
CF | Exits lead north and west.
CF |
CF | Main-16 is mopping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - - - *
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is an open door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | > DavidW says, "Like, the Zirbol tank was opened remotely. It could be something like that."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF | >
CF | > LOOK
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | > DavidW says, "Nothing new appeared."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | You emit the signal, but nothing happens.
CF |
CF | > DavidW says, "So my idea failed."
Jade says, "pipes se and sculpture gallery"
DavidW says, "I didn't solve the gallery bug puzzle."
Knight_Otu says, "We could try our hands at the meta thing again, too."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Metacycling Chamber
CF | This room is lined with intricate metacycling equipment. A console
CF | contains a blank screen, a white crystal, and a large bank of lights.
CF | A doorway leads west.
CF |
CF | Mech-21 is hanging from the ceiling near a bunch of switches.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Mech-21 says, "We could try again, if you want."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes. A message appears on the screen: "New
CF | metacycling run initiated. First step: flip the jumper switch."
CF |
CF | The green and white lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "OK!" Mech-21 throws the jumper switch.
CF |
CF | The equipment starts to spin and hum.
CF |
CF | The blue and white lights blink quickly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the inversion switch."
CF |
CF | The red and yellow lights blink quickly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Yep!" Mech-21 flips the inversion switch.
CF |
CF | The equipment vibrates loudly.
CF |
CF | A laser beam sweeps across the floor and encounters your locomotion
CF | units. You hear a siren, and a new message appears: "ERROR 41 -
CF | INTRUSION." A burly dismissal bot appears from behind a panel and
CF | gives you the bum's rush again.
CF |
CF | Teleport A
CF |
CF | > DavidW says, "I think this room is an optional puzzle."
Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Metacycling Chamber
CF | This room is lined with intricate metacycling equipment. A console
CF | contains a blank screen, a white crystal, and a large bank of lights.
CF | A doorway leads west.
CF |
CF | Mech-21 is hanging from the ceiling near a bunch of switches.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes. A message appears on the screen: "New
CF | metacycling run initiated. First step: flip the dynamo switch."
CF |
CF | The green and white lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "OK!" Mech-21 pulls the dynamo switch.
CF |
CF | The equipment starts to spin and hum.
CF |
CF | A white light starts blinking.
CF |
CF | > Jade says, "it seems so"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the doubling switch."
CF |
CF | The green and blue lights alternate slowly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | The white and red lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "OK!" Mech-21 flips the doubling switch.
CF |
CF | The equipment adjusts position.
CF |
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO
CF | LONG."
CF |
CF | The whole procedure shuts down.
CF |
CF | > Knight_Otu says, "Hm."
DavidW asks, "I wonder if you have to WAIT whenever the red light flashes?"
DavidW says, "or maybe HUP then."
Knight_Otu says, "I was certain enough that hup was called for with the laser."
Jade says, "too long..."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes. A message appears on the screen: "New
CF | metacycling run initiated. First step: flip the inversion switch."
CF |
CF | A white light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "co"
CF | >
CF | > CO
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Yep!" Mech-21 pulls the inversion switch.
CF |
CF | The equipment starts to spin and hum.
CF |
CF | A green light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, but the screen just flickers. Maybe you
CF | should try again.
CF |
CF | A white light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the primary switch."
CF |
CF | A red light starts blinking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | Just as you leap, a laser beam sweeps across the floor. You come back
CF | down with a heavy thud.
CF |
CF | The yellow and white lights blink quickly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Got it!" Mech-21 flips the primary switch.
CF |
CF | The equipment speeds up.
CF |
CF | The yellow and white lights alternate slowly.
CF |
CF | > DavidW says, "aha"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, but the screen just flickers.
CF |
CF | The red and white lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | Just as you leap, a laser beam sweeps across the floor. You come back
CF | down with a heavy thud.
CF |
CF | A yellow light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the universal switch."
CF |
CF | The white and yellow lights alternate slowly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Yep!" Mech-21 pulls the universal switch.
CF |
CF | The equipment slows down.
CF |
CF | The red and yellow lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | Just as you leap, a laser beam sweeps across the floor. You come back
CF | down with a heavy thud.
CF |
CF | A yellow light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the anticom switch."
CF |
CF | A green light starts blinking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | The yellow and red lights alternate slowly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "OK!" Mech-21 flips the anticom switch.
CF |
CF | The equipment speeds up.
CF |
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO
CF | LONG."
CF |
CF | The whole procedure shuts down.
CF |
CF | > Knight_Otu says, "Messed up there."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes. A message appears on the screen: "New
CF | metacycling run initiated. First step: flip the discharge switch."
CF |
CF | The green and blue lights blink quickly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Yep!" Mech-21 pulls the discharge switch.
CF |
CF | The equipment starts to spin and hum.
CF |
CF | The blue and yellow lights blink quickly.
CF |
CF | > DavidW says, "yeah, but you were really close."
Jade says, "yes"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, but the screen just flickers.
CF |
CF | A blue light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the polarity switch."
CF |
CF | The green and red lights blink quickly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | Just as you leap, a laser beam sweeps across the floor. You come back
CF | down with a heavy thud.
CF |
CF | The white and yellow lights alternate slowly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "OK!" Mech-21 flips the polarity switch.
CF |
CF | The equipment reverses direction.
CF |
CF | A green light starts blinking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, but the screen just flickers.
CF |
CF | A blue light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the universal switch."
CF |
CF | The green and yellow lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "OK!" Mech-21 throws the universal switch.
CF |
CF | The equipment vibrates loudly.
CF |
CF | The red and blue lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | Just as you leap, a laser beam sweeps across the floor. You come back
CF | down with a heavy thud.
CF |
CF | A blue light starts blinking.
CF |
CF | > Jade says, "com"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, but the screen just flickers.
CF |
CF | The green and yellow lights blink quickly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the inversion switch."
CF |
CF | The blue and green lights blink quickly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "OK!" Mech-21 flips the inversion switch.
CF |
CF | The equipment adjusts position.
CF |
CF | A white light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, but the screen just flickers.
CF |
CF | A green light starts flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the dynamo switch."
CF |
CF | A red light starts blinking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | Just as you leap, a laser beam sweeps across the floor. You come back
CF | down with a heavy thud.
CF |
CF | The yellow and blue lights alternate slowly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "OK!" Mech-21 pulls the dynamo switch.
