ClubFloyd Transcript:
Planetfall by Steve Meretzky
As played on ifMUD on April 3, 2022 April 3, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Planetfall written by Steve Meretzky. Planetfall was released in 1983 by Infocom. Planetfall was released in 1983 by Infocom. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


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Jacqueline says (to ClubFloyd), "load sleepmask planetfall"
CF ] Deck Nine Score: 0, Turns: 4481
CF | PLANETFALL
CF | Infocom interactive fiction - a science fiction story
CF | Copyright (c) 1983 by Infocom, Inc. All rights reserved.
CF | PLANETFALL is a trademark of Infocom, Inc.
CF | Release 37 / Serial number 851003
CF |
CF | Another routine day of drudgery aboard the Stellar Patrol Ship
CF | Feinstein. This morning's assignment for a certain lowly Ensign
CF | Seventh Class: scrubbing the filthy metal deck at the port end of
CF | Level Nine. With your Patrol-issue self-contained multi-purpose
CF | all-weather scrub brush you shine the floor with a diligence born of
CF | the knowledge that at any moment dreaded Ensign First Class Blather,
CF | the bane of your shipboard existence, could appear.
CF |
CF | Deck Nine
CF | This is a featureless corridor similar to every other corridor on the
CF | ship. It curves away to starboard, and a gangway leads up. To port is
CF | the entrance to one of the ship's primary escape pods. The pod
CF | bulkhead is closed.
CF |
CF | > DavidW says, "oh. huh"
Jade exclaims, "; oh Planetfall!"
DavidW says, "If I recall, the first order of business is to get onto the planet ASAP."
DavidW says, "I don't remember the details, though."
DavidW says (to ClubFloyd), "i"
CF ] Deck Nine Score: 0, Turns: 4499
CF | >
CF | > I
CF |
CF | You are carrying:
CF | A Patrol-issue self-contained multi-purpose scrub brush
CF | A Patrol uniform (being worn)
CF | The Patrol uniform contains:
CF | An ID card
CF | A chronometer (being worn)
CF |
CF | > Roger says, "deck scrubbing, ahoy"
Jacqueline says (to ClubFloyd), "x me"
CF ] Deck Nine Score: 0, Turns: 4499
CF | >
CF | > X ME
CF |
CF | I don't know the word "x."
CF |
CF | >
Jacqueline says (to ClubFloyd), "look at me"
CF ] Deck Nine Score: 0, Turns: 4506
CF | >
CF | > LOOK AT ME
CF |
CF | That's difficult unless your eyes are prehensile.
CF |
CF | > Jacqueline says, "Ah, the good ol' days."
Roger says, "actual old school"
DavidW says, "No X for EXAMINE."
Knight_Otu says, "Yep."
Jacqueline says (to ClubFloyd), "look at id"
CF ] Deck Nine Score: 0, Turns: 4538
CF | >
CF | > LOOK AT ID
CF |
CF | "STELLAR PATROL
CF | Special Assignment Task Force
CF | ID Number: 6172-531-541"
CF |
CF | >
Jacqueline says (to ClubFloyd), "look at chronometer"
CF ] Deck Nine Score: 0, Turns: 4545
CF | >
CF | > LOOK AT CHRONOMETER
CF |
CF | It is a standard wrist chronometer with a digital display. According
CF | to the chronometer, the current time is 4538. The back is engraved
CF | with the message "Good luck in the Patrol! Love, Mom and Dad."
CF |
CF | > DavidW asks, "Does anyone remember what the copy protection scheme was for this game?"
Jacqueline says (to ClubFloyd), "look at brush"
CF ] Deck Nine Score: 0, Turns: 4577
CF | >
CF | > LOOK AT BRUSH
CF |
CF | I see nothing special about the Patrol-issue self-contained
CF | multi-purpose scrub brush.
CF |
CF | > Jacqueline says (to DW), "Hrm. No. We may want to look into that, or maybe just wait until the game prompts us, if it prompts us."
Jacqueline says (to ClubFloyd), "look at uniform"
CF ] Deck Nine Score: 0, Turns: 4584
CF | >
CF | > LOOK AT UNIFORM
CF |
CF | It is a standard-issue one-pocket Stellar Patrol uniform, a miracle of
CF | modern technology. It will keep its owner warm in cold climates and
CF | cool in warm locales. It provides protection against mild radiation,
CF | repels all insects, absorbs sweat, promotes healthy skin tone, and on
CF | top of everything else, it is super-comfy.
CF |
CF | > Jacqueline says, "Just when I think I've figured out how wide the display is for this game (more than 80 characters, certainly) I hit a new line that makes me change my window size."
Jade says, "perhaps someting in the feelies"
DavidW says, "I remember that Stationfall requires three pages of star coordinates near the beginning."
DavidW says (to ClubFloyd), "u"
CF ] Gangway Score: 0, Turns: 4604
CF | >
CF | > U
CF |
CF | Gangway
CF | This is a steep metal gangway connecting Deck Eight, above, and Deck
CF | Nine, below.
CF | You hear a distant bellowing ... something about an Ensign Seventh
CF | Class whose life is in danger.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Deck Nine Score: 0, Turns: 4614
CF | >
CF | > D
CF |
CF | Deck Nine
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Deck Nine Score: 0, Turns: 4621
CF | >
CF | > D
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sb"
CF ] Reactor Lobby Score: 0, Turns: 4636
CF | >
CF | > SB
CF |
CF | Reactor Lobby
CF | The corridor widens here as it nears the main drive area. To starboard
CF | is the Ion Reactor that powers the vessel, and aft of here is the
CF | Auxiliary Control Room. The corridor continues to port.
CF |
CF | Ensign Blather, his uniform immaculate, enters and notices you are
CF | away from your post. "Twenty demerits, Ensign Seventh Class!" bellows
CF | Blather. "Forty if you're not back on Deck Nine in five seconds!" He
CF | curls his face into a hideous mask of disgust at your unbelievable
CF | negligence.
CF |
CF | >
DavidW says (to ClubFloyd), "aft"
CF ] Reactor Lobby Score: 0, Turns: 4643
CF | >
CF | > AFT
CF |
CF | Ensign Blather pushes you roughly back toward your post.
CF |
CF | "I said to return to your post, Ensign Seventh Class!" bellows
CF | Blather, turning a deepening shade of crimson.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Deck Nine Score: 0, Turns: 4658
CF | >
CF | > P
CF |
CF | Deck Nine
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Deck Nine Score: 0, Turns: 4667
CF | >
CF | > L
CF |
CF | Deck Nine
CF | This is a featureless corridor similar to every other corridor on the
CF | ship. It curves away to starboard, and a gangway leads up. To port is
CF | the entrance to one of the ship's primary escape pods. The pod
CF | bulkhead is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "x bulkhead"
CF ] Deck Nine Score: 0, Turns: 4667
CF | >
CF | > X BULKHEAD
CF |
CF | I don't know the word "x."
CF |
CF | > Jacqueline says, "The number of turns..."
DavidW says (to ClubFloyd), "examine bulkhead"
CF ] Deck Nine Score: 0, Turns: 4699
CF | >
CF | > EXAMINE BULKHEAD
CF |
CF | The escape pod bulkhead is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Deck Nine Score: 0, Turns: 4706
CF | >
CF | > OPEN IT
CF |
CF | Why open the door to the emergency escape pod if there's no emergency?
CF |
CF | >
DavidW says (to ClubFloyd), "scrub floor"
CF ] Deck Nine Score: 0, Turns: 4713
CF | >
CF | > SCRUB FLOOR
CF |
CF | The floor is a bit shinier now.
CF |
CF | > Jacqueline says, "We *started* with 4481 turns. heh."
Knight_Otu says, "Yeah."
Roger says, "all the feelies: [LINK]"
Pinkunz says, "We're also gaining about 7 turns each turn."
Roger says, "Turns is synched to our chronometer, I would gather"
Jacqueline says, "So, in summary: turns are either meaningless or very odd and important."
Jade says, "oh, the chonometer, ok"
DavidW says (to ClubFloyd), "u"
CF ] Gangway Score: 0, Turns: 4733
CF | >
CF | > U
CF |
CF | Gangway
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Gangway Score: 0, Turns: 4742
CF | >
CF | > LOOK
CF |
CF | Gangway
CF | This is a steep metal gangway connecting Deck Eight, above, and Deck
CF | Nine, below.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Deck Eight Score: 0, Turns: 4762
CF | >
CF | > U
CF |
CF | Deck Eight
CF | This is a featureless corridor leading port and starboard. A gangway
CF | leads down, and to fore is the Hyperspatial Jump Machinery Room.
CF |
CF | Ensign Blather, his uniform immaculate, enters and notices you are
CF | away from your post. "Twenty demerits, Ensign Seventh Class!" bellows
CF | Blather. "Forty if you're not back on Deck Nine in five seconds!" He
CF | curls his face into a hideous mask of disgust at your unbelievable
CF | negligence.
CF |
CF | > Knight_Otu says, "That person gain."
Knight_Otu says, "*again"
Roger says, "at least he'll die horribly soon"
DavidW asks, "I vaguely seem to remember that immaculate uniform being relevant? That we need to get it dirty?"
DavidW asks, "or am I misremembering?"
DavidW says (to ClubFloyd), "fore"
CF ] Deck Eight Score: 0, Turns: 4769
CF | >
CF | > FORE
CF |
CF | Blather blocks your path, growling about extra galley duty.
CF |
CF | "I said to return to your post, Ensign Seventh Class!" bellows
CF | Blather, turning a deepening shade of crimson.
CF |
CF | >
DavidW says (to ClubFloyd), "uniform"
CF ] Deck Eight Score: 0, Turns: 4769
CF | >
CF | > UNIFORM
CF |
CF | I can't find a verb in that sentence!
CF |
CF | >
Jacqueline says (to ClubFloyd), "hit blather with mop"
CF ] Deck Eight Score: 0, Turns: 4769
CF | >
CF | > HIT BLATHER WITH MOP
CF |
CF | Blather removes several of your appendages and internal organs.
CF |
CF | **** You have died ****
CF |
CF | Your score would be 0 (out of 80 points). It is Day 1 of your
CF | adventure. Current Galactic Standard Time (adjusted to your local
CF | day-cycle) is 4769.
CF | This score gives you the rank of Beginner.
CF |
CF | Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all
CF | adventure game players must be given another chance after dying. In
CF | the interests of interstellar peace...
CF |
CF | Would you like to restart the game from the beginning, restore a saved
CF | game position, or end this session of the game? (Type RESTART,
CF | RESTORE, or QUIT.)
CF |
CF | > Roger says, "hurrah"
Jacqueline says, "gosh"
Jacqueline says, "I expected it to be bad, but not that bad."
Jacqueline asks, "So... save any time we achieve anything?"
Pinkunz says, "Very Space-Questy."
Jacqueline says (to ClubFloyd), "restart"
CF ] Deck Nine Score: 0, Turns: 4474
CF | PLANETFALL
CF | Infocom interactive fiction - a science fiction story
CF | Copyright (c) 1983 by Infocom, Inc. All rights reserved.
CF | PLANETFALL is a trademark of Infocom, Inc.
CF | Release 37 / Serial number 851003
CF |
CF | Another routine day of drudgery aboard the Stellar Patrol Ship
CF | Feinstein. This morning's assignment for a certain lowly Ensign
CF | Seventh Class: scrubbing the filthy metal deck at the port end of
CF | Level Nine. With your Patrol-issue self-contained multi-purpose
CF | all-weather scrub brush you shine the floor with a diligence born of
CF | the knowledge that at any moment dreaded Ensign First Class Blather,
CF | the bane of your shipboard existence, could appear.
CF |
CF | Deck Nine
CF | This is a featureless corridor similar to every other corridor on the
CF | ship. It curves away to starboard, and a gangway leads up. To port is
CF | the entrance to one of the ship's primary escape pods. The pod
CF | bulkhead is closed.
CF |
CF | > DavidW says, "yeah, but we haven't achieved anything yet."
Jacqueline says, "Yeah"
Jacqueline says, "But if we ever do, I mean."
