ClubFloyd Transcript:
Ghosts Within by Kyriakos Athanasopoulos
As played on ifMUD on May 15, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Ghosts Within written by Kyriakos Athanasopoulos. Ghosts Within was released as part of the 2021 Interactive Fiction Competition, in which it took 28th place. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW says, "and, I've unloaded it. I suppose I should add it to the CFS."
DavidW says, "er UPloaded it"
DavidW signed ClubFloyd Suggestions. Jacqueline says, "Hm, rather than sign the CFS, just tell me and I'll update it again today."
Skeet hollers, "I think she's connected now"
Jacqueline has arrived.
Jacqueline hollers, "SHE IS"
Jacqueline hollers, "THANK YOU!" Jacqueline laughs.
DavidW hollers, "Yes, Thank You" Knight_Otu holds his ears.
Jacqueline says (to KO), "Sorry. I think we're done with that now."
Knight_Otu says, "Heh."
Jacqueline asks, "So, what have you all discussed, if anything, prior to my arrival?"
DavidW says, "I'm now reminded of Black Bolt of the Inhumans, whose whisper can shatter a mountain."
Jacqueline asks, "And do I need to update the CFS?"
DavidW says, "All that's happened is that I've suggested Ghosts Within for today's game, and uploaded it."
DavidW says, "I signed the CFS, in case we decide on another game."
Jacqueline asks, "Okay, sounds dark, but sure - where'd you encounter it? Is it ST?"
DavidW says, "I simply asked IFDB to list TADS games published from 2020 or later."
DavidW says, "It's a short list."
Jacqueline says, "Ah. Cool idea."
Jacqueline asks, "Well, shall we just play?"
DavidW says, "sure"
Knight_Otu says, "Sure."
DavidW says, "I think IFDB said this is a merciful game."
Jacqueline says, "Thanks for doing that, David."
DavidW says (to ClubFloyd), "load sleepmask ghostswithin"
CF | Somewhere in a dark forest 0/0
CF | Exits: south east west
CF | "Ghosts Within" by Kyriakos Athanasopoulos
CF |
CF | The smell of damp moss fills the air. Wet grass and dirt surround you
CF | while
CF | you are lying face down on the cold forest floor. Your clothes are
CF | dirty, wet,
CF | and slightly torn in places. Your head's left side is throbbing, your
CF | heart is
CF | pounding irregularly, and your limbs have gone numb from the pain.
CF | You try to
CF | examine your surroundings, but the lighting is dim from your current
CF | position
CF | to do that. You try to stand up, but it feels way too exhausting.
CF | You try a
CF | second time with the help of a nearby fallen branch; finally, you
CF | manage to
CF | raise yourself from the ground...
CF |
CF | [More] DavidW asks, "Oh, before we get deep into this, remember the bubbleberries in The Lonely Troll?"
Jacqueline says, "heh. Yeah."
DavidW says, "There's a second game, by another author, that also has a bubbleberry bush, with the first author's permission."
DavidW says, "Dessert Island Adventure."
Jacqueline says, "ha - I'm not sure you have to get permission for that sort of thing, but that's amusing."
DavidW says, "Fortunately, you don't need unicorn poop to get it to grow the berries in the second game."
Knight_Otu says, "At least it's right to ask."
Jacqueline says, "Sure"
Jacqueline asks, "I've already forgotten. What did the berries themselves do again?"
DavidW says, "They helped the griffin shed his itchy gold feather."
Jacqueline says, "Right. Pretty specific. Wonder what this new game with them is."
DavidW says, "Dessert Island Adventure. You're collecting magical ingredients like chocolate flan."
Jacqueline says, "Ah. Okay, yeah. That fits."
DavidW says, "The mountain caldera is filled with hot strawberry jam."
Jacqueline says, "But, um, right now I think we're in a bad situation, possibly just survived an explosion or something."
DavidW says, "yeah, tone shift"
DavidW pushes the green 'space' button.
CF | Somewhere in a dark forest 0/0
CF | Exits: south east west
CF |
CF | Now, standing on your feet though barely supporting yourself, you look
CF | at your
CF | surroundings once more. The forest is pretty dense to the north, and
CF | the heavy
CF | undergrowth also blocks your way there. Above you, the sky is almost
CF | black
CF | except for a few stars that pop out in between the foliage. Apart
CF | from them,
CF | you can barely spot light coming from a white building in the far west
CF | end of
CF | the forest and from what appear to be village houses not so far off to
CF | the
CF | south. You also see flickering candlelight coming from a small hut a
CF | lot
CF | closer to you to the east.
CF |
CF | (Before you settle on one path, take some time to read the ABOUT menu
CF | that
CF | describes a few important things about this game. Also, remember that
CF | you can
CF | RESTORE a previously saved position, if you have one!)
CF |
CF | >
Gunther hollers, "Good!" Jacqueline says, "ha"
Knight_Otu says, "So much for being done hollering."
Jacqueline says, "(Laughing at Gunther's holler, not the game.)"
Jacqueline asks (of KO), "I know, right?"
DavidW says (to ClubFloyd), "about"
CF | >Information about Ghosts Within
CF | >Information for newcomers to a TADS 3 game or Interactive
CF | Fiction in general
CF | Information Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
CF |
CF | > ABOUT Jacqueline says, "I wish we could fix the line length in this game."
DavidW presses the yellow enter button.
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select Jacqueline says, "But that's not the game's fault, I suppose."
DavidW presses the yellow enter button.
CF | About the Game
CF |
CF | Ghosts Within is a mystery game for TADS 3, created by
CF | Kyriakos Athanasopoulos, as part of his Diploma thesis on Interactive
CF | Fiction, for the Department of Electrical and Computer Engineering at
CF | the University of Patras, Greece! It is the first-ever attempt of the
CF | author to create such a game.
CF |
CF | The game offers more than one endings and three different starting
CF | points. As such, it is highly improbable that you'll see all there is
CF | to see of the game in a single walkthrough. Nevertheless, the more
CF | thorough you are with each walkthrough, the better. You might even
CF | discover some hidden secrets!
CF |
CF | There're not many puzzles in this game, as Ghosts Within
CF | mainly focuses on NPC interactions, story, and player-character
CF | choices. That said, for the few puzzles it has to offer, the
CF | difficulty is adjustable as the game progresses to satisfy both
CF | newcomers and old-schoolers of interactive fiction.
CF |
CF | On the scope of exploration, you will almost certainly need to make a
CF | map, but there is no requirement of exploring the entire map to
CF | complete the game.
CF |
CF | Last but not least, the score indicates your game progress. However,
CF | the maximum score of 50 points can and will only be achieved after a
CF | complete traversal of the entire game.
CF |
CF | [The End]
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits Knight_Otu says, "I was about to say that it's a tad disorienting."
Knight_Otu says, "Different starting points? Interesting."
DavidW says, "yeah, which way we go from the start matters a lot."
Jacqueline says, "huh"
DavidW says (to ClubFloyd), "n" Jacqueline asks (of KO), "What's disorienting? The funky line breaks?"
DavidW says (to ClubFloyd), "next" Knight_Otu says (to Jacq), "Yes."
Jacqueline nods.
DavidW says (to ClubFloyd), "d"
DavidW pushes the green 'space' button.
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
Jacqueline presses the yellow enter button.
CF | About the Game
CF |
CF | Ghosts Within is a mystery game for TADS 3, created by
CF | Kyriakos Athanasopoulos, as part of his Diploma thesis on Interactive
CF | Fiction, for the Department of Electrical and Computer Engineering at
CF | the University of Patras, Greece! It is the first-ever attempt of the
CF | author to create such a game.
CF |
CF | The game offers more than one endings and three different starting
CF | points. As such, it is highly improbable that you'll see all there is
CF | to see of the game in a single walkthrough. Nevertheless, the more
CF | thorough you are with each walkthrough, the better. You might even
CF | discover some hidden secrets!
CF |
CF | There're not many puzzles in this game, as Ghosts Within
CF | mainly focuses on NPC interactions, story, and player-character
CF | choices. That said, for the few puzzles it has to offer, the
CF | difficulty is adjustable as the game progresses to satisfy both
CF | newcomers and old-schoolers of interactive fiction.
CF |
CF | On the scope of exploration, you will almost certainly need to make a
CF | map, but there is no requirement of exploring the entire map to
CF | complete the game.
CF |
CF | Last but not least, the score indicates your game progress. However,
CF | the maximum score of 50 points can and will only be achieved after a
CF | complete traversal of the entire game.
CF |
CF | [The End]
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
DavidW pushes the green 'space' button.
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | Conversations with the NPCs
CF |
CF | Ghosts Within uses the standard conversational ASK ABOUT/TELL
CF | ABOUT system. In other words, the basic way to engage in conversation
CF | with a Non-Player Character is to use ASK ABOUT or TELL ABOUT; for
CF | example, ASK FAY ABOUT VILLAGE or TELL FAY ABOUT THE BOULDER. Note
CF | that, especially in this game, repeating the same command may usually
CF | (almost 90% of the time) elicit further responses to the same topic;
CF | you are strongly encouraged to try this on any topic of
CF | interest to get the full story.
CF |
CF | Also, a list of suggested topics for each and every NPC in the game is
CF | always shown in response to a TOPICS command or an explicit greeting,
CF | such as TALK TO FAY and HELLO. Though these topics are essential for
CF | the main story and NPC background information, you are not obligated
CF | to walk through all of them, as it makes for much better gameplay to
CF | follow your nose in conversation with NPCs, asking them what naturally
CF | occurs to you in the context of the conversation.
CF |
CF | [The End]
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits DavidW says, "yay, TOPICS command. Makes conversation so much easier."
DavidW pushes the green 'space' button.
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | About the Game
CF |
CF | Ghosts Within is a mystery game for TADS 3, created by
CF | Kyriakos Athanasopoulos, as part of his Diploma thesis on Interactive
CF | Fiction, for the Department of Electrical and Computer Engineering at
CF | the University of Patras, Greece! It is the first-ever attempt of the
CF | author to create such a game.
CF |
CF | The game offers more than one endings and three different starting
CF | points. As such, it is highly improbable that you'll see all there is
CF | to see of the game in a single walkthrough. Nevertheless, the more
CF | thorough you are with each walkthrough, the better. You might even
CF | discover some hidden secrets!
CF |
CF | There're not many puzzles in this game, as Ghosts Within
CF | mainly focuses on NPC interactions, story, and player-character
CF | choices. That said, for the few puzzles it has to offer, the
CF | difficulty is adjustable as the game progresses to satisfy both
CF | newcomers and old-schoolers of interactive fiction.
CF |
CF | On the scope of exploration, you will almost certainly need to make a
CF | map, but there is no requirement of exploring the entire map to
CF | complete the game.
CF |
CF | Last but not least, the score indicates your game progress. However,
CF | the maximum score of 50 points can and will only be achieved after a
CF | complete traversal of the entire game.
CF |
CF | [The End]
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits DavidW says, "oops, saw that already"
DavidW pushes the green 'space' button.
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select DavidW asks, "Do we need to read about spelling correction or credits?"
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "d"
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select Knight_Otu says, "Probably not spelling correction. Could be nice to have the credits in the transcript."
Jacqueline says, "At least the credits."
DavidW presses the yellow enter button.
CF | Automatic Spelling Correction
CF |
CF | Ghosts Within incorporates Steve Breslin's Spelling Corrector
CF | library extension, which can correct a few typing errors for you. For
CF | example, if you type:
CF |
CF | >X LANTREN
CF |
CF | Then the game will most likely, depending on the context, be able to
CF | correct this to:
CF |
CF | >X LANTERN
CF |
CF | And proceed to execute the appropriate command. Although this can be
CF | very useful in correcting minor errors automatically, rather than
CF | having to retype the whole command, there are two things you should
CF | note about this feature:
CF |
CF | (1) The algorithm of this library extension will only make corrections
CF | that are obvious to it, rather than risking speculative corrections
CF | that were not in the player's intentions. It's far better not to have
CF | the game "correct" your input to something you didn't intend and
CF | execute a command you didn't want.
CF |
CF | (2) For the above reason, no automatic typo correction occurs in
CF | conversational commands (like ASK and TELL), where any input is
CF | potentially valid.
CF |
CF | In the end, if the typo-correction feature feels annoying and
CF | unhelpful, you can disable it with the TYPO OFF command or just TYPO.
CF | Additionally, if it is disabled, you can enable it again with the TYPO
CF | ON command or simply TYPO.
CF |
CF | [The End]
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
DavidW pushes the green 'space' button.
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits
CF | Information about Ghosts Within Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | Credits
CF |
CF | Ghosts Within was written in TADS 3, an amazing authoring IF system by
CF | Michael J. Roberts.
CF |
CF | The game makes use of one third-party extension called "Spelling
CF | Corrector" by Steve Breslin.
CF |
CF | Beta testing was performed by Nikos Kalantzis, John Vasilakopoulos,
CF | Elena Papakonstantinopoulou and Kyriakos Sgarbas.
CF |
CF | Special thanks to my good friend Athanasia Skondra, who helped create
CF | the beautiful cover art, and whose work can be found here
CF | [LINK], along with my family, who
CF | helped me out with some character creation ideas.
CF |
CF | This game is dedicated to my grandmother Christina Misichroni, who
CF | passed away on May 17th, 2021, due to pancreatic cancer!
CF |
CF | [The End]
CF | >About the Game
CF | >Automatic Spelling Correction
CF | >Conversations with the NPCs
CF | >Credits DavidW says, "Some Greek names seem a little bit longer than the average name."
Jacqueline I was reading and re-reading them, yes. Jacqueline says, "I was reading and re-reading them, yes."
Jacqueline says, "So this is pretty recent, then."
DavidW says, "I used to work at a registration company back in the 80s and I think the surname field was only 20 characters long."
Jacqueline says, "My first name frequently doesn't fit in database fields. Very annoying."
DavidW says, "gosh"
Jacqueline says, "For some reason it's often 9 letters."
Jacqueline says, "So weird."
Jacqueline says, "Fortunately not as big a deal these days."
Knight_Otu says, "Lots of weird decisions in the world."
Jacqueline says, "So, since we are probably just flipping a three-sided coin, I would like to try the candlelit hut."
DavidW says, "well, silly computers can have larger fields, but there's still the issue of it fitting in printed spaces on a card or name badge or something, where hard limits still apply."
DavidW says, "hm, hut eh? okay."
DavidW says (to ClubFloyd), "q"
CF | Somewhere in a dark forest 0/0
CF | Exits: south east west
CF | Done.
CF |
CF | > Knight_Otu says, "The hut sounds he closest, sure."
DavidW says (to ClubFloyd), "x me"
CF | Somewhere in a dark forest 0/1
CF | Exits: south east west
CF |
CF | > X ME
CF |
CF | Looking at yourself, your clothes are dirty, wet, and even torn in
CF | places. You
CF | feel a lot of pain concentrated in both your limbs, your heartbeat is
CF | a bit
CF | irregular, and the left side of your head is throbbing.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF | Somewhere in a dark forest 0/2
CF | Exits: south east west
CF |
CF | > I
CF |
CF | You are carrying nothing, and are wearing some clothes.
