ClubFloyd Transcript:
Moon-Shaped by Jason Ermer
As played on ifMUD on January 30 & February 6, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Moon-Shaped written by Jason Ermer. Moon-Shaped was originally released as part of the 2006 Interactive Fiction Competition, in which it took 5th place. It was nominated for a Xyzzy for Best Story. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.


ToyShop & Floyditorium
#ClubFloyd Discussion



*** SESSION 1 ***
Jacqueline says, "Well, should I upload Moon-Shaped? Sounds like DW has played it. Then again, maybe us playing it will help him round out his walkthrough."
Krumar says, "I would vote for Moon-Shaped."
DavidW says, "You guys should play Moon-Shaped, yes. The walkthrough problems, though, are more of a presentation issue, how to show the variations without being confusing."
DavidW says, "There's 9 endings too."
DavidW says, "Well, 8 true endings, and a 9th silly ending that has nothing to do with anything else."
Jacqueline says, "Huh. Z-code."
Jacqueline says, "I'll upload, one sec."
Jacqueline says, "I unfortunately may get distracted a little due to work today, so I should not be the one to drive."
Jacqueline says (to ClubFloyd), "load sleepmask moonshaped"
CF |
CF |
CF |
CF |
CF | It's your birthday.
CF |
CF | And mother's crying. Just like every year.
CF |
CF | Yes, she is allowed to mourn the past, but it is still your birthday
CF | and you're allowed to be angry about being overlooked.
CF |
CF | Plus, grandmother had promised to come and she didn't. Perhaps she was
CF | eaten by a wolf on her trek through the woods... or perhaps
CF | grandmother, too, has forgotten about you.
CF |
CF | Either way, you have an excuse to get out of the house. Mother can
CF | stay here and grieve. You'll make a trip into the woods to check on
CF | grandmother. You'd rather spend your birthday with her anyhow.
CF |
CF | Grandmother's always seemed to understand you better than anyone... Knight_Otu says, "Oh joyful beginning."
Roger says, "hmmm I dig it well-enough"
Jacqueline says (to KO), "Could be worse... I'm glad they clarified up front that she's grieving a loss and not, like, crying on our birthday because she regrets having us."
Knight_Otu says, "True, true."
Roger says, "it could be both! Mothers can multitask."
Jacqueline exclaims, "Thanks for being cheerful, Roger!"
Knight_Otu pushes the green 'space' button.
CF ] Your Home
CF |
CF |
CF | Moon-Shaped
CF | A Fairy Tale Retold by Jason Ermer
CF | Release 2 / Serial number 080710 / Inform 7 build 5T18 (I6/v6.31 lib
CF | 6/12N)
CF | For game information, type "about". For hints, type "hint".
CF |
CF | Your Home
CF | Father built this two-room house for a family of four, although it's
CF | been just you and mother here for as long as you can remember.
CF | Sometimes, especially around this time of year, the place feels too
CF | big. You don't remember your father; you were very young when the
CF | accident happened. You and your brother were both very young.
CF |
CF | You are in the main living area of your home. In addition to your bed
CF | and clothes chest, it contains the dining table, four chairs, and the
CF | kitchen stove. From here you can step out onto the front porch to the
CF | east. Your mother's grief bleeds in from the north, the door to her
CF | bedroom doing little to conceal her sobs.
CF |
CF | On the table are a bottle of wine, a loaf of bread, and a jar of
CF | honey.
CF |
CF | > Roger says, "well at least she hasn't locked herself in the bathroom after offering us up for sacrifice"
Jacqueline says, "'Your mother's grief bleeds in from the north...' yowsa."
Knight_Otu says (to Roger), "As far as we know."
DavidW says, "There may be blood in this game."
Jacqueline says, ">TAKE WINE. GIVE WINE TO MOTHER. CLOSE AND LOCK BEDROOM DOOR."
Knight_Otu says (to ClubFloyd), "x me"
CF ] Your Home
CF |
CF | > X ME
CF |
CF | You are Rosalind Wechsler, 13 years old today, the daughter of
CF | Gretchen and Rolf. Your shiny auburn hair (today worn in
CF | shoulder-length pigtails) was inherited from your mother. She tells
CF | you that your pale skin and bright, dark eyes remind her of your
CF | father.
CF |
CF | > Krumar says, "That was my tought too Jacqueline."
Knight_Otu says (to ClubFloyd), "i"
CF ] Your Home
CF |
CF | > I
CF |
CF | You are carrying:
CF | your wicker basket
CF |
CF | > DavidW says, "You may want to keep notes on the family relationships in this game."
Knight_Otu says, "Hm."
Roger says, "a bit of a Book of Ruth vibe"
Knight_Otu says (to ClubFloyd), "x wine"
CF ] Your Home
CF |
CF | > X WINE
CF |
CF | The green glass bottle of white wine is tall and slender.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bread"
CF ] Your Home
CF |
CF | > X BREAD
CF |
CF | Yesterday was baking day and, as usual, you and mother baked this
CF | extra loaf of bread for grandmother.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x honey"
CF ] Your Home
CF |
CF | > X HONEY
CF |
CF | Grandmother has always hated hard candies, but she still has a sweet
CF | tooth. The honey is golden and delicious-looking.
CF |
CF | > DavidW says, "oh Jesus"
Knight_Otu says (to ClubFloyd), "put bread and honey and wine in basket"
CF ] Your Home
CF |
CF | > PUT BREAD AND HONEY AND WINE IN BASKET
CF |
CF | loaf of bread: (first taking the loaf of bread)
CF | Done.
CF | honey: bottle of wine: (first taking the bottle of wine)
CF | Done.
CF |
CF | > Roger says, "only tooth left in her head"
Knight_Otu says (to ClubFloyd), "x bed"
CF ] Your Home
CF |
CF | > X BED
CF |
CF | Just a thin straw mattress, really.
CF |
CF | > DavidW says, "I never saw that connection before. Of course grandmother would hate hard candy."
Roger says, "The title makes me think we're going in a werewolf direction, but I do tend towards literal-mindedness"
Krumar asks, "Why does grandmother hate hardcandy?"
DavidW says, "A lot of foreshadowing."
Knight_Otu says (to ClubFloyd), "x chest"
CF ] Your Home
CF |
CF | > X CHEST
CF |
CF | The slats of the old chest are made from oak, the same material as the
CF | table. (Mother taught you that. According to her, father felt that oak
CF | was the best for building things.)
CF |
CF | > Roger says, "wait are we trapped in minecraft"
Knight_Otu says (to ClubFloyd), "open it"
CF ] Your Home
CF |
CF | > OPEN IT
CF |
CF | You open the chest, revealing was used to be (well, you hate to admit,
CF | still is) your favorite possession: your red cape.
CF |
CF | > Krumar says, "I saw this coming."
Jacqueline says, "SAME"
Knight_Otu says (to ClubFloyd), "wear cape"
CF ] Your Home
CF |
CF | > WEAR CAPE
CF |
CF | (first taking your red cape)
CF | As you have on a thousand other mornings, you swing the red cape over
CF | your shoulders and tie the red cord around your neck.
CF |
CF | "That does it," you think. With grandmother's weekly delivery
CF | collected and your red cape wrapped around your shoulders, you are
CF | ready for your adventure into the woods.
CF |
CF | > Jacqueline says, "er, same"
Knight_Otu says (to ClubFloyd), "l"
CF ] Your Home
CF |
CF | > L
CF |
CF | Your Home
CF | You are in the main living area of your home. In addition to your bed
CF | and clothes chest, it contains the dining table, four chairs, and the
CF | kitchen stove. From here you can step out onto the front porch to the
CF | east. Your mother's grief bleeds in from the north, the door to her
CF | bedroom doing little to conceal her sobs.
CF |
CF | > DavidW says, "Rosalind is, of course, Little Red Riding Hood."
Roger says, "Goodbye forever, worthless mom"
Knight_Otu says, "I was about to ask, should we visit mom."
Krumar says, "We could knock on the door."
Knight_Otu says (to ClubFloyd), "knock on door"
CF ] Your Home
CF |
CF | > KNOCK ON DOOR
CF |
CF | That's not a verb I recognize.
CF |
CF | > Roger says, "nah just slam the front door real hard when we leave"
Knight_Otu says (to ClubFloyd), "x stove"
CF ] Your Home
CF |
CF | > X STOVE
CF |
CF | The potbelly stove is sooty but cold. You haven't done any cooking
CF | since yesterday (your weekly baking day), and the weather has been
CF | warm enough this spring that you have not needed to heat the house
CF | during the day.
CF |
CF | > Krumar says, "Shout "I'm going out, be back later""
Jacqueline exclaims, "I already gave suggestions about mom!"
Knight_Otu says (to ClubFloyd), "n"
CF ] Your Home
CF |
CF | > N
CF |
CF | You start towards your mother's room, but hesitate. "No... I don't
CF | need her help getting things ready for grandmother. And it's pointless
CF | trying to console her. This is just how she gets on our birthday."
CF |
CF | You pause. "Our birthday." You never knew your twin brother, Rainer,
CF | but you still talk about some things in the plural... probably because
CF | your mother does.
CF |
CF | > Knight_Otu says, "Do we have an uncle Hans, I wonder."
Knight_Otu says (to ClubFloyd), "e"
CF ] Your Front Porch
CF |
CF | > E
CF |
CF |
CF | Your Front Porch
CF | A few steps above the grassy field, your front porch looks out over a
CF | wide, rolling expanse of green. From here, you can go back inside or
CF | step south onto the well-known path to grandmother's house.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x porch"
CF ] Your Front Porch
CF |
CF | > X PORCH
CF |
CF | Three dry wooden steps lead from your front porch down onto the grass.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Your Front Porch
CF |
CF | > N
CF |
CF | To start on your way to grandmother's house, go south (down the
CF | stairs) onto the path. To go back inside, go west.
CF |
CF | > Jacqueline asks, "Wait. Should we bring wine or something?"
Knight_Otu says, "Okay, okay, wide open field is blocked."
DavidW says, "That's a nice CANTGO message."
Knight_Otu says (to ClubFloyd), "i"
CF ] Your Front Porch
CF |
CF | > I
CF |
CF | You are carrying:
CF | a jar of honey
CF | your wicker basket
CF | a bottle of wine (closed)
CF | a loaf of bread
CF | You are wearing:
CF | your red cape
CF |
CF | > DavidW says, "You definitely want those things in your basket."
DavidW says, "or at least with you"
Jacqueline says, "oh okay"
Knight_Otu says, "We got everything I suspect.."
Knight_Otu says (to ClubFloyd), "s"
CF ] On the Path to Grandmother's House
CF |
CF | > S
CF |
CF |
CF | On the Path to Grandmother's House
CF | As you get farther away from your home, the grass grows a little
CF | higher. The path, however, is still well-worn by your frequent visits
CF | to the woods. To the north, the path winds its familiar way back to
CF | your front porch.
CF |
CF | To the southwest, the path slopes down into the valley and meets the
CF | edge of the woods. The trees grow thin on the ground at first, but the
CF | forest quickly becomes dark and dense enough to obscure the path. You
CF | know that deeper in the woods (still too far away to be seen) stands
CF | the covered bridge that leads across the stream and into the heart of
CF | the forest.
CF |
CF | > DavidW says, "I remember the jar of honey being useful. Probably the bread too."
Knight_Otu says (to ClubFloyd), "x trees"
CF ] On the Path to Grandmother's House
CF |
CF | > X TREES
CF |
CF | The floor of the valley marks the boundary between the fields and the
CF | woods.
CF |
CF | > Roger says, "covered bridges are very anachronistic here, as far as I know, but I'll let it slide"
DavidW says, "The last version of LRRH that I played was called Little Green Robbing Hood."
Knight_Otu says (to ClubFloyd), "x path"
CF ] On the Path to Grandmother's House
CF |
CF | > X PATH
CF |
CF | You can easily identify the path. The grass has been trampled down so
CF | the dirt is more exposed, and the grasses that flank the trail have
CF | been brushed back.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] On the Path to Grandmother's House
CF |
CF | > SW
CF |
CF | Edge of the Woods
CF | At first the woods are just a few trees spread out through the fields,
CF | as though there were territorial creatures each wanting their own
CF | piece of ground. A few steps more and the trees begin to crowd in. A
CF | few steps beyond that and the branches intertwine overhead so that the
CF | sunlight becomes filtered and scattered by the dense canopy of leaves.
CF |
CF | You follow a bend in the trail. The air becomes cooler, the light more
CF | shadowed.
CF |
CF | ...and a wolf steps slowly onto the path in front of you.
CF |
CF | You freeze in your tracks and a few seconds pass while you stare into
CF | his shiny red eyes.
CF |
CF | He speaks. His voice is low and gravelly, every word is just shy of a
CF | growl: "Good day, little girl."
CF |
CF | . . . Roger says, "alright I guess there are a few very old covered bridges; sure"
Roger exclaims, "Hi!"
Knight_Otu pushes the green 'space' button.
CF |
CF | Never stray from the path. Never talk to strangers.
CF |
CF | Your mother's prohibitions rush into your mind, knocking all other
CF | thoughts to the side. Anger follows, anger at your mother for treating
CF | you like a child. Anger, you're a bit surprised to notice, but not
CF | fear. You're not afraid of the wolf at all...
CF |
CF | So, you reply: "Thank you, Wolf."
CF |
CF | . . .
Knight_Otu pushes the green 'space' button.
CF |
CF | He smiles. "Where are you headed so early, in that pretty red cape?"
CF |
CF | You smile too and suddenly you're feeling shy. When you respond, you
CF | look down at your hands both clutching the handle of the basket. "To
CF | my grandmother's house in the woods."
CF |
CF | "And what have you got there in your basket?" Although you don't look
CF | up, you can hear that he's still smiling.
CF |
CF | Growing in confidence, you look up, meeting his eyes again: "I have
CF | bread and honey, and a bottle of wine. Yesterday was baking day, so
CF | I'm taking some things to help my poor, sick grandmother get
CF | stronger."
CF |
CF | He considers your statement with a slow nod. He looks, what?
CF | Impressed? Or at least appreciative of your good deed...
CF |
CF | . . .
Knight_Otu pushes the green 'space' button.
CF |
CF | "Where does your grandmother live, little red-cape?"
CF |
CF | "A good ways farther into the woods. Her house stands under three big
CF | oak trees, and on the slope below are a stand of beech trees." Then,
CF | feeling playful, you add, "Surely if you live in the forest you must
CF | already know for yourself where her house is."
CF |
CF | But this little taunt seems to miss the mark. He doesn't respond. His
CF | nose is up, but his eyes are down. After several moments, he raises
CF | one eyebrow. He blinks slowly. His eyes meet yours. "May I walk with
CF | you for a bit?"
CF |
CF | You nod. The two of you walk together in silence, while your mind and
CF | heart race with new feelings. You lose track of time.
CF |
CF | . . .
Knight_Otu pushes the green 'space' button.
CF |
CF | When the wolf speaks, it startles you.
CF |
CF | "All this time you've been walking along with such concentration, as
CF | though you were on your way to school. But it's so cheery out here!
CF | See how beautiful the flowers are! You'd have walked right past them."
CF |
CF | For the first time you notice that you're standing in a field of
CF | wildflowers. The lush green grass is everywhere splattered with
CF | droplets of yellow, purple, white... You imagine the first drops of
CF | rain falling on the steps of your front porch, how the droplets make
CF | dark wet flowers on the dry wood. The flowers and the grass of the
CF | glen all sway in a breeze so gentle you can barely feel it against
CF | your skin.
CF |
CF | You turn, beaming, eager to share this moment with the wolf...
CF |
CF | But when you look to your side, he is gone.
CF |
CF | . . .
Knight_Otu pushes the green 'space' button.
CF ] Field of Wildflowers
CF |
CF |
CF | Field of Wildflowers
CF | Looking across the field of wildflowers, you realize two dramatically
CF | conflicting things. First, the wolf was right: the wildflowers are
CF | breathtaking. Second (and this thought makes your skin go cold): you
CF | have never seen this field before. It's not on the path to
CF | grandmother's house. You were so caught up in your own thoughts that
CF | you stopped paying attention to where the wolf was leading you.
CF |
CF | You notice that trees stand along the entire perimeter of the glen,
CF | and that in every direction the woods look identical. How far are you
CF | from the path? How far are you from home?
CF |
CF | You also notice that the light which filters through the leaves has
CF | begun to fade. It will be dark soon.
CF |
CF | > Knight_Otu says, "Darnit, Wolf."
Roger says, "we should have listened to our mother when she told us to not go chasing waterfalls"
Krumar says, "Didn't see this coming."
Knight_Otu says (to ClubFloyd), "x flowers"
CF ] Field of Wildflowers
CF |
CF | > X FLOWERS
CF |
CF | The lush green grass is splattered with droplets of yellow, purple,
CF | white... the flowers and the grass all sway in a breeze so gentle you
CF | can barely feel it against your skin.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x glen"
CF ] Field of Wildflowers
CF |
CF | > X GLEN
CF |
CF | You can't see any such thing.
CF |
CF | > Roger says, "Now it really feels like minecraft"
Knight_Otu says (to ClubFloyd), "x trees"
CF ] Field of Wildflowers
CF |
CF | > X TREES
CF |
CF | Which do you mean, the canopy of the forest, or the scary trees?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "scary"
CF ] Field of Wildflowers
CF |
CF | > SCARY
CF |
CF | The trees look identical in every direction. With no real path, it's
CF | hard to get your bearings.
CF |
CF | > Jacqueline says (to Roger), "heh"
Knight_Otu says (to ClubFloyd), "x canopy"
CF ] Field of Wildflowers
CF |
CF | > X CANOPY
CF |
CF | The dense canopy of the trees hangs high overhead, filtering and
CF | obscuring most of the dusky sky.
CF |
CF | > Roger asks, "the sun or a shadow?"
Jacqueline asks, "So, do we have a crush on the wofl?"
Roger says, "oh"
Jacqueline says, "Wolf, even..."
Roger says, "nah"
Krumar says, "I think the wolf is going to be our brother."
Knight_Otu says, "Well, I don't. He got us lost."
Krumar says, "Something like that."
MoyTravis says, "TBH dumping somebody in a field? Not very nice."
Roger says, "maybe we could climb a tree"
Krumar says, "I like that idea Roger."
Knight_Otu says (to ClubFloyd), "climb tree"
CF ] Field of Wildflowers
CF |
CF | > CLIMB TREE
CF |
CF | "Climbing a tree might help me to figure out where I am," you think.
CF | But none of the trees seems to stand much taller than the others, and
CF | you begin to doubt that you could climb high enough. "Perhaps the path
CF | is nearby..."
CF |
CF | > Knight_Otu says, "The author knew you would suggest that."
Jacqueline says, "That's nice that it gave that explanation."
Roger says, "Or we could wander off in a random direction; that's usually a good idea when you're lost in the woods"
Roger asks, "can we give a good LISTEN ?"
Knight_Otu says (to ClubFloyd), "listen"
CF ] Field of Wildflowers
CF |
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | > Roger says, "boo"
Knight_Otu says (to ClubFloyd), "smell"
CF ] Field of Wildflowers
CF |
CF | > SMELL
CF |
CF | The whole field smells sweet and delicate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break bread"
CF ] Field of Wildflowers
CF |
CF | > BREAK BREAD
CF |
CF | As part of the command, please specify what you'd like to attack the
CF | loaf of bread with.
CF |
CF | > DavidW says, "I suspect random direction will help. You can save first, of course."
Jacqueline says, "We should do nothing."
Roger says, "ha"
Roger says, "yeah we could Z it up"
Knight_Otu says (to ClubFloyd), "crumble bread"
CF ] Field of Wildflowers
CF |
CF | > CRUMBLE BREAD
CF |
CF | That's not a verb I recognize.
CF |
CF | > Jacqueline says, "We should just sit here, and wait. Eventually the park rangers will come find us."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf7"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Field of Wildflowers
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF ] Field of Wildflowers
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF ] Field of Wildflowers
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | > Krumar asks, "going to make a hansel and gretel GPS?"
Knight_Otu says (to ClubFloyd), "z"
CF ] Field of Wildflowers
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | > Jacqueline says (to Krumar), "hee"
Roger says, "Sing a merry song"
Knight_Otu says (to ClubFloyd), "sing"
CF ] Field of Wildflowers
CF |
CF | > SING
CF |
CF | Your singing is abominable.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dance"
CF ] Field of Wildflowers
CF |
CF | > DANCE
CF |
CF | That's not a verb I recognize.
CF |
CF | > Roger says, "lies, all lies"
Knight_Otu says (to ClubFloyd), "tell joke"
CF ] Field of Wildflowers
CF |
CF | > TELL JOKE
CF |
CF | You can't see any such thing.
CF |
CF | > Roger says, "anyway let's try wandering off and see where it gets us"
Knight_Otu says, "Let's try north first."
Knight_Otu says (to ClubFloyd), "n"
CF ] Lost in the Woods
CF |
CF | > N
CF |
CF | In search of your familiar path, you step into the unknown.
CF |
CF | Lost in the Woods
CF | You feel lost and off-course just a few steps into the dense woods.
CF | Which direction did you just come from? Which way is most likely to
CF | lead you back to your familiar path?
CF |
CF | "Never leave the path," mother said. As much as you hate her
CF | overprotection, now you know why she gave you that warning.
CF |
CF | > Roger says, "Good old North"
Knight_Otu says, "I mean, it's the direction we technically came from."
Knight_Otu says, "As long as we can tell where north is."
Knight_Otu says (to ClubFloyd), "n"
CF ] Lost in the Woods
CF |
CF | > N
CF |
CF | These woods are so confusing... you could be going around in circles.
CF |
CF | Lost in the Woods
CF | Your heart is torn. The child in you feels afraid and helpless,
CF | wishing for mother or grandmother to sweep in and rescue you. But you
CF | also find in yourself the determination and independence of a young
CF | woman, able to calm the child, able to save herself.
CF |
CF | You are determined to find your own way...
CF |
CF | > DavidW says, "I think at the moment, north is 'go the direction that I think north is' not a true north."
Knight_Otu says (to ClubFloyd), "n"
CF ] Covered Bridge
CF |
CF | > N
CF |
CF | ...and eventually you do find your way. You stumble, disoriented, out
CF | of the woods and are surprised to find yourself in a familiar
CF | clearing.
CF |
CF | Covered Bridge
CF | The bridge stretches across the wide stream to the north, leading
CF | deeper into the woods towards grandmother's house.
CF |
CF | By now, the half-light of dusk has faded and the sky is black. The
CF | light of the full moon filters through the canopy of the forest in
CF | patches.
CF |
CF | > Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x bridge"
CF ] Covered Bridge
CF |
CF | > X BRIDGE
CF |
CF | Although the canopy of the forest above you is green and dense, the
CF | bridge has collected dead leaves from autumns past. Orange and brown
CF | surround the entrance, lie in patches across the roof, and litter the
CF | warped wooden floor inside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x roof"
CF ] Covered Bridge
CF |
CF | > X ROOF
CF |
CF | The closer you look, the more weathered the bridge appears. Its wood
CF | seems grayer, its roof seems to sag more.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x floor"
CF ] Covered Bridge
CF |
CF | > X FLOOR
CF |
CF | (the ground)
CF | You see nothing special about the ground.
CF |
CF | > Knight_Otu says, "I hope the bridge doesn't collapse due to age."
Knight_Otu says (to ClubFloyd), "n"
CF ] Wooded Path
CF |
CF | > N
CF |
CF | You cross through the covered bridge and step out into the forest
CF | feeling strong and independent now that you have again found your way.
CF |
CF | The air of the Schwarzwald is earthy and humid. Looking up, you can't
CF | see very much of the sky. The leaves of the trees (mostly oak and
CF | beech, your mother and grandmother have taught you) are dense
CF | overhead.
CF |
CF | Wooded Path
CF | Several trails converge here, and you recall how relieved you were
CF | that grandmother met you at the bridge the first few times you made
CF | the trip from home without mother. Now, you are certain of the right
CF | way: the northwest path leads to grandmother's house and the southern
CF | path leads back across the covered bridge. The other paths -- the ones
CF | to the east and northeast -- you're not as sure about.
CF |
CF | > DavidW says, "No bridge dangers in this game that I remember."
Knight_Otu says, "So we're in the Black Forest area."
DavidW says, "yes"
Knight_Otu says, "Surely we want to go northwest to Grandma, right."
Roger says, "look for a cake"
DavidW says, "yes, go to granny"
Krumar says, "NW sounds good."
Knight_Otu says (to ClubFloyd), "nw"
CF ] Clearing
CF |
CF | > NW
CF |
CF |
CF | Clearing
CF | At last! Grandmother's house stands in the center of this clearing,
CF | among three large oak trees. The house is surrounded by a short stone
CF | fence. The fence has no gate, so you can easily go north into
CF | grandmother's front garden. Paths lead east, northeast, southwest, and
CF | southeast into the woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x fence"
CF ] Clearing
CF |
CF | > X FENCE
CF |
CF | The low stone fence is for decoration, not security. It has no gate,
CF | just an opening that connects grandmother's garden to the rest of the
CF | forest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x house"
CF ] Clearing
CF |
CF | > X HOUSE
CF |
CF | Grandmother's house is half-timbered, its skeleton of dark oak beams
CF | visible between fields of crackling white plaster. The small house is
CF | one story with a sloping roof that encloses a small attic.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Grandmother's Front Garden
CF |
CF | > N
CF |
CF |
CF | Grandmother's Front Garden
CF | From here, you can enter grandmother's house to the north. The garden
CF | curves around the side of the house to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x garden"
CF ] Grandmother's Front Garden
CF |
CF | > X GARDEN
CF |
CF | Grandmother's grass is a bit high, but otherwise uninteresting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Living Room
CF |
CF | > N
CF |
CF | Something makes you immediately uneasy as you step into grandmother's
CF | house.