DavidW says (to ClubFloyd), "i"
CF ] Deck Nine Score: 0, Turns: 4492
CF | >
CF | > I
CF |
CF | You are carrying:
CF | A Patrol-issue self-contained multi-purpose scrub brush
CF | A Patrol uniform (being worn)
CF | The Patrol uniform contains:
CF | An ID card
CF | A chronometer (being worn)
CF |
CF | The alien ambassador from the planet Blow'k-bibben-Gordo ambles toward
CF | you from down the corridor. He is munching on something resembling an
CF | enormous stalk of celery, and he leaves a trail of green slime on the
CF | deck. He stops nearby, and you wince as a pool of slime begins forming
CF | beneath him on your newly-polished deck. The ambassador wheezes loudly
CF | and hands you a brochure outlining his planet's major exports.
CF |
CF | > Jade asks, "lol?"
DavidW says, "We don't actually have a mop, unless the brush counts."
DavidW says (to ClubFloyd), "look mop"
CF ] Deck Nine Score: 0, Turns: 4499
CF | >
CF | > LOOK MOP
CF |
CF | This isn't a primitive two-word-parser adventure game. If you want to
CF | look AT that object, please say so.
CF |
CF | The ambassador introduces himself as Br'gun-te'elkner-ipg'nun.
CF |
CF | > Jacqueline says, "Oh, yeah. I was thinking the brush."
Roger says (to floyd), "undo"
CF ] Deck Nine Score: 0, Turns: 4499
CF | >
CF | > UNDO
CF |
CF | I don't know the word "undo."
CF |
CF | > Roger says, "uh oh"
Jacqueline asks, "I guess for hit it just ignored the noun?"
DavidW says, "oh, I missed the ambassador."
Roger says, "it's new"
Jade exclaims, "wasps!"
DavidW says (to ClubFloyd), "read brochure"
CF ] Deck Nine Score: 0, Turns: 4517
CF | >
CF | > READ BROCHURE
CF |
CF | "The leading export of Blow'k-bibben-Gordo is the adventure game
CF |
CF | *** PLANETFALL ***
CF |
CF | written by S. Eric Meretzky.
CF | Buy one today. Better yet, buy a thousand."
CF |
CF | The ambassador asks where Admiral Smithers can be found.
CF |
CF | > Jacqueline says, "Those asterisks scared me."
DavidW says (to ClubFloyd), "look at ambassador"
CF ] Deck Nine Score: 0, Turns: 4524
CF | >
CF | > LOOK AT AMBASSADOR
CF |
CF | The ambassador has around twenty eyes, seven of which are currently
CF | open. Half of his six legs are retracted. Green slime oozes from
CF | multiple orifices in his scaly skin. He speaks through a mechanical
CF | translator slung around his neck.
CF |
CF | The ambassador recites a plea for coexistence between your races.
CF |
CF | >
DavidW says (to ClubFloyd), "take slime"
CF ] Deck Nine Score: 0, Turns: 4531
CF | >
CF | > TAKE SLIME
CF |
CF | It feels like slime. Aren't you glad you didn't step in it?
CF |
CF | The ambassador grunts a polite farewell, and disappears up the
CF | gangway, leaving a trail of dripping slime.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Deck Nine Score: 0, Turns: 4549
CF | >
CF | > I
CF |
CF | You are carrying:
CF | A brochure
CF | A Patrol-issue self-contained multi-purpose scrub brush
CF | A Patrol uniform (being worn)
CF | The Patrol uniform contains:
CF | An ID card
CF | A chronometer (being worn)
CF |
CF | > Jacqueline says, "Sadly, no slime in our inventory."
DavidW says, "no. I think we need to get slime on Blather's uniform somehow, though."
DavidW says (to ClubFloyd), "scrub slime"
CF ] Deck Nine Score: 0, Turns: 4556
CF | >
CF | > SCRUB SLIME
CF |
CF | Whew. You've cleaned up maybe one ten-thousandth of the slime. If you
CF | hurry, it might be all cleaned up before Ensign Blather gets here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "eat slime"
CF ] Deck Nine Score: 0, Turns: 4563
CF | >
CF | > EAT SLIME
CF |
CF | It tastes like slime. Aren't you glad you didn't step in it?
CF |
CF | >
DavidW says (to ClubFloyd), "step in slime"
CF ] Deck Nine Score: 0, Turns: 4570
CF | >
CF | > STEP IN SLIME
CF |
CF | That's a silly thing to do.
CF |
CF | > Jacqueline says, "heh"
Roger says, "It'll make it easy to pause this for Spring Thing if we manage to not accomplish anything at all"
DavidW says (to ClubFloyd), "scrub slime"
CF ] Deck Nine Score: 0, Turns: 4577
CF | >
CF | > SCRUB SLIME
CF |
CF | Whew. You've cleaned up maybe one ten-thousandth of the slime. If you
CF | hurry, it might be all cleaned up before Ensign Blather gets here.
CF |
CF | >
DavidW says (to ClubFloyd), "sb"
CF ] Reactor Lobby Score: 0, Turns: 4592
CF | >
CF | > SB
CF |
CF | Reactor Lobby
CF | The corridor widens here as it nears the main drive area. To starboard
CF | is the Ion Reactor that powers the vessel, and aft of here is the
CF | Auxiliary Control Room. The corridor continues to port.
CF |
CF | Ensign Blather, his uniform immaculate, enters and notices you are
CF | away from your post. "Twenty demerits, Ensign Seventh Class!" bellows
CF | Blather. "Forty if you're not back on Deck Nine in five seconds!" He
CF | curls his face into a hideous mask of disgust at your unbelievable
CF | negligence.
CF |
CF | >
Jacqueline says (to ClubFloyd), "Blather, hello"
CF ] Reactor Lobby Score: 0, Turns: 4592
CF | >
CF | > BLATHER, HELLO
CF |
CF | Blather shouts "Speak when you're spoken to, Ensign Seventh Class!" He
CF | breaks three pencil points in a frenzied rush to give you more
CF | demerits.
CF |
CF | >
DavidW says (to ClubFloyd), "tell blather about slime"
CF ] Reactor Lobby Score: 0, Turns: 4592
CF | >
CF | > TELL BLATHER ABOUT SLIME
CF |
CF | I don't know the word "about."
CF |
CF | >
Jacqueline says (to ClubFloyd), "talk to Blather"
CF ] Reactor Lobby Score: 0, Turns: 4599
CF | >
CF | > TALK TO BLATHER
CF |
CF | Blather shouts "Speak when you're spoken to, Ensign Seventh Class!" He
CF | breaks three pencil points in a frenzied rush to give you more
CF | demerits.
CF |
CF | "I said to return to your post, Ensign Seventh Class!" bellows
CF | Blather, turning a deepening shade of crimson.
CF |
CF | >
DavidW says (to ClubFloyd), "show brochure to blather"
CF ] Reactor Lobby Score: 0, Turns: 4606
CF | >
CF | > SHOW BROCHURE TO BLATHER
CF |
CF | The Ensign First Class looks at the brochure.
CF |
CF | "I said to return to your post, Ensign Seventh Class!" bellows
CF | Blather, turning a deepening shade of crimson.
CF |
CF | > Jacqueline asks, "give it to him?"
DavidW says (to ClubFloyd), "give brochure to blather"
CF ] Reactor Lobby Score: 0, Turns: 4613
CF | >
CF | > GIVE BROCHURE TO BLATHER
CF |
CF | The Ensign First Class declines your offer.
CF |
CF | "I said to return to your post, Ensign Seventh Class!" bellows
CF | Blather, turning a deepening shade of crimson.
CF |
CF | > DavidW asks, "Should we return?"
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "p"
CF ] Deck Nine Score: 0, Turns: 4628
CF | >
CF | > P
CF |
CF | Deck Nine
CF |
CF | >
DavidW says (to ClubFloyd), "verbose"
CF ] Deck Nine Score: 0, Turns: 4628
CF | >
CF | > VERBOSE
CF |
CF | Maximum verbosity.
CF |
CF | Deck Nine
CF | This is a featureless corridor similar to every other corridor on the
CF | ship. It curves away to starboard, and a gangway leads up. To port is
CF | the entrance to one of the ship's primary escape pods. The pod
CF | bulkhead is closed.
CF |
CF | > Jacqueline says, "I kinda wish we'd spoken to the ambassador."
DavidW says (to ClubFloyd), "u"
CF ] Gangway Score: 0, Turns: 4648
CF | >
CF | > U
CF |
CF | Gangway
CF | This is a steep metal gangway connecting Deck Eight, above, and Deck
CF | Nine, below.
CF |
CF | >
DavidW says (to ClubFloyd), "x slime"
CF ] Gangway Score: 0, Turns: 4648
CF | >
CF | > X SLIME
CF |
CF | I don't know the word "x."
CF |
CF | >
DavidW says (to ClubFloyd), "look at slime"
CF ] Gangway Score: 0, Turns: 4655
CF | >
CF | > LOOK AT SLIME
CF |
CF | You can't see any slime here!
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Deck Nine Score: 0, Turns: 4665
CF | >
CF | > D
CF |
CF | Deck Nine
CF | This is a featureless corridor similar to every other corridor on the
CF | ship. It curves away to starboard, and a gangway leads up. To port is
CF | the entrance to one of the ship's primary escape pods. The pod
CF | bulkhead is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "look at slime"
CF ] Deck Nine Score: 0, Turns: 4672
CF | >
CF | > LOOK AT SLIME
CF |
CF | It looks like slime. Aren't you glad you didn't step in it?
CF |
CF | >
DavidW says (to ClubFloyd), "look at brush"
CF ] Deck Nine Score: 0, Turns: 4704
CF | >
CF | > LOOK AT BRUSH
CF |
CF | I see nothing special about the Patrol-issue self-contained
CF | multi-purpose scrub brush.
CF |
CF | > Jade says, "slime game"
DavidW says (to ClubFloyd), "scoop slime"
CF ] Deck Nine Score: 0, Turns: 4704
CF | >
CF | > SCOOP SLIME
CF |
CF | I don't know the word "scoop."
CF |
CF | >
DavidW says (to ClubFloyd), "take slime with brochure"
CF ] Deck Nine Score: 0, Turns: 4711
CF | >
CF | > TAKE SLIME WITH BROCHURE
CF |
CF | Nothing interesting happens.
CF |
CF | >
DavidW says (to ClubFloyd), "take slime with brush"
CF ] Deck Nine Score: 0, Turns: 4718
CF | >
CF | > TAKE SLIME WITH BRUSH
CF |
CF | Nothing interesting happens.
CF |
CF | >
DavidW says (to ClubFloyd), "remove uniform"
CF ] Deck Nine Score: 0, Turns: 4725
CF | >
CF | > REMOVE UNIFORM
CF |
CF | You have removed your Patrol uniform.
CF |
CF | > Jacqueline says, "I was surprisde it let me eat the slime..."
Jacqueline says (to ClubFloyd), "lick slime"
CF ] Deck Nine Score: 0, Turns: 4725
CF | >
CF | > LICK SLIME
CF |
CF | I don't know the word "lick."
CF |
CF | >
DavidW says (to ClubFloyd), "look at me"
CF ] Deck Nine Score: 0, Turns: 4732
CF | >
CF | > LOOK AT ME
CF |
CF | That's difficult unless your eyes are prehensile.
CF |
CF | >
DavidW says (to ClubFloyd), "put uniform in slime"
CF ] Deck Nine Score: 0, Turns: 4739
CF | >
CF | > PUT UNIFORM IN SLIME
CF |
CF | You can't do that.
CF |
CF | >
DavidW says (to ClubFloyd), "put slime on uniform"
CF ] Deck Nine Score: 0, Turns: 4746
CF | >
CF | > PUT SLIME ON UNIFORM
CF |
CF | Nice try.
CF |
CF | >
DavidW says (to ClubFloyd), "wear uniform"
CF ] Deck Nine Score: 0, Turns: 4764
CF | >
CF | > WEAR UNIFORM
CF |
CF | You are wearing the Patrol uniform.
CF |
CF | Ensign First Class Blather swaggers in. He studies your work with
CF | half-closed eyes. "You call this polishing, Ensign Seventh Class?" he
CF | sneers. "We have a position for an Ensign Ninth Class in the
CF | toilet-scrubbing division, you know. Thirty demerits." He glares at
CF | you, his arms crossed.
CF |
CF | > Jacqueline says (to DW), "Nice try, David."
DavidW says, "ok, Blather is here now. That's interesting."