CF |
CF | > Knight_Otu says, "Which, if we're hurt, could e important."
DavidW says, "yeah."
DavidW says, "Broken elbows need first aid."
DavidW says, "uh, assuming we have one."
DavidW says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | Somewhere in a dark forest
CF | As you take some steps towards the candlelight coming from the little
CF | hut, you
CF | see a lone cloaked figure standing beside it and looking at you
CF | intensely. You
CF | start feeling your heart pounding faster and faster with every step,
CF | and before
CF | you can ask for help, with another look at the hut, both the figure
CF | and the
CF | candlelight are nowhere to be found.
CF |
CF | You try to turn around and move away as fast as you can, but you feel
CF | your last
CF | strength fading away as you stumble on a branch and fall. Without any
CF | power
CF | left to lift your body again, you try to crawl away until the feeling
CF | of a cold
CF | presence by your side and a genderless, raspy, strained voice calling
CF | out to
CF | you locks you in place.
CF |
CF | "Don't worry... I am here... to help you!"
CF |
CF | At that moment, you feel the darkness of the forest enveloping you, as
CF | once
CF | again you fall face-first to the cold wet forest floor...[More] Knight_Otu says, "And we're dead."
Jacqueline exclaims, "heh. Maybe!"
Jacqueline says, "Maybe not."
DavidW says, "Death might not be the end of the story, though."
DavidW says, "See might show us her goldfish."
DavidW says, "er She"
Jacqueline says, "Death ... is only a beginning."
Knight_Otu says, "True, true."
DavidW pushes the green 'space' button.
CF | As you open your eyes once more and adjust to the surrounding low
CF | light, you
CF | don't see a forest before you, but rather the interior of a
CF | weirdly-shaped
CF | wooden structure. You are lying on a really uncomfortable wooden
CF | object, which
CF | gives off a musty smell. You can still feel the pain in your limbs,
CF | which is
CF | less severe, but still present, and you have a mild migraine on the
CF | left side
CF | of your head.
CF |
CF | "You are waking up, I see... It was about time, don't you think?" you
CF | hear the
CF | same raspy, strained voice you heard before coming from somewhere in
CF | your
CF | proximity.
CF |
CF | As you are lying down, you turn your head to the left, you see the
CF | same hooded
CF | figure you previously saw leaning against the south wall of the hut
CF | and holding
CF | a lit candle close to the chest.
CF |
CF | "... Hello Nemo, all's fine!" he talks to you after a long pause.
CF |
CF | Inside the Hut (lying on the wooden bed)
CF | There are not many things inside this weirdly-shaped hut; only the
CF | wooden bed
CF | near the north wall, which you are currently occupying and the door on
CF | the west
CF | wall, that lies closed.
CF |
CF | The hooded figure watches you with a cloudy and sad look on his face.
CF | [More] Jacqueline says, "We are Nemo, and we have been found."
DavidW says (to ClubFloyd), "x figure"
DavidW says (to ClubFloyd), "x figure"
Knight_Otu pushes the green 'space' button.
CF | Inside the Hut (lying on the wooden bed) 0/3
CF | Exits: out
CF |
CF | (You could ask him about yourself, himself, the hut, the forest, or
CF | the
CF | village.)
CF |
CF | > DavidW says, "thanks"
DavidW says (to ClubFloyd), "ask him about himself"
CF | Inside the Hut (lying on the wooden bed) 0/4
CF | Exits: out
CF |
CF | > ASK HIM ABOUT HIMSELF
CF |
CF | "And who might you be?" you enquire.
CF |
CF | "I go by the name Silas..." he pauses, "Silas Holt!" he continues.
CF |
CF | > Jacqueline says, "Silas Holt sounds like a Not Greek name."
DavidW says (to ClubFloyd), "ask him about hut"
CF | Inside the Hut (lying on the wooden bed) 0/5
CF | Exits: out
CF |
CF | > ASK HIM ABOUT HUT
CF |
CF | "Did you build this hut?" you ask him.
CF |
CF | "No... but it has been my home since I found it," he tells you.
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about forest"
CF | Inside the Hut (lying on the wooden bed) 0/6
CF | Exits: out
CF |
CF | > ASK HIM ABOUT FOREST
CF |
CF | "What do you think about the forest?" you enquire. "Is it dangerous?"
CF |
CF | "I love this forest... it is so calm and serene, it makes me feel like
CF | I'm in
CF | heaven!" he exclaims.
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about me"
CF | Inside the Hut (lying on the wooden bed) 0/7
CF | Exits: out
CF |
CF | > ASK HIM ABOUT ME
CF |
CF | "Excuse me! Do we know each other?" you enquire.
CF |
CF | "Of course we do..." he pauses. "We've known each other for quite
CF | some time
CF | now," he continues.
CF |
CF | >
DavidW says (to ClubFloyd), "topics"
CF | Inside the Hut (lying on the wooden bed) 0/7
CF | Exits: out
CF |
CF | > TOPICS
CF |
CF | You could ask him about the village.
CF |
CF | > Jacqueline asks, "Hrm. What happened to us?"
DavidW says (to ClubFloyd), "x me"
CF | Inside the Hut (lying on the wooden bed) 0/8
CF | Exits: out
CF |
CF | > X ME
CF |
CF | Upon inspecting yourself, your clothes are still dirty and laden with
CF | small
CF | tears, though they feel less damp than before. The pain in your limbs
CF | seems to
CF | be subsiding, and your head is not throbbing as much as previously.
CF |
CF | > Jacqueline says, "These topics feel disconnected from the overall situation."
DavidW says (to ClubFloyd), "touch head"
CF | Inside the Hut (lying on the wooden bed) 0/9
CF | Exits: out
CF |
CF | > TOUCH HEAD
CF |
CF | You feel nothing out of the ordinary.
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about village"
CF | Inside the Hut (lying on the wooden bed) 0/10
CF | Exits: out
CF |
CF | > ASK HIM ABOUT VILLAGE
CF |
CF | "What do you think about the village?" you ask him.
CF |
CF | "I've never been there," he says. "But trust me... Never go there!"
CF | he
CF | admonishes you.
CF |
CF | > Knight_Otu says, "You're not disproving the whole "dead" thing Silas."
DavidW says (to ClubFloyd), "ask him about silas"
CF | Inside the Hut (lying on the wooden bed) 0/11
CF | Exits: out
CF |
CF | > ASK HIM ABOUT SILAS
CF |
CF | "Are you from around here?" you want to know.
CF |
CF | "... I come from somewhere very far away," he replies after a few
CF | moments of
CF | silence.
CF |
CF | > Jacqueline says, "Okay. So village = bad."
DavidW says (to ClubFloyd), "g"
CF | Inside the Hut (lying on the wooden bed) 0/12
CF | Exits: out
CF |
CF | > G
CF |
CF | "How and why did you end up here?" you want to know.
CF |
CF | "You can find your answer by searching northwest of my hut," he tells
CF | you.
CF |
CF | > Jacqueline says, "But I am incapacitated, Silas, so please just tell me."
DavidW says (to ClubFloyd), "g"
CF | Inside the Hut (lying on the wooden bed) 0/13
CF | Exits: out
CF |
CF | > G
CF |
CF | He has already mentioned that his name is Silas Holt, that he comes
CF | from
CF | somewhere very far away, and that he ended up because of something
CF | that exists
CF | to the northwest of the hut. You cannot think of anything more to ask
CF | him at
CF | the moment about himself.
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about village"
CF | Inside the Hut (lying on the wooden bed) 0/14
CF | Exits: out
CF |
CF | > ASK HIM ABOUT VILLAGE
CF |
CF | "Why is it not a good idea to go to the village?" you wonder.
CF |
CF | "Because this damned place is the root of my problems," he says with
CF | bitterness.
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about problems"
CF | Inside the Hut (lying on the wooden bed) 0/15
CF | Exits: out
CF |
CF | > ASK HIM ABOUT PROBLEMS
CF |
CF | He pretends not to hear you.
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about village"
CF | Inside the Hut (lying on the wooden bed) 0/16
CF | Exits: out
CF |
CF | > ASK HIM ABOUT VILLAGE
CF |
CF | "What problems did the village cause you?" you want to know.
CF |
CF | "I had an accident, and I'm sure someone from the village is
CF | responsible," he
CF | informs you with bitterness.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF | Inside the Hut (lying on the wooden bed) 0/17
CF | Exits: out
CF |
CF | > G
CF |
CF | Silas Holt has already shown his hatred and bitterness towards the
CF | village, as
CF | he accounts them responsible for the accident he had.
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about accident"
CF | Inside the Hut (lying on the wooden bed) 0/18
CF | Exits: out
CF |
CF | > ASK HIM ABOUT ACCIDENT
CF |
CF | "Well..." he replies at first, but after a long pause, he seems lost
CF | in his
CF | train of thought.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF | Inside the Hut (lying on the wooden bed) 0/19
CF | Exits: out
CF |
CF | > G
CF |
CF | "Do you know anything about... " you try to ask him.
CF |
CF | "Sorry... I don't know," he responds with regret.
CF |
CF | > DavidW says, "hm. I think those are default responses."
Jacqueline says, "Yes."
DavidW says (to ClubFloyd), "topics"
CF | Inside the Hut (lying on the wooden bed) 0/19
CF | Exits: out
CF |
CF | > TOPICS
CF |
CF | You have nothing specific in mind right now to discuss with Silas
CF | Holt.
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "ask him about hut"
CF | Inside the Hut (lying on the wooden bed) 0/20
CF | Exits: out
CF |
CF | > ASK HIM ABOUT HUT
CF |
CF | "Why do you live here?" you wonder.
CF |
CF | "Because I have nowhere else to go," he replies with despair.
CF |
CF | >
DavidW says (to ClubFloyd), "g" Jacqueline says, "Though I thought 'ask about problems' being met with silence would have been nice if it had been intentional."
CF | Inside the Hut (lying on the wooden bed) 0/21
CF | Exits: out
CF |
CF | > G
CF |
CF | "Do you live here by yourself?" you ask him.
CF |
CF | "Yes... but I've seen someone, don't know who, passing by in the
CF | morning hours
CF | now and then," he says with a soft smile on his face.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF | Inside the Hut (lying on the wooden bed) 0/22
CF | Exits: out
CF |
CF | > G
CF |
CF | "I don't think the hut looks that comfortable," you point out.
CF |
CF | "I can't see your point," he responds in frustration, "for me it's all
CF | I need
CF | at the moment."
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF | Inside the Hut (lying on the wooden bed) 0/23
CF | Exits: out
CF |
CF | > G
CF |
CF | You have learned by now that Silas Holt did not build this hut, but
CF | instead
CF | found it here and made it his home, however uncomfortable it may look.
CF |
CF | > Knight_Otu says, "We are in no position to judge our lodgings."
DavidW says, "If topics have multiple responses, then TOPICS should continue to list them until they've been exhausted."
Knight_Otu says, "Probably, yeah."
DavidW says (to ClubFloyd), "stand"
CF | Inside the Hut 0/24
CF | Exits: out
CF |
CF | > STAND
CF |
CF | Okay, you're now standing.
CF |
CF | >
DavidW says (to ClubFloyd), "x cot"
CF | Inside the Hut 0/24
CF | Exits: out
CF |
CF | > X COT
CF |
CF | The word "cot" is not necessary in this story.
CF |
CF | (If this was an accidental misspelling, you can correct it by typing
CF | OOPS
CF | followed by the corrected word now. Any time the story points out an
CF | unknown
CF | word, you can correct a misspelling using OOPS as your next command.)
CF |
CF | >
DavidW says (to ClubFloyd), "x bed"
CF | Inside the Hut 0/25
CF | Exits: out
CF |
CF | > X BED
CF |
CF | It has a frame made from unevenly cut-out logs and planks and instead
CF | of a real
CF | mattress it has planks covered with filthy bed linens. It's not in
CF | the best
CF | condition.
CF |
CF | >
DavidW says (to ClubFloyd), "x linens"
CF | Inside the Hut 0/26
CF | Exits: out
CF |
CF | > X LINENS
CF |
CF | The bed linens consisting of a sheet and a blanket look filthy, and
CF | torn in
CF | places. A musty smell emanates from them.
CF |
CF | >
DavidW says (to ClubFloyd), "smell blanket"
CF | Inside the Hut 0/27
CF | Exits: out
CF |
CF | > SMELL BLANKET
CF |
CF | After taking a whiff, it is rather self-evident that the musty smell
CF | comes from
CF | the bed linens.
CF |
CF | >
DavidW says (to ClubFloyd), "smell linens"
CF | Inside the Hut 0/28
CF | Exits: out
CF |
CF | > SMELL LINENS
CF |
CF | After taking a whiff, it is rather self-evident that the musty smell
CF | comes from
CF | the bed linens.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF | Inside the Hut 0/29
CF | Exits: out
CF |
CF | > X DOOR
CF |
CF | The shut door is made from logs, tied closely together.
CF |
CF | >
DavidW says (to ClubFloyd), "bye"
CF | Inside the Hut 0/30
CF | Exits: out
CF |
CF | > BYE
CF |
CF | Silas Holt lowers his gaze and stares at the candle.
CF |
CF | >
DavidW says (to ClubFloyd), "x candle"
CF | Inside the Hut 0/31
CF | Exits: out
CF |
CF | > X CANDLE
CF |
CF | The small red candle, although lit, it doesn't seem to be burning
CF | down. Still,
CF | it provides enough light to illuminate the interior of the hut.
CF |
CF | > Jacqueline asks, "We have judged the hut, now may we suggest he wash the bed sheets?"
Jacqueline says, "Ooh. Magic candle."
Jacqueline says, "Take it."
DavidW says (to ClubFloyd), "ask silas about linens"
CF | Inside the Hut 0/32
CF | Exits: out
CF |
CF | > ASK SILAS ABOUT LINENS
CF |
CF | "Hi, there!" you greet him.
CF |
CF | He looks at you. "... Hi," he responds, after a long awkward pause.
CF |
CF | "Why is this bed and linens in such a poor condition?" you ask.
CF |
CF | "They were already here when I came, and they're all I have," he
CF | explains.
CF | "But maybe, you can do something for me here. If you manage to, at
CF | least,
CF | fetch me new clean linens to replace the old, filthy ones, I will owe
CF | you a Jacqueline says, "(Maybe)"
CF | favor. Will you do it?" he looks intensely at you.
CF |
CF | (You could say yes, or no.)
CF |
CF | > DavidW says, "That was unexpected"
Knight_Otu exclaims, "Fetch quests!"
DavidW says (to ClubFloyd), "yes"
CF | Inside the Hut 0/33
CF | Exits: out
CF |
CF | > YES
CF |
CF | "I will try to look for them, but no guarantees," you agree to the
CF | offer.
CF |
CF | "... I understand," he responds after a long pause. "I know that my
CF | matters
CF | are your top priority!" he also remarks out of nowhere.
CF |
CF | > Jacqueline | Say to Silas, "Sure, I will get you new sheets and search for a mystery outside your hut, but I am dying."