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Your fear increases as you scan the room.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty. Your eyes
CF | follow a path made by the quilt, which has been dragged to the side,
CF | in the direction of the window, which is smashed.
CF |
CF | > Knight_Otu says, "Oh no."
MoyTravis says, "Huh."
Knight_Otu says (to ClubFloyd), "x quilt"
CF ] Living Room
CF |
CF | > X QUILT
CF |
CF | The quilt, handmade by grandmother herself, lies half on the bed, half
CF | on the floor. It's twisted, too, wound around itself into a thick rope
CF | as though it had been used for tug-of-war.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x window"
CF ] Living Room
CF |
CF | > X WINDOW
CF |
CF | The window has been shattered, but there's no glass on the floor of
CF | grandmother's room. Peering out, you see that the broken glass has all
CF | landed outside.
CF |
CF | > Knight_Otu says, "Hm."
Krumar asks, "should we go around the garden outside?"
DavidW says, "Grandmother should know by now not to play ball in the house."
Knight_Otu says (to ClubFloyd), "x bed"
CF ] Living Room
CF |
CF | > X BED
CF |
CF | A real wooden bedframe keeps grandmother's bed high up off the floor,
CF | and a feather-stuffed mattress makes it much more comfortable than
CF | your old straw mat back home. Comfort has become important, since
CF | grandmother's health has forced her to remain in bed so much lately.
CF |
CF | That fact makes the empty bed seem so much more like a frightening
CF | omen.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look under bed"
CF ] Living Room
CF |
CF | > LOOK UNDER BED
CF |
CF | You find nothing of interest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x clock"
CF ] Living Room
CF |
CF | > X CLOCK
CF |
CF | The most impressive piece of grandmother's furniture, the grandfather
CF | cuckoo clock is a tall, dark tower in the living room. Its crown is
CF | ornamented with wooden carvings of oak and beech leaves, pine cones,
CF | and birds with their nests. Looking up, you see that the golden face
CF | reads quarter to five, and symmetrical trails of gold-leaf vine swirl
CF | their way down the long front of the clock.
CF |
CF | The clock has stopped... at least, it's not ticking. The front of the
CF | clock is solid wood, though, so you can't see the pendulum or any of
CF | the parts inside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Grandmother's Front Garden
CF |
CF | > S
CF |
CF |
CF | Grandmother's Front Garden
CF | From here, you can enter grandmother's house to the north. The garden
CF | curves around the side of the house to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Side Yard
CF |
CF | > W
CF |
CF |
CF | Side Yard
CF | The small yard runs along the side of the house, connecting to the
CF | front yard in the east. The grass here is high, growing tall around
CF | the old well and parting only slightly along the path that grandmother
CF | has worn to the woodpile.
CF |
CF | A woodsman comes in the late spring every year to do the heavy
CF | chopping, but grandmother is still strong enough to trim the logs down
CF | for her kitchen stove. Jammed blade-first into one of the logs is the
CF | hatchet she uses to do just that.
CF |
CF | > DavidW says, "I'm certain there's something to find in the bed vicinity."
Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "x hatchet"
CF ] Side Yard
CF |
CF | > X HATCHET
CF |
CF | With its wooden handle and heavy, sharp, iron head, the hatchet is a
CF | smaller version of the axe used by the woodsmen to chop firewood (and
CF | disembowel any wolves that get greedy).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF ] Side Yard
CF |
CF | > GET IT
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x well"
CF ] Side Yard
CF |
CF | > X WELL
CF |
CF | The old dry well. Long dry. In fact, you can't remember ever drawing
CF | water up from here. You and grandmother would always follow the trail
CF | and collect water from the stream near the waterfall. The well must
CF | have been used at some point, though... why else would there be a
CF | bucket attached to the well's roof?
CF |
CF | > Jacqueline says, "thwacky"
Jacqueline says, "The axe, I mean, not the well."
Knight_Otu says (to ClubFloyd), "x bucket"
CF ] Side Yard
CF |
CF | > X BUCKET
CF |
CF | The unusually large bucket sways just above the opening of the deep
CF | well.
CF |
CF | > Knight_Otu asks, "Unusually large?"
Knight_Otu says, "I smell a bucket ride in our future."
Krumar says, "haha"
Knight_Otu asks, "Back into the house to look for more clues?"
Jacqueline says, "The dry well reminds me of ... [LINK]"
DavidW says, "There's more in the house, I'm sure. An attic was mentioned, and there may be a cellar too."
Krumar says, "HAHA"
Krumar says, "There is also the kitchen to the west."
Knight_Otu says (to ClubFloyd), "x logs"
CF ] Side Yard
CF |
CF | > X LOGS
CF |
CF | The dark bark and pale circular ends of the logs are usually kept in a
CF | tidy stack, but a portion of the woodpile has spilled across the yard,
CF | almost as though someone had been digging through it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search it"
CF ] Side Yard
CF |
CF | > SEARCH IT
CF |
CF | As you search through grandmother's woodpile, you pick up a log that's
CF | seems unusually long and smooth.
CF |
CF | > DavidW says, "huh"
Knight_Otu says (to ClubFloyd), "i"
CF ] Side Yard
CF |
CF | > I
CF |
CF | You are carrying:
CF | an unusually long and smooth log
CF | a hatchet
CF | a jar of honey
CF | your wicker basket
CF | a bottle of wine (closed)
CF | a loaf of bread
CF | You are wearing:
CF | your red cape
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x log"
CF ] Side Yard
CF |
CF | > X LOG
CF |
CF | (the unusually long and smooth log)
CF | The handle of the walking stick is in the shape of a wolf's head. The
CF | carving is quite detailed: the sharp teeth and fierce eyes are
CF | remarkably lifelike. The length of the walking stick is decorated with
CF | spiraling stripes that alternate between a very pale blonde wood and a
CF | very deep maroon.
CF |
CF | > Knight_Otu says, "Huh."
MoyTravis says, "It must be a big walking stick if it qualifies as a log."
Knight_Otu says, "I was abiout to say."
Knight_Otu says (to ClubFloyd), "search grass"
CF ] Side Yard
CF |
CF | > SEARCH GRASS
CF |
CF | There's nothing of interest hidden in the long grass.
CF |
CF | > Roger says, "It's a piece of wood in a logpile, so sure"
Jacqueline exclaims, "It's a weapon!"
Knight_Otu says (to ClubFloyd), "wield log"
CF ] Side Yard
CF |
CF | > WIELD LOG
CF |
CF | That's not a verb I recognize.
CF |
CF | > Jacqueline says, "We have a thwacky stick and a thwacky hatchet."
Krumar says, "Look out wolf."
Knight_Otu says (to ClubFloyd), "dual-wield log and hatchet"
CF ] Side Yard
CF |
CF | > DUAL-WIELD LOG AND HATCHET
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Grandmother's Front Garden
CF |
CF | > E
CF |
CF |
CF | Grandmother's Front Garden
CF | From here, you can enter grandmother's house to the north. The garden
CF | curves around the side of the house to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Living Room
CF |
CF | > N
CF |
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty. Your eyes
CF | follow a path made by the quilt, which has been dragged to the side,
CF | in the direction of the window, which is smashed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search bed"
CF ] Living Room
CF |
CF | > SEARCH BED
CF |
CF | There is nothing on grandmother's bed.
CF |
CF | > Jacqueline says (to KO), "Thank you. Dual-wield made me smile."
Knight_Otu says (to ClubFloyd), "search quilt"
CF ] Living Room
CF |
CF | > SEARCH QUILT
CF |
CF | You find nothing of interest.
CF |
CF | > DavidW asks, "if I may?"
Knight_Otu says, "We are ranger-in-training."
Knight_Otu says (to David), "Sure."
DavidW says (to ClubFloyd), "move quilt"
CF ] Living Room
CF |
CF | > MOVE QUILT
CF |
CF | As the twisted folds of the quilt relax, something drops to the floor.
CF |
CF | > DavidW says, "continute"
Knight_Otu says, "Thanks."
Knight_Otu says (to ClubFloyd), "l"
CF ] Living Room
CF |
CF | > L
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On the floor are a pair of white gloves, which were caught up in the
CF | folds of the quilt.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | > Krumar says, "HAHA, I was going to suggest taking the quilt but I thought that might be silly."
Knight_Otu says (to ClubFloyd), "x gloves"
CF ] Living Room
CF |
CF | > X GLOVES
CF |
CF | Grandmother often carried these gloves with her. Looking at them makes
CF | you think that you've seen a pair like them in your own home... you
CF | can picture them among father's old tools. "That's silly," you think,
CF | "What would father ever have done with a delicate pair of white gloves
CF | like these?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get them"
CF ] Living Room
CF |
CF | > GET THEM
CF |
CF | (putting the jar of honey into your wicker basket to make room)
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear them"
CF ] Living Room
CF |
CF | > WEAR THEM
CF |
CF | The wolf's-head walking stick you are carrying is filthy. You'll have
CF | to put it down before putting on grandmother's gloves. Otherwise, the
CF | gloves will be ruined.
CF |
CF | > Knight_Otu says, "Hm."
Krumar asks, "Could we clean the stick with the well?"
DavidW says, "no, well is DRY"
Roger says, "finally, the cleaning part of the adventure"
Krumar says, "Ah"
Knight_Otu says, "If it's dry, th... yeah."
DavidW says, "a waterfall was mentioned, though"
Roger asks, "maybe the log can be embasketted?"
Knight_Otu says (to ClubFloyd), "x chair"
CF ] Living Room
CF |
CF | > X CHAIR
CF |
CF | When she gets tired of lying in bed, grandmother likes to sit in this
CF | chair. It's cushiony and upholstered. She says it's good for her back.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put stick in basket"
CF ] Living Room
CF |
CF | > PUT STICK IN BASKET
CF |
CF | The wolf's-head walking stick won't fit into your wicker basket.
CF |
CF | > DavidW says, "I'm not sure when you'd need to wear the gloves anyway. Surely not now."
Knight_Otu says, "It's sadly no Anchorheadian trenchcoat."
Knight_Otu says (to ClubFloyd), "open clock"
CF ] Living Room
CF |
CF | > OPEN CLOCK
CF |
CF | Hmm. There are hinges, but no knobs, handles, or keyholes that
CF | indicate how to open the clock.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen
CF |
CF | > W
CF |
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | > DavidW says, "maybe push the front of it or search it for hidden latches."
Knight_Otu says (to ClubFloyd), "e"
CF ] Living Room
CF |
CF | > E
CF |
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push clock"
CF ] Living Room
CF |
CF | > PUSH CLOCK
CF |
CF | It is fixed in place.
CF |
CF | > DavidW says, "I don't remember if the clock is important. I suspect not."
Knight_Otu says (to ClubFloyd), "search it"
CF ] Living Room
CF |
CF | > SEARCH IT
CF |
CF | You can't see inside, since the cuckoo clock is closed.
CF |
CF | > Krumar asks, "mess with the hands?"
Krumar asks, "Set it to something?"
Knight_Otu says (to ClubFloyd), "x hands"
CF ] Living Room
CF |
CF | > X HANDS
CF |
CF | The golden clockface reads quarter to five.
CF |
CF | > MoyTravis exclaims, "Break it open!"
Krumar exclaims, "Use the hatchet!"
Knight_Otu says, "We don't hve a time to set it to, so..."
DavidW says, "Try setting the clock first."
Knight_Otu says (to ClubFloyd), "set clock"
CF ] Living Room
CF |
CF | > SET CLOCK
CF |
CF | As part of your command, please indicate the time to which you would
CF | like to set the clock. For example, "set clock to 4:30".
CF |
CF | > Krumar says, "I would just go for 12:00"
Knight_Otu says (to ClubFloyd), "set clock to 12:00"
CF ] Living Room
CF |
CF | > SET CLOCK TO 12:00
CF |
CF | Stretching up on your tiptoes, you adjust the hands on the face of the
CF | grandfather clock to read twelve o'clock. Nothing obvious happens.
CF |
CF | > DavidW asks, "GASP. So soon?"
DavidW says, "Such a brave little girl."
Knight_Otu says (to ClubFloyd), "set clock to 4:30"
CF ] Living Room
CF |
CF | > SET CLOCK TO 4:30
CF |
CF | Stretching up on your tiptoes, you adjust the hands on the face of the
CF | grandfather clock to read half past four. Nothing obvious happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf8"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Living Room
CF | Ok.
CF |
CF | > DavidW says, "ok, go find the secret diary or whatever that says the magic time to set it to."
Knight_Otu says (to ClubFloyd), "break clock with hatchet"
CF ] Living Room
CF |
CF | > BREAK CLOCK WITH HATCHET
CF |
CF | Violence is not the answer to this one. Although you don't know
CF | what you might do if you find that someone has hurt
CF | grandmother...
CF |
CF | > Knight_Otu says, "Thought so."
MoyTravis says, "Ha."
Jacqueline says, "heh"
Knight_Otu says, "Also who knows what grandma does tolittle vandal brats."
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen
CF |
CF | > W
CF |
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stove"
CF ] Kitchen
CF |
CF | > X STOVE
CF |
CF | The potbelly stove is barely warm, with no more glowing embers inside.
CF | Grandmother must not have tended the fire for several hours.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x archway"
CF ] Kitchen
CF |
CF | > X ARCHWAY
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Crawlspace
CF |
CF | > N
CF |
CF |
CF | Crawlspace
CF | The attic crawlspace is stuffy and cramped. Grandmother never liked to
CF | come up here -- she never said she was scared, exactly, but you always
CF | thought it was fear that kept her on the ground floor.
CF |
CF | You know immediately that this tight crawlspace runs over the living
CF | room. Usually it would take you another moment to get your bearings,
CF | but the floorboards here are old and warped, allowing you to see
CF | narrow slices of the living room below.
CF |
CF | You notice a small glint in the corner of the crawlspace... something
CF | shiny catches the thin slivers of light filtering through the cracks
CF | in the floor.
CF |
CF | > Knight_Otu says, "Or, you know, her aching back."
Knight_Otu says (to ClubFloyd), "x glint"
CF ] Crawlspace
CF |
CF | > X GLINT
CF |
CF | Grandmother's locket! So many memories of your grandmother include
CF | this locket. She treasured it and seemed always to be wearing it. You
CF | recall every time she let you hold it or wear it yourself -- those
CF | might have been the only times she ever took the locket off. Why would
CF | it be up here?
CF |
CF | The silvery locket is a perfect circle, etched on the outside to look
CF | like the full moon. You trace your finger across the shiny surface,
CF | recalling that grandmother told you the locket was in fact made of
CF | pewter, not silver.
CF |
CF | > DavidW says, "I love glints in IF games."
Knight_Otu says (to ClubFloyd), "get it"
CF ] Crawlspace
CF |
CF | > GET IT
CF |
CF | (putting the white gloves into your wicker basket to make room)
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF ] Crawlspace
CF |
CF | > OPEN IT
CF |
CF | The locket won't open... which is odd, because you've seen it open
CF | before. In fact, you remember the very first time grandmother showed
CF | you the tiny images inside. Before she opened it, grandmother had
CF | shown you the detailed etchings on its surface, comparing it to the
CF | full moon that was so clearly visible over the lake that night...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x etchings"
CF ] Crawlspace
CF |
CF | > X ETCHINGS
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "l"
CF ] Crawlspace
CF |
CF | > L
CF |
CF | Crawlspace
CF | The attic crawlspace is stuffy and cramped. Grandmother never liked to
CF | come up here -- she never said she was scared, exactly, but you always
CF | thought it was fear that kept her on the ground floor.
CF |
CF | You know immediately that this tight crawlspace runs over the living
CF | room. Usually it would take you another moment to get your bearings,
CF | but the floorboards here are old and warped, allowing you to see
CF | narrow slices of the living room below.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Kitchen
CF |
CF | > S
CF |
CF | Not wanting to risk losing grandmother's locket, you clasp the chain
CF | around your neck as you descend the stairs into the kitchen.
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen
CF |
CF | > W
CF |
CF | The cellar door is locked.
CF |
CF | > Knight_Otu says, "Oh."
DavidW says, "Now a bucket ride makes more sense."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "e"
CF ] Living Room
CF |
CF | > E
CF |
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb window"
CF ] Living Room
CF |
CF | > CLIMB WINDOW
CF |
CF | I don't think much is to be achieved by that.
CF |
CF | > Knight_Otu says, "Aw."
DavidW says (to ClubFloyd), "enter window"
CF ] Living Room
CF |
CF | > ENTER WINDOW
CF |
CF | You'd surely cut yourself on the broken glass. Besides, there are
CF | easier ways to exit grandmother's house.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Grandmother's Front Garden
CF |
CF | > S
CF |
CF |
CF | Grandmother's Front Garden
CF | From here, you can enter grandmother's house to the north. The garden
CF | curves around the side of the house to the west.
CF |
CF | > Jacqueline asks, "Is it weird that we're already talking about grandma in past tense?"
Knight_Otu says, "Maybe."
DavidW says, "if it helps any, grandmother is still technically alive."
Knight_Otu says (to ClubFloyd), "w"
CF ] Side Yard
CF |
CF | > W
CF |
CF |
CF | Side Yard
CF | The small yard runs along the side of the house, connecting to the
CF | front yard in the east. The grass here is high, growing tall around
CF | the old well and parting only slightly along the path that grandmother
CF | has worn to the woodpile.
CF |
CF | > DavidW says, "Or can be returned alive. Or something."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf9"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Side Yard
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter bucket"
CF ] Bottom of the Well
CF |
CF | > ENTER BUCKET
CF |
CF |
CF | Zzzzzzip!
CF |
CF | The roof of the well, the wildly spinning crank handle, the high grass
CF | in grandmother's side yard... all fly upwards away from you as you
CF | speed down into the darkness of the well.
CF |
CF | The rope jerks taut and you spill out onto the ground.
CF |
CF | Bottom of the Well
CF | A dim circle of light falls through the opening of the well far above
CF | you. The pale moonlight just barely illuminates a tight crawl leading
CF | north.
CF |
CF | Just beyond the edge of the circle of moonlight lies a rusty iron key.
CF |
CF | > DavidW says, "yay, you found the key"
Knight_Otu says (to ClubFloyd), "x moonlight"
CF ] Bottom of the Well
CF |
CF | > X MOONLIGHT
CF |
CF | A circle of dappled moonlight falling into the well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x key"
CF ] Bottom of the Well
CF |
CF | > X KEY
CF |
CF | Dirty from having lain at the bottom of the well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF ] Bottom of the Well
CF |
CF | > GET IT
CF |
CF | You pick up the rusty key, wondering why it's lying at the bottom of
CF | the well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put locket in moonlight"
CF ] Bottom of the Well
CF |
CF | > PUT LOCKET IN MOONLIGHT
CF |
CF | You already have that.
CF |
CF | > Knight_Otu says, "Not quite what I meant, game."
Knight_Otu says (to ClubFloyd), "n"
CF ] Cellar
CF |
CF | > N
CF |
CF |
CF | Cellar
CF | The faintest glowing comes from above you to the east and from the
CF | south. Otherwise, the cellar is totally dark and you have little clue
CF | what things or passageways exist around you (you sense there's more
CF | here, but you'll need more light to see).
CF |
CF | > Jacqueline says (to KO), "What did you want? I'm not sure I am following."
Knight_Otu says, "I wanted to see if the locket would open if I put it into the moonlight."
Jacqueline says, "ah"
Knight_Otu says, "But it seems the game interpreted it as taking the locket."
Knight_Otu says (to ClubFloyd), "e"
CF ] On the Cellar Stairs
CF |
CF | > E
CF |
CF |
CF | On the Cellar Stairs
CF | The cellar stairs are lit by a small, dim point of light (the keyhole
CF | in the cellar door).
CF |
CF | > Roger says, "This'll help calm down Mom"
Knight_Otu says (to ClubFloyd), "unlock door with key"
CF ] On the Cellar Stairs
CF |
CF | > UNLOCK DOOR WITH KEY
CF |
CF | You fumble around for a moment in the dark, but the small point of
CF | light from the keyhole is just enough for you to see what you're
CF | doing.
CF |
CF | (first taking the rusty iron key)
CF | The cellar door is locked, so you try unlocking it with the iron
CF | key... and it works. So grandmother locked the cellar door and then
CF | threw the key down the well? Why would she have done that?
CF |
CF | > DavidW says, "sorry, was afk to help a suitemate get his bike out from beside me."
Knight_Otu says (to ClubFloyd), "open door"
CF ] On the Cellar Stairs
CF |
CF | > OPEN DOOR
CF |
CF | You open the cellar door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] On the Cellar Stairs
CF |
CF | > L
CF |
CF | On the Cellar Stairs
CF | The cellar stairs are lit by the dim light of the kitchen, which fades
CF | into darkness as the stairs descend into the basement.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Cellar
CF |
CF | > W
CF |
CF |
CF | Cellar
CF | The faintest glowing comes from above you to the east and from the
CF | south. Otherwise, the cellar is totally dark and you have little clue
CF | what things or passageways exist around you (you sense there's more
CF | here, but you'll need more light to see).
CF |
CF | > DavidW says, "hint hint to bring light here."
Krumar says, "I thought opening doors might help the light situation."
Knight_Otu says, "Sure, but we need to find one first."
Knight_Otu says (to Krumar), "that, too."
DavidW says, "It's not one of the normal light sources this time."
Knight_Otu says (to ClubFloyd), "s"
CF ] Bottom of the Well
CF |
CF | > S
CF |
CF |
CF | Bottom of the Well
CF | A dim circle of light falls through the opening of the well far above
CF | you. The pale moonlight just barely illuminates a tight crawl leading
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get moonlight"
CF ] Bottom of the Well
CF |
CF | > GET MOONLIGHT
CF |
CF | That's hardly portable.
CF |
CF | > Knight_Otu says, "But but."
Krumar says, "We need a mirror...."
Knight_Otu says (to ClubFloyd), "i"
CF ] Bottom of the Well
CF |
CF | > I
CF |
CF | You are carrying:
CF | a rusty iron key
CF | a wolf's-head walking stick
CF | a hatchet
CF | your wicker basket
CF | a pair of white gloves
CF | a jar of honey
CF | a bottle of wine (closed)
CF | a loaf of bread
CF | You are wearing:
CF | Grandmother's locket
CF | your red cape
CF |
CF | > Jacqueline says, "Why would grandma have locked the cellar and then tossed the key to where pretty much no reasonable human would ever find it? Oh well, it's probably nothing, let's just put that out of our mind."
Knight_Otu says (to ClubFloyd), "n"
CF ] Cellar
CF |
CF | > N
CF |
CF |
CF | Cellar
CF | The faintest glowing comes from above you to the east and from the
CF | south. Otherwise, the cellar is totally dark and you have little clue
CF | what things or passageways exist around you (you sense there's more
CF | here, but you'll need more light to see).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] On the Cellar Stairs
CF |
CF | > E
CF |
CF |
CF | On the Cellar Stairs
CF | The cellar stairs are lit by the dim light of the kitchen, which fades
CF | into darkness as the stairs descend into the basement.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Kitchen
CF |
CF | > E
CF |
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Living Room
CF |
CF | > E
CF |
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | > Krumar asks, "Can we do anything with that fire?"
Knight_Otu says, "Mh."
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen
CF |
CF | > W
CF |
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | > Krumar says, "I supposed we need a candle or torch or soemthing, just an idea."
Knight_Otu says (to ClubFloyd), "light stick with fire"
CF ] Kitchen
CF |
CF | > LIGHT STICK WITH FIRE
CF |
CF | I only understood you as far as wanting to light the wolf's-head
CF | walking stick.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "light stick"
CF ] Kitchen
CF |
CF | > LIGHT STICK
CF |
CF | This dangerous act would achieve little.
CF |
CF | > Jacqueline says, "heh"
Krumar exclaims, "Oh yea!"
Jacqueline says, "Nice thinking, though."
Krumar says, "Flaming wolf head walking stick..."
Krumar asks, "there are logs out in the pile, we could get the fire going or do somethign like that?"
DavidW says, "It would sell."
Knight_Otu says (to ClubFloyd), "tend fire"
CF ] Kitchen
CF |
CF | > TEND FIRE
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put stick on fire"
CF ] Kitchen
CF |
CF | > PUT STICK ON FIRE
CF |
CF | You can't see any such thing.
CF |
CF | > Roger says, "There's something kinda bloodless about this game but I can't put my finger on it"
DavidW says, "I don't remember the fire being important."
Krumar says, "OK."
Knight_Otu says (to ClubFloyd), "e"
CF ] Living Room
CF |
CF | > E
CF |
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | > Krumar says, "I thought it might solve the light issue."
Knight_Otu says (to ClubFloyd), "x clock"
CF ] Living Room
CF |
CF | > X CLOCK
CF |
CF | The most impressive piece of grandmother's furniture, the grandfather
CF | cuckoo clock is a tall, dark tower in the living room. Its crown is
CF | ornamented with wooden carvings of oak and beech leaves, pine cones,
CF | and birds with their nests. Looking up, you see that the golden face
CF | reads half past four, and symmetrical trails of gold-leaf vine swirl
CF | their way down the long front of the clock.
CF |
CF | The clock has stopped... at least, it's not ticking. The front of the
CF | clock is solid wood, though, so you can't see the pendulum or any of
CF | the parts inside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x front"
CF ] Living Room
CF |
CF | > X FRONT
CF |
CF | The workmanship on the cuckoo clock is superior.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push it"
CF ] Living Room
CF |
CF | > PUSH IT
CF |
CF | Nothing obvious happens.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x face"
CF ] Living Room
CF |
CF | > X FACE
CF |
CF | The golden clockface reads half past four.