DavidW says (to ClubFloyd), "scrub slime"
CF ] Deck Nine Score: 0, Turns: 4771
CF | >
CF | > SCRUB SLIME
CF |
CF | Whew. You've cleaned up maybe one ten-thousandth of the slime.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to blather"
CF ] Deck Nine Score: 0, Turns: 4778
CF | >
CF | > TALK TO BLATHER
CF |
CF | Blather shouts "Speak when you're spoken to, Ensign Seventh Class!" He
CF | breaks three pencil points in a frenzied rush to give you more
CF | demerits.
CF |
CF | > Jade says, "yes, it is interesting"
DavidW says (to ClubFloyd), "push blather"
CF ] Deck Nine Score: 0, Turns: 4785
CF | >
CF | > PUSH BLATHER
CF |
CF | Pushing the Ensign First Class has no effect.
CF |
CF | >
DavidW says (to ClubFloyd), "throw slime at blather"
CF ] Deck Nine Score: 0, Turns: 4785
CF | >
CF | > THROW SLIME AT BLATHER
CF |
CF | You don't have the slime.
CF |
CF | >
DavidW says (to ClubFloyd), "put slime on blather"
CF ] Deck Nine Score: 0, Turns: 4792
CF | >
CF | > PUT SLIME ON BLATHER
CF |
CF | Nice try.
CF |
CF | Blather, adding fifty more demerits for good measure, moves off in
CF | search of more young ensigns to terrorize.
CF |
CF | > DavidW says, "drat"
Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "sb"
CF ] Reactor Lobby Score: 0, Turns: 4807
CF | >
CF | > SB
CF |
CF | Reactor Lobby
CF | The corridor widens here as it nears the main drive area. To starboard
CF | is the Ion Reactor that powers the vessel, and aft of here is the
CF | Auxiliary Control Room. The corridor continues to port.
CF |
CF | Ensign Blather, his uniform immaculate, enters and notices you are
CF | away from your post. "Twenty demerits, Ensign Seventh Class!" bellows
CF | Blather. "Forty if you're not back on Deck Nine in five seconds!" He
CF | curls his face into a hideous mask of disgust at your unbelievable
CF | negligence.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Deck Nine Score: 0, Turns: 4822
CF | >
CF | > P
CF |
CF | Deck Nine
CF | This is a featureless corridor similar to every other corridor on the
CF | ship. It curves away to starboard, and a gangway leads up. To port is
CF | the entrance to one of the ship's primary escape pods. The pod
CF | bulkhead is closed.
CF |
CF | A massive explosion rocks the ship. Echoes from the explosion resound
CF | deafeningly down the halls. The door to port slides open.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Escape Pod Score: 3, Turns: 4837
CF | >
CF | > P
CF |
CF | Escape Pod
CF | This is one of the Feinstein's primary escape pods, for use in extreme
CF | emergencies. A mass of safety webbing, large enough to hold several
CF | dozen people, fills half the pod. The controls are entirely automated.
CF | The bulkhead leading out is open.
CF |
CF | The ship shakes again. You hear, from close by, the sounds of
CF | emergency bulkheads closing.
CF |
CF | >
DavidW says (to ClubFloyd), "close bulkhead"
CF ] Escape Pod Score: 3, Turns: 4844
CF | >
CF | > CLOSE BULKHEAD
CF |
CF | You can't close it yourself.
CF |
CF | The pod door clangs shut as heavy explosions continue to buffet the
CF | Feinstein.
CF |
CF | >
DavidW says (to ClubFloyd), "enter webbing"
CF ] Escape Pod Score: 3, Turns: 4851
CF | >
CF | > ENTER WEBBING
CF |
CF | You are now safely cushioned within the web.
CF |
CF | You feel the pod begin to slide down its ejection tube as explosions
CF | shake the mother ship.
CF |
CF | > DavidW says, "I think we missed something."
DavidW says (to ClubFloyd), "z"
CF ] Escape Pod Score: 3, Turns: 4891
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | Through the viewport of the pod you see the Feinstein dwindle as you
CF | head away. Bursts of light dot its hull. Suddenly, a huge explosion
CF | blows the Feinstein into tiny pieces, sending the escape pod tumbling
CF | away!
CF |
CF | As the escape pod tumbles away from the former location of the
CF | Feinstein, its gyroscopes whine. The pod slowly stops tumbling. Lights
CF | on the control panel blink furiously as the autopilot searches for a
CF | reasonable destination.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Escape Pod Score: 3, Turns: 4945
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | The auxiliary rockets fire briefly, and a nearby planet swings into
CF | view through the port. It appears to be almost entirely ocean, with
CF | just a few visible islands and an unusually small polar ice cap. A
CF | moment later, the system's sun swings into view, and the viewport
CF | polarizes into a featureless black rectangle.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Escape Pod Score: 3, Turns: 4999
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | The main thrusters fire a long, gentle burst. A monotonic voice issues
CF | from the control panel. "Approaching planet...human-habitable."
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Escape Pod Score: 3, Turns: 5053
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Escape Pod Score: 3, Turns: 5107
CF | >
CF | > LOOK
CF |
CF | Escape Pod, in the safety web
CF | This is one of the Feinstein's primary escape pods, for use in extreme
CF | emergencies. A mass of safety webbing, large enough to hold several
CF | dozen people, fills half the pod. The controls are entirely automated.
CF | The bulkhead leading out is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "look at controls"
CF ] Escape Pod Score: 3, Turns: 5161
CF | >
CF | > LOOK AT CONTROLS
CF |
CF | The controls are entirely automated.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Escape Pod Score: 3, Turns: 5215
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | The pod is buffeted as it enters the planet's atmosphere.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Escape Pod Score: 3, Turns: 5269
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | You feel the temperature begin to rise, and the pod's climate control
CF | system roars as it labors to compensate.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Escape Pod Score: 3, Turns: 5323
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | The viewport suddenly becomes transparent again, giving you a view of
CF | endless ocean below. The lights on the control panel flash madly as
CF | the pod's computer searches for a suitable landing site. The thrusters
CF | fire long and hard, slowing the pod's descent.
CF |
CF | > Jacqueline says, "huh"
DavidW says (to ClubFloyd), "z"
CF ] Escape Pod Score: 3, Turns: 5377
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | The pod is now approaching the closer of a pair of islands. It appears
CF | to be surrounded by sheer cliffs rising from the water, and is topped
CF | by a wide plateau. The plateau seems to be covered by a sprawling
CF | complex of buildings.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Escape Pod Score: 3, Turns: 5431
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | The pod lands with a thud. Through the viewport you can see a rocky
CF | cleft and some water below. The pod rocks gently back and forth as if
CF | it was precariously balanced. A previously unseen panel slides open,
CF | revealing some emergency provisions, including a survival kit and a
CF | towel.
CF |
CF | >
DavidW says (to ClubFloyd), "take kit and towel"
CF ] Escape Pod Score: 3, Turns: 5438
CF | >
CF | > TAKE KIT AND TOWEL
CF |
CF | survival kit: You can't reach it from here.
CF | towel: You can't reach it from here.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Escape Pod Score: 3, Turns: 5445
CF | >
CF | > STAND
CF |
CF | As you stand, the pod shifts slightly and you feel it falling. A
CF | moment later, the fall stops with a shock, and you see water rising
CF | past the viewport.
CF |
CF | >
DavidW says (to ClubFloyd), "take towel and kit"
CF ] Escape Pod Score: 3, Turns: 5452
CF | >
CF | > TAKE TOWEL AND KIT
CF |
CF | towel: Taken.
CF | survival kit: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Escape Pod Score: 3, Turns: 5459
CF | >
CF | > OUT
CF |
CF | The pod door is closed.
CF |
CF | The pod is now completely submerged, and you feel it smash against
CF | underwater rocks. Bubbles streaming upward past the window indicate
CF | that the pod is continuing to sink.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Escape Pod Score: 3, Turns: 5466
CF | >
CF | > OPEN DOOR
CF |
CF | The bulkhead opens and cold ocean water rushes in!
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Underwater Score: 3, Turns: 5496
CF | >
CF | > OUT
CF |
CF | Underwater
CF | You are momentarily disoriented as you enter the turbulent waters.
CF | Currents buffet you against the sharp rocks of an underwater cliff. A
CF | dim light filters down from above.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Crag Score: 6, Turns: 5531
CF | >
CF | > U
CF |
CF | Crag
CF | You have reached a cleft in the cliff wall where the island rises from
CF | the water. The edge of the cleft displays recently exposed rock where
CF | it collapsed under the weight of the escape pod. About two meters
CF | below, turbulent waters swirl against sharp rocks. A small structure
CF | clings to the face of the cliff about eight meters above you. Even an
CF | out-of-shape Ensign Seventh Class could probably climb up to it.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Balcony Score: 6, Turns: 5571
CF | >
CF | > U
CF |
CF | Balcony
CF | This is an octagonal room, half carved into and half built out from
CF | the cliff wall. Through the shattered windows which ring the outer
CF | wall you can see ocean to the horizon. A weathered metal plaque with
CF | barely readable lettering rests below the windows. The language seems
CF | to be a corrupt form of Galalingua. A steep stairway, roughly cut into
CF | the face of the cliff, leads upward. A rocky crag can be seen about
CF | eight meters below.
CF |
CF | > Jade says, "guided"
DavidW says (to ClubFloyd), "read plaque"
CF ] Balcony Score: 6, Turns: 5578
CF | >
CF | > READ PLAQUE
CF |
CF |
CF | SEENIK VISTA Jacqueline says, "ha"
CF | Xis stuneeng vuu uf xee Kalamontee Valee kuvurz oovur fortee skwaar
CF | miilz uf xat faamus tuurist spot. Xee larj bildeeng at xee bend in xee
CF | Gulmaan Rivur iz xee formur pravincul kapitul bildeeng.
CF |
CF | > Jade asks, "what?"
Roger says, "try reading it aloud"
DavidW says, "It's a phonetic variant of English."
Roger says, "also, perhaps a save is in order"
Jacqueline says, "This stunning view of the Kelamontee valee curves over 40 square miles of that famous tourist spot. The large building at the bend in the Gulman River is the former provincial capital building."
Jacqueline says, "Oops. Kelamontee Valley"
Jade says, "I was figuring out, thank you"
Jacqueline says, "You're welcome"
Knight_Otu is reminded of Unnkulia.
DavidW says, "I'm sure I've seen that version of English before, but I can't be certain where."
Roger says, "yeah it was kind of in vogue for a while"
DavidW asks, "I think some humourist invented it?"
DavidW says (to ClubFloyd), "look"
CF ] Balcony Score: 6, Turns: 5587
CF | >
CF | > LOOK
CF |
CF | Balcony
CF | This is an octagonal room, half carved into and half built out from
CF | the cliff wall. Through the shattered windows which ring the outer
CF | wall you can see ocean to the horizon. A weathered metal plaque with
CF | barely readable lettering rests below the windows. The language seems
CF | to be a corrupt form of Galalingua. A steep stairway, roughly cut into
CF | the face of the cliff, leads upward. A rocky crag can be seen about
CF | eight meters below.
CF |
CF | >
DavidW says (to ClubFloyd), "look through windows"
CF ] Balcony Score: 6, Turns: 5594
CF | >
CF | > LOOK THROUGH WINDOWS
CF |
CF | Water. Lots and lots of water.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Winding Stair Score: 6, Turns: 5624
CF | >
CF | > U
CF |
CF | Winding Stair
CF | The middle of a long, steep stairway carved into the face of a cliff.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Courtyard Score: 6, Turns: 5654
CF | >
CF | > U
CF |
CF | Courtyard
CF | You are in the courtyard of an ancient stone edifice, vaguely
CF | reminiscent of the castles you saw during your leave on Ramos Two. It
CF | has decayed to the point where it can probably be termed a ruin.
CF | Openings lead north and west, and a stairway downward is visible to
CF | the south.
CF |
CF | >
DavidW says (to ClubFloyd), "look at kit"
CF ] Courtyard Score: 6, Turns: 5686
CF | >
CF | > LOOK AT KIT
CF |
CF | The survival kit is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Courtyard Score: 6, Turns: 5693
CF | >
CF | > OPEN IT
CF |
CF | Opening the survival kit reveals a blob of red goo, a blob of green
CF | goo, and a blob of brown goo.
