ClubFloyd Transcript:
Anatidaephobia by Peregrine Wade
As played on ifMUD on May 16, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Anatidaephobia written by Peregrine Wade. ANATIDAEPHOBIA was released as part of the Tent [SIC] Annual New Year's Minicomp, which it won. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW says (to ClubFloyd), "load sleepmask anatidaephobia"
CF ]
CF |
CF |
CF |
CF | It's another nice, sunny day outside. The bird are singing, the
CF | flowers are beaming, and all is well.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | Well, that's what you assume, since in actual fact you're inside a
CF | brand new office on the sixth floor of the Weiner Corporation's newest
CF | skyscraper. At any rate, the job pays well, and your day usually
CF | passes by without any notable incidents to marr its pleasing monotony.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | But something is different today. Cold sweat glistens on your brow.
CF | You know all too well what this means.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ] Office
CF |
CF | Somewhere...somehow... a duck is watching you.
CF |
CF | A N A T I D A E P H O B I A
CF | An Interactive Fiction by Peregrine Wade
CF | Release 1 / Serial number 170108 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Office (on the office chair)
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Office
CF | >
CF | > X ME
CF |
CF | You've never really looked at yourself in a mirror. In fact, you tend
CF | to avoid mirrors like the plague, to such an extent that you're not
CF | sure what you really look like.
CF |
CF | You're sure of it. There's a duck watching you right now.
CF |
CF | >
DavidW says (to ClubFloyd), "look through window"
CF ] Office
CF | >
CF | > LOOK THROUGH WINDOW
CF |
CF | New Dork City stretches out before you in its full glory. But what
CF | interests you most of all is the building opposite the one you're
CF | currently in: the ACME Corporation's newest skycraper.
CF |
CF | You wipe off a bead of sweat. Why did it have to be here? Why did it
CF | have to be now? Why? WHY?
CF |
CF | > MoyTravis asks, "...is there a real word of phobia of ducks?"
Jacqueline says, "Definitely"
DavidW says, "I assume it's accurate but I have not checked."
Knight_Otu says, "If there is, it would be that, I'm sure."
Jacqueline says, "My aunt has it."
Jacqueline says, "Ducks and chickens."
DavidW says (to ClubFloyd), "x acme"
CF ] Office
CF | >
CF | > X ACME
CF |
CF | You glance at it through the glass window, and shudder. The duck is
CF | there, peering out through an office window, staring at you through
CF | caricatural binoculars.
CF |
CF | You loosen your tie with one hand, and glance around fearfully.
CF |
CF | > Jacqueline says, "She freaks the eff out. It's hard to watch."
DavidW says (to ClubFloyd), "i"
CF ] Office
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a shirt (being worn)
CF | a tie (being worn)
CF |
CF | You have no choice. You have to find that duck, track it down, hound
CF | it, chase it to the ends of the earth if necessary. Thus is the price
CF | you must pay for peace of mind.
CF |
CF | >
DavidW says (to ClubFloyd), "x shirt"
CF ] Office
CF | >
CF | > X SHIRT
CF |
CF | It's covered in squid ink stains (don't ask why). You feel something
CF | heavy in your breast pocket, and it's definitely not your heart.
CF |
CF | You can feel the duck's beady dark eyes boring into the back of your
CF | skull.
CF |
CF | >
DavidW says (to ClubFloyd), "search pocket"
CF ] Office
CF | >
CF | > SEARCH POCKET
CF |
CF | In the breast pocket is a portable squid.
CF |
CF | Though the duck is not in the room, still you feel its baleful glare,
CF | unwavering, unblinking.
CF |
CF | >
DavidW says (to ClubFloyd), "x squid"
CF ] Office
CF | >
CF | > X SQUID
CF |
CF | It's an extremely tiny, adorable little squid about the size of a
CF | fountain pen. Every now and then, it makes cute squid noises.
CF |
CF | You bang your head against the furniture, heart bowed down beneath a
CF | seething cloud of paranoia.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Office
CF | >
CF | > X DESK
CF |
CF | It's an IKEA desk, somewhat disfigured by coffee rings (from all the
CF | times you left your hot mug of coffee on the desk for far too much
CF | time). And certainly it would be nice to have more than just the one
CF | drawer for tidying away your stuff. But it's perfectly adequate for
CF | the kind of work you do for the Weiner Corporation -- namely, sorting
CF | through piles of mail. Such as the huge heap now standing before you.
CF |
CF | You must do something about that duck. There is no other way.
CF |
CF | > Jacqueline says, "I once took her to a coffee house that was on a river and we sat out on the balcony and a duck flew in from the river and landed on the balcony and I thought she might jump into the river. But she had the presence of mind to just go back inside the coffee house."
Jacqueline says, "Took her a second to realize that escape route, though."
DavidW says (to ClubFloyd), "open drawer"
CF ] Office
CF | >
CF | > OPEN DRAWER
CF |
CF | You pull open the drawer, and find only a lonely-looking pair of
CF | scissors. You decide after some deliberation to take this with you
CF | (you never know when it might come in handy...)
CF |
CF | Something must be done.
CF |
CF | >
DavidW says (to ClubFloyd), "x mail"
CF ] Corridor
CF | >
CF | > X MAIL
CF |
CF | It's a huge pile of letters, waiting to be sorted. It's your job to
CF | sort these.
CF |
CF | All this stress and paranoia proves far too much for you. With a
CF | wordless cry you throw yourself out the window!
CF |
CF | Actually, you do not throw yourself out of the window, you merely
CF | bounce off it with a muffled "PANG", and then stagger out into the
CF | corridor, nursing your blossoming bruise.
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF |
CF | > MoyTravis says, "That sounds insanely stressful, given how common ducks are. Though I guess you could live inland and be wholly unbothered."
DavidW says (to ClubFloyd), "x wire"
CF ] Corridor
CF | >
CF | > X WIRE
CF |
CF | It's too thick to cut with scissors, sadly enough.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Coffee Room
CF | >
CF | > E
CF |
CF |
CF | Coffee Room
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with
CF | caffeine to the same extent that the lungs of excessively successful
CF | businessmen are habitually filled with nicotine.
CF |
CF | On the wall, someone has carelessly pinned a poster for the latest
CF | movie blockbuster. That's clearly a violation of company policy.
CF |
CF | Lurking in the corner of the room, looking rather disgruntled, is the
CF | coffee machine.
CF |
CF | A long wire comes into the room from the west, and you perceive that
CF | it is connected to a plug in the wall. Why anyone thought this was
CF | necessary is rather hard to divine.
CF |
CF | >
DavidW says (to ClubFloyd), "x poster"
CF ] Coffee Room
CF | >
CF | > X POSTER
CF |
CF | It advertises the latest action movie: FLY HARD, with Braaawk Willis
CF | playing a daredevil chicken cop facing off against Alan Cricketman's
CF | stereotypically six-legged (and German!) baddie. The poster shows the
CF | main character jumping off an exploding skyscraper with a (live)
CF | electric wire tied around himself. The tagline reads: "Always in
CF | the wrong place at the wrong time, wearing the wrong clothes and using
CF | the wrong shaving cream! BURMA SHAVE".
CF |
CF | >
DavidW says (to ClubFloyd), "take poster"
CF ] Coffee Room
CF | >
CF | > TAKE POSTER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x coffee machine"
CF ] Coffee Room
CF | >
CF | > X COFFEE MACHINE
CF |
CF | It's surprisingly anthromorphic, with large googly eyes and a soulful
CF | expression on its -- for lack of a better word -- "face". But, then
CF | again, this is a cartoon.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Office
CF | >
CF | > N
CF |
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "sort mail"
CF ] Office
CF | >
CF | > SORT MAIL
CF |
CF | You find a letter from none other than "Mr. Coffee Machine"! How odd.
CF | A quick glance indicates that he is appealing to the powers that be
CF | for the right to have his own office chair.
CF |
CF | > Jacqueline says (to Moy), "Yeah, she lived in Nebraska a lot of her life. Now she's in Arizona."
DavidW says (to ClubFloyd), "x chair"
CF ] Office
CF | >
CF | > X CHAIR
CF |
CF | It's a sturdy thing, with sturdy wheels that are always well oiled
CF | (you suspect that the office elves do all that work when no one is
CF | looking.)
CF |
CF | You have a strange and most peculiar feeling that it will come in
CF | handy at some point in the immediate future.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair south"
CF ] Office
CF | >
CF | > PUSH CHAIR SOUTH
CF |
CF | The office chair, propelled by your gentle push, rolls south into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair east"
CF ] Corridor
CF | >
CF | > PUSH CHAIR EAST
CF |
CF | The office chair, propelled by your gentle push, rolls east into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Coffee Room
CF | >
CF | > E
CF |
CF |
CF | Coffee Room
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with
CF | caffeine to the same extent that the lungs of excessively successful
CF | businessmen are habitually filled with nicotine.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | Lurking in the corner of the room, looking rather disgruntled, is the
CF | coffee machine.
CF |
CF | A long wire comes into the room from the west, and you perceive that
CF | it is connected to a plug in the wall. Why anyone thought this was
CF | necessary is rather hard to divine.
CF |
CF | The coffee machine notices that you have brought an office chair into
CF | the room! "Golly, is that for me?" it gasps.
CF |
CF | "Yup," you reply.
CF |
CF | With herethereto unsuspected nimbleness, the great lumbering
CF | caffeine-dispensing contraction hops onto the chair, whooping with
CF | delight.
CF |
CF | > DavidW asks, "You see why I wanted this to be played, yes?"
Roger says, "hunh"
MoyTravis says, "What."
Knight_Otu says, "Cartoon logic."
Roger says, "yeah this is best consumed after a binge of Far Side"
DavidW says, "We have a squid in our shirt pocket and the coffee machine wants a chair."
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Office
CF | >
CF | > N
CF |
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | > Roger says, "It's the speed-if way of things"
DavidW says (to ClubFloyd), "x fax"
CF ] Office
CF | >
CF | > X FAX
CF |
CF | It's a great, heavy monster of bureaucratic hell. With its aid, you
CF | could fax a dinosaur to Hawaii, that's telling you how sophisticated
CF | it is. It's powered by a very, very long electric wire which crosses
CF | the floor and disappears out into the corridor to the south. Oh, and
CF | it's also blatantly simple to use: all that is necessary is to put
CF | something in it, and then dial any number between 0 and 10. The fax
CF | machine has been customized specifically for faxing things to a very
CF | specific destination.
CF |
CF | > DavidW says, "I haven't used the fax machine yet since I have no idea what number to dial or what to send."
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | > MoyTravis says, "Oh, call Gary Larson."
DavidW says (to ClubFloyd), "call 9"
CF ] Office
CF | >
CF | > CALL 9
CF |
CF | That command isn't available in choice mode.
CF |
CF | >
DavidW says (to ClubFloyd), "9"
CF ] Office
CF | >
CF | > 9
CF |
CF | [Gary Larson]
CF |
CF | You get only an answerphone. "Gary Larson is on holiday in Africa,
CF | being bullied by Jane Goodall's chimps. Please call back another
CF | time."
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "x cow"
CF ] Office
CF | >
CF | > X COW
CF |
CF | It's leaning against the wall, legs crossed, smoking a cigarette. What
CF | is it doing here? You have not the slightest idea, and you're not
CF | really interested in finding out. What you really want to find... is
CF | that DUCK!
CF |
CF | >
DavidW says (to ClubFloyd), "talk to cow"
CF ] Office
CF | >
CF | > TALK TO COW
CF |
CF | You cough. The cow coughs. For a moment, silence hangs heavy upon both
CF | of you.
CF |
CF | "So. Ahem."
CF |
CF | "You wanted to ask me something, boss?" the cow says finally, chewing
CF | on its cigarette in a typically bovine manner.
CF |
CF | 1) "Do you see that duck?"
CF | 2) "What are you doing here?"
CF |
CF | > Knight_Otu says, "Conspiracy theories no longer need any care or protection. More like some weeding."
DavidW says (to ClubFloyd), "2"
CF ] Office
CF | >
CF | > 2
CF |
CF | ["What are you doing here?"]
CF |
CF | "Don't you remember, boss?" the cow says, slapping you on the back
CF | with one hoof. "We're corporate spies working for ACME. This is an
CF | undercover operation, okay? I see what's wrong with you: you've been
CF | trying to use the "How to Brainwash Yourself Easily" book again. If
CF | you've got amnesia, we gotta exfiltrate ourselves pronto and
CF | burn the evidence. Have you got amnesia, boss?"
CF |
CF | 1) "I haven't got amnesia, you idiot!"
CF | 2) "I can't remember anything! What is my REAL identity?"
CF |
CF | > DavidW says, "okay, this is new. I didn't do anything with the cow yet."
MoyTravis exclaims, "2!"
DavidW says (to ClubFloyd), "2"
CF | >
CF | > 2
CF |
CF | ["I can't remember anything! What is my REAL identity?"]
CF |
CF | "I knew it!" the cow expostulates. "There is no time to lose!" It
CF | takes out a stick of dynamite, lights it, and tosses it into the
CF | corridor. Seconds later, the two of you are blasted backwards through
CF | the glass wall.
CF |
CF | "AAAAAAAAAAAAAAAAAAAAAAAAARGH!" you scream.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | "DOOOOON'T WOOOOOOOORY!" the cow yells. "WEEEEEEE'LL BEEEEE
CF | FIIIIIIIINE!"
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | At the very last moment, the cow's parachute opens. Unfortunately,
CF | yours does not.
CF |
CF |
CF | Please press SPACE to continue. Jacqueline says, "This is ... it feels very well written and fleshed-out for a SpeedIF."
DavidW pushes the green 'space' button.
CF ] Office
CF |
CF | You manage to get away with only half a dozen lethal injuries. Years
CF | later, you are still on the run from the Weiner Corporation, running
CF | around like a maniac with your faithful cow sidekick. It's a cool
CF | life, as cool lives go. But....
CF |
CF |
CF |
CF | *** You didn't get the duck! ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > Roger says, "There's more of it than usual"
DavidW says (to ClubFloyd), "undo"
CF ] Office
CF |
CF | > UNDO
CF |
CF | Office
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "1"
CF ] Office
CF | >
CF | > 1
CF |
CF | ["I haven't got amnesia, you idiot!"]