CF |
CF | > Roger says, "maybe the key is a winding key"
Knight_Otu says (to ClubFloyd), "x vine"
CF ] Living Room
CF |
CF | > X VINE
CF |
CF | The workmanship on the cuckoo clock is superior.
CF |
CF | > Knight_Otu says, "Dual-purpose key? Idoubt it..."
Knight_Otu says (to ClubFloyd), "wind clock with key"
CF ] Living Room
CF |
CF | > WIND CLOCK WITH KEY
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x locket"
CF ] Living Room
CF |
CF | > X LOCKET
CF |
CF | The silvery locket dangling from the chain around your neck is a
CF | perfect circle, etched on the outside to look like the full moon. You
CF | trace your finger across the shiny surface, recalling that grandmother
CF | told you the locket was in fact made of pewter, not silver.
CF |
CF | > Krumar says, "You would think it does need to be wound so when you set it, the cuckoo will pop out."
Knight_Otu says (to ClubFloyd), "x gloves"
CF ] Living Room
CF |
CF | > X GLOVES
CF |
CF | Grandmother often carried these gloves with her. Looking at them makes
CF | you think that you've seen a pair like them in your own home... you
CF | can picture them among father's old tools. "That's silly," you think,
CF | "What would father ever have done with a delicate pair of white gloves
CF | like these?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open face"
CF ] Living Room
CF |
CF | > OPEN FACE
CF |
CF | That's not something you can open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open front"
CF ] Living Room
CF |
CF | > OPEN FRONT
CF |
CF | That's not something you can open.
CF |
CF | > DavidW says, "I am suddenly struck with the thought of a household where every mechanical device has a crank to wind up. The fridge, the toaster, the tv, everything, and half of everyone's days are spent winding everything up again."
Knight_Otu says (to ClubFloyd), "l"
CF ] Living Room
CF |
CF | > L
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | > Roger says, "That'd be fun"
Knight_Otu says (to ClubFloyd), "follow quilt"
CF ] Living Room
CF |
CF | > FOLLOW QUILT
CF |
CF | That's not a verb I recognize.
CF |
CF | > Krumar says, "get in bed? :-P"
Knight_Otu says (to ClubFloyd), "get in bed"
CF ] Living Room
CF |
CF | > GET IN BED
CF |
CF | You get onto grandmother's bed.
CF |
CF | On grandmother's bed you can see a quilt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sleep"
CF ] Living Room
CF |
CF | > SLEEP
CF |
CF | You aren't feeling especially drowsy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF ] Living Room
CF |
CF | > OUT
CF |
CF | You get off grandmother's bed.
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | > Krumar asks, "get in bed and put on gloves?"
DavidW says, "'don't eat me, mister wolf. I'm not gluten-free!'"
Krumar says, "We can be the wolf"
Knight_Otu says (to ClubFloyd), "enter bed"
CF ] Living Room
CF |
CF | > ENTER BED
CF |
CF | You get onto grandmother's bed.
CF |
CF | On grandmother's bed you can see a quilt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear gloves"
CF ] Living Room
CF |
CF | > WEAR GLOVES
CF |
CF | (first taking the white gloves)
CF | (putting the hatchet into your wicker basket to make room)
CF | The rusty iron key you are carrying is filthy. You'll have to put it
CF | down before putting on grandmother's gloves. Otherwise, the gloves
CF | will be ruined.
CF |
CF | > Krumar says, "I'm thinking we could pretend to be grandmother."
DavidW says, "There must be a pond or something to wash the key and cane in."
Knight_Otu says (to ClubFloyd), "s"
CF ] Living Room
CF |
CF | > S
CF |
CF | You'll have to get off grandmother's bed first.
CF |
CF | > Krumar asks, "Do you want to go search any of the paths from the bridge?"
Knight_Otu says (to ClubFloyd), "out"
CF ] Living Room
CF |
CF | > OUT
CF |
CF | You get off grandmother's bed.
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | > Knight_Otu says, "Yeah, I htink we did what we can here for the time being."
DavidW says, "I think searching the nearby area may be helpful, yes."
Knight_Otu says (to ClubFloyd), "s"
CF ] Grandmother's Front Garden
CF |
CF | > S
CF |
CF |
CF | Grandmother's Front Garden
CF | From here, you can enter grandmother's house to the north. The garden
CF | curves around the side of the house to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Clearing
CF |
CF | > S
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Clearing
CF |
CF | > S
CF |
CF | Paths lead east, northeast, southwest, and southeast into the woods.
CF | Or you can go in to grandmother's yard.
CF |
CF | > Jacqueline says, "Hrm. brb, but don't wait for me"
Knight_Otu says (to ClubFloyd), " exits"
CF ] Clearing
CF |
CF | > EXITS
CF |
CF | That's not a verb I recognize.
CF |
CF | > Knight_Otu says, "Right, bridge is southeast I think"
Knight_Otu says (to ClubFloyd), "se"
CF ] Wooded Path
CF |
CF | > SE
CF |
CF |
CF | Wooded Path
CF | Several trails converge here, and you recall how relieved you were
CF | that grandmother met you at the bridge the first few times you made
CF | the trip from home without mother. Now, you are certain of the right
CF | way: the northwest path leads to grandmother's house and the southern
CF | path leads back across the covered bridge. Other paths lead east and
CF | northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bridge"
CF ] Wooded Path
CF |
CF | > X BRIDGE
CF |
CF | Although the canopy of the forest above you is green and dense, the
CF | bridge has collected dead leaves from autumns past. Orange and brown
CF | surround the entrance, lie in patches across the roof, and litter the
CF | warped wooden floor inside.
CF |
CF | > Krumar says, "I say ne"
DavidW asks, "I suppose the bridge has a river?"
Knight_Otu says, "That's what I'd think, but I see none mentioned."
Knight_Otu says (to ClubFloyd), "x river"
CF ] Wooded Path
CF |
CF | > X RIVER
CF |
CF | You can't see any such thing.
CF |
CF | > Krumar says, "that's a better idea than mine"
Krumar asks, "Look under the bridge?"
Knight_Otu says (to ClubFloyd), "look under bridge"
CF ] Wooded Path
CF |
CF | > LOOK UNDER BRIDGE
CF |
CF | You find nothing of interest.
CF |
CF | > DavidW says, "We've not at the bridge. The bridge is south."
Knight_Otu says (to ClubFloyd), "s"
CF ] Wooded Path
CF |
CF | > S
CF |
CF | Before returning to the covered bridge, you pause. "Something has
CF | happened to grandmother, and right now I'm all she's got." Your
CF | growing independence gives you the confidence to face this adventure.
CF | There's no need to return home.
CF |
CF | > DavidW says, "oh"
Knight_Otu says, "We need to hero up it seems."
Knight_Otu says (to ClubFloyd), "l"
CF ] Wooded Path
CF |
CF | > L
CF |
CF | Wooded Path
CF | Several trails converge here, and you recall how relieved you were
CF | that grandmother met you at the bridge the first few times you made
CF | the trip from home without mother. Now, you are certain of the right
CF | way: the northwest path leads to grandmother's house and the southern
CF | path leads back across the covered bridge. Other paths lead east and
CF | northeast.
CF |
CF | > DavidW says, "Grandmother is supposed to get her water from a waterfall, though, so that must be nearby somewhere."
Krumar says, "I say NE."
Knight_Otu says, "Should be at least."
Knight_Otu asks (of Krumar), "From the previous location?"
Krumar says, "from here I guess."
Knight_Otu says (to ClubFloyd), ";Oh, yeah, there is the path."
CF ] Wooded Path
CF |
CF | > ;OH, YEAH, THERE IS THE PATH.
CF |
CF | (Noted.)
CF |
CF | > Krumar says, "I'm just looking to search somewhere new."
Knight_Otu says, "Oops."
Knight_Otu says (to ClubFloyd), "ne"
CF ] Firefly Glen
CF |
CF | > NE
CF |
CF |
CF | Firefly Glen
CF | The firefly glen! What memories you have of this place!
CF |
CF | A sparkle of yellow-green light flickers on, traces a curling path
CF | through the darkness, then winks out... Your eyes try to trace each
CF | one only to have their attention caught by another. The floating,
CF | swirling lights are so mesmerizing that soon you feel like you're
CF | floating, too...
CF |
CF | You and grandmother would come here on the nights when you got to stay
CF | with her in the woods. She would watch and laugh as you ran through
CF | the glade catching fireflies, and she would always bring a clean jar
CF | so you could keep them for a while. You would always set them free to
CF | fly again before you went to bed.
CF |
CF | Grandmother would tell you her own memories of the firefly glen: how
CF | she used to go there with her father and brother when she was a girl,
CF | and how they would keep a jar of fireflies for a little while just
CF | like you. Grandmother always had such vivid memories, and she loved to
CF | tell stories. Even ones that made her cry, like the ones about her
CF | father and brother.
CF |
CF | You and she had cried together, each mourning lost loved ones. You
CF | each had lost a father and a brother. Grandmother had lost a son and
CF | grandson. Grandmother was sad but strong, and sharing your grief had
CF | given you strength. You could be sad but strong, too.
CF |
CF | Many paths lead from here. Your way is blocked only to the north and
CF | south.
CF |
CF | > MoyTravis says, "Fancy."
Knight_Otu says, "I guess there's our light source."
MoyTravis says, "Also this family has some serious pre-modern attrition rates."
Knight_Otu says, "But we have no empty jar."
DavidW says, "among the men, at least"
DavidW says, "A jar, but not empty."
Krumar says, "It's time ot eat some honey."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf10"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Firefly Glen
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat honey"
CF ] Firefly Glen
CF |
CF | > EAT HONEY
CF |
CF | The jar of honey isn't open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open jar"
CF ] Firefly Glen
CF |
CF | > OPEN JAR
CF |
CF | You open the jar of honey.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat honey"
CF ] Firefly Glen
CF |
CF | > EAT HONEY
CF |
CF | Unable to resist, you dunk your finger into the honey and taste a
CF | sample. It is as sweet and delicious as it looks.
CF |
CF | > DavidW says, "Winnifred the Pooh"
Knight_Otu says (to ClubFloyd), "g"
CF ] Firefly Glen
CF |
CF | > G
CF |
CF | Unable to resist, you dunk your finger into the honey and taste a
CF | sample. It is as sweet and delicious as it looks.
CF |
CF | > DavidW says, "You won't empty the jar that way."
Knight_Otu says, "I don't think we'remaking much of a dent in the ... right."
Krumar says, "pouring it out seems wasteful."
DavidW says, "Explore a bit more."
Knight_Otu says (to ClubFloyd), "w"
CF ] Clearing
CF |
CF | > W
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Misty Hollow
CF |
CF | > NE
CF |
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Bramble Thicket
CF |
CF | > E
CF |
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] On the Lakeshore
CF |
CF | > SE
CF |
CF |
CF | On the Lakeshore
CF | You're standing now on the gravelly shore of the Mondscheinsee. The
CF | wind is still, the water is smooth, and you can see the night sky
CF | clearly reflected in the shiny, black surface of the lake. The land
CF | gets marshier to the southwest, but seems firm to the west and
CF | northwest.
CF |
CF | A stout wooden post is buried in the ground. From it, a rusty chain
CF | stretches into the misty darkness of the lake, hanging just above the
CF | surface of the water. You can't see the other end.
CF |
CF | > Knight_Otu says, "(Silver Mountain; Moonshine Lake)"
Krumar asks, "Can we wash anything here?"
Knight_Otu says (to ClubFloyd), "wash stick"
CF ] On the Lakeshore
CF |
CF | > WASH STICK
CF |
CF | You submerge the wolf's-head walking stick in the water. When you
CF | finish, the wolf's-head walking stick is perfectly clean.
CF |
CF | > DavidW says, "Wash the stick first, I guess."
Knight_Otu says (to ClubFloyd), "wask key"
CF ] On the Lakeshore
CF |
CF | > WASK KEY
CF |
CF | That's not a verb I recognize.
CF |
CF | > DavidW asks, "And the rusty key?"
Knight_Otu says (to ClubFloyd), "wash key"
CF ] On the Lakeshore
CF |
CF | > WASH KEY
CF |
CF | You submerge the rusty iron key in the water. When you finish, the
CF | rusty iron key is perfectly clean.
CF |
CF | > Krumar asks, "Can we wash the jar?"
Knight_Otu says (to ClubFloyd), "x key"
CF ] On the Lakeshore
CF |
CF | > X KEY
CF |
CF | The key to grandmother's cellar.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stick"
CF ] On the Lakeshore
CF |
CF | > X STICK
CF |
CF | The handle of the walking stick is in the shape of a wolf's head. The
CF | carving is quite detailed: the sharp teeth and fierce eyes are
CF | remarkably lifelike. The length of the walking stick is decorated with
CF | spiraling stripes that alternate between a very pale blonde wood and a
CF | very deep maroon.
CF |
CF | > DavidW says, "I think you can and should wash the jar. (Sorry, honey!)"
Knight_Otu says (to ClubFloyd), "wash jar"
CF ] On the Lakeshore
CF |
CF | > WASH JAR
CF |
CF | (first taking the jar of honey)
CF | (putting the white gloves into your wicker basket to make room)
CF | You submerge the glass jar in the water, washing it inside and out.
CF | When you finish, the glass jar is perfectly clean, and any of its
CF | former contents have been swept away by the current.
CF |
CF | > Knight_Otu says, "That poor poor honey."
Krumar says, "Hope we didn't need it."
DavidW says, "one more tragedy"
Knight_Otu says (to ClubFloyd), "x post"
CF ] On the Lakeshore
CF |
CF | > X POST
CF |
CF | The post is firmly anchored in the ground.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x chain"
CF ] On the Lakeshore
CF |
CF | > X CHAIN
CF |
CF | The links of the chain are thick and thoroughly rusted from having
CF | spent so much time near the water. It reaches into the darkness,
CF | hanging just above the surface of the lake. You can't see the other
CF | end.
CF |
CF | > DavidW says, "plz pull chain"
Knight_Otu says (to ClubFloyd), "pull chain"
CF ] On the Lakeshore
CF |
CF | > PULL CHAIN
CF |
CF | You pull against mushy, sluggish resistance until, gradually, a small
CF | boat emerges from the mist and beaches itself on the lakeshore.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x boat"
CF ] On the Lakeshore
CF |
CF | > X BOAT
CF |
CF | So much use and exposure to the elements has worn most of the surfaces
CF | down to bare wood, though in places there is evidence that this old
CF | boat was once painted white.
CF |
CF | > Krumar says, "These are the kind of things I would miss out on."
Knight_Otu says (to ClubFloyd), "l"
CF ] On the Lakeshore
CF |
CF | > L
CF |
CF | On the Lakeshore
CF | You're standing now on the gravelly shore of the Mondscheinsee. The
CF | wind is still, the water is smooth, and you can see the night sky
CF | clearly reflected in the shiny, black surface of the lake. The land
CF | gets marshier to the southwest, but seems firm to the west and
CF | northwest.
CF |
CF | A stout wooden post is buried in the ground. From it, a tangle of
CF | rusty chain tethers the small boat.
CF |
CF | Beached, with its bow stuck in the lakeshore, the boat occasionally
CF | makes a crunching noise against the gravel as a wave rocks it gently.
CF |
CF | > DavidW says, "There was a boat on a chain in the Harry Potter books too."
Krumar says, "I just never think to use "pull""
DavidW says, "That lake had submergede zombies in it."
Knight_Otu says, "We lack a paddling stick. Otherwise we might go for a boat ride."
DavidW says, "hm, the stick might help here? I don't remember."
Knight_Otu says (to ClubFloyd), "open locket"
CF ] On the Lakeshore
CF |
CF | > OPEN LOCKET
CF |
CF | The silvery surface of the locket catches the moonlight for a moment
CF | and it opens just a sliver. But, as the leaves above again dapple the
CF | light, the moon-shaped locket seems to snap shut on its own.
CF |
CF | > DavidW says, "If the lake is shallow enough."
Knight_Otu says (to ClubFloyd), "enter boat"
CF ] Center of the Lake
CF |
CF | > ENTER BOAT
CF |
CF | As you climb into the boat, it rocks free of the sandy soil and drifts
CF | slowly back out into the middle of the lake. After a moment, the chain
CF | pulls taut with a soft bump and a gentle splash.
CF |
CF | Center of the Lake (in the boat)
CF | Here the full moonlight falls unfiltered, unscattered by the leaves of
CF | the trees. Occasionally, your movements rock the boat enough to send a
CF | ripple travelling towards the shore. For the most part, though, the
CF | lake is still and you find yourself floating in a perfect reflection
CF | of the sky.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open locket"
CF ] Center of the Lake
CF |
CF | > OPEN LOCKET
CF |
CF | The locket seems different in the full moonlight... and it opens
CF | easily.
CF |
CF | Then, all of your fond feelings about this locket are immediately
CF | swept to the side as a wave of fear washes over you.
CF |
CF | The locket begins to grow hot against your skin... the heat radiates
CF | out through you, numbing your body's sensations and replacing them
CF | with its own... the heat reaches your eyes and suddenly they belong to
CF | someone else...
CF |
CF | You are again looking down through the warped floorboards of the
CF | crawlspace in grandmother's attic. The slices of the living room blur
CF | and swim in front of you. You're crying, heaving, breathless. You're
CF | terrified.
CF |
CF | And then you see why.
CF |
CF | In the living room below you can see your father, pinned down in
CF | the corner by an enormous wolf. With a snap, the snarling, drooling
CF | animal is on top of him. You hear your father's grunts as he fights to
CF | keep the wolf away from his throat. The wolf, however, is in a more
CF | powerful position and quickly overcomes him. Through the cracks in the
CF | floor of the attic crawlspace, you watch your father die.
CF |
CF | You stifle your cries, not wanting to reveal your hiding place.
CF | Your tear-filled eyes record every detail of the scene, charring the
CF | images into your memory: father's twisted body, the bloody paw prints
CF | left by the wolf as he slunk slowly out of the house, the furniture in
CF | disarray after the struggle.
CF |
CF | During his raid, the wolf knocked over the Grandfather clock and
CF | it now lies on its back. Though it may never keep time again, you can
CF | read the upturned face clearly. Your father died in the darkest hours
CF | between night and morning. Your father died at 2:35 am.
CF |
CF | The locket cools and the vision subsides.
CF |
CF | (Note: You can re-experience a vision by holding the item associated
CF | with the vision and concentrating on it: for example "concentrate on
CF | the locket".)
CF | You feel a pulse of warm energy from the rusty iron key and the
CF | wolf's-head walking stick you are holding.
CF |
CF | > Knight_Otu says, "Unexpected psychometry."
MoyTravis says, "Well I guess that gives us the time."
Knight_Otu says (to ClubFloyd), "concentrate on key"
CF ] Center of the Lake
CF |
CF | > CONCENTRATE ON KEY
CF |
CF | You close your eyes and concentrate on the rusty iron key. A vision
CF | from its history becomes clear in your mind:
CF |
CF | You're peering into the well, holding the bright iron key in your
CF | hand. For almost a year the three of you had tried to control the
CF | wolf. You had trapped him in the cellar when you had to and let him
CF | out when you could.
CF |
CF | The wolf, however, had won in the end. By now your father and
CF | brother were both dead.
CF |
CF | Knowing the pain and grief would be too great for you to ever go
CF | down there again, you drop the key to the cellar into the dark heart
CF | of the well.
CF |
CF | You open your eyes and are back in the present moment.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "concentrate on stick"
CF ] Center of the Lake
CF |
CF | > CONCENTRATE ON STICK
CF |
CF | You close your eyes and concentrate on the wolf's-head walking stick.
CF | A vision from its history becomes clear in your mind:
CF |
CF | From where you lie, bleeding, in your bed of hay and crab shells,
CF | most of your captor is obscured by the back of her rocking chair. You
CF | can see her shiny black boots beneath, and the spotty, withered, olive
CF | skin of her right arm on the armrest.
CF |
CF | "What have you done with my brother?" You scream the words
CF | now only in your head, knowing the consequences of speaking to her
CF | directly.
CF |
CF | Each time she swung at you, the breeze was almost delicious: a
CF | cool, sweet, bakery smell of sugar and almonds. The magic inside the
CF | old woman's walking stick smelled so welcoming, yet the bruises it
CF | left on your body hurt so much. Now the wolf's-head walking stick,
CF | your blood drying on its long candy-striped shaft, leans against the
CF | wall just inches from her chair and watches you.
CF |
CF | You open your eyes and are back in the present moment.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smell stick"
CF ] Center of the Lake
CF |
CF | > SMELL STICK
CF |
CF | You smell nothing unexpected.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Center of the Lake
CF |
CF | > L
CF |
CF | Center of the Lake (in the boat)
CF | Here the full moonlight falls unfiltered, unscattered by the leaves of
CF | the trees. Occasionally, your movements rock the boat enough to send a
CF | ripple travelling towards the shore. For the most part, though, the
CF | lake is still and you find yourself floating in a perfect reflection
CF | of the sky.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF ] Center of the Lake
CF |
CF | > OUT
CF |
CF | You know how to swim, yes, but this hardly seems like the time for it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x chain"
CF ] Center of the Lake
CF |
CF | > X CHAIN
CF |
CF | The links of the chain are thick and thoroughly rusted from having
CF | spent so much time near the water. It reaches into the darkness,
CF | hanging just above the surface of the lake. You can't see the other
CF | end.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull it"
CF ] On the Lakeshore
CF |
CF | > PULL IT
CF |
CF | You pull the chain and slowly drag the boat back through the water. As
CF | it comes aground, you jump out onto the sandy shore.
CF |
CF | On the Lakeshore
CF | You're standing now on the gravelly shore of the Mondscheinsee. The
CF | wind is still, the water is smooth, and you can see the night sky
CF | clearly reflected in the shiny, black surface of the lake. The land
CF | gets marshier to the southwest, but seems firm to the west and
CF | northwest.
CF |
CF | A stout wooden post is buried in the ground. From it, a tangle of
CF | rusty chain tethers the small boat.
CF |
CF | Beached, with its bow stuck in the lakeshore, the boat occasionally
CF | makes a crunching noise against the gravel as a wave rocks it gently.
CF |
CF | > DavidW says, "like in Babel, you're getting flashbacks from random parts of the time line."
Knight_Otu says (to ClubFloyd), "sw"
CF ] Marshy Patch
CF |
CF | > SW
CF |
CF |
CF | Marshy Patch
CF | Water begins to seep into your footprints as soon as you step out of
CF | them. A clear path from the west ends here, and the ground looks firm
CF | enough to walk northwest and northeast. Otherwise, your way is blocked
CF | by green, filmy pools of standing water.
CF |
CF | A speckled mushroom grows out of the sodden earth, on a long stalk.
CF |
CF | > DavidW says, "A jigsaw puzzle of a story."
Knight_Otu says (to ClubFloyd), "x mushroom"
CF ] Marshy Patch
CF |
CF | > X MUSHROOM
CF |
CF | The mushroom is capped with blotches, and you aren't at all sure it's
CF | not a toadstool.
CF |
CF | > DavidW says, "oh. This mushroom is the DM4 tribute."
Jacqueline asks, "How have I never heard of this game?"
DavidW asks (of Jacqueline), "I dunno. There's too many games to remember them all?"
Jacqueline says, "True."
Knight_Otu says (to ClubFloyd), "get mushroom"
CF ] Marshy Patch
CF |
CF | > GET MUSHROOM
CF |
CF | (putting the glass jar into your wicker basket to make room)
CF | You pick the mushroom, neatly cleaving its thin stalk.
CF |
CF | > DavidW says, "This mushroom is sometimes poisonous but not always."
Knight_Otu says, "Hm."
Krumar asks, "Have we conentrated on the gloves?"
Knight_Otu says (to ClubFloyd), "w"
CF ] Wooded Path
CF |
CF | > W
CF |
CF |
CF | Wooded Path
CF | Several trails converge here, and you recall how relieved you were
CF | that grandmother met you at the bridge the first few times you made
CF | the trip from home without mother. Now, you are certain of the right
CF | way: the northwest path leads to grandmother's house and the southern
CF | path leads back across the covered bridge. Other paths lead east and
CF | northeast.
CF |
CF | You have a sense that the locket around your neck recognizes your
CF | surroundings. Charged by the moonlight, the locket becomes hot and
CF | your vision becomes dark. Your body fades and other sensations come
CF | into focus.
CF |
CF | "This way, children." The large man, your father, points his axe
CF | east and steps off the path into the underbrush.
CF |
CF | You don't follow. But you watch two other figures -- a boy and a
CF | woman -- follow obediently.
CF |
CF | You've learned from your experiences with grandmother's locket
CF | that you're not looking through your own eyes, but through hers. The
CF | bodily sensations feel like your own, though, and there's no mistaking
CF | the sensations you feel when you see the woman. Your lip curls, your
CF | eyes squint, your eyebrows furrow. The muscles in your shoulders and
CF | arms flex. Your hands curl into fists.
CF |
CF | Rage. You hate this woman. You hate her for
CF | who she's trying to be, and you hate her for what she's doing to
CF | father, and you hate father for letting her do it, and you
CF | won't follow them into the woods because you know it's
CF | her idea.
CF |
CF | You are pulled from this whirlpool of thoughts by the boy. He's
CF | come back. "Sister? It's going to be all right, remember?" He speaks
CF | calmly and quietly. He thinks you're scared... and you are a little,
CF | although your fear is nothing compared to your fury.
CF |
CF | His tone relaxes you more than his words. "Remember? I've got a
CF | plan for this."
CF |
CF | The locket cools. The vision subsides. You regain your own senses.
CF |
CF | (Note: You can re-experience a vision if you return to the location
CF | where the vision first appeared and "concentrate".)