CF |
CF | >
DavidW says (to ClubFloyd), "smell red goo"
CF ] Courtyard Score: 6, Turns: 5700
CF | >
CF | > SMELL RED GOO
CF |
CF | It smells just like a blob of red goo.
CF |
CF | >
DavidW says (to ClubFloyd), "close kit"
CF ] Courtyard Score: 6, Turns: 5707
CF | >
CF | > CLOSE KIT
CF |
CF | Closed.
CF |
CF | >
DavidW says (to ClubFloyd), "look at towel"
CF ] Courtyard Score: 6, Turns: 5714
CF | >
CF | > LOOK AT TOWEL
CF |
CF | A pretty ordinary towel. Something is written in its corner.
CF |
CF | >
DavidW says (to ClubFloyd), "read towel"
CF ] Courtyard Score: 6, Turns: 5732
CF | >
CF | > READ TOWEL
CF |
CF | "S.P.S. FEINSTEIN
CF | Escape Pod #42
CF | Don't Panic!"
CF |
CF | > Knight_Otu says, "Very helpful smell description."
DavidW asks, "HHGG ref?"
Knight_Otu says, "Certainly."
DavidW says, "I think the goos are food and limited."
DavidW says (to ClubFloyd), "n"
CF ] Plain Hall Score: 6, Turns: 5752
CF | >
CF | > N
CF |
CF | Plain Hall
CF | This is a featureless hall leading north and south. Although the
CF | hallway is old and dusty, the construction is of a much more modern
CF | style than the castle to the south. A similar hall branches off to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Rec Corridor Score: 6, Turns: 5777
CF | >
CF | > NE
CF |
CF | Rec Corridor
CF | This is a wide, east-west hallway. Portals lead north and south, and
CF | another corridor branches southwest.
CF |
CF | > DavidW says, "oo, it's gonna be easy to get lost."
Roger asks (of DW), "Have you assumed the traditional mapping duties?"
DavidW says, "NO. I've been typing."
DavidW says, "If I was mapping and playing, I'd be taking a lot longer."
DavidW says (to ClubFloyd), "n"
CF ] Dorm B Score: 6, Turns: 5797
CF | >
CF | > N
CF |
CF | Dorm B
CF | This is a very long room lined with multi-tiered bunks. Flimsy
CF | partitions between the tiers may have provided a modicum of privacy.
CF | These spartan living quarters could have once housed many hundreds,
CF | but it seems quite deserted now. There are openings at the north and
CF | south ends of the room.
CF |
CF | > DavidW says, "huh. We have a Dorm B on the mud."
DavidW says (to ClubFloyd), "n"
CF ] SanFac B Score: 6, Turns: 5817
CF | >
CF | > N
CF |
CF | SanFac B
CF | This must be the sanitary facility for the adjacent dormitory. The
CF | fixtures are dry and dusty, the room dead and deserted. You marvel at
CF | how little the millenia and cultural gulfs have changed toilet bowl
CF | design. The only exit is south.
CF |
CF | > DavidW says, "oh, right. There's about six or eight of these bathrooms."
DavidW says (to ClubFloyd), "s"
CF ] Dorm B Score: 6, Turns: 5837
CF | >
CF | > S
CF |
CF | Dorm B
CF | This is a very long room lined with multi-tiered bunks. Flimsy
CF | partitions between the tiers may have provided a modicum of privacy.
CF | These spartan living quarters could have once housed many hundreds,
CF | but it seems quite deserted now. There are openings at the north and
CF | south ends of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Rec Corridor Score: 6, Turns: 5857
CF | >
CF | > S
CF |
CF | Rec Corridor
CF | This is a wide, east-west hallway. Portals lead north and south, and
CF | another corridor branches southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dorm A Score: 6, Turns: 5877
CF | >
CF | > S
CF |
CF | Dorm A
CF | This is a very long room lined with multi-tiered bunks. Flimsy
CF | partitions between the tiers may have provided a modicum of privacy.
CF | These spartan living quarters could have once housed many hundreds,
CF | but it seems quite deserted now. There are openings at the north and
CF | south ends of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] SanFac A Score: 6, Turns: 5897
CF | >
CF | > S
CF |
CF | SanFac A
CF | This must be the sanitary facility for the adjacent dormitory. The
CF | fixtures are dry and dusty, the room dead and deserted. You marvel at
CF | how little the millenia and cultural gulfs have changed toilet bowl
CF | design. The only exit is north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dorm A Score: 6, Turns: 5917
CF | >
CF | > N
CF |
CF | Dorm A
CF | This is a very long room lined with multi-tiered bunks. Flimsy
CF | partitions between the tiers may have provided a modicum of privacy.
CF | These spartan living quarters could have once housed many hundreds,
CF | but it seems quite deserted now. There are openings at the north and
CF | south ends of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "search bunks"
CF ] Dorm A Score: 6, Turns: 5917
CF | >
CF | > SEARCH BUNKS
CF |
CF | I don't know the word "bunks."
CF |
CF | >
DavidW says (to ClubFloyd), "search beds"
CF ] Dorm A Score: 6, Turns: 5917
CF | >
CF | > SEARCH BEDS
CF |
CF | I don't know the word "beds."
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Rec Corridor Score: 6, Turns: 5937
CF | >
CF | > N
CF |
CF | Rec Corridor
CF | This is a wide, east-west hallway. Portals lead north and south, and
CF | another corridor branches southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Rec Area Score: 6, Turns: 5957
CF | >
CF | > W
CF |
CF | Rec Area
CF | This is a recreational facility of some sort. Games and tapes are
CF | scattered about the room. Hallways head off to the east and south, and
CF | to the north is a door which is closed and locked. A dial on the door
CF | is currently set to 0.
CF |
CF | >
DavidW says (to ClubFloyd), "examine door"
CF ] Rec Area Score: 6, Turns: 5989
CF | >
CF | > EXAMINE DOOR
CF |
CF | The door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "examine dial"
CF ] Rec Area Score: 6, Turns: 5996
CF | >
CF | > EXAMINE DIAL
CF |
CF | The dial can be turned to any number between 0 and 1000.
CF |
CF | >
DavidW says (to ClubFloyd), "examine games"
CF ] Rec Area Score: 6, Turns: 6003
CF | >
CF | > EXAMINE GAMES
CF |
CF | All the usual games -- Chess, Cribbage, Galactic Overlord, Double
CF | Fannucci...
CF |
CF | >
DavidW says (to ClubFloyd), "examine tapes"
CF ] Rec Area Score: 6, Turns: 6010
CF | >
CF | > EXAMINE TAPES
CF |
CF | Let's see...here are some musical selections, here are some
CF | bestselling romantic novels, here is a biography of a famous Double
CF | Fannucci champion...
CF |
CF | >
DavidW says (to ClubFloyd), "examine biography"
CF ] Rec Area Score: 6, Turns: 6010
CF | >
CF | > EXAMINE BIOGRAPHY
CF |
CF | I don't know the word "biography."
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Rec Area Score: 6, Turns: 6019
CF | >
CF | > LOOK
CF |
CF | Rec Area
CF | This is a recreational facility of some sort. Games and tapes are
CF | scattered about the room. Hallways head off to the east and south, and
CF | to the north is a door which is closed and locked. A dial on the door
CF | is currently set to 0.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Plain Hall Score: 6, Turns: 6039
CF | >
CF | > S
CF |
CF | Plain Hall
CF | This is a featureless hall leading north and south. Although the
CF | hallway is old and dusty, the construction is of a much more modern
CF | style than the castle to the south. A similar hall branches off to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Courtyard Score: 6, Turns: 6059
CF | >
CF | > S
CF |
CF | Courtyard
CF | You are in the courtyard of an ancient stone edifice, vaguely
CF | reminiscent of the castles you saw during your leave on Ramos Two. It
CF | has decayed to the point where it can probably be termed a ruin.
CF | Openings lead north and west, and a stairway downward is visible to
CF | the south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] West Wing Score: 6, Turns: 6079
CF | >
CF | > W
CF |
CF | West Wing
CF | This was once the west wing of the castle, but the walls are now
CF | mostly rubble, allowing a view of the cliff and ocean below. Rubble
CF | blocks all exits save one, eastward to the courtyard.
CF |
CF | >
DavidW says (to ClubFloyd), "examine cliff"
CF ] West Wing Score: 6, Turns: 6111
CF | >
CF | > EXAMINE CLIFF
CF |
CF | I see nothing special about the cliff.
CF |
CF | >
DavidW says (to ClubFloyd), "examine ocean"
CF ] West Wing Score: 6, Turns: 6118
CF | >
CF | > EXAMINE OCEAN
CF |
CF | It stretches as far as you can see.
CF |
CF | >
DavidW says (to ClubFloyd), "examine rubble"
CF ] West Wing Score: 6, Turns: 6150
CF | >
CF | > EXAMINE RUBBLE
CF |
CF | I see nothing special about the rubble.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Courtyard Score: 6, Turns: 6170
CF | >
CF | > E
CF |
CF | Courtyard
CF | You are in the courtyard of an ancient stone edifice, vaguely
CF | reminiscent of the castles you saw during your leave on Ramos Two. It
CF | has decayed to the point where it can probably be termed a ruin.
CF | Openings lead north and west, and a stairway downward is visible to
CF | the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Plain Hall Score: 6, Turns: 6190
CF | >
CF | > N
CF |
CF | Plain Hall
CF | This is a featureless hall leading north and south. Although the
CF | hallway is old and dusty, the construction is of a much more modern
CF | style than the castle to the south. A similar hall branches off to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Rec Corridor Score: 6, Turns: 6215
CF | >
CF | > NE
CF |
CF | Rec Corridor
CF | This is a wide, east-west hallway. Portals lead north and south, and
CF | another corridor branches southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Mess Corridor Score: 6, Turns: 6235
CF | >
CF | > E
CF |
CF | Mess Corridor
CF | This is a wide, east-west hallway with a large portal to the south. A
CF | small door to the north is closed and hooked with a simple steel
CF | padlock which is also closed.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mess Hall Score: 6, Turns: 6255
CF | >
CF | > S
CF |
CF | Mess Hall
CF | This is a large hall lined with tables and benches. An opening to the
CF | north leads back to the corridor. A door to the south is closed. Next
CF | to the door is a small slot.
CF | Although the room is quite barren, an octagonally-shaped canteen is
CF | sitting on one of the benches.
CF |
CF | >
DavidW says (to ClubFloyd), "take canteen"
CF ] Mess Hall Score: 6, Turns: 6262
CF | >
CF | > TAKE CANTEEN
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "examine slot"
CF ] Mess Hall Score: 6, Turns: 6269
CF | >
CF | > EXAMINE SLOT
CF |
CF | The slot is about ten centimeters wide, but only about two centimeters
CF | deep. It is surrounded on its long sides by parallel ridges of metal.
CF |
CF | > DavidW asks, "Is that for a keycard or something else?"
DavidW says (to ClubFloyd), "open door"
CF ] Mess Hall Score: 6, Turns: 6276
CF | >
CF | > OPEN DOOR
CF |
CF | A light flashes "Pleez yuuz kitcin akses kard."
CF |
CF | > Jade says, "it seems to be"
Knight_Otu says, "Probably yes,... rght."
DavidW says, "Place your kitchen access card."
DavidW says (to ClubFloyd), "open canteen"
CF ] Mess Hall Score: 6, Turns: 6283
CF | >
CF | > OPEN CANTEEN
CF |
CF | Opened.
CF |
CF | >
DavidW says (to ClubFloyd), "look in it"
CF ] Mess Hall Score: 6, Turns: 6290
CF | >
CF | > LOOK IN IT
CF |
CF | The canteen is empty.
CF |
CF | > Roger says, "I do appreciate how games of this era would sometimes describe things without just telling you what they are"
DavidW says (to ClubFloyd), "look"
CF ] Mess Hall Score: 6, Turns: 6299
CF | >
CF | > LOOK
CF |
CF | Mess Hall
CF | This is a large hall lined with tables and benches. An opening to the
CF | north leads back to the corridor. A door to the south is closed. Next
CF | to the door is a small slot.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Mess Corridor Score: 6, Turns: 6319
CF | >
CF | > N
CF |
CF | Mess Corridor
CF | This is a wide, east-west hallway with a large portal to the south. A
CF | small door to the north is closed and hooked with a simple steel
CF | padlock which is also closed.