CF |
CF | The equipment slows down.
CF |
CF | A white light starts blinking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the induction switch."
CF |
CF | The red and blue lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | Just as you leap, a laser beam sweeps across the floor. You come back
CF | down with a heavy thud.
CF |
CF | A green light starts blinking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Got it!" Mech-21 throws the induction switch.
CF |
CF | The equipment makes a whooshing sound.
CF |
CF | The blue and yellow lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, but the screen just flickers.
CF |
CF | The red and yellow lights alternate slowly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | Just as you leap, a laser beam sweeps across the floor. You come back
CF | down with a heavy thud.
CF |
CF | The green and white lights alternate slowly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the primary switch."
CF |
CF | The yellow and white lights alternate slowly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Yep!" Mech-21 pulls the primary switch.
CF |
CF | The equipment reverses direction.
CF |
CF | The white and green lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and a new message appears: "Next step: flip
CF | the jumper switch."
CF |
CF | The white and red lights start flashing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | Just as you leap, a laser beam sweeps across the floor. You come back
CF | down with a heavy thud.
CF |
CF | The green and yellow lights alternate slowly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Yep!" Mech-21 flips the jumper switch.
CF |
CF | You hear a chime, and a new message appears: "Metacycling procedure
CF | executed successfully."
CF |
CF | The equipment shuts down.
CF |
CF | "All right!" says Mech-21.
CF |
CF | (Optional task completed: Execute the metacycling procedure.)
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf27"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF | > SAVEOk.
CF |
CF | > Knight_Otu says, "Whew."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "I'll just hang here for a while," says Mech-21.
CF |
CF | > DavidW says, "Very impressive work."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | > DavidW says, "I think HUP is also helpful in the gallery."
Knight_Otu says, "I think it knocks over the CURator, if I recall."
DavidW says, "yes"
DavidW says, "If he has the documents, he also drops them."
Knight_Otu says, "But not enough to actually stop them from stopping us."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down. The floor gives slightly,
CF | and you hear a definite click.
CF |
CF | > Knight_Otu says, "Oh."
DavidW says, "OHO"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | > DavidW says, "We need to HUP at the stripes!"
Jade says, "well"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Station
CF | This is the place where misbehaving bots are processed. A wide desk is
CF | covered with reports. There's a heavy door in the east wall marked
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads
CF | south.
CF |
CF | Serg-18 is sitting behind the desk, reviewing reports.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Jail
CF | This room includes three spartan cells, with bars and everything. An
CF | orange stripe runs around the walls. The exit is west.
CF |
CF | Cell 02 is occupied by Neer-15, who gazes at you sullenly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down. You feel the floor give
CF | slightly, and you hear a definite click.
CF |
CF | "Weird," says Neer-15.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Station
CF | This is the place where misbehaving bots are processed. A wide desk is
CF | covered with reports. There's a heavy door in the east wall marked
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads
CF | south.
CF |
CF | Serg-18 is sitting behind the desk, reviewing reports.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. An open door leads
CF | west, and there's a doorway to the east. Both exits are surrounded by
CF | red lights and sensors, but the lights around the western exit are
CF | flickering weakly.
CF |
CF | There is a phase restrictor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap up and stick to one of the metal plates. You are whisked
CF | through the opening.
CF |
CF | Processing Chamber
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Fabrication
CF | An array of automated equipment takes incoming parts and assembles
CF | them into various components and small devices. There's a lot of
CF | whirring, clicking, and clacking. Doorways lead east and south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | Oper-4 says, "I'm sorry, but we're still backlogged from the power
CF | outage."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Hall
CF | This paneled hallway runs west to east. There is an open door to the
CF | south. A glowing orange crystal is embedded in the wall by the door.
CF |
CF | Gree-8 stands here, just waiting to be spoken to.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Chip Analysis
CF | Several long counters are covered with chips and circuit boards, and
CF | various analytical instruments are hanging on the walls. It's pretty
CF | disorderly, to be honest. Between two of the instruments you see a
CF | depiction of a lightning bolt followed by two dots. Exits lead east
CF | and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Power Regulation
CF | This is the power regulation center. It's got a lot of arcane and
CF | complicated gadgetry. Doorways lead west and south.
CF |
CF | Engi-12 is sitting at a console, fiddling with the controls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Primary Power Conduit
CF | This is where power enters the sector. An orange stripe is painted
CF | around the walls. Large transfer contacts project from the ceiling and
CF | floor, and a wide stream of blue power hums between them. A doorway
CF | leads north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down. You feel the floor give
CF | slightly, and you hear a definite click.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Power Regulation
CF | This is the power regulation center. It's got a lot of arcane and
CF | complicated gadgetry. Doorways lead west and south.
CF |
CF | Engi-12 is sitting at a console, fiddling with the controls.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Chip Analysis
CF | Several long counters are covered with chips and circuit boards, and
CF | various analytical instruments are hanging on the walls. It's pretty
CF | disorderly, to be honest. Between two of the instruments you see a
CF | depiction of a lightning bolt followed by two dots. Exits lead east
CF | and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Hall
CF | This paneled hallway runs west to east. There is an open door to the
CF | south. A glowing orange crystal is embedded in the wall by the door.
CF |
CF | Gree-8 stands here, just waiting to be spoken to.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | "I'm sorry, that connection is unavailable," says Oper-4.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Sorting Center
CF | Mechanical equipment fills the room, chugging away merrily. A
CF | prominent section has three large lights, all of which are lit. An
CF | orange stripe runs around the walls. A doorway leads west.
CF |
CF | Calc-17 stands here, beaming at the equipment.
CF |
CF | "The sorting engine is back on!" says Calc-17. "Did you do this? Wow!"
CF |
CF | (Optional task completed: Reactivate the sorting engine.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Calc-17 says, "You can't beat a good sorting engine."
CF |
CF | > DavidW asks, "um. Did you HUP here yet?"
Knight_Otu says, "I don't think I did."
DavidW asks, "But, what happens if you do?"
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf28"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF | > SAVEOk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | > Knight_Otu says, "No jump switch hidden here."
DavidW says, "ok, no secret switch here. Just a marker that this room is related to the others, I guess."
Knight_Otu says, "Such weird use of technology these bots use."
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 863
CF | Bugs remaining: 2
CF | Optional tasks completed: 6/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking rusty.