CF |
CF | > Roger says, "I know this has become a very common mechanism in IF and other videogames, but it still seems a bit lazy to me"
Knight_Otu says (to ClubFloyd), "i"
CF ] Wooded Path
CF |
CF | > I
CF |
CF | You are carrying:
CF | a speckled mushroom
CF | a rusty iron key
CF | a wolf's-head walking stick
CF | your wicker basket
CF | a glass jar (open but empty)
CF | a pair of white gloves
CF | a hatchet
CF | a bottle of wine (closed)
CF | a loaf of bread
CF | You are wearing:
CF | Grandmother's locket
CF | your red cape
CF |
CF | >
Knight_Otu says (to ClubFloyd), "concentrate on gloves"
CF ] Wooded Path
CF |
CF | > CONCENTRATE ON GLOVES
CF |
CF | You close your eyes and concentrate on the white gloves, but no
CF | visions come.
CF |
CF | > DavidW says, "It doesn't seem lazy at all to me."
Knight_Otu says, "I think we'll be alerted if an item is vision-capable."
Knight_Otu says (to ClubFloyd), "ne"
CF ] Firefly Glen
CF |
CF | > NE
CF |
CF |
CF | Firefly Glen
CF | A sparkle of yellow-green light flickers on, traces a curling path
CF | through the darkness, then winks out... Your eyes try to trace each
CF | one only to have their attention caught by another. The floating,
CF | swirling lights are so mesmerizing that soon you feel like you're
CF | floating, too...
CF |
CF | Many paths lead from here. Your way is blocked only to the north and
CF | south.
CF |
CF | > Roger says, "It might just be me"
Knight_Otu says (to ClubFloyd), "catch fireflies"
CF ] Firefly Glen
CF |
CF | > CATCH FIREFLIES
CF |
CF | "I may not have grandmother's jar," you say to yourself, "but I can
CF | use my own jar." You run through the glen catching fireflies and
CF | putting them gently into the clean glass jar. When you're done, you
CF | smile at the yellow-green glow of your firefly lantern, and imagine
CF | how proud grandmother would be. "Although," you think, "it is a shame
CF | to have wasted her honey."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "close jar"
CF ] Firefly Glen
CF |
CF | > CLOSE JAR
CF |
CF | That's already closed.
CF |
CF | > DavidW says, "anyway, we should fill the jar with fireflies, check out the cellar again. And I think we skipped past a cave in the north? Light might be needed there too, but I don't remember."
Jacqueline says (to Roger), "It's arguably not as lazy and leaving scraps of a journal inexplicably strewn across a landscape."
Knight_Otu says, "I haven't been mapping, so I'm unsure which paths we've taken."
Roger says, "well, yeah, okay"
Knight_Otu says (to ClubFloyd), "nw"
CF ] Misty Hollow
CF |
CF | > NW
CF |
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] Firefly Glen
CF |
CF | > SE
CF |
CF |
CF | Firefly Glen
CF | A sparkle of yellow-green light flickers on, traces a curling path
CF | through the darkness, then winks out... Your eyes try to trace each
CF | one only to have their attention caught by another. The floating,
CF | swirling lights are so mesmerizing that soon you feel like you're
CF | floating, too...
CF |
CF | Many paths lead from here. Your way is blocked only to the north and
CF | south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Wooded Path
CF |
CF | > SW
CF |
CF |
CF | Wooded Path
CF | Several trails converge here, and you recall how relieved you were
CF | that grandmother met you at the bridge the first few times you made
CF | the trip from home without mother. Now, you are certain of the right
CF | way: the northwest path leads to grandmother's house and the southern
CF | path leads back across the covered bridge. Other paths lead east and
CF | northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Clearing
CF |
CF | > NW
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Grandmother's Front Garden
CF |
CF | > N
CF |
CF |
CF | Grandmother's Front Garden
CF | From here, you can enter grandmother's house to the north. The garden
CF | curves around the side of the house to the west.
CF |
CF | You have a sense that the locket around your neck recognizes your
CF | surroundings. Your body fades and other sensations come into focus.
CF |
CF | You collapse after stepping inside the fence; you had despaired of
CF | ever finding your way home and now you're here. You cry in exhaustion
CF | and relief. Then, father is scooping you up in his arms. He kisses
CF | your face and hugs you close and says over and over again, "I'm sorry.
CF | I'm sorry. I'm so sorry."
CF |
CF | Images of his face flip past your eyes, skipping over spans of
CF | time... The calm defiance on his face when he tells you that your
CF | stepmother is dead. You don't ask about how she died. You don't
CF | care.
CF |
CF | You see father's face laughing, smiling, gazing down at you then
CF | up at the trees as he walks with you and your brother through the
CF | woods... He's himself again. You see his face at night when he tucks
CF | you in, again promising that he will never leave you.
CF |
CF | And then, through the cracks in the attic floor, you see his face
CF | on the night that he did finally leave you. The loss
CF | is even more bitter and hurtful alongside the memories of reuniting
CF | with him. Also bitter is the knowledge that you lost your brother that
CF | night, too... though in a much different way.
CF |
CF | The locket cools. The vision subsides. You regain your own senses.
CF |
CF | > DavidW says, "I suspect the journal pages route was done best by the King of Shreds and Patches."
Knight_Otu says (to ClubFloyd), "w"
CF ] Side Yard
CF |
CF | > W
CF |
CF |
CF | Side Yard
CF | The small yard runs along the side of the house, connecting to the
CF | front yard in the east. The grass here is high, growing tall around
CF | the old well and parting only slightly along the path that grandmother
CF | has worn to the woodpile.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Grandmother's Front Garden
CF |
CF | > E
CF |
CF |
CF | Grandmother's Front Garden
CF | From here, you can enter grandmother's house to the north. The garden
CF | curves around the side of the house to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Living Room
CF |
CF | > N
CF |
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "set clock to 2:35"
CF ] Living Room
CF |
CF | > SET CLOCK TO 2:35
CF |
CF | A sharp, wooden CLONK! issues from inside the clock, followed
CF | by a metallic CLANK! The front door of the clock pops open. Did
CF | this clock ever work? It has no pendulum or mechanism of any kind.
CF | Instead, hanging on a hidden hook inside the clock is a brown leather
CF | hunting jacket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x jacket"
CF ] Living Room
CF |
CF | > X JACKET
CF |
CF | It's about your size, so you imagine that this jacket was designed to
CF | fit someone -- a boy, the style suggests -- of about your age. The
CF | leather is soft, and the jacket has several pockets.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF ] Living Room
CF |
CF | > GET IT
CF |
CF | (putting the rusty iron key into your wicker basket to make room)
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search pockets"
CF ] Living Room
CF |
CF | > SEARCH POCKETS
CF |
CF | You reach into the jacket pocket and pull out a handful of white
CF | pebbles.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear jacket"
CF ] Living Room
CF |
CF | > WEAR JACKET
CF |
CF | (first taking the brown leather hunting jacket)
CF | (putting the speckled mushroom into your wicker basket to make room)
CF | It's a little tricky, but you manage to pull on the brown leather
CF | hunting hacket beneath your red cape.
CF |
CF | > DavidW says, "oh, dont forget to set the clock to the time mentioned by the locket's vision."
Knight_Otu says, "Hope this isn't a were-jacket."
DavidW says, "oh sorry, I didn't scroll down."
Knight_Otu says, "No worries."
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen
CF |
CF | > W
CF |
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] On the Cellar Stairs
CF |
CF | > W
CF |
CF |
CF | On the Cellar Stairs
CF | The cellar stairs are lit by the dim light of the kitchen, which fades
CF | into darkness as the stairs descend into the basement, and by the
CF | light of your firefly lantern.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Cellar
CF |
CF | > W
CF |
CF |
CF | Cellar
CF | As your eyes adjust to the eerie, yellow-green light of the fireflies,
CF | you recognize grandmother's cellar. The flickering insects allow you
CF | to see a stairway to the east (leading up) and a tight passage
CF | crawling south.
CF |
CF | A thick piece of glass reflects the faint light from the fireflies.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x glass"
CF ] Cellar
CF |
CF | > X GLASS
CF |
CF | (the thick piece of glass)
CF | Upon closer inspection, you see that it's not just a piece of glass:
CF | it's a lens.
CF |
CF | The thick glass of the lens tells you that whoever wore it must have
CF | had terrible eyesight. Who could it have belonged to? You know that
CF | grandmother's vision was fine... but her father, her brother, her
CF | husband? Perhaps it belonged to one of them...
CF |
CF | As you turn your attention to the monocle, grandmother's locket again
CF | grows hot against the skin of your throat. Again, the heat cascades
CF | out, washing away your body, flooding your mind with foreign
CF | memories...
CF |
CF | You crouch, huddled tightly against the side of the unusual,
CF | unfamiliar house. When she appears, you see her first from the back.
CF | She steps out onto the stoop, scanning the woods in front of the
CF | house. She's looking for you.
CF |
CF | Despite her long black hair -- brilliant in the scattered sunlight
CF | of the woods, spilling over her shoulders from beneath an orange
CF | headscarf -- she reaches for the railing with an ancient hand, a bony
CF | snarl of knuckles under loose olive-colored skin.
CF |
CF | She's muttering something as she slowly descends the few stairs to
CF | the ground. The syllables are fast, the words are foreign. Then, still
CF | peering away into the woods, she calls out. This time you understand
CF | the words, but only with difficulty. She speaks your language with a
CF | honey-thick accent.
CF |
CF | "The wind, eh? I heard you nibbling... Where are you, my little
CF | children of the sky?"
CF |
CF | She reaches into the pocket of her apron, withdraws the thick
CF | monocle, and raises it to her right eye. Her head scans left and
CF | right, and she takes a few quick steps, zigzagging and lifting her
CF | legs high as though to avoid invisible obstacles. Suddenly, she
CF | freezes. Fear traps your heart.
CF |
CF | She turns so slowly that you begin to sweat in suspense and
CF | anticipation. You're caught by her ember-red eyes -- one dim, one
CF | bright and magnified by the monocle -- and the world goes black around
CF | you.
CF |
CF | The locket cools. The vision subsides. You regain your own senses.
CF |
CF | > DavidW says, "take the monocle"
Knight_Otu says, "That's from Hansel and Gretel."
Knight_Otu says (to ClubFloyd), "get monocle"
CF ] Cellar
CF |
CF | > GET MONOCLE
CF |
CF | Taken.
CF |
CF | > DavidW says, "Yes"
Knight_Otu says (to ClubFloyd), "l"
CF ] Cellar
CF |
CF | > L
CF |
CF | Cellar
CF | As your eyes adjust to the eerie, yellow-green light of the fireflies,
CF | you recognize grandmother's cellar. The flickering insects allow you
CF | to see a stairway to the east (leading up) and a tight passage
CF | crawling south.
CF |
CF | > DavidW says, "If it isn't obvious yet, Grandmother is Gretel."
Krumar says, "I missed that one."
Knight_Otu says, "I had thought our mother - Gretchen - would be."
Knight_Otu says, "That's where my earlier Uncle Hans came from."
Knight_Otu says (to ClubFloyd), "s"
CF ] Bottom of the Well
CF |
CF | > S
CF |
CF |
CF | Bottom of the Well
CF | A dim circle of light falls through the opening of the well far above
CF | you. The pale moonlight just barely illuminates a tight crawl leading
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Cellar
CF |
CF | > N
CF |
CF |
CF | Cellar
CF | As your eyes adjust to the eerie, yellow-green light of the fireflies,
CF | you recognize grandmother's cellar. The flickering insects allow you
CF | to see a stairway to the east (leading up) and a tight passage
CF | crawling south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] On the Cellar Stairs
CF |
CF | > E
CF |
CF |
CF | On the Cellar Stairs
CF | The cellar stairs are lit by the dim light of the kitchen, which fades
CF | into darkness as the stairs descend into the basement, and by the
CF | light of your firefly lantern.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Kitchen
CF |
CF | > E
CF |
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Crawlspace
CF |
CF | > N
CF |
CF |
CF | Crawlspace
CF | The attic crawlspace is stuffy and cramped. Grandmother never liked to
CF | come up here -- she never said she was scared, exactly, but you always
CF | thought it was fear that kept her on the ground floor.
CF |
CF | You know immediately that this tight crawlspace runs over the living
CF | room. Usually it would take you another moment to get your bearings,
CF | but the floorboards here are old and warped, allowing you to see
CF | narrow slices of the living room below.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Kitchen
CF |
CF | > S
CF |
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | > DavidW says, "I don't remember what exactly looking through the monocle does, but I'm sure it does something."
Knight_Otu says (to ClubFloyd), "lookthrough monocle"
CF ] Kitchen
CF |
CF | > LOOKTHROUGH MONOCLE
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "lookt hrough monocle"
CF ] Kitchen
CF |
CF | > LOOKT HROUGH MONOCLE
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look through monocle"
CF ] Kitchen
CF |
CF | > LOOK THROUGH MONOCLE
CF |
CF | You have to scrunch your face to hold the monocle in place. Peering
CF | through the lens, something about the landscape changes.
CF |
CF | > Knight_Otu says, "Dangit."
Knight_Otu says (to ClubFloyd), "l"
CF ] Kitchen
CF |
CF | > L
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | > DavidW says, "I think we should find that cave area in the north of the map, and the brambles in the northeast corner."
MoyTravis asks (of Roger), "I don't know if I'd call the Flashback Mechanic "lazy" but I do feel bored with it?"
Knight_Otu says (to ClubFloyd), "e"
CF ] Living Room
CF |
CF | > E
CF |
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Grandmother's Front Garden
CF |
CF | > S
CF |
CF |
CF | Grandmother's Front Garden
CF | From here, you can enter grandmother's house to the north. The garden
CF | curves around the side of the house to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Clearing
CF |
CF | > S
CF |
CF | As you begin to move, the patchy moonlight of the forest is distorted
CF | through the thick lens and makes you all queasy. You take off the
CF | monocle before you continue.
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | > Roger says, "sure"
Knight_Otu says (to ClubFloyd), "nw"
CF ] Clearing
CF |
CF | > NW
CF |
CF | Paths lead east, northeast, southwest, and southeast into the woods.
CF | Or you can go in to grandmother's yard.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Misty Hollow
CF |
CF | > NE
CF |
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Cave Opening
CF |
CF | > N
CF |
CF |
CF | Cave Opening
CF | The misty trail from the south leads between tall outcroppings of rock
CF | into this dead end. Here, surrounded on three sides by the steep walls
CF | of the mountain, a rocky climb leads north to the dark, jagged opening
CF | of a cave.
CF |
CF | You have a sense that the locket around your neck recognizes your
CF | surroundings. Your body fades and other sensations come into focus.
CF |
CF | Humiliated. Led here on leashes like animals. Tethered now to a
CF | rock, breathing the sickening sweetness of the cave. The hag hobbles
CF | towards the crack in the mountain, stops short of the entrance, and
CF | plants her feet in a wide and steady stance. She swings her cane in a
CF | violent circle above her head.
CF |
CF | You flinch, recalling each of the equally vicious swings that has
CF | connected with your back and legs.
CF |
CF | The mountain sighs and she descends into the darkness.
CF |
CF | The locket cools. The vision subsides. You regain your own senses.
CF |
CF | > MoyTravis says, "I think it's more prevalent in parser IF because most parser IF is so intensely, unavoidably physical, and you can't control any of the pacing."
Knight_Otu says (to ClubFloyd), "spin stick"
CF ] Cave Opening
CF |
CF | > SPIN STICK
CF |
CF | I didn't understand that sentence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave stick"
CF ] Cave Opening
CF |
CF | > WAVE STICK
CF |
CF | You swing the walking stick and a gentle sigh of cool air blows out of
CF | the cave.
CF |
CF | > Krumar asks, "swing stick?"
Knight_Otu says (to ClubFloyd), "swing stick"
CF ] Cave Opening
CF |
CF | > SWING STICK
CF |
CF | You swing the cane and the cave opening sucks in a rush of air.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Cave Opening
CF |
CF | > G
CF |
CF | You swing the walking stick and a gentle sigh of cool air blows out of
CF | the cave.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "I think a door is opening and closing in there."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf11"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Cave Opening
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Sloping Passage
CF |
CF | > N
CF |
CF | Waving the walking stick at the cave entrance was just the magic you
CF | needed: the sticky feeling of the ground is gone and you are able to
CF | enter the cave.
CF |
CF | Sloping Passage
CF | You are standing just inside the mouth of the cave, with the misty
CF | forest to the south. To the east, this passage follows a steep descent
CF | into the belly of the mountain.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Cavern
CF |
CF | > E
CF |
CF |
CF | Cavern
CF | Moisture leaches from the black rock of this cave making the whole
CF | expanse glisten. The smooth walls are are covered with tight lines of
CF | carved inscriptions.
CF |
CF | Some broken rocks have been arranged to make a primitive kind of work
CF | area. At least, you can imagine someone sitting on one of the lower
CF | stones using the flatter one as a kind of table...
CF |
CF | On the primitive workspace are a mortar (in which is a pestle) and a
CF | tin box.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x inscriptions"
CF ] Cavern
CF |
CF | > X INSCRIPTIONS
CF |
CF | The inscriptions are carefully carved in tight lines of some foreign
CF | tongue. You can't understand a word of what they are trying to
CF | communicate.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look through lens"
CF ] Cavern
CF |
CF | > LOOK THROUGH LENS
CF |
CF | Bright orange light barges unexpectedly into the cave! Through the old
CF | crone's hexed monocle, the inscriptions on the wall begin sparkling,
CF | making the area appear almost impossibly bright!
CF |
CF | > Roger says, "I'm impressed by grandma's ability to overcome PSTD and get on with baking and ovens and such"
Roger says, "err, PTSD. You know."
Knight_Otu says (to ClubFloyd), "x inscriptions"
CF ] Cavern
CF |
CF | > X INSCRIPTIONS
CF |
CF | Your mind knows that the words are written in the old woman's foreign
CF | tongue, but by examining them through the monocle you can somehow read
CF | them... and their meaning is clear.
CF |
CF | The evil old woman was the keeper of a powerful curse: La
CF | Maledizione del Lupo, the Curse of the Wolf.
CF |
CF | Not all of the details are spelled out on the wall, but you can
CF | understand the basic ideas of the curse, including the fact that it
CF | affects men and women differently. When under the curse, the body of a
CF | man will transform itself into the body of a wolf every time the light
CF | of the full moon falls on his skin. His human mind will compete with
CF | the wolf's mind, not entirely in control but not entirely destroyed.
CF | He must watch from behind the wolf's eyes like a prisoner in a cell
CF | until the darkness of a new moon allows him to return to human form.
CF |
CF | A cursed woman will not turn into a wolf herself, but will carry the
CF | curse in her blood and pass it along to her children. Her sons will
CF | transform in the light of their first full moon; her daughters will
CF | carry the curse, passing it on to their children for generations.
CF |
CF | The curse also has an oddly mundane side-effect: no cursed person can
CF | touch anything made of silver.
CF |
CF | The curse's incantation is spelled out clearly on the wall, but you
CF | read only sketchy details about its counter-curse. This doesn't
CF | surprise you very much (you can imagine that an old witch would not
CF | want the breaking of her curse to be too clearly spelled out). Still,
CF | you can gather a few details...
CF |
CF | The first part is fairly clear: The curse must claim a life before it
CF | can be broken. In fact, the key to lifting the spell lies in the bones
CF | of the first male in the cursed family to die. Then, however, the
CF | instructions become more cryptic: after death, he must "meet with
CF | sweet temptation". This phrase is accompanied by the image of what
CF | looks like snow sprinkling down onto a skull.
CF |
CF | > MoyTravis says, "Well it's not like you can avoid baking things if you're living out alone in the forest."
MoyTravis says, "I guess she could try moving to a village."
Roger says, "she could have fried flatbread"
Knight_Otu says, "I hope that sweet temptation wasn't our honey."
Krumar says, "Same."
Jacqueline says, "And that explains the gloves."
DavidW asks, "what explains the gloves?"
Krumar says, "Can't touch silver."
MoyTravis asks, "Why father had gloves in tools?"
DavidW says, "oh ho"
Jacqueline says (to Krumar), "Right."
DavidW asks, "Maybe there's silver in the tin box, then?"
Roger says, "like it's just incorporeal"
Knight_Otu says (to ClubFloyd), "l"
CF ] Cavern
CF |
CF | > L
CF |
CF | Cavern
CF | Moisture leaches from the black rock of this cave making the whole
CF | expanse glisten. The smooth walls are are covered with tight lines of
CF | carved inscriptions that, through the thick glass lens of the old
CF | woman's monocle, glow orange and reflect in the shiny, wet surfaces.
CF |
CF | Some broken rocks have been arranged to make a primitive kind of work
CF | area. At least, you can imagine someone sitting on one of the lower
CF | stones using the flatter one as a kind of table...
CF |
CF | On the primitive workspace are a mortar (in which is a pestle) and a
CF | tin box.
CF |
CF | > DavidW says, "or butter cookies"
Knight_Otu says (to ClubFloyd), "x rocks"
CF ] Cavern
CF |
CF | > X ROCKS
CF |
CF | (the white pebbles)
CF | The hunting jacket must have belonged to a boy -- who else but a boy
CF | would keep a pocketful of pebbles? Even so, the pebbles are very
CF | unusual. They seem to catch the meager light in a way that makes them
CF | almost glow.
CF |
CF | > Jacqueline says, "Also, now grandma diligently pointing out that the locket isn't no actually silver makes sense."
DavidW says, "I've seen butter cookies in tin boxes."
Knight_Otu says (to ClubFloyd), "x table"
CF ] Cavern
CF |
CF | > X TABLE
CF |
CF | The more you examine the rocks, the more convinced you are that they
CF | were intentionally arranged as a kind of workspace.
CF |
CF | > Jacqueline says, "Glad we're figuring this out now, before we start, y'know, dating."
Knight_Otu says (to ClubFloyd), "x mortar"
CF ] Cavern
CF |
CF | > X MORTAR
CF |
CF | Basically a thick-walled stone bowl. Using the pestle (or some other
CF | hard object) you could crush something very easily in this... which,
CF | of course, is the idea.
CF |
CF | An inscription, written in glowing orange letters on the side of the
CF | mortar, reads: Dear Caramella, Good luck in Bavaria! Love always,
CF | Baba Yaga.
CF |
CF | > DavidW says, "ha. Caramella is the witch of the candy house."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "get it"
CF ] Cavern
CF |
CF | > GET IT
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pestle"
CF ] Cavern
CF |
CF | > X PESTLE
CF |
CF | A roughly cylindrical rock. Or, a stretched-out egg-shaped rock.
CF | Either way, it's the crushing partner of the mortar.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x box"
CF ] Cavern
CF |
CF | > X BOX
CF |
CF | The silvery-black tin box has a hinged lid.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF ] Cavern
CF |
CF | > OPEN IT
CF |
CF | You open the tin box, revealing a silver dagger.
CF |
CF | > Jacqueline says (to BabaYaga), "Thanks for the mortar."
Knight_Otu says (to ClubFloyd), "x dagger"
CF ] Cavern
CF |
CF | > X DAGGER
CF |
CF | The design of the silver dagger is simple: a short, sharp blade and a
CF | smooth, unornamented hilt. Unlike the box it is in, the metal is shiny
CF | and clean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf12"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Cavern
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get dagger"
CF ] Cavern
CF |
CF | > GET DAGGER
CF |
CF | Ouch! You recoil, a sour sting lingering on your bare skin and
CF | something in your blood snarling angrily at the thought of touching
CF | the silver dagger.
CF |
CF | > DavidW says, "dirty dirty box"
Knight_Otu says (to ClubFloyd), "get box"
CF ] Cavern
CF |
CF | > GET BOX
CF |
CF | (putting the white pebbles into your wicker basket to make room)
CF | Taken.
CF |
CF | > Jacqueline says, "Silver dagger"
Knight_Otu says, "Had to try it."
Knight_Otu says (to ClubFloyd), "wear gloves"
CF ] Cavern
CF |
CF | > WEAR GLOVES
CF |
CF | (first taking the white gloves)
CF | (putting the mortar into your wicker basket to make room)
CF | The tin box you are carrying is filthy. You'll have to put it down
CF | before putting on grandmother's gloves. Otherwise, the gloves will be
CF | ruined.
CF |
CF | > DavidW says, "Of course"
Krumar says, "Hypotheises confirmed."
Knight_Otu says (to ClubFloyd), "put box in basket"
CF ] Cavern
CF |
CF | > PUT BOX IN BASKET
CF |
CF | You put the tin box into your wicker basket.
CF |
CF | > Roger says, "usually daggers don't have metal handles"
Knight_Otu says (to ClubFloyd), "wear gloves"
CF ] Cavern
CF |
CF | > WEAR GLOVES
CF |
CF | You put on the white gloves.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get dagger"
CF ] Cavern
CF |
CF | > GET DAGGER
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Cavern
CF |
CF | > L
CF |
CF | Cavern
CF | Moisture leaches from the black rock of this cave making the whole
CF | expanse glisten. The smooth walls are are covered with tight lines of
CF | carved inscriptions that, through the thick glass lens of the old
CF | woman's monocle, glow orange and reflect in the shiny, wet surfaces.
CF |
CF | Some broken rocks have been arranged to make a primitive kind of work
CF | area. At least, you can imagine someone sitting on one of the lower
CF | stones using the flatter one as a kind of table...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF ] Cavern
CF |
CF | > OUT
CF |
CF | But you aren't in anything at the moment.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Sloping Passage
CF |
CF | > W
CF |
CF |
CF | Sloping Passage
CF | You are standing just inside the mouth of the cave, with the misty
CF | forest to the south. To the east, this passage follows a steep descent
CF | into the belly of the mountain.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Cave Opening
CF |
CF | > S
CF |
CF |
CF | Cave Opening
CF | The misty trail from the south leads between tall outcroppings of rock
CF | into this dead end. Here, surrounded on three sides by the steep walls
CF | of the mountain, a rocky climb leads north to the dark, jagged opening
CF | of a cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Misty Hollow
CF |
CF | > S
CF |
CF | As you begin to move, the patchy moonlight of the forest is distorted
CF | through the thick lens and makes you all queasy. You take off the
CF | monocle before you continue.