CF |
CF | "Phoooey," the cow sighs with relief, tugging at its cigarette
CF | compulsively. "You had me worried there for a second." And upon these
CF | words, it begins to stare intensively at the wall, as though waiting
CF | for ninja chipmunks to leap out without warning.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | > MoyTravis asks, "How speed is speed, for traditional speed IFs?"
DavidW says (to ClubFloyd), "about"
CF ] Office
CF | >
CF | > ABOUT
CF |
CF | This game was written for the Tent Annual New Year's Minicomp (nope,
CF | not a typo), which was organized by the multifarious Marius Mueller.
CF | The author offers his sincerest apologies to Gary Larson, without whom
CF | this game would have never even existed. Thanks is given where thanks
CF | is due: to Felix Plesoainu, for his quick betatesting of this game
CF | from beginning to end.
CF |
CF | > Jacqueline says, "Originally it was 2 hours."
Jacqueline says, "Then it became 'over a weekend'"
Jacqueline says, "Then it kinda became a week or two weeks or over a month but that's just for scheduling don't spend too much time on it wink wink nudge nudge"
Jacqueline says, "So it's hard to say."
MoyTravis says, "2 hours is fantastically short! This doesn't say how long the Tent Annual New Year's Minicomp is though."
Knight_Otu says, "The New Years Speed essentially became "You got something lying around and haven't released it? That's fine too.""
DavidW says, "oh, so, I guess this isn't technically a speed-if but what Tale's version of the speed-if morphed into."
Jacqueline says (to KO), "Heh. Yeah"
DavidW says (to ClubFloyd), "x cigarette"
CF ] Office
CF | >
CF | > X CIGARETTE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x phone"
CF ] Office
CF | >
CF | > X PHONE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "use phone"
CF ] Office
CF | >
CF | > USE PHONE
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "3"
CF ] Office
CF | >
CF | > 3
CF |
CF | [your aunt]
CF |
CF | On second thought, you decide not to call your aunt. You remember all
CF | too well what happened last time she came to New Dork City. The
CF | authorities had to rescue her from the very top of the Umpire State
CF | Building (where she was doing a drunken imititation of King Kong).
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | > Jacqueline says, "Oh, is this a New Year's Speed? Yeah. That would explain the fleshed-outedness."
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "1"
CF ] Office
CF | >
CF | > 1
CF |
CF | [the police]
CF |
CF | You quickly dial in 911, and shortly afterwards you are on the
CF | emergency line.
CF |
CF | "You are now on the emergency line of the New Dork City Police
CF | Department, the voice on the other end says laconically."
CF |
CF | "There is a duck staring at me!" you shout into the receiver.
CF |
CF | "Is it threatening you with a great whopping knife?" the
CF | voice replies coldly.
CF |
CF | "Uh -- no."
CF |
CF | BEEP.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "5"
CF ] Office
CF | >
CF | > 5
CF |
CF | [the ACME Corporation]
CF |
CF | After several minutes of mildly annoying music, you finally get a
CF | response:
CF |
CF | "Hello, how may I help you?"
CF |
CF | "Um, I'm not sure..."
CF |
CF | "That's not a problem at all. We cater to all needs: the Clown
CF | Department is on the first floor, the Jungle Department on the second
CF | floor, the Toothpick Department is on the third floor, bananas are
CF | plentiful on the fourth floor, we have fire and brimstone on the fifth
CF | floor, doughnuts on the seventh floor, unspeakable things on the
CF | eighth floor, anachronistic but potentially useful duck-killing
CF | weapons on the ninth floor, and if you like ice-cream you can always
CF | go to the tenth floor. Please keep in mind, however, that before
CF | entering the elevator you will be stripped of all suspicious
CF | belongings by our diligent Security Brigade."
CF |
CF | "Thanks, but what I really wanted to know is: have you seen a duck,
CF | anywhere?
CF |
CF | "I am not at liberty to say," the receptionnist replies
CF | apologetically. The conversation ends soon afterwards.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | > Knight_Otu says, "Apparently only great whopping knives can be threatening."
MoyTravis says, "Wait no we should have asked about the ninth floor."
DavidW says, "Maybe we can visit there."
Jacqueline says, "Un... unspeakable things."
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Lift
CF | >
CF | > S
CF |
CF | As you enter the elevator, the doors close behind you, uttering a
CF | peculiar squeaking noise in the process. With a whirr, and without you
CF | having even had the time to fiddle around with the buttons, the
CF | elevator begins to descend -- into lunacy? Who knows.
CF |
CF | Lift
CF | The elevator in which you are currently standing smells strongly of
CF | canine interference. A panel of buttons covers one wall.
CF |
CF | As if to attract your attention, the elevator whines like a dog whose
CF | nose has just been bopped over the nose with a newspaper.
CF |
CF | >
DavidW says (to ClubFloyd), "x buttons"
CF ] Lift
CF | >
CF | > X BUTTONS
CF |
CF | Upon closer examination, someone has replaced all the buttons by tin
CF | tacks. This, among other things, means that you cannot mess around
CF | with it as much as you wanted to.
CF |
CF | The elevator screeches to a stop, and an electronic voice says
CF | breathlessly: "Time out! Be back in a jiffy!"
CF |
CF | After a moment or so, the elevator whirrs back to life, and business
CF | resumes.
CF |
CF | > DavidW says, "oh dear"
DavidW says (to ClubFloyd), "push buttons"
CF ] Lift
CF | >
CF | > PUSH BUTTONS
CF |
CF | Ow! Ow! Ow! That hurts!
CF |
CF | The elevator stops briefly, the doors opening for just the exact
CF | amount of time required for an enormous elephant to fit itself inside
CF | along with you.
CF |
CF | >
DavidW says (to ClubFloyd), "x elephant"
CF ] Lift
CF | >
CF | > X ELEPHANT
CF |
CF | You see nothing special about the enormous elephant.
CF |
CF | The elephant sneezes. The tension is palpable.
CF |
CF | > MoyTravis asks, "AN ELEPHANT! Can we pet it?"
DavidW says (to ClubFloyd), "talk to elephant"
CF ] Lift
CF | >
CF | > TALK TO ELEPHANT
CF |
CF | You have no idea what you would say to the enormous elephant.
CF |
CF | The elevator stops again, and to your vast surprise another elephant
CF | steps inside, this time carrying a guitar and wearing a flower shirt!
CF | You try to make a dash for freedom, but alas the doors have already
CF | closed, and the elevator has resumed its descent.
CF |
CF | >
DavidW says (to ClubFloyd), "pet elephant"
CF ] Lift
CF | >
CF | > PET ELEPHANT
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "x guitar"
CF ] Lift
CF | >
CF | > X GUITAR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Lift
CF | >
CF | > L
CF |
CF | Lift
CF | The elevator in which you are currently standing smells strongly of
CF | canine interference. A panel of buttons covers one wall.
CF |
CF | You can see an elephant hippy and an enormous elephant here.
CF |
CF | It's now beginning to feel a little crowded in here. And the
CF | irritating little elves singing high-pitched renditions of "The
CF | Bohemian Rhapsody" are simply not helping.
CF | >
DavidW says (to ClubFloyd), "x hippy"
CF ] Lift
CF | >
CF | > X HIPPY
CF |
CF | You see nothing special about the elephant hippy.
CF |
CF | The elevator stops. There is silence. And then... a third elephant,
CF | wearing a business suit and a fedora, crams itself inside. "Jeez," he
CF | says. "This sure is cramped, fellas."
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Lift
CF | >
CF | > L
CF |
CF | Lift
CF | The elevator in which you are currently standing smells strongly of
CF | canine interference. A panel of buttons covers one wall.
CF |
CF | You can see an elephant businessman, an elephant hippy and an enormous
CF | elephant here.
CF |
CF | Oddly enough, you are finding it a little hard to breathe in here.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to businessman"
CF ] Lift
CF | >
CF | > TALK TO BUSINESSMAN
CF |
CF | You have no idea what you would say to the elephant businessman.
CF |
CF | The elevator is almost at the lobby, and you pray to God that you make
CF | it there alive.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | Just when you thought this nightmare was over, the elevator abruptly
CF | stops at the first floor. You get a sinking feeling. Oh, no. Please.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | You watch the elevator doors open. Slooooowly....
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | And then....
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | ... a fourth elephant, wearing dark glasses and wielding a cane,
CF | calmly tries to fit itself into the elevator.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | SNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP!
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ] Lift
CF |
CF | The elevator falls, carrying you and the four elephants down with it.
CF | The little annoying elves -- those responsible for the annoying
CF | elevator music -- all unaminously begin to do their own rendition of
CF | Fauré's Requiem. Everyone inside the elevator goes crashing
CF | through the earth's molten core, screaming all the way. Eventually,
CF | the elevators comes soaring out through a volcano in New Zealand, but
CF | by then you are all toast.
CF |
CF |
CF |
CF | *** You have died ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > MoyTravis says, "Okay that was funny but I'm not sure what to do."
DavidW says (to ClubFloyd), "restart"
CF |
CF |
CF |
CF | It's another nice, sunny day outside. The bird are singing, the
CF | flowers are beaming, and all is well.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | Well, that's what you assume, since in actual fact you're inside a
CF | brand new office on the sixth floor of the Weiner Corporation's newest
CF | skyscraper. At any rate, the job pays well, and your day usually
CF | passes by without any notable incidents to marr its pleasing monotony.
CF |
CF |
CF | Please press SPACE to continue. Roger says, "avoid elevator, is my sense"
DavidW says (to ClubFloyd), "push space" MoyTravis asks, "We are or aren't allowed to just leave?"
DavidW pushes the green 'space' button.
CF ]
CF |
CF | But something is different today. Cold sweat glistens on your brow.
CF | You know all too well what this means.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ] Office
CF |
CF | Somewhere...somehow... a duck is watching you.
CF |
CF | A N A T I D A E P H O B I A
CF | An Interactive Fiction by Peregrine Wade
CF | Release 1 / Serial number 170108 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Office (on the office chair)
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | > DavidW says, "There are stairs."
Roger says, "My hunch is that we can fax ourselves somewhere"
DavidW says (to ClubFloyd), "open drawer"
CF ] Office
CF | >
CF | > OPEN DRAWER
CF |
CF | You pull open the drawer, and find only a lonely-looking pair of
CF | scissors. You decide after some deliberation to take this with you
CF | (you never know when it might come in handy...)
CF |
CF | You're sure of it. There's a duck watching you right now.
CF |
CF | >
DavidW says (to ClubFloyd), "look through window"
CF ] Office
CF | >
CF | > LOOK THROUGH WINDOW
CF |
CF | New Dork City stretches out before you in its full glory. But what
CF | interests you most of all is the building opposite the one you're
CF | currently in: the ACME Corporation's newest skycraper.
CF |
CF | You wipe off a bead of sweat. Why did it have to be here? Why did it
CF | have to be now? Why? WHY?
CF |
CF | >
DavidW says (to ClubFloyd), "x acme"
CF ] Office
CF | >
CF | > X ACME
CF |
CF | You glance at it through the glass window, and shudder. The duck is
CF | there, peering out through an office window, staring at you through
CF | caricatural binoculars.
CF |
CF | You loosen your tie with one hand, and glance around fearfully.
CF |
CF | >
DavidW says (to ClubFloyd), "x duck"
CF ] Office
CF | >
CF | > X DUCK
CF |
CF | It's too far away for you to tell, but it appears to be staring at you
CF | in an unsettling way.
CF |
CF | You have no choice. You have to find that duck, track it down, hound
CF | it, chase it to the ends of the earth if necessary. Thus is the price
CF | you must pay for peace of mind.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF | (first getting off the office chair)
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storage Room
CF | >
CF | > N
CF |
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | >
DavidW says (to ClubFloyd), "x boxes"
CF ] Storage Room
CF | >
CF | > X BOXES
CF |
CF | They're very uninteresting, in an interesting way.
CF |
CF | >
DavidW says (to ClubFloyd), "x tube"
CF ] Storage Room
CF | >
CF | > X TUBE
CF |
CF | As you look closely, it wobbles a little to the left and then to the
CF | right again. There is definitely something in there... something
CF | alive.
CF |
CF | >
DavidW says (to ClubFloyd), "open tube"
CF ] Storage Room
CF | >
CF | > OPEN TUBE
CF |
CF | You open the large cardboard tube, revealing a weiner dog.
CF |
CF | >
DavidW says (to ClubFloyd), "x dog"
CF ] Storage Room
CF | >
CF | > X DOG
CF |
CF | It looks up placidly at you, and yawns, mumbling something
CF | unintelligible about coffee in the morning.
CF |
CF | >
DavidW says (to ClubFloyd), "take dog"
CF ] Storage Room
CF | >
CF | > TAKE DOG
CF |
CF | You pull the weiner dog out from the tube. This takes some time, and
CF | it is only by seizing it by the hind legs and swinging it around the
CF | room that the tube finally flies off, ricochetting off the wall in the
CF | process. The dog grumbles a bit, muttering about "Inhuman Resources"
CF | under its breath.
CF |
CF | >
DavidW says (to ClubFloyd), "x dog"
CF ] Storage Room
CF | >
CF | > X DOG
CF |
CF | It looks up placidly at you, and yawns, mumbling something
CF | unintelligible about coffee in the morning.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to dog"
CF ] Storage Room
CF | >
CF | > TALK TO DOG
CF |
CF | You have no idea what you would say to the weiner dog.
CF |
CF | >
DavidW says (to ClubFloyd), "x sellotape"
CF ] Storage Room
CF | >
CF | > X SELLOTAPE
CF |
CF | Someone clearly ran out of flypaper, and decided that it would be a
CF | smart idea to use the sellotape as a substitute. The roll of sellotape
CF | is only partially unrolled, however, and dangles from the ceiling like
CF | a peculiar pendulum of insect doom.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Storage Room
CF | >
CF | > TAKE IT
CF |
CF | It's tantalizingly out of reach, as you conclude from several minutes
CF | of futile hopping up and down like an over-excited chihuahua.
CF |
CF | >
DavidW says (to ClubFloyd), "climb boxes"
CF ] Storage Room
CF | >
CF | > CLIMB BOXES
CF |
CF | Little is to be achieved by that.
CF |
CF | >
DavidW says (to ClubFloyd), "look in tube"
CF ] Storage Room
CF | >
CF | > LOOK IN TUBE
CF |
CF | The large cardboard tube is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF | You are about to go down the stairs when you abruptly become aware of
CF | one niggling fact: namely, that each and every single step is
CF | carefully layered with marbles.