DavidW says (to ClubFloyd), "ask him about candle"
CF | Inside the Hut 0/34
CF | Exits: out
CF |
CF | > ASK HIM ABOUT CANDLE
CF |
CF | "Why isn't the candle burning down?" you want to know.
CF |
CF | "It is, but it does so very very slowly!" he answers.
CF |
CF | >
DavidW says (to ClubFloyd), "take candle"
CF | Inside the Hut 0/35
CF | Exits: out
CF |
CF | > TAKE CANDLE
CF |
CF | Silas Holt won't let you have that.
CF |
CF | > Knight_Otu asks, "His matters, or his matress?"
DavidW says, "no matress"
Knight_Otu says, "Exactly."
DavidW asks, "Are we done here? Shall we look for a laundromat?"
Knight_Otu says, "Let's go agitate our injuries, sure."
DavidW says (to ClubFloyd), "open door"
CF | Inside the Hut 0/36
CF | Exits: out
CF |
CF | > OPEN DOOR
CF |
CF | Opened.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF | In Front of the Hut 0/37
CF | Exits: west northeast southeast
CF | in
CF |
CF | > OUT
CF |
CF | As you head towards the exit, Silas Holt slowly turns his head towards
CF | you; his
CF | eyes following your movement.
CF |
CF | In Front of the Hut
CF | Standing in front of the wooden hut, you sense a cold breeze coming
CF | from a
CF | narrow path to the southeast of it, and leading to break in the
CF | foliage in the
CF | distance. Also, there is a dirt trail leading northeast around the
CF | little hut,
CF | while the main pathway runs off to the west, deeper into the forest.
CF |
CF | After you exit through the log door, Silas Holt carefully shuts it
CF | behind you.
CF |
CF | > Jacqueline says, "You are mapping, I presume? (I hope?)"
DavidW asks, "hm. Silas said he came from the NW, did he not?"
DavidW says, "I shall attempt to map, yes."
DavidW says, "so far, it's just notes"
Knight_Otu says, "He said the answer laid there."
DavidW says (to ClubFloyd), "exits"
CF | In Front of the Hut 0/38
CF | Exits: west northeast southeast
CF | in
CF |
CF | > EXITS
CF |
CF | Obvious exits lead west; northeast; southeast; and in, back to the
CF | hut's
CF | interior.
CF |
CF | (You can control the exit listings with the EXITS command. EXITS
CF | STATUS shows
CF | the exit list in the status line, EXITS LOOK shows a full exit list in
CF | each
CF | room description, EXITS ON shows both, and EXITS OFF turns off both
CF | kinds of
CF | exit lists.)
CF |
CF | > Knight_Otu says, "Not a straight path there I guess."
DavidW says, "or a non-obvious one."
DavidW says, "I'd like to try NW."
Jacqueline says, "Same"
DavidW says (to ClubFloyd), "nw"
CF | In Front of the Hut 0/39
CF | Exits: west northeast southeast
CF | in
CF |
CF | > NW
CF |
CF | You can't go that way. Obvious exits lead west; northeast; southeast;
CF | and in,
CF | back to the hut's interior.
CF |
CF | There is some rustling in the undergrowth.
CF |
CF | >
DavidW says (to ClubFloyd), "x undergrowth"
CF | In Front of the Hut 0/40
CF | Exits: west northeast southeast
CF | in
CF |
CF | > X UNDERGROWTH
CF |
CF | Emerging in between the trees of the forest, the heavy undergrowth
CF | consisting
CF | of bushes and ferns looks impassable.
CF |
CF | A colony of fireflies darts by.
CF |
CF | > DavidW asks, "Which way, then? Northeast?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "ne"
CF | Mountainside 0/41
CF | Exits: west southwest
CF |
CF | > NE
CF |
CF | Mountainside
CF | At the northeastern corner of this forest, a cliff extends upwards on
CF | an angle
CF | too steep for you to climb. On the top, you can barely see something
CF | hanging.
CF | To the west, the forest appears to be more foreboding, while to the
CF | southwest,
CF | a dirt trail leads back to the front of the hut.
CF |
CF | You hear the sound of a nightingale on a tree close by.
CF |
CF | > Jacqueline says, "yeah"
DavidW says (to ClubFloyd), "x cliff"
CF | Mountainside 0/42
CF | Exits: west southwest
CF |
CF | > X CLIFF
CF |
CF | At the northeastern corner of this forest, a cliff extends upwards on
CF | an angle
CF | too steep for you to climb. On the top, you can barely see something
CF | hanging.
CF | To the west, the forest appears to be more foreboding, while to the
CF | southwest,
CF | a dirt trail leads back to the front of the hut.
CF |
CF | >
DavidW says (to ClubFloyd), "x hanging"
CF | Mountainside 0/43
CF | Exits: west southwest
CF |
CF | > X HANGING
CF |
CF | It's too dark on this side of the forest and whatever object is
CF | hanging from up
CF | there is too far away to examine it.
CF |
CF | A small fox dashes across your path and then disappears into the
CF | undergrowth.
CF |
CF | > DavidW asks, "well, hmph. West from here?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w"
CF | Dark Site 0/44
CF | Exits: east
CF |
CF | > W
CF |
CF | Dark Site
CF | In this part of the forest, the dense foliage obscures any visible
CF | light except
CF | for the one coming from the east behind you.
CF |
CF | A gust of wind makes you shiver a little.
CF |
CF | > Jacqueline asks, "Do we have inventory other than our clothes?"
DavidW says (to ClubFloyd), "i"
CF | Dark Site 0/45
CF | Exits: east
CF |
CF | > I
CF |
CF | You are carrying nothing, and are wearing some clothes.
CF |
CF | > Knight_Otu says, "So, Silas came from the darkness."
DavidW says (to ClubFloyd), "search clothes"
CF | Dark Site 0/46
CF | Exits: east
CF |
CF | > SEARCH CLOTHES
CF |
CF | It's too dark to do that.
CF |
CF | > Jacqueline says, "heh"
DavidW says (to ClubFloyd), "look in clothes"
CF | Dark Site 0/47
CF | Exits: east
CF |
CF | > LOOK IN CLOTHES
CF |
CF | It's too dark to do that.
CF |
CF | An owl hoots nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "smell"
CF | Dark Site 0/48
CF | Exits: east
CF |
CF | > SMELL
CF |
CF | You take a deep breath of fresh air. It smells like a mixture of damp
CF | moss and
CF | flowers.
CF |
CF | The nearby chirping of the crickets breaks the silence for a moment.
CF |
CF | >
DavidW says (to ClubFloyd), "exits"
CF | Dark Site 0/49
CF | Exits: east
CF |
CF | > EXITS
CF |
CF | The only obvious exit leads east, back to the mountainside.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF | Dark Site 0/50
CF | Exits: east
CF |
CF | > LISTEN
CF |
CF | Most of the lesser sounds are obscured by the rustling of the leaves
CF | above you,
CF | dancing with the wind.
CF |
CF | >
DavidW says (to ClubFloyd), "climb tree"
CF | Dark Site 0/51
CF | Exits: east
CF |
CF | > CLIMB TREE
CF |
CF | The forest might be beautiful, but it's not worthy of your time right
CF | now.
CF |
CF | > DavidW says, "I suppose if we had a light, we might see more here."
Knight_Otu says, "Yeah."
DavidW asks, "Should we head out blindly and rashly, or sensibly retrace our steps?"
DavidW says (to ClubFloyd), "remove clothes"
CF | Dark Site 0/52
CF | Exits: east
CF |
CF | > REMOVE CLOTHES
CF |
CF | Your clothes might not be in the best condition, but keeping them on
CF | is far
CF | more appropriate than walking around naked.
CF |
CF | A small fox dashes across your path and then disappears into the
CF | undergrowth.
CF |
CF | > Jacqueline asks, "Will he give us the candle?"
Knight_Otu says, "I suspect not, but we can ask."
DavidW asks, "well, we couldn't just take it, and when I asked ABOUT the candle, he didn't offer it. But maybe ASK FOR could work?"
Knight_Otu says, "That may be the favro we get for the fresh bed linens."
DavidW says, "oh, yes, perhaps"
DavidW says (to ClubFloyd), "nw"
CF | Dark Site 0/53
CF | Exits: east
CF |
CF | > NW
CF |
CF | It's too dark; you can't see where you're going.
CF |
CF | > DavidW says, "I guess we must retrace"
DavidW says (to ClubFloyd), "e"
CF | Mountainside 0/54
CF | Exits: west southwest
CF |
CF | > E
CF |
CF | Mountainside
CF | At the northeastern corner of this forest, a cliff extends upwards on
CF | an angle
CF | too steep for you to climb. On the top, you can barely see something
CF | hanging.
CF | To the west, the forest appears to be more foreboding, while to the
CF | southwest,
CF | a dirt trail leads back to the front of the hut.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | In Front of the Hut 0/55
CF | Exits: west northeast southeast in
CF |
CF | > SW
CF |
CF | In Front of the Hut
CF | Standing in front of the wooden hut, you sense a cold breeze coming
CF | from a
CF | narrow path to the southeast of it, and leading to break in the
CF | foliage in the
CF | distance. Also, there is a dirt trail leading northeast around the
CF | little hut,
CF | while the main pathway runs off to the west, deeper into the forest.
CF |
CF | An owl hoots nearby.
CF |
CF | > DavidW asks, "West or southeast from here?"
Knight_Otu says, "Let's try southeast first, I guess."
DavidW says, "I'm hoping a cold breeze means water, not graveyard."
DavidW says (to ClubFloyd), "se"
CF | Downhill Ledge 0/56
CF | Exits: northwest southeast
CF |
CF | > SE
CF |
CF | Downhill Ledge
CF | At the eastern edge of the forest, on the ledge of a steep downhill,
CF | you see a
CF | sturdy and big tree jutting out from its edge. To the southeast, the
CF | downhill's slope gives its place to a sandy beach, and on the
CF | northwest, a
CF | small path leads you back into the forest.
CF |
CF | The nearby chirping of the crickets breaks the silence for a moment.
CF |
CF | > Jacqueline says, "Hm. I'll bet you're right about the linens for candle thing."
Jacqueline says, "Maybe we just go a different direction, because the secret to the nw comes after we've done the tasks."
DavidW says (to ClubFloyd), "x tree"
CF | Downhill Ledge 0/57
CF | Exits: northwest southeast
CF |
CF | > X TREE
CF |
CF | This big sturdy pine tree almost defies gravity by leaning itself
CF | above and
CF | over the ledge. Taking a closer look, you discover carvings etched on
CF | its
CF | trunk.
CF |
CF | >
DavidW says (to ClubFloyd), "x carvings"
CF | Downhill Ledge 0/58
CF | Exits: northwest southeast
CF |
CF | > X CARVINGS
CF |
CF | The old carvings resemble letters.
CF |
CF | >
DavidW says (to ClubFloyd), "read carvings"
CF | Downhill Ledge 0/59
CF | Exits: northwest southeast
CF |
CF | > READ CARVINGS
CF |
CF | There's not enough light to read those.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "touch carvings"
CF | Downhill Ledge 0/60
CF | Exits: northwest southeast
CF |
CF | > TOUCH CARVINGS
CF |
CF | You feel nothing out of the ordinary.
CF |
CF | A gust of wind makes you shiver a little.
CF |
CF | > DavidW says, "Touching doesn't need light. That should have helped."
Knight_Otu says, "I like the ambience effects, but I think they fire a bit too often."
DavidW says, "yeah, the fox and owl have already appeared twice each, I think."
DavidW says (to ClubFloyd), "climb tree"
CF | Downhill Ledge 0/61
CF | Exits: northwest southeast
CF |
CF | > CLIMB TREE
CF |
CF | Though the pine tree looks reasonably firm; you don't want to take the
CF | risk of
CF | a possible fall or the trunk breaking from the extra weight.
CF |
CF | > DavidW asks, "Continue to the beach?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "se"
CF | Downhill Ledge 0/62
CF | Exits: northwest southeast
CF |
CF | > SE
CF |
CF | The downhill is too steep and rocky that you fear to climb it down.
CF |
CF | A colony of fireflies darts by.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF | Downhill Ledge 0/63
CF | Exits: northwest southeast
CF |
CF | > LOOK
CF |
CF | Downhill Ledge
CF | At the eastern edge of the forest, on the ledge of a steep downhill,
CF | you see a
CF | sturdy and big tree jutting out from its edge. To the southeast, the
CF | downhill's slope gives its place to a sandy beach, and on the
CF | northwest, a
CF | small path leads you back into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "push tree"
CF | Downhill Ledge 0/64
CF | Exits: northwest southeast
CF |
CF | > PUSH TREE
CF |
CF | You can't really uproot a tree of its size.
CF |
CF | >
DavidW says (to ClubFloyd), "crawl"
CF | Downhill Ledge 0/64
CF | Exits: northwest southeast
CF |
CF | > CRAWL
CF |
CF | The word "crawl" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "slide"
CF | Downhill Ledge 0/64
CF | Exits: northwest southeast
CF |
CF | > SLIDE
CF |
CF | The word "slide" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "x beach"
CF | Downhill Ledge 0/65
CF | Exits: northwest southeast
CF |
CF | > X BEACH
CF |
CF | This sandy strip of land in between the forest's edge and the sea to
CF | the east
CF | is mesmerizing. The small waves that splash ever so gently onto the
CF | shore in a
CF | repeating pattern along with the motion of the foliage of the forest
CF | around
CF | you, dancing with the wind flow, create a serene and majestic
CF | atmosphere,
CF | similar to a tropical island view.
CF |
CF | There is some rustling in the undergrowth.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF | Downhill Ledge 0/66
CF | Exits: northwest southeast
CF |
CF | > LISTEN
CF |
CF | Most of the lesser sounds are obscured by the rustling of the leaves
CF | above you,
CF | dancing with the wind.
CF |
CF | >
DavidW says (to ClubFloyd), "x leaves"
CF | Downhill Ledge 0/66
CF | Exits: northwest southeast
CF |
CF | > X LEAVES
CF |
CF | You see no leaves here.
CF |
CF | > Jacqueline says, "It's funny how the thing I thought was a bit of a 'hack' in The Fire Tower to ensure that ambient affects didn't distract was, in reality, probably one of the better ways to implement that."
DavidW says, "yeah, Fire Tower works well."
Jacqueline says, "Thanks."
DavidW says, "My Krakatoa Tuna Melt game is probably somewhere inbetween this and that."
DavidW says, "I had a lot of location-specific stuff for the wandering NPCs to break up the monotony."
Jacqueline says, "In Fire Tower I'm not sure anything repeats. The sounds, sightings, environmental things, are literally just a list that triggers by time, and varies a little depending on location."
DavidW says, "cool"
Jacqueline says, "And because time varied depending on what paths you took, and when, there might be some things you never see that other people do."
Jacqueline says, "Which is why some people saw a bear in the game, and some did not."
DavidW says, "yeah"
DavidW says, "I don't think I ever saw the bear."
DavidW says, "Maybe the way I ate the snack mix bothered him."