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | > Jacqueline says (to Roger), "Sometimes knives have metal handles. In particular, when having one is useful as a narrative/plot device."
Knight_Otu says (to ClubFloyd), "e"
CF ] Bramble Thicket
CF |
CF | > E
CF |
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x brambles"
CF ] Bramble Thicket
CF |
CF | > X BRAMBLES
CF |
CF | Some forest animals, grandmother once told you, make their homes in
CF | the bramble thicket. Though you can't imagine living among the thorny
CF | vines yourself, you can see how much protection they would offer. They
CF | seem practically impenetrable.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear lens"
CF ] Bramble Thicket
CF |
CF | > WEAR LENS
CF |
CF | You have to scrunch your face to hold the monocle in place. Peering
CF | through the lens, something about the landscape changes. The glass of
CF | the monocle is so thick, though, that it makes the fractured moonlight
CF | seem unusually bright and disorienting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Bramble Thicket
CF |
CF | > L
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x brambles"
CF ] Bramble Thicket
CF |
CF | > X BRAMBLES
CF |
CF | Some forest animals, grandmother once told you, make their homes in
CF | the bramble thicket. Though you can't imagine living among the thorny
CF | vines yourself, you can see how much protection they would offer. They
CF | seem practically impenetrable.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] On the Lakeshore
CF |
CF | > SE
CF |
CF | As you begin to move, the patchy moonlight of the forest is distorted
CF | through the thick lens and makes you all queasy. You take off the
CF | monocle before you continue.
CF |
CF | On the Lakeshore
CF | You're standing now on the gravelly shore of the Mondscheinsee. The
CF | wind is still, the water is smooth, and you can see the night sky
CF | clearly reflected in the shiny, black surface of the lake. The land
CF | gets marshier to the southwest, but seems firm to the west and
CF | northwest.
CF |
CF | A stout wooden post is buried in the ground. From it, a tangle of
CF | rusty chain tethers the small boat.
CF |
CF | Beached, with its bow stuck in the lakeshore, the boat occasionally
CF | makes a crunching noise against the gravel as a wave rocks it gently.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Firefly Glen
CF |
CF | > W
CF |
CF |
CF | Firefly Glen
CF | A sparkle of yellow-green light flickers on, traces a curling path
CF | through the darkness, then winks out... Your eyes try to trace each
CF | one only to have their attention caught by another. The floating,
CF | swirling lights are so mesmerizing that soon you feel like you're
CF | floating, too...
CF |
CF | Many paths lead from here. Your way is blocked only to the north and
CF | south.
CF |
CF | > DavidW says, "We haven't been in the SW corner of the map yet."
Knight_Otu says (to ClubFloyd), "sw"
CF ] Wooded Path
CF |
CF | > SW
CF |
CF |
CF | Wooded Path
CF | Several trails converge here, and you recall how relieved you were
CF | that grandmother met you at the bridge the first few times you made
CF | the trip from home without mother. Now, you are certain of the right
CF | way: the northwest path leads to grandmother's house and the southern
CF | path leads back across the covered bridge. Other paths lead east and
CF | northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Clearing
CF |
CF | > NW
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Top of the Waterfall
CF |
CF | > SW
CF |
CF |
CF | Top of the Waterfall
CF | The same stream that runs under the covered bridge here plunges over a
CF | rocky ledge. The water is swift and the fall is great: you can hear
CF | the crashing and churning of the water far below. To the southwest you
CF | can see a steep and rocky downward slope. A surface trail leads
CF | northeast back to grandmother's house.
CF |
CF | > Knight_Otu says, "There's the waterfall"
Knight_Otu says (to ClubFloyd), "put dagger in basket"
CF ] Top of the Waterfall
CF |
CF | > PUT DAGGER IN BASKET
CF |
CF | You put the silver dagger into your wicker basket.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "remove gloves"
CF ] Top of the Waterfall
CF |
CF | > REMOVE GLOVES
CF |
CF | You take off the white gloves.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wash box"
CF ] Top of the Waterfall
CF |
CF | > WASH BOX
CF |
CF | (first taking the tin box)
CF | (putting the monocle into your wicker basket to make room)
CF | You submerge the tin box in the water, washing it inside and out. When
CF | you finish, the tin box is perfectly clean, and any of its former
CF | contents have been swept away by the current.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF ] Top of the Waterfall
CF |
CF | > UNDO
CF |
CF | Top of the Waterfall
CF | [Previous turn undone.]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x box"
CF ] Top of the Waterfall
CF |
CF | > X BOX
CF |
CF | The silvery-black tin box has a hinged lid.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "shake it"
CF ] Top of the Waterfall
CF |
CF | > SHAKE IT
CF |
CF | That's not a verb I recognize.
CF |
CF | > DavidW says, "You put the dagger in the basket."
Jacqueline asks, "Can we open it?"
DavidW says, "It should be safe to wash the tin box."
DavidW says, "It is open"
Knight_Otu says, "Yeah, but the text sounded like there could be something else in it."
Jacqueline says, "Oh"
Knight_Otu says (to ClubFloyd), "wash it"
CF ] Top of the Waterfall
CF |
CF | > WASH IT
CF |
CF | (first taking the tin box)
CF | (putting the monocle into your wicker basket to make room)
CF | You submerge the tin box in the water, washing it inside and out. When
CF | you finish, the tin box is perfectly clean, and any of its former
CF | contents have been swept away by the current.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x box"
CF ] Top of the Waterfall
CF |
CF | > X BOX
CF |
CF | The silvery-black tin box has a hinged lid.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "l"
CF ] Top of the Waterfall
CF |
CF | > L
CF |
CF | Top of the Waterfall
CF | The same stream that runs under the covered bridge here plunges over a
CF | rocky ledge. The water is swift and the fall is great: you can hear
CF | the crashing and churning of the water far below. To the southwest you
CF | can see a steep and rocky downward slope. A surface trail leads
CF | northeast back to grandmother's house.
CF |
CF | > DavidW says, "It's part of the message for washing a container in this game."
Knight_Otu says, "Sure."
Knight_Otu says (to ClubFloyd), "sw"
CF ] Bottom of the Waterfall
CF |
CF | > SW
CF |
CF |
CF | Bottom of the Waterfall
CF | At the base of the waterfall, the thundering water churns up a thick
CF | cloud of mist. The flow of the stream slows quickly though, and it
CF | continues lazily past the shore of wide, flat rocks. As the shore
CF | crawls away from the water, it becomes grassier and carpeted by
CF | feathery green ferns. Thriving in the misty environment, the ferns
CF | seem to grow in piles, overlapping to make the ground appear lumpy and
CF | cushiony.
CF |
CF | The waterfall and the stream block any southerly progress, and the
CF | thick growth of ferns seems to block the way in all of the other
CF | directions. The only path is the rocky climb back up to the top of the
CF | waterfall.
CF |
CF | You have a sense that the locket around your neck recognizes your
CF | surroundings. Your body fades and other sensations come into focus.
CF |
CF | His broken body is too heavy to carry back up the steep path...
CF | and you are too exhausted, too sad, too lonely to try. You'll find
CF | someplace nearby to bury him. You'll pray for him... and for
CF | yourself.
CF |
CF | The locket cools. The vision subsides. You regain your own senses.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ferns"
CF ] Bottom of the Waterfall
CF |
CF | > X FERNS
CF |
CF | Feathery and delicate.
CF |
CF | > Jacqueline asks, "So is the goal to find grandma, or break the curse, or both, or ... ?"
Knight_Otu asks, "I guess ideally both?"
Knight_Otu says (to ClubFloyd), "search ferns"
CF ] Bottom of the Waterfall
CF |
CF | > SEARCH FERNS
CF |
CF | You poke around in the ferns for a bit, but find nothing of interest.
CF |
CF | > DavidW says, "There are 3 goals. That's why there's 8 endings."
Knight_Otu says (to ClubFloyd), "x shore"
CF ] Bottom of the Waterfall
CF |
CF | > X SHORE
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "Saving grandma is one goal. Breaking the curse is a 2nd goal."
Knight_Otu says (to ClubFloyd), "x piles"
CF ] Bottom of the Waterfall
CF |
CF | > X PILES
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear monocle"
CF ] Bottom of the Waterfall
CF |
CF | > WEAR MONOCLE
CF |
CF | (first taking the monocle)
CF | (putting the white gloves into your wicker basket to make room)
CF | You have to scrunch your face to hold the monocle in place. Peering
CF | through the lens, something about the landscape changes. The glass of
CF | the monocle is so thick, though, that it makes the fractured moonlight
CF | seem unusually bright and disorienting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Bottom of the Waterfall
CF |
CF | > L
CF |
CF | Bottom of the Waterfall
CF | At the base of the waterfall, the thundering water churns up a thick
CF | cloud of mist. The flow of the stream slows quickly though, and it
CF | continues lazily past the shore of wide, flat rocks. As the shore
CF | crawls away from the water, it becomes grassier and carpeted by
CF | feathery green ferns. Thriving in the misty environment, the ferns
CF | seem to grow in piles, overlapping to make the ground appear lumpy and
CF | cushiony.
CF |
CF | The waterfall and the stream block any southerly progress, and the
CF | thick growth of ferns seems to block the way in all of the other
CF | directions. The only path is the rocky climb back up to the top of the
CF | waterfall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x waterfall"
CF ] Bottom of the Waterfall
CF |
CF | > X WATERFALL
CF |
CF | The stream rushes over the ledge far above and crashes loudly into a
CF | rocky pool. The mist that it stirs up feels cool on your face.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pool"
CF ] Bottom of the Waterfall
CF |
CF | > X POOL
CF |
CF | The water, as though exhausted from having been smashed down on the
CF | rocks, flows slowly and lazily in a wide stream. It laps gently
CF | against the rocky shore.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF ] Bottom of the Waterfall
CF |
CF | > X ROCKS
CF |
CF | (the rocky slope)
CF | The slope is steep, but the large rocks can be used for climbing.
CF |
CF | > Krumar says, "Sounds like we are digging for bones here."
Knight_Otu says, "Yeah, but where."
Krumar says, "I dont' think that will matter until we find a shovel."
Knight_Otu says (to ClubFloyd), "dig ferns"
CF ] Bottom of the Waterfall
CF |
CF | > DIG FERNS
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave stick"
CF ] Bottom of the Waterfall
CF |
CF | > WAVE STICK
CF |
CF | Is it your imagination or did the air get slightly cooler when you
CF | waved the walking stick? And what's that smell? Almonds? It disappears
CF | too quickly to be sure...
CF |
CF | > DavidW says, "I think it's too soon to worry about bones."
Jacqueline says, "It's so under-rated, but the shovel really was a ground-breaking invention."
DavidW says, "But I now wonder if waving the stick at the brambles might help."
Knight_Otu says, "Ouch."
Knight_Otu says (to ClubFloyd), "u"
CF ] Top of the Waterfall
CF |
CF | > U
CF |
CF | As you begin to move, the patchy moonlight of the forest is distorted
CF | through the thick lens and makes you all queasy. You take off the
CF | monocle before you continue.
CF |
CF | Top of the Waterfall
CF | The same stream that runs under the covered bridge here plunges over a
CF | rocky ledge. The water is swift and the fall is great: you can hear
CF | the crashing and churning of the water far below. To the southwest you
CF | can see a steep and rocky downward slope. A surface trail leads
CF | northeast back to grandmother's house.
CF |
CF | > Jacqueline says, "Sorry. Joke I heard the other day."
Knight_Otu says (to ClubFloyd), "ne"
CF ] Clearing
CF |
CF | > NE
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Misty Hollow
CF |
CF | > NE
CF |
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | > DavidW asks (of Jacqueline), "James Nicoll?"
Krumar asks, "have we done anything withthe tower?"
Knight_Otu says (to ClubFloyd), "e"
CF ] Bramble Thicket
CF |
CF | > E
CF |
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave stick"
CF ] Bramble Thicket
CF |
CF | > WAVE STICK
CF |
CF | Is it your imagination or did the air get slightly cooler when you
CF | waved the walking stick? And what's that smell? Almonds? It disappears
CF | too quickly to be sure...
CF |
CF | > Jacqueline says (to KO), "I'm getting smiles where I can during this era, including dad jokes."
Jacqueline says (to DW), "Not sure. Saw it in a meme."
DavidW says, "I'm sure there's a way past the brambles but I don't remmber how."
Knight_Otu says (to ClubFloyd), "i"
CF ] Bramble Thicket
CF |
CF | > I
CF |
CF | You are carrying:
CF | a monocle
CF | a tin box (open but empty)
CF | a wolf's-head walking stick
CF | your wicker basket
CF | a pair of white gloves
CF | a silver dagger
CF | a mortar
CF | a pestle
CF | some white pebbles
CF | a speckled mushroom
CF | a rusty iron key
CF | a jar of fireflies (providing light)
CF | a hatchet
CF | a bottle of wine (closed)
CF | a loaf of bread
CF | You are wearing:
CF | a brown leather hunting jacket
CF | Grandmother's locket
CF | your red cape
CF |
CF | > DavidW asks, "hatchet?"
Knight_Otu says, "Doh."
Jacqueline says, "Yeah. We've had that a while..."
Knight_Otu says (to ClubFloyd), "cut brambles with hatchet"
CF ] Bramble Thicket
CF |
CF | > CUT BRAMBLES WITH HATCHET
CF |
CF | (first taking the hatchet)
CF | (putting the tin box into your wicker basket to make room)
CF | The springy bramble thicket bounces back unharmed.
CF |
CF | > Knight_Otu says, "I guess not for the brambles"
Jacqueline says, "I'm pleased that our inventory is starting to be a right proper inconceivably large list, as all good IF inventories should be."
Knight_Otu says (to ClubFloyd), "wear gloves"
CF ] Bramble Thicket
CF |
CF | > WEAR GLOVES
CF |
CF | (first taking the white gloves)
CF | (putting the monocle into your wicker basket to make room)
CF | You put on the white gloves.
CF |
CF | > DavidW asks, "we haven't used the hatchet for anything yet, though, yes?"
Krumar says, "I don't think we've used it."
Knight_Otu says (to ClubFloyd), "cut brambles with dagger"
CF ] Bramble Thicket
CF |
CF | > CUT BRAMBLES WITH DAGGER
CF |
CF | (first taking the silver dagger)
CF | The springy bramble thicket bounces back unharmed.
CF |
CF | > Krumar says, "We did wantto use it on the clock."
Knight_Otu says, "Yeah, we haven't used it yet sucessfully."
DavidW says, "hm"
Knight_Otu says (to ClubFloyd), "l"
CF ] Bramble Thicket
CF |
CF | > L
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Firefly Glen
CF |
CF | > SW
CF |
CF |
CF | Firefly Glen
CF | A sparkle of yellow-green light flickers on, traces a curling path
CF | through the darkness, then winks out... Your eyes try to trace each
CF | one only to have their attention caught by another. The floating,
CF | swirling lights are so mesmerizing that soon you feel like you're
CF | floating, too...
CF |
CF | Many paths lead from here. Your way is blocked only to the north and
CF | south.
CF |
CF | > Krumar asks, "Isn't there a tower we haven't been to yet?"
Knight_Otu says (to ClubFloyd), "se"
CF ] Marshy Patch
CF |
CF | > SE
CF |
CF |
CF | Marshy Patch
CF | Water begins to seep into your footprints as soon as you step out of
CF | them. A clear path from the west ends here, and the ground looks firm
CF | enough to walk northwest and northeast. Otherwise, your way is blocked
CF | by green, filmy pools of standing water.
CF |
CF | > DavidW asks, "I don't know of any tower in this game. Where did you see it?"
Knight_Otu says, "I should've been mapping. I'm not quite sure of the geography."
Knight_Otu says (to ClubFloyd), "ne"
CF ] On the Lakeshore
CF |
CF | > NE
CF |
CF |
CF | On the Lakeshore
CF | You're standing now on the gravelly shore of the Mondscheinsee. The
CF | wind is still, the water is smooth, and you can see the night sky
CF | clearly reflected in the shiny, black surface of the lake. The land
CF | gets marshier to the southwest, but seems firm to the west and
CF | northwest.
CF |
CF | A stout wooden post is buried in the ground. From it, a tangle of
CF | rusty chain tethers the small boat.
CF |
CF | Beached, with its bow stuck in the lakeshore, the boat occasionally
CF | makes a crunching noise against the gravel as a wave rocks it gently.
CF |
CF | > DavidW says, "My map is back on my other machine."
Knight_Otu says (to ClubFloyd), "nw"
CF ] Bramble Thicket
CF |
CF | > NW
CF |
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | > Krumar says, "don't remember where i saw it but I was thinking about Rapunsel and that it might be a part of this."
Krumar says, "I'll just keep watching for it."
DavidW says, "I think there are six locations that circle the moonlit lake, in a hexagon ring."
Knight_Otu says, "Seems plausible."
Knight_Otu says (to ClubFloyd), "w"
CF ] Misty Hollow
CF |
CF | > W
CF |
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | > DavidW says, "and the house is west of that or west-northwest"
Krumar says, "I think this is what i thought was a tower."
Krumar asks, "What is the Silberberg?"
DavidW says, "Silver Mountain, I think."
Knight_Otu says, "Translates to Silver Mountain, yes."
Krumar says, "I understand now, thank you."
DavidW asks, "hm. Did we actually find the graveyard?"
Knight_Otu says, "I don't recall seeing one."
DavidW says, "I think the graveyard is only in the endgame, though."
Knight_Otu says (to ClubFloyd), "sw"
CF ] Clearing
CF |
CF | > SW
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x trees"
CF ] Clearing
CF |
CF | > X TREES
CF |
CF | Which do you mean, the canopy of the forest, or the three oak trees?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "oak"
CF ] Clearing
CF |
CF | > OAK
CF |
CF | The house sits in the middle of the triangle formed by the three large
CF | oaks.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb oak"
CF ] Clearing
CF |
CF | > CLIMB OAK
CF |
CF | Which do you mean, Grandmother's home, or the three oak trees?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "trees"
CF ] Clearing
CF |
CF | > TREES
CF |
CF | I don't think much is to be achieved by that.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Top of the Waterfall
CF |
CF | > SW
CF |
CF |
CF | Top of the Waterfall
CF | The same stream that runs under the covered bridge here plunges over a
CF | rocky ledge. The water is swift and the fall is great: you can hear
CF | the crashing and churning of the water far below. To the southwest you
CF | can see a steep and rocky downward slope. A surface trail leads
CF | northeast back to grandmother's house.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Clearing
CF |
CF | > NE
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] Wooded Path
CF |
CF | > SE
CF |
CF |
CF | Wooded Path
CF | Several trails converge here, and you recall how relieved you were
CF | that grandmother met you at the bridge the first few times you made
CF | the trip from home without mother. Now, you are certain of the right
CF | way: the northwest path leads to grandmother's house and the southern
CF | path leads back across the covered bridge. Other paths lead east and
CF | northeast.
CF |
CF | > DavidW asks, "Did we concenrate on the pebbles in the jacket?"
Krumar says, "No"
Knight_Otu says (to ClubFloyd), "concentrate on pebbles"
CF ] Wooded Path
CF |
CF | > CONCENTRATE ON PEBBLES
CF |
CF | You concentrate on the pebbles and the locket grows warm...
CF |
CF | The boy's jacket: Hansel's jacket... The white stones: Hansel's
CF | plan...
CF |
CF | "I'll take care of you," he said. "You'll see. Everything's going
CF | to be fine." And everything was fine. The
CF | first time. But the second time... Lorelei had convinced your
CF | father to try again, and she had locked the front door so Hansel
CF | couldn't sneak out and get more stones. All he had was a small loaf of
CF | bread. He was convinced it would work just as well.
CF |
CF | It didn't.
CF |
CF | The locket cools. The vision subsides. You regain your own senses.
CF |
CF | > Knight_Otu says, "I don''t recall the pebbles being visionable."
DavidW says, "Lorelei was the stepmom."
Knight_Otu says (to ClubFloyd), "i"
CF ] Wooded Path
CF |
CF | > I
CF |
CF | You are carrying:
CF | a silver dagger
CF | a hatchet
CF | a wolf's-head walking stick
CF | your wicker basket
CF | a monocle
CF | a tin box (open but empty)
CF | a mortar
CF | a pestle
CF | some white pebbles
CF | a speckled mushroom
CF | a rusty iron key
CF | a jar of fireflies (providing light)
CF | a bottle of wine (closed)
CF | a loaf of bread
CF | You are wearing:
CF | a pair of white gloves
CF | a brown leather hunting jacket
CF | Grandmother's locket
CF | your red cape
CF |
CF | > Krumar asks, "Can we concetrate on the jacket?"
Knight_Otu says (to ClubFloyd), "concentrate on dagger"
CF ] Wooded Path
CF |
CF | > CONCENTRATE ON DAGGER
CF |
CF | You close your eyes and concentrate on the silver dagger, but no
CF | visions come.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "concentrate on jacket"
CF ] Wooded Path
CF |
CF | > CONCENTRATE ON JACKET
CF |
CF | You close your eyes and concentrate on the brown leather hunting
CF | jacket, but no visions come.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "concentrate on box"
CF ] Wooded Path
CF |
CF | > CONCENTRATE ON BOX
CF |
CF | You close your eyes and concentrate on the tin box, but no visions
CF | come.
CF |
CF | > DavidW asks, "the dagger?"
DavidW asks, "the mortar?"
Knight_Otu says (to ClubFloyd), "concentrate on mortar"
CF ] Wooded Path
CF |
CF | > CONCENTRATE ON MORTAR
CF |
CF | You close your eyes and concentrate on the mortar, but no visions
CF | come.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "concentrate on pestle"
CF ] Wooded Path
CF |
CF | > CONCENTRATE ON PESTLE
CF |
CF | You close your eyes and concentrate on the pestle, but no visions
CF | come.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "concentrate on cape"
CF ] Wooded Path
CF |
CF | > CONCENTRATE ON CAPE
CF |
CF | You close your eyes and concentrate on your red cape, but no visions
CF | come.
CF |
CF | > Krumar says, "I was just about to ask about the cape, thanks."
DavidW says, "We've missed something and I don't know what."
Knight_Otu says (to ClubFloyd), "concentrate on gloves"
CF ] Wooded Path
CF |
CF | > CONCENTRATE ON GLOVES
CF |
CF | You close your eyes and concentrate on the white gloves, but no
CF | visions come.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "concentrate on hatchet"
CF ] Wooded Path
CF |
CF | > CONCENTRATE ON HATCHET
CF |
CF | You close your eyes and concentrate on the hatchet, but no visions
CF | come.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Marshy Patch
CF |
CF | > E
CF |
CF |
CF | Marshy Patch
CF | Water begins to seep into your footprints as soon as you step out of
CF | them. A clear path from the west ends here, and the ground looks firm
CF | enough to walk northwest and northeast. Otherwise, your way is blocked
CF | by green, filmy pools of standing water.
CF |
CF | > Knight_Otu says, "Lemme get some paper."
DavidW asks, "by the way, what was inside the locket?"
Krumar says, "It opened while we were on the boat but I think we just got memories."
DavidW says, "We should have looked inside the locket too."
Knight_Otu says (to ClubFloyd), "open locket"
CF ] Marshy Patch
CF |
CF | > OPEN LOCKET
CF |
CF | That's already open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x it"
CF ] Marshy Patch
CF |
CF | > X IT
CF |
CF | The silvery locket dangling from the chain around your neck is a
CF | perfect circle, etched on the outside to look like the full moon. You
CF | trace your finger across the shiny surface, recalling that grandmother
CF | told you the locket was in fact made of pewter, not silver.
CF |
CF | The locket is open, revealing two tiny, faded images.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x images"
CF ] Marshy Patch
CF |
CF | > X IMAGES
CF |
CF | Although you have never met either of the men depicted, you know who
CF | they are. The man pictured on the right side of the locket is named
CF | Ulrich. He is grandmother's father, your great-grandfather. The man on
CF | the left is your great-uncle, grandmother's brother, Hansel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Firefly Glen
CF |
CF | > NW
CF |
CF |
CF | Firefly Glen
CF | A sparkle of yellow-green light flickers on, traces a curling path
CF | through the darkness, then winks out... Your eyes try to trace each
CF | one only to have their attention caught by another. The floating,
CF | swirling lights are so mesmerizing that soon you feel like you're
CF | floating, too...
CF |
CF | Many paths lead from here. Your way is blocked only to the north and
CF | south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Wooded Path
CF |
CF | > SW
CF |
CF |
CF | Wooded Path
CF | Several trails converge here, and you recall how relieved you were
CF | that grandmother met you at the bridge the first few times you made
CF | the trip from home without mother. Now, you are certain of the right
CF | way: the northwest path leads to grandmother's house and the southern
CF | path leads back across the covered bridge. Other paths lead east and
CF | northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Firefly Glen
CF |
CF | > NE
CF |
CF |
CF | Firefly Glen
CF | A sparkle of yellow-green light flickers on, traces a curling path
CF | through the darkness, then winks out... Your eyes try to trace each
CF | one only to have their attention caught by another. The floating,
CF | swirling lights are so mesmerizing that soon you feel like you're
CF | floating, too...
CF |
CF | Many paths lead from here. Your way is blocked only to the north and
CF | south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Clearing
CF |
CF | > W
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), " e"
CF ] Firefly Glen
CF |
CF | > E
CF |
CF |
CF | Firefly Glen
CF | A sparkle of yellow-green light flickers on, traces a curling path
CF | through the darkness, then winks out... Your eyes try to trace each
CF | one only to have their attention caught by another. The floating,
CF | swirling lights are so mesmerizing that soon you feel like you're
CF | floating, too...