CF |
CF | >
DavidW says (to ClubFloyd), "x marbles"
CF ] Corridor
CF | >
CF | > X MARBLES
CF |
CF | There are millions of these little shiny marbles. It must have taken
CF | forever to lay them out upon every single step, and you wonder who on
CF | earth would be so diabolically villainous and maniacally persnickety
CF | as to be capable of such a heinous act.
CF |
CF | > DavidW says, "well, expletive"
MoyTravis says, "I want to see the death if we go down anyways."
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF | You are about to go down the stairs when you abruptly become aware of
CF | one niggling fact: namely, that each and every single step is
CF | carefully layered with marbles.
CF |
CF | > Knight_Otu says, "Someone who lost their marbles would do that."
DavidW says (to ClubFloyd), "take marbles"
CF ] Corridor
CF | >
CF | > TAKE MARBLES
CF |
CF | Picking up all these marbles would take forever. And you have no time
CF | to lose! You must find that damn duck and give him a piece of your
CF | mind before the next corporate meeting, or you will be in a mental
CF | asylum before you can say "quack".
CF |
CF | > MoyTravis says, "Ohohoho."
DavidW says (to ClubFloyd), "lose marbles"
CF ] Corridor
CF | >
CF | > LOSE MARBLES
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "hit marbles"
CF ] Corridor
CF | >
CF | > HIT MARBLES
CF |
CF | You might fall down the stairs if you did that.
CF |
CF | >
DavidW says (to ClubFloyd), "ride marbles"
CF ] Corridor
CF | >
CF | > RIDE MARBLES
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor
CF | >
CF | > E
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Office
CF | >
CF | > N
CF |
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "x wire"
CF ] Office
CF | >
CF | > X WIRE
CF |
CF | It's too thick to cut with scissors, sadly enough.
CF |
CF | >
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "4"
CF ] Office
CF | >
CF | > 4
CF |
CF | [the head of Inhuman Resources]
CF |
CF | You quickly dial in the number. "Hello? This is Pond. I work in the
CF | mailroom. I have a problem," you rattle off with the speed of a
CF | machine-gun.
CF |
CF | "Awoooooooooo!"
CF |
CF | "Never mind," you sigh, and hang up.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "8"
CF ] Office
CF | >
CF | > 8
CF |
CF | [the Society for the Care and Protection of Conspiracy
CF | Theories]
CF |
CF | You spend a few tedious minutes being told that the duck needs their
CF | help more than you do, since in actual fact it constitutes a living
CF | conspiracy theory in itself. Frustrated, you hang up.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | > Jacqueline says, "God, that exchange with Travis earlier now has me wondering if my Aunt has intentionally structured where she lives so as to avoid waterfowl."
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "7"
CF ] Office
CF | >
CF | > 7
CF |
CF | [the nearest Pest Control unit]
CF |
CF | Actually, the Pest Control unit was closed a few weeks ago, after its
CF | offices were trashed by the Roach Gang.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "6"
CF ] Office
CF | >
CF | > 6
CF |
CF | [the nearest pizzeria]
CF |
CF | The response is immediate. What pizza would you like, buddy?
CF |
CF | "Give me," you say, suddenly sounding very determined, "the Mother of
CF | All Pizzas."
CF |
CF | "With pepperoni on top?""With pepperoni on top."
CF |
CF | When you finally hang up a few minutes later, you rest safely in the
CF | knowledge that the most awesome pizza known to mankind is speeding on
CF | its way to you.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair south"
CF ] Office
CF | >
CF | > PUSH CHAIR SOUTH
CF |
CF | The office chair, propelled by your gentle push, rolls south into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair e"
CF ] Corridor
CF | >
CF | > PUSH CHAIR E
CF |
CF | The office chair, propelled by your gentle push, rolls east into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Coffee Room
CF | >
CF | > E
CF |
CF |
CF | Coffee Room
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with
CF | caffeine to the same extent that the lungs of excessively successful
CF | businessmen are habitually filled with nicotine.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | On the wall, someone has carelessly pinned a poster for the latest
CF | movie blockbuster. That's clearly a violation of company policy.
CF |
CF | Lurking in the corner of the room, looking rather disgruntled, is the
CF | coffee machine.
CF |
CF | A long wire comes into the room from the west, and you perceive that
CF | it is connected to a plug in the wall. Why anyone thought this was
CF | necessary is rather hard to divine.
CF |
CF | The coffee machine notices that you have brought an office chair into
CF | the room! "Golly, is that for me?" it gasps.
CF |
CF | "Yup," you reply.
CF |
CF | With herethereto unsuspected nimbleness, the great lumbering
CF | caffeine-dispensing contraction hops onto the chair, whooping with
CF | delight.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair west"
CF ] Coffee Room
CF | >
CF | > PUSH CHAIR WEST
CF |
CF | The office chair, propelled by your gentle push, rolls west into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | The office chair is bowed down beneath the weight of a smug-looking
CF | coffee machine.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair west"
CF ] Corridor
CF | >
CF | > PUSH CHAIR WEST
CF |
CF | The office chair, propelled by your gentle push, rolls west into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | The office chair is bowed down beneath the weight of a smug-looking
CF | coffee machine.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair west"
CF ] Corridor
CF | >
CF | > PUSH CHAIR WEST
CF |
CF | The office chair, propelled by your gentle push, rolls west into the
CF | next room.
CF |
CF | There is a strident scream as the coffee machine goes down six flights
CF | of stairs on the back of an office chair, presumably devastating all
CF | in its path. You feel the mad scientist in you begin to cackle
CF | evilly... or maybe that's just your overactive imagination.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF | You are about to go down the stairs when you abruptly become aware of
CF | one niggling fact: namely, that each and every single step is
CF | carefully layered with marbles.
CF |
CF | > MoyTravis says, "...how terribly cruel."
Knight_Otu says, "Poor coffee machine."
DavidW asks, "The marbles are STILL there?"
MoyTravis asks, "Wait, what?"
MoyTravis says, "Yeah you'd think they'd have been devestated."
Roger says, "the marbles abide"
MoyTravis asks, "Devastated?"
DavidW says (to ClubFloyd), "undo"
CF ] Corridor
CF |
CF | > UNDO
CF |
CF | Corridor
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Corridor
CF |
CF | > UNDO
CF |
CF | Corridor
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF | You are about to go down the stairs when you abruptly become aware of
CF | one niggling fact: namely, that each and every single step is
CF | carefully layered with marbles.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair west"
CF ] Corridor
CF | >
CF | > PUSH CHAIR WEST
CF |
CF | The office chair, propelled by your gentle push, rolls west into the
CF | next room.
CF |
CF | There is a strident scream as the coffee machine goes down six flights
CF | of stairs on the back of an office chair, presumably devastating all
CF | in its path. You feel the mad scientist in you begin to cackle
CF | evilly... or maybe that's just your overactive imagination.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF | You are about to go down the stairs when you abruptly become aware of
CF | one niggling fact: namely, that each and every single step is
CF | carefully layered with marbles.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Corridor
CF |
CF | > UNDO
CF |
CF | Corridor
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Corridor
CF |
CF | > UNDO
CF |
CF | Corridor
CF | [Previous turn undone.]
CF |
CF | > MoyTravis asks, "This seems like maybe a bug...?"
DavidW says, "hm."
DavidW says (to ClubFloyd), "n"
CF ] Storage Room
CF | >
CF | > N
CF |
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | The office chair is bowed down beneath the weight of a smug-looking
CF | coffee machine.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storage Room
CF | >
CF | > N
CF |
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | The office chair is bowed down beneath the weight of a smug-looking
CF | coffee machine.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair n"
CF ] Corridor
CF | >
CF | > PUSH CHAIR N
CF |
CF | The office chair, propelled by your gentle push, rolls north into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storage Room
CF | >
CF | > N
CF |
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | The office chair is bowed down beneath the weight of a smug-looking
CF | coffee machine.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | >
DavidW says (to ClubFloyd), "get on machine"
CF ] Storage Room
CF | >
CF | > GET ON MACHINE
CF |
CF | That's not something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "get on chair"
CF ] Storage Room
CF | >
CF | > GET ON CHAIR
CF |
CF | You stand up on the chair, wobbling slightly as you do so. Now what
CF | next?
CF |
CF | Storage Room (on the office chair)
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | >
DavidW says (to ClubFloyd), "take sellotape"
CF ] Storage Room
CF | >
CF | > TAKE SELLOTAPE
CF |
CF | You cut the sellotape with a neat snip of the scissors, and retrieve
CF | the rest of it for your own personal use.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Storage Room
CF | >
CF | > STAND
CF |
CF | You get off the office chair.
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | The office chair is bowed down beneath the weight of a smug-looking
CF | coffee machine.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | >
DavidW says (to ClubFloyd), "x sellotape"
CF ] Storage Room
CF | >
CF | > X SELLOTAPE
CF |
CF | It's ACME Sellotape, adapted to all your sellotaping needs. As the TV
CF | advert says, "even if you're faced with an angry alligator, ACME
CF | Sellotape is always there to help!"
CF |
CF | > DavidW says, "I don't have any obvious sellotape needs yet."
Knight_Otu says, "Somehow I'm unconvinced, ACME."
MoyTravis asks, ""sufficient to drive small dogs mad" that weiner dog?"
MoyTravis says, "(no idea for what dark purpose)"
DavidW says (to ClubFloyd), "take tube"
CF ] Storage Room
CF | >
CF | > TAKE TUBE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "open tube"
CF ] Storage Room
CF | >
CF | > OPEN TUBE
CF |
CF | That's already open.
CF |
CF | >
DavidW says (to ClubFloyd), "look in tube"
CF ] Storage Room
CF | >
CF | > LOOK IN TUBE
CF |
CF | The large cardboard tube is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "enter tube"
CF ] Storage Room
CF | >
CF | > ENTER TUBE
CF |
CF | That's not something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Storage Room
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "ns"
CF ] Storage Room
CF | >
CF | > NS
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor
CF | >
CF | > E
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Office
CF | >
CF | > N
CF |
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "look under desk"
CF ] Office
CF | >
CF | > LOOK UNDER DESK
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to cow"
CF ] Office
CF | >
CF | > TALK TO COW
CF |
CF | You cough. The cow coughs. For a moment, silence hangs heavy upon both
CF | of you.
CF |
CF | "So. Ahem."
CF |
CF | "You wanted to ask me something, boss?" the cow says finally, chewing
CF | on its cigarette in a typically bovine manner.
CF |
CF | 1) "Do you see that duck?"
CF | 2) "What are you doing here?"
CF |
CF | >
DavidW says (to ClubFloyd), "1"
CF ] Office
CF | >
CF | > 1
CF |
CF | ["Do you see that duck?"]
CF |
CF | "What duck?" the cow asks, and you sense some sort of sarcasm aimed at
CF | you.
CF |
CF | 1) "The one in the ACME skyscraper, right opposite this place!"
CF | 2) "Forget it. I don't need your help, anyway.
CF |
CF | >
DavidW says (to ClubFloyd), "1"
CF ] Office
CF | >
CF | > 1
CF |
CF | ["The one in the ACME skyscraper, right opposite this
CF | place!"]
CF |
CF | You grab the cow by the ear gently and painstakingly point out the
CF | offending duck in question with an accusing finger. The cow nods and
CF | rolls its eyes. "Okay, I see it. So what?"
CF |
CF | 1) "Well, I want to go and GET that duck!"
CF | 2) "Well, I want YOU to go and GET that duck!"
CF |
CF | >
DavidW says (to ClubFloyd), "2"
CF ] Office
CF | >
CF | > 2
CF |
CF | ["Well, I want YOU to go and GET that duck!"]
CF |
CF | "Boss," the cow sighs, "you should get treated for anatidaephobia. Go
CF | after that duck, if you must, but leave me out of it. I've got better
CF | things to do."
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | > DavidW says, "It occurs to me that the fax machine numbers are similar to the telephone's numbers."
Jacqueline says, "The cow is right, fwiw."
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | > Jacqueline asks, "Are you suggesting we fax the duck to Hawaii?"
DavidW says (to ClubFloyd), "5"
CF ] Office
CF | >
CF | > 5
CF |
CF | [the ACME Corporation]
CF |
CF | After several minutes of mildly annoying music, you finally get a
CF | response:
CF |
CF | "Hello, how may I help you?"
CF |
CF | "Um, I'm not sure..."
CF |
CF | "That's not a problem at all. We cater to all needs: the Clown
CF | Department is on the first floor, the Jungle Department on the second
CF | floor, the Toothpick Department is on the third floor, bananas are
CF | plentiful on the fourth floor, we have fire and brimstone on the fifth
CF | floor, doughnuts on the seventh floor, unspeakable things on the
CF | eighth floor, anachronistic but potentially useful duck-killing
CF | weapons on the ninth floor, and if you like ice-cream you can always
CF | go to the tenth floor. Please keep in mind, however, that before
CF | entering the elevator you will be stripped of all suspicious
CF | belongings by our diligent Security Brigade."
CF |
CF | "Thanks, but what I really wanted to know is: have you seen a duck,
CF | anywhere?
CF |
CF | "I am not at liberty to say," the receptionnist replies
CF | apologetically. The conversation ends soon afterwards.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | > DavidW says, "no, we should fax ourselves to ACME."
Jacqueline says, "Oh, sure. :)"
DavidW asks, "ACME is 5, eh?"
DavidW says (to ClubFloyd), "get in fax"
CF ] Office
CF | >
CF | > GET IN FAX
CF |
CF | That's not something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "get on fax"
CF ] Office
CF | >
CF | > GET ON FAX
CF |
CF | That's not something you can enter.
CF |
CF | > Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "fax me"
CF ] Office
CF | >
CF | > FAX ME
CF |
CF | I didn't understand that sentence.
CF |
CF | > DavidW asks, "where's that weiner dog?"
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storage Room
CF | >
CF | > N
CF |
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | The office chair is bowed down beneath the weight of a smug-looking
CF | coffee machine.
CF |
CF | >
DavidW says (to ClubFloyd), "x dog"
CF ] Storage Room
CF | >
CF | > X DOG
CF |
CF | It looks up placidly at you, and yawns, mumbling something
CF | unintelligible about coffee in the morning.