CF |
CF | > DavidW says, "We should shine up, I think."
Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | > DavidW says, "although I don't know why. I worry about the rust."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | > Jade says, "I think so"
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. An open door leads
CF | west, and there's a doorway to the east. Both exits are surrounded by
CF | red lights and sensors, but the lights around the western exit are
CF | flickering weakly.
CF |
CF | There is a phase restrictor here.
CF |
CF | > Knight_Otu says, "I wonder, do we need this thing again."
DavidW says, "Being rusty hasn't hindered us in any way I've noticed."
DavidW says, "I don't know."
Knight_Otu says, "May as well pik and put it somewhere more convenient."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the phase restrictor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap up and stick to one of the metal plates. You are whisked
CF | through the opening.
CF |
CF | Processing Chamber
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Fabrication
CF | An array of automated equipment takes incoming parts and assembles
CF | them into various components and small devices. There's a lot of
CF | whirring, clicking, and clacking. Doorways lead east and south.
CF |
CF | A handful of square plates drops in through a chute.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of
CF | juice, come on back!"
CF |
CF | > Knight_Otu says, "Still haven't needed a charge."
DavidW says, "As long as you can remember where. We can't easily use the map on Floyd."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "You're a mess! Get into that grooming zone."
CF |
CF | You enter the square outline, and Barb-6 gives you a once-over with
CF | some buffers and a little polish. You are now looking quite shiny!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the phase restrictor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | > DavidW says, "I can help with the bug in Pipes."
Knight_Otu asks, "Let's keep it simple - do we require an item?"
DavidW says, "no"
Knight_Otu says, "Interesting."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Pipes (NW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the east and south. There is also a doorway to the
CF | north.
CF |
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid
CF | is flowing swiftly through the pipes.
CF |
CF | Mech-15 stands here, examining the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all
CF | the pipes, but I can't figure out how. What's weird is, when you
CF | activate the crystal in one room, it changes the crystal in the next
CF | room. Whose idea was that?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Pipes (SW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and east.
CF |
CF | A blank panel is mounted high on the wall. Chroton fluid is trickling
CF | through the pipes.
CF |
CF | > DavidW says, "I never solved the fluid flow puzzle."
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 888
CF | Bugs remaining: 2
CF | Optional tasks completed: 6/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | > Knight_Otu says, "Probably optional task 7, with task 8 being the gym."
DavidW says, "I think that's correct, yes."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Pipes (SE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and west.
CF |
CF | A panel with a red crystal is mounted high on the wall. Nothing is
CF | flowing through the pipes currently.
CF |
CF | You are alarmed to see a wide fissure near the corner of the ceiling.
CF | Through it you can see the weird space outside Sector 471.
CF |
CF | A small black bug is crawling around on the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You blast the bug, and it vanishes in a puff of dust. A moment later,
CF | yet another little bug scurries in through the fissure.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | PIK failed: there's nothing grabbable here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | COM ineffective: there's no bot present.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 893
CF | Bugs remaining: 2
CF | Optional tasks completed: 6/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | > Jade says, "we must close the gap..."
DavidW says, "Well SOMEONE must."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal flashes. You hear the clanking of valves.
CF |
CF | You also hear a whirring sound from the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Pipes (NE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the west and south.
CF |
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing
CF | swiftly through the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Pipes (NW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the east and south. There is also a doorway to the
CF | north.
CF |
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid
CF | is flowing swiftly through the pipes.
CF |
CF | Mech-15 stands here, examining the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | Har-5, a structural repair bot, stands here with a look of
CF | satisfaction.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "What?" cries Har-5. "There's an integrity breach in the Pipes
CF | section? That's a very serious matter! I must go immediately!" The bot
CF | rushes off to the south.
CF |
CF | > DavidW cheers
Knight_Otu says, "That really should have occured to me earlier."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | > Jade says, "well done"
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Pipes (NW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the east and south. There is also a doorway to the
CF | north.
CF |
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid
CF | is flowing swiftly through the pipes.
CF |
CF | Mech-15 stands here, examining the pipes.
CF |
CF | > DavidW says, "You found the right Some-1."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Pipes (SW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and east.
CF |
CF | A panel with a red crystal is mounted high on the wall. Chroton fluid
CF | is trickling through the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Pipes (SE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the north and west.
CF |
CF | A panel with a red crystal is mounted high on the wall. Nothing is
CF | flowing through the pipes currently.
CF |
CF | Har-5 is here, patching the fissure in the ceiling.
CF |
CF | A small black bug is crawling around on the pipes.
CF |
CF | As you enter, Har-5 puts the finishing touches on its work. "Whew! I'm
CF | glad you let me know about this integrity breach. This patch should
CF | keep any more bugs from getting into the sector."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You blast the little bug, and it vanishes in a puff of dust!
CF |
CF | "Nice one!" says Har-5.
CF |
CF | (Bugs remaining: 1)
CF |
CF | > DavidW says, "That leaves the gallery bug."
Knight_Otu exclaims, "Take that, infinibug!"
Jade says, "just another one"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Har-5 says, "Come to think of it, I was probably supposed to get
CF | another maintenance order before I did that. Oh well."
CF |
CF | > DavidW says, "Love that response."
Knight_Otu says, "What a rebel."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Pipes (NE)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the west and south.
CF |
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing
CF | swiftly through the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Pipes (NW)
CF | The walls here are covered with an array of pipes that extend into the
CF | adjacent rooms to the east and south. There is also a doorway to the
CF | north.
CF |
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid
CF | is flowing swiftly through the pipes.
CF |
CF | Mech-15 stands here, examining the pipes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Sculpture Gallery
CF | This tasteful room contains a number of display stands, each of which
CF | holds a bot-created sculpture. Some of them aren't bad. An orange
CF | crystal is attached to a fixture on the ceiling. There is also a
CF | grab-handle on the wall. Exits are west and south.
CF |
CF | Cur-11, a nervous-looking bot, stands next to a small table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | Cur-11 picks out a document. It turns back toward you and reads,
CF | 'Electron Study is composed totally of burned-out crystal
CF | fragments.' Remarkable."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 staggers to its feet and takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Sculpture Gallery
CF | This tasteful room contains a number of display stands, each of which
CF | holds a bot-created sculpture. Some of them aren't bad. A glowing
CF | orange crystal is attached to a spotlight, which is shining down on
CF | the sculptures. There is also a grab-handle on the wall. Exits are
CF | west and south.