Jacqueline says, "I guess a lot of people didn't, but one person who did was Emily Short, who mentioned it in a review, and then everyone was like, "WAIT WHAT BEAR??" which amused my greatly."
DavidW says, "hee hee yay"
Jacqueline says, "Amused *me*, rather."
Jacqueline says, "Anyway, yeah, I did that to avoid this issue where you keep hearing or seeing the same thing."
Knight_Otu says, "Quite cool."
DavidW says, "You also had the light changing with the time of day, iirc."
Jacqueline says, "Yes."
Jacqueline says, "That was part of the timed effects."
DavidW says, "Anyway, I think we need to backtrack yet again."
Jacqueline nods.
DavidW says, "We probably need a rope here."
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "nw"
CF | In Front of the Hut 0/67
CF | Exits: west northeast southeast in
CF |
CF | > NW
CF |
CF | In Front of the Hut
CF | Standing in front of the wooden hut, you sense a cold breeze coming
CF | from a
CF | narrow path to the southeast of it, and leading to break in the
CF | foliage in the
CF | distance. Also, there is a dirt trail leading northeast around the
CF | little hut,
CF | while the main pathway runs off to the west, deeper into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Forest Three-Way Junction 0/68
CF | Exits: south east west
CF |
CF | > W
CF |
CF | Forest Three-Way Junction
CF | This three-way junction, at what may be the center of the forest, is
CF | formed by
CF | a meeting of paths to the south, east, and west. The east path is
CF | fairly
CF | short, leading to a little wooden hut, while that to the west appears
CF | to be
CF | longer and leads deeper inside the forest. Finally, the southern one
CF | runs off
CF | to meet the village in the distance. Although this area is moderately
CF | more
CF | open, the foliage above you still blocks most of the sky view.
CF |
CF | You don't know why, but this place feels eerily familiar to you.
CF |
CF | A long branch lies on the ground near some trees.
CF |
CF | You hear the sound of a nightingale on a tree close by.
CF |
CF | > Knight_Otu says, "Truly a branch-ing path."
Knight_Otu says, "(sorry)"
Jacqueline exclaims, "ba-dum-TISH!"
DavidW says (to ClubFloyd), "x branch"
CF | Forest Three-Way Junction 0/69
CF | Exits: south east west
CF |
CF | > X BRANCH
CF |
CF | It's about three feet long, an inch in diameter, and a bit swirly.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF | Forest Three-Way Junction 0/70
CF | Exits: south east west
CF |
CF | > TAKE IT
CF |
CF | You take the long branch.
CF |
CF | > DavidW says, "I suppose it could be used to poke with."
Knight_Otu says, "Or to swing at things."
DavidW says, "Shame neither this or the cliff gave an approximate measure. A very short cliff might make the unknown item proddable."
DavidW says (to ClubFloyd), "swing branch"
CF | Forest Three-Way Junction 0/70
CF | Exits: south east west
CF |
CF | > SWING BRANCH
CF |
CF | The word "swing" is not necessary in this story.
CF |
CF | > Jacqueline says, "A bit swirly. I wonder what that means."
DavidW asks, "Do we brave the scary village or the dark forest?"
DavidW says, "Twisted, I think."
Knight_Otu says, "Maybe it's actually staff or wand."
Knight_Otu says, "I guess We can try the forest first."
DavidW says (to ClubFloyd), "point staff"
CF | Forest Three-Way Junction 0/70
CF | Exits: south east west
CF |
CF | > POINT STAFF
CF |
CF | The word "point" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "x staff"
CF | Forest Three-Way Junction 0/70
CF | Exits: south east west
CF |
CF | > X STAFF
CF |
CF | The word "staff" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "x wand"
CF | Forest Three-Way Junction 0/71
CF | Exits: south east west
CF |
CF | > X WAND
CF |
CF | (x wind)
CF | (You can use the TYPO command to disable the typo-correction feature.)
CF |
CF |
CF | Most of the lesser sounds are obscured by the rustling of the leaves
CF | above you,
CF | dancing with the wind.
CF |
CF | An owl hoots nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Rocky Forest Path 0/72
CF | Exits: east west
CF |
CF | > W
CF |
CF | Rocky Forest Path
CF | The forest around you seems to be getting darker, and due to the heavy
CF | undergrowth, it is too hard to traverse either north or south. Apart
CF | from
CF | that, you are walking across a cleared-out pathway running off both
CF | westward
CF | and eastward among the trees. The path appears to be wide enough for
CF | vehicles
CF | to pass through, and on its north side, a handful of rocks create a
CF | short rocky
CF | fence.
CF |
CF | > Knight_Otu says, "Yeah, that was unlikely."
DavidW says (to ClubFloyd), "x rocks"
CF | Rocky Forest Path 0/73
CF | Exits: east west
CF |
CF | > X ROCKS
CF |
CF | This is just a collection of unevenly cut stones, carefully placed on
CF | the north
CF | side of the road to form a low fence.
CF |
CF | >
DavidW says (to ClubFloyd), "take rock"
CF | Rocky Forest Path 0/74
CF | Exits: east west
CF |
CF | > TAKE ROCK
CF |
CF | You cannot find a reason to take a single rock from here, let alone
CF | the whole
CF | collection.
CF |
CF | > DavidW says, "There's ALWAYS a use for a rock!"
Jacqueline says, "ha"
DavidW says, "Gunmen were shooting at me once and throwing TNT at me, and a rock worked wonders!"
Jacqueline says, "There are 69,105 rocks, but you don't NEED any of them, David."
DavidW says, "well, I bet we come up with a reason later."
DavidW says, "Or the rocks are a cairn and hide something."
DavidW says, "Honestly, I could just scree."
Knight_Otu says, "Disturbing resting places always works out wel."
Knight_Otu says, "*well"
DavidW says (to ClubFloyd), "search rocks"
CF | Rocky Forest Path 0/75
CF | Exits: east west
CF |
CF | > SEARCH ROCKS
CF |
CF | There's nothing unusual in the rocky fence.
CF |
CF | You hear the sound of a nightingale on a tree close by.
CF |
CF | >
DavidW says (to ClubFloyd), "climb fence"
CF | Rocky Forest Path 0/76
CF | Exits: east west
CF |
CF | > CLIMB FENCE
CF |
CF | Climbing on the fence isn't a particularly practical suggestion.
CF |
CF | > DavidW asks, "sigh. I guess we continue west?"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w"
CF | Main Gate 0/77
CF | Exits: east west in
CF |
CF | > W
CF |
CF | Main Gate
CF | At the western edge of the forest lies the main gate leading to the
CF | yard of the
CF | white building, beside a security or guard outpost to the south.
CF | North and
CF | south from the gate stretches a metal trellis fence, alongside the
CF | edge of the
CF | forest blocking your path. On the gate, there is also a big flat
CF | metal sign.
CF |
CF | A security guard stands in front of the gate, checking the surrounding
CF | area
CF | with a flashlight.
CF |
CF | A small fox dashes across your path and then disappears into the
CF | undergrowth.
CF |
CF | > Knight_Otu says, "Okay, that clarifies the approximate time period."
DavidW says (to ClubFloyd), "read sign"
CF | Main Gate 0/78
CF | Exits: east west in
CF |
CF | > READ SIGN
CF |
CF | It's a flat metal sign reading:
CF |
CF | F A.R.M.A.
CF | NO TRESSPASSING!
CF |
CF | >
DavidW says (to ClubFloyd), "x guard"
CF | Main Gate 0/79
CF | Exits: east west in
CF |
CF | > X GUARD
CF |
CF | She is a young woman of about thirty, with dark skin and short kinky
CF | black hair
CF | covered by a black cap with the word SECURITY stamped on it. She
CF | looks
CF | physically fit and healthy, and her security guard uniform appears to
CF | be in
CF | immaculate condition. She is also holding a yellow flashlight. She's
CF | checking
CF | out the surrounding area with a flashlight.
CF |
CF | > Jacqueline says, "F A.R.M.A, not F.A.R.M.A"
Roger has arrived. DavidW says, "hi Roger"
Jacqueline says, "Nice of you to join us, Roger. (Just kidding - Welcome!)"
DavidW says, "I don't recognize the abbrev."
Knight_Otu says, "Hey."
Jacqueline says, "We've been playing forover an hour, but I feel like you haven't missed a ton."
Roger says, "hi y'all"
DavidW says, "geez, maybe I should play faster"
Jacqueline says (to DW), "It makes me think of Big Pharma, but I doubt it's that."
DavidW says (to ClubFloyd), "greet guard"
CF | Main Gate 0/80
CF | Exits: east west in
CF |
CF | > GREET GUARD
CF |
CF | "Good evening!", you try to get her attention.
CF |
CF | "Stop right there, sir. Entry not allowed! What you need?" she
CF | proceeds to
CF | ask you.
CF |
CF | (You could ask her about herself, the village, or the white building.)
CF |
CF | > Knight_Otu says, "Or we should talk less theory."
Jacqueline says (to DW), "I don't think it's you, yeah."
DavidW says (to ClubFloyd), "ask her about building"
CF | Main Gate 0/81
CF | Exits: east west in
CF |
CF | > ASK HER ABOUT BUILDING
CF |
CF | "What do you know about this building?" you point to the white
CF | building behind
CF | the gate.
CF |
CF | "It's a research facility called FA.R.M.A., which stands for FAcility
CF | of
CF | Research on Meteorological Activities or somethin along those lines,
CF | but I
CF | ain't allowed to share more info about it," she tells you.
CF |
CF | There is some rustling in the undergrowth.
CF |
CF | > Jacqueline says, "Wow. You just went and spoke to her."
DavidW says, "yeah, I did."
Jacqueline exclaims, "I would have avoided that. But I guess it's fine!"
DavidW says (to ClubFloyd), "g"
CF | Main Gate 0/82
CF | Exits: east west in
CF |
CF | > G
CF |
CF | "Isn't there anything more you can tell me about the facility?" you
CF | beg her.
CF |
CF | "Excuse me, sir, but I'mma probably gonna lose my job, if I share
CF | somethin
CF | confidential, I ain't allowed to say," she replies.
CF |
CF | > Roger says, "she spoke to us first"
DavidW says (to ClubFloyd), "ask her about village"
CF | Main Gate 0/83
CF | Exits: east west in
CF |
CF | > ASK HER ABOUT VILLAGE
CF |
CF | "What do you think of the nearby village?" you ask her.
CF |
CF | "It's pretty and quiet, but I ain't know much else 'bout it. You see,
CF | I have a
CF | room here at the facility and little to no free time to spare," she
CF | pauses.
CF | "But often in the mornings ma friend Fay, the mayor daughter, be
CF | passin by to
CF | bring me flowers and have a friendly chat! Also, the handsome officer
CF | Reeve is
CF | a close friend," she mentions as her eyes sparkle. "If you
CF | want more info
CF | about the village, you better ask Dr. Hughes herself, who does spend
CF | there most
CF | of her time or you could go to the station to talk to William," she
CF | suggests.
CF |
CF | > Knight_Otu says, "We can't murder all the security guards we come across."
Jacqueline asks (of KO), "Are you sure?"
Knight_Otu says, "I mean, I hope."
Jacqueline says, "(I was thinking the same thing... surely there is a guillotine or explosive or werewolf around here somewhere.("
Jacqueline says, ")"
Jacqueline says, "I wonder if the person Silas sees in the mornings is Fay."
DavidW says, "I think it probably is, yes."
Knight_Otu says, "It's quite possible, yes."
DavidW says (to ClubFloyd), "ask her about fay"
CF | Main Gate 0/84
CF | Exits: east west in
CF |
CF | > ASK HER ABOUT FAY
CF |
CF | "So, does the young girl come by here often?" you wonder.
CF |
CF | "She be passin by here many mornings to give me flowers from her
CF | garden. She
CF | be always so happy and sweet and willin to talk 'bout nothin and
CF | everythin at
CF | once. I'm tellin you sir, the young girl be the best company I had in
CF | many
CF | years," she confesses with an almost sad smile.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about reeve"
CF | Main Gate 0/85
CF | Exits: east west in
CF |
CF | > ASK HER ABOUT REEVE
CF |
CF | "What do you think of the officer?" you wonder.
CF |
CF | Her eyes sparkle a bit as you mention him. "He be a really charmin
CF | young
CF | officer; I'm sure he's gonna reach great heights," she remarks.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about silas"
CF | Main Gate 0/86
CF | Exits: east west in
CF |
CF | > ASK HER ABOUT SILAS
CF |
CF | "I was meaning to ask you about..." you begin, but you tail off when
CF | you notice
CF | that her attention is momentarily elsewhere.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about hughes"
CF | Main Gate 0/87
CF | Exits: east west in
CF |
CF | > ASK HER ABOUT HUGHES
CF |
CF | "What can you tell me about Dr. Hughes?" you want to know.
CF |
CF | "I be feeling beholden for everything she has done for me, sir. She
CF | be always
CF | treating me in the best way possible," she informs you.
CF |
CF | A colony of fireflies darts by.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about william"
CF | Main Gate 0/88
CF | Exits: east west in
CF |
CF | > ASK HER ABOUT WILLIAM
CF |
CF | "I can see that the officer has left a good impression on you, is that
CF | right?"
CF | you point out.
CF |
CF | "He sure has, after all, we be havin a lot in common. You know,
CF | durin' his
CF | forest patrols, he stops for discussions 'bout detective stories,
CF | unusual
CF | crimes, and the like. Not to mention, I think he really likes me,"
CF | she claims.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about station"
CF | Main Gate 0/89
CF | Exits: east west in
CF |
CF | > ASK HER ABOUT STATION
CF |
CF | You ask your question. In reply, she says, "Answerin that now would
CF | take too
CF | long sir - maybe some other time."
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about flashlight"
CF | Main Gate 0/90
CF | Exits: east west in
CF |
CF | > ASK HER ABOUT FLASHLIGHT
CF |
CF | "What are your views on...?" you begin to ask.
CF |
CF | "Maybe I'mma tell you when I be finished with ma shift for the night."
CF | she
CF | replies, glancing at the building behind the gate.
CF |
CF | A gust of wind makes you shiver a little.
CF |
CF | >
DavidW says (to ClubFloyd), "x building"
CF | Main Gate 0/91
CF | Exits: east west in
CF |
CF | > X BUILDING
CF |
CF | The rectangular white building is placed parallel to a
CF | southwest-northeast axis
CF | and has a very modern design with dark glass panels covering the main
CF | windows
CF | of the first and second floor of the facade. You can't make out any
CF | more exact
CF | details from behind the main gate and fence.
CF |
CF | > Roger says, "woo, she's into us"
DavidW says (to ClubFloyd), "ask her about shift"
CF | Main Gate 0/92
CF | Exits: east west in
CF |
CF | > ASK HER ABOUT SHIFT
CF |
CF | "Can you tell me about..." you begin.
CF |
CF | "Hang on a minute, sir," she interrupts you, checking a black device
CF | in her
CF | pocket, "I did think someone was callin me through the walkie."