CF |
CF | >
DavidW says (to ClubFloyd), "take dog"
CF ] Storage Room
CF | >
CF | > TAKE DOG
CF |
CF | The weiner dog allows you to pick it up, staring at you with
CF | drowsiness in its eyes.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor
CF | >
CF | > E
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Office
CF | >
CF | > N
CF |
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "put dog in fax"
CF ] Office
CF | >
CF | > PUT DOG IN FAX
CF |
CF | You put the weiner dog into the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "set fax to 5"
CF ] Office
CF | >
CF | > SET FAX TO 5
CF |
CF | No, you can't set that to anything.
CF |
CF | >
DavidW says (to ClubFloyd), "turn dial to 5"
CF ] Office
CF | >
CF | > TURN DIAL TO 5
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline asks, "I had to step away, so I may have missed this, but have we tried offering a flattened road kill to this dog yet?"
DavidW says (to ClubFloyd), "x fax"
CF ] Office
CF | >
CF | > X FAX
CF |
CF | It's a great, heavy monster of bureaucratic hell. With its aid, you
CF | could fax a dinosaur to Hawaii, that's telling you how sophisticated
CF | it is. It's powered by a very, very long electric wire which crosses
CF | the floor and disappears out into the corridor to the south. Oh, and
CF | it's also blatantly simple to use: all that is necessary is to put
CF | something in it, and then dial any number between 0 and 10. The fax
CF | machine has been customized specifically for faxing things to a very
CF | specific destination.
CF |
CF | In the fax machine is a weiner dog.
CF |
CF | >
DavidW says (to ClubFloyd), "dial 5"
CF ] Office
CF | >
CF | > DIAL 5
CF |
CF | There is a ZZZZZIP noise, and then it is done. "Item faxed to the
CF | ACME Hell," the electronic voice drones on in despair.
CF |
CF | > Jacqueline says, "Oh gosh that is super one-way"
DavidW says (to ClubFloyd), "look through window"
CF ] Office
CF | >
CF | > LOOK THROUGH WINDOW
CF |
CF | New Dork City stretches out before you in its full glory. But what
CF | interests you most of all is the building opposite the one you're
CF | currently in: the ACME Corporation's newest skycraper.
CF |
CF | >
DavidW says (to ClubFloyd), "x acme"
CF ] Office
CF | >
CF | > X ACME
CF |
CF | You glance at it through the glass window, and shudder. The duck is
CF | there, peering out through an office window, staring at you through
CF | caricatural binoculars.
CF |
CF | > DavidW says, "okay, that was probably as mistake"
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "5"
CF ] Office
CF | >
CF | > 5
CF |
CF | [the ACME Corporation]
CF |
CF | After several minutes of mildly annoying music, you finally get a
CF | response:
CF |
CF | "Hello, how may I help you?"
CF |
CF | "Um, I'm not sure..."
CF |
CF | "That's not a problem at all. We cater to all needs: the Clown
CF | Department is on the first floor, the Jungle Department on the second
CF | floor, the Toothpick Department is on the third floor, bananas are
CF | plentiful on the fourth floor, we have fire and brimstone on the fifth
CF | floor, doughnuts on the seventh floor, unspeakable things on the
CF | eighth floor, anachronistic but potentially useful duck-killing
CF | weapons on the ninth floor, and if you like ice-cream you can always
CF | go to the tenth floor. Please keep in mind, however, that before
CF | entering the elevator you will be stripped of all suspicious
CF | belongings by our diligent Security Brigade."
CF |
CF | "Thanks, but what I really wanted to know is: have you seen a duck,
CF | anywhere?
CF |
CF | "I am not at liberty to say," the receptionnist replies
CF | apologetically. The conversation ends soon afterwards.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | > DavidW says, "I suppose we might need to restart, but I'm not sure what we should try."
DavidW says, "The pizza never showed up."
Jacqueline says, "You faxed the dog. Poor dog."
Jacqueline exclaims (at DW), "Oh yeah!"
Jacqueline asks, "Where's our pizza??"
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "6"
CF ] Office
CF | >
CF | > 6
CF |
CF | [the nearest pizzeria]
CF |
CF | You've already ordered a pizza. No need to be so greedy.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "2"
CF ] Office
CF | >
CF | > 2
CF |
CF | [the local hospital]
CF |
CF | An automated voice is the only reply you get:
CF |
CF | "Hello. We are currently swamped with patients. In fact, there are
CF | patients everywhere. Patients in the corridors, patients in the
CF | toilets, patients hiding inside our clothing, patients behind our
CF | ears, patients as far as the eye can see. We are, in fact, beginning
CF | to lose our minds. Have a lovely day."
CF |
CF | BEEP.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | > Knight_Otu says, "Too topical."
DavidW says, "maybe the weiner dog needs to go to Inhuman Resources."
DavidW says, "But we'd need to restart."
DavidW says (to ClubFloyd), "push fax south"
CF ] Office
CF | >
CF | > PUSH FAX SOUTH
CF |
CF | The fax machine cannot be pushed from place to place.
CF |
CF | > Roger says, "I have a vague feeling that maybe the fax could be disconnected and the phone connected and that's how we get ourselves over there, but maybe not."
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Coffee Room
CF | >
CF | > E
CF |
CF |
CF | Coffee Room
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with
CF | caffeine to the same extent that the lungs of excessively successful
CF | businessmen are habitually filled with nicotine.
CF |
CF | On the wall, someone has carelessly pinned a poster for the latest
CF | movie blockbuster. That's clearly a violation of company policy.
CF |
CF | A long wire comes into the room from the west, and you perceive that
CF | it is connected to a plug in the wall. Why anyone thought this was
CF | necessary is rather hard to divine.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Coffee Room
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "unplug wire"
CF ] Coffee Room
CF | >
CF | > UNPLUG WIRE
CF |
CF | You notice that unplugging the electric wire is nothing short of
CF | impossible, owing to the external action of some diabolical villain.
CF | Curses.
CF |
CF | >
DavidW says (to ClubFloyd), "x plug"
CF ] Coffee Room
CF | >
CF | > X PLUG
CF |
CF | It's been filled with cement.
CF |
CF | >
DavidW says (to ClubFloyd), "x cement"
CF ] Coffee Room
CF | >
CF | > X CEMENT
CF |
CF | You see nothing special about the cement.
CF |
CF | > Roger says, "oh I see"
DavidW says (to ClubFloyd), "break cement"
CF ] Coffee Room
CF | >
CF | > BREAK CEMENT
CF |
CF | Violence is the answer, ultimately. But the time is not now. Muah
CF | hahahaha...
CF |
CF | >
DavidW says (to ClubFloyd), "wear sellotape"
CF ] Coffee Room
CF | >
CF | > WEAR SELLOTAPE
CF |
CF | You can't wear those!
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | > Roger says, "This game is way higher on the cruelty scale than our usual fare"
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "put cellotape on marbles"
CF ] Corridor
CF | >
CF | > PUT CELLOTAPE ON MARBLES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "oops sellotape"
CF ] Corridor
CF | >
CF | > OOPS SELLOTAPE
CF |
CF | Putting things on the marbles would achieve nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "put sellotape on tube"
CF ] Corridor
CF | >
CF | > PUT SELLOTAPE ON TUBE
CF |
CF | Putting things on the large cardboard tube would achieve nothing.
CF |
CF | > Roger asks, "have we tried unpacking the dog in the same room as the coffee machine?"
DavidW says, "no"
Roger says, "I think there were some hints in that direction"
DavidW asks, "restart?"
MoyTravis says, "Yeah, there was a line that the scent of coffee was enough to drive a dog mad. But we'd need to restart."
MoyTravis says, "Mrmhrm."
DavidW says (to ClubFloyd), "restart"
CF ] Corridor
CF | >
CF | > RESTART
CF |
CF | Are you sure you want to restart?
DavidW says (to ClubFloyd), "yes"
CF |
CF |
CF |
CF | It's another nice, sunny day outside. The bird are singing, the
CF | flowers are beaming, and all is well.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | Well, that's what you assume, since in actual fact you're inside a
CF | brand new office on the sixth floor of the Weiner Corporation's newest
CF | skyscraper. At any rate, the job pays well, and your day usually
CF | passes by without any notable incidents to marr its pleasing monotony.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | But something is different today. Cold sweat glistens on your brow.
CF | You know all too well what this means.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ] Office
CF |
CF | Somewhere...somehow... a duck is watching you.
CF |
CF | A N A T I D A E P H O B I A
CF | An Interactive Fiction by Peregrine Wade
CF | Release 1 / Serial number 170108 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Office (on the office chair)
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Office
CF | >
CF | > OPEN DRAWER
CF |
CF | You pull open the drawer, and find only a lonely-looking pair of
CF | scissors. You decide after some deliberation to take this with you
CF | (you never know when it might come in handy...)
CF |
CF | You're sure of it. There's a duck watching you right now.
CF |
CF | >
DavidW says (to ClubFloyd), "x acme"
CF ] Office
CF | >
CF | > X ACME
CF |
CF | You glance at it through the glass window, and shudder. The duck is
CF | there, peering out through an office window, staring at you through
CF | caricatural binoculars.
CF |
CF | You wipe off a bead of sweat. Why did it have to be here? Why did it
CF | have to be now? Why? WHY?
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF | (first getting off the office chair)
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storage Room
CF | >
CF | > N
CF |
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | >
DavidW says (to ClubFloyd), "take tube"
CF ] Storage Room
CF | >
CF | > TAKE TUBE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor
CF | >
CF | > E
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Coffee Room
CF | >
CF | > E
CF |
CF |
CF | Coffee Room
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with
CF | caffeine to the same extent that the lungs of excessively successful
CF | businessmen are habitually filled with nicotine.
CF |
CF | On the wall, someone has carelessly pinned a poster for the latest
CF | movie blockbuster. That's clearly a violation of company policy.
CF |
CF | Lurking in the corner of the room, looking rather disgruntled, is the
CF | coffee machine.
CF |
CF | A long wire comes into the room from the west, and you perceive that
CF | it is connected to a plug in the wall. Why anyone thought this was
CF | necessary is rather hard to divine.
CF |
CF | >
DavidW says (to ClubFloyd), "open tube"
CF ] Coffee Room
CF | >
CF | > OPEN TUBE
CF |
CF | You open the large cardboard tube, revealing a weiner dog.
CF |
CF | >
DavidW says (to ClubFloyd), "x dog"
CF ] Coffee Room
CF | >
CF | > X DOG
CF |
CF | It looks up placidly at you, and yawns, mumbling something
CF | unintelligible about coffee in the morning.
CF |
CF | >
DavidW says (to ClubFloyd), "take dog"
CF ] Coffee Room
CF | >
CF | > TAKE DOG
CF |
CF | You pull the weiner dog out from the tube. This takes some time, and
CF | it is only by seizing it by the hind legs and swinging it around the
CF | room that the tube finally flies off, ricochetting off the wall in the
CF | process. The dog grumbles a bit, muttering about "Inhuman Resources"
CF | under its breath.
CF |
CF | > Jacqueline says, "Goodness"
DavidW says (to ClubFloyd), "talk to dog"
CF ] Coffee Room
CF | >
CF | > TALK TO DOG
CF |
CF | You have no idea what you would say to the weiner dog.
CF |
CF | >
DavidW says (to ClubFloyd), "put dog on machine"
CF ] Coffee Room
CF | >
CF | > PUT DOG ON MACHINE
CF |
CF | Putting things on the coffee machine would achieve nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to machine"
CF ] Coffee Room
CF | >
CF | > TALK TO MACHINE
CF |
CF | You clear your throat, and cough. "Ahem? Mr Coffee Machine? Are you
CF | all right?"
CF |
CF | "I feel terrible," the coffee machine groans. "My self-esteem is down
CF | the toilet. I'm tragically misunderstood. The whole world conspires
CF | against me."
CF |
CF | 1) "Okay, I'm sorry to hear that. Would it be okay if I had a cup of
CF | coffee?"
CF | 2) "Oh, come one, it can't be that bad."
CF |
CF | >
DavidW says (to ClubFloyd), "1"
CF ] Coffee Room
CF | >
CF | > 1
CF |
CF | ["Okay, I'm sorry to hear that. Would it be okay if I had a cup of
CF | coffee?"]
CF |
CF | The coffee machine replies, somewhat disgruntedly, "Suit yourself. You
CF | know exactly how to push my buttons, don't you?"
CF |
CF | With a sigh, it stares up at the ceiling and relapses into silence.
CF |
CF | Feeling somewhat guilty, you get yourself a cup of coffee, but when
CF | the moment comes to drink it you merely look down into its murky
CF | depths, seeing the coffee machine's discontent reflected from its
CF | swirling surface. So you stand there, holding it in your hand, your
CF | thoughts drifting back to the one thing which still remains
CF | unresolved: the matter of that duck.
CF |
CF | Coffee Room
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with
CF | caffeine to the same extent that the lungs of excessively successful
CF | businessmen are habitually filled with nicotine.
CF |
CF | On the wall, someone has carelessly pinned a poster for the latest
CF | movie blockbuster. That's clearly a violation of company policy.
CF |
CF | Lurking in the corner of the room, looking rather disgruntled, is the
CF | coffee machine.
CF |
CF | A long wire comes into the room from the west, and you perceive that
CF | it is connected to a plug in the wall. Why anyone thought this was
CF | necessary is rather hard to divine.
CF |
CF | You can also see a large cardboard tube (empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to machine"
CF ] Coffee Room
CF | >
CF | > TALK TO MACHINE
CF |
CF | The coffee machine sulks, and refuses to pay any further attention to
CF | anything you might want to say.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Coffee Room
CF |
CF | > UNDO
CF |
CF | Coffee Room
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Coffee Room
CF |
CF | > UNDO
CF |
CF | Coffee Room
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "2"
CF ] Coffee Room
CF | >
CF | > 2
CF |
CF | ["Oh, come one, it can't be that bad."]
CF |
CF | "Not that bad?" the coffee machine snorts bitterly. "Not that
CF | bad?!? God dang it, I've been working here for 65 years and I've never
CF | even been promoted! I don't even get my own office chair!
CF | That would be so little to ask for -- an office chair of my own, to
CF | sit on whenever I feel tired, a token of respect for all the coffee
CF | I've pumped out all those years! The Weiner Corporation would have
CF | NEVER been as successful as it is without MY coffee to keep their
CF | minds sharp and lively into the wee hours of the night!"