CF |
CF | Cur-11, a nervous-looking bot, stands next to a small table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, awfully close to where Cur-11 is
CF | standing.
CF |
CF | Cur-11 picks out a document. It turns back toward you and reads,
CF | 'Brazen Memories took over 2,000 cycles to complete, and
CF | represents the meeting point of the quantifiable and the
CF | unquantifiable.' Fascinating, isn't it?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 is so
CF | startled, it yelps and falls over, scattering the documents!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head. "I wonder if you could stop doing
CF | that," it says.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | > DavidW says, "ugh."
Knight_Otu says, "I guess there should be a wait in there somewhere."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | > DavidW says, "there must be a very specific sequence that works."
Jade says, "almost there"
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | Cur-11 collects the scattered documents and gets back up.
CF |
CF | > Knight_Otu says, "Not there."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | > DavidW asks, "What if the table is out at the very start?"
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, awfully close to where Cur-11 is
CF | standing.
CF |
CF | Cur-11 picks out a document. It turns back toward you and reads,
CF | 'Recursion 5 was the first item to be added to this
CF | collection. Though rudimentary in conception, it is one of the
CF | better-executed works of melted plastic.' How interesting."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You can't really jump while you're holding that grab-handle.
CF |
CF | > Knight_Otu says, "Suspected as much."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | > DavidW says, "well drat"
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > Knight_Otu says, "Drat."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | > DavidW asks, "Is it possible the illuminator might help keep the bug here?"
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | > DavidW says, "Like, the light that's already here doesn't, so maybe it's a bad idea."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport A
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Storage 68C
CF | This is another storage area. The walls are lined with shelves holding
CF | a variety of containers. Below one shelf you see a drawing of two dots
CF | and an eye.
CF |
CF | There is an illumination unit here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the illumination unit.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 957
CF | Bugs remaining: 1
CF | Optional tasks completed: 6/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying an illumination unit. (Produces light.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | There is a phase restrictor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Sorting Center
CF | Mechanical equipment fills the room, chugging away merrily. A
CF | prominent section has three large lights, all of which are lit. An
CF | orange stripe runs around the walls. A doorway leads west.
CF |
CF | Calc-17 stands here, beaming at the equipment.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Sculpture Gallery
CF | This tasteful room contains a number of display stands, each of which
CF | holds a bot-created sculpture. Some of them aren't bad. An orange
CF | crystal is attached to a fixture on the ceiling. There is also a
CF | grab-handle on the wall. Exits are west and south.
CF |
CF | Cur-11, a nervous-looking bot, stands next to a small table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the illumination unit and grab the handle. It pulls out a
CF | little bit, and an extra display stand pops out from the wall, awfully
CF | close to where Cur-11 is standing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF | You pick up the illumination unit.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the illumination unit and grab the handle. It pulls out a
CF | little bit, and an extra display stand pops out from the wall,
CF | knocking Cur-11 on the head!
CF |
CF | > Jade says, "com"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > DavidW says, "The illumination unit had no effect on either the curator or the bug."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF | You pick up the illumination unit.
CF |
CF | > Knight_Otu says, "I wish we didn't have to un-rox and un-pik every time."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the illumination unit.
CF |
CF | > Knight_Otu says, "Hm. A bot, handle, and crystal (and of course a bug) mean we are limited in our options."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Sculpture Gallery
CF | This tasteful room contains a number of display stands, each of which
CF | holds a bot-created sculpture. Some of them aren't bad. An orange
CF | crystal is attached to a fixture on the ceiling. There is also a
CF | grab-handle on the wall. Exits are west and south.
CF |
CF | Cur-11, a nervous-looking bot, stands next to a small table.
CF |
CF | > DavidW asks, "Here's a dumb idea. If the energy field is sparking and if we're shiny when we enter that room, do we become sparkly?"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | > Knight_Otu asks, "Maybe?"
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 collects the scattered documents and gets back up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | There is an illumination unit here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the GX-series lopacitor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Field Generator
CF | The walls of this room are covered with small antennas. A console in
CF | one corner has a screen that says "Current Field - Repulsion". A green
CF | crystal is attached to it.
CF |
CF | As soon as you enter, the antennas start buzzing. You feel a force
CF | starting to push you back out of the room.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green crystal flashes. Now the screen says "Current Field -
CF | Oxidification". The tone of the antennas changes slightly.
CF |
CF | You feel a strange sensation all over your surface.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green crystal flashes. Now the screen says "Current Field -
CF | Sparkization". The tone of the antennas changes slightly.
CF |
CF | Small sparks start popping in the air all around you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 992
CF | Bugs remaining: 1
CF | Optional tasks completed: 6/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are carrying a GX-series lopacitor. (A component used in
CF | electromechanical modules. The GX series is quite fancy.)
CF |
CF | > DavidW says, "We're neither shiny nor rusty right now."
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport A
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Step on into the grooming zone!"
CF |
CF | You enter the square outline, and Barb-6 gives you a once-over with
CF | some buffers and a little polish. You are now looking quite shiny!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | There is a phase restrictor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | > DavidW says, "Try leaving the lopacitor outside too."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Field Generator
CF | The walls of this room are covered with small antennas. A console in
CF | one corner has a screen that says "Current Field - Sparkization". A
CF | green crystal is attached to it.
CF |
CF | Small sparks are going off all around you.
CF |
CF | As soon as you enter, the antennas start buzzing. Small sparks start
CF | popping in the air all around you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 1009
CF | Bugs remaining: 1
CF | Optional tasks completed: 6/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | You are carrying a GX-series lopacitor. (A component used in
CF | electromechanical modules. The GX series is quite fancy.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the GX-series lopacitor.
CF |
CF | Misc-7 mimics the action of putting something down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Field Generator
CF | The walls of this room are covered with small antennas. A console in
CF | one corner has a screen that says "Current Field - Sparkization". A
CF | green crystal is attached to it.
CF |
CF | Large sparks are going off all around you.
CF |
CF | As soon as you enter, the antennas start buzzing. Large sparks start
CF | popping in the air all around you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 1013
CF | Bugs remaining: 1
CF | Optional tasks completed: 6/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "Large sparks instead of small ones. But it doesn't affect us either way. Oh well."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | > Knight_Otu says, "I don't think any objects we've scatter-gathered help us in the gallery."