CF |
CF | Many paths lead from here. Your way is blocked only to the north and
CF | south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] On the Lakeshore
CF |
CF | > E
CF |
CF |
CF | On the Lakeshore
CF | You're standing now on the gravelly shore of the Mondscheinsee. The
CF | wind is still, the water is smooth, and you can see the night sky
CF | clearly reflected in the shiny, black surface of the lake. The land
CF | gets marshier to the southwest, but seems firm to the west and
CF | northwest.
CF |
CF | A stout wooden post is buried in the ground. From it, a tangle of
CF | rusty chain tethers the small boat.
CF |
CF | Beached, with its bow stuck in the lakeshore, the boat occasionally
CF | makes a crunching noise against the gravel as a wave rocks it gently.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Bramble Thicket
CF |
CF | > NW
CF |
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Misty Hollow
CF |
CF | > W
CF |
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Clearing
CF |
CF | > SW
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Grandmother's Front Garden
CF |
CF | > N
CF |
CF |
CF | Grandmother's Front Garden
CF | From here, you can enter grandmother's house to the north. The garden
CF | curves around the side of the house to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Living Room
CF |
CF | > N
CF |
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear lens"
CF ] Living Room
CF |
CF | > WEAR LENS
CF |
CF | (first taking the monocle)
CF | (putting the silver dagger into your wicker basket to make room)
CF | You have to scrunch your face to hold the monocle in place. Peering
CF | through the lens, something about the landscape changes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Living Room
CF |
CF | > L
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | > DavidW says, "I'm thinking the monocle spots the witch's own magic, mostly."
Knight_Otu says, "I guess."
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen
CF |
CF | > W
CF |
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Crawlspace
CF |
CF | > N
CF |
CF |
CF | Crawlspace
CF | The attic crawlspace is stuffy and cramped. Grandmother never liked to
CF | come up here -- she never said she was scared, exactly, but you always
CF | thought it was fear that kept her on the ground floor.
CF |
CF | You know immediately that this tight crawlspace runs over the living
CF | room. Usually it would take you another moment to get your bearings,
CF | but the floorboards here are old and warped, allowing you to see
CF | narrow slices of the living room below.
CF |
CF | > DavidW says, "Gretel stole the stick, I think, and that's why Carmella was using the monocle to track her."
DavidW asks, "Is there more up here? east, maybe?"
Knight_Otu says (to ClubFloyd), "e"
CF ] Crawlspace
CF |
CF | > E
CF |
CF | There's hardly enough room to move in the crawlspace. The only option
CF | is south, down the stairs.
CF |
CF | > DavidW says, "okay, it's just one room"
Knight_Otu says (to ClubFloyd), "s"
CF ] Kitchen
CF |
CF | > S
CF |
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Living Room
CF |
CF | > E
CF |
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen
CF |
CF | > W
CF |
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] On the Cellar Stairs
CF |
CF | > W
CF |
CF |
CF | On the Cellar Stairs
CF | The cellar stairs are lit by the dim light of the kitchen, which fades
CF | into darkness as the stairs descend into the basement, and by the
CF | light of your firefly lantern.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Cellar
CF |
CF | > W
CF |
CF |
CF | Cellar
CF | As your eyes adjust to the eerie, yellow-green light of the fireflies,
CF | you recognize grandmother's cellar. The flickering insects allow you
CF | to see a stairway to the east (leading up) and a tight passage
CF | crawling south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Cellar
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | > DavidW asks, "Does the game have a hint command?"
Knight_Otu says (to ClubFloyd), "s"
CF ] Bottom of the Well
CF |
CF | > S
CF |
CF |
CF | Bottom of the Well
CF | A dim circle of light falls through the opening of the well far above
CF | you. The pale moonlight just barely illuminates a tight crawl leading
CF | north.
CF |
CF | > Knight_Otu says, "I think it does."
MoyTravis asks, "P...probably?"
MoyTravis asks, "Try't?"
Knight_Otu says, "I seem to recall it saying so."
Knight_Otu says (to ClubFloyd), "about"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | > About the author
CF | Revision History
CF | License and Copyright
CF | Credits and Thank Yous
Knight_Otu says (to ClubFloyd), "q"
CF ] Bottom of the Well
CF | Bottom of the Well
CF | A dim circle of light falls through the opening of the well far above
CF | you. The pale moonlight just barely illuminates a tight crawl leading
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hint"
CF ] Bottom of the Well
CF |
CF | > HINT
CF |
CF | Some players may find the temptation to rely on hints overwhelming,
CF | and you may prefer to remove temptation by disabling hints for the
CF | rest of this game. If you do so, however, you will not be able to
CF | access the hints unless you restart. Do you wish to disable hints? >> MoyTravis says, "no"
Knight_Otu says (to ClubFloyd), "no"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | > The Pebbles...
CF | In the Basement...
Knight_Otu presses the yellow enter button.
CF ] The Pebbles...
CF | 1/4: The white pebbles don't seem to be anything special when you
CF | first encounter them (inside grandmother's house), but have you
CF | examined them out in the moonlight?
CF |
CF | Press SPACE to return to the menu or H to reveal another hint. DavidW asks, "oh, so take the pebbles to the lake centre?"
Knight_Otu pushes the green 'space' button.
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | > The Pebbles...
CF | In the Basement...
Knight_Otu says (to ClubFloyd), "q"
CF ] Bottom of the Well
CF |
CF |
CF |
CF |
CF | Bottom of the Well
CF | A dim circle of light falls through the opening of the well far above
CF | you. The pale moonlight just barely illuminates a tight crawl leading
CF | north.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Cellar
CF |
CF | > N
CF |
CF |
CF | Cellar
CF | As your eyes adjust to the eerie, yellow-green light of the fireflies,
CF | you recognize grandmother's cellar. The flickering insects allow you
CF | to see a stairway to the east (leading up) and a tight passage
CF | crawling south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] On the Cellar Stairs
CF |
CF | > E
CF |
CF |
CF | On the Cellar Stairs
CF | The cellar stairs are lit by the dim light of the kitchen, which fades
CF | into darkness as the stairs descend into the basement, and by the
CF | light of your firefly lantern.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Kitchen
CF |
CF | > E
CF |
CF |
CF | Kitchen
CF | The kitchen is small, but grandmother's meals were prepared with love.
CF | You can picture her tending the fire in the small potbelly stove,
CF | which squats against the southern wall. Opposite the stove is an open
CF | archway which reveals a flight of stairs heading up into the attic.
CF | The living room is to the east, and the door to the the cellar is to
CF | the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Living Room
CF |
CF | > E
CF |
CF |
CF | Living Room
CF | Your memories of this room make it feel comfortable, despite the fact
CF | that it is so small: the living space is just this main room, plus the
CF | kitchen to the west. The front door leads south back the garden.
CF |
CF | Grandmother's bed and chair are here, and against the wall stands a
CF | tall, ornate grandfather clock. Grandmother's bed is empty, and the
CF | window is smashed.
CF |
CF | On grandmother's bed is a quilt.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Grandmother's Front Garden
CF |
CF | > S
CF |
CF |
CF | Grandmother's Front Garden
CF | From here, you can enter grandmother's house to the north. The garden
CF | curves around the side of the house to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Clearing
CF |
CF | > S
CF |
CF | As you begin to move, the patchy moonlight of the forest is distorted
CF | through the thick lens and makes you all queasy. You take off the
CF | monocle before you continue.
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Firefly Glen
CF |
CF | > E
CF |
CF |
CF | Firefly Glen
CF | A sparkle of yellow-green light flickers on, traces a curling path
CF | through the darkness, then winks out... Your eyes try to trace each
CF | one only to have their attention caught by another. The floating,
CF | swirling lights are so mesmerizing that soon you feel like you're
CF | floating, too...
CF |
CF | Many paths lead from here. Your way is blocked only to the north and
CF | south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] On the Lakeshore
CF |
CF | > E
CF |
CF |
CF | On the Lakeshore
CF | You're standing now on the gravelly shore of the Mondscheinsee. The
CF | wind is still, the water is smooth, and you can see the night sky
CF | clearly reflected in the shiny, black surface of the lake. The land
CF | gets marshier to the southwest, but seems firm to the west and
CF | northwest.
CF |
CF | A stout wooden post is buried in the ground. From it, a tangle of
CF | rusty chain tethers the small boat.
CF |
CF | Beached, with its bow stuck in the lakeshore, the boat occasionally
CF | makes a crunching noise against the gravel as a wave rocks it gently.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter boat"
CF ] Center of the Lake
CF |
CF | > ENTER BOAT
CF |
CF | As you climb into the boat, it rocks free of the sandy soil and drifts
CF | slowly back out into the middle of the lake. After a moment, the chain
CF | pulls taut with a soft bump and a gentle splash.
CF |
CF | Center of the Lake (in the boat)
CF | Here the full moonlight falls unfiltered, unscattered by the leaves of
CF | the trees. Occasionally, your movements rock the boat enough to send a
CF | ripple travelling towards the shore. For the most part, though, the
CF | lake is still and you find yourself floating in a perfect reflection
CF | of the sky.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pebbles"
CF ] Center of the Lake
CF |
CF | > X PEBBLES
CF |
CF | The hunting jacket must have belonged to a boy -- who else but a boy
CF | would keep a pocketful of pebbles? Even so, the pebbles are very
CF | unusual. They seem to catch the meager light in a way that makes them
CF | almost glow.
CF |
CF | > Krumar asks, "concentrate on them?"
MoyTravis exclaims, "Toss them overboard!"
Jacqueline exclaims, "Wishbringer stones!"
DavidW says, "Hansel used the pebbles to make a trail."
MoyTravis says, "Or concentrate on them."
Jacqueline says (to DW), "ah - nice"
DavidW asks, "Maybe do that somehow?"
Knight_Otu says, "We had seen that text before, that they almost glow."
MoyTravis says, "Toss ONE overboard, and see if it floats."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf13"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Center of the Lake
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop pebble in lake"
CF ] Center of the Lake
CF |
CF | > DROP PEBBLE IN LAKE
CF |
CF | You can't see any such thing.
CF |
CF | > Krumar says, "It seems like they would give us a trail somewhere but I don't remember seeing and glowing anywhere that we haven't followed."
Knight_Otu says (to ClubFloyd), "drop pebble"
CF ] Center of the Lake
CF |
CF | > DROP PEBBLE
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull chain"
CF ] Center of the Lake
CF |
CF | > PULL CHAIN
CF |
CF | The rusty chain is filthy. Touching it would ruin grandmother's
CF | gloves.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "remove gloves"
CF ] Center of the Lake
CF |
CF | > REMOVE GLOVES
CF |
CF | You take off the white gloves.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull chain"
CF ] On the Lakeshore
CF |
CF | > PULL CHAIN
CF |
CF | You pull the chain and slowly drag the boat back through the water. As
CF | it comes aground, you jump out onto the sandy shore.
CF |
CF | On the Lakeshore
CF | You're standing now on the gravelly shore of the Mondscheinsee. The
CF | wind is still, the water is smooth, and you can see the night sky
CF | clearly reflected in the shiny, black surface of the lake. The land
CF | gets marshier to the southwest, but seems firm to the west and
CF | northwest.
CF |
CF | A stout wooden post is buried in the ground. From it, a tangle of
CF | rusty chain tethers the small boat.
CF |
CF | Beached, with its bow stuck in the lakeshore, the boat occasionally
CF | makes a crunching noise against the gravel as a wave rocks it gently.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "toss pebbles"
CF ] On the Lakeshore
CF |
CF | > TOSS PEBBLES
CF |
CF | That's not a verb I recognize.
CF |
CF | > Jacqueline says, "Hm. I started this game with breakfast, and now it is nearly lunch."
Knight_Otu says (to ClubFloyd), "throw pebbles"
CF ] On the Lakeshore
CF |
CF | > THROW PEBBLES
CF |
CF | You haven't got those.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pebbles"
CF ] On the Lakeshore
CF |
CF | > GET PEBBLES
CF |
CF | (putting the monocle into your wicker basket to make room)
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw pebbles"
CF ] On the Lakeshore
CF |
CF | > THROW PEBBLES
CF |
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] On the Lakeshore
CF |
CF | > L
CF |
CF | On the Lakeshore
CF | You're standing now on the gravelly shore of the Mondscheinsee. The
CF | wind is still, the water is smooth, and you can see the night sky
CF | clearly reflected in the shiny, black surface of the lake. The land
CF | gets marshier to the southwest, but seems firm to the west and
CF | northwest.
CF |
CF | A stout wooden post is buried in the ground. From it, a tangle of
CF | rusty chain tethers the small boat.
CF |
CF | Beached, with its bow stuck in the lakeshore, the boat occasionally
CF | makes a crunching noise against the gravel as a wave rocks it gently.
CF |
CF | You can also see some of those white pebbles you found in the boy's
CF | jacket here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] On the Lakeshore
CF |
CF | > I
CF |
CF | You are carrying:
CF | a pair of white gloves
CF | a wolf's-head walking stick
CF | your wicker basket
CF | a monocle
CF | a hatchet
CF | a silver dagger
CF | a tin box (open but empty)
CF | a mortar
CF | a pestle
CF | a speckled mushroom
CF | a rusty iron key
CF | a jar of fireflies (providing light)
CF | a bottle of wine (closed)
CF | a loaf of bread
CF | You are wearing:
CF | a brown leather hunting jacket
CF | Grandmother's locket
CF | your red cape
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pebbles"
CF ] On the Lakeshore
CF |
CF | > GET PEBBLES
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Bramble Thicket
CF |
CF | > NW
CF |
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw pebbles"
CF ] Bramble Thicket
CF |
CF | > THROW PEBBLES
CF |
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] Bramble Thicket
CF |
CF | > I
CF |
CF | You are carrying:
CF | a pair of white gloves
CF | a wolf's-head walking stick
CF | your wicker basket
CF | a monocle
CF | a hatchet
CF | a silver dagger
CF | a tin box (open but empty)
CF | a mortar
CF | a pestle
CF | a speckled mushroom
CF | a rusty iron key
CF | a jar of fireflies (providing light)
CF | a bottle of wine (closed)
CF | a loaf of bread
CF | You are wearing:
CF | a brown leather hunting jacket
CF | Grandmother's locket
CF | your red cape
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Bramble Thicket
CF |
CF | > L
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | You can see some of those white pebbles you found in the boy's jacket
CF | here.
CF |
CF | > Krumar says, "This seems like the place to figure out."
Knight_Otu says (to ClubFloyd), "get pebbles"
CF ] Bramble Thicket
CF |
CF | > GET PEBBLES
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter thicket"
CF ] Bramble Thicket
CF |
CF | > ENTER THICKET
CF |
CF | That's not something you can enter.
CF |
CF | > DavidW says, "Throw seems the wrong word. I'd just drop one (or them)"
Knight_Otu says (to ClubFloyd), "drop pebble"
CF ] Bramble Thicket
CF |
CF | > DROP PEBBLE
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Misty Hollow
CF |
CF | > W
CF |
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop pebbles"
CF ] Misty Hollow
CF |
CF | > DROP PEBBLES
CF |
CF | Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Misty Hollow
CF |
CF | > L
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | You can see some of those white pebbles you found in the boy's jacket
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Bramble Thicket
CF |
CF | > E
CF |
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop pebbles"
CF ] Bramble Thicket
CF |
CF | > DROP PEBBLES
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "It's all or nothing."
Knight_Otu says (to ClubFloyd), "w"
CF ] Misty Hollow
CF |
CF | > W
CF |
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | You can see some of those white pebbles you found in the boy's jacket
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pebbles"
CF ] Misty Hollow
CF |
CF | > GET PEBBLES
CF |
CF | Taken.
CF |
CF | > Knight_Otu asks, "Another hint?"
DavidW says, "Maybe get another hint. Maybe you need to start the trail at the correct place."
Knight_Otu says (to ClubFloyd), "hint"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | > The Pebbles...
CF | In the Basement...
Knight_Otu presses the yellow enter button.
CF ] The Pebbles...
CF | 1/4: The white pebbles don't seem to be anything special when you
CF | first encounter them (inside grandmother's house), but have you
CF | examined them out in the moonlight?
CF |
CF | Press SPACE to return to the menu or H to reveal another hint.
Knight_Otu says (to ClubFloyd), "h"
CF ] The Pebbles...
CF | 1/4: The white pebbles don't seem to be anything special when you
CF | first encounter them (inside grandmother's house), but have you
CF | examined them out in the moonlight?
CF |
CF | 2/4: Once you see them in this environment, you might start to
CF | recognize them in other places...
CF |
CF | Press SPACE to return to the menu or H to reveal another hint. Krumar says, "The trail should probably be around the bottom of the waterfall, that's where we came back from."
DavidW asks, "oh, so examine the ground?"
Knight_Otu asks, "I think it refers to the waterfall area, maybe?"
Knight_Otu pushes the green 'space' button.
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | > The Pebbles...
CF | In the Basement...
Knight_Otu says (to ClubFloyd), "q"
CF ] Misty Hollow
CF |
CF |
CF |
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF ] Misty Hollow
CF |
CF | > X GROUND
CF |
CF | Which do you mean, the ground, or the humid mist?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "mist"
CF ] Misty Hollow
CF |
CF | > MIST
CF |
CF | The misty cloud undulates across the floor of the depression. It looks
CF | at times as though it's breathing.
CF |
CF | > DavidW says, "we don't USE these pebbles, we find the ones that Hansel actually used."
Krumar says, "I think that's the rigth answer."
Knight_Otu says (to ClubFloyd), "e"
CF ] Bramble Thicket
CF |
CF | > E
CF |
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x thicket"
CF ] Bramble Thicket
CF |
CF | > X THICKET
CF |
CF | Some forest animals, grandmother once told you, make their homes in
CF | the bramble thicket. Though you can't imagine living among the thorny
CF | vines yourself, you can see how much protection they would offer. They
CF | seem practically impenetrable.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search it"
CF ] Bramble Thicket
CF |
CF | > SEARCH IT
CF |
CF | The vines are too spiny to do any thorough searching.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF ] Bramble Thicket
CF |
CF | > X GROUND
CF |
CF | You see nothing special about the ground.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] On the Lakeshore
CF |
CF | > SE
CF |
CF |
CF | On the Lakeshore
CF | You're standing now on the gravelly shore of the Mondscheinsee. The
CF | wind is still, the water is smooth, and you can see the night sky
CF | clearly reflected in the shiny, black surface of the lake. The land
CF | gets marshier to the southwest, but seems firm to the west and
CF | northwest.
CF |
CF | A stout wooden post is buried in the ground. From it, a tangle of
CF | rusty chain tethers the small boat.
CF |
CF | Beached, with its bow stuck in the lakeshore, the boat occasionally
CF | makes a crunching noise against the gravel as a wave rocks it gently.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF ] On the Lakeshore
CF |
CF | > X GROUND
CF |
CF | You see nothing special about the ground.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Marshy Patch
CF |
CF | > SW
CF |
CF |
CF | Marshy Patch
CF | Water begins to seep into your footprints as soon as you step out of
CF | them. A clear path from the west ends here, and the ground looks firm
CF | enough to walk northwest and northeast. Otherwise, your way is blocked
CF | by green, filmy pools of standing water.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF ] Marshy Patch
CF |
CF | > X GROUND
CF |
CF | You see nothing special about the ground.
CF |
CF | > DavidW says, "He'd start the trail by the house, I think."
Knight_Otu says (to ClubFloyd), "w"
CF ] Wooded Path
CF |
CF | > W
CF |
CF |
CF | Wooded Path
CF | Several trails converge here, and you recall how relieved you were
CF | that grandmother met you at the bridge the first few times you made
CF | the trip from home without mother. Now, you are certain of the right
CF | way: the northwest path leads to grandmother's house and the southern
CF | path leads back across the covered bridge. Other paths lead east and
CF | northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Clearing
CF |
CF | > NW
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Grandmother's Front Garden
CF |
CF | > N
CF |
CF |
CF | Grandmother's Front Garden
CF | From here, you can enter grandmother's house to the north. The garden
CF | curves around the side of the house to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF ] Grandmother's Front Garden
CF |
CF | > X GROUND
CF |
CF | You see nothing special about the ground.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x garden"
CF ] Grandmother's Front Garden
CF |
CF | > X GARDEN
CF |
CF | Grandmother's grass is a bit high, but otherwise uninteresting.
CF |
CF | >
DavidW says (to ClubFloyd), "x pebbles"
CF ] Grandmother's Front Garden
CF |
CF | > X PEBBLES
CF |
CF | Amazing! You would never have thought that a handful of gravel like
CF | this could shine to brightly! Even in the dim moonlight, the pebbles
CF | sparkle like newly-minted silver coins!
CF |
CF | With this sight, the locket grows warm and your vision grows watery.
CF |
CF | The boy's jacket: Hansel's jacket... The white stones: Hansel's
CF | plan...
CF |
CF | "I'll take care of you," he said. "You'll see. Everything's going
CF | to be fine." And everything was fine. The
CF | first time. But the second time... Lorelei had convinced your
CF | father to try again, and she had locked the front door so Hansel
CF | couldn't sneak out and get more stones. All he had was a small loaf of
CF | bread. He was convinced it would work just as well.
CF |
CF | It didn't.
CF |
CF | The locket cools, but the bright white stones continue to shine!
CF |
CF | > Krumar says, "I've got to run guys, see you next week."
Knight_Otu says (to ClubFloyd), "search garden"
CF ] Grandmother's Front Garden
CF |
CF | > SEARCH GARDEN
CF |
CF | There's nothing of interest hidden in the long grass.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] Grandmother's Front Garden
CF |
CF | > I
CF |
CF | You are carrying:
CF | some white pebbles
CF | a pair of white gloves
CF | a wolf's-head walking stick
CF | your wicker basket
CF | a monocle
CF | a hatchet
CF | a silver dagger
CF | a tin box (open but empty)
CF | a mortar
CF | a pestle
CF | a speckled mushroom
CF | a rusty iron key
CF | a jar of fireflies (providing light)
CF | a bottle of wine (closed)
CF | a loaf of bread
CF | You are wearing:
CF | a brown leather hunting jacket
CF | Grandmother's locket
CF | your red cape
CF |
CF | > DavidW says, "okay, go one location from here and examine the pebbles again."
Knight_Otu says (to ClubFloyd), "s"
CF ] Clearing
CF |
CF | > S
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | Catching the scattered silver moonlight, the white pebbles pooled
CF | around grandmother's gate stretch into a path leading southeast into
CF | the woods.
CF |
CF | How had you not noticed them before? The bright stones sparkle just
CF | like the ones you found in the pocket of the boy's jacket!
CF |
CF | >
Krumar goes home.
Knight_Otu says (to ClubFloyd), "se"
CF ] Wooded Path
CF |
CF | > SE
CF |
CF |
CF | Wooded Path
CF | Several trails converge here, and you recall how relieved you were
CF | that grandmother met you at the bridge the first few times you made
CF | the trip from home without mother. Now, you are certain of the right
CF | way: the northwest path leads to grandmother's house and the southern
CF | path leads back across the covered bridge. Other paths lead east and
CF | northeast.
CF |
CF | The trail of shining stones enters this clearing along the path from
CF | the northwest, but then turns abruptly, abandoning the well-marked
CF | path and leading east into the forest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Marshy Patch
CF |
CF | > E
CF |
CF |
CF | Marshy Patch
CF | Water begins to seep into your footprints as soon as you step out of
CF | them. A clear path from the west ends here, and the ground looks firm
CF | enough to walk northwest and northeast. Otherwise, your way is blocked
CF | by green, filmy pools of standing water.
CF |
CF | Meandering across the soft ground of the marsh, the path of sparkling
CF | white stones leads both west and northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] On the Lakeshore
CF |
CF | > NE
CF |
CF |
CF | On the Lakeshore
CF | You're standing now on the gravelly shore of the Mondscheinsee. The
CF | wind is still, the water is smooth, and you can see the night sky
CF | clearly reflected in the shiny, black surface of the lake. The land
CF | gets marshier to the southwest, but seems firm to the west and
CF | northwest.
CF |
CF | A stout wooden post is buried in the ground. From it, a tangle of
CF | rusty chain tethers the small boat.
CF |
CF | Beached, with its bow stuck in the lakeshore, the boat occasionally
CF | makes a crunching noise against the gravel as a wave rocks it gently.
CF |
CF | Hidden among the gravel on the shoreline, a few white stones still
CF | manage to catch the moonlight filtering through the leaves. They form
CF | a fragmented trail that curves from the southwest to the northwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Bramble Thicket
CF |
CF | > NW
CF |
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | Entering this clearing from the southeast, however, the pebble trail
CF | winds its way northeast into the dense thicket. Although the moonlight
CF | is dim, the brilliant stones reveal an otherwise invisible pathway
CF | through the brambles.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Burned Ground
CF |
CF | > NE
CF |
CF |
CF | Burned Ground
CF | An eerie chill crawls up the back of your neck.
CF |
CF | This patch of the woods is dead: black and burnt with no living plant
CF | rooting in the soil. Life crawls up to the edge of the dead patch but
CF | stops abruptly. The long blades of grass don't even hang over the
CF | perimeter. Larger plants -- the bramble thicket, a large oak tree --
CF | live somewhat farther back. The leaves of the oak hang over this
CF | clearing making it even darker than the rest of the forest.
CF |
CF | Perhaps there was a fire? But when? Grandmother never said anything
CF | about a fire. And how long would it take for the forest to reclaim a
CF | burned patch of ground? Whatever is was, you have a decidedly uneasy
CF | feeling about this place.