CF |
CF | >
DavidW says (to ClubFloyd), "examine door"
CF ] Mess Corridor Score: 6, Turns: 6351
CF | >
CF | > EXAMINE DOOR
CF |
CF | The door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dorm Corridor Score: 6, Turns: 6371
CF | >
CF | > E
CF |
CF | Dorm Corridor
CF | This is a wide, east-west hallway with openings to the north and
CF | south. To the east, the corridor stretches off into the distance. That
CF | section of the hallway is lined with a motorized walkway (no longer
CF | running) that was probably intended to transport people or cargo down
CF | that tremendously long hall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dorm D Score: 6, Turns: 6391
CF | >
CF | > N
CF |
CF | Dorm D
CF | This is a very long room lined with multi-tiered bunks. Flimsy
CF | partitions between the tiers may have provided a modicum of privacy.
CF | These spartan living quarters could have once housed many hundreds,
CF | but it seems quite deserted now. There are openings at the north and
CF | south ends of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] SanFac D Score: 6, Turns: 6411
CF | >
CF | > N
CF |
CF | SanFac D
CF | This must be the sanitary facility for the adjacent dormitory. The
CF | fixtures are dry and dusty, the room dead and deserted. You marvel at
CF | how little the millenia and cultural gulfs have changed toilet bowl
CF | design. The only exit is south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dorm D Score: 6, Turns: 6431
CF | >
CF | > S
CF |
CF | Dorm D
CF | This is a very long room lined with multi-tiered bunks. Flimsy
CF | partitions between the tiers may have provided a modicum of privacy.
CF | These spartan living quarters could have once housed many hundreds,
CF | but it seems quite deserted now. There are openings at the north and
CF | south ends of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dorm Corridor Score: 6, Turns: 6451
CF | >
CF | > S
CF |
CF | Dorm Corridor
CF | This is a wide, east-west hallway with openings to the north and
CF | south. To the east, the corridor stretches off into the distance. That
CF | section of the hallway is lined with a motorized walkway (no longer
CF | running) that was probably intended to transport people or cargo down
CF | that tremendously long hall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dorm C Score: 6, Turns: 6471
CF | >
CF | > S
CF |
CF | Dorm C
CF | This is a very long room lined with multi-tiered bunks. Flimsy
CF | partitions between the tiers may have provided a modicum of privacy.
CF | These spartan living quarters could have once housed many hundreds,
CF | but it seems quite deserted now. There are openings at the north and
CF | south ends of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] SanFac C Score: 6, Turns: 6491
CF | >
CF | > S
CF |
CF | SanFac C
CF | This must be the sanitary facility for the adjacent dormitory. The
CF | fixtures are dry and dusty, the room dead and deserted. You marvel at
CF | how little the millenia and cultural gulfs have changed toilet bowl
CF | design. The only exit is north.
CF |
CF | A growl from your stomach warns that you're getting pretty hungry and
CF | thirsty.
CF |
CF | >
DavidW says (to ClubFloyd), "fill canteen"
CF ] SanFac C Score: 6, Turns: 6491
CF | >
CF | > FILL CANTEEN
CF |
CF | I don't know the word "fill."
CF |
CF | >
DavidW says (to ClubFloyd), "examine fixtures"
CF ] SanFac C Score: 6, Turns: 6498
CF | >
CF | > EXAMINE FIXTURES
CF |
CF | The fixtures are all dry and dusty.
CF |
CF | >
DavidW says (to ClubFloyd), "open kit"
CF ] SanFac C Score: 6, Turns: 6505
CF | >
CF | > OPEN KIT
CF |
CF | Opening the survival kit reveals a blob of red goo, a blob of green
CF | goo, and a blob of brown goo.
CF |
CF | >
DavidW says (to ClubFloyd), "eat red goo"
CF ] SanFac C Score: 6, Turns: 6520
CF | >
CF | > EAT RED GOO
CF |
CF | Mmmm...that tasted just like scrumptious cherry pie.
CF |
CF | >
DavidW says (to ClubFloyd), "close kit"
CF ] SanFac C Score: 6, Turns: 6527
CF | >
CF | > CLOSE KIT
CF |
CF | Closed.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dorm C Score: 6, Turns: 6547
CF | >
CF | > N
CF |
CF | Dorm C
CF | This is a very long room lined with multi-tiered bunks. Flimsy
CF | partitions between the tiers may have provided a modicum of privacy.
CF | These spartan living quarters could have once housed many hundreds,
CF | but it seems quite deserted now. There are openings at the north and
CF | south ends of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dorm Corridor Score: 6, Turns: 6567
CF | >
CF | > N
CF |
CF | Dorm Corridor
CF | This is a wide, east-west hallway with openings to the north and
CF | south. To the east, the corridor stretches off into the distance. That
CF | section of the hallway is lined with a motorized walkway (no longer
CF | running) that was probably intended to transport people or cargo down
CF | that tremendously long hall.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor Junction Score: 6, Turns: 6727
CF | >
CF | > E
CF |
CF | You walk down the long, featureless hallway for a long time. Finally,
CF | you see an intersection ahead...
CF |
CF | Corridor Junction
CF | A north-south corridor intersects the main corridor here. To the west,
CF | the main corridor extends as far as you can see; a non-working walkway
CF | from that direction ends here. To the east, the corridor widens into a
CF | well-lit area.
CF |
CF | > Jade asks, "oh, we need to eat if we survive?"
Knight_Otu says, "It is an old game, so yes."
DavidW says, "I think we die if we never eat, yes."
DavidW asks, "Which way? North, east, or south?"
DavidW says, "We may need to get the water working ASAP."
Knight_Otu says, "Maybe east first."
DavidW says (to ClubFloyd), "e"
CF ] Elevator Lobby Score: 6, Turns: 6757
CF | >
CF | > E
CF |
CF | Elevator Lobby
CF | This is a wide, brightly lit lobby. A blue metal door to the north is
CF | closed and a larger red metal door to the south is also closed. Beside
CF | the blue door is a blue button, and beside the red door is a red
CF | button. A corridor leads west. To the east is a small room about the
CF | size of a telephone booth.
CF |
CF | > Knight_Otu says, "Hrm."
DavidW says, "The elevator probably needs its own card too, I think."
Roger asks, "might there be a way to get water from that river?"
DavidW asks, "What river? We've only seen ocean, haven't we?"
Roger says, "Oh was that an ocean? It seemed riverlike to me, but you're probably right"
Jacqueline says, "Sorry, have been away due to a pet-related issue."
Jacqueline asks, "Should we have waited to eat until things were more dire?"
DavidW says, "Maybe the ocean water is drinkable but it's totally far from us now."
DavidW says (to Jacqueline), "Maybe, but there's no way to optimize just yet."
DavidW says, "I'm willing to let someone else drive if I'm doing it all wrong."
Jacqueline says, "No, no. You're fine."
DavidW says (to ClubFloyd), "push blue button"
CF ] Elevator Lobby Score: 6, Turns: 6764
CF | >
CF | > PUSH BLUE BUTTON
CF |
CF | You hear a faint whirring noise from behind the blue door.
CF |
CF | > Roger says, "yeah looks good to me"
Jade says, "I think this sort of games are more of the try and wait type"
DavidW says (to ClubFloyd), "open blue door"
CF ] Elevator Lobby Score: 6, Turns: 6771
CF | >
CF | > OPEN BLUE DOOR
CF |
CF | It won't budge.
CF |
CF | > DavidW asks, "Should I wait for the blue door to open, then?"
Roger says, "hmmm yeah elevators sometimes work like that"
Knight_Otu says, "I guess."
DavidW says, "I don't think the blue door is for an elevator, but maybe."
DavidW says (to ClubFloyd), "z"
CF ] Elevator Lobby Score: 6, Turns: 6811
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | The door at the north end of the room slides open.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper Elevator Score: 6, Turns: 6818
CF | >
CF | > N
CF |
CF | Upper Elevator
CF | You have entered a tiny room with a sliding door to the south which is
CF | open. A control panel contains an Up button, a Down button, and a
CF | narrow slot.
CF |
CF | > DavidW says, "oh, okay."
DavidW says (to ClubFloyd), "push up button"
CF ] Upper Elevator Score: 6, Turns: 6825
CF | >
CF | > PUSH UP BUTTON
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "push down button"
CF ] Upper Elevator Score: 6, Turns: 6832
CF | >
CF | > PUSH DOWN BUTTON
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "examine slot"
CF ] Upper Elevator Score: 6, Turns: 6839
CF | >
CF | > EXAMINE SLOT
CF |
CF | The slot is about ten centimeters wide, but only about two centimeters
CF | deep. It is surrounded on its long sides by parallel ridges of metal.
CF |
CF | > DavidW says, "We need a keycard here."
DavidW says (to ClubFloyd), "s"
CF ] Elevator Lobby Score: 6, Turns: 6846
CF | >
CF | > S
CF |
CF | Elevator Lobby
CF | This is a wide, brightly lit lobby. A blue metal door to the north is
CF | open and a larger red metal door to the south is closed. Beside the
CF | blue door is a blue button, and beside the red door is a red button. A
CF | corridor leads west. To the east is a small room about the size of a
CF | telephone booth.
CF |
CF | >
DavidW says (to ClubFloyd), "push red button"
CF ] Elevator Lobby Score: 6, Turns: 6853
CF | >
CF | > PUSH RED BUTTON
CF |
CF | The red door begins vibrating a bit.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Elevator Lobby Score: 6, Turns: 6893
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Elevator Lobby Score: 6, Turns: 6933
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Elevator Lobby Score: 6, Turns: 6973
CF | >
CF | > Z
CF |
CF | Time passes...
CF |
CF | The door at the south end of the room slides open.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Lower Elevator Score: 6, Turns: 6980
CF | >
CF | > S
CF |
CF | Lower Elevator
CF | This is a medium-sized room with a door to the north which is open. A
CF | control panel contains an Up button, a Down button, and a narrow slot.
CF |
CF | >
DavidW says (to ClubFloyd), "push up"
CF ] Lower Elevator Score: 6, Turns: 6980
CF | >
CF | > PUSH UP
CF |
CF | What do you want to push up?
CF |
CF | >
DavidW says (to ClubFloyd), "push up button"
CF ] Lower Elevator Score: 6, Turns: 6987
CF | >
CF | > PUSH UP BUTTON
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Elevator Lobby Score: 6, Turns: 6994
CF | >
CF | > N
CF |
CF | Elevator Lobby
CF | This is a wide, brightly lit lobby. A blue metal door to the north is
CF | open and a larger red metal door to the south is also open. Beside the
CF | blue door is a blue button, and beside the red door is a red button. A
CF | corridor leads west. To the east is a small room about the size of a
CF | telephone booth.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Booth 2 Score: 6, Turns: 7014
CF | >
CF | > E
CF |
CF | Booth 2
CF | This is a tiny room with a large "2" painted on the wall. A panel
CF | contains a slot about ten centimeters wide, a brown button labelled
CF | "1" and a tan button labelled "3."
CF |
CF | > DavidW says, "This one has a slot too."
DavidW says (to ClubFloyd), "w"
CF ] Elevator Lobby Score: 6, Turns: 7034
CF | >
CF | > W
CF |
CF | Elevator Lobby
CF | This is a wide, brightly lit lobby. A blue metal door to the north is
CF | open and a larger red metal door to the south is also open. Beside the
CF | blue door is a blue button, and beside the red door is a red button. A
CF | corridor leads west. To the east is a small room about the size of a
CF | telephone booth.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor Junction Score: 6, Turns: 7064
CF | >
CF | > W
CF |
CF | Corridor Junction
CF | A north-south corridor intersects the main corridor here. To the west,
CF | the main corridor extends as far as you can see; a non-working walkway
CF | from that direction ends here. To the east, the corridor widens into a
CF | well-lit area.
CF |
CF | > DavidW asks, "North or south?"
DavidW says, "I suppose it doesn't matter."
DavidW says (to ClubFloyd), "n"
CF ] Admin Corridor South Score: 6, Turns: 7084
CF | >
CF | > N
CF |
CF | Admin Corridor South
CF | This section of hallway seems to have suffered some minor structural
CF | damage. The walls are cracked, and a jagged crevice crosses the floor.
CF | An opening leads east and the corridor heads north and south.