DavidW says, "I was wondering if something sparkly would help the gallery bug stay longer, but I guess that's the wrong idea."
Knight_Otu says, "Got to be a strict sequence, I suspect."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Sculpture Gallery
CF | This tasteful room contains a number of display stands, each of which
CF | holds a bot-created sculpture. Some of them aren't bad. A glowing
CF | orange crystal is attached to a spotlight, which is shining down on
CF | the sculptures. There is also a grab-handle on the wall. Exits are
CF | west and south.
CF |
CF | Cur-11, a nervous-looking bot, stands next to a small table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You can't really jump while you're holding that grab-handle.
CF |
CF | Cur-11 staggers to its feet and takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | Cur-11 staggers to its feet and takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Sculpture Gallery
CF | This tasteful room contains a number of display stands, each of which
CF | holds a bot-created sculpture. Some of them aren't bad. An orange
CF | crystal is attached to a fixture on the ceiling. There is also a
CF | grab-handle on the wall. Exits are west and south.
CF |
CF | Cur-11, a nervous-looking bot, stands next to a small table.
CF |
CF | > DavidW asks, "have we tried to HUP when the bug is visible?"
Knight_Otu says, "I don't think so."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > Jade says, "noo"
DavidW says, "drat"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | Cur-11 gets back up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap cur-11"
CF | >
CF | > ZAP CUR-11
CF |
CF | Just type ZAP. Additional designations are unneeded (and unpermitted).
CF |
CF | > DavidW says, "heh"
Knight_Otu says, "Sure, sure."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Uh, just a second," says Cur-11.
CF |
CF | Cur-11 picks out a document. It turns back toward you and reads,
CF | 'Electron Study is composed totally of burned-out crystal
CF | fragments.' Remarkable."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | > DavidW asks, "Maybe every other turn we need to COM?"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 just mumbles something inaudible.
CF |
CF | Cur-11 collects the scattered documents and gets back up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | > DavidW says, "or maybe not"
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 just mumbles something inaudible.
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > Knight_Otu says, "Seems there's just one step missing."
Knight_Otu says, "Feels, rather."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wait"
CF | >
CF | > WAIT
CF |
CF | A cycle passes.
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > Knight_Otu says, "Hrm."
Jade says, "I think we need some additional otem"
Jade says, "item"
DavidW asks, "Is there any action after ROX where the bug doesn't retreat?"
Knight_Otu says, "I have my doubts."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
DavidW says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | >
DavidW says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > DavidW says, "hm. I wondered if it might feel safe if the light went off."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | Cur-11 picks out a document. It turns back toward you and reads,
CF | 'Brazen Memories took over 2,000 cycles to complete, and
CF | represents the meeting point of the quantifiable and the
CF | unquantifiable.' How interesting."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, awfully close to where Cur-11 is
CF | standing.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | > Knight_Otu says, "Yeah, I think the bug always just retreats."
DavidW says (to Jade), "Any suggestions which tool might be helpful here? The illuminator didn't help."
DavidW says, "Like, if there's something else invisible here, dropping the nullifier here would reveal it."
DavidW says, "But I rather doubt that's the puzzle here."
Knight_Otu says, "So, the sequence we have up to now is COM - HUP - PIK to disorient Cur-11. ROX startles the bug out of hiding. But Cur is not disoriented enough for us to successfully ZAP."
Jade says, "no"
Knight_Otu says (to ClubFloyd), "st"
CF | >
CF | > ST
CF |
CF | Cycles elapsed: 1080
CF | Bugs remaining: 1
CF | Optional tasks completed: 6/8
CF |
CF | You have obtained general sector access, a grabber upgrade, and a
CF | verticality chip.
CF |
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP.
CF |
CF | You are looking shiny.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, awfully close to where Cur-11 is
CF | standing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | Cur-11 picks out a document. It turns back toward you and reads,
CF | 'Electron Study is composed totally of burned-out crystal
CF | fragments.' Remarkable."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | Cur-11 gets back up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | ZAP ineffective: no suitable target in view.
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | > Knight_Otu says, "Hrm."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | > Knight_Otu says, "It's a good thing that Cur doen't get fedup enough with us to issue a battery-lifelong ban to us."
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 gets back up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "We somehow need Cur to be busy for two turns in a row, or for the bug to stay longer."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Module Room
CF | This room contains several tall electromechanical modules, whose
CF | purpose you are unable to fathom. There must be some kind of shielding
CF | problem, because the entire floor seems to be magnetized. Doorways
CF | lead north and east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Prototype Lab
CF | This lab is just a mess. It's full of half-completed gadgets and
CF | devices with labels like "Variational Actuizer" and "Quantum
CF | Multiplication Undulator". The exit is south.
CF |
CF | Res-10 is fiddling with one of the gadgets.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Res-10 says, "Enjoy your new function!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Module Room
CF | This room contains several tall electromechanical modules, whose
CF | purpose you are unable to fathom. There must be some kind of shielding
CF | problem, because the entire floor seems to be magnetized. Doorways
CF | lead north and east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Teleport B
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport A
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Upgrade Station
CF | This cluttered room seems to be where bots can come for enhancement. A
CF | variety of parts and tools are lying around. The exit is south.
CF |
CF | Mod-9 is trying to organize the tools, without much success.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "I have a strict policy: only one upgrade per bot per day."
CF |
CF | > Knight_Otu says, "Drat."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Salon
CF | This is where bots come to get shined up. A square outline is painted
CF | in the middle of the floor. Doorways lead north, east, and south.
CF |
CF | Barb-6 is sweeping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | > Jade says, "that plant..."
DavidW says, "You wanted a new action."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | The plant is too big to grab.
CF |
CF | >
DavidW says (to ClubFloyd), "hub"
CF | >
CF | > HUB
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
DavidW says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come back down with a heavy thud.
CF |
CF | > Knight_Otu says, "I was hoping for one."
Knight_Otu says, "Didn't quite expect one, but I had to try."
Jade says, "mmm, no idea"
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | There is a phase restrictor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | There is a phase restrictor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The white crystal flashes, and you feel a strange vibration.