CF |
CF | 1) "Ahem... talking about coffee... could I have some, please?"
CF | 2) "Ahem... isn't there something you could do?"
CF |
CF | >
DavidW says (to ClubFloyd), "2"
CF ] Coffee Room
CF | >
CF | > 2
CF |
CF | ["Ahem... isn't there something you could do?"]
CF |
CF | "Like, I don't know... have you tried talking to a psychiatrist?" you
CF | add, patting the coffee machine on the -- for lack of a better word --
CF | "shoulder".
CF |
CF | "Psychiatrist? I'm not mad, you idiot!" the machine retorts angrily.
CF | "This is it! I'm not going to put up with this sort of crap any more!
CF | I'm handing in my resignation! Right now, do you hear?"
CF |
CF | It hops out of the room and down the corridor at breakneck speed. Soon
CF | afterwards, to your dismay, you hear the sound of a heavy coffee
CF | machine falling down six flights of stairs in a record-breaking (and
CF | neck-breaking) 3.45 seconds.
CF |
CF | Coffee Room
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with
CF | caffeine to the same extent that the lungs of excessively successful
CF | businessmen are habitually filled with nicotine.
CF |
CF | On the wall, someone has carelessly pinned a poster for the latest
CF | movie blockbuster. That's clearly a violation of company policy.
CF |
CF | A long wire comes into the room from the west, and you perceive that
CF | it is connected to a plug in the wall. Why anyone thought this was
CF | necessary is rather hard to divine.
CF |
CF | You can also see a large cardboard tube (empty) here.
CF |
CF | > DavidW says, "hm. Maybe give the chair THEN talk to them."
MoyTravis asks, "...uh. Well. Hmm. Check marbles?"
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF | You are about to go down the stairs when you abruptly become aware of
CF | one niggling fact: namely, that each and every single step is
CF | carefully layered with marbles.
CF |
CF | > MoyTravis says, "Also I scrolled back up and I think the strong scent applies after the chair."
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
DavidW presses the yellow enter button.
CF ] Corridor
CF | > RESTORERestore failed.
CF |
CF | >
DavidW says (to ClubFloyd), "restart"
CF ] Corridor
CF | >
CF | > RESTART
CF |
CF | Are you sure you want to restart?
DavidW says (to ClubFloyd), "yes"
CF |
CF |
CF |
CF | It's another nice, sunny day outside. The bird are singing, the
CF | flowers are beaming, and all is well.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | Well, that's what you assume, since in actual fact you're inside a
CF | brand new office on the sixth floor of the Weiner Corporation's newest
CF | skyscraper. At any rate, the job pays well, and your day usually
CF | passes by without any notable incidents to marr its pleasing monotony.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | But something is different today. Cold sweat glistens on your brow.
CF | You know all too well what this means.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ] Office
CF |
CF | Somewhere...somehow... a duck is watching you.
CF |
CF | A N A T I D A E P H O B I A
CF | An Interactive Fiction by Peregrine Wade
CF | Release 1 / Serial number 170108 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Office (on the office chair)
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Office
CF | >
CF | > OPEN DRAWER
CF |
CF | You pull open the drawer, and find only a lonely-looking pair of
CF | scissors. You decide after some deliberation to take this with you
CF | (you never know when it might come in handy...)
CF |
CF | You're sure of it. There's a duck watching you right now.
CF |
CF | >
DavidW says (to ClubFloyd), "search mail"
CF ] Office
CF | >
CF | > SEARCH MAIL
CF |
CF | You find a letter from none other than "Mr. Coffee Machine"! How odd.
CF | A quick glance indicates that he is appealing to the powers that be
CF | for the right to have his own office chair.
CF |
CF | You wipe off a bead of sweat. Why did it have to be here? Why did it
CF | have to be now? Why? WHY?
CF |
CF | >
DavidW says (to ClubFloyd), "x acme"
CF ] Office
CF | >
CF | > X ACME
CF |
CF | You glance at it through the glass window, and shudder. The duck is
CF | there, peering out through an office window, staring at you through
CF | caricatural binoculars.
CF |
CF | You loosen your tie with one hand, and glance around fearfully.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair south"
CF ] Corridor
CF | >
CF | > PUSH CHAIR SOUTH
CF |
CF | You kick the wheeled chair, and by the virtue of Newton's third law
CF | the office chair rolls south into the next room, carrying you along
CF | with it. Wheeeeee!
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF | (first getting off the office chair)
CF | You can't go that way.
CF |
CF | > Roger asks, "on the other hand, we did at least end up with a cup of coffee in that last scenario, I think?"
DavidW says, "yes, we did."
DavidW says (to ClubFloyd), "get on chair"
CF ] Corridor
CF | >
CF | > GET ON CHAIR
CF |
CF | You stand up on the chair, wobbling slightly as you do so. Now what
CF | next?
CF |
CF | Corridor (on the office chair)
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on chair"
CF ] Corridor
CF | >
CF | > SIT ON CHAIR
CF |
CF | But you're already on the office chair.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF | (first getting off the office chair)
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor
CF | >
CF | > E
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on chair"
CF ] Corridor
CF | >
CF | > SIT ON CHAIR
CF |
CF | You stand up on the chair, wobbling slightly as you do so. Now what
CF | next?
CF |
CF | Corridor (on the office chair)
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Coffee Room
CF | >
CF | > E
CF |
CF | (first getting off the office chair)
CF |
CF | Coffee Room
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with
CF | caffeine to the same extent that the lungs of excessively successful
CF | businessmen are habitually filled with nicotine.
CF |
CF | On the wall, someone has carelessly pinned a poster for the latest
CF | movie blockbuster. That's clearly a violation of company policy.
CF |
CF | Lurking in the corner of the room, looking rather disgruntled, is the
CF | coffee machine.
CF |
CF | A long wire comes into the room from the west, and you perceive that
CF | it is connected to a plug in the wall. Why anyone thought this was
CF | necessary is rather hard to divine.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair east"
CF ] Corridor
CF | >
CF | > PUSH CHAIR EAST
CF |
CF | The office chair, propelled by your gentle push, rolls east into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Coffee Room
CF | >
CF | > E
CF |
CF |
CF | Coffee Room
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with
CF | caffeine to the same extent that the lungs of excessively successful
CF | businessmen are habitually filled with nicotine.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | On the wall, someone has carelessly pinned a poster for the latest
CF | movie blockbuster. That's clearly a violation of company policy.
CF |
CF | Lurking in the corner of the room, looking rather disgruntled, is the
CF | coffee machine.
CF |
CF | A long wire comes into the room from the west, and you perceive that
CF | it is connected to a plug in the wall. Why anyone thought this was
CF | necessary is rather hard to divine.
CF |
CF | The coffee machine notices that you have brought an office chair into
CF | the room! "Golly, is that for me?" it gasps.
CF |
CF | "Yup," you reply.
CF |
CF | With herethereto unsuspected nimbleness, the great lumbering
CF | caffeine-dispensing contraction hops onto the chair, whooping with
CF | delight.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to machine"
CF ] Coffee Room
CF | >
CF | > TALK TO MACHINE
CF |
CF | "I just wanted to know if I could have some coffee," you venture to
CF | inquire.
CF |
CF | "Coffee? Of course! Have some!" the machine replies cheerily, and
CF | before you know it you have a steaming cup of coffee in your hand.
CF |
CF | >
DavidW says (to ClubFloyd), "thank machine"
CF ] Coffee Room
CF | >
CF | > THANK MACHINE
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "x coffee"
CF ] Coffee Room
CF | >
CF | > X COFFEE
CF |
CF | (the cup of coffee)
CF | It's a plastic cup, predictably filled with black murky liquid that
CF | one must assume was coffee at some point in the past.
CF |
CF | >
DavidW says (to ClubFloyd), "drink coffee"
CF ] Coffee Room
CF | >
CF | > DRINK COFFEE
CF |
CF | (the cup of coffee)
CF | Come to think of it, coffee will not steady your fraying nerves in any
CF | conceivable way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storage Room
CF | >
CF | > N
CF |
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | > Roger says, "coffee is for poisoning, as everyone knows"
DavidW says (to ClubFloyd), "open tube"
CF ] Storage Room
CF | >
CF | > OPEN TUBE
CF |
CF | You open the large cardboard tube, revealing a weiner dog.
CF |
CF | >
DavidW says (to ClubFloyd), "give coffee to dog"
CF ] Storage Room
CF | >
CF | > GIVE COFFEE TO DOG
CF |
CF | The dog crawls out of the cardboard tube at the smell of your
CF | offering. "Thanks," it mumbles, and then slurps it up noisily.
CF |
CF | Within seconds, it is completely transformed! It starts running
CF | around the room like a lunatic.
CF |
CF | > DavidW says, "okay, this is new"
DavidW says (to ClubFloyd), "take dog"
CF ] Storage Room
CF | >
CF | > TAKE DOG
CF |
CF | The dog is highly agitated and refuses to be picked up, threatening to
CF | bite you every time you make an attempt to grab it.
CF |
CF | >
DavidW says (to ClubFloyd), "push dog south"
CF ] Storage Room
CF | >
CF | > PUSH DOG SOUTH
CF |
CF | The weiner dog cannot be pushed from place to place.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to dog"
CF ] Storage Room
CF | >
CF | > TALK TO DOG
CF |
CF | You have no idea what you would say to the weiner dog.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Storage Room
CF | >
CF | > L
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | You can also see a weiner dog here.
CF |
CF | >
DavidW says (to ClubFloyd), "x dog"
CF ] Storage Room
CF | >
CF | > X DOG
CF |
CF | It looks very agitated, and is constantly trying to bite everything
CF | within reach.
CF |
CF | > Roger says, "anything else in that tube"
Roger asks, "?"
DavidW says (to ClubFloyd), "look in tube"
CF ] Storage Room
CF | >
CF | > LOOK IN TUBE
CF |
CF | The large cardboard tube is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "x tube"
CF ] Storage Room
CF | >
CF | > X TUBE
CF |
CF | This large cardboard tube looks like it would be quick easy to cut up
CF | with the aid of ordinary scissors.
CF |
CF | >
DavidW says (to ClubFloyd), "cut tube"
CF ] Storage Room
CF | >
CF | > CUT TUBE
CF |
CF | You take a few minutes of your time to neatly cut the tube into two
CF | long, equal pieces. As you let them fall to the floor, you notice that
CF | they look remarkably like cardboard skis! This is food for thought.
CF |
CF | > Roger says, "well well well"
DavidW says (to ClubFloyd), "wear cardboard"
CF ] Storage Room
CF | >
CF | > WEAR CARDBOARD
CF |
CF | (first taking the pieces of cardboard which look like cardboard skis)
CF | You can't wear those!
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | > Roger says, "I think maybe we need to tape them on"
DavidW says, "okay...."
DavidW says (to ClubFloyd), "s"
CF ] Lift
CF | >
CF | > S
CF |
CF | As you enter the elevator, the doors close behind you, uttering a
CF | peculiar squeaking noise in the process. With a whirr, and without you
CF | having even had the time to fiddle around with the buttons, the
CF | elevator begins to descend -- into lunacy? Who knows.
CF |
CF | Lift
CF | The elevator in which you are currently standing smells strongly of
CF | canine interference. A panel of buttons covers one wall.
CF |
CF | As if to attract your attention, the elevator whines like a dog whose
CF | nose has just been bopped over the nose with a newspaper.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Corridor
CF |
CF | > UNDO
CF |
CF | Corridor
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor
CF | >
CF | > E
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Coffee Room
CF | >
CF | > E
CF |
CF |
CF | Coffee Room
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with
CF | caffeine to the same extent that the lungs of excessively successful
CF | businessmen are habitually filled with nicotine.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | The office chair is bowed down beneath the weight of a smug-looking
CF | coffee machine.
CF |
CF | On the wall, someone has carelessly pinned a poster for the latest
CF | movie blockbuster. That's clearly a violation of company policy.
CF |
CF | A long wire comes into the room from the west, and you perceive that
CF | it is connected to a plug in the wall. Why anyone thought this was
CF | necessary is rather hard to divine.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair w"
CF ] Coffee Room
CF | >
CF | > PUSH CHAIR W
CF |
CF | The office chair, propelled by your gentle push, rolls west into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | The office chair is bowed down beneath the weight of a smug-looking
CF | coffee machine.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair w"
CF ] Corridor
CF | >
CF | > PUSH CHAIR W
CF |
CF | The office chair, propelled by your gentle push, rolls west into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | The office chair is bowed down beneath the weight of a smug-looking
CF | coffee machine.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair n"
CF ] Corridor
CF | >
CF | > PUSH CHAIR N
CF |
CF | The office chair, propelled by your gentle push, rolls north into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storage Room
CF | >
CF | > N
CF |
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | The office chair is bowed down beneath the weight of a smug-looking
CF | coffee machine.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | You can also see a weiner dog here.
CF |
CF | >
DavidW says (to ClubFloyd), "get on chair"
CF ] Storage Room
CF | >
CF | > GET ON CHAIR
CF |
CF | You stand up on the chair, wobbling slightly as you do so. Now what
CF | next?
CF |
CF | Storage Room (on the office chair)
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | There is a strong stench of coffee here, almost sufficient to drive
CF | small dogs mad.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | You can also see a weiner dog here.
CF |
CF | >
DavidW says (to ClubFloyd), "cut sellotape"
CF ] Storage Room
CF | >
CF | > CUT SELLOTAPE
CF |
CF | You cut the sellotape with a neat snip of the scissors, and retrieve
CF | the rest of it for your own personal use.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Storage Room
CF | >
CF | > D
CF |
CF | (first getting off the office chair)
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF | You are about to go down the stairs when you abruptly become aware of
CF | one niggling fact: namely, that each and every single step is
CF | carefully layered with marbles.
CF |
CF | >
DavidW says (to ClubFloyd), "tape cardboard"
CF ] Corridor
CF | >
CF | > TAPE CARDBOARD
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "put tape on cardboard"
CF ] Corridor
CF | >
CF | > PUT TAPE ON CARDBOARD
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "put sellotape on cardboard"
CF ] Corridor
CF | >
CF | > PUT SELLOTAPE ON CARDBOARD
CF |
CF | Putting things on the pieces of cardboard which look like cardboard
CF | skis would achieve nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on cardboard"
CF ] Corridor
CF | >
CF | > STAND ON CARDBOARD
CF |
CF | They're not something you can stand on.