CF |
CF | >
DavidW says (to ClubFloyd), "look in crevice"
CF ] Admin Corridor South Score: 6, Turns: 7091
CF | >
CF | > LOOK IN CREVICE
CF |
CF | Lying at the bottom of the narrow crack, partly covered by layers of
CF | dust, is a shiny steel key!
CF |
CF | >
Knight_Otu KEY! Knight_Otu says, "Oops."
DavidW says, "I'm almost certain we need a magnet to get that."
Jade exclaims, "yes!"
DavidW says, "Also, I remember that magnets destroy keycards in this game. A very nasty trick if you carry them together."
DavidW says (to ClubFloyd), "n"
CF ] Admin Corridor Score: 6, Turns: 7111
CF | >
CF | > N
CF |
CF | Admin Corridor
CF | The hallway, in fact the entire building, has been rent apart here,
CF | presumably by seismic upheaval. You can see the sky through the
CF | severed roof above, and the ground is thick with rubble. To the north
CF | is a gaping rift, at least eight meters across and thirty meters deep.
CF | A wide doorway, labelled "Sistumz Moniturz," leads west.
CF |
CF | > Jade says, "ah, good to know."
DavidW says (to ClubFloyd), "examine rift"
CF ] Admin Corridor Score: 6, Turns: 7118
CF | >
CF | > EXAMINE RIFT
CF |
CF | The rift is at least eight meters wide and more than thirty meters
CF | deep. The bottom is covered with sharp and nasty rocks.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Systems Monitors Score: 6, Turns: 7138
CF | >
CF | > W
CF |
CF | Systems Monitors
CF | This is a large room filled with tables full of strange equipment. The
CF | far wall is filled with a number of monitors. Of these, the ones
CF | labelled LIIBREREE, REEAKTURZ, and LIIF SUPORT are green, but the ones
CF | labelled PLANATEREE DEFENS, PLANATEREE KORS KUNTROOL, KUMUUNIKAASHUNZ,
CF | and PRAJEKT KUNTROOL indicate a malfunctioning condition.
CF |
CF | >
DavidW says (to ClubFloyd), "examine defens"
CF ] Systems Monitors Score: 6, Turns: 7138
CF | >
CF | > EXAMINE DEFENS
CF |
CF | I don't know the word "defens."
CF |
CF | >
DavidW says (to ClubFloyd), "examine equipment"
CF ] Systems Monitors Score: 6, Turns: 7145
CF | >
CF | > EXAMINE EQUIPMENT
CF |
CF | The equipment here is so complicated that you couldn't even begin to
CF | figure out how to operate it.
CF |
CF | > Roger says, "as far as enduring tropes go, 'The Future Is Metric' is way up there"
Jacqueline says (to ClubFloyd), "examine defence"
CF ] Systems Monitors Score: 6, Turns: 7145
CF | >
CF | > EXAMINE DEFENCE
CF |
CF | I don't know the word "defence."
CF |
CF | > DavidW says, "I don't think we can do anything here."
DavidW says, "I'm not sure if we need to get across the rift or not."
DavidW says (to ClubFloyd), "e"
CF ] Admin Corridor Score: 6, Turns: 7165
CF | >
CF | > E
CF |
CF | Admin Corridor
CF | The hallway, in fact the entire building, has been rent apart here,
CF | presumably by seismic upheaval. You can see the sky through the
CF | severed roof above, and the ground is thick with rubble. To the north
CF | is a gaping rift, at least eight meters across and thirty meters deep.
CF | A wide doorway, labelled "Sistumz Moniturz," leads west.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Admin Corridor Score: 6, Turns: 7165
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "jump over rift"
CF ] Admin Corridor Score: 6, Turns: 7165
CF | >
CF | > JUMP OVER RIFT
CF |
CF | You get a brief (but much closer) view of the sharp and nasty rocks at
CF | the bottom of the rift.
CF |
CF | **** You have died ****
CF |
CF | Your score would be 6 (out of 80 points). It is Day 1 of your
CF | adventure. Current Galactic Standard Time (adjusted to your local
CF | day-cycle) is 7165.
CF | This score gives you the rank of Beginner.
CF |
CF | Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all
CF | adventure game players must be given another chance after dying. In
CF | the interests of interstellar peace...
CF |
CF | Would you like to restart the game from the beginning, restore a saved
CF | game position, or end this session of the game? (Type RESTART,
CF | RESTORE, or QUIT.)
CF |
CF | >
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
DavidW says (to ClubFloyd), "cf3"
CF ] Admin Corridor Score: 6, Turns: 7165
CF | > RESTOREOk.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Admin Corridor South Score: 6, Turns: 7185
CF | >
CF | > S
CF |
CF | Admin Corridor South
CF | This section of hallway seems to have suffered some minor structural
CF | damage. The walls are cracked, and a jagged crevice crosses the floor.
CF | An opening leads east and the corridor heads north and south.
CF | Lying at the bottom of a narrow crevice is a shiny object.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] SanFac E Score: 6, Turns: 7205
CF | >
CF | > E
CF |
CF | SanFac E
CF | Here is another sanitary facility. Like the others, it is dusty and
CF | non-functional.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Admin Corridor South Score: 6, Turns: 7225
CF | >
CF | > W
CF |
CF | Admin Corridor South
CF | This section of hallway seems to have suffered some minor structural
CF | damage. The walls are cracked, and a jagged crevice crosses the floor.
CF | An opening leads east and the corridor heads north and south.
CF | Lying at the bottom of a narrow crevice is a shiny object.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor Junction Score: 6, Turns: 7245
CF | >
CF | > S
CF |
CF | Corridor Junction
CF | A north-south corridor intersects the main corridor here. To the west,
CF | the main corridor extends as far as you can see; a non-working walkway
CF | from that direction ends here. To the east, the corridor widens into a
CF | well-lit area.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mech Corridor North Score: 6, Turns: 7265
CF | >
CF | > S
CF |
CF | Mech Corridor North
CF | Entrances to rooms lie to the east and west from this north-south
CF | hall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mech Corridor Score: 6, Turns: 7285
CF | >
CF | > S
CF |
CF | Mech Corridor
CF | Entrances to rooms lie to the east and west from this north-south
CF | hall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mech Corridor South Score: 6, Turns: 7305
CF | >
CF | > S
CF |
CF | Mech Corridor South
CF | The corridor ends here with doorways to the southwest, south, and
CF | southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Machine Shop Score: 6, Turns: 7325
CF | >
CF | > S
CF |
CF | Machine Shop
CF | This room is probably some sort of machine shop filled with a variety
CF | of unusual machines. Doorways lead north, east, and west.
CF |
CF | Standing against the rear wall is a large dispensing machine with a
CF | spout. The dispenser is lined with brightly-colored buttons. The first
CF | four buttons, labelled "KUULINTS 1 - 4", are colored red, blue, green,
CF | and yellow. The next three buttons, labelled "KATALISTS 1 - 3", are
CF | colored gray, brown, and black. The last two buttons are both white.
CF | One of these is square and says "BAAS." The other white button is
CF | round and says "ASID."
CF |
CF | > DavidW asks, "A chemisty puzzle, I guess?"
DavidW says (to ClubFloyd), "w"
CF ] Tool Room Score: 6, Turns: 7345
CF | >
CF | > W
CF |
CF | Tool Room
CF | This is apparently a storage room for tools. Exits lead northeast and
CF | east.
CF | Sitting on the floor below the lowest shelf is a large glass flask.
CF | A small device, labelled "Akmee Portabul Laazur", is resting on one of
CF | the lower shelves.
CF | The laser contains:
CF | An old battery
CF | On an upper shelf is a metal bar, curved into a U-shape.
CF | There is a pair of wide-nosed pliers here.
CF |
CF | > Knight_Otu says, "Oh dear Akme."
DavidW says, "The metal bar is probably the magnet."
DavidW says (to ClubFloyd), "take flask, laazur, magnet, pliers"
CF ] Tool Room Score: 6, Turns: 7345
CF | >
CF | > TAKE FLASK, LAAZUR, MAGNET, PLIERS
CF |
CF | I don't know the word "laazur."
CF |
CF | >
DavidW says (to ClubFloyd), "take flask, laser, magnet, pliers"
CF ] Tool Room Score: 6, Turns: 7352
CF | >
CF | > TAKE FLASK, LASER, MAGNET, PLIERS
CF |
CF | glass flask: Taken.
CF | laser: Your load is too heavy.
CF | curved metal bar: Oh, no. The glass flask slips from your arms while
CF | taking the curved metal bar and both tumble to the ground.
CF | pair of wide-nosed pliers: Taken.
CF |
CF | > Jade says, "It seems to be"
DavidW says, "We seem to have carrying capacity issues."
Jacqueline says, "Inventory management, how I've not missed you."
Jacqueline says, "I noticed the uniform description mentioned one pocket and I was like... yeah. That's gonna be an issue at some point, maybe."
DavidW says, "At least the flask didn't break, and the laser's battery probably needs replacing."
Jacqueline says, "But we do have a pocket."
DavidW says (to ClubFloyd), "look in pocket"
CF ] Tool Room Score: 6, Turns: 7359
CF | >
CF | > LOOK IN POCKET
CF |
CF | The Patrol uniform contains:
CF | An ID card
CF |
CF | >
DavidW says (to ClubFloyd), "put pliers in pocket"
CF ] Tool Room Score: 6, Turns: 7366
CF | >
CF | > PUT PLIERS IN POCKET
CF |
CF | There's no room.
CF |
CF | > Jade asks, "into?"
DavidW says, "IN and INTO are the same."
DavidW says, "And the problem is that there's no room, not that it didn't understand 'in'."
DavidW says, "I'll leave the flask and laser here."
DavidW says (to ClubFloyd), "e"
CF ] Machine Shop Score: 6, Turns: 7386
CF | >
CF | > E
CF |
CF | Machine Shop
CF | This room is probably some sort of machine shop filled with a variety
CF | of unusual machines. Doorways lead north, east, and west.
CF |
CF | Standing against the rear wall is a large dispensing machine with a
CF | spout. The dispenser is lined with brightly-colored buttons. The first
CF | four buttons, labelled "KUULINTS 1 - 4", are colored red, blue, green,
CF | and yellow. The next three buttons, labelled "KATALISTS 1 - 3", are
CF | colored gray, brown, and black. The last two buttons are both white.
CF | One of these is square and says "BAAS." The other white button is
CF | round and says "ASID."
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Robot Shop Score: 6, Turns: 7406
CF | >
CF | > E
CF |
CF | Robot Shop
CF | This room, with exits west and northwest, is filled with robot-like
CF | devices of every conceivable description, all in various states of
CF | disassembly.
CF | Only one robot, about four feet high, looks even remotely close to
CF | being in working order.
CF |
CF | > Jade says, "ah! Of course"
DavidW asks, "Floyd?"
DavidW says (to ClubFloyd), "examine robot"
CF ] Robot Shop Score: 6, Turns: 7413
CF | >
CF | > EXAMINE ROBOT
CF |
CF | The de-activated robot is leaning against the wall, its head lolling
CF | to the side. It is short, and seems to be equipped for general-purpose
CF | work. It has apparently been turned off.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on robot"
CF ] Robot Shop Score: 8, Turns: 7420
CF | >
CF | > TURN ON ROBOT
CF |
CF | Nothing happens.
CF |
CF | > Roger says, "yay! ohhhh...."
DavidW says (to ClubFloyd), "examine head"
CF ] Robot Shop Score: 8, Turns: 7420
CF | >
CF | > EXAMINE HEAD
CF |
CF | I don't know the word "head."
CF |
CF | >
DavidW says (to ClubFloyd), "take robot"
CF ] Robot Shop Score: 8, Turns: 7427
CF | >
CF | > TAKE ROBOT
CF |
CF | An interesting idea...
CF |
CF | >
DavidW says (to ClubFloyd), "turn robot on"
CF ] Robot Shop Score: 8, Turns: 7434
CF | >
CF | > TURN ROBOT ON
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Mech Corridor South Score: 8, Turns: 7459
CF | >
CF | > NW
CF |
CF | Mech Corridor South
CF | The corridor ends here with doorways to the southwest, south, and
CF | southeast.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Mech Corridor Score: 8, Turns: 7479
CF | >
CF | > N
CF |
CF | Mech Corridor
CF | Entrances to rooms lie to the east and west from this north-south
CF | hall.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Reactor Control Score: 8, Turns: 7499
CF | >
CF | > E
CF |
CF | Reactor Control
CF | This room contains many dials and gauges for controlling a massive
CF | planetary power reactor which, according to a diagram on the wall,
CF | must be buried far below this very complex. The exit is to the west.