CF |
CF | You have a sense that the locket around your neck recognizes your
CF | surroundings. Your body fades and other sensations come into focus.
CF |
CF | The first day all you felt was anger: anger at your stepmother for
CF | dreaming up such a heartless idea, anger at your father for going
CF | along with it (twice!), anger at your brother for his inept plan. This
CF | last feeling was the hardest to admit. The first time, his plan had
CF | worked flawlessly. And yes, when the two of you had heard that your
CF | parents -- correction: your father and stepmother --
CF | were going to try again to abandon you in the forest, he had tried to
CF | prepare. But breadcrumbs? How could he have ever
CF | thought that would work?
CF |
CF | By the second day, the anger was supplanted by fear. How were you
CF | going to find your way home? What were you going to eat? Were you
CF | going to die out here?
CF |
CF | This morning you awoke to face your third day in the woods and
CF | every feeling, every thought had been replaced by the sour ache of
CF | hunger in your stomach.
CF |
CF | Hoping that the animals of the forest know where to find food, you
CF | have tracked a white bird to this spot. You watch the bird settle into
CF | its nest among the branches of the large oak tree and you stop to take
CF | in your surroundings... and you see the little house. Instantly, your
CF | starving brain becomes delirious with the possibility of rescue and
CF | you run for the front steps.
CF |
CF | When your brother grabs your arm, you spin around ready to scream
CF | at him for slowing you down. But the look on his face makes you stop.
CF | He's staring over your shoulder at the house. His jaw is slack and
CF | he's starting to drool. Without looking at you, he asks a question
CF | that would never have even crossed your mind...
CF |
CF | "Gretel, what is that house made of?"
CF |
CF | The locket cools. The vision subsides. You regain your own senses.
CF |
CF | > DavidW asks, "Monocle?"
Knight_Otu says (to ClubFloyd), "wear lens"
CF ] Burned Ground
CF |
CF | > WEAR LENS
CF |
CF | (first taking the monocle)
CF | (putting the white gloves into your wicker basket to make room)
CF | Snugging the monocle against your eye changes the look of the
CF | landscape. Most shocking, in the barren patch of burned ground now
CF | stands an ugly, rusty, iron-barred cage. Your eyes fall on a few
CF | orange hard candies that lie inside the cage and a cavernous hunger
CF | opens up inside of you. Transfixed, all you can do is stare hungrily
CF | at the candy... as though you haven't eaten in days.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cage"
CF ] Burned Ground
CF |
CF | > X CAGE
CF |
CF | You stand transfixed by the delicious looking candies... unable to
CF | move... barely able to blink... unable do anything but hunger, hunger,
CF | hunger for them...
CF |
CF | > DavidW asks, "remove lens?"
Knight_Otu says (to ClubFloyd), "remove lens"
CF ] Burned Ground
CF |
CF | > REMOVE LENS
CF |
CF | You stand transfixed by the delicious looking candies... unable to
CF | move... barely able to blink... unable do anything but hunger, hunger,
CF | hunger for them...
CF |
CF | The old woman's hexed hard candies have you under their spell...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave stick"
CF ] Burned Ground
CF |
CF | > WAVE STICK
CF |
CF | You stand transfixed by the delicious looking candies... unable to
CF | move... barely able to blink... unable do anything but hunger, hunger,
CF | hunger for them...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "remove lens"
CF ] Burned Ground
CF |
CF | > REMOVE LENS
CF |
CF | You stand transfixed by the delicious looking candies... unable to
CF | move... barely able to blink... unable do anything but hunger, hunger,
CF | hunger for them...
CF |
CF | After minutes of staring at the hard candies, your mouth runs with
CF | saliva and your eyes grow dry of tears.
CF |
CF | > MoyTravis says, "Dig in! If you can reach, I guess."
DavidW says, "plz don't die"
MoyTravis says, "Look it'll be fine."
MoyTravis says, "It's gonna be great. Candy's always great."
Knight_Otu says (to ClubFloyd), "push cage"
CF ] Burned Ground
CF |
CF | > PUSH CAGE
CF |
CF | You stand transfixed by the delicious looking candies... unable to
CF | move... barely able to blink... unable do anything but hunger, hunger,
CF | hunger for them...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf14"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Burned Ground
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get candies"
CF ] Burned Ground
CF |
CF | > GET CANDIES
CF |
CF | You stand transfixed by the delicious looking candies... unable to
CF | move... barely able to blink... unable do anything but hunger, hunger,
CF | hunger for them...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat candies"
CF ] Burned Ground
CF |
CF | > EAT CANDIES
CF |
CF | You stand transfixed by the delicious looking candies... unable to
CF | move... barely able to blink... unable do anything but hunger, hunger,
CF | hunger for them...
CF |
CF | Your eyes are burning! You've been so arrested by the candies you
CF | haven't even blinked!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "blink"
CF ] Burned Ground
CF |
CF | > BLINK
CF |
CF | *blink* *blink*
CF |
CF | The monocle falls to the ground, the cage and the candies disappear,
CF | and the spell is broken. The hunger, however, lingers.
CF |
CF | > Jacqueline says, "wow"
DavidW says, "whew"
Knight_Otu says (to ClubFloyd), "l"
CF ] Burned Ground
CF |
CF | > L
CF |
CF | Burned Ground
CF | This patch of the woods is dead: black and burnt with no living plant
CF | rooting in the soil. Life crawls up to the edge of the dead patch but
CF | stops abruptly. The long blades of grass don't even hang over the
CF | perimeter. Larger plants -- the bramble thicket, a large oak tree --
CF | live somewhat farther back. The leaves of the oak hang over this
CF | clearing making it even darker than the rest of the forest.
CF |
CF | You realize that you're standing where grandmother stood on the day
CF | she first saw the old woman, the day grandmother's life -- and the
CF | lives of everyone in her family -- changed forever.
CF |
CF | You can see a monocle here.
CF |
CF | > DavidW says, "nasty candies"
Knight_Otu says (to ClubFloyd), "get lens"
CF ] Burned Ground
CF |
CF | > GET LENS
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x oak"
CF ] Burned Ground
CF |
CF | > X OAK
CF |
CF | The many limbs and dense leaves of the oak tree make it much darker in
CF | this clearing than in the rest of the forest.
CF |
CF | > DavidW says, "I don't remember what to do here."
Knight_Otu says (to ClubFloyd), "climb tree"
CF ] Burned Ground
CF |
CF | > CLIMB TREE
CF |
CF | There's no need for climbing the tree.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ground"
CF ] Burned Ground
CF |
CF | > X GROUND
CF |
CF | The dead patch is black and burned. Nothing is growing among the
CF | charred soil.
CF |
CF | > DavidW asks, "dig?"
Knight_Otu says (to ClubFloyd), "dig"
CF ] Burned Ground
CF |
CF | > DIG
CF |
CF | That's not a verb I recognize.
CF |
CF | > DavidW asks, "search soil?"
Knight_Otu says (to ClubFloyd), "search soil"
CF ] Burned Ground
CF |
CF | > SEARCH SOIL
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search ground"
CF ] Burned Ground
CF |
CF | > SEARCH GROUND
CF |
CF | You find nothing of interest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave stick"
CF ] Burned Ground
CF |
CF | > WAVE STICK
CF |
CF | Is it your imagination or did the air get slightly cooler when you
CF | waved the walking stick? And what's that smell? Almonds? It disappears
CF | too quickly to be sure...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] Burned Ground
CF |
CF | > I
CF |
CF | You are carrying:
CF | a monocle
CF | some white pebbles
CF | a wolf's-head walking stick
CF | your wicker basket
CF | a pair of white gloves
CF | a hatchet
CF | a silver dagger
CF | a tin box (open but empty)
CF | a mortar
CF | a pestle
CF | a speckled mushroom
CF | a rusty iron key
CF | a jar of fireflies (providing light)
CF | a bottle of wine (closed)
CF | a loaf of bread
CF | You are wearing:
CF | a brown leather hunting jacket
CF | Grandmother's locket
CF | your red cape
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pebbles"
CF ] Burned Ground
CF |
CF | > X PEBBLES
CF |
CF | The shiny white pebbles were your great-uncle's plan for finding his
CF | way when lost in the woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "eat bread"
CF ] Burned Ground
CF |
CF | > EAT BREAD
CF |
CF | (first taking the loaf of bread)
CF | (putting the monocle into your wicker basket to make room)
CF | You've avoided temptation until now, but you are getting
CF | terribly hungry, and it is getting late. "Plus," you think,
CF | "Those candies might not be so mesmerizing if I had something in my
CF | stomach."
CF |
CF | You take a few bites of the bread, being sure to leave some for
CF | grandmother who, you imagine, will be hungry when you find her... if
CF | you find her.
CF |
CF | > DavidW says, "oh."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf15"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Burned Ground
CF | Ok.
CF |
CF | > DavidW asks, "Cut the cage with the hatchet?"
Knight_Otu says (to ClubFloyd), "wear lens"
CF ] Burned Ground
CF |
CF | > WEAR LENS
CF |
CF | (first taking the monocle)
CF | (putting the white pebbles into your wicker basket to make room)
CF | Snugging the monocle against your eye changes the look of the
CF | landscape. Most shocking, in the barren patch of burned ground now
CF | stands an ugly, rusty, iron-barred cage. The candies in the cage are
CF | not nearly so alluring, now that you've had a bite to eat.
CF |
CF | Now, you can get a good look at the cage. As you do, the locket grows
CF | hot.
CF |
CF | You spring to your feet, every muscle crackling and alert. Were
CF | those cries just part of another nightmare? Another frantic dream of
CF | searching for your lost, trapped, screaming brother?
CF |
CF | "Gretel! Gretel, help me! Where are you?"
CF |
CF | No! Not a dream! Not this time! You scan the room. The rocking
CF | chair is empty, the walking stick gone. You're sure that wherever he
CF | is, she is there too. But you must try to find him. You sprint to the
CF | northern door and rip it open, revealing a staircase. Down... west...
CF | north again... following his cries.
CF |
CF | Turning a final corner you see him, trapped in that black iron
CF | cage. Pale fingers wrapped around the stiff iron bands, flushed face
CF | pressed between them, crying. He sees you and his eyes widen in relief
CF | and hope.
CF |
CF | She is here, too, and Hansel's expression alerts her to your
CF | presence. She spins around faster than you could have anticipated,
CF | more nimbly than an old crone should be able. She screams with rage,
CF | her red eyes flare, her monocle clinks to the floor, her walking stick
CF | connects with your temple, and the room becomes an almond-scented
CF | darkness.
CF |
CF | The locket cools and you return to yourself.
CF |
CF | > Jacqueline says, "Nicely done."
Knight_Otu says (to ClubFloyd), "x cage"
CF ] Burned Ground
CF |
CF | > X CAGE
CF |
CF | Wide, flat bands of iron wrap vertically and horizontally around a
CF | cubical space. At each intersection point, the crossing bands are
CF | bound by a thick rivet. There's no visible way to open the cage,
CF | although the spacing of the bands might allow you reach inside, where
CF | you can see some orange candies.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Burned Ground
CF |
CF | > L
CF |
CF | Burned Ground
CF | This patch of the woods is dead: black and burnt with no living plant
CF | rooting in the soil. Life crawls up to the edge of the dead patch but
CF | stops abruptly. The long blades of grass don't even hang over the
CF | perimeter. Larger plants -- the bramble thicket, a large oak tree --
CF | live somewhat farther back. The leaves of the oak hang over this
CF | clearing making it even darker than the rest of the forest.
CF |
CF | You realize that you're standing where grandmother stood on the day
CF | she first saw the old woman, the day grandmother's life -- and the
CF | lives of everyone in her family -- changed forever.
CF |
CF | A grotesque iron cage stands in the middle of the burned patch of
CF | ground. Inside the cage, you can see some orange candies.
CF |
CF | > DavidW says, "Those candies must be the 'sweet temptation'."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "get candies"
CF ] Burned Ground
CF |
CF | > GET CANDIES
CF |
CF | You can reach between the iron bands, but your arms are not long
CF | enough to reach the orange candies.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get candies with stick"
CF ] Burned Ground
CF |
CF | > GET CANDIES WITH STICK
CF |
CF | The wolf's-head walking stick is slender enough to reach through the
CF | bars and long enough to reach the orange candies. You maneuver the
CF | orange candies between the bars of the cage and push them to the
CF | ground.
CF |
CF | > DavidW says, "So they must be part of the way to break the curse."
Knight_Otu says (to ClubFloyd), "get candies"
CF ] Burned Ground
CF |
CF | > GET CANDIES
CF |
CF | You feel a crackle of energy from the orange candies as you pick them
CF | up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "concentrate on candies"
CF ] Burned Ground
CF |
CF | > CONCENTRATE ON CANDIES
CF |
CF | You close your eyes and concentrate on the orange candies. A vision
CF | from its history becomes clear in your mind:
CF |
CF | Standing in the old woman's basement kitchen, surrounded by jars
CF | and jars of brightly colored candy -- her means of luring innocent
CF | children to her -- you hear the old woman's muffled shrieking.
CF |
CF | You hadn't thought that something so transparent would have been
CF | effective: you just pretending not to know how to light the oven...
CF | she must have been distracted by the thought of eating your brother.
CF | And perhaps she had become confident that her beatings had broken you.
CF | You are stronger than the old woman thought. And more clever.
CF |
CF | From inside the oven, you hear her screams: of anger, not pain.
CF | After a moment in fact, she stops screaming altogether and starts
CF | speaking again in her native tongue. She is speaking deliberately,
CF | enunciating clearly. You catch a syllable or two above the crackle of
CF | the flames, although you have no clue about their meaning --
CF | "mall-uh-DEE-ray", "bam-BEE-nee", "jenn-uh-rah-tsee-OH-nee",
CF | "LOO-poh".
CF |
CF | Muttering angrily, locked in her own oven, the evil old woman
CF | slowly burns to death.
CF |
CF | You stay in the basement until the words stop and you are sure
CF | she's dead. As you rush out of the house and away from the extreme
CF | heat of the oven, you steal some of her magic. You take the walking
CF | stick; Hansel takes the thick glass monocle.
CF |
CF | Then, you stand outside until the house itself starts to
CF | burn.
CF |
CF | You open your eyes and are back in the present moment.
CF |
CF | > DavidW says, "And that's how our family was cursed."
Knight_Otu nods.
Knight_Otu asks, "How close to the end are we?"
DavidW says, "Reasonably close, I think."
Knight_Otu says, "Because we're getting to the three hour mark."
Knight_Otu says (to ClubFloyd), "l"
CF ] Burned Ground
CF |
CF | > L
CF |
CF | Burned Ground
CF | This patch of the woods is dead: black and burnt with no living plant
CF | rooting in the soil. Life crawls up to the edge of the dead patch but
CF | stops abruptly. The long blades of grass don't even hang over the
CF | perimeter. Larger plants -- the bramble thicket, a large oak tree --
CF | live somewhat farther back. The leaves of the oak hang over this
CF | clearing making it even darker than the rest of the forest.
CF |
CF | You realize that you're standing where grandmother stood on the day
CF | she first saw the old woman, the day grandmother's life -- and the
CF | lives of everyone in her family -- changed forever.
CF |
CF | A grotesque iron cage stands in the middle of the burned patch of
CF | ground.
CF |
CF | > DavidW says, "I suspect we crush the candies in the mortar"
Knight_Otu says (to ClubFloyd), "remove lens"
CF ] Burned Ground
CF |
CF | > REMOVE LENS
CF |
CF | You remove the monocle and the landscape returns to normal, the
CF | hideous iron cage again becoming a phantom.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Burned Ground
CF |
CF | > N
CF |
CF | The dense woods and brambles, combined with your fear of this dead
CF | spot, make going southwest (back the way you came) the only viable
CF | path.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Bramble Thicket
CF |
CF | > SW
CF |
CF |
CF | Bramble Thicket
CF | This corner of the woods is filled with a tangly, spiny thicket of
CF | brambles that have tied themselves into a prickly knot. Thorn-free
CF | paths lead west, southwest, and southeast.
CF |
CF | Entering this clearing from the southeast, however, the pebble trail
CF | winds its way northeast into the dense thicket. Although the moonlight
CF | is dim, the brilliant stones reveal an otherwise invisible pathway
CF | through the brambles.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Misty Hollow
CF |
CF | > W
CF |
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | > DavidW asks, "We need Hansel's bones, the candies, and what was the third thing in the cave drawing?"
Knight_Otu says (to ClubFloyd), "n"
CF ] Cave Opening
CF |
CF | > N
CF |
CF |
CF | Cave Opening
CF | The misty trail from the south leads between tall outcroppings of rock
CF | into this dead end. Here, surrounded on three sides by the steep walls
CF | of the mountain, a rocky climb leads north to the dark, jagged opening
CF | of a cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Sloping Passage
CF |
CF | > N
CF |
CF |
CF | Sloping Passage
CF | You are standing just inside the mouth of the cave, with the misty
CF | forest to the south. To the east, this passage follows a steep descent
CF | into the belly of the mountain.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Cavern
CF |
CF | > E
CF |
CF |
CF | Cavern
CF | Moisture leaches from the black rock of this cave making the whole
CF | expanse glisten. The smooth walls are are covered with tight lines of
CF | carved inscriptions.
CF |
CF | Some broken rocks have been arranged to make a primitive kind of work
CF | area. At least, you can imagine someone sitting on one of the lower
CF | stones using the flatter one as a kind of table...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear lens"
CF ] Cavern
CF |
CF | > WEAR LENS
CF |
CF | Bright orange light barges unexpectedly into the cave! Through the old
CF | crone's hexed monocle, the inscriptions on the wall begin sparkling,
CF | making the area appear almost impossibly bright!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x inscription"
CF ] Cavern
CF |
CF | > X INSCRIPTION
CF |
CF | Your mind knows that the words are written in the old woman's foreign
CF | tongue, but by examining them through the monocle you can somehow read
CF | them... and their meaning is clear.
CF |
CF | The evil old woman was the keeper of a powerful curse: La
CF | Maledizione del Lupo, the Curse of the Wolf.
CF |
CF | Not all of the details are spelled out on the wall, but you can
CF | understand the basic ideas of the curse, including the fact that it
CF | affects men and women differently. When under the curse, the body of a
CF | man will transform itself into the body of a wolf every time the light
CF | of the full moon falls on his skin. His human mind will compete with
CF | the wolf's mind, not entirely in control but not entirely destroyed.
CF | He must watch from behind the wolf's eyes like a prisoner in a cell
CF | until the darkness of a new moon allows him to return to human form.
CF |
CF | A cursed woman will not turn into a wolf herself, but will carry the
CF | curse in her blood and pass it along to her children. Her sons will
CF | transform in the light of their first full moon; her daughters will
CF | carry the curse, passing it on to their children for generations.
CF |
CF | The curse also has an oddly mundane side-effect: no cursed person can
CF | touch anything made of silver.
CF |
CF | The curse's incantation is spelled out clearly on the wall, but you
CF | read only sketchy details about its counter-curse. This doesn't
CF | surprise you very much (you can imagine that an old witch would not
CF | want the breaking of her curse to be too clearly spelled out). Still,
CF | you can gather a few details...
CF |
CF | The first part is fairly clear: The curse must claim a life before it
CF | can be broken. In fact, the key to lifting the spell lies in the bones
CF | of the first male in the cursed family to die. Then, however, the
CF | instructions become more cryptic: after death, he must "meet with
CF | sweet temptation". This phrase is accompanied by the image of what
CF | looks like snow sprinkling down onto a skull.
CF |
CF | > DavidW says, "I'm starting to lag badly. I think my connection is failing."
Jacqueline asks, "Should we just pick this up next week?"
Jacqueline says, "We'be been going a while..."
Knight_Otu says, "The curse must claim alife. I think that is fulfilled."
DavidW says, "oh, I hadn't noticed the time."
Knight_Otu says, "I guess we can stpop for the day as well."
Jacqueline says (to David), "Time flies when you're having flashbacks."
Roger says, "sounds like good plan"
DavidW says, "You'll want to save before the end anyway to make sure you get the ending you want."
MoyTravis says, "Next time's fine with me."
Knight_Otu says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write: MoyTravis exclaims, "Thanks for driving!"
Knight_Otu says (to ClubFloyd), "cfwolfcurse"
CF ] Cavern
CF | Ok.
CF |
CF | > DavidW says, "thanks for playing this, everyone."
Knight_Otu exclaims, "Thanks for the game, everyone!"
Jacqueline says, "Yeah. Thanks for bringing it up (it was you who did, right?). It's pretty good."
Jacqueline says, "I'm enjoying it, anyway. Not sure about others."
DavidW says, "I think it's rather clever how the two tales are woven together."
Knight_Otu says, "Yeah."
DavidW says, "We'll probably finish soon in the next session and want another game afterwards next week."
Knight_Otu says, "Yeah, that seems likely."
Knight_Otu exclaims, "Good night, everyone, and stay safe!"
DavidW says, "thanks all. bye."
*** SESSION 2 ***
Jacqueline asks, "So, finish off the game from last week?"
Knight_Otu says, "Sure."
DavidW says, "oh right, Moon-Shaped."
Jacqueline says, "I understand that that might not take long, but I'm not sure I'm up for something long today."
Krumar says, "How far did you get? I left when you started to follow the glowing stones."
DavidW says, "They're almost at the end."
DavidW says, "They have the candies for the 'sweet temptation'."
Krumar says, "Sounds like I missed a bunch :-P"
Jacqueline asks, "So. I do not even recall what was happening. Anybody got a recap?"
MoyTravis says, "We were something, something, dead person candies curse memories."
Knight_Otu says, "I'm a bit scattered, but we're the grandchild of Gretel, cursed with the wolf curse."
Knight_Otu says, "Our Grandma is missing presumed wolf-eaten, we explored the forest and found quite a bit of stuff."
DavidW says, "My mind is still waking up, but we visited the burnt location of Carmella's candy house and had to BLINK to get the monocle out of our eye."
Knight_Otu says (to ClubFloyd), "i"
CF ] Cavern
CF |
CF | > I
CF |
CF | You are carrying:
CF | some orange candies
CF | a wolf's-head walking stick
CF | your wicker basket
CF | a loaf of bread
CF | some white pebbles
CF | a pair of white gloves
CF | a hatchet
CF | a silver dagger
CF | a tin box (open but empty)
CF | a mortar
CF | a pestle
CF | a speckled mushroom
CF | a rusty iron key
CF | a jar of fireflies (providing light)
CF | a bottle of wine (closed)
CF | You are wearing:
CF | a monocle
CF | a brown leather hunting jacket
CF | Grandmother's locket
CF | your red cape
CF |
CF | > Roger says, "oh yeah"
Roger asks, "Is someone going to help Jade?"
Knight_Otu says, "And we had to eat the bread for Grandma to resist the candies."
DavidW asks, "You need a bone from Hansel, the first werewolf. Also something means the snow onto a skull?"
Knight_Otu says (to ClubFloyd), "l"
CF ] Cavern
CF |
CF | > L
CF |
CF | Cavern
CF | Moisture leaches from the black rock of this cave making the whole
CF | expanse glisten. The smooth walls are are covered with tight lines of
CF | carved inscriptions that, through the thick glass lens of the old
CF | woman's monocle, glow orange and reflect in the shiny, wet surfaces.
CF |
CF | Some broken rocks have been arranged to make a primitive kind of work
CF | area. At least, you can imagine someone sitting on one of the lower
CF | stones using the flatter one as a kind of table...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x inscription"
CF ] Cavern
CF |
CF | > X INSCRIPTION
CF |
CF | Your mind knows that the words are written in the old woman's foreign
CF | tongue, but by examining them through the monocle you can somehow read
CF | them... and their meaning is clear.
CF |
CF | The evil old woman was the keeper of a powerful curse: La
CF | Maledizione del Lupo, the Curse of the Wolf.
CF |
CF | Not all of the details are spelled out on the wall, but you can
CF | understand the basic ideas of the curse, including the fact that it
CF | affects men and women differently. When under the curse, the body of a
CF | man will transform itself into the body of a wolf every time the light
CF | of the full moon falls on his skin. His human mind will compete with
CF | the wolf's mind, not entirely in control but not entirely destroyed.
CF | He must watch from behind the wolf's eyes like a prisoner in a cell
CF | until the darkness of a new moon allows him to return to human form.
CF |
CF | A cursed woman will not turn into a wolf herself, but will carry the
CF | curse in her blood and pass it along to her children. Her sons will
CF | transform in the light of their first full moon; her daughters will
CF | carry the curse, passing it on to their children for generations.
CF |
CF | The curse also has an oddly mundane side-effect: no cursed person can
CF | touch anything made of silver.
CF |
CF | The curse's incantation is spelled out clearly on the wall, but you
CF | read only sketchy details about its counter-curse. This doesn't
CF | surprise you very much (you can imagine that an old witch would not
CF | want the breaking of her curse to be too clearly spelled out). Still,
CF | you can gather a few details...
CF |
CF | The first part is fairly clear: The curse must claim a life before it
CF | can be broken. In fact, the key to lifting the spell lies in the bones
CF | of the first male in the cursed family to die. Then, however, the
CF | instructions become more cryptic: after death, he must "meet with
CF | sweet temptation". This phrase is accompanied by the image of what
CF | looks like snow sprinkling down onto a skull.
CF |
CF | > DavidW says, "I suspect you need to crush the candles in the mortar."
Knight_Otu nods.
DavidW says, "Maybe the bone too."
Knight_Otu says, "I think we>re sprinkling the ground candies onto the skull."
DavidW says, "I know there's 8 endings, so you'll want a good save point."
Knight_Otu says, "(Not quite used to the new keyboard.)"
DavidW says, "In half the endings, you save Grandmother. In half the endings, you break the curse. In half the ending, [you don't know yet]."