CF |
CF | >
DavidW says (to ClubFloyd), "ski"
CF ] Corridor
CF | >
CF | > SKI
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF | You are about to go down the stairs when you abruptly become aware of
CF | one niggling fact: namely, that each and every single step is
CF | carefully layered with marbles.
CF |
CF | >
DavidW says (to ClubFloyd), "use skis"
CF ] Corridor
CF | >
CF | > USE SKIS
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "x skis"
CF ] Corridor
CF | >
CF | > X SKIS
CF |
CF | You could conceivably attach these to your feet -- if you had
CF | something to attach them with, that is.
CF |
CF | >
DavidW says (to ClubFloyd), "attach skis to feet"
CF ] Corridor
CF | >
CF | > ATTACH SKIS TO FEET
CF |
CF | You laboriously sellotape the first piece of cardboard to your right
CF | foot, and then the second piece of cardboard to your left foot. Now
CF | you are officially equipped with utterly demented cardboard skis!
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | You glance at the marbles, but your mind is already made up. You are
CF | going to ski your way down there like a champion.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | With a yell of triumph (or fear?) you go forth! Marbles rattle and
CF | scuttle away in panic as you hurtle down the stairs!
CF |
CF |
CF | Please press SPACE to continue. MoyTravis says, "Wha - oh no."
DavidW pushes the green 'space' button.
CF ]
CF |
CF | You go down all six flights of stairs in exactly 3.1415 seconds! (You
CF | are very meticulous about those things.) This daring ride culminates
CF | in your triumphant (but brief) arrival in the lobby of the Weiner
CF | Corporation.
CF |
CF |
CF | Please press SPACE to continue. Roger says, "wheeeee"
Knight_Otu says, "What could possibly go wrong."
DavidW pushes the green 'space' button.
CF ]
CF |
CF | Propelled by all the momentum you've just gained, you sail out through
CF | the revolving doors, across the street (narrowly avoiding an entire
CF | flock of boneless chickens, who were for some incomprehensible reason
CF | trying to cross the road) and at long last arrive in the lobby of the
CF | ACME Corporation. This is exactly what you wanted.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ] Lobby
CF |
CF | For, hidden upon one of the myriad floors of the ACME Corporation's
CF | skyscraper, the DUCK awaits. (And so does your timely revenge!)
CF |
CF | Lobby
CF | The lobby stretches out before you, a beautiful pristine space with
CF | sliding doors awaiting you to the south, leading out into the busy
CF | street.
CF |
CF | You can enter the elevator here.
CF |
CF | > Roger says, "shall we save"
DavidW says, "okay, I get the feeling that we goofed already, that we wanted to ship the dog to ACME first."
DavidW says, "and give him the coffee there."
DavidW clears the save counter.
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Lobby
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "enter elevator"
CF ] Lift
CF | >
CF | > ENTER ELEVATOR
CF |
CF | Before you can enter the elevator, a security guard (who you could
CF | have sworn was not there a second ago) frisks you, relieving you of
CF | all your suspicious-looking personal items. A few seconds later, you
CF | are half-naked, standing only in your underwear. "You're good to go,"
CF | the guard grunts, and pushes you into the elevator most uncourteously.
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 0 -
CF | though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Lift
CF | >
CF | > I
CF |
CF | You are carrying nothing.
CF |
CF | > DavidW says, "ah. Yes. The fax would get weapons across for us."
MoyTravis says, "Or we could go to floor 9 and acquire antiquated but presumably effective anti-duck weapons."
DavidW asks, "Does anyone remember the ACME floor descriptions?"
DavidW says (to ClubFloyd), "push 9"
CF ] Lift
CF | >
CF | > PUSH 9
CF |
CF | You press button 9. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] ACME Anachronisms
CF | >
CF | > OUT
CF |
CF | ACME Anachronisms
CF | This is a mystifying room. You wonder what on earth it is for.
CF |
CF | You can enter the elevator here.
CF |
CF | Lying on the floor here is a curious, cylindrical piece of metal.
CF |
CF | > Knight_Otu says, "What if the duck is there already"
DavidW says (to ClubFloyd), "x metal"
CF ] ACME Anachronisms
CF | >
CF | > X METAL
CF |
CF | Upon closer examination, you find that this is a light-saber! How
CF | anachronistic.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] ACME Anachronisms
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] ACME Anachronisms
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a light-saber
CF |
CF | >
DavidW says (to ClubFloyd), "wave it"
CF ] ACME Anachronisms
CF | >
CF | > WAVE IT
CF |
CF | You wave the light-saber.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 9 -
CF | though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "push 10"
CF ] Lift
CF | >
CF | > PUSH 10
CF |
CF | You press button 10. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] ACME Ice-cream
CF | >
CF | > OUT
CF |
CF | ACME Ice-cream
CF | Golly! So this is where they make the ice-cream!
CF |
CF | You can enter the elevator here.
CF |
CF | > Knight_Otu says, ">CUT OFF ALL HANDS."
DavidW says (to ClubFloyd), "x ice-cream"
CF ] ACME Ice-cream
CF | >
CF | > X ICE-CREAM
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "..."
DavidW says (to ClubFloyd), "x ice cream"
CF ] ACME Ice-cream
CF | >
CF | > X ICE CREAM
CF |
CF | You can't see any such thing.
CF |
CF | > MoyTravis asks, "Is...11 a valid one?"
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 10
CF | - though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "push 11"
CF ] Lift
CF | >
CF | > PUSH 11
CF |
CF | You press button 11. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Floor 11
CF | >
CF | > OUT
CF |
CF | Floor 11
CF | A long hallway, through which stereotypical movie villains wearing
CF | business suits casually go to and fro, glancing at their watches.
CF |
CF | You can enter the elevator here.
CF |
CF | > MoyTravis says, "Also I want to visit the "unspeakable things" floor on the 8th."
DavidW says (to ClubFloyd), "x villains"
CF ] Floor 11
CF | >
CF | > X VILLAINS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Floor 11
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 11
CF | - though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "push 8"
CF ] Lift
CF | >
CF | > PUSH 8
CF |
CF | You press button 8. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] ACME Monsters
CF | >
CF | > OUT
CF |
CF | ACME Monsters
CF | You appear to have come upon an entire Convention of monsters,
CF | vampires, creatures, and other eldritch things that go bump in the
CF | night.
CF |
CF | You can enter the elevator here.
CF |
CF | >
DavidW says (to ClubFloyd), "x monsters"
CF ] ACME Monsters
CF | >
CF | > X MONSTERS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 8 -
CF | though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "push 69"
CF ] Lift
CF | >
CF | > PUSH 69
CF |
CF | There are only 27 floors.
CF |
CF | > MoyTravis says, "...there are 17 more floors than the phone person said huh."
MoyTravis asks, "We want the roof?"
DavidW says, "It might help if we knew which floor we were on originally."
DavidW says (to ClubFloyd), "push 27"
CF ] Lift
CF | >
CF | > PUSH 27
CF |
CF | You press button 27. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Floor 27
CF | >
CF | > OUT
CF |
CF | Floor 27
CF | A long hallway, through which gorillas wearing business suits casually
CF | go to and fro, glancing at their watches.
CF |
CF | You can enter the elevator here.
CF |
CF | > Roger | That's not a problem at all. We cater to all needs: the Clown Department is on the first floor, the Jungle Department on the second floor, the Toothpick Department is on the third floor, bananas are plentiful on the fourth floor, we have fire and brimstone on the fifth floor, doughnuts on the seventh floor, unspeakable things on the eighth floor, anachronistic but potentially useful duck-killing weapons on the ninth floor, and if you like ice-cream you can always go to the tenth floor. Please keep in mind, however, that before entering the elevator you will be stripped of all suspicious belongings by our diligent Security Brigade."
DavidW says (to ClubFloyd), "u"
CF ] Floor 27
CF | >
CF | > U
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 27
CF | - though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | > DavidW says, "5th floor might be the hell where the fax machine sends things to."
DavidW says (to ClubFloyd), "push 5"
CF ] Lift
CF | >
CF | > PUSH 5
CF |
CF | You press button 5. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] ACME Hell
CF | >
CF | > OUT
CF |
CF | ACME Hell
CF | The Infernal Regions TM (Lite Version) stretch out before you.
CF |
CF | You can enter the elevator here.
CF |
CF | > Roger says, "sounds plausible"
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 5 -
CF | though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "push 1"
CF ] Lift
CF | >
CF | > PUSH 1
CF |
CF | You press button 1. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] ACME Clowns
CF | >
CF | > OUT
CF |
CF | ACME Clowns
CF | Clowns pace to and fro, looking serious.
CF |
CF | You can enter the elevator here.
CF |
CF | >
DavidW says (to ClubFloyd), "why so serious?"
CF ] ACME Clowns
CF | >
CF | > WHY SO SERIOUS?
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 1 -
CF | though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "push 6"
CF ] Lift
CF | >
CF | > PUSH 6
CF |
CF | You press button 6. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Duck Hideout
CF | >
CF | > OUT
CF |
CF | Duck Hideout
CF | At last! You've found it.
CF |
CF | Standing before you, with somewhat a malevolent air, is the Mad Duck.
CF |
CF | The duck sees you, and smiles. "At last, Pond. You've found my...
CF | what's the word? ... aha!... my secret lair. How clever of you,
CF | indeed."
CF |
CF | >
DavidW says (to ClubFloyd), "kill duck"
CF ] Duck Hideout
CF | >
CF | > KILL DUCK
CF |
CF | With a barbarian yell, you lunge forward, ready for the Fight of the
CF | Century (TM).
CF |
CF | 1) Hit the duck on the head
CF | 2) Kick the duck in the stomach
CF | 3) Attack him with your light-saber
CF |
CF | >
DavidW says (to ClubFloyd), "3"
CF ] Duck Hideout
CF | >
CF | > 3
CF |
CF | [Attack him with your light-saber]
CF |
CF | You pull out the light-saber that you found in the Anachronism
CF | Department, and bring it down upon the duck's head. At the very last
CF | moment, however, he blocks your blow with his own light-saber! There
CF | is a ZZZZZZZZZZZ noise as the two laser blades come into contact.
CF |
CF | 1) Kick the duck in the private parts
CF | 2) Use the Force
CF |
CF | > Jacqueline says, "hee"
DavidW says (to ClubFloyd), "1"
CF ] Duck Hideout
CF | >
CF | > 1
CF |
CF | [Kick the duck in the private parts]
CF |
CF | Taking advantage of the fact that the duck is busy fending off your
CF | attack, you swing your knee and totally go for it. The duck makes an
CF | odd "Spprfhgzhjl" sound and drops his light-saber on the floor.
CF |
CF | 1) Kill the duck
CF | 2) Talk to the duck
CF |
CF | >
DavidW says (to ClubFloyd), "1"
CF | >
CF | > 1
CF |
CF | [Kill the duck]
CF |
CF | "No!" the duck quacks in panic. "Spare me! Spare me! I am --"
CF |
CF | His last words are cut off, along with his head.
CF |
CF | And thus with a weary sigh you leave his corpse behind, a most
CF | uncartoony spectacle in a cartoony world.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | And so you vanish into the underworld of the ACME Corporation,
CF | pursued by the iron hand of the law, embracing your fears.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | Years later, a name rises from the shadows, rising up against evil.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ] Duck Hideout
CF |
CF | Duckman.
CF |
CF |
CF | *** Wow, that was a grim ending ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > Jacqueline says, "It really was a grim ending."
MoyTravis exclaims, "Hooray!"
Jacqueline asks, "What if you had used the force?"
Roger says, "in the grim future of Acme Corporation there is only DUCK CORPSE"
Jacqueline asks, "Could you have just suffocated him, and avoided all this bloodshed?"
DavidW says, "I'm thinking there are other endings."
DavidW says, "We never used the squid, either."
Jacqueline says, "I wondered if he was just there for the cuteness."
DavidW says, "I think it was another weapon choice."
Roger says, "maybe we need to ink up the coffee"
DavidW says (to ClubFloyd), "Can I restart?"
CF ] Duck Hideout
CF | >
CF | > CAN I RESTART?
CF |
CF | Please give one of the answers above.
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > DavidW asks, "can I restart?"
Knight_Otu says, "Sure."
MoyTravis says, "NEVER."
DavidW says (to ClubFloyd), "restart"
CF |
CF |
CF |
CF | It's another nice, sunny day outside. The bird are singing, the
CF | flowers are beaming, and all is well.
CF |
CF |
CF | Please press SPACE to continue. MoyTravis says, "But, actually, sure."
Roger says, "appears so"
DavidW says (to ClubFloyd), "push space"
DavidW pushes the green 'space' button.
CF ]
CF |
CF | Well, that's what you assume, since in actual fact you're inside a
CF | brand new office on the sixth floor of the Weiner Corporation's newest
CF | skyscraper. At any rate, the job pays well, and your day usually
CF | passes by without any notable incidents to marr its pleasing monotony.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | But something is different today. Cold sweat glistens on your brow.
CF | You know all too well what this means.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ] Office
CF |
CF | Somewhere...somehow... a duck is watching you.
CF |
CF | A N A T I D A E P H O B I A
CF | An Interactive Fiction by Peregrine Wade
CF | Release 1 / Serial number 170108 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Office (on the office chair)
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Office
CF | >
CF | > OPEN DRAWER
CF |
CF | You pull open the drawer, and find only a lonely-looking pair of
CF | scissors. You decide after some deliberation to take this with you
CF | (you never know when it might come in handy...)
CF |
CF | You're sure of it. There's a duck watching you right now.
CF |
CF | >
DavidW says (to ClubFloyd), "search mail"
CF ] Office
CF | >
CF | > SEARCH MAIL
CF |
CF | You find a letter from none other than "Mr. Coffee Machine"! How odd.
CF | A quick glance indicates that he is appealing to the powers that be
CF | for the right to have his own office chair.
CF |
CF | You wipe off a bead of sweat. Why did it have to be here? Why did it
CF | have to be now? Why? WHY?
CF |
CF | >
DavidW says (to ClubFloyd), "x acme"
CF ] Office
CF | >
CF | > X ACME
CF |
CF | You glance at it through the glass window, and shudder. The duck is
CF | there, peering out through an office window, staring at you through
CF | caricatural binoculars.