CF |
CF | >
DavidW says (to ClubFloyd), "x outpost"
CF | Main Gate 0/92
CF | Exits: east west in
CF |
CF | > X OUTPOST
CF |
CF | You see no outpost here.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Main Gate 0/93
CF | Exits: east west in
CF |
CF | > L
CF |
CF | Main Gate
CF | At the western edge of the forest lies the main gate leading to the
CF | yard of the
CF | white building, beside a security or guard outpost to the south.
CF | North and
CF | south from the gate stretches a metal trellis fence, alongside the
CF | edge of the
CF | forest blocking your path. On the gate, there is also a big flat
CF | metal sign.
CF |
CF | The security guard has her hands clasped behind her back and awaits
CF | for your
CF | response.
CF |
CF | >
DavidW says (to ClubFloyd), "x fence"
CF | Main Gate 0/94
CF | Exits: east west in
CF |
CF | > X FENCE
CF |
CF | The tall metallic trellis fence wrapped up with barbed wire on top
CF | creates an
CF | artificial barrier separating the yard and the forest, with its only
CF | gap being
CF | the main iron gate.
CF |
CF | The nearby chirping of the crickets breaks the silence for a moment.
CF |
CF | > Jacqueline says, "She sure is a chatty security guard."
DavidW says, "I think we have few options except to visit the village."
Knight_Otu says, "Yeah, seems like it."
DavidW says (to ClubFloyd), "n"
CF | Main Gate 0/95
CF | Exits: east west in
CF |
CF | > N
CF |
CF | You can't go that way. Obvious exits lead east, back to the rocky
CF | forest path;
CF | west; and in.
CF |
CF | A small fox dashes across your path and then disappears into the
CF | undergrowth.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Rocky Forest Path 0/96
CF | Exits: east west
CF |
CF | > E
CF |
CF | The security guard returns to her duties.
CF |
CF | Rocky Forest Path
CF | The forest around you seems to be getting darker, and due to the heavy
CF | undergrowth, it is too hard to traverse either north or south. Apart
CF | from
CF | that, you are walking across a cleared-out pathway running off both
CF | westward
CF | and eastward among the trees. The path appears to be wide enough for
CF | vehicles
CF | to pass through, and on its north side, a handful of rocks create a
CF | short rocky
CF | fence.
CF |
CF | The nearby chirping of the crickets breaks the silence for a moment.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Forest Three-Way Junction 0/97
CF | Exits: south east west
CF |
CF | > E
CF |
CF | Forest Three-Way Junction
CF | This three-way junction, at what may be the center of the forest, is
CF | formed by
CF | a meeting of paths to the south, east, and west. The east path is
CF | fairly
CF | short, leading to a little wooden hut, while that to the west appears
CF | to be
CF | longer and leads deeper inside the forest. Finally, the southern one
CF | runs off
CF | to meet the village in the distance. Although this area is moderately
CF | more
CF | open, the foliage above you still blocks most of the sky view.
CF |
CF | A colony of fireflies darts by.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Broad Forest Path 0/98
CF | Exits: north south west
CF |
CF | > S
CF |
CF | Broad Forest Path
CF | Traveling on this broad forest path, you come across a much narrower
CF | track that
CF | runs off to the west through the trees. The rest of the main pathway
CF | leads
CF | both north farther into the forest and south to the first houses of
CF | the
CF | village.
CF |
CF | A gust of wind makes you shiver a little.
CF |
CF | > DavidW says, "oh, we have a west option here."
DavidW asks, "or are we more keen on seeing this village?"
Jacqueline says, "Good either way"
Knight_Otu says, "We can take a little detour."
DavidW says, "I'm hoping for a witch's hut."
DavidW says (to ClubFloyd), "w"
CF | Orange Grove 0/99
CF | Exits: east up
CF |
CF | > W
CF |
CF | Orange Grove
CF | You are standing in between a beautiful orange grove as there are at
CF | least two
CF | dozen orange trees present here. A large rock can be spotted jutting
CF | out of
CF | the ground amongst the orange trees at the northwestern side of the
CF | grove, and
CF | the narrow track that emerges on the eastern side leads you directly
CF | into the
CF | forest.
CF |
CF | > Jacqueline smiles at David.
DavidW says (to ClubFloyd), "x rock"
CF | Orange Grove 0/100
CF | Exits: east up
CF |
CF | > X ROCK
CF |
CF | The rock juts abruptly out from the ground. It looks as if you could
CF | climb it
CF | with a little try.
CF |
CF | >
DavidW says (to ClubFloyd), "x trees"
CF | Orange Grove 0/101
CF | Exits: east up
CF |
CF | > X TREES
CF |
CF | Some of the tall orange trees have oranges hanging from the lower
CF | branches.
CF |
CF | >
DavidW says (to ClubFloyd), "take orange"
CF | Orange Grove 0/102
CF | Exits: east up
CF |
CF | > TAKE ORANGE
CF |
CF | With the help of the branch, you manage to retrieve an orange from the
CF | tree.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | Orange Grove (On top of the rock) 0/103
CF | Exits: down
CF |
CF | > U
CF |
CF | By stepping on the small protrusions and with the branch at your aid
CF | you manage
CF | to climb the rock.
CF |
CF | Orange Grove (On top of the rock)
CF | You are standing on top of the rock at the grove. While being there,
CF | you can
CF | spot a small outpost to the northwest, near a long fence enclosing a
CF | two-story-
CF | tall white building. There is nowhere else to go from here except
CF | climbing
CF | down from the rock.
CF |
CF | >
DavidW says (to ClubFloyd), "x outpost"
CF | Orange Grove (On top of the rock) 0/104
CF | Exits: down
CF |
CF | > X OUTPOST
CF |
CF | It looks like an outpost, but from this distance appears too small to
CF | make out
CF | any more details.
CF |
CF | >
DavidW says (to ClubFloyd), "x building"
CF | Orange Grove (On top of the rock) 0/105
CF | Exits: down
CF |
CF | > X BUILDING
CF |
CF | The rectangular white building is placed parallel to a
CF | southwest-northeast axis
CF | and has a very modern design. You can't make out any more exact
CF | details from
CF | this distance.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Orange Grove 0/106
CF | Exits: east up
CF |
CF | > D
CF |
CF | By stepping on the small protrusions, you manage to climb down the
CF | rock.
CF |
CF | Orange Grove
CF | You are standing in between a beautiful orange grove as there are at
CF | least two
CF | dozen orange trees present here. A large rock can be spotted jutting
CF | out of
CF | the ground amongst the orange trees at the northwestern side of the
CF | grove, and
CF | the narrow track that emerges on the eastern side leads you directly
CF | into the
CF | forest.
CF |
CF | >
DavidW says (to ClubFloyd), "x orange"
CF | Orange Grove 0/106
CF | Exits: east up
CF |
CF | > X ORANGE
CF |
CF | Which orange do you mean, the oranges on the trees, or the orange?
CF |
CF | >
DavidW says (to ClubFloyd), "my orange"
CF | Orange Grove 0/107
CF | Exits: east up
CF |
CF | > MY ORANGE
CF |
CF | It's a ripe and fresh orange.
CF |
CF | > DavidW says, "Now to give this to a monkey who will fetch a ruby for us."
Jacqueline says, "hee"
Jacqueline says, "I want to eat it, but I'm assuming that it's for some other purpose."
DavidW says (to ClubFloyd), "e"
CF | Broad Forest Path 0/108
CF | Exits: north south west
CF |
CF | > E
CF |
CF | Broad Forest Path
CF | Traveling on this broad forest path, you come across a much narrower
CF | track that
CF | runs off to the west through the trees. The rest of the main pathway
CF | leads
CF | both north farther into the forest and south to the first houses of
CF | the
CF | village.
CF |
CF | >
DavidW says (to ClubFloyd), "eat orange"
CF | Broad Forest Path 0/109
CF | Exits: north south west
CF |
CF | > EAT ORANGE
CF |
CF | Slowly, yet surely, you manage to eat the orange.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Orange Grove 0/110
CF | Exits: east up
CF |
CF | > W
CF |
CF | Orange Grove
CF | You are standing in between a beautiful orange grove as there are at
CF | least two
CF | dozen orange trees present here. A large rock can be spotted jutting
CF | out of
CF | the ground amongst the orange trees at the northwestern side of the
CF | grove, and
CF | the narrow track that emerges on the eastern side leads you directly
CF | into the
CF | forest.
CF |
CF | >
DavidW says (to ClubFloyd), "take orange"
CF | Orange Grove 0/111
CF | Exits: east up
CF |
CF | > TAKE ORANGE
CF |
CF | With the help of the branch, you manage to retrieve an orange from the
CF | tree.
CF |
CF | > DavidW says, "have orange and eat it too."
Knight_Otu says, "Infini-ranges."
DavidW says (to ClubFloyd), "e"
CF | Broad Forest Path 0/112
CF | Exits: north south west
CF |
CF | > E
CF |
CF | Broad Forest Path
CF | Traveling on this broad forest path, you come across a much narrower
CF | track that
CF | runs off to the west through the trees. The rest of the main pathway
CF | leads
CF | both north farther into the forest and south to the first houses of
CF | the
CF | village.
CF |
CF | An owl hoots nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | North End of the Village 0/113
CF | Exits: north south east
CF |
CF | > S
CF |
CF | North End of the Village
CF | A cold breeze catches you off guard as you stand on the northernmost
CF | corner of
CF | the village. The few houses and cottages to the west, although
CF | relatively old,
CF | are in moderately good condition. A lone brick house is located east
CF | through
CF | the fence gate. Also, here, the sealed road running off to the rest
CF | of the
CF | village south meets the forest path heading north into the woods.
CF |
CF | A small bat flies by and disappears behind a building.
CF |
CF | >
DavidW says (to ClubFloyd), "x brick"
CF | North End of the Village 0/114
CF | Exits: north south east
CF |
CF | > X BRICK
CF |
CF | It looks like a cozy little brick house, but you have to get closer to
CF | check
CF | for more details.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Front Garden 0/115
CF | Exits: west in
CF |
CF | > E
CF |
CF | (first trying to open the fence gate)
CF | As you pull the latch, the white fence gate opens with a small squeak.
CF |
CF | Front Garden
CF | The garden is full of beautiful flowers all around you. Tulips and
CF | orchids are
CF | planted in the ground, while gardenias and roses are contained in
CF | smaller and
CF | larger pots on the front porch accordingly. The front door of the
CF | abode is to
CF | the east, and through the white gate of the fence to the west, you can
CF | exit the
CF | garden.
CF |
CF | The whole garden has an omnipresent flower smell.
CF |
CF | A young girl is sitting on the ground tending to the flowers.
CF |
CF | > Knight_Otu says, "Hello, Fay."
DavidW says (to ClubFloyd), "x fay"
CF | Front Garden 0/115
CF | Exits: west in
CF |
CF | > X FAY
CF |
CF | You see no fay here.
CF |
CF | >
DavidW says (to ClubFloyd), "x girl"
CF | Front Garden 0/116
CF | Exits: west in
CF |
CF | > X GIRL
CF |
CF | She's a very young brunette in her late teens - early twenties, neatly
CF | dressed,
CF | with curly hair falling about her shoulders, deep blue eyes and a
CF | slender
CF | build. She's wearing gardening gloves. She's sitting on the ground
CF | tending to
CF | the flowers in the garden.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to girl"
CF | Front Garden 0/117
CF | Exits: west in
CF |
CF | > TALK TO GIRL
CF |
CF | "Um... hello there!" you call out trying to get her attention.
CF |
CF | "Oh, howdy mister! My name is Fay, short for Faith! What's yours?"
CF | she asks
CF | curiously.
CF |
CF | (You could confess the truth, or explain that your name is Nemo.)
CF |
CF | >
DavidW says (to ClubFloyd), "confess the truth"
CF | Front Garden 0/118
CF | Exits: west in
CF |
CF | > CONFESS THE TRUTH
CF |
CF | "I've a feeling my name is Nemo, but I am not exactly sure, young
CF | miss," you
CF | confess.
CF |
CF | "No problem mister," she smiles at you, "I also sometimes forget
CF | important
CF | things, but as my mama used to say when she was still with us: A
CF | bad memory is
CF | one of the keys to your happiness," she giggles. "So tell
CF | me, mister Nemo, do
CF | you have anything you want to talk about?" she asks you with a smile.
CF |
CF | (You could tell her about Silas Holt, or ask her about herself, the
CF | village,
CF | the hut, her father, or her mother.)
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about herself"
CF | Front Garden 0/119
CF | Exits: west in
CF |
CF | > ASK HER ABOUT HERSELF
CF |
CF | "Do you live here, by yourself?" you want to know.
CF |
CF | "No, mister," she shakes her head, "I live here with my papa, the
CF | mayor! This
CF | is my home!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about mayor"
CF | Front Garden 0/120
CF | Exits: west in
CF |
CF | > ASK HER ABOUT MAYOR
CF |
CF | "Is your father actually the mayor of the village?" you ask her in
CF | disbelief.
CF |
CF | "Of course, he is! And he is the best mayor in the whole world," she
CF | replies
CF | with a big smile. "He is also partly in charge of the chapel at the
CF | cemetery,"
CF | she also mentions.
CF |
CF | > DavidW says, "sigh. There is a cemetery. Of course there is."
Jacqueline asks, "Why is that bad?"
Knight_Otu says, "As long as there is no crypt..."
Jacqueline says, "People keep worrying that there is a cemetery..."
Jacqueline asks, "Is this from some other Recent ClubFloyd Trauma?"
DavidW says, "oh, it's not that bad, but I've seen so many IF cemeteries."
Jacqueline nods. "Same."
DavidW says (to ClubFloyd), "ask her about chapel"
CF | Front Garden 0/121
CF | Exits: west in
CF |
CF | > ASK HER ABOUT CHAPEL
CF |
CF | "I am not so sure about that. Maybe my friends will tell me about it,
CF | sometime," she replies.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about mother"
CF | Front Garden 0/122
CF | Exits: west in
CF |
CF | > ASK HER ABOUT MOTHER
CF |
CF | "Fay I know it might be sad, but tell me, what do you remember of your
CF | mother?"
CF | you ask her.
CF |
CF | "She was so sweet and loveable, I can still vividly remember the
CF | stories she
CF | used to tell me," she begins. "It is rather sad; she departed so
CF | young, yet so
CF | happy. And though she might be gone from our sight, she never went
CF | from our
CF | hearts. After all, she was the best mother in the whole world," she
CF | replies
CF | with a warm smile.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about flowers"
CF | Front Garden 0/123
CF | Exits: west in
CF |
CF | > ASK HER ABOUT FLOWERS
CF |
CF | "Do you enjoy doing gardening, Fay?" you ask her.
CF |
CF | "Of course, mister," she answers. "Flowers are the best thing in the
CF | whole
CF | world, along with stories, my papa, my mama, my..." she continues her
CF | list, but
CF | you quickly lose your attention.
CF |
CF | > Jacqueline says, "I wonder if we visit Fay's mother."
Knight_Otu says, "Maybe..."
Jacqueline says, "Maybe resurrect her."
DavidW says, "yeah, maybe."