CF |
CF | Teleport B
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Sculpture Gallery
CF | This tasteful room contains a number of display stands, each of which
CF | holds a bot-created sculpture. Some of them aren't bad. A glowing
CF | orange crystal is attached to a spotlight, which is shining down on
CF | the sculptures. There is also a grab-handle on the wall. Exits are
CF | west and south.
CF |
CF | Cur-11, a nervous-looking bot, stands next to a small table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | > DavidW says, "When we get a chance, I'd like to try testing the 8 rooms that border the central area for invisible doors."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier and grab the handle. It pulls out
CF | a little bit, and an extra display stand pops out from the wall,
CF | knocking Cur-11 on the head!
CF |
CF | > Jade says, "perhaps some aditional docs for the robot..."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | > DavidW says, "We only found one spare document and we used it already."
Knight_Otu says, "The ROX on/off thing again."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF | You pick up the magnetic nullifier.
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | > Knight_Otu says, "Not that the nullifier seemed to help."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier and grab the handle. It pulls out
CF | a little bit, and an extra display stand pops out from the wall,
CF | knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | > DavidW says, "yeah, nothing invisible here."
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > Jade says, "no"
DavidW says, "Shame we can't make our neutralizer invisible."
Knight_Otu says, "Or magnetic aids for anything."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF | You pick up the magnetic nullifier.
CF |
CF | > Jade says, "break the sculpture"
Knight_Otu says, "We have no VANdal function."
DavidW says, "WAM"
Knight_Otu says (to ClubFloyd), "wam"
CF | >
CF | > WAM
CF |
CF | That's not an available function. (Type HELP for command info.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal lights up, and the door slides open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Bug Lab
CF | Several tables are covered with bug examination equipment. A shelf
CF | holds a number jars, each labeled with analytical information about a
CF | bug. You can exit to the east.
CF |
CF | Ent-22 is sitting at a table, peering through a strong lens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Bug Lab
CF | Several tables are covered with bug examination equipment. A shelf
CF | holds a number jars, each labeled with analytical information about a
CF | bug. You can exit to the east.
CF |
CF | Ent-22 is sitting at a table, peering through a strong lens.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd
CF | appreciate it."
CF |
CF | > DavidW says, "I was joking. WAM is just what I'd call the smashing function if we had one."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | > Knight_Otu says, "I know."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is an open door to
CF | the west with a glowing orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal goes dark, and the door slides closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Field Generator
CF | The walls of this room are covered with small antennas. A console in
CF | one corner has a screen that says "Current Field - Sparkization". A
CF | green crystal is attached to it.
CF |
CF | Large sparks are going off all around you.
CF |
CF | As soon as you enter, the antennas start buzzing. Large sparks start
CF | popping in the air all around you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Field Generator
CF | The walls of this room are covered with small antennas. A console in
CF | one corner has a screen that says "Current Field - Sparkization". A
CF | green crystal is attached to it.
CF |
CF | Large sparks are going off all around you.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. An open door leads
CF | west, and there's a doorway to the east. Both exits are surrounded by
CF | red lights and sensors, but the lights around the western exit are
CF | flickering weakly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | You hear a weak buzzing as you pass the door, but nothing else
CF | happens.
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap up and stick to one of the metal plates. You are whisked
CF | through the opening.
CF |
CF | Processing Chamber
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Processing Chamber
CF | Large banks of processing units hum away, processing whatever it is
CF | they process. A doorway leads west. A green rail hangs from the
CF | ceiling, running from the center of the room through an opening in the
CF | east wall. A series of magnetized metal plates zoom in and out along
CF | the rail.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Fabrication
CF | An array of automated equipment takes incoming parts and assembles
CF | them into various components and small devices. There's a lot of
CF | whirring, clicking, and clacking. Doorways lead east and south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of
CF | juice, come on back!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Examination Room
CF | This gray-paneled room contains several pieces of diagnostic
CF | equipment. One of them has a white crystal and a screen that says,
CF | "Reboot all 7-series bots." You can exit to the west.
CF |
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Examination Room
CF | This gray-paneled room contains several pieces of diagnostic
CF | equipment. One of them has a white crystal and a screen that says,
CF | "Reboot all 7-series bots." You can exit to the west.
CF |
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Junction
CF | Corridors proceed from this junction in all directions. The austerity
CF | is eased slightly by a large artificial plant standing in one corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | > DavidW says, "hm"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Safety Override
CF | This room is dominated by a wall panel that shows three symbols: a
CF | lightning bolt, a banana, and an eye. A purple crystal is embedded
CF | next to the panel. Doorways lead east and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Parts Distribution
CF | Several parts conduits are run through this room. You can hear a
CF | rattling sound inside them. A sign on the wall says, "Today's item:
CF | RIVETS. Destination: Upgrade Station." A green crystal is mounted
CF | below the sign. The only exit is west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Parts Distribution
CF | Several parts conduits are run through this room. You can hear a
CF | rattling sound inside them. A sign on the wall says, "Today's item:
CF | RIVETS. Destination: Upgrade Station." A green crystal is mounted
CF | below the sign. The only exit is west.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green crystal flashes. The sign changes to "Destination:
CF | Fabrication." The rattle in the conduits shifts.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green crystal flashes. The sign changes to "Destination: Chip
CF | Analysis." The rattle in the conduits shifts.
CF |
CF | > DavidW says, "rivet rivet"
Jade says, "well, I can say now that there is no kore items neccerasies"
Knight_Otu asks, "Have we seen chip analysis?"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The green crystal flashes. The sign changes to "Destination: Upgrade
CF | Station." The rattle in the conduits shifts.
CF |
CF | > DavidW says, "Chip Analysis was the 3rd room."
Knight_Otu says, "Right."
Jade says, "in the gallery the tricky is to gain turns with the bot"
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Safety Override
CF | This room is dominated by a wall panel that shows three symbols: a
CF | lightning bolt, a banana, and an eye. A purple crystal is embedded
CF | next to the panel. Doorways lead east and west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Thermal Exchange
CF | Numerous pipes run along the walls and ceiling, occasionally venting
CF | puffs of steam. There are exits north, east, and south.
CF |
CF | Engi-18 stands by a control console, watching the readouts closely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Teleport A
CF | This appears to be a teleportation chamber. Everything pulses with a
CF | soft blue glow. A white crystal is embedded in the ceiling. There are
CF | exits in all directions.