CF |
CF | You loosen your tie with one hand, and glance around fearfully.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF | (first getting off the office chair)
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Office
CF | >
CF | > N
CF |
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair s"
CF ] Office
CF | >
CF | > PUSH CHAIR S
CF |
CF | The office chair, propelled by your gentle push, rolls south into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair w"
CF ] Corridor
CF | >
CF | > PUSH CHAIR W
CF |
CF | The office chair, propelled by your gentle push, rolls west into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair n"
CF ] Corridor
CF | >
CF | > PUSH CHAIR N
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair n"
CF ] Corridor
CF | >
CF | > PUSH CHAIR N
CF |
CF | The office chair, propelled by your gentle push, rolls north into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storage Room
CF | >
CF | > N
CF |
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | >
DavidW says (to ClubFloyd), "get on chair"
CF ] Storage Room
CF | >
CF | > GET ON CHAIR
CF |
CF | You stand up on the chair, wobbling slightly as you do so. Now what
CF | next?
CF |
CF | Storage Room (on the office chair)
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | Dangling from the ceiling is a long roll of sellotape.
CF |
CF | >
DavidW says (to ClubFloyd), "take sellotape"
CF ] Storage Room
CF | >
CF | > TAKE SELLOTAPE
CF |
CF | You cut the sellotape with a neat snip of the scissors, and retrieve
CF | the rest of it for your own personal use.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Storage Room
CF | >
CF | > STAND
CF |
CF | You get off the office chair.
CF |
CF | Storage Room
CF | This room is filled with empty boxes, of the sort used for packaging.
CF | The only obvious exit is south.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | On the floor is a large cardboard tube with both ends sealed.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair south"
CF ] Storage Room
CF | >
CF | > PUSH CHAIR SOUTH
CF |
CF | The office chair, propelled by your gentle push, rolls south into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "open tube"
CF ] Storage Room
CF | >
CF | > OPEN TUBE
CF |
CF | You open the large cardboard tube, revealing a weiner dog.
CF |
CF | >
DavidW says (to ClubFloyd), "take dog"
CF ] Storage Room
CF | >
CF | > TAKE DOG
CF |
CF | You pull the weiner dog out from the tube. This takes some time, and
CF | it is only by seizing it by the hind legs and swinging it around the
CF | room that the tube finally flies off, ricochetting off the wall in the
CF | process. The dog grumbles a bit, muttering about "Inhuman Resources"
CF | under its breath.
CF |
CF | >
DavidW says (to ClubFloyd), "cut tube"
CF ] Storage Room
CF | >
CF | > CUT TUBE
CF |
CF | You take a few minutes of your time to neatly cut the tube into two
CF | long, equal pieces. As you let them fall to the floor, you notice that
CF | they look remarkably like cardboard skis! This is food for thought.
CF |
CF | >
DavidW says (to ClubFloyd), "take skis"
CF ] Storage Room
CF | >
CF | > TAKE SKIS
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take dog"
CF ] Storage Room
CF | >
CF | > TAKE DOG
CF |
CF | The weiner dog allows you to pick it up, staring at you with
CF | drowsiness in its eyes.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair e"
CF ] Corridor
CF | >
CF | > PUSH CHAIR E
CF |
CF | The office chair, propelled by your gentle push, rolls east into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor
CF | >
CF | > E
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "push chair e"
CF ] Corridor
CF | >
CF | > PUSH CHAIR E
CF |
CF | The office chair, propelled by your gentle push, rolls east into the
CF | next room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Office
CF | >
CF | > N
CF |
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "put dog in fax"
CF ] Office
CF | >
CF | > PUT DOG IN FAX
CF |
CF | You put the weiner dog into the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "dial 5"
CF ] Office
CF | >
CF | > DIAL 5
CF |
CF | There is a ZZZZZIP noise, and then it is done. "Item faxed to the
CF | ACME Hell," the electronic voice drones on in despair.
CF |
CF | >
DavidW says (to ClubFloyd), "put scissors in fax"
CF ] Office
CF | >
CF | > PUT SCISSORS IN FAX
CF |
CF | You put the pair of scissors into the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "dial 5"
CF ] Office
CF | >
CF | > DIAL 5
CF |
CF | There is a ZZZZZIP noise, and then it is done. "Item faxed to the
CF | ACME Hell," the electronic voice drones on in despair.
CF |
CF | >
DavidW says (to ClubFloyd), "search pocket"
CF ] Office
CF | >
CF | > SEARCH POCKET
CF |
CF | In the breast pocket is a portable squid.
CF |
CF | >
DavidW says (to ClubFloyd), "remove tie"
CF ] Office
CF | >
CF | > REMOVE TIE
CF |
CF | You take off the tie.
CF |
CF | >
DavidW says (to ClubFloyd), "put squid and tie in fax"
CF ] Office
CF | >
CF | > PUT SQUID AND TIE IN FAX
CF |
CF | portable squid: (first taking the portable squid)
CF | Done.
CF | tie: Done.
CF |
CF | >
DavidW says (to ClubFloyd), "dial 5"
CF ] Office
CF | >
CF | > DIAL 5
CF |
CF | There is a ZZZZZIP noise, and then it is done. "Item faxed to the
CF | ACME Hell," the electronic voice drones on in despair.
CF |
CF | >
DavidW says (to ClubFloyd), "look in fax"
CF ] Office
CF | >
CF | > LOOK IN FAX
CF |
CF | The fax machine is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Office
CF | >
CF | > I
CF |
CF | You are carrying:
CF | some pieces of cardboard which look like cardboard skis
CF | some sellotape
CF | a shirt (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Coffee Room
CF | >
CF | > E
CF |
CF |
CF | Coffee Room
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with
CF | caffeine to the same extent that the lungs of excessively successful
CF | businessmen are habitually filled with nicotine.
CF |
CF | The office chair stands upon its wobbly wheels, sighing slightly.
CF |
CF | On the wall, someone has carelessly pinned a poster for the latest
CF | movie blockbuster. That's clearly a violation of company policy.
CF |
CF | Lurking in the corner of the room, looking rather disgruntled, is the
CF | coffee machine.
CF |
CF | A long wire comes into the room from the west, and you perceive that
CF | it is connected to a plug in the wall. Why anyone thought this was
CF | necessary is rather hard to divine.
CF |
CF | The coffee machine notices that you have brought an office chair into
CF | the room! "Golly, is that for me?" it gasps.
CF |
CF | "Yup," you reply.
CF |
CF | With herethereto unsuspected nimbleness, the great lumbering
CF | caffeine-dispensing contraction hops onto the chair, whooping with
CF | delight.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to machine"
CF ] Coffee Room
CF | >
CF | > TALK TO MACHINE
CF |
CF | "I just wanted to know if I could have some coffee," you venture to
CF | inquire.
CF |
CF | "Coffee? Of course! Have some!" the machine replies cheerily, and
CF | before you know it you have a steaming cup of coffee in your hand.
CF |
CF | >
DavidW says (to ClubFloyd), "take poster"
CF ] Coffee Room
CF | >
CF | > TAKE POSTER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Office
CF | >
CF | > N
CF |
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "put poster and coffee in machine"
CF ] Office
CF | >
CF | > PUT POSTER AND COFFEE IN MACHINE
CF |
CF | movie poster: Done.
CF | cup of coffee: Done.
CF |
CF | >
DavidW says (to ClubFloyd), "dial 5"
CF ] Office
CF | >
CF | > DIAL 5
CF |
CF | There is a ZZZZZIP noise, and then it is done. "Item faxed to the
CF | ACME Hell," the electronic voice drones on in despair.
CF |
CF | >
DavidW says (to ClubFloyd), "x telephone"
CF ] Office
CF | >
CF | > X TELEPHONE
CF |
CF | It's a pink telephone with yellow flowers painted on it. It's quite...
CF | stylish? As you stare at it, the thought occurs to you that it might
CF | be a good idea to call someone.
CF |
CF | In fact, there are plenty of people you could call. You have their
CF | numbers memorized by heart, as a matter of fact. You could contact...
CF |
CF | 1) the police
CF | 2) the local hospital
CF | 3) your aunt
CF | 4) the head of Inhuman Resources
CF | 5) the ACME Corporation
CF | 6) the nearest pizzeria
CF | 7) the nearest Pest Control unit
CF | 8) the Society for the Care and Protection of Conspiracy Theories
CF | 9) Gary Larson
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "6"
CF ] Office
CF | >
CF | > 6
CF |
CF | [the nearest pizzeria]
CF |
CF | The response is immediate. What pizza would you like, buddy?
CF |
CF | "Give me," you say, suddenly sounding very determined, "the Mother of
CF | All Pizzas."
CF |
CF | "With pepperoni on top?""With pepperoni on top."
CF |
CF | When you finally hang up a few minutes later, you rest safely in the
CF | knowledge that the most awesome pizza known to mankind is speeding on
CF | its way to you.
CF |
CF | Office
CF | One entire wall (the north one, as it happens) is nothing else but a
CF | great pane of glass, through which you can see the cityscape that lies
CF | outside. The office itself is sparsely furnished: it is equipped with
CF | merely a desk, a fax machine, a telephone and a cow. To the south is
CF | an open door.
CF |
CF | A long wire extends across the room, originating from the fax machine.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor
CF | >
CF | > S
CF |
CF |
CF | Corridor
CF | The corridor heads off to the east and west, and you can always choose
CF | to re-enter your office to the north, via an open door upon which your
CF | name and job have been inscribed in a decidedly shoddy fashion. There
CF | is a faint aroma in the air, but that is not important.
CF |
CF | A long wire snakes its way out from your office, and heads down the
CF | corridor to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor
CF | >
CF | > W
CF |
CF |
CF | Corridor
CF | The corridor ends here, and there are stairs heading down to the west.
CF | To the east, the corridor continues in a shuffling sort of way. If you
CF | should feel the need, you may always enter the elevator which is
CF | situated (for your benefit) to the south, or else enter the storage
CF | room to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "attach skis to feet"
CF ] Corridor
CF | >
CF | > ATTACH SKIS TO FEET
CF |
CF | You laboriously sellotape the first piece of cardboard to your right
CF | foot, and then the second piece of cardboard to your left foot. Now
CF | you are officially equipped with utterly demented cardboard skis!
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | You glance at the marbles, but your mind is already made up. You are
CF | going to ski your way down there like a champion.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | With a yell of triumph (or fear?) you go forth! Marbles rattle and
CF | scuttle away in panic as you hurtle down the stairs!
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | You go down all six flights of stairs in exactly 3.1415 seconds! (You
CF | are very meticulous about those things.) This daring ride culminates
CF | in your triumphant (but brief) arrival in the lobby of the Weiner
CF | Corporation.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | Propelled by all the momentum you've just gained, you sail out through
CF | the revolving doors, across the street (narrowly avoiding an entire
CF | flock of boneless chickens, who were for some incomprehensible reason
CF | trying to cross the road) and at long last arrive in the lobby of the
CF | ACME Corporation. This is exactly what you wanted.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ] Lobby
CF |
CF | For, hidden upon one of the myriad floors of the ACME Corporation's
CF | skyscraper, the DUCK awaits. (And so does your timely revenge!)
CF |
CF | Lobby
CF | The lobby stretches out before you, a beautiful pristine space with
CF | sliding doors awaiting you to the south, leading out into the busy
CF | street.
CF |
CF | You can enter the elevator here.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Before you can enter the elevator, a security guard (who you could
CF | have sworn was not there a second ago) frisks you, relieving you of
CF | all your suspicious-looking personal items. A few seconds later, you
CF | are half-naked, standing only in your underwear. "You're good to go,"
CF | the guard grunts, and pushes you into the elevator most uncourteously.
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 0 -
CF | though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "push 9"
CF ] Lift
CF | >
CF | > PUSH 9
CF |
CF | You press button 9. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] ACME Anachronisms
CF | >
CF | > OUT
CF |
CF | ACME Anachronisms
CF | This is a mystifying room. You wonder what on earth it is for.
CF |
CF | You can enter the elevator here.
CF |
CF | Lying on the floor here is a curious, cylindrical piece of metal.
CF |
CF | >
DavidW says (to ClubFloyd), "x metal"
CF ] ACME Anachronisms
CF | >
CF | > X METAL
CF |
CF | Upon closer examination, you find that this is a light-saber! How
CF | anachronistic.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] ACME Anachronisms
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 9 -
CF | though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "push 5"
CF ] Lift
CF | >
CF | > PUSH 5
CF |
CF | You press button 5. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] ACME Hell
CF | >
CF | > OUT
CF |
CF | ACME Hell
CF | The Infernal Regions TM (Lite Version) stretch out before you.
CF |
CF | You can enter the elevator here.
CF |
CF | You can also see a movie poster, a cup of coffee, a portable squid, a
CF | tie, a pair of scissors and a weiner dog here.
CF |
CF | > Roger says, "yay"
DavidW says (to ClubFloyd), "take all"
CF ] ACME Hell
CF | >
CF | > TAKE ALL
CF |
CF | movie poster: Taken.
CF | cup of coffee: Taken.
CF | portable squid: Taken.
CF | tie: Taken.
CF | pair of scissors: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] ACME Hell
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 5 -
CF | though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "push 6"
CF ] Lift
CF | >
CF | > PUSH 6
CF |
CF | You press button 6. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Duck Hideout
CF | >
CF | > OUT
CF |
CF | Duck Hideout
CF | At last! You've found it.
CF |
CF | Standing before you, with somewhat a malevolent air, is the Mad Duck.
CF |
CF | The duck sees you, and smiles. "At last, Pond. You've found my...
CF | what's the word? ... aha!... my secret lair. How clever of you,
CF | indeed."
CF |
CF | >
DavidW says (to ClubFloyd), "give coffee to dog"
CF ] Duck Hideout
CF | >
CF | > GIVE COFFEE TO DOG
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Duck Hideout
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a pair of scissors
CF | a tie
CF | a portable squid
CF | a cup of coffee
CF | a movie poster
CF | a light-saber
CF |
CF | "Now what are you going to do, Pond?" the duck sneers. His black beady
CF | eyes glisten with irony.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Duck Hideout
CF | >
CF | > IN
CF |
CF | The duck stops you with a wave of its wing. "I've been waiting long
CF | enough for you," he says in a gravelly (albeit nasally) voice.
CF |
CF | Still standing there, doing nothing, saying nothing," the duck muses.
CF | "Are you having an internal struggle? Oh, how I love those.