DavidW says, "er, maybe the grave, not the resurrection!"
Jacqueline says, "hahaha"
Jacqueline says, "Yeah, I loved the timing of your comment."
DavidW says (to ClubFloyd), "ask her about silas"
CF | Front Garden 0/124
CF | Exits: west in
CF |
CF | > ASK HER ABOUT SILAS
CF |
CF | "Do you know, if anyone lives at the hut in the forest, because I saw
CF | someone
CF | there," you tell her.
CF |
CF | "I am sure that someone lives there, though I've never met them in
CF | person," she
CF | points out.
CF |
CF | >
DavidW says (to ClubFloyd), "tell her about silas"
CF | Front Garden 0/125
CF | Exits: west in
CF |
CF | > TELL HER ABOUT SILAS
CF |
CF | "If you've never seen them in person, how would you know for sure?"
CF | you ask her
CF | curiously.
CF |
CF | "Because the food I leave there vanishes every time," she tells you.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about guard"
CF | Front Garden 0/126
CF | Exits: west in
CF |
CF | > ASK HER ABOUT GUARD
CF |
CF | "So, what do you think of the young security guard?" you enquire.
CF |
CF | "Aww... sweet Marquita is amazing! She has beautiful hair and the
CF | brightest
CF | smile I've ever seen in the entire world," she remarks.
CF |
CF | > Roger says, "can't argue with that logic"
Knight_Otu says, "I mean, that could be wildlife."
DavidW says (to ClubFloyd), "ask her about farma"
CF | Front Garden 0/127
CF | Exits: west in
CF |
CF | > ASK HER ABOUT FARMA
CF |
CF | "Have you ever been to the white building at the edge of the forest?"
CF | you ask
CF | her.
CF |
CF | "Of course, I've been to the facility!" she begins, "not inside
CF | though.
CF | Usually, I tend to pay a visit to Marquita, the security guard, when
CF | she isn't
CF | on patrol, to give her flowers from our garden," she adds.
CF |
CF | >
DavidW says (to ClubFloyd), "topics"
CF | Front Garden 0/127
CF | Exits: west in
CF |
CF | > TOPICS
CF |
CF | You could ask her about the village, or the hut.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about hut"
CF | Front Garden 0/128
CF | Exits: west in
CF |
CF | > ASK HER ABOUT HUT
CF |
CF | "Have you ever been to the hut in the forest?" you ask her.
CF |
CF | "Of course," she answers, "I've been there many times before, but
CF | never at
CF | night. Sometimes, I leave some food beside it for the woodland
CF | creatures," she
CF | admits.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about village"
CF | Front Garden 0/129
CF | Exits: west in
CF |
CF | > ASK HER ABOUT VILLAGE
CF |
CF | "What do you think about the village?" you enquire
CF |
CF | "For me, it is the best place in the whole world. My home, my family,
CF | and all
CF | of my friends exist and live here," she tells you.
CF |
CF | > Knight_Otu asks, ""exist and live"?"
DavidW says, "She's entirely too chipper."
Jacqueline says, "Agree"
DavidW says, "Maybe she's a robot, like that episode of Star Trek."
DavidW says (to ClubFloyd), "x roses"
CF | Front Garden 0/130
CF | Exits: west in
CF |
CF | > X ROSES
CF |
CF | The roses are contained in larger pots and come in red, pink and white
CF | colors
CF | with many velvety petals.
CF |
CF | >
DavidW says (to ClubFloyd), "x gardenias"
CF | Front Garden 0/131
CF | Exits: west in
CF |
CF | > X GARDENIAS
CF |
CF | The gardenias are contained in smaller pots and come in white colors.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Front Garden 0/132
CF | Exits: west in
CF |
CF | > L
CF |
CF | Front Garden
CF | The garden is full of beautiful flowers all around you. Tulips and
CF | orchids are
CF | planted in the ground, while gardenias and roses are contained in
CF | smaller and
CF | larger pots on the front porch accordingly. The front door of the
CF | abode is to
CF | the east, and through the white gate of the fence to the west, you can
CF | exit the
CF | garden.
CF |
CF | The whole garden has an omnipresent flower smell.
CF |
CF | Fay is looking at you with a warm smile and her hands tucked in the
CF | pockets of
CF | her lovely dress.
CF |
CF | >
DavidW says (to ClubFloyd), "x tulips"
CF | Front Garden 0/133
CF | Exits: west in
CF |
CF | > X TULIPS
CF |
CF | The tulips are planted in the ground and come mostly in red and purple
CF | colors.
CF |
CF | >
DavidW says (to ClubFloyd), "x orchids"
CF | Front Garden 0/134
CF | Exits: west in
CF |
CF | > X ORCHIDS
CF |
CF | The orchids are planted in the ground and come in purple and white
CF | colors.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about grove"
CF | Front Garden 0/135
CF | Exits: west in
CF |
CF | > ASK HER ABOUT GROVE
CF |
CF | She looks puzzled by your question.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about oranges"
CF | Front Garden 0/136
CF | Exits: west in
CF |
CF | > ASK HER ABOUT ORANGES
CF |
CF | "Tell me, Fay, what do you think about..." you begin.
CF |
CF | "Oh, I think about a lot of things, mister!" she replies,
CF | unintentionally
CF | interrupting your question.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about linen"
CF | Front Garden 0/137
CF | Exits: west in
CF |
CF | > ASK HER ABOUT LINEN
CF |
CF | The rest of your question is lost as Fay lets out a cute sneeze. "Oh,
CF | excuse
CF | me, mister!" she begs.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about william"
CF | Front Garden 0/138
CF | Exits: west in
CF |
CF | > ASK HER ABOUT WILLIAM
CF |
CF | "What can you tell me about the officer?" you enquire.
CF |
CF | "Mr. Officer is sweet yet too strict for his age. I think he
CF | overworks
CF | himself," she tells you and then comes closer and whispers in your
CF | ear. "Let
CF | me tell you a secret. Sometimes, when I go to the station, I enjoy
CF | teasing him
CF | by muddling his things a bit. It's fun to throw him off, but I don't
CF | overdo it
CF | since he gets a bit angry after a while," she admits.
CF |
CF | > Roger says, "This sort of has a Westworld vibe, but that's just been on my mind lately"
DavidW says (to ClubFloyd), "ask her about reeve"
CF | Front Garden 0/139
CF | Exits: west in
CF |
CF | > ASK HER ABOUT REEVE
CF |
CF | Fay already told you that she thinks of the officer as an overly stern
CF | officer
CF | for his young age. She also admitted that she likes to tease him and
CF | throw him
CF | off by occasionally muddling his things at the station.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about doctor"
CF | Front Garden 0/140
CF | Exits: west in
CF |
CF | > ASK HER ABOUT DOCTOR
CF |
CF | Her reply is so cryptic that it barely made any sense to you.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about hughes"
CF | Front Garden 0/141
CF | Exits: west in
CF |
CF | > ASK HER ABOUT HUGHES
CF |
CF | "I am not so sure about that. Maybe my friends will tell me about it,
CF | sometime," she replies.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about friends"
CF | Front Garden 0/142
CF | Exits: west in
CF |
CF | > ASK HER ABOUT FRIENDS
CF |
CF | The rest of your question is lost as Fay lets out a cute sneeze. "Oh,
CF | excuse
CF | me, mister!" she begs.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about light"
CF | Front Garden 0/143
CF | Exits: west in
CF |
CF | > ASK HER ABOUT LIGHT
CF |
CF | "Tell me, Fay, what do you think about..." you begin.
CF |
CF | "Oh, I think about a lot of things, mister!" she replies,
CF | unintentionally
CF | interrupting your question.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about candle"
CF | Front Garden 0/144
CF | Exits: west in
CF |
CF | > ASK HER ABOUT CANDLE
CF |
CF | She looks puzzled by your question.
CF |
CF | > DavidW says, "I think we're done here, unless we want to try barging inside."
Jacqueline asks, "Did we ask about the cemetery?"
DavidW says (to ClubFloyd), "ask her about cemetery"
CF | Front Garden 0/145
CF | Exits: west in
CF |
CF | > ASK HER ABOUT CEMETERY
CF |
CF | Her reply is so cryptic that it barely made any sense to you.
CF |
CF | > Jacqueline says, "Or chapel."
Jacqueline says, "That's all I was wondering."
DavidW says (to ClubFloyd), "ask her about chapel"
CF | Front Garden 0/146
CF | Exits: west in
CF |
CF | > ASK HER ABOUT CHAPEL
CF |
CF | The rest of your question is lost as Fay lets out a cute sneeze. "Oh,
CF | excuse
CF | me, mister!" she begs.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | North End of the Village 0/147
CF | Exits: north south east
CF |
CF | > W
CF |
CF | Fay blows you a kiss, and she bids you farewell as you walk away.
CF |
CF | North End of the Village
CF | A cold breeze catches you off guard as you stand on the northernmost
CF | corner of
CF | the village. The few houses and cottages to the west, although
CF | relatively old,
CF | are in moderately good condition. The mayor's house is located east
CF | through
CF | the fence gate. Also, here, the sealed road running off to the rest
CF | of the
CF | village south meets the forest path heading north into the woods.
CF |
CF | You carefully close the gate, as you leave the front garden. The
CF | fence gate is
CF | locked in place once more, after you push the latch back.
CF |
CF | A nearby lamp post flickers once quickly.
CF |
CF | >
DavidW says (to ClubFloyd), "x post"
CF | North End of the Village 0/148
CF | Exits: north south east
CF |
CF | > X POST
CF |
CF | The lamp posts are made of iron, painted black and standing about 10
CF | feet tall.
CF |
CF | A loud sneeze momentarily breaks the silence in the vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | North Street 0/149
CF | Exits: north south east west
CF |
CF | > S
CF |
CF | North Street
CF | There are a lot more houses popping up left and right around the north
CF | street
CF | of the village. To the west, you see a big brick building that looks
CF | like a
CF | police station with a prominent plaque above its front door, and to
CF | the east,
CF | you see a small grocery store next to a bakery, while the rest of the
CF | road
CF | extends both northward and southward from here.
CF |
CF | A guard dog stands up and looks at you suspiciously.
CF |
CF | A clowder of cats chatters nearby.
CF |
CF | > Knight_Otu asks, ";Fay, are you allergic to your flowers?"
Jacqueline says, "hahaha"
Jacqueline exclaims, "That's the question we really should have asked!"
DavidW says, "'Yes, it is the best allergy in the whole world!'"
DavidW says (to ClubFloyd), "x dog"
CF | North Street 0/150
CF | Exits: north south east west
CF |
CF | > X DOG
CF |
CF | It is a big old mahogany mallinois dog. It is standing in front of
CF | the police
CF | station. The guard dog is looking at you suspiciously.
CF |
CF | > Knight_Otu says, "She would say that."
DavidW says (to ClubFloyd), "pet dog"
CF | North Street 0/151
CF | Exits: north south east west
CF |
CF | > PET DOG
CF |
CF | You try to approach, but the guard dog is too suspicious of your
CF | movements.
CF |
CF | A cat meows nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "x station"
CF | North Street 0/152
CF | Exits: north south east west
CF |
CF | > X STATION
CF |
CF | It is a small brick building sandwiched in between houses. There is a
CF | window
CF | next to the front door while a prominent gold plaque hangs above it.
CF | In front
CF | of the door and by the lamp post, there is the guard dog growling at
CF | you.
CF |
CF | The guard dog is standing in front of the police station.
CF |
CF | A small mouse darts across the street and disappears.
CF |
CF | >
DavidW says (to ClubFloyd), "read plaque"
CF | North Street 0/153
CF | Exits: north south east west
CF |
CF | > READ PLAQUE
CF |
CF | FOGHELM'S POLICE STATION
CF | In memory of my father
CF | ** Sergeant ALEXANDER W. REEVE
CF | For the protection of the village
CF | for over four decades
CF |
CF | A loud sneeze momentarily breaks the silence in the vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "x grocery"
CF | North Street 0/154
CF | Exits: north south east west
CF |
CF | > X GROCERY
CF |
CF | There is nothing unusual about the stores. Sadly, their interior is
CF | too dark
CF | to see anything inside.
CF |
CF | A cat meows nearby.
CF |
CF | > Knight_Otu says, "Those really are some sneezes."
DavidW says, "We don't have any money, but maybe we can earn some and should see what's available to buy."
Jacqueline says, "From near death to doing part time security work, maybe."
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "e"
CF | North Street 0/155
CF | Exits: north south east west
CF |
CF | > E
CF |
CF | Both shops are closed for the day. There is a signage on the door of
CF | the
CF | grocery store.
CF |
CF | >
DavidW says (to ClubFloyd), "read signage"
CF | North Street 0/156
CF | Exits: north south east west
CF |
CF | > READ SIGNAGE
CF |
CF | The signage reads:
CF |
CF | CLOSED
CF | The store opens
CF | again at 9a.m.!
CF |
CF | A clowder of cats chatters nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | North Street 0/157
CF | Exits: north south east west
CF |
CF | > W
CF |
CF | The guard dog gets in your way and growls angrily at you.
CF |
CF | A small mouse darts across the street and disappears.
CF |
CF | >
DavidW says (to ClubFloyd), "walk around post"
CF | North Street 0/157
CF | Exits: north south east west
CF |
CF | > WALK AROUND POST
CF |
CF | The story doesn't understand that command.
CF |
CF | > Knight_Otu says, "I feel unwelcome in this village."
Jacqueline says, "'Jacqueline enters the Lounge. A clowder of cats chatters nearby.' It is tempting to change my message."
DavidW says, "Look, we'll just find a bone at the cemetery, and Rex McDoggy will be pacified."
Roger says, "I'm guessing a puzzle of babelfishian proportions"
DavidW says (to ClubFloyd), "s"
CF | Village Center 0/158
CF | Exits: north south east west
CF | northeast northwest southeast
CF | southwest
CF |
CF | > S
CF |
CF | Village Center
CF | Though there is not much of a village to the south, this junction of
CF | roads
CF | extending eastward, westward, and northward appears to be the center
CF | of the
CF | village. The town hall is to the northeast and the post office to the
CF | northwest. To the south is the main dock, and to the southwest and
CF | southeast
CF | are some smaller jetties.
CF |
CF | There is some fog around the port lightly obscuring things in the
CF | distance to
CF | the sea and the shore.
CF |
CF | > Knight_Otu asks, "Are you sure we won't need roadkill?"
DavidW says, "I am not."
DavidW says, "I assume the town hall and post office aren't open."
Knight_Otu says, "Seems likely."
Jacqueline says (to KO), "hahaha"
DavidW says, "but we should test that."
DavidW says (to ClubFloyd), "nw"
CF | Post Office Porch 0/159
CF | Exits: southeast
CF |
CF | > NW
CF |
CF | Post Office Porch
CF | Standing at the porch of the closed post office, you can see a
CF | payphone booth
CF | while its main entrance lies to the northwest. From here, you can
CF | admire the
CF | town hall across from the north street and by walking to the
CF | southeast, you
CF | will end up back at the village road junction.