CF |
CF | There is a phase restrictor here.
CF |
CF | > DavidW asks, "Did you test for invisiblity in Storage 71B?"
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | South Hall
CF | This shiny aluminum hallway features an orange stripe around the
CF | walls. The hallway extends east and west, and there's a doorway to the
CF | north.
CF |
CF | > Knight_Otu says, "Past the Tarnished Hall? That's where I'm going now."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Performance Assessment
CF | The walls here are covered with displays and readouts. A hallway leads
CF | west, and there is an open door to the east.
CF |
CF | Revi-11 is viewing the readouts intently.
CF |
CF | > DavidW says, "yes, that one"
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Scanning Hub
CF | You hear a quiet jumble of bleeps and boings as these banks of
CF | scanning equipment do their work. Doorways lead north and east, and
CF | there is an open door to the west. A glowing orange crystal is
CF | embedded next to the door.
CF |
CF | One monitor marked "Threats" displays a grid:
CF |
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - -
CF | - - - - - *
CF | - - - - - - - -
CF | - - - - - - - -
CF | - - - - - - - -
CF |
CF | Rad-8 is reviewing the scan data.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Archives
CF | The walls here are covered with narrow storage units that hold a wide
CF | variety of informational disks. Doorways lead north, west, and east.
CF |
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Zirbol Tank
CF | Most of this chamber is occupied by a rounded glass tank full of
CF | sloshing zirbol fluid. An orange crystal is attached to the tank.
CF | Exits lead north and west.
CF |
CF | Main-16 is mopping the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Crystal Workshop
CF | One of Sector 471's primary functions is to produce crystals, and most
CF | of that goes on here. There are four little tables with benches, and
CF | one of them currently has a bin full of unpolished crystals. There is
CF | also one shelf just above your eye level. You can exit north, west, or
CF | south.
CF |
CF | Min-23 is busy polishing a crystal.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Tarnished Hall
CF | The hall from the east ends here. Unlike most of Sector 471, the walls
CF | and floor are kind of tarnished. A doorway leads south, and there is
CF | an open door to the west. A red grab-handle is installed near the
CF | door.
CF |
CF | Tag-9 is here, holding the grab-handle and staring intently at a
CF | square plate on the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Storage 71B
CF | This storage area is packed floor-to-ceiling with boxes. It's not easy
CF | to get around. You can exit to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF | >
CF | > L
CF |
CF | Storage 71B
CF | This storage area is packed floor-to-ceiling with boxes. It's not easy
CF | to get around. You can exit to the east.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | > DavidW says, "huh. My idea is a bust."
Knight_Otu says, "Sad."
DavidW says, "Thanks for trying it."
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the magnetic nullifier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Tarnished Hall
CF | The hall from the east ends here. Unlike most of Sector 471, the walls
CF | and floor are kind of tarnished. A doorway leads south, and there is
CF | an open door to the west. A red grab-handle is installed near the
CF | door.
CF |
CF | Tag-9 is here, holding the grab-handle and staring intently at a
CF | square plate on the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Checkered Hall
CF | The hallway bends here, continuing north and west. The walls are
CF | colored in a blue-and-white check pattern. There are also exits east
CF | and south.
CF |
CF | There is an illumination unit here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You put down the magnetic nullifier.
CF |
CF | > Knight_Otu says, "I repeat myself, but it feels there's just one step we're missing here."
Knight_Otu says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF |
CF | Sculpture Gallery
CF | This tasteful room contains a number of display stands, each of which
CF | holds a bot-created sculpture. Some of them aren't bad. An orange
CF | crystal is attached to a fixture on the ceiling. There is also a
CF | grab-handle on the wall. Exits are west and south.
CF |
CF | Cur-11, a nervous-looking bot, stands next to a small table.
CF |
CF | > DavidW says, "sorry, took a potty break. Hope I didn't miss anything."
Knight_Otu says, "COM-HUP-PIK seems like a promising start."
DavidW says, "yeah"
Knight_Otu says, "Really just musing on the curator puzzle."
DavidW asks, "is COM-HUP-HUP-PIK at all interesting?"
Knight_Otu says, "And putting down the nullifier."
Knight_Otu says, "I feel it didn't help much."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | Cur-11 notices the stray documents and picks them up.
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > DavidW says, "yeah, that's not any different."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | > DavidW asks, "COM-COM-HUP-PIK?"
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Uh, just a second," says Cur-11.
CF |
CF | Cur-11 picks out a document. It turns back toward you and reads,
CF | 'Recursion 5 was the first item to be added to this
CF | collection. Though rudimentary in conception, it is one of the
CF | better-executed works of melted plastic.' Fascinating, isn't it?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | > Knight_Otu says, "Doesn't have documents to scatter."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 staggers to its feet and takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > Jade says, "com"
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | > DavidW asks, "Is the fact that he turns away to get the documents of interest somehow?"
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | Cur-11 picks out a document. It turns back toward you and reads,
CF | 'Brazen Memories took over 2,000 cycles to complete, and
CF | represents the meeting point of the quantifiable and the
CF | unquantifiable.' How interesting."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You
CF | might damage a scultpure!"
CF |
CF | The bug cautiously crawls back behind the sculpture.
CF |
CF | > Knight_Otu says, "It would be if we didn't need two turns."
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal stops glowing, and the spotlight shuts off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you and starts shuffling through some documents on the table.
CF |
CF | > DavidW says, "We almost need a time delay feature, where we ZAP first then ROX."
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps
CF | and falls over again, scattering the documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You grab the handle. It pulls out a little bit, and an extra display
CF | stand pops out from the wall, knocking Cur-11 on the head!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | A cycle passes.
CF |
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It
CF | takes a moment to clear its head.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away
CF | from you, then notices the documents on the floor. "Just a moment."
CF | Still facing away, it bends down and picks them up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "rox"
CF | >
CF | > ROX
CF |
CF | The crystal starts to glow, and a bright spotlight appears, shining on
CF | the sculptures.
CF |
CF | The startled bug scuttles back out into view!
CF |
CF | "Now let's find another note," says Cur-11 as it shuffles through the
CF | documents.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "zap"
CF | >
CF | > ZAP
CF |
CF | You aim your neutralizer and blast the bug to smithereens!
CF |
CF | Cur-11 spins around. "Hey, that was dangerous!"