Knight_Otu says, "Right, the secret third objective."
Roger says, "we tell our mom to go to hell, I presume"
Jacqueline says, "heh"
DavidW says, "Mom's part in this story ended when we left our house."
Knight_Otu says, "I was about to say saving our brother perhaps, but then, wouldn't that be breaking the curse. Anyway."
Jacqueline says (to DW), "I am not sada bout that."
Jacqueline says (to DW), "I am not sad about that."
Knight_Otu says, "But she is, presumably."
Jacqueline gets ClubFloyd Pass 07.
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again.
Jade has arrived.
Jacqueline has arrived. DavidW asks, "I'm trying to remember, but I think Rosalind's brother was Rainer, and their father was Rolf?"
Roger says, "Sounds about right"
* Jacqueline has added Jade to the channel.
DavidW says, "This might be of interest."
MoyTravis says, "Hi Jade."
Krumar says, "The brother is rainer"
Jacqueline says (to Jade), "Please type your conversation on the channel. If you need help, just whisper."
Krumar says, "The father is Rolf."
Roger says (to Jade), "Hello! We're halfway(?) into a game"
Knight_Otu says (to ClubFloyd), "x me"
CF ] Cavern
CF |
CF | > X ME
CF |
CF | You are Rosalind Wechsler, 13 years old today, the daughter of
CF | Gretchen and Rolf. Your shiny auburn hair (today worn in
CF | shoulder-length pigtails) was inherited from your mother. She tells
CF | you that your pale skin and bright, dark eyes remind her of your
CF | father.
CF |
CF | > Jacqueline says, "Also, fwiw, I'm a little distracted this morning. If that every happens (it's common...) and someone new needs a pass, any one of us can give out passes. (I can revoke them later if need be.)"
Jade says, "..hello" Jacqueline says, "I had missed that it was our birthday, I think."
Jacqueline says (to Jade), "To talk on the channel, first try: #Clubfloyd hi"
Krumar says, "I think that is correct too."
Jacqueline says (to Jade), "That establishes your default channel. Once that's done, then you can just preface what you want to say with a semi-colon... ;hello again"
Jade says, "hello"
DavidW) Mom cries, "It was Rainer's birthday, tooooooo!"
Jade says, "I am learning"
Knight_Otu exclaims, "Welcome!"
Jacqueline says (to DW), "OH RIGHT"
Jade says, "Happy birthdat"
Jacqueline says, "Duh. It opened with that."
Jacqueline exclaims (at Jade), "Good deal, Jade. Welcome!"
Jacqueline says, "We are wrapping up a game we started last week, but then the group might play something else. Not sure. (I will only be able to stay for a bit today, then I gotta run...)"
Roger says, "and all I got was this stupid bottle of wine. Which is a pretty sweet birthday present, now that I think about it"
Jade asks, "what game are we playing?"
DavidW says, "Moon-Shaped"
Knight_Otu asks, "I think it may have been the anniversary of our father>s and broher>s loss as well?"
Jade says, "ok"
DavidW says (to Knight_Otu), "yes"
Knight_Otu says, "So yeah, I think mother is allowed to cry about it."
DavidW asks, "Was there a shovel?"
Knight_Otu says, "So we are in the mountain cavern. I think where we want to be is the waterfall area."
DavidW says (to KO), "yes"
Roger says (to floyd), "i"
CF ] Cavern
CF |
CF | > I
CF |
CF | You are carrying:
CF | some orange candies
CF | a wolf's-head walking stick
CF | your wicker basket
CF | a loaf of bread
CF | some white pebbles
CF | a pair of white gloves
CF | a hatchet
CF | a silver dagger
CF | a tin box (open but empty)
CF | a mortar
CF | a pestle
CF | a speckled mushroom
CF | a rusty iron key
CF | a jar of fireflies (providing light)
CF | a bottle of wine (closed)
CF | You are wearing:
CF | a monocle
CF | a brown leather hunting jacket
CF | Grandmother's locket
CF | your red cape
CF |
CF | > Knight_Otu says (to David), "Not that we've seen."
Knight_Otu says, "I think there isnt even a dig command."
DavidW says, "okay, maybe we don't need one."
DavidW says, "I don't remember the finer details."
Knight_Otu says (to ClubFloyd), "w"
CF ] Sloping Passage
CF |
CF | > W
CF |
CF |
CF | Sloping Passage
CF | You are standing just inside the mouth of the cave, with the misty
CF | forest to the south. To the east, this passage follows a steep descent
CF | into the belly of the mountain.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Cave Opening
CF |
CF | > S
CF |
CF |
CF | Cave Opening
CF | The misty trail from the south leads between tall outcroppings of rock
CF | into this dead end. Here, surrounded on three sides by the steep walls
CF | of the mountain, a rocky climb leads north to the dark, jagged opening
CF | of a cave.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Misty Hollow
CF |
CF | > S
CF |
CF | As you begin to move, the patchy moonlight of the forest is distorted
CF | through the thick lens and makes you all queasy. You take off the
CF | monocle before you continue.
CF |
CF | Misty Hollow
CF | Here at the feet of the towering Silberberg, the ground slopes down
CF | into a shallow depression, trapping a humid mist. The cloud hangs in
CF | the air, obscuring your legs below the knee. The depression continues
CF | north into more rocky territory. To the east, southeast, and southwest
CF | the ground rises and the way clears.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Clearing
CF |
CF | > SW
CF |
CF |
CF | Clearing
CF | Grandmother's house stands in the center of this clearing, among three
CF | large oak trees. The house is surrounded by a short stone fence. The
CF | fence has no gate, so you can easily go north into grandmother's front
CF | garden. Paths lead east, northeast, southwest, and southeast into the
CF | woods.
CF |
CF | Catching the scattered silver moonlight, the white pebbles pooled
CF | around grandmother's gate stretch into a path leading southeast into
CF | the woods.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Top of the Waterfall
CF |
CF | > SW
CF |
CF |
CF | Top of the Waterfall
CF | The same stream that runs under the covered bridge here plunges over a
CF | rocky ledge. The water is swift and the fall is great: you can hear
CF | the crashing and churning of the water far below. To the southwest you
CF | can see a steep and rocky downward slope. A surface trail leads
CF | northeast back to grandmother's house.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Bottom of the Waterfall
CF |
CF | > SW
CF |
CF |
CF | Bottom of the Waterfall
CF | At the base of the waterfall, the thundering water churns up a thick
CF | cloud of mist. The flow of the stream slows quickly though, and it
CF | continues lazily past the shore of wide, flat rocks. As the shore
CF | crawls away from the water, it becomes grassier and carpeted by
CF | feathery green ferns. Thriving in the misty environment, the ferns
CF | seem to grow in piles, overlapping to make the ground appear lumpy and
CF | cushiony.
CF |
CF | The waterfall and the stream block any southerly progress, and the
CF | thick growth of ferns seems to block the way in all of the other
CF | directions. The only path is the rocky climb back up to the top of the
CF | waterfall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear lens"
CF ] Bottom of the Waterfall
CF |
CF | > WEAR LENS
CF |
CF | You have to scrunch your face to hold the monocle in place. Peering
CF | through the lens, something about the landscape changes. The glass of
CF | the monocle is so thick, though, that it makes the fractured moonlight
CF | seem unusually bright and disorienting.
CF |
CF | > Jade asks, "are someone mapping?"
Knight_Otu says (to ClubFloyd), "l"
CF ] Bottom of the Waterfall
CF |
CF | > L
CF |
CF | Bottom of the Waterfall
CF | At the base of the waterfall, the thundering water churns up a thick
CF | cloud of mist. The flow of the stream slows quickly though, and it
CF | continues lazily past the shore of wide, flat rocks. As the shore
CF | crawls away from the water, it becomes grassier and carpeted by
CF | feathery green ferns. Thriving in the misty environment, the ferns
CF | seem to grow in piles, overlapping to make the ground appear lumpy and
CF | cushiony.
CF |
CF | The waterfall and the stream block any southerly progress, and the
CF | thick growth of ferns seems to block the way in all of the other
CF | directions. The only path is the rocky climb back up to the top of the
CF | waterfall.
CF |
CF | > DavidW asks, "I think those ferns might hide something?"
Knight_Otu says, "I have a map pencilled on some paper."
Jacqueline says, "I believe David has a map, too."
DavidW says, "On my other machine, yes"
Knight_Otu says (to ClubFloyd), "search ferns"
CF ] Bottom of the Waterfall
CF |
CF | > SEARCH FERNS
CF |
CF | You poke around in the ferns for a bit, but find nothing of interest.
CF |
CF | > Jacqueline says (to DW), "Ah, right"
Jade says, "ok"
Knight_Otu says (to ClubFloyd), "x ferns"
CF ] Bottom of the Waterfall
CF |
CF | > X FERNS
CF |
CF | Feathery and delicate.
CF |
CF | > DavidW asks, "Cut ferns with hatchet?"
Knight_Otu says, "Ah, yes."
DavidW says, "Search waterfall (for secret cavern?)"
Knight_Otu says (to ClubFloyd), "cut ferns with hatchet"
CF ] Bottom of the Waterfall
CF |
CF | > CUT FERNS WITH HATCHET
CF |
CF | (first taking the hatchet)
CF | Violence is not the answer to this one. Although you don't know
CF | what you might do if you find that someone has hurt
CF | grandmother...
CF |
CF | > Knight_Otu says, "We still haven>t used it."
Knight_Otu says (to ClubFloyd), "search waterfall"
CF ] Bottom of the Waterfall
CF |
CF | > SEARCH WATERFALL
CF |
CF | Trying to do that seems a little dangerous, given the force of all
CF | that falling water.
CF |
CF | > Jacqueline says, "She's not wrong"
DavidW says, "hmph. There's something here. I'm sure of it."
Knight_Otu says (to ClubFloyd), "look behind waterfall"
CF ] Bottom of the Waterfall
CF |
CF | > LOOK BEHIND WATERFALL
CF |
CF | Trying to do that seems a little dangerous, given the force of all
CF | that falling water.
CF |
CF | > Knight_Otu says, "It's true."
DavidW says (to ClubFloyd), "wave cane"
CF ] Bottom of the Waterfall
CF |
CF | > WAVE CANE
CF |
CF | (the wolf's-head walking stick)
CF | Is it your imagination or did the air get slightly cooler when you
CF | waved the walking stick? And what's that smell? Almonds? It disappears
CF | too quickly to be sure...
CF |
CF | >
DavidW says (to ClubFloyd), "wear monocle"
CF ] Bottom of the Waterfall
CF |
CF | > WEAR MONOCLE
CF |
CF | You're already wearing that!
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Bottom of the Waterfall
CF |
CF | > LOOK
CF |
CF | Bottom of the Waterfall
CF | At the base of the waterfall, the thundering water churns up a thick
CF | cloud of mist. The flow of the stream slows quickly though, and it
CF | continues lazily past the shore of wide, flat rocks. As the shore
CF | crawls away from the water, it becomes grassier and carpeted by
CF | feathery green ferns. Thriving in the misty environment, the ferns
CF | seem to grow in piles, overlapping to make the ground appear lumpy and
CF | cushiony.
CF |
CF | The waterfall and the stream block any southerly progress, and the
CF | thick growth of ferns seems to block the way in all of the other
CF | directions. The only path is the rocky climb back up to the top of the
CF | waterfall.
CF |
CF | > Jacqueline says, "That bit about waving the cane is curious but likley nothing"
DavidW says (to ClubFloyd), "x ground"
CF ] Bottom of the Waterfall
CF |
CF | > X GROUND
CF |
CF | You see nothing special about the ground.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x piles"
CF ] Bottom of the Waterfall
CF |
CF | > X PILES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x rocks"
CF ] Bottom of the Waterfall
CF |
CF | > X ROCKS
CF |
CF | (the rocky slope)
CF | The slope is steep, but the large rocks can be used for climbing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search ground"
CF ] Bottom of the Waterfall
CF |
CF | > SEARCH GROUND
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x ferns"
CF ] Bottom of the Waterfall
CF |
CF | > X FERNS
CF |
CF | Feathery and delicate.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Graveyard
CF |
CF | > N
CF |
CF | As you begin to move, the patchy moonlight of the forest is distorted
CF | through the thick lens and makes you all queasy. You take off the
CF | monocle before you continue.
CF |
CF | As you crawl north, the soft ferns become overgrown by the spiky vines
CF | of another bramble thicket. The thorns grab at your hair and clothing
CF | until you step through the underbrush into the clearing.
CF |
CF | Graveyard
CF | You are surrounded on all sides by more of the dense bramble thicket.
CF | Two graves stand in this small clearing: one carved expertly from
CF | wood, the other a simple flat stone on the ground. This area is more
CF | than a graveyard; it is a crude camp. A bed of leaves lies under a
CF | rough tent of woven twigs and vines.
CF |
CF | And then, you see him! The wolf lies among the leaves, drowsy from
CF | eating, his belly swollen and distended in a hideously exaggerated
CF | way. From inside him you can hear the feeble cries of your
CF | grandmother. He ate her whole, and she is still alive!
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf16"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Graveyard
CF | Ok.
CF |
CF | > Roger says, "how unforeseen"
Jacqueline says, "GOSH"
Knight_Otu asks, "Hm?"
Jacqueline says, "DANG"
Jacqueline asks, "So... um... hatchet?"
Jade says, "I am just reading"
Jacqueline asks, "A little delicate hatchet surgery?"
DavidW says, "You have several choices."
DavidW says, "This is where the 8 endings begins."
Jade asks, "is thata aspoiler?"
DavidW says, "Check the two graves first, I think."
Jade says, "* spoiler"
DavidW says, "and yes, I suppose so."
Knight_Otu asks, "I'm still uncertain where the north path came from. Were we just expected to try all paths?"
DavidW asks (of KO), "I forget. Maybe?"
DavidW says, "Maybe south would've worked too."
Knight_Otu says, "I mean, we knew that it had to be in the vicinity, but still."
Knight_Otu says (to ClubFloyd), "x wood grave"
CF ] Graveyard
CF |
CF | > X WOOD GRAVE
CF |
CF | The wooden grave seems more like an upright wooden coffin, hinges and
CF | all. The wood is old, but the name on the top of the casket is still
CF | legible: Hansel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stone grave"
CF ] Graveyard
CF |
CF | > X STONE GRAVE
CF |
CF | Looking at the simple headstone, you can see how carefully and clearly
CF | the name has been etched into its surface: Rainer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x wolf"
CF ] Graveyard
CF |
CF | > X WOLF
CF |
CF | The wolf lies among the leaves, drowsy from eating, his belly swollen
CF | and distended in a hideously exaggerated way. From inside him you can
CF | hear the feeble cries of your grandmother. He ate her whole, and she
CF | is still alive!
CF |
CF | > Knight_Otu asks, "That you, dad?"
Jade says (to ClubFloyd), "cut wolf"
CF ] Graveyard
CF |
CF | > CUT WOLF
CF |
CF | As part of the command, please specify what you'd like to cut the wolf
CF | with.
CF |
CF | > Jade says, "That was a simple try"
Roger says, "I thought the wolf the first time we met it was Wolf"
Jade says, "I don't want to fail"
Knight_Otu says (to ClubFloyd), "put candies in mortar"
CF ] Graveyard
CF |
CF | > PUT CANDIES IN MORTAR
CF |
CF | You feel a crackle of energy from the orange candies as you pick them
CF | up.
CF | (first taking the orange candies)
CF | There is no more room in the mortar.
CF |
CF | > MoyTravis says, "We can always undo."
Knight_Otu says (to ClubFloyd), "get pestle"
CF ] Graveyard
CF |
CF | > GET PESTLE
CF |
CF | (putting the monocle into your wicker basket to make room)
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put candies in mortar"
CF ] Graveyard
CF |
CF | > PUT CANDIES IN MORTAR
CF |
CF | You put the orange candies into the mortar.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "grind candies with pestle"
CF ] Graveyard
CF |
CF | > GRIND CANDIES WITH PESTLE
CF |
CF | You crush the candy into a fine powder.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open wooden grave"
CF ] Graveyard
CF |
CF | > OPEN WOODEN GRAVE
CF |
CF | With a crack, the old wooden grave collapses and disintegrates,
CF | spilling a collection of brittle bones on the ground.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bones"
CF ] Graveyard
CF |
CF | > X BONES
CF |
CF | The dried and brittle bones of your great-uncle Hansel.
CF |
CF | > Roger says, "Hansel is a handful"
Jacqueline says (to Roger), "Too soon, man."
MoyTravis says, "RIP Hansel."
Jacqueline presses F.
Knight_Otu says (to ClubFloyd), "i"
CF ] Graveyard
CF |
CF | > I
CF |
CF | You are carrying:
CF | a pestle
CF | a wolf's-head walking stick
CF | your wicker basket
CF | a monocle
CF | a hatchet
CF | a loaf of bread
CF | some white pebbles
CF | a pair of white gloves
CF | a silver dagger
CF | a tin box (open but empty)
CF | a mortar
CF | some sugary powder
CF | a speckled mushroom
CF | a rusty iron key
CF | a jar of fireflies (providing light)
CF | a bottle of wine (closed)
CF | You are wearing:
CF | a brown leather hunting jacket
CF | Grandmother's locket
CF | your red cape
CF |
CF | > DavidW says, "You'll want one of those bones for something."
Knight_Otu says, "Yeah. Just checking if we had something to sew up the wolf again in case he really is dad."
Knight_Otu says (to ClubFloyd), "search bones"
CF ] Graveyard
CF |
CF | > SEARCH BONES
CF |
CF | There is nothing on Uncle Hansel's bones.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get bones"
CF ] Graveyard
CF |
CF | > GET BONES
CF |
CF | You decide not to move Uncle Hansel's bones. You feel bad enough about
CF | destroying his grave...
CF |
CF | > DavidW asks, "Maybe just one bone?"
Knight_Otu says (to ClubFloyd), "get bone"
CF ] Graveyard
CF |
CF | > GET BONE
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get skull"
CF ] Graveyard
CF |
CF | > GET SKULL
CF |
CF | You decide not to move Uncle Hansel's bones. You feel bad enough about
CF | destroying his grave...
CF |
CF | > Roger says, "I guess we don't have a bone to pick with him"
Knight_Otu says, "Huh."
Knight_Otu says (to ClubFloyd), "wear lens"
CF ] Graveyard
CF |
CF | > WEAR LENS
CF |
CF | (first taking the monocle)
CF | You have to scrunch your face to hold the monocle in place. Peering
CF | through the lens, something about the landscape changes. The glass of
CF | the monocle is so thick, though, that it makes the fractured moonlight
CF | seem unusually bright and disorienting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Graveyard
CF |
CF | > L
CF |
CF | Graveyard
CF | You are surrounded on all sides by more of the dense bramble thicket.
CF | Two graves stand in this small clearing: one carved expertly from
CF | wood, the other a simple flat stone on the ground. This area is more
CF | than a graveyard; it is a crude camp. A bed of leaves lies under a
CF | rough tent of woven twigs and vines.
CF |
CF | The wolf lies among the leaves, drowsy from eating, his belly swollen
CF | and distended in a hideously exaggerated way. From inside him you can
CF | hear the feeble cries of your grandmother. He ate her whole, and she
CF | is still alive!
CF |
CF | You can also see Uncle Hansel's bones here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bones"
CF ] Graveyard
CF |
CF | > X BONES
CF |
CF | The dried and brittle bones of your great-uncle Hansel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x wolf"
CF ] Graveyard
CF |
CF | > X WOLF
CF |
CF | The wolf lies among the leaves, drowsy from eating, his belly swollen
CF | and distended in a hideously exaggerated way. From inside him you can
CF | hear the feeble cries of your grandmother. He ate her whole, and she
CF | is still alive!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rolf"
CF ] Graveyard
CF |
CF | > X ROLF
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "Well, maybe the bones don't need moving then."
Knight_Otu says, "I was expecting some change, but okay."
Knight_Otu asks, "So, what>s our plan of attack?"
Roger says (to floyd), "Grandma, hello"
CF ] Graveyard
CF |
CF | > GRANDMA, HELLO
CF |
CF | You seem to want to talk to someone, but I can't see whom.
CF |
CF | > Knight_Otu asks, "Cut wolf with hatchet. Put powder on bones?"
DavidW says, "I like that plan."
Jacqueline says (to Roger), "ha"
Jacqueline says (to ClubFloyd), "remove grandma from wolf with hatchet"
CF ] Graveyard
CF |
CF | > REMOVE GRANDMA FROM WOLF WITH HATCHET
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "cut wolf with hatchet"
CF ] Graveyard
CF |
CF | > CUT WOLF WITH HATCHET
CF |
CF | (first taking the hatchet)
CF | With a spray of blood you slice open the wolf's belly. Covered in goo
CF | and gasping for breath, your grandmother squirms out from among the
CF | wolf's entrails. She crawls for a few paces, then stops and lies in an
CF | exhausted heap.
CF |
CF | The wolf howls in pain and claws at you. The curse prohibits his
CF | death, but he's badly wounded.
CF |
CF | > Jacqueline asks, "Cut off his head?"
Knight_Otu says (to ClubFloyd), "put powder on bones"
CF ] Graveyard
CF |
CF | > PUT POWDER ON BONES
CF |
CF | As the first grains of the sugary orange powder fall on the bones,
CF | they begin to smoke. The initial wisps rapidly become a thick orange
CF | cloud that spills out across the graveyard encompassing you,
CF | grandmother, and the wolf.
CF |
CF | You breathe in the orange smoke and your lungs burn with the familiar
CF | almondy smell of the old woman's cave. Sparks fill every hidden corner
CF | of your body and your skin crackles with electricity. The pain is
CF | intense, yet you know that this is the cleansing of the curse from
CF | your blood. The smoke begins to swirl around you and dissipate. As the
CF | cloud fades so does the prickling pain.
CF |
CF | You raise your head and see that the wolf is gone. In his place lies a
CF | man, his body healed. You don't recognize him, but you know that he is
CF | your father. His voice is raspy and gentle. He says only your name --
CF | "Rosalind..." -- before he begins to cry. "Oh, how I've missed you."
CF |
CF | Her strength returning, grandmother crawls to him holds him in her
CF | arms. He tries feebly to push her away, "No, mother... I don't
CF | deserve..." She holds him tighter and he begins to cry again.
CF |
CF | She whispers, "It's alright. We're going to be alright." With eyes
CF | full of tears and pride, grandmother looks at you and smiles.
CF |
CF | "I see you found my locket."
CF |
CF |
CF |
CF | *** Das Märchen ist vorüber. ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, or QUIT?
CF | > Jade says, "I think we should release kids from inside the wolf"
Jade says, "oops"
MoyTravis says, "Hooray."
DavidW says, "I think that was best ending."
Knight_Otu says, "That last bit translates to "The Fairytale is over.""
DavidW says, "Grandmother saved. Father saved. Curse broken."
Jacqueline says, "Aw! Good ending! Bloody and gooey but good."
Jade says, "It seems to me"
Knight_Otu says, "I'm guessing the dagger was an option for cutting as well which may have ended in dad's death."
DavidW says, "Yes."
Jacqueline asks, "Is there an epilogue where you all go home to see mother and she yells at dad for not telling her about all this crap on the first date?"
DavidW says (to Jacqueline), "no"
Jacqueline says, "Aw"
Jacqueline says, "(Kidding.)"
DavidW says, "That's what fan fiction is for."
Jacqueline says, "I'll get right on that."
MoyTravis says, "This game is already fan fiction."
Roger exclaims, "this is already fan fiction!"
Roger says, "heh"
Knight_Otu says, "Mother's reaction will be featured in Moon-Shaped 2 - Bark worse than their bite."
MoyTravis says, "lol"
Roger says, "vore fan fiction, even"
Jacqueline says, "..."
Jacqueline says, "I mean, you're not wrong..."
MoyTravis says, "I'll go update the tags."
Jacqueline says, "hahahaha"
Roger says, "add in man-giving-birth"
Jacqueline oh god that was a good laugh, Moy. Thanks.
DavidW says, "btw, if you sprinkle the sugar powder on the bones first, Grandmother dies."
Jacqueline says, "That makes sense."
Knight_Otu says, "Geeze."
Roger says, "hmmm I don't really have anything bad to say about this game, but it didn't really speak to me."
Knight_Otu says, "I mean, I suspected, but geezze."
Jade says, "I will play this game offline later"
DavidW asks (of Roger), "Babel in a Red Smock?"
Knight_Otu says, "Never used the wine. I realize."
Jade says, "Babel game is a good one"
DavidW says (to Jade), "You missed all the flashback visions in this one."
Knight_Otu asks, "Extra option for the firefly lamp?"
MoyTravis says, "This game is thoroughly Fine, I Guess. It's just not my kinda game."
Jacqueline says, "I enjoyed it."
DavidW says, "I dunno if the wine bottle can be a lamp or not. I don't think I ever tried that."
Roger says, "If you liked this, you might enjoy the 2021 movie Nightbooks"
DavidW says, "The glass would be darker, and wine bottles don't normally have lids."
Knight_Otu says, "Yeah."
Roger says, "also harder to get bugs in the little mouth without squishing them"
Knight_Otu says, "I mean, there's a reason we went with the jar of honey."
DavidW starts a fanfic on digging a third grave for the wasted honey.
Jade says, "I haven't seen nothing of this game but an ending."
Jade says, "I kile this king of atmosphere"
Roger says, "yeah it's probably worthwhile enough to play on your own, if it interests you"
Roger says, "or maybe at least read the transcript"
Jade says, "No If I do so, I will be excomulgated"
Roger says, "that already sounds like a better story"
Jacqueline says, "I'm going to head out. But feel free to explore other endings or even play something else."
Jacqueline says, "I'm glad we played this one. Thanks, all."




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