CF |
CF | Inside the payphone booth in the corner stands a scientist, who as
CF | soon as you
CF | approach the booth hangs up the phone and looks at you. "Good evening
CF | sir,
CF | excuse me for keeping the payphone occupied for so long," she
CF | declares, while
CF | extending her hand to shake yours. "I am Doctor Hughes, scientist
CF | from FARMA
CF | the local research facility. Nice to meet you," she tells you. "From
CF | the
CF | confused look in your eyes, I can tell you are not from around here.
CF | So, is
CF | there anything I can do to help a lost soul like you?" she enquires.
CF |
CF | (You could tell her about Silas Holt, or ask her about herself, the
CF | research
CF | facility, the light fog, or the mayor.)
CF |
CF | > Jacqueline says, "Ask about it all, yeah."
DavidW says (to ClubFloyd), "ask her about herself"
CF | Post Office Porch 0/160
CF | Exits: southeast
CF |
CF | > ASK HER ABOUT HERSELF
CF |
CF | "Are you from around here?" you ask her.
CF |
CF | "I am from somewhere very far away - I am only here for professional
CF | reasons,
CF | concerning the research facility," she states.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF | Post Office Porch 0/161
CF | Exits: southeast
CF |
CF | > G
CF |
CF | "How long have you been working here?" you want to know.
CF |
CF | "For a few months now," she tells you.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF | Post Office Porch 0/162
CF | Exits: southeast
CF |
CF | > G
CF |
CF | "What does your job concern?" you enquire.
CF |
CF | "Study and research mostly, but we are not allowed to talk openly
CF | about our
CF | projects," she tells you.
CF |
CF | >
DavidW says (to ClubFloyd), "g" Knight_Otu says, ""Sorry for blocking the phone. Let us chat and prevent you from using the phone more.""
CF | Post Office Porch 0/163
CF | Exits: southeast
CF |
CF | > G
CF |
CF | "Do you have a place to stay?" you ask.
CF |
CF | "The facility takes care of every employee's stay, including me," she
CF | replies.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF | Post Office Porch 0/164
CF | Exits: southeast
CF |
CF | > G
CF |
CF | No more questions pop in your head at the moment. Dr. Hughes already
CF | told you
CF | that she has been staying here for a few months now for professional
CF | reasons
CF | only and has been studying and researching something she is not
CF | allowed to
CF | discuss openly. Also, she mentioned that the facility takes care of
CF | her stay,
CF | like for most of its employees.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about village"
CF | Post Office Porch 0/165
CF | Exits: southeast
CF |
CF | > ASK HER ABOUT VILLAGE
CF |
CF | "What do you think of the village?" you enquire.
CF |
CF | "Foghelm is rather small without much to see, except for the
CF | lighthouse. I
CF | personally prefer the bustling big cities where I grew up and lived
CF | most of my
CF | life," she admits.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF | Post Office Porch 0/166
CF | Exits: southeast
CF |
CF | > G
CF |
CF | Dr. Hughes already made clear her preference in the bustling big
CF | cities, that
CF | remind her of where she grew up.
CF |
CF | > Roger says, "who was she on the phone with though"
DavidW says (to ClubFloyd), "ask her about phone"
CF | Post Office Porch 0/167
CF | Exits: southeast
CF |
CF | > ASK HER ABOUT PHONE
CF |
CF | "Now, what about..." you begin.
CF |
CF | "Later, sir," she interrupts you, "I am a bit preoccupied at the
CF | moment."
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about silas"
CF | Post Office Porch 0/168
CF | Exits: southeast
CF |
CF | > ASK HER ABOUT SILAS
CF |
CF | "I saw someone residing in the hut in the forest," you tell her.
CF |
CF | "Why should this concern me, you or the facility?" she wonders
CF | impassively.
CF | "Whoever this is, it was probably his decision to live in that
CF | tumbledown old
CF | shack. If it was not, this should be better left to the people of
CF | Foghelm to
CF | handle," she tells you.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about facility"
CF | Post Office Porch 0/169
CF | Exits: southeast
CF |
CF | > ASK HER ABOUT FACILITY
CF |
CF | "How long has the research facility been here?" you ask her.
CF |
CF | "As far as I recall for almost a year," she replies.
CF |
CF | > Roger says, "Foghelm is a bit too close to Phlegm for my comfort"
DavidW says (to ClubFloyd), "g"
CF | Post Office Porch 0/170
CF | Exits: southeast
CF |
CF | > G
CF |
CF | "What is the subject of research in this facility?" you want to know.
CF |
CF | "The main subjects of study and research have to do with the weather
CF | and other
CF | local phenomena, but some of the scientists working here, like myself
CF | have
CF | other ongoing projects and agendas to fulfill," she informs you.
CF | "Unfortunately, all of them must remain confidential; you should know
CF | that
CF | FARMA's policies are very strict," she explains.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about fog"
CF | Post Office Porch 0/171
CF | Exits: southeast
CF |
CF | > ASK HER ABOUT FOG
CF |
CF | "Dr. Hughes, what do you think causes this light fog at the port?" you
CF | ask her.
CF |
CF | "I believe it is very obvious; Fog shows up when water in its gaseous
CF | form
CF | condenses. During that process, molecules of water vapor combine to
CF | make tiny
CF | water droplets that hang in the air," she explains. "Now, the reason
CF | behind
CF | the light fog at the port is the difference in temperature of the sea
CF | and the
CF | air above it, which in turn raises the dew point and creates high
CF | humidity,"
CF | she answers thoroughly.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about fay"
CF | Post Office Porch 0/172
CF | Exits: southeast
CF |
CF | > ASK HER ABOUT FAY
CF |
CF | "Could we talk about..." you start to suggest.
CF |
CF | "I am certain we could - but let us leave such unimportant subjects
CF | for some
CF | other time, sir," she replies.
CF |
CF | > Jacqueline says, "She already seems to understand fog, so I guessed they've researched that bit."
DavidW says (to ClubFloyd), "ask her about station"
CF | Post Office Porch 0/173
CF | Exits: southeast
CF |
CF | > ASK HER ABOUT STATION
CF |
CF | "Let us discuss that some other time," she suggests.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about dog"
CF | Post Office Porch 0/174
CF | Exits: southeast
CF |
CF | > ASK HER ABOUT DOG
CF |
CF | "Now, what about..." you begin.
CF |
CF | "Later, sir," she interrupts you, "I am a bit preoccupied at the
CF | moment."
CF |
CF | >
DavidW says (to ClubFloyd), "topics"
CF | Post Office Porch 0/174
CF | Exits: southeast
CF |
CF | > TOPICS
CF |
CF | You could ask her about the mayor.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about mayor"
CF | Post Office Porch 0/175
CF | Exits: southeast
CF |
CF | > ASK HER ABOUT MAYOR
CF |
CF | "What do you think of the local Mayor?" you ask her.
CF |
CF | "I do not know how good he is at his job, but in terms of his
CF | character, he is
CF | remarkably unsociable, unfriendly, and unhelpful," she remarks with
CF | bitterness.
CF | "Since I came here, we met each other on a couple of occasions when I
CF | was doing
CF | research at the village, but the way he treated me was and still is
CF | unacceptable and unforgiving," she states.
CF |
CF | > DavidW asks, "How un- can you get?"
Roger says, "how about that wicker man eh"
Roger says, "he's working on unctious"
DavidW says (to ClubFloyd), "topics"
CF | Post Office Porch 0/175
CF | Exits: southeast
CF |
CF | > TOPICS
CF |
CF | You have nothing specific in mind right now to discuss with Dr.
CF | Hughes.
CF |
CF | > DavidW asks, "Move on?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "se"
CF | Village Center 0/176
CF | Exits: north south east west
CF | northeast northwest southeast
CF | southwest
CF |
CF | > SE
CF |
CF | Dr. Hughes proceeds to make another phone call, as you walk away.
CF |
CF | Village Center
CF | Though there is not much of a village to the south, this junction of
CF | roads
CF | extending eastward, westward, and northward appears to be the center
CF | of the
CF | village. The town hall is to the northeast and the post office to the
CF | northwest. To the south is the main dock, and to the southwest and
CF | southeast
CF | are some smaller jetties.
CF |
CF | There is some fog around the port lightly obscuring things in the
CF | distance to
CF | the sea and the shore.
CF |
CF | A nearby lamp post flickers once quickly.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Village Center 0/177
CF | Exits: north south east west
CF | northeast northwest southeast
CF | southwest
CF |
CF | > NE
CF |
CF | (first trying to open the town hall entrance)
CF | The town hall entrance seems to be locked.
CF |
CF | A small bat flies by and disappears behind a building.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Main Dock 0/178
CF | Exits: north northeast northwest
CF |
CF | > S
CF |
CF | Main Dock
CF | Situated below the three-way junction of the village's main roads to
CF | the north,
CF | the main dock is a solid concrete platform in the sea. The smell of
CF | fish is
CF | almost unbearable, as there are two huge seiners moored here at the
CF | moment,
CF | along with some other smaller boats and yachts. Next to the seiners
CF | on the
CF | dock lie some big fishnets in a pile. Also, in the dock's perimeter,
CF | you can
CF | see some fish-selling stands.
CF |
CF | The light fog around the dock lightly obscures distant things in the
CF | vicinity
CF | and into the sea.
CF |
CF | >
DavidW says (to ClubFloyd), "x seiners"
CF | Main Dock 0/179
CF | Exits: north northeast northwest
CF |
CF | > X SEINERS
CF |
CF | These fishing vessels are enormous and possibly able to catch and
CF | transport a
CF | lot of fish.
CF |
CF | >
DavidW says (to ClubFloyd), "x nets"
CF | Main Dock 0/180
CF | Exits: north northeast northwest
CF |
CF | > X NETS
CF |
CF | The fishnets are tangled with one another, forming a big pile.
CF |
CF | >
DavidW says (to ClubFloyd), "x stands"
CF | Main Dock 0/181
CF | Exits: north northeast northwest
CF |
CF | > X STANDS
CF |
CF | These wooden fish-selling stands are currently vacant. They are
CF | probably used
CF | in the morning hours by fishermen who sell their goods.
CF |
CF | Next to the stands you see a semi-closed fish crate.
CF |
CF | >
DavidW says (to ClubFloyd), "x crate"
CF | Main Dock 0/182
CF | Exits: north northeast northwest
CF |
CF | > X CRATE
CF |
CF | The wooden crate emanates a strong fish smell. It's closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open crate"
CF | Main Dock 0/183
CF | Exits: north northeast northwest
CF |
CF | > OPEN CRATE
CF |
CF | A cod is stuck at the bottom of the crate.
CF |
CF | >
DavidW says (to ClubFloyd), "x cod"
CF | Main Dock 0/184
CF | Exits: north northeast northwest
CF |
CF | > X COD
CF |
CF | The cod looks fresh as it's eyes glitter under the moonlight. It's
CF | raw.
CF |
CF | > DavidW says, "If it talks when I pick it up, don't freak."
Jacqueline says, "ha"
DavidW says (to ClubFloyd), "take cod"
CF | Main Dock 0/185
CF | Exits: north northeast northwest
CF |
CF | > TAKE COD
CF |
CF | You take the lonely cod thinking that no one will miss it.
CF |
CF | > Jacqueline says, "Talking fish are more from that game we played a couple of weeks ago."
Roger says, "the fog of cods falls mainly on the dog"
DavidW says, "well, they did miss it. That's the point."
DavidW asks, "Fairest? With the selkie guarding the golden ball?"
Jacqueline says, "Yeah"
Jacqueline says, "I read a lot of old fairy tales."
Jacqueline says, "And talking fish come up a lot."
DavidW says, "I have a large book of tales, but I hadn't read any of it in ages."
Jacqueline says, "Hey, there, fisher girl! If you do not eat me, I will grant you a wish, etc, etc."
Jacqueline says, "That sort of thing."
Knight_Otu nods.
DavidW says, "The one I remember is the fisherman's wife never being satisfied, forcing the fisherman to wish for grander things until the fish gives up and resets everything."
Jacqueline nods.
DavidW says, "I think the breaking point was wanting to be a goddess instead of the world's empress. Maybe."
Knight_Otu says, "That fish was pretty patient, all thngs considered."
DavidW says, "Mostly. The sea churned and the clouds got darker and more threatening."
DavidW says, "The fish wore the weather like Dr Strange's cape."
DavidW says (to ClubFloyd), "nw"
CF | West Street 0/186
CF | Exits: north south east
CF | west southeast
CF |
CF | > NW
CF |
CF | West Street
CF | The west street looks a bit vibrant, due to the huge neon sign above
CF | you
CF | flashing the word MOTEL with a yellow arrow pointing to the
CF | entrance below.
CF | From here the street extends both westward and eastward. Across the
CF | street to
CF | the southeast and south lie the main dock and a small jetty
CF | respectively.
CF | Also, in the distance at the edge of the cliff southwest, you can see
CF | a dark
CF | and mysterious structure.
CF |
CF | You hear muffled music coming from inside the motel.
CF |
CF | A clowder of cats meows nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "x motel"
CF | West Street 0/187
CF | Exits: north south east
CF | west southeast
CF |
CF | > X MOTEL
CF |
CF | It's the building north of you, where the sign's arrow points to.
CF |
CF | > DavidW asks, "Could be a bar inside with complimentary matchbook?"
Knight_Otu says, "Maybe."
Roger says, "and a kicky band"
DavidW says (to ClubFloyd), "n"
CF | Motel Lobby 0/188
CF | Exits: south east west up
CF |
CF | > N
CF |
CF | (first opening the motel's front doors)
CF |
CF | Motel Lobby
CF | Dining furniture covers most of the open space in the lobby of the
CF | motel, while
CF | the front desk stands on the east side in front of a closed door a
CF | little ways
CF | away to the left. The walls are covered with an old ochre flower
CF | wallpaper,
CF | and in the southwestern corner by the arch on the west lies an old
CF | jukebox,
CF | currently playing a beautiful song, though no one else except yourself
CF | is
CF | present in the lobby to listen to it. Also, the staircase to the
CF | north leads
CF | to the upper floor and the double doors to the south mark the exit of
CF | the
CF | building.
CF |
CF | Set on top of the front desk is a small brass bell.
CF |
CF | After you go through the motel's front doors, they close behind you.
CF |
CF | >
DavidW says (to ClubFloyd), "x jukebox"
CF | Motel Lobby 0/189
CF | Exits: south east west up
CF |
CF | > X JUKEBOX
CF |
CF | This coin-operated machine can play a patron's selection from the
CF | self-
CF | contained media. It has a dial with numbers corresponding to a
CF | specific record
CF | in the player. Next to the dial, there is a playlist with songs,
CF | which
CF | unfortunately have faded out.
CF |
CF | >
DavidW says (to ClubFloyd), "x dial"
CF | Motel Lobby 0/190
CF | Exits: south east west up
CF |
CF | > X DIAL
CF |
CF | The numbers round the dial run from 0 to 20; the dial is currently set
CF | to 11.