CF | To the east is a metal door, and next to it, a button. A dark stairway
CF | winds downward.
CF |
CF | The robot you were fiddling with in the Robot Shop bounds into the
CF | room. "Hi!" he says, with a wide and friendly smile. "You turn Floyd
CF | on? Be Floyd's friend, yes?"
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF ] Reactor Control Score: 8, Turns: 7506
CF | >
CF | > YES
CF |
CF | You sound rather positive.
CF | Floyd absent-mindedly oils one of his joints. Jade says, "yeah! Floyd"
CF |
CF | > Knight_Otu says, "Floyd knows THAT trick."
DavidW says (to ClubFloyd), "talk to floyd"
CF ] Reactor Control Score: 8, Turns: 7513
CF | >
CF | > TALK TO FLOYD
CF |
CF | "Hi!" Floyd grins and bounces up and down.
CF |
CF | > Jacqueline exclaims (at Floyd), "Hi!"
DavidW says (to ClubFloyd), "ask floyd about floyd"
CF ] Reactor Control Score: 8, Turns: 7513
CF | >
CF | > ASK FLOYD ABOUT FLOYD
CF |
CF | I don't know the word "about."
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Reactor Access Stairs Score: 8, Turns: 7533
CF | >
CF | > D
CF |
CF | It is pitch black. You might be eaten by a grue.
CF | Floyd follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Reactor Control Score: 8, Turns: 7563
CF | >
CF | > U
CF |
CF | Reactor Control
CF | This room contains many dials and gauges for controlling a massive
CF | planetary power reactor which, according to a diagram on the wall,
CF | must be buried far below this very complex. The exit is to the west.
CF | To the east is a metal door, and next to it, a button. A dark stairway
CF | winds downward.
CF | Floyd follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "push button"
CF ] Reactor Control Score: 8, Turns: 7570
CF | >
CF | > PUSH BUTTON
CF |
CF | The metal doors slide open, revealing a small room to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Reactor Elevator Score: 8, Turns: 7590
CF | >
CF | > E
CF |
CF | Reactor Elevator
CF | This is an elevator with a door to the west, currently open. A control
CF | panel contains an Up button, a Down button, and a small slot.
CF | Floyd follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Reactor Control Score: 8, Turns: 7610
CF | >
CF | > W
CF |
CF | Reactor Control
CF | This room contains many dials and gauges for controlling a massive
CF | planetary power reactor which, according to a diagram on the wall,
CF | must be buried far below this very complex. The exit is to the west.
CF | To the east is a metal door, and next to it, a button. A dark stairway
CF | winds downward.
CF |
CF | The elevator door slides shut.
CF | Floyd follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Mech Corridor Score: 8, Turns: 7630
CF | >
CF | > W
CF |
CF | Mech Corridor
CF | Entrances to rooms lie to the east and west from this north-south
CF | hall.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Physical Plant Score: 8, Turns: 7650
CF | >
CF | > W
CF |
CF | Physical Plant
CF | This is a huge, dim room with exits in the northeast and southeast
CF | corners. The room is criss-crossed with catwalks and is filled with
CF | heavy equipment presumably intended to heat and ventilate this
CF | complex. Hardly any of the equipment is still operating.
CF |
CF | >
DavidW says (to ClubFloyd), "look at equipment"
CF ] Physical Plant Score: 8, Turns: 7657
CF | >
CF | > LOOK AT EQUIPMENT
CF |
CF | The equipment here is so complicated that you couldn't even begin to
CF | figure out how to operate it.
CF |
CF | Floyd bounds into the room. "Floyd here now!" he cries.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Mech Corridor North Score: 8, Turns: 7677
CF | >
CF | > NE
CF |
CF | Mech Corridor North
CF | Entrances to rooms lie to the east and west from this north-south
CF | hall.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Storage East Score: 8, Turns: 7697
CF | >
CF | > E
CF |
CF | Storage East
CF | A small room for storage. The exit is to the west.
CF | One dusty shelf, otherwise bare, holds a small oil can.
CF | On the floor beneath the shelves sits a small cardboard box.
CF | The cardboard box contains:
CF | A cracked seventeen-centimeter fromitz board
CF | A good ninety-ohm bedistor
CF | A K-series megafuse
CF | A B-series megafuse
CF |
CF | >
DavidW says (to ClubFloyd), "take box"
CF ] Storage East Score: 8, Turns: 7704
CF | >
CF | > TAKE BOX
CF |
CF | Your load is too heavy.
CF |
CF | >
DavidW says (to ClubFloyd), "floyd, take box"
CF ] Storage East Score: 8, Turns: 7704
CF | >
CF | > FLOYD, TAKE BOX
CF |
CF | You can't see any Floyd here!
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Storage East Score: 8, Turns: 7722
CF | >
CF | > I
CF |
CF | You are carrying:
CF | A pair of wide-nosed pliers
CF | A canteen
CF | A survival kit
CF | A towel
CF | A brochure
CF | A Patrol-issue self-contained multi-purpose scrub brush
CF | A Patrol uniform (being worn)
CF | The Patrol uniform contains:
CF | An ID card
CF | A chronometer (being worn)
CF |
CF | > Roger says, "more-charming in distant retrospect"
DavidW says (to ClubFloyd), "drop brochure"
CF ] Storage East Score: 8, Turns: 7729
CF | >
CF | > DROP BROCHURE
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "take box"
CF ] Storage East Score: 8, Turns: 7736
CF | >
CF | > TAKE BOX
CF |
CF | Your load is too heavy.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Mech Corridor North Score: 8, Turns: 7756
CF | >
CF | > W
CF |
CF | Mech Corridor North
CF | Entrances to rooms lie to the east and west from this north-south
CF | hall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Corridor Junction Score: 8, Turns: 7776
CF | >
CF | > N
CF |
CF | Corridor Junction
CF | A north-south corridor intersects the main corridor here. To the west,
CF | the main corridor extends as far as you can see; a non-working walkway
CF | from that direction ends here. To the east, the corridor widens into a
CF | well-lit area.
CF |
CF | Floyd rushes into the room and barrels into you. "Oops, sorry," he
CF | says. "Floyd not looking at where he was going to."
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Admin Corridor South Score: 8, Turns: 7796
CF | >
CF | > N
CF |
CF | Admin Corridor South
CF | This section of hallway seems to have suffered some minor structural
CF | damage. The walls are cracked, and a jagged crevice crosses the floor.
CF | An opening leads east and the corridor heads north and south.
CF | Lying at the bottom of a narrow crevice is a shiny object.
CF |
CF | >
DavidW says (to ClubFloyd), "take key with magnet"
CF ] Admin Corridor South Score: 8, Turns: 7803
CF | >
CF | > TAKE KEY WITH MAGNET
CF |
CF | You can't see any magnet here!
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Admin Corridor South Score: 8, Turns: 7821
CF | >
CF | > I
CF |
CF | You are carrying:
CF | A pair of wide-nosed pliers
CF | A canteen
CF | A survival kit
CF | A towel
CF | A Patrol-issue self-contained multi-purpose scrub brush
CF | A Patrol uniform (being worn)
CF | The Patrol uniform contains:
CF | An ID card
CF | A chronometer (being worn)
CF |
CF | Floyd bounds into the room. "Floyd here now!" he cries.
CF |
CF | > DavidW says, "I thought I had the magnet. I guess I only got the pliers"
Jade says, "the magnet could be useful here"
DavidW says (to Jade), "I know that."
DavidW says (to ClubFloyd), "s"
CF ] Corridor Junction Score: 8, Turns: 7841
CF | >
CF | > S
CF |
CF | Corridor Junction
CF | A north-south corridor intersects the main corridor here. To the west,
CF | the main corridor extends as far as you can see; a non-working walkway
CF | from that direction ends here. To the east, the corridor widens into a
CF | well-lit area.
CF |
CF | Floyd bounds into the room. "Floyd here now!" he cries.
CF |
CF | >
DavidW says (to ClubFloyd), "drop pliers, brush"
CF ] Corridor Junction Score: 8, Turns: 7848
CF | >
CF | > DROP PLIERS, BRUSH
CF |
CF | pair of wide-nosed pliers: Dropped.
CF | Patrol-issue self-contained multi-purpose scrub brush: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mech Corridor North Score: 8, Turns: 7868
CF | >
CF | > S
CF |
CF | Mech Corridor North
CF | Entrances to rooms lie to the east and west from this north-south
CF | hall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mech Corridor Score: 8, Turns: 7888
CF | >
CF | > S
CF |
CF | Mech Corridor
CF | Entrances to rooms lie to the east and west from this north-south
CF | hall.
CF |
CF | > Jade says, "ah, perhaps too"
DavidW says (to ClubFloyd), "s"
CF ] Mech Corridor South Score: 8, Turns: 7908
CF | >
CF | > S
CF |
CF | Mech Corridor South
CF | The corridor ends here with doorways to the southwest, south, and
CF | southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Tool Room Score: 8, Turns: 7933
CF | >
CF | > SW
CF |
CF | Tool Room
CF | This is apparently a storage room for tools. Exits lead northeast and
CF | east.
CF | On an upper shelf is a metal bar, curved into a U-shape.
CF | A small device, labelled "Akmee Portabul Laazur", is resting on one of
CF | the lower shelves.
CF | The laser contains:
CF | An old battery
CF | There is a glass flask here.
CF |
CF | >
DavidW says (to ClubFloyd), "take magnet"
CF ] Tool Room Score: 8, Turns: 7940
CF | >
CF | > TAKE MAGNET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Mech Corridor South Score: 8, Turns: 7965
CF | >
CF | > NE
CF |
CF | Mech Corridor South
CF | The corridor ends here with doorways to the southwest, south, and
CF | southeast.
CF |
CF | A growl from your stomach warns that you're getting pretty hungry and
CF | thirsty.
CF |
CF | > DavidW says, "damn. Hungry again."
DavidW says (to ClubFloyd), "n"
CF ] Mech Corridor Score: 8, Turns: 7985
CF | >
CF | > N
CF |
CF | Mech Corridor
CF | Entrances to rooms lie to the east and west from this north-south
CF | hall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Mech Corridor North Score: 8, Turns: 8005
CF | >
CF | > N
CF |
CF | Mech Corridor North
CF | Entrances to rooms lie to the east and west from this north-south
CF | hall.
CF |
CF | Floyd bounds into the room. "Floyd here now!" he cries.
CF |
CF | > Jade exclaims, "oops!"
Knight_Otu says, "Darn our fast metabolism."
DavidW says (to ClubFloyd), "n"
CF ] Corridor Junction Score: 8, Turns: 8025
CF | >
CF | > N
CF |
CF | Corridor Junction
CF | A north-south corridor intersects the main corridor here. To the west,
CF | the main corridor extends as far as you can see; a non-working walkway
CF | from that direction ends here. To the east, the corridor widens into a
CF | well-lit area.
CF | There is a Patrol-issue self-contained multi-purpose scrub brush here.
CF | There is a pair of wide-nosed pliers here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Admin Corridor South Score: 8, Turns: 8045
CF | >
CF | > N
CF |
CF | Admin Corridor South
CF | This section of hallway seems to have suffered some minor structural
CF | damage. The walls are cracked, and a jagged crevice crosses the floor.
CF | An opening leads east and the corridor heads north and south.
CF | Lying at the bottom of a narrow crevice is a shiny object.
CF |
CF | >
DavidW says (to ClubFloyd), "take key with magnet"
CF ] Admin Corridor South Score: 8, Turns: 8052
CF | >
CF | > TAKE KEY WITH MAGNET
CF |
CF | With a spray of dust and a loud clank, a piece of metal leaps from the
CF | crevice and affixes itself to the magnet. It is a steel key! With a
CF | tug, you remove the key from the magnet.
CF |
CF | >
DavidW says (to ClubFloyd), "drop magnet"
CF ] Admin Corridor South Score: 8, Turns: 8059
CF | >
CF | > DROP MAGNET
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor Junction Score: 8, Turns: 8079
CF | >
CF | > S
CF |
CF | Corridor Junction
CF | A north-south corridor intersects the main corridor here. To the west,
CF | the main corridor extends as far as you can see; a non-working walkway
CF | from that direction ends here. To the east, the corridor widens into a
CF | well-lit area.