CF | They're so much FUN!"
CF |
CF | >
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
DavidW says (to ClubFloyd), "cf2"
CF ] ACME Hell
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "take dog"
CF ] ACME Hell
CF | >
CF | > TAKE DOG
CF |
CF | The weiner dog allows you to pick it up, staring at you with
CF | drowsiness in its eyes.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] ACME Hell
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a weiner dog
CF | a pair of scissors
CF | a tie
CF | a portable squid
CF | a cup of coffee
CF | a movie poster
CF | a light-saber
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 5 -
CF | though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "push 6"
CF ] Lift
CF | >
CF | > PUSH 6
CF |
CF | You press button 6. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Duck Hideout
CF | >
CF | > OUT
CF |
CF | Duck Hideout
CF | At last! You've found it.
CF |
CF | Standing before you, with somewhat a malevolent air, is the Mad Duck.
CF |
CF | The duck sees you, and smiles. "At last, Pond. You've found my...
CF | what's the word? ... aha!... my secret lair. How clever of you,
CF | indeed."
CF |
CF | >
DavidW says (to ClubFloyd), "drop dog"
CF ] Duck Hideout
CF | >
CF | > DROP DOG
CF |
CF | Dropped.
CF |
CF | "Now what are you going to do, Pond?" the duck sneers. His black beady
CF | eyes glisten with irony.
CF |
CF | >
DavidW says (to ClubFloyd), "give coffee to dog"
CF ] Duck Hideout
CF | >
CF | > GIVE COFFEE TO DOG
CF |
CF | You hand the dog a nice steaming cup of coffee. "Thanks," it mumbles,
CF | and then slurps it up noisily. Within seconds, it is completely
CF | transformed! It starts running around the room like a lunatic.
CF |
CF | Still standing there, doing nothing, saying nothing," the duck muses.
CF | "Are you having an internal struggle? Oh, how I love those.
CF | They're so much FUN!"
CF |
CF | > Roger says, "worth trying"
DavidW asks, "Maybe don't drop the dog?"
DavidW says (to ClubFloyd), "talk to dog"
CF ] Duck Hideout
CF | >
CF | > TALK TO DOG
CF |
CF | You have no idea what you would say to the weiner dog.
CF |
CF | The duck paces slowly around you, watching your every move.
CF |
CF | >
DavidW says (to ClubFloyd), "attack duck"
CF ] Duck Hideout
CF | >
CF | > ATTACK DUCK
CF |
CF | With a barbarian yell, you lunge forward, ready for the Fight of the
CF | Century (TM).
CF |
CF | 1) Hit the duck on the head
CF | 2) Kick the duck in the stomach
CF | 3) Attack him with your light-saber
CF |
CF | >
DavidW says (to ClubFloyd), "3"
CF ] Duck Hideout
CF | >
CF | > 3
CF |
CF | [Attack him with your light-saber]
CF |
CF | You pull out the light-saber that you found in the Anachronism
CF | Department, and bring it down upon the duck's head. At the very last
CF | moment, however, he blocks your blow with his own light-saber! There
CF | is a ZZZZZZZZZZZ noise as the two laser blades come into contact.
CF |
CF | 1) Kick the duck in the private parts
CF | 2) Use the Force
CF |
CF | >
DavidW says (to ClubFloyd), "2"
CF ] Duck Hideout
CF | >
CF | > 2
CF |
CF | [Use the Force]
CF |
CF | You focus, and try to use the Force. But nothing happens. Nothing at
CF | all.
CF |
CF | "There is no such thing as the Force, you silly duck!" your adversary
CF | cackles (or rather, QUACKles).
CF |
CF | 1) Kill the duck
CF | 2) "Wait, you called me a WHAT?"
CF |
CF | > Roger says, "oh no"
DavidW says (to ClubFloyd), "2"
CF ] Duck Hideout
CF | >
CF | > 2
CF |
CF | ["Wait, you called me a WHAT?"]
CF |
CF | "That's right, Pond," the duck replies, clearly on the verge of
CF | revealing a dark secret (and enjoying every second of it). "You
CF | thought you were human, but all along... all along, you were exactly
CF | what you always feared: A DUCK!!!"
CF |
CF | 1) Kill the duck
CF | 2) Scream "NOOOOOOOOOOOOOOOOOOOOO" out loud
CF |
CF | > Knight_Otu says, "Search your feelings. You know it to be true."
MoyTravis says, "oh dear"
DavidW says (to ClubFloyd), "2"
CF ] Duck Hideout
CF | >
CF | > 2
CF |
CF | [Scream "NOOOOOOOOOOOOOOOOOOOOO" out loud]
CF |
CF | Seized by a surge of despair and rage, you rush at the duck, swinging
CF | your light-saber around your head. In your precipitation, you slip on
CF | a banana peeling, and land on your face in a flurry of feathers. The
CF | awful truth sinks in at last. You are a duck. You are a duck. You are
CF | a --
CF |
CF |
CF |
CF | *** You have lost your mind ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > DavidW says, "None of this explains the deal with the wire from the fax machine."
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
DavidW says (to ClubFloyd), "cf2"
CF ] ACME Hell
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Lift
CF | >
CF | > IN
CF |
CF | Lift
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose
CF | cruise speed is 299 000 000 meters a second on average, and fully
CF | capable of taking you from the lobby to the moon in an astonishingly
CF | short time. The glowing digits above the door spell out the number 5 -
CF | though you can make the elevator move up and down to your heart's
CF | content by the seemingly innocuous act of pressing a numbered button.
CF |
CF | >
DavidW says (to ClubFloyd), "push 6"
CF ] Lift
CF | >
CF | > PUSH 6
CF |
CF | You press button 6. The lift whirs into action and moves to the
CF | correct level.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Duck Hideout
CF | >
CF | > OUT
CF |
CF | Duck Hideout
CF | At last! You've found it.
CF |
CF | Standing before you, with somewhat a malevolent air, is the Mad Duck.
CF |
CF | The duck sees you, and smiles. "At last, Pond. You've found my...
CF | what's the word? ... aha!... my secret lair. How clever of you,
CF | indeed."
CF |
CF | > Roger says, "might be a red herring, or something he never got around to implementing, or something"
DavidW says (to ClubFloyd), "throw squid at duck"
CF ] Duck Hideout
CF | >
CF | > THROW SQUID AT DUCK
CF |
CF | You lack the nerve when it comes to the crucial moment.
CF |
CF | "Now what are you going to do, Pond?" the duck sneers. His black beady
CF | eyes glisten with irony.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to duck"
CF ] Duck Hideout
CF | >
CF | > TALK TO DUCK
CF |
CF | "I need to talk to you," you begin, stepping forward.
CF |
CF | "Oh?" the duck says coldly.
CF |
CF | 1) "I want to know who you are."
CF | 2) "I want to know why you were watching me"
CF |
CF | >
DavidW says (to ClubFloyd), "2"
CF ] Duck Hideout
CF | >
CF | > 2
CF |
CF | ["I want to know why you were watching me"]
CF |
CF | "Why? You want to know why?" The duck seems genuinely surprised.
CF |
CF | "Yes! I've gone through ridicule to find you! I deserve to know!" you
CF | retort.
CF |
CF | "Well... if the truth be told... I was waiting for my evil plans to
CF | fall into place... and... well, I guess I got bored?"
CF |
CF | 1) "I want to know who you are."
CF | 2) "Evil plans?"
CF |
CF | >
DavidW says (to ClubFloyd), "2"
CF ] Duck Hideout
CF | >
CF | > 2
CF |
CF | ["Evil plans?"]
CF |
CF | "Didn't you know?" the duck replies, shocked. "I'm a comic-book
CF | villain, I am. And a very stylish one, too."
CF |
CF | It dawn upon you then that Fate itself has brought you here. An inner
CF | voice whispers: You are the One.
CF |
CF | With a barbarian yell, you lunge forward, ready for the Fight of the
CF | Century (TM).
CF |
CF | 1) Hit the duck on the head
CF | 2) Kick the duck in the stomach
CF | 3) Attack him with your light-saber
CF |
CF | > DavidW says, "hm. Dove-tailed into the fight sequence."
DavidW says (to ClubFloyd), "1"
CF ] Duck Hideout
CF | >
CF | > 1
CF |
CF | [Hit the duck on the head]
CF |
CF | "Take THAT, you foul fowl!" you yell, bringing down your fists upon
CF | his cranium.
CF |
CF | "I'm... not... a... chicken..." the duck mumbles, looking somwhat
CF | dizzy.
CF |
CF | 1) Squirt ink in the duck's eyes
CF | 2) Scare the duck with the movie poster
CF | 3) Stab the duck with the pair of scissors
CF | 4) Hurl coffee in the duck's eyes
CF | 5) Hit the duck again
CF | 6) Disarm the duck
CF |
CF | > Knight_Otu says, "I think you mean duck-tailed."
Jacqueline says, "oho ink"
DavidW says (to ClubFloyd), "1"
CF ] Duck Hideout
CF | >
CF | > 1
CF |
CF | [Squirt ink in the duck's eyes]
CF |
CF | You squeeze the squid, but no ink comes out. Instead, a tiny little
CF | voice shouts out:
CF |
CF | "HEEEEEEEEEELP! LUNATIC!"
CF |
CF | A whole amry of ninja gangsters then smashes through the window, and
CF | with consumate efficiency they rescue the tiny squid from your grasp.
CF | Then they knock you and the duck out flat unconscious.
CF |
CF | When you wake up, you find yourself on a desert island, along with the
CF | (very bewildered) duck. Apparently, this is the punishment reserved
CF | for people who mistreat members of the Octopi family.
CF |
CF |
CF |
CF | *** Weeeeeird ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > Jacqueline says, "This is delightfully silly."
MoyTravis says, "Ha."
Roger says, "there are morsels of delight in here, in a slurry of... stuff."
DavidW says, "oh dear. I'm dying."
Roger says, "I don't dislike it, and it is mostly well-implemented, but not really to my tastes usually."
DavidW says, "I do love a very silly game."
DavidW says, "I wonder how many endings there are."
DavidW says (to ClubFloyd), "undo"
CF ] Duck Hideout
CF |
CF | > UNDO
CF |
CF | Duck Hideout
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "2"
CF ] Duck Hideout
CF | >
CF | > 2
CF |
CF | [Scare the duck with the movie poster]
CF |
CF | "Booo!" you say, waving the FLY HARD poster in the duck's dazed face.
CF | "Yippee-kay-ayyy, motherDUCKer!"
CF |
CF | The duck blinks rapidly. "Hold on a moment," he says. "You've just
CF | given me an idea."
CF |
CF | He takes out a stick of dynamite, lights it, and hands it to you.
CF | Then, before you can do anything, he slices a hole in the glass wall
CF | with his light-saber.
CF |
CF | "What the h--?"
CF |
CF | But it is already too late for you to react, because the duck then
CF | boots you out through the newly-made opening. You are at the level of
CF | the third floor, screaming wildly, when the dynamite explodes. But
CF | since you are no action-movie hero... you perish in the blast.
CF |
CF |
CF |
CF | *** If only you'd had a stunt double ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Duck Hideout
CF |
CF | > UNDO
CF |
CF | Duck Hideout
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "3"
CF | >
CF | > 3
CF |
CF | [Stab the duck with the pair of scissors]
CF |
CF | "DIE, DUCK, DIE!" you scream, bringing down the scissors in the
CF | general direction of the duck's heart.
CF |
CF | And thus with a weary sigh you leave his corpse behind, a most
CF | uncartoony spectacle in a cartoony world.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | And so you vanish into the underworld of the ACME Corporation,
CF | pursued by the iron hand of the law, embracing your fears.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | Years later, a name rises from the shadows, rising up against evil.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ] Duck Hideout
CF |
CF | Duckman.
CF |
CF |
CF | *** Wow, that was a grim ending ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Duck Hideout
CF |
CF | > UNDO
CF |
CF | Duck Hideout
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "4"
CF ] Duck Hideout
CF | >
CF | > 4
CF |
CF | [Hurl coffee in the duck's eyes]
CF |
CF | "AAAAAAAAAAAAAARGH!" the duck screams, his wings flailing wildly. "MY
CF | EEEEEEEEEEEEEEEEEEEEEEEYES!"
CF |
CF | Waving around his light-saber like a lunatic, he accidentally slices
CF | you neatly in half. This marks the end of your story, more or less,
CF | even though a few years later a certain grave-digger named Igor will
CF | steal your corpse and a certain Doctor Frankenstein will bring it back
CF | to life...
CF |
CF |
CF |
CF | *** If only you'd had a stunt double ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Duck Hideout
CF |
CF | > UNDO
CF |
CF | Duck Hideout
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "5"
CF | >
CF | > 5
CF |
CF | [Hit the duck again]
CF |
CF | The duck is knocked out unconscious, and collapses to the floor. But
CF | something stops you as you are on the verge of administering the
CF | killing blow.
CF |
CF |
CF | Out of the corner of your eye, you spy a mirror on the wall.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | It's strange, isn't it? That you've never looked at yourself in a
CF | mirror before?
CF |
CF | And now you know the reason why.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | Because in the mirror, you realize for the very first time who you
CF | truly are. There is no mistaking those beady black eyes... those
CF | feathers... those webbed feet...
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | I am a duck. I am a duck... but also a man.
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF | And so you waddle away from your enemy's unconscious body, leaving him
CF | behind. And so you fade away from mortal ken.
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ] Duck Hideout
CF |
CF | Until the day comes... when the world is ready... for its greatest
CF | hero... DUCKMAN.
CF |
CF |
CF | *** To be continued... To be continued... To be
CF | continued... ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > DavidW says, "okay, I think I'm done."
Jacqueline claps.
MoyTravis says, "That was fun."
DavidW says, "yeah. Perhaps too weird at times."
Jacqueline says, "Nah."
Jacqueline says, "Thanks for suggesting this."
DavidW says, "You're welcome."
Roger says, "Agreed, good suggestion"
DavidW says, "Imagine if we'd faxed the dog to Gary Lawson or our aunt, etc."
DavidW says, "I was half-expecting to ski into the pizza delivery person."
Roger says, "That would have been good"
Knight_Otu says, "Not for the delivery person."
DavidW says, "true"
DavidW says, "I guess it'll be easy to pick a more serious game for next week. Almost every game would qualify."
Jacqueline says, "heh. Yeah."




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