CF |
CF | >
DavidW says (to ClubFloyd), "x playlist"
CF | Motel Lobby 0/191
CF | Exits: south east west up
CF |
CF | > X PLAYLIST
CF |
CF | Apart from the number 0 corresponding to No song, the rest of
CF | the numbered
CF | selections have faded out to the point that the exact words or even
CF | letters
CF | have become illegible.
CF |
CF | >
DavidW says (to ClubFloyd), "x wallpaper"
CF | Motel Lobby 0/192
CF | Exits: south east west up
CF |
CF | > X WALLPAPER
CF |
CF | The walls are covered with an ochre wallpaper, the flowers on which
CF | create a
CF | beautiful and repeating pattern.
CF |
CF | >
DavidW says (to ClubFloyd), "x furniture"
CF | Motel Lobby 0/193
CF | Exits: south east west up
CF |
CF | > X FURNITURE
CF |
CF | The dining furniture, consisting of wooden tables and chairs, are
CF | neatly set
CF | and scattered across the lobby. You get the idea that the lobby also
CF | serves as
CF | either a breakfast or dining area for the patrons.
CF |
CF | >
DavidW says (to ClubFloyd), "x bell"
CF | Motel Lobby 0/194
CF | Exits: south east west up
CF |
CF | > X BELL
CF |
CF | The bell comprises an inverted hemisphere with a small brass knob
CF | protruding
CF | through the top. Attached to the bell is a small sign.
CF |
CF | >
DavidW says (to ClubFloyd), "read sign"
CF | Motel Lobby 0/195
CF | Exits: south east west up
CF |
CF | > READ SIGN
CF |
CF | Ring bell for service
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF | Motel Lobby 0/196
CF | Exits: south east west up
CF |
CF | > X DESK
CF |
CF | The front desk is a solid wooden-carved semi-circle with a six feet
CF | outer
CF | radius and a four feet inner one. On the desk, there is a small
CF | service bell.
CF |
CF | Set on top of the front desk is a small brass bell.
CF |
CF | >
DavidW says (to ClubFloyd), "look behind desk"
CF | Motel Lobby 0/197
CF | Exits: south east west up
CF |
CF | > LOOK BEHIND DESK
CF |
CF | You see nothing unusual behind the front desk.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Convenience Store 0/198
CF | Exits: east west
CF |
CF | > W
CF |
CF | Convenience Store
CF | This small area has only two aisles filled with everyday items, such
CF | as food,
CF | beverages, tobacco products, toiletries, newspapers, and magazines.
CF | There is a
CF | sign on the window to the west next to the door that leads outside.
CF | The front
CF | counter is located to the north, and there is an arch that connects
CF | this room
CF | with the one to the east.
CF |
CF | You hear some beautiful music coming from the room to the east.
CF |
CF | An old lady is standing behind the counter, thinking about something
CF | and
CF | occasionally glancing in your direction.
CF |
CF | > Roger says, "wow that *is* convenient"
DavidW says, "I've seen this arrangement in Ottawa once. The rooms had kitchettes, and you could buy groceries without leaving the building, so if you wanted to make a fried egg sandwich, you could."
DavidW says (to ClubFloyd), "x lady"
CF | Convenience Store 0/199
CF | Exits: east west
CF |
CF | > X LADY
CF |
CF | She's an old lady, probably in her late seventies, with her gray hair
CF | put
CF | tightly in a bun. She is standing behind the store counter. The old
CF | lady is
CF | thinking about something.
CF |
CF | >
DavidW says (to ClubFloyd), "greet lady"
CF | Convenience Store 0/200
CF | Exits: east west
CF |
CF | > GREET LADY
CF |
CF | "Hello there!" you say.
CF |
CF | "Hello, young man," she smiles at you, "can I help you with anything?"
CF | she
CF | proceeds to ask.
CF |
CF | (You could tell her about Silas Holt, or ask her about herself, the
CF | store or
CF | the motel, the village, the hut, or the white building.)
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about herself"
CF | Convenience Store 0/201
CF | Exits: east west
CF |
CF | > ASK HER ABOUT HERSELF
CF |
CF | "What's your name, madam?" you ask her.
CF |
CF | "I am Mrs. Chapman," she tells you, "but you can just call me Shanna,
CF | like
CF | everyone else in the village. Pleased to meet you!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about store"
CF | Convenience Store 0/202
CF | Exits: east west
CF |
CF | > ASK HER ABOUT STORE
CF |
CF | "Do you own this whole place?" you ask curiously.
CF |
CF | "Well, yes. The motel, the convenience store and the gas station
CF | nearby
CF | belonged to my family for many generations, although things weren't
CF | always like
CF | this," she tells you. "Over 60 years ago, the whole area where the
CF | convenience
CF | store, the gas station, and the parking lot are located was just
CF | farmland. And
CF | back in the 30s, this motel was nothing more, but a simple dinner,"
CF | she
CF | proceeds to explain.
CF |
CF | > DavidW says, "diner, not dinner, I assume"
DavidW says (to ClubFloyd), "ask her about motel"
CF | Convenience Store 0/203
CF | Exits: east west
CF |
CF | > ASK HER ABOUT MOTEL
CF |
CF | "Isn't it hard to manage everything around here by yourself?" you
CF | enquire.
CF |
CF | "It is actually!", she replies. "But my husband, although a bit older
CF | than me,
CF | takes the morning shifts, and sometimes a few kids from the village
CF | come here
CF | to help us."
CF |
CF | > DavidW says, "I guess if we rang the bell, she'd've wandered over."
Jacqueline says (to DW), "Yes, but there haven't been very few mistakes in this - impressive for a non-native speaker."
Jacqueline says, "er"
Jacqueline says, "Haven't been very many mistakes, I meant to say."
DavidW says (to ClubFloyd), "ask her about village"
CF | Convenience Store 0/204
CF | Exits: east west
CF |
CF | > ASK HER ABOUT VILLAGE
CF |
CF | "How long has this village been here?" you wonder.
CF |
CF | She thinks to herself for a moment. "I cannot answer that with
CF | certainty. As
CF | far as I can remember from my nanny's stories, I would say about 120
CF | to 150
CF | years," she vaguely replies.
CF |
CF | > Jacqueline says, "It's funny that I messed that up, given that English is my first language. haha"
DavidW says (to ClubFloyd), "ask her about facility"
CF | Convenience Store 0/205
CF | Exits: east west
CF |
CF | > ASK HER ABOUT FACILITY
CF |
CF | "I've seen a white building at the western edge of the forest. Do you
CF | know
CF | anything about it?" you ask her.
CF |
CF | "Of course, dear," she smiles. "That white building is a research
CF | facility."
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF | Convenience Store 0/206
CF | Exits: east west
CF |
CF | > G
CF |
CF | "Do you happen to know what they are researching at the facility?" you
CF | wonder.
CF |
CF | "As Doctor Hughes told me, it is something concerning the local area,
CF | like the
CF | forest, the mountains, and the village, but I didn't ask her for more,
CF | so if
CF | you are looking for specific details you could ask her directly," she
CF | suggests.
CF | "I think she would be happy to inform you!"
CF |
CF | > DavidW says, "Everyone knows everyone."
DavidW says (to ClubFloyd), "ask her about mayor"
CF | Convenience Store 0/207
CF | Exits: east west
CF |
CF | > ASK HER ABOUT MAYOR
CF |
CF | "What's your opinion of the mayor?" you ask.
CF |
CF | "Mayor Ellington is a gentleman, with much love towards both our
CF | village and
CF | the chapel," she replies. "And despite being introverted and a man of
CF | few
CF | words, he seems to really care for everyone in the village, especially
CF | his only
CF | daughter Fay," she also states. "Last but not least, he has a
CF | beautiful flower
CF | garden at the front of his house that he and his long-gone wife Flora
CF | created!"
CF |
CF | > DavidW says, "heh, Flora"
Knight_Otu says, "Flora? Fitting name."
DavidW says (to ClubFloyd), "ask her about reeve"
CF | Convenience Store 0/208
CF | Exits: east west
CF |
CF | > ASK HER ABOUT REEVE
CF |
CF | "What can you tell me about Alexander Reeve?" you wonder.
CF |
CF | "He was an excellent detective and later a very capable sergeant,
CF | having
CF | managed to protect the village for almost four decades," she informs
CF | you.
CF | "Nobody could ever manage to match up to his incredible skills and
CF | talent, I
CF | think."
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about silas"
CF | Convenience Store 0/209
CF | Exits: east west
CF |
CF | > ASK HER ABOUT SILAS
CF |
CF | "I saw a mysterious figure residing in the hut in the forest, do you
CF | per chance
CF | know them?" you ask her politely.
CF |
CF | "I think you are mistaken, my dear," she replies sympathetically. "No
CF | one
CF | lives in that hut or has ever tried to. The figure you saw probably
CF | was the
CF | shadow of a forest animal or maybe even yours," she remarks.
CF |
CF | > Knight_Otu says, "He was pretty chatty for a shadow."
DavidW says, "yeah"
Roger says, "motel owners are the natural enemies of airbnb"
DavidW says (to ClubFloyd), "ask her about dog"
CF | Convenience Store 0/210
CF | Exits: east west
CF |
CF | > ASK HER ABOUT DOG
CF |
CF | "Why is there a dog in front of the police station?" you wonder.
CF | "Does it
CF | belong to someone?"
CF |
CF | "Ah you must mean Lieutenant, Officer Reeve's guard dog!" she answers.
CF | "Don't
CF | worry about him - the dog, I mean, not William. Although he looks
CF | threatening,
CF | in the end, he just wants some company. Trust me, I know him well
CF | enough - we
CF | are about the same age after all," she adds with a wink and a titter.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "ask her about linen"
CF | Convenience Store 0/211
CF | Exits: east west
CF |
CF | > ASK HER ABOUT LINEN
CF |
CF | She gives you a warm smile, and then says, "I think I'd need to think
CF | about
CF | that."
CF |
CF | > Roger says, "show her our cod"
Jacqueline wiggles her eyebrows.
DavidW says (to ClubFloyd), "show cod"
CF | Convenience Store 0/212
CF | Exits: east west
CF |
CF | > SHOW COD
CF |
CF | (to Mrs. Chapman)
CF | "The raw cod looks really interesting, but it is not something I can
CF | take!",
CF | she kindly refuses your offer.
CF |
CF | > Jacqueline says, "haha"
Jacqueline says, "I love default responses like that."
Knight_Otu says, "Wow."
DavidW says, "It's 4:30 now, and it feels like we've barely done anything significant yet."
Jacqueline says, "We have made many friends."
Jacqueline says, "Friendship is magic."
Jacqueline says, "But yes."
Roger asks, "Is SCORE actually implemented?"
DavidW says (to ClubFloyd), "score"
CF | Convenience Store 0/212
CF | Exits: east west
CF |
CF | > SCORE
CF |
CF | In 212 moves, you have scored 0 of a possible 50 points.
CF |
CF | (To see a detailed accounting of your score, type FULL SCORE.)
CF |
CF | > Roger says, "guess you're right"
Jacqueline says, "hahaha. Oh dear."
DavidW says (to ClubFloyd), "ask about flashlight"
CF | Convenience Store 0/213
CF | Exits: east west
CF |
CF | > ASK ABOUT FLASHLIGHT
CF |
CF | "Please tell me, what do you think about..." you break off as you
CF | realize she
CF | seems to not pay attention to you.
CF |
CF | >
DavidW says (to ClubFloyd), "ask about matches"
CF | Convenience Store 0/214
CF | Exits: east west
CF |
CF | > ASK ABOUT MATCHES
CF |
CF | "Can you tell me about..." you begin.
CF |
CF | "Wait! What was that?" she asks, cocking her head to one side,
CF | looking through
CF | the arch. Then, after a moment, she continues, "Sorry dear, I thought
CF | I heard
CF | something."
CF |
CF | >
DavidW says (to ClubFloyd), "ask about flora"
CF | Convenience Store 0/215
CF | Exits: east west
CF |
CF | > ASK ABOUT FLORA
CF |
CF | "What can you tell me about the mayor's wife, Flora?" you ask.
CF |
CF | "Flora was a very bright, out-going, and kind girl, yet very fragile.
CF | Her
CF | greatest passion was gardening, and apart from that, she frequently
CF | engaged
CF | with household chores," she answers. "Sadly, she had many
CF | heart-related health
CF | issues that eventually cost her her life about a decade ago," she
CF | remarks
CF | sadly.
CF |
CF | > Jacqueline says, "I got excited there for a second when the sound happened."
Jacqueline says, "We didn't even get a point for that darn orange. Man."
Roger says (to cf), "ask about jukebox"
CF | Convenience Store 0/216
CF | Exits: east west
CF |
CF | > ASK ABOUT JUKEBOX
CF |
CF | "Why is the jukebox at the lobby turned on right now?" you wonder.
CF |
CF | "I always leave it on, because not only the music keeps me company in
CF | the
CF | lonely nights, but it also reminds me of my family!" she says with a
CF | sympathetic smile.
CF |
CF | >
DavidW says (to ClubFloyd), "ask about family"
CF | Convenience Store 0/217
CF | Exits: east west
CF |
CF | > ASK ABOUT FAMILY
CF |
CF | "What do you think about..." you begin.
CF |
CF | "I'm sorry dear I spaced out again, what were you saying?" she says,
CF | seemingly
CF | distracted.
CF |
CF | >
DavidW says (to ClubFloyd), "buy candy bar"
CF | Convenience Store 0/217
CF | Exits: east west
CF |
CF | > BUY CANDY BAR
CF |
CF | The word "buy" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "show orange"
CF | Convenience Store 0/218
CF | Exits: east west
CF |
CF | > SHOW ORANGE
CF |
CF | (to Mrs. Chapman)
CF | "The orange looks really interesting, but it is not something I can
CF | take!", she
CF | kindly refuses your offer.
CF |
CF | > DavidW says, "I'm getting too tired to continue for much longer."
Jacqueline says, "Oh yeah, we've been going a while."
Jacqueline asks, "Stop for this week, decide if we actually want to try to earn points next time?"
Knight_Otu says, "Sure, works for me."
DavidW says, "okay"
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
DavidW says (to ClubFloyd), "cfghostswithin"
CF | Convenience Store 0/218
CF | Exits: east west
CF | Saved.
CF |
CF | > DavidW says, "I forgot about the game's title. Perhaps the fog is ghosts."
Roger says, "hmmm it does have that sort-of Carnival of Souls pointlessness"
Roger says, "thanks for driving, DW, and everyone"
DavidW says, "no prob"
Jacqueline exclaims, "Yes, thak you!"
Jacqueline exclaims, "Thank you!"
Knight_Otu exclaims, "Thanks or driving!"
DavidW says, "Just wish I'd earned a point."
Jacqueline asks (of Roger), "Do you mean Carnival of Souls as in the RiffTrax, or some IF thing?"
Jacqueline says (to DW), "We all yearn for the FLP."
Jacqueline smiles and winks.
DavidW says, "ha"
DavidW says, "okay, thanks everyone. I'm gonna lie down now. bye for now."
Knight_Otu exclaims, "Good night, and stay safe!"




comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]


link to contact page