CF | There is a Patrol-issue self-contained multi-purpose scrub brush here.
CF | There is a pair of wide-nosed pliers here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Dorm Corridor Score: 8, Turns: 8239
CF | >
CF | > W
CF |
CF | You walk down the long, featureless hallway for a long time. Finally,
CF | you see some doorways ahead...
CF |
CF | Dorm Corridor
CF | This is a wide, east-west hallway with openings to the north and
CF | south. To the east, the corridor stretches off into the distance. That
CF | section of the hallway is lined with a motorized walkway (no longer
CF | running) that was probably intended to transport people or cargo down
CF | that tremendously long hall.
CF |
CF | You begin to feel weary. It might be time to think about finding a
CF | nice safe place to sleep.
CF |
CF | > DavidW says, "damn. sleep daemon too."
Jade says, "cool"
Jacqueline says, "Dang. All the old school stuff is here today."
DavidW says (to ClubFloyd), "w"
CF ] Mess Corridor Score: 8, Turns: 8259
CF | >
CF | > W
CF |
CF | Mess Corridor
CF | This is a wide, east-west hallway with a large portal to the south. A
CF | small door to the north is closed and hooked with a simple steel
CF | padlock which is also closed.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock padlock with key"
CF ] Mess Corridor Score: 8, Turns: 8266
CF | >
CF | > UNLOCK PADLOCK WITH KEY
CF |
CF | The padlock springs open.
CF |
CF | >
DavidW says (to ClubFloyd), "drop key"
CF ] Mess Corridor Score: 8, Turns: 8273
CF | >
CF | > DROP KEY
CF |
CF | Dropped.
CF |
CF | Floyd bounds into the room. "Floyd here now!" he cries.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Mess Corridor Score: 8, Turns: 8280
CF | >
CF | > OPEN DOOR
CF |
CF | The door cannot be opened until the padlock is removed.
CF |
CF | >
DavidW says (to ClubFloyd), "take padlock"
CF ] Mess Corridor Score: 8, Turns: 8287
CF | >
CF | > TAKE PADLOCK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "drop it"
CF ] Mess Corridor Score: 8, Turns: 8294
CF | >
CF | > DROP IT
CF |
CF | Dropped.
CF | Floyd recalls the time he bruised his knee.
CF |
CF | > Jade says, "floyd on his own, wandering"
DavidW says (to ClubFloyd), "open door"
CF ] Mess Corridor Score: 8, Turns: 8301
CF | >
CF | > OPEN DOOR
CF |
CF | Opened.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storage West Score: 12, Turns: 8321
CF | >
CF | > N
CF |
CF | Storage West
CF | This is a small room obviously intended as a storage area.
CF | On a small shelf is a large, unopened tin can. It has a plain white
CF | label which reads "Spam and Egz."
CF | A heavy-duty extendable ladder is leaning against the rear wall.
CF | Floyd follows you.
CF |
CF | > DavidW says, "oh. That ladder might help get us past the rift."
Jade says, "pherhaps there was food near canteen"
Jade says, "yes it could be possible using the ladder"
DavidW says (to ClubFloyd), "take ladder"
CF ] Storage West Score: 12, Turns: 8328
CF | >
CF | > TAKE LADDER
CF |
CF | Your load is too heavy.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Storage West Score: 12, Turns: 8346
CF | >
CF | > I
CF |
CF | You are carrying:
CF | A canteen
CF | A survival kit
CF | A towel
CF | A Patrol uniform (being worn)
CF | The Patrol uniform contains:
CF | An ID card
CF | A chronometer (being worn)
CF | Floyd recalls the time he bruised his knee.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mess Corridor Score: 12, Turns: 8366
CF | >
CF | > S
CF |
CF | Mess Corridor
CF | This is a wide, east-west hallway with a large portal to the south. A
CF | small door to the north is open.
CF | There is a padlock here.
CF | There is a key here.
CF | Floyd follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dorm Corridor Score: 12, Turns: 8386
CF | >
CF | > E
CF |
CF | Dorm Corridor
CF | This is a wide, east-west hallway with openings to the north and
CF | south. To the east, the corridor stretches off into the distance. That
CF | section of the hallway is lined with a motorized walkway (no longer
CF | running) that was probably intended to transport people or cargo down
CF | that tremendously long hall.
CF |
CF | Floyd bounds into the room. "Floyd here now!" he cries.
CF |
CF | > Jade says, "we need a central place where drop our inventary"
DavidW says (to ClubFloyd), "s"
CF ] Dorm C Score: 12, Turns: 8406
CF | >
CF | > S
CF |
CF | Dorm C
CF | This is a very long room lined with multi-tiered bunks. Flimsy
CF | partitions between the tiers may have provided a modicum of privacy.
CF | These spartan living quarters could have once housed many hundreds,
CF | but it seems quite deserted now. There are openings at the north and
CF | south ends of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Dorm C Score: 12, Turns: 8413
CF | >
CF | > SLEEP
CF |
CF | Civilized members of society usually sleep in beds.
CF |
CF | Floyd bounds into the room. "Floyd here now!" he cries.
CF |
CF | > Jacqueline listens to how Floyd once bruised his knee and wonders if someone once stole Floyd's sweetroll.
DavidW says (to ClubFloyd), "enter bed"
CF ] Dorm C Score: 12, Turns: 8420
CF | >
CF | > ENTER BED
CF |
CF | Ahhh...the bed is soft and comfortable. You should be asleep in short
CF | order.
CF |
CF | You're now really ravenous and your lips are quite parched.
CF |
CF | > Jacqueline says, "oh man"
DavidW says (to ClubFloyd), "open kit"
CF ] Dorm C Score: 12, Turns: 8427
CF | >
CF | > OPEN KIT
CF |
CF | You can't reach it from here.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Dorm C Score: 12, Turns: 8434
CF | >
CF | > STAND
CF |
CF | How could you suggest such a thing when you're so tired and this bed
CF | is so comfy?
CF |
CF | You slowly sink into a deep and restful sleep.
CF |
CF | ...At last, the Feinstein has arrived at the historic Nebulon system.
CF | It's been five months since the last shore leave, and you're anxious
CF | for Planetfall. You and some other Ensigns Seventh Class enter the
CF | shuttle for surfaceside. Suddenly, you're alone on the shuttle, and
CF | it's tumbling out of control! It lands in the ocean and begins
CF | sinking! You try to clamber out, but you are stuck in a giant spider
CF | web. A giant spider crawls closer and closer...
CF |
CF | ***** SEPTEM 7, 11344 *****
CF |
CF | You wake up feeling refreshed and ready to face the challenges of this
CF | mysterious world. You are also incredibly famished. Better get some
CF | breakfast!
CF | Floyd bounces impatiently at the foot of the bed. "About time you woke
CF | up, you lazy bones! Let's explore around some more!"
CF |
CF | > Jade exclaims, "find a bed in a dorm, big task!"
DavidW says (to ClubFloyd), "stand"
CF ] Dorm C Score: 12, Turns: 1643
CF | >
CF | > STAND
CF |
CF | You're on your own feet again.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Dorm C Score: 12, Turns: 1661
CF | >
CF | > I
CF |
CF | You are carrying:
CF | A Patrol uniform (being worn)
CF | The Patrol uniform contains:
CF | An ID card
CF | A chronometer (being worn)
CF |
CF | > DavidW says, "We drop everything unworn when we sleep, it seems."
DavidW says (to ClubFloyd), "take all"
CF ] Dorm C Score: 12, Turns: 1668
CF | >
CF | > TAKE ALL
CF |
CF | multiple purpose robot: You manage to lift Floyd a few inches off the
CF | ground, but he is too heavy and you drop him suddenly. Floyd gives a
CF | surprised squeal and moves a respectable distance away.
CF | towel: Taken.
CF | survival kit: Taken.
CF | canteen: Taken.
CF |
CF | > Jade says, "yep"
DavidW says (to ClubFloyd), "n"
CF ] Dorm Corridor Score: 12, Turns: 1688
CF | >
CF | > N
CF |
CF | Dorm Corridor
CF | This is a wide, east-west hallway with openings to the north and
CF | south. To the east, the corridor stretches off into the distance. That
CF | section of the hallway is lined with a motorized walkway (no longer
CF | running) that was probably intended to transport people or cargo down
CF | that tremendously long hall.
CF | Floyd follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Mess Corridor Score: 12, Turns: 1708
CF | >
CF | > W
CF |
CF | Mess Corridor
CF | This is a wide, east-west hallway with a large portal to the south. A
CF | small door to the north is open.
CF | There is a padlock here.
CF | There is a key here.
CF |
CF | Floyd bounds into the room. "Floyd here now!" he cries.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storage West Score: 12, Turns: 1728
CF | >
CF | > N
CF |
CF | Storage West
CF | This is a small room obviously intended as a storage area.
CF | On a small shelf is a large, unopened tin can. It has a plain white
CF | label which reads "Spam and Egz."
CF | A heavy-duty extendable ladder is leaning against the rear wall.
CF |
CF | You collapse from extreme thirst and hunger.
CF |
CF | **** You have died ****
CF |
CF | Your score would be 12 (out of 80 points). It is Day 2 of your
CF | adventure. Current Galactic Standard Time (adjusted to your local
CF | day-cycle) is 1728.
CF | This score gives you the rank of Beginner.
CF |
CF | Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all
CF | adventure game players must be given another chance after dying. In
CF | the interests of interstellar peace...
CF |
CF | Would you like to restart the game from the beginning, restore a saved
CF | game position, or end this session of the game? (Type RESTART,
CF | RESTORE, or QUIT.)
CF |
CF | > Knight_Otu exclaims, "AKH!"
DavidW says, "ok, I thought I had more time there."
DavidW says, "And there's no UNDO."
DavidW asks, "Anyone else care to drive?"
Jacqueline says, "Okay, now I feel guilty for suggesting to wait."
Jade says, "I am preparing my diner"
Jacqueline asks, "That's wild how it gave us... was it just the warning before we slept?"
DavidW says, "yeah"
Jacqueline asks, "We really don't have much food, do we?"
Jacqueline says, "Like, is the game really just this short? I rather doubt it."
DavidW says, "Not much food, no, but I think you have to optimize and maybe find food. The spam and eggs can might be openable."
Knight_Otu says, "There was a warning around when we went back for the magnet, one when we went to sleep, and of course the warning when we woke up, I believe."
Roger says, "it's a grim future"
Knight_Otu says, "I don't think I'm up for driving today, but maybe next time we tackle Planetfall."
DavidW says, "There must be a way to carry more stuff."
DavidW says, "Maybe there's a backpack on the ship or something."
Jacqueline says, "I dunno, in the early days wasn't inventory management one of the joys, along with this daemons and ... man, I can't wait to see if this game has a maze."
DavidW says, "And maybe we need to tell Floyd to follow us so it isn't wandering on its own like that."
DavidW says, "I think the maze is when we shrink down onto the broken electronic board and fight the spider."
Jade says, "Floyd is playing with us"
DavidW says, "Or maybe the ameoba."
DavidW says, "We also need a lightsource somewhere."
Jade says, "I don't know what are you talking about."
DavidW says, "It's been 40 years or so since I played this game, but I still remember some things about it."
Jade says, "ah, of course, only 40 years"
DavidW says, "There's a helicopter. And there's a train that connects the two islands together."
DavidW asks, "so are we done for today?"
Roger says, "If the last save is a good place to leave it, sure"
DavidW says, "We can (hopefully) play a Spring Thing entry next week."
Jade says, "ok, thank you for your guide"
Jade says, "I have Planetfall in my TODO list"
Jacqueline says, "We're at two hours, so a pause here seems ideal."
Jacqueline exclaims, "Thank you for this glimpse, David!"
Jade says, "yes, thanks"
DavidW says, "I wonder if the brown goo tastes like meat or like chocolate."
olethros says, "chocolate chicken"
DavidW says, "I bet there is such a thing."
Roger says, "it's Mexican, I think"
olethros says, "yes, and it's tasty"
olethros says, "at least the home-made one I tried"
DavidW says, "oh, okay. nice."




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