CF |
CF | (Bugs remaining: 0)
CF |
CF | You receive a message from Central Processing: "Auxiliary sector scan
CF | finds no additional pests. Objective complete. You may return
CF | to Entry Node for extrication."
CF |
CF | > Knight_Otu says, "Whew."
DavidW says, "holey heck"
DavidW asks, "How did you do that?"
Knight_Otu says, "COM while the documents were scattered, but CUR was already standing."
DavidW says, "I see. Congrats."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf29"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF | > SAVEOk.
CF |
CF | > Knight_Otu says, "Tough one."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | You can't really move while you're holding on to that grab-handle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pik"
CF | >
CF | > PIK
CF |
CF | You release the handle, and the extra stand slides back into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Insulated Hall
CF | The hall continues north and south. This section is covered with thick
CF | beige insulation. A doorway leads east, and there is a closed door to
CF | the west with an orange crystal embedded next to it.
CF |
CF | There is a magnetic nullifier here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Decorated Hall
CF | This hallway continues north and south. The walls here are decorated
CF | with what must be bot-created artwork. It's pretty procedural stuff,
CF | but at least it's colorful. A doorway leads east, and there is an open
CF | door to the west. A glowing orange crystal is embedded next to the
CF | door.
CF |
CF | Misc-7 stands in the corner, looking quite immature.
CF |
CF | There is a GX-series lopacitor here.
CF |
CF | > DavidW says, "I assume if we return to Entry Node, we win the game, but miss secret extra stuff."
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | East Hall
CF | This shiny metallic corridor continues south, and there are doorways
CF | in the other three directions. The debris has been cleared.
CF |
CF | > Jade says, "; it is a timed like puzzle"
Knight_Otu says, "You have saved, though, so we can return after seeing the ending."
DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Secure Chamber
CF | This is where important and sensitive items are kept safe. Sort of a
CF | vault. Counters hold a number of locked containers. An open door leads
CF | west, and there's a doorway to the east. Both exits are surrounded by
CF | red lights and sensors, but the lights around the western exit are
CF | flickering weakly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Processing Annex
CF | This annex has even more processing units. The green rail runs back
CF | through the opening in the west wall. A doorway leads north, and there
CF | is an open door to the east. A glowing orange crystal is embedded by
CF | the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap up and stick to one of the metal plates. You are whisked
CF | through the opening.
CF |
CF | Processing Chamber
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Fabrication
CF | An array of automated equipment takes incoming parts and assembles
CF | them into various components and small devices. There's a lot of
CF | whirring, clicking, and clacking. Doorways lead east and south.
CF |
CF | > DavidW says, "Also the secret stuff might not be available until we re-visit Entry."
Knight_Otu says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF |
CF | Charging Cafe
CF | Bots come here to relax and recharge. Several are sitting around small
CF | tables and chatting. You can exit north or west.
CF |
CF | Wait-3 is cruising from table to table.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of
CF | juice, come on back!"
CF |
CF | > Knight_Otu says, "Never used this room."
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Monitors
CF | The west wall is covered with an array of monitors that show lots of
CF | complicated data about the status of the sector. Doorways lead north,
CF | east, and south. There are several bulky silicon housings attached to
CF | the ceiling, and one of them is hanging open.
CF |
CF | > DavidW says, "I know"
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Conveyors
CF | Just above head-level, four wide conveyor belts carry assorted parts,
CF | boxes, and other items to and fro. Passages go north and south.
CF |
CF | Secu-10 stands frowning by the south wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Switchboard
CF | A ring-like console fills the room. It is dotted with countless
CF | interface ports. There are exits in all directions.
CF |
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting
CF | its twelve interface appendages.
CF |
CF | "That port is not responding," says Oper-4.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | >
CF | > N
CF |
CF |
CF | Hall
CF | This paneled hallway runs west to east. There is an open door to the
CF | south. A glowing orange crystal is embedded in the wall by the door.
CF |
CF | Gree-8 stands here, just waiting to be spoken to.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "com"
CF | >
CF | > COM
CF |
CF | "Welcome to Sector 471!" cries Gree-8, a little too enthusiastically.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | Entry Node
CF | This is the primary entry and exit point for Sector 471. The transfer
CF | conduit ends in a big hole in the ceiling. Other than that, the room
CF | is empty. There's a passage to the east.
CF |
CF | You feel a strong suction coming from the conduit.
CF |
CF | > DavidW says, "hup, I guess."
Knight_Otu says (to ClubFloyd), "hup"
CF | >
CF | > HUP
CF |
CF | You leap off the floor and get sucked into the conduit! You are
CF | transported back to your home station in Sector 252.
CF |
CF | You receive a job report from Central Processing:
CF |
CF | Primary objective 1: Restore power. Complete.
CF | Primary objective 2: Eliminate pests. Complete.
CF | Optional tasks completed: 6/8
CF | Completion time: 1259 cycles
CF |
CF | New usefulness rating: Very High
CF |
CF | This is great! Now you get perks like Tier 2 Lounge access, permanent
CF | ROX, a fancy hull upgrade, and a gold-plated neutralizer unit! Another
CF | job like this, and you'll definitely get promoted to the Second
CF | Stratum!
CF |
CF | (Congratulations! If you want to return to Sector 471 and work on
CF | optional tasks, type CONTINUE. Or you can QUIT.)
CF |
CF | > Knight_Otu says, "I am rather not looking forward to fifty timed hups for the gym."
DavidW says, "I could do that for you."
Knight_Otu says, "Sure, if you want."
Jade says, "lol, it is a good ending"
DavidW asks, "What's the other optional task, the pipes?"
Knight_Otu says, "Probably."
DavidW says, "Maybe we should just stop here."
DavidW says, "I don't wanna figure out the pipes puzzle right now."
Knight_Otu says, "We are at the two hour mark, it's true."
Jade says, "ok, it is fine for me"
Knight_Otu says, "Maybe we should CONTINUE to be able to save if we want to revisit the optional tasks."
Knight_Otu says (to ClubFloyd), "continue"
CF | >
CF | > CONTINUE
CF |
CF | OK, back to Sector 471....
CF |
CF | Entry Node
CF |
CF | >
Knight_Otu says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
Knight_Otu says (to ClubFloyd), "cftroubleoptionals"
CF | > SAVEOk.
CF |
CF